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Hetauda City College: An Intern Report ON

The document is an intern report submitted by Pravash Raj Upreti to fulfill the requirements for a Bachelor of Science degree in Computer Science and Information Technology from Tribhuvan University, Nepal. It summarizes Pravash's internship at Softweb Developers from September 2017 to January 2018. During the internship, Pravash worked on the development of Classmonk.com, an online platform to facilitate knowledge sharing between instructors and students. The report includes details about Softweb Developers, Pravash's roles and responsibilities, and the technologies used in developing Classmonk.com.

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Sammy Kumar
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0% found this document useful (0 votes)
163 views53 pages

Hetauda City College: An Intern Report ON

The document is an intern report submitted by Pravash Raj Upreti to fulfill the requirements for a Bachelor of Science degree in Computer Science and Information Technology from Tribhuvan University, Nepal. It summarizes Pravash's internship at Softweb Developers from September 2017 to January 2018. During the internship, Pravash worked on the development of Classmonk.com, an online platform to facilitate knowledge sharing between instructors and students. The report includes details about Softweb Developers, Pravash's roles and responsibilities, and the technologies used in developing Classmonk.com.

Uploaded by

Sammy Kumar
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 53

HETAUDA CITY COLLEGE

Tribhuvan University Institute of Science and Technology

AN INTERN REPORT

ON

Classmonk.com

AT
Softweb Developers

Submitted to Department of Computer Science Hetauda City College

An Intern report submitted in partial fulfillment of the requirement for Bachelor of Science in

Computer Science and Information Technology (BSc. CSIT) 8th Semester of Tribhuvan
University, Nepal

Submitted by

Pravash Raj Upreti (3820/070)

Report of Internship for the period September 3, 2017 – January 19, 2018

September, 2017
MENTOR’S RECOMMENDATION

Author hereby recommend that this report prepared under my mentorship by Mr. Pravash Raj
Upreti in partial fulfillment of the requirements for the degree of B.Sc in Computer Science and
Information Technology of Tribhuvan University be processed for evaluation.

…………………………

Mr. Prayas Sapakota

Softweb Developers

Hetauda, Nepal
SUPERVISOR’S RECOMMENDATION

Author hereby recommend that this report prepared under my supervision by Mr. Pravash Raj
Upreti in partial fulfillment of the requirements for the degree of B.Sc in Computer Science and
Information Technology of Tribhuvan University be processed for evaluation.

…………………………

Er. Sulav Paudel

Softweb Developers

Hetauda, Nepal

(Project Supervisor)
LETTER OF APPROVAL

This is to certify that this internship report prepared by Mr. Pravash Raj Upreti in partial
fulfillment of the requirements for the degree of B.Sc in Computer Science and Information
Technology of Tribhuvan University be processed for evaluation.

Mr. Saroj Poudel Er. Sulav Paudel

Hetauda City College Hetauda City College

(Program Coordinator) (Intern supervisor)

Mr. Madhu Kumar Singh Mr. Bal Krishna Subedi

Hetauda City College Tribhuvan University

(Lecturer) (The External Examiner)


ACKNOWLEDGMENTS

The successful completion of this internship report would not have been possible without the
support and assistance of many individuals and organizations. Author feel immensely blessed to
have gotten this during the course of my internship program. Author would like to take this
opportunity to offer my earnest admiration to each and every one of them.

All thanks to my adorable parents for their profound help and support during the cause of this
project work.

Author express my sentiment of gratitude to Mr. Prayas sir, who has been a continuous source of
inspiration as my intern mentor. Without his constant guidance and suggestions, this report
would have been nowhere near completion. My gratitude for his trust and generosity goes
beyond words. Author indebted and thankful to my learned and revered supervisor for his upbeat
personality, kindness; encouraging support and willingness to help have tangibly and greatly
improve the quality of my Internship Report and brought up to its present status. Author owe my
deepest gratitude to the authors whose work Author have used in this report as Author had to
depend on different national and international publications for the completion of the internship
report.

Thanks to our colleagues who helped us directly or indirectly to accomplish our work. We are
especially grateful to Mr. Saroj Poudel (Coordinator of Hetauda City College), has also been a
positive and encouraging influence on our research efforts.

Finally, we thank to all our teachers and colleagues, who were the people, who prepared us for
this endeavor. We own you all our success.
ABSTRACT

The internship report highlights the major works carried out by the author in terms of academic
and non-academic perspectives. The scope of this document is to identify and describe the
analysis carried out, projects completed, experience gained and focuses on the achievements as
an intern.

The quest to make life easier and processing faster has led to computerization of various
processes. Computer technology has transformed so many sectors especially the Educational
sector in no small measure.

In an effort to foster technology driven education, www.classmonk.com has been develop to


make a common platform for instructor and students for utilizing their leisure time to share
knowledge and increase knowledge. The author was sent to Softweb Developers Ltd to complete
his internship. The author found him rather lucky by getting the chance to work in such an
environment that Softweb Developers provided and got introduced to some of the new terms,
new technologies and new Languages.

