The Impact of Online Gaming Addiction On Mental Health Among Catarman National Senior Highschool Students
The Impact of Online Gaming Addiction On Mental Health Among Catarman National Senior Highschool Students
The Impact of Online Gaming Addiction On Mental Health Among Catarman National Senior Highschool Students
REVIEW OF LITERATURE
Online gaming addiction among students in universities is not a trivial issue as it can lead to
mental health if not addressed properly. Thus, the Ministry of Education (MOE) might gain
by looking at the seriousness of online gaming among students, especially Muslim students
who are not supposed to waste time unnecessarily, which can harm their physical and mental
health. Given that students can obtain a vast amount of knowledge from the new media, they
should be able to control themselves by using their spare time beneficially as long as the new
media helps in their academic performance and in maintaining their physical health.
Therefore, the university authority should organize talks if students’ health is deteriorating
and they cannot focus in class. An intervention strategy should be planned if there is any
complaint from lecturers regarding poor concentration and focus among the students.
There are five points will be discussed in Literature Review in which online game addiction,
mental health, depression and internet gaming disorder, social anxiety and online gaming
addiction and loneliness of mobile game addiction.
2. Mental Health
Mental disorders are general and exist in every country (World Health Organization [WHO],
2001). According to Fowlerr, Tompsett, and Braciszewski (2009), a relationship between
depression and violent content in video games is possible. This implies that adults and
children tend to be exposed to violence in real-life, whether as witnesses or victims. They
also have poor mental health outcomes, including depression, anxiety, and post-traumatic
stress disorder (PSD). WHO recently recognized gaming disorder as a mental health
condition and added it to the international medical list. Playing online games incessantly is
not enough to be recognized as a disease. Instead, mental illness always arises when the
players play online games for an extended period to the extent that it affects their daily lives
(Rettner, 2019). Therefore, gaming disorder is a “pattern of chronic or repetitive gaming
activity,” which causes the players to lose control of their gaming actions; they start
considering gaming as a priority over all other interests and behaviors, leading to continued
playing even though they may suffer from its negative consequences. Such consequences
may include disabilities in social life as well as in education and family relationships
(Rettner, 2019).
METHOTOLOGY
1. Research Design
The quantitative research design was employed in this study, along with the survey method
involving an online questionnaire for data collection. This study selected IIUM students as
the respondents. The respondents came from various backgrounds in terms of gender, age,
education level, kulliyyah (faculty), level of study, year of study, and their nationality.