Review of Related Literature
Review of Related Literature
Review of Related Literature
infants, toddlers, young children or even the teenagers to be exposed to electronics such as
televisions, computers, and videogames. The use of all these are indeed addictive and most of the
time, parents are finding it difficult to control their children as they are way too busy with
different electronic gadgets. However, these are all helpful in our daily lives but the excessive
According to Kim (2018) electronic gadgets such as video games, television, computers,
PSP games, phone apps, mobile phones, and tablets are particularly electronic devices that
require a form of electric power to operate. Basically, these devices were generated due to
modernization and technological development. It is mostly used by the young people and
children and these electronic devices are targeted at these age brackets. Besides, Watsons (2015)
believes that making our lives easier is one of the biggest advantages of electronic devices but it
is blamed mostly for social issues that are happening in our society. Children and teenagers are
generally vulnerable to the social issues associated with phones and other gadgets that connect to
the internet. In addition, there is a growing concern that excessive dependence on electronic
First, the terms “aggression” and “violence” as understood by behavioral scientists must
be clarified. According to Anderson et al. (2017) aggression is a hostile behavior towards another
and violence is a very serious form of aggression that has the potential to produce severe
physical harm, such as injury or death, to another. Specifically, not all aggressive behavior is
violent, but all violent behavior is aggressive. According to the American Academy of Child and
Adolescent Psychiatry (2018) there is a great concern about the incidence of violent behavior
among children and adolescents and this complex and troubling issue needs to be carefully
As said by Jahan and Khan (2017), seeing is a terribly powerful means of learning and
doing. Media, particularly TV plays a major role in creating or destroying human beings
especially the younger generation. Therefore, effective guardianship and parenting must be
guarantee for the sake of the children. Checking the children’s access to any violent behavior
either on TV or web site is a must because the media that market the violent TV shows, or even
web site programs sometimes neglect the truth that any type of violence exert negative influence
Nowadays, the most common reason which causes an individual to have violent behavior
is because of the addiction on electronic gadgets. Anderson et al. (2017) stated that this violent
behavior happens when there is a too much exposure on screen entertainment media that caused
aggressive behavior, desensitization to violence, decreases pro social behavior (helping others,
However, the use of electronic gadgets today is so much a part of our daily life. Besides
its useful purposes, every gadget has also negative effects on over exposure to the devices and
According to Krishnan et al. (2017) electronic devices are often used by young people
but lack of awareness is commonly given to the health risk they create, particularly when it
comes to our eyes, due to the radiation from the screen devices. This radiation surely affects
human internal part like brain, nerves, eyes and ears that causes cancer but several users don't
understand this, that they are surrounded by the technologies that produces radiation within the
Furthermore, Ghosh (2019) emphasized that staying awake late at night together with
your smartphone, portable computer or tablet can cause sleepless nights due to the radiation from
the gadgets that interrupts the production of sleep hormone. Moreover, improper sleep among
adolescents and young adults can cause obesity because the sleep hormone melatonin, hunger
hormones ghrelin and leptin altered which affects your craving and let you to consume high-
calorie foods. This will increase the chance of having belly fat.
Mental Aspects
With regard to Dunckley (2014) addiction aside, a much broader concern that begs
awareness is the risk that screen time is creating subtle damage even in children with “regular”
exposure. (Rideout 2010). Based on the observation, children suffer from sensory overload, lack
known as electronic screen syndrome. Furthermore, the American Academy of Child and
Adolescent Psychiatry stated that extreme time spent playing computer games can prompt
enduring scholarly execution, lessened wellbeing, and poor social abilities, and there is proof that
guardians might need to be cautious about the media they enable children to devour. (Flanagan
2016)
Emotional Aspects
According to Tanwar (2016), adolescents spend most of their time watching television,
movies, playing videogames and on the internet. Media violence poses a threat to public health
as much as it leads to an increase in real-world violence and aggression. In recent times we have
noticed that media violence and violent video games have had a very negative impact on children
and their day to day behavior. As stated by Pandika (2016), digital media use can produce a
drug-like effect, felt at any age but most intensely during the teen years.In 2010, researchers
found that kids who logged more than two hours a day in front of a computer or TV screens had
show that playing violent video games is linked to more aggression and less sensitivity to others.
It’s unclear how quickly or easily the brain returns to a “normal” state after you stop playing
video games, Dunckley says. On the other hand, games that reward cooperation and support can
Recent research has shown that connections between children playing violent video
games can cause later aggressive behavioral problems. The type of faulty thinking creates
stressors in children which can lead to the onset of many different symptoms. Children who
view media violence are more likely to have increased feelings of hostility, decreased emotional
response to the portrayal of violence and injury that lead to violent actions.
In accordance with Fitzpatrick (2018), with more access, children are more likely to be
exposed to violent content – like real-life or cartoons where force is being used and harm is
being done to a person or character. Teachers rated exposed children as more antisocial.