The projects that the author worked in certainly helped him by increasing his practical
knowledge depth. The research and development projects were particularly helpful in widening
his views regarding different web application development frameworks.
TABLE OF CONTENTS
ACKNOWLEDGMENTS...........................................................................................................................5

EXECUTIVE SUMMARY.........................................................................................................................6

LIST OF FIGURE.....................................................................................................................................11

LIST OF TABLE.......................................................................................................................................12

LIST OF ABBREVIATION......................................................................................................................13

CHAPTER 1: INTRODUCTION................................................................................................................1

1.1 BACKGROUND...............................................................................................................................1

1.2 PURPOSE OF INTERNSHIP............................................................................................................2

1.3 OBJECTIVE OF INTERNSHIP........................................................................................................2

1.4 SCOPE OF THE INTERNSHIP REPORT........................................................................................2

1.5 PROBLEM DEFINITION.................................................................................................................3

1.6 LIMITATION OF THE REPORT.....................................................................................................4

1.7 SELECTION OF ORGANIZATION AND DURATION.................................................................4

1.8 SOURCE OF DATA COLLECTION................................................................................................4

1.8.1 PRIMARY SOURCE.................................................................................................................4

1.8.2 SECONDARY SOURCES.........................................................................................................5

CHAPTER 2: COMPANY OVERVIEW....................................................................................................6

2.1 INTRODUCTION.............................................................................................................................6

2.2 ABOUT SOFTWEB DEVELOPERS................................................................................................6

2.3. ORGANIZATION RATIONAL.......................................................................................................7

2.4 CONTACT DETAILS.......................................................................................................................7

2.5 SERVICES........................................................................................................................................8

2.6 TECHNOLOGY USED.....................................................................................................................8

2.7 FACILITIES FOR EMPLOYEE.......................................................................................................9


CHAPTER 3: ANALYSIS OF ACTIVITY DONE...................................................................................10

3.1 ORGANIZATION SELECTION....................................................................................................10

3.2 DURATION....................................................................................................................................10

3.3 ROLES AND RESPONSIBILITY..................................................................................................11

3.4 Classmonk (Overview)....................................................................................................................11

3.5 TEAM..............................................................................................................................................12

3.6 TECHNOLOGIES...........................................................................................................................12

3.7 SCOPE AND DEVELOPMENT APPROACH...............................................................................13

3.8 WEEKLY TIMETABLE.................................................................................................................13

3.9 TIME LINE.....................................................................................................................................14

CHAPTER 4: SYSTEM ANALYSIS........................................................................................................15

4.0 REQUIREMENT.............................................................................................................................15

4.1 SOFTWARE CONFIGURATION..................................................................................................15

4.2 SOFTWARE TOOLS USED...........................................................................................................15

4.2.1 FRONT END:...........................................................................................................................15

4.2.2 BACK END..............................................................................................................................17

4.3 HARDWARE CONFIGURATION.................................................................................................18

4.4 DATA REQUIREMENT.................................................................................................................18

4.5 EXTERNAL INTERFACE REQUIREMENT................................................................................18

4.5.1 GRAPHICAL USER INTERFACE (GUI)...............................................................................18

4.5.2 NON- FUNCTIONAL REQUIREMENT.................................................................................19

4.6 FEASIBILITY STUDY...................................................................................................................19

4.6.1 TECHNICAL FEASIBILITY...................................................................................................19

4.6.2 ECONOMICAL FEASIBILITY...............................................................................................19

4.7 MODELLING SYSTEM.................................................................................................................20

4.7.1 USE CASE DIAGRAM................................................................................................................20


CHAPTER 5: SYSTEM DESIGN.............................................................................................................21

5.1 OVERVIEW....................................................................................................................................21

5.2 SYSTEM ARCHITECTURE..........................................................................................................21

5.3 CONTEXT FLOW DAIGRAM......................................................................................................22

5.4 DATA FLOW DIAGRAM..............................................................................................................23

5.5 DATABASE DESIGN....................................................................................................................23

5.6 DATABASE SCHEMA..................................................................................................................24

5.7 USER INTERFACE DESIGN.........................................................................................................26

5.7.1 HOME PAGE...........................................................................................................................27

5.7.2 CLASS LIST PAGE.................................................................................................................28

5.7.3 CLASS DETAIL PAGE...........................................................................................................29

5.7.4 DASHBOARD.........................................................................................................................30

5.7.3 REGISTER PAGE....................................................................................................................31

CHAPTER 6: SYSTEM IMPLEMENTATION........................................................................................32

6.1 BACKGROUD................................................................................................................................32

6.2 HARDWARE SUPPORT................................................................................................................32

6.3 SOFTWARE SUPPORT.................................................................................................................32

6.4 DOCUMENTATION OF THE SYSTEM.......................................................................................33

6.4.1 PROGRAM DOCUMENTAION.............................................................................................33

6.4.2 PRODUCER DESIGN.............................................................................................................33

6.5 TESTING STRATEGIES................................................................................................................34

6.5.1 BLACK BOX TESTING..........................................................................................................34

6.5.2 WHITE BOX TESTING...........................................................................................................34

6.5.3 SYSTEM TESTING.................................................................................................................34

6.5.4 FUNCTIONAL TESTING.......................................................................................................35

6.5.5 ALPHA TESTING...................................................................................................................35


6.5.6 BETA TESTING......................................................................................................................35

CHAPTER 7: CONCLUSION AND FUTURE ENHANCEMENT..........................................................36

7.1 CONCLUSION...............................................................................................................................36

7.2 RECOMMENDATION...................................................................................................................36

7.3 FUTURE ENHANCEMENT...........................................................................................................36


LIST OF FIGURE
FIGURE NO. NAME PAGE NO.

Figure 1 Official Logo 8


Figure 2 Use Case Diagram 23
Figure 3 Context Free Diagram 26
Figure 4 Data Flow Diagram 27
Figure 5 Database Schema Diagram 29
Figure 6 Home Page 31
Figure 7 Class Listing Page 32
Figure 8 Class Detail Page 33
Figure 9 Dashboard 34
Figure 10 Registration Page 35
LIST OF TABLE
TABLE NO. NAME PAGE NO.

Table 1 Internship Duration 12


Table 2 Weekly Timetable 15
LIST OF ABBREVIATION

S.N ABBREVIATION FULL FORM


1 SPA Single Page Application
2 IT Information Technology
3 ICT Information and Communication Technology
4 E-Business Electronic Business
5 SEO Search Engine Optimization
6 AJAX Asynchronous JavaScript And XML
7 JSON JavaScript Object Notation
8 JQuery JavaScript Query
9 CSS Cascading Style Sheets
10 HTML Hypertext Markup Language
11 UI User Interface
12 DB Database
13 OS Operating System
14 API Application Programming Interface
15 CMS Content Management System
16 CSIT Computer Science Information Technology
17 PHP Hypertext Preprocessor
18 SDLC Systems development life cycle
19 DFD Data Flow Diagram
20 SQL Structured Query Language
21 XHTML Extensible Hypertext Markup Language
22 XML eXtensible Markup Language
23 SVG Scalable Vector Graphics;
24 XUL XML User Interface Language
25 MVC Model View Controller
26 HMVC Hierarchical Model View Controller
27 RDBMS Relational Database Management System
28 XAMP Cross-Platform (X), Apache (A), MySQL (M), PHP (P) 
CHAPTER 1: INTRODUCTION

1.1 BACKGROUND

Internships are formal programs designed to provide practical experience in real world
environment to students who are new to field. Internships help to build competent resume by
giving students visible work experience Although colleges and universities assists students in
finding the right Internship programs, it is the responsibility of the would-be interns to
carefully examine internship programs, and see if those programs actually offer the training
they need.

There is no standardized duration for how long an Internship program lasts but typically an
Internship is the period of three to twelve months. During this period interns have the
opportunity to explore their field of interest, find out what future they are diving and whether
or not their skill sets match their path of career [1].

Internship program provides a distinct platform to interns to build a solid foundation to their
career, understand the workplace culture, gain vital work related experience, develop relevant
skills, and also presents the opportunity to find permanent employment in the host company.

Some of the major benefits of Internship program to students include:

 Students can learn about the workplace culture and gain much needed work
experience.
 Student can finally experience practical implementation of things they have been
learning in the classroom
 Students can build a strong foundation that will bolster their career
 Good performance in the internship program can secure permanent employment with
the host company
 Some internship programs are paid programs meaning students can earn money while
they get necessary exposure.

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1.2 PURPOSE OF INTERNSHIP

Internship program provides a new perspective to the students. It provides learning


opportunities outside the boundaries of the course curriculum and classroom activities. These
opportunities enhance student’s capability to apply theoretical understanding into real-world
scenarios, thereby enhancing the students’ academic and career goals [2].

From the student perspective, internship assists with career development in different diverse
fields such as coding, programming, networking, marketing, etc. by providing vital work
experience that allows students to explore their area of interests and develop relevant skills
and competencies.

From the organization perspective, internship provides a unique opportunity to train fresh
talents, enhance their professional development as well as aid the professional growth of the
intern mentors/supervisor. Organization can also find potential employees within the interns
[3].

1.3 OBJECTIVE OF INTERNSHIP

The major objectives of internships are:

 To expose students to a particular job and a profession or industry


 To provide students with opportunity to develop skills in the field of interest
 To assist students in gaining vital work related experience and building strong resume
for bright career
 To help students in developing business contacts i.e. creating network contacts
 To help students potentially land permanent or contractual jobs from host company

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1.4 SCOPE OF THE INTERNSHIP REPORT

This report is made only for academic purpose and to fulfill the requirement for industrial
attachment. This report has covered the direct and indirect aspects of software and website
development industry and their challenges.

This report gives an insight of the experience that Author achieved from my workplace. A
brief description of Softweb Developers is included so that other students can get to know
about the company and may decide whether it is suitable for them or not. If internships are
about gathering skills then projects are the main way of gathering them. Till writing this
report Author have completed first phase and helped in developing the classmonk.com
website. The tasks, timeline and results of those specific projects are included for a better
visualization of industry standard projects.