Antisocial behaviors include; a lack of remorse, lying, insensitivity to the emotions of others, and
manipulating others. Our results also reveal significant associations between exposure to violent
media and classroom attention problems. Furthermore, exposed children were reported to show
more signs of emotional distress; in terms of sadness and a lack of enthusiasm. The results were
However, Knorr (2015) conclude that violence is literally everywhere: in video games,
movies, books, music videos, and cartoons, on the nightly news and the Web, and even in
According to Carlos (2017) it's convenient for parents to simply play a DVD or stream a
video online, however parents have to dial this down. Parents must be careful especially on their
children who has innocent mind. Children has inquisitive brain because of their curiosity. It is
better for the parents to interact and explain what information from media wants to imply
because once the children think on their own it may be risky because they may believe it until
The more you spend meaningful time with your child, the less he/she will choose gadgets over
you. Although the gadgets can really keep the child engaged for a considerable amount of time,
Synthesis
the results of it are indeed helpful. It has different benefits and effects among people especially
to students. Further, modern technologies helps us to live easier than before from household up
As the years past, students become the top users of technologies and used it in different
way such as; gaining new knowledge, communicating to other people, spreading news and
information, making fun by playing video or online games, etc. Student became violent due to so
much exposure to screen entertainment media that causes increased aggressive thoughts, angry
spend more time on playing mobile or computer games, their brain may corrupt that result to
changing behaviour until it affects their daily lives and people around them. Students
experienced aggressive behaviour not only because of computer o mobile games but also in
televisions, film and internet through the content of those. Most of them contain harassment,
violence, strong parental guidance, horror, massacre, and abusing actions that may adapt by the
On-screen violence is a type of violence which deals with the excessive use of screen
devices. It affects physical, mental and emotional well-being of the students. It is more risky
once they couldn't control their self from time to time exposure to electronic gadgets. Students
can experience physical changes such as gaining weight due to improper taking of foods and
Technologies are everywhere, we cannot stop the advancement of it. However, being an
excessive user has high possibility of having a mental and emotional effect such as;
psychological difficulties. Recent study show that playing violent video games is linked to more
meaningful time with the family and lastly, having awareness is a must for them so that the
Related Studies
As said by Ihnan et al. (2016) in their study, screen time media has become a common
leisure activity for several families. It is outlined throughout the literature as media accessed
through television, cell phones, DVDs, computers, and video games. Nevertheless, television
continues to be the most commonly used type of media and cell phones and tablets are fastly
becoming second into overall usage (Barr &Lerner 2014). Moreover, Katherine Lynn DeWeese
(2014) emphasize that screen time doesn’t mean just a simple amount of time spend in front of
According to Jyoti Ranjan Muduli (2014) recently, each different day, information
technology or IT invents profitable gadgets that are attracting the eye of this generation. As a
vulnerable group, the youth becomes the largest purchaser of such devices and services which
makes them addicted in turn in some point of time. Addiction is the continued repetition of a
behavior or associate activity independent upon the adverse or negative consequences of the
identical (Angres & Angres 2008) or it can be a medicine impairments that ends up in such
However, the excessive use of this can lead to psychological problems such as insomnia,
irritability and depression. When they are experiencing stress, they chose often what will comfort
to them, usually something easy to focus on such as online videos or social media sites.
Furthermore, also stated by DeWeese (2014) being psychologically unhealthy can lead to a more
serious and it can affect the potential as a human being. Mental illness is defined as the stage of
having severe and distressing psychological symptoms to the extent that normal functioning is
seriously hampered. In her study, people who used technology devices eagerly are more likely to
disorder, attention deficit disorder and depression which are the most commonly displayed
(Rosen et al. 2012). Besides, the use of digital media can affect our lifestyle especially on sleep.
The exposure of electronic media in children and adolescents and the existence of media device
in the bedroom is probable with later bedtimes and shorter sleep duration. (Shochat, 2012, p. 23).
It has also been analyzed that exposure to digital media might cause alerting effects due to the
suppression of melatonin because of the light from electronic screens. Also, sleep disruption
involves physiological delay in circadian sleep/wake rhythm as well as mental and cognitive
excitement (Shochat, 2012, p. 23). Kremer, Elshaug, Leslie, Toumbourou, Patton and Williams
(2012) found that excessive use of screen devices can bring depressive symptoms. As found, this
outcomes from screen use, where there are less opportunities for social connectedness, problem
arousal of the central nervous system which involves negative effects on sleep patterns if there is
In the recent past, experiments revealed that exposure to media violence can bring major
health problems among individuals including children for instance blood pressure and increased
heartbeat (Anderson & Bushman, 2002). Further, recent research has shown that exposure to
media violence causes both children and adults to have more aggressive manner that will affect
Therefore, Muduli (2014) stated that changes in the scientific world are indeed fast.
Being consistent along with the change is definitely a challenging task. Hence, one must learn
how to exercise control and to distinguish what is important and what is not important at a time.
Knowledge management, time management and setting the priorities of life should guide our
behavior in using the technological gadgets and services. Lastly, the use of any product should
be necessity driven rather than luxury driven, so that we can derive maximum pleasure and
happiness.
Synthesis
Based on the data provided above, the researchers have clearly proven that screen time or
media time is very common to be a leisure activity for the family. Watching movies, playing
computer games, and other visual content are always included in the bonding time of the family.
This manifest that screen media is a big hit not only inside a small family rather almost all the
people in the world are engaged in this addictive media. Having a lot of demand from this
Watching movies, playing video games, and viewing videos are indeed a fun thing to do.
It gives us happiness and contentment in some other way. But this activity will always have its
own negative impact and precautions. There are a lot of disadvantages brought by on-screen
media. It can affect our physical, mental, emotional and even our spiritual aspects when we let
the negative side of it engulf ourselves. On-screen Media can affect an individual’s lifestyle with
the following health issues: Mental illness includes insomnia, irritability and depression; sleep
deprivation, especially on teenagers who are addicted in screen media; it causes lack of sleep; to
be followed by negative socio-cognitive outcomes from screen use, where there are less
So this concludes that media or on-screen violence when not controlled can lead to an
aggressive type of behavior. Hopingly, every parents or guardian educate their child regarding
this matter. Pay attention on things that are more important rather than the things that you want
to do. Further, having knowledge and time management will help you set your priorities. The last
sentence from the last paragraph means “you should not abuse the use of a product unless it is
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