1.5 PROBLEM DEFINITION

People in developed country are always willing to utilize their leisure time. An experience
people can play the role of instructor and can give some of their time to teach other and earn
some money. There are many social platform but none of them are made with focus on part
time education system. There are many platform with less trust value and payment system.
Instructor can’t trust on the student because current existence platform does not takes
responsibilities of that issue. Due to lack of trusted platform student are instructor refuse to
depend on online platform and instead they setup their own site and run business. This types
of culture increase the cost for student and instructor need huge setup. And this is not a
utilizing part time but starting a business. Many instructor with less time are unable to utilize
their time and there is no platform for such.

In addition due to the cumbersome, classmonk.com will solve these problems. Each of the
manual procedure will be analyzed.

 Classmonk implements online which make efficient to use using thin client
browser

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 The instructor will get payment timely and only get trusted students. And Student
are also safe from fraud instructor and money back if encounter with fraud
 The credit card is initially linked and always have reserve balance for fraud users
 Each and every behavior is monitor by the system and alert the admin if any
things goes wrong

1.6 LIMITATION OF THE REPORT

While gathering information, analyzing and representing them Author have faced some
limitations. However, despite the limitations author have tried hard to prepare a
comprehensive and rather interesting report. The overall limitations of the report are
mentioned below:

 There were some restrictions in disclosing some information as it was assumed to be


confidential. Therefore author could not include those in my report.
 Some of the information that author got from secondary sources were not arranged
consistently.
 AS the project was built from starch, author could not see the disadvantages of the old
system.
 Because of organizational confidentiality, author could not put or disclose some
information in the report

1.7 SELECTION OF ORGANIZATION AND DURATION

The selection of organization is twofold. The first is the student’s area of interest and second
is the willingness of the host company to take the student as an intern. As a student is search
of a host company for internship program, students are required to prepare a competent
resume and perform well in the ‘interview’ and/or ‘assessment’.

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1.8 SOURCE OF DATA COLLECTION

In order to make the report as perfect as possible author here used data collection procedures
which articulate the way that author have followed in my report. For this report, information
has been gathered from both primary and secondary sources.

1.8.1 PRIMARY SOURCE

For primary data, several face-to-face interviews have been conducted with officials from
different departments of Softweb Developers. Information provided by them has been very
important for this report .Author conducted with the following professionals:

 Collect information from different employee asking them


 Different documents available from the portal of Softweb Developers.
 Content provided from Softweb Developers website
 Different employees of Softweb Developers.
 From the company’s Handbook

1.8.2 SECONDARY SOURCES

To understand different software methodology, software quality assurance, and many other data
have been gathered from the internet and different articles and the sources have been given in the
references part. The secondary sources of data collection for the report includes-

 Different websites which defines globally accepted standards


 Different websites which keeps track of achievements of international companies
 Reference Books
 Follow some other internship report to prepare standard on

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CHAPTER 2: COMPANY OVERVIEW

2.1 INTRODUCTION

Nepal is making quick progress in software and website development industry. There are many
mentionable software and website development organizations in Nepal who has contributed
significantly to the rise of software and website development industry sector in Nepal and
Softweb Developers Ltd. is one of them. This exceptional team has every solution to their
clients' biggest and most complicated problems. This organization services are offered both on
and offshore, and delivered with pride and passion. This organization is a group of young,
motivated, skilled people whose main goal is to provide their clients with an innovative
solution regarding web development and software development.

Softweb Developers Ltd company is led by a strong management team and knowledgeable
computer engineers and IT knowledge workers with experience in various areas of the
information and communication technology (ICT) industry covering software development,
wired & wireless solutions, network design and implementation, e-Business applications
solutions and others internet related systems.

Softweb Developers Ltd has combined a set of products and services that meet the immediate
information technology needs of a small business: Basic and enhanced hosting services, Web
design, software development and Intranet applications. With the experience, Softweb
Developers Ltd is able to help its customers to define and implement their e-business strategies
successfully.

This organization is driven towards providing the best of the technology era through solutions
locally and globally with a slogan …..

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2.2 ABOUT SOFTWEB DEVELOPERS

Softweb Developers Ltd is premier software and websites development organization


established on 2072 which is situated at Hetauda, Makawanpur. This organization is driven
towards providing the best of the technology era through solutions locally.

Softweb Developers Ltd is an ever-growing community of passionate and brilliant people. This
exceptional team has every solution to their clients' biggest and most complicated problems.
This organization services are offered both on and offshore, and delivered with pride and
passion. This organization is a group of young, motivated, skilled people whose main goal is to
provide their clients with an innovative solution regarding web development and software
development.

2.3. ORGANIZATION RATIONAL

Softweb Developers Ltd acquires confident and professionally motivated team to deliver
solutions to your needs. They simplify, standardize and automate the organizations technically.
Analyzing client need, effective planning, development and maintenance are the major steps
for any new web development and software development service they provide. They believe in
creating the best technology and product through the combination of best people and best
equipment. Everything they do reflects this mission and the values that make it possible. Their
Values: Honesty, Trust, Freedom, Innovation, Integrity, Team spirit and Fun are some values
influence the way we meet client needs.

2.4 CONTACT DETAILS

Organization: Softweb Developers

Address: Hetauda, Nepal

Email: info@softwebdevelopers.com

Phone: +9779851198411, +9779806859377


Official Logo:
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Figure: Official Logo

2.5 SERVICES

In today’s world, every organization depends heavily on technology to keep operations


connected, drive revenue and support ever growing customer demands. Undoubtedly,
Information Technology (IT) is the key to manage technology and it spans wide of areas that
include but are not limited to things such as computer software, information systems,
programming languages, database management systems, networking etc. keeping these in
minds Softweb Developers provides an impressive tally of services and solution. Softweb
Developer provides the following services:

 Ideation, Graphics and Interaction Design :


 Software Development: Softweb Developers provides a flexible and scalable solutions of
software (web based or desktop based) to meet our needs for small or large firm.
 Website Development: It provides a professional website design and Development
Company with complete solution for all kinds of business along with best web hosting
services.
 Business Intelligence: BI programs can also incorporate forms of advanced analytics,
such as data mining, predictive analytics, text mining, statistical analysis and big data
analysis
 Web Hosting: It provides an enhanced range of web hosting solution that is secure,
reliable and according to your business needs.
 SEO Services: It makes every possible effort so that your website actually gets noticed
and you receive just the right kind of traffic.
 Domain Registration: It provides the registration of domain name and provides great
customer service, the best pricing along with a host of other features.

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2.6 TECHNOLOGY USED

 Web Application Technologies : AJAX, JavaScript, JSON, JQuery, CSS3, HTML5


 UI Frameworks :Twitter Bootstrap, Angular
 Frameworks : Angular , Laravel , CI
 DB
 Operating System : Linux, Windows, OS X
 Other: Facebook API, Google Map API, CMS, Google API’s

2.7 FACILITIES FOR EMPLOYEE

According to two factors of job satisfaction, salary is just a hygiene factor. Motivation factors
are important for high productivity. Softweb Developers provides several facilities for the
employees. Softweb Developers is like one big family. All the current and ex-employees are
members of this Softweb Developers family. Work is fun here. Employees consider the
company to be their responsibility. The employees are provided by lunch from the office.
Softweb Developers has different ways for recreation of employee.

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CHAPTER 3: ANALYSIS OF ACTIVITY DONE

3.1 ORGANIZATION SELECTION

It is very important to select organization that fulfills our objectives. As it is for our
internship, it is necessary to select organization where there is learning environment because
as an intern our first motive is to learn how the works are carried out in the real field.

The four-year degree of BSc. CSIT allows us to attain knowledge on various aspects of
Information Technology. At the same time the internship is the one of the major highlight of
the program to expose the students to the professional world. Among the various criteria and
sectors provided to us in internship prerequisite statement, software Development Company
was chosen. Various organizations were shortlisted and approached out of which the
organization with the best lucrative offer and environment was selected.

Softweb Developers Ltd. which is located Hetauda, Makawanpur an IT company that covers
software development, wired & wireless solutions, network design and implementation, e-
Business applications solutions and others internet related systems and author got selected
there. The company helped me gain wide experience by getting me involved in their projects.

3.2 DURATION

Start Date September 3, 2017

Duration 16 weeks

Position Intern Programmer

Supervisors Mr. Prayas Sir

Office Hour 10:00 am – 5:30 pm

End Date January 3, 2018


Table: Internship Duration

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3.3 ROLES AND RESPONSIBILITY

During the internship period knowledge of various platforms and programming languages are
gained. The target was to deliver a fully-fledged web based system by using different tools
and frameworks such as PHP (Laravel) and JS (Angular).

Hence, to meet that objective, this internship required the extensive preliminary studies about
the core PHP before actually analyzing the actual requirement of the system. The study was
required not only to understand the subject under study but also to realize the solutions to the
existing problems and implementing the findings from the study was another bigger
challenge. Besides study of, Core PHP other major activities carried out during internship
was extensive study of current online platform, presentations of study analysis and practical
implementations, and most importantly the team discussions to analyze the customer change
request. The regular meetings with the Supervisor and discussion with mentors helped me to
wide my horizon of knowledge of the existing system and problem background. Software
development is one of the major services of the Softweb Developers Company. Softweb
Developers provides a flexible and scalable solutions of software (web based or desktop
based) to meet our needs for small or large firm.

Software development is the collective processes involved in creating software programs,


embodying all the stages throughout the systems development life cycle (SDLC). During my
internship, Author worked on Classmonk project which was based on PHP (Laravel) and
JavaScript (Angular) frame work.

3.4 Classmonk (Overview)

Classmonk is an online platform which helps instructor and student to utilizing their leisure
time by sharing knowledge and learning new things. The main hierarchy start from city
name. Each city is added by admin where they want to give the services.

There are mainly two types of users first one is normal user / Student who do simple signup
using email/password or social signup and second one is instructor account. And instructor

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account is also categorized in normal instructor and business account. Business account is for
enterprise level who want to do run institute.

Student or any user can visit any city and can find the listed classes. There is flexible search
and filter options for better experience in finding class. With the integration of google map
on it is much easier to find the location and the distance is auto calculated by the Classmonk.
Visitor can enter their home location and the distance is calculated to the instructor location

Wish list features helps visitor to save the class as reminder for latter. Student can send email
to their friends to participate on the class. Similar classes are suggested according to the user
past surfing behavior. This feature helps to increase user experience and save time.

Dashboard are designed for both student and instructor. Dashboard contain the class list
payment history messages and inquiries and many more.

Instructor can create two types of classes. One is package based e.g. driving and second is
regular recurring classes e.g. yoga. Instructor have features to set pricing seat time duration
etc

3.5 TEAM

Author has been assigned with my senior programmer Sulav Paudel for the project. He gave
me introductions so that author could understand the project in short time and also assigned
me the problem to be fixed. Without his helpful mentoring, author could not involve with the
project successfully

3.6 TECHNOLOGIES

When author has been told to work on Classmonk, author asked Sulav sir which technologies
author need to learn to work this project. He gave me a list of technologies and author
learned them.

 SQL Query
 Angular ( Front end JavaScript framework)

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 Web Socket
 PHP (Laravel framework)

3.7 SCOPE AND DEVELOPMENT APPROACH

The scope of the project is to create a classmonk.com website. The reason behind to create a
web based application easily customizable, accessible anywhere, accessible for a range
devices, increased security etc.

The advance admin panel is created to monitor the users and handle all the admin related
task. There is different role to different admin which are handled by the super admin. All the
web API are created using Laravel and MYSQL is used as the required database. UML
modeling is used to create the basic design and flow of the application and once it is done the
actual coding is done. Initially all the required API are created along with the database tables.
The required business logic is added to improve the scope of the application and the database
connections are established. Few test cases are created and manual testing is used in this
project.

Test cases are created in a manner to check all the required field level validations and also
database validations. Once the application is created the corresponding test cases are
executed against couple of runs and the bugs are resolved if any identified. Once the testing
is done, the final product is delivered.

3.8 WEEKLY TIMETABLE

Weeks Department Activity


First(Sep 3rd – Sep 10th) Programming Preliminary work, planning,
analysis for the project
Second(Sep 10th - Sep 17th) Programming Preparation of project
proposal and approval from
Supervisor
Third(Sep 17th – Sep24th) Programming Research on existing online
platforms

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Fourth(Sep24th - Oct 1st) Programming DFD, ER, Schema Diagram
and Database design
Fifth, Sixth, Seventh, Eighth, Programming Component Designing in
Ninth( Oct 1th – Nov 8th) Angular
Tenth , Eleventh , Twelfth Programming Coding in PHP (Laravel)
,Thirteenth (Nov 8th – Dec15th) API development
Fourteen(Dec 29th – Jan 5th) Programming Testing (Black box, white
box, alpha and beta testing),
Deploy to server.
Fifteen(Jan 5th – Jan 12th) Programming Implementation and
competition of first phase
Sixteen(Jan 12th–Jan 19th) Programming Final report writing

Table: Weekly Timetable

3.9 TIME LINE

This complete project can be completed in 5 months approximately due to several festival
holidays. Following are the key tasks involved in the project and I’m giving the approximate
weeks to complete 

 Critical analysis classmonk.com with research on internet and several meeting with
client
 UML modeling of the application and this will take 1 week
 Database design which include design of backend database and tables and this will
take 1 week
 Front end design using angular component of all the required forms and this will take
5 weeks
 Developing the business and database logic and this will take 4 weeks
 Development of test cases will take 1 week
 Unit testing is done module level and this will take 1 weeks

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CHAPTER 4: SYSTEM ANALYSIS

4.0 REQUIREMENT

4.1 SOFTWARE CONFIGURATION

This website is developed using a PHP (Laravel framework). Laravel is an open-source


software rapid development web framework, for use in building dynamic web sites with
PHP.

Stable release: 5.5.0 / January 4, 2018

Developed by: Taylor Otwell

Operating System: Windows 10

Database: MS SQL Server (back end)

License: MIT License

Initial release: June 9, 2011

Platform: PHP 7.0.0+

4.2 SOFTWARE TOOLS USED

The whole Project is divided in two parts the front end and the back end.

4.2.1 FRONT END:

The front end is designed using of JavaScript (Angular5), CSS, HTML etc.

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4.2.1.1 HTML

HTML or Hyper Text Mark-up Language is the main mark-up language for creating web
pages and other information that can be displayed in a web26 browser. HTML is written in
the form of HTML elements consisting of tags enclosed in angle brackets (like <html>),
within the web page content. The purpose of a web browser is to read HTML [5] documents
and compose them into visible or audible web pages. It provides a means to create structured
documents by denoting structural semantics for text such as headings, paragraphs, lists, links,
quotes and other items. It can embed scripts written in languages such as JavaScript which
affect the behavior of HTML web pages.

4.2.1.2 CSS

Cascading Style Sheets (CSS) is a style sheet language used for describing the look and
formatting of a document written in a mark-up language. While most often used to style web
pages and interfaces written in HTML and XHTML, the language can be applied to any kind
of XML document, including plain XML, SVG and XUL [5]. CSS is a cornerstone
specification of the web and almost all web pages use CSS style sheets to describe their
presentation.CSS is designed primarily to enable the separation of document content from
document presentation, including elements such as the layout, colors, and fonts. This
separation can improve content accessibility, provide more flexibility and control in the
specification of presentation characteristics, enable multiple pages to share formatting, and
reduce complexity and repetition in the structural content (such as by allowing for table less
web design).CSS can also allow the same mark-up page to be presented in different styles for
different rendering methods, such as on-screen, in print, by voice (when read out by a
speech-based browser or screen reader) and on Braille-based, tactile devices. It can also be
used to allow the web page to display differently depending on the screen size or device on
which it is being viewed.

4.2.1.3 JAVA SCRIPT

JavaScript (JS) is a dynamic computer programming language. It is most commonly used as


part of web browsers, whose implementations allow client side scripts to interact with the

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user, control the browser, communicate asynchronously, and alter the document content that
is displayed. It is also being used in server-side programming, game development and the
creation of desktop and mobile applications. JavaScript is a prototype-based scripting
language with dynamic typing and has first- class functions. Its syntax was influenced by C.
JavaScript copies many names and naming conventions from Java, but the two languages are
otherwise unrelated and have very different semantics. The key design principles within
JavaScript are taken from the self and Scheme programming languages. It is a multi-
paradigm language, supporting object-oriented, imperative, and functional programming
styles.

4.2.1.4 PHP (Laravel)

Laravel is a MVC framework with bundles, migrations, and Artisan CLI. Laravel offers a
robust set of tools and an application architecture that incorporates many of the best features
of frameworks like Code Igniter, Yii, ASP.NET MVC, Ruby on Rails, Sinatra, and others.

Laravel is an Open Source framework. It has a very rich set of features which will boost the
speed of Web Development. If you familiar with Core PHP and Advanced PHP, Laravel will
make your task easier. It will save a lot time if you are planning to develop a website from
scratch. Not only that, the website built in Laravel is also secure. It prevents the various
attacks that can take place on websites.

4.2.2 BACK END

The back end is designed using MySQL which is used to design the databases

4.2.2.1 MYSQL

MySQL ("My S-Q-L", officially, but also called "My Sequel") is (as of July 2013) the
world's second most widely used open-source relational database management system
(RDBMS). It is named after co-founder Michael Widenius daughter, my. The SQL phrase
stands for Structured Query Language. The MySQL development project has made its source
code available under the terms of the GNU General Public License, as well as under a variety

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of proprietary agreements. MySQL was owned and sponsored by a single for- profit firm, the
Swedish company MySQL AB, now owned by Oracle Corporation .MySQL is a popular
choice of database for use in web applications, and is a central component of the widely used
LAMP opens source web application software stack (and other 'AMP' stacks). LAMP is an
acronym for "Linux, Apache, MySQL, and Perl/PHP/Python." Free-software-open source
projects that require a full-featured database management system often use MySQL. For
commercial use, several paid editions are available, and offer additional functionality.
Applications which use MySQL databases include: TYPO3, MODx, Joomla, WordPress,
phpBB, MyBB, Drupal and other software. MySQL is also used in many high-profile, large-
scale websites, including Wikipedia, Google (though not for searches), Facebook, Twitter,
Flickr, and YouTube.

4.3 HARDWARE CONFIGURATION

Processor: Intel core i7 6th generation

Hard Disk: 1TB

RAM: 16GB

4.4 DATA REQUIREMENT

The inputs consist of the query to the database and the output consists of the solutions for the
query. The outputs also include the user receiving the details of their accounts. In this project
the inputs will be the queries as fired by the users like create an account, create class, make
payment etc. Now the output will be visible when the user requests the server to get details of
their account in the form of time, date and which class they added or wish list etc.

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4.5 EXTERNAL INTERFACE REQUIREMENT

4.5.1 GRAPHICAL USER INTERFACE (GUI)

The software provides good graphical interface for the user and the administrator can operate
on the system, performing the required task such as create, update, viewing, and the details of
the classes.

 It allow to pick the city and view list


 There is search and filter the classes
 User can view location on google map
 User may add and remove from wish list
 On detail page similar classes and ask friend to go with you
 It allow to create class add package and schedule shift
 Login register component for new user or guest

4.5.2 NON- FUNCTIONAL REQUIREMENT

Following are the non-functional requirements of the application:

Usability: The application must be easy to use and work properly for precise
recommendation.

Performance: The application will perform in terms of valid input provided by users.

Extensibility: The application use MS SQL Server for further recommendations. Additional
features will be added in near future.

4.6 FEASIBILITY STUDY

A feasibility study is a test of system proposal according to its workability impact on the
organization, ability to meet user needs and effective use of resources. The objective of the
feasibility study is not to solve the problem but to acquire a sense of its scope.

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4.6.1 TECHNICAL FEASIBILITY

We can strongly say that it is technically feasible, since there will not be much difficulty in
getting required resources for the development and maintaining the system as well. All the
resources needed for the development of the software as well as the maintenance of the same
is available in the organization here we are utilizing the resources which are available already
[6].

4.6.2 ECONOMICAL FEASIBILITY

Development of this application is economically feasible. The organization needed not spend
much one for the development of the similar system already available. The only thing is to be
done is making an environment for the development with an effective supervision. If we are
doing so, we can attain the maximum usability of the corresponding resources. Even after the
development the organization will not be in a condition to invest more in the organization.
Therefore, the system is economically feasible

4.7 MODELLING SYSTEM

A requirements model is a set of these diagrams, each of which focuses on a different aspect
of the users' needs. It focuses on the system's external behavior, separately from its internal
design.

4.7.1 USE CASE DIAGRAM

The use-case diagram is used to show what activities are carried by the user instructor and
admin that are involved in the system. In this project, the users use the application and
instructor create the class admin control overall application. Different activities are carried
out by the user and admin supervised these activities.

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Figure: Use case diagram

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CHAPTER 5: SYSTEM DESIGN

5.1 OVERVIEW

Classmonk maintain the information of user instructor transaction history and many more
activity. The database is normalized to keep large record simple

The overall system design objective is to provide an efficient, modular design that will
reduce the system’s complexity, facilitate change and result in an easy implementation. This
will be accomplished by designing a strongly cohesion system with minimal coupling. In
additional, this document will provide interface design models that are consistent, user
friendly, and will provide straightforward transitions through the various system functions

The purpose of design phase is to plan a solution for problem specified by the requirements.
System design aims is to identify the modules that should be in the system the specification
of these modules and how they interact with each other to produce the desired result. The
goal of the design process is to produce a module or representation of a system which can be
used later to build that system. The produced model is called design of the system. The most
important phase of the software of the system is designing the different modules. The
accurate planning and proper interconnections with the modules will give a good output in
the implementation part.

5.2 SYSTEM ARCHITECTURE

System architecture is overall representation of the data structures and processes which are
involved in in the application. System architecture is a pictorial representation of the
application that organizes elements of data and standardizes how they relate to one another
and to properties of the real world entities. Figure below show the system architecture of the
application.

The phase of the design of computer architecture and software architecture can also be
referred to as high-level design. The baseline in selecting the architecture is that it should

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realize all which typically consists of the list of modules, brief functionality of each module,
their interface relationships, dependencies, database tables, architecture diagrams, technology
details etc. The integration testing design is carried out in the particular phase. After the
requirements have been determined the necessary specifications for the hardware, software
and people and data resources and the information products that will satisfy the functional
requirement of the proposed system can be determined. The design will serve as a blueprint
for the system before these errors or problems are built into the system.

5.3 CONTEXT FLOW DAIGRAM

Figure: Context Diagram

Context Diagram shows the general system architecture of Classmonk. This system has
mainly three entity user teacher and admin respectively. Student can add and remove wish
list, book a class, view message etc. Teacher/Instructor can view the payment history, create
update and delete class, and accept the inquiry. Similarly the admin verify the user and
classes and also monitor overall system

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5.4 DATA FLOW DIAGRAM

Figure: Data Flow Diagram

A data flow diagram (DFD) maps out the flow of information for any process or system. It
uses defined symbols like rectangles, circles and arrows, plus short text labels, to show data
inputs, outputs, storage points and the routes between each destination. Data flowcharts can
range from simple, even hand-drawn process overviews, to in-depth, multi-level DFDs that
dig progressively deeper into how the data is handled. Classmonk data flow diagram (DFD)
shows how the information on platform needs to flow to meet the needs of teacher students
as well as Classmonk admin.

5.5 DATABASE DESIGN

Database design is the process of producing a detailed data model of a database. This data
model contains all the needed logical and physical design choices and physical storage

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parameters needed to generate a design in a data definition language, which can then be used
to create a database. A fully attributed data model contains detailed attributes for each entity.

5.6 DATABASE SCHEMA

A database schema is the skeleton structure that represents the logical view of the entire
database. It defines how the data is organized and how the relations among them are
associated. It formulates all the constraints that are to be applied on the data.

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Figure: Database Schema

A database schema defines its entities and the relationship among them. It contains a
descriptive detail of the database, which can be depicted by means of schema diagrams.

5.7 USER INTERFACE DESIGN

User interface design(UI) is the design of user interfaces for machines and software, such as
computers, home appliances, mobile devices, and other electronic devices, with the focus on
maximizing usability and the user experience [8]. The goal of user interface design is to
make the user's interaction as simple and efficient as possible, in terms of accomplishing user
goals (user-centered design).

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5.7.1 HOME PAGE

This is landing page of website. Visitor and select the city and view the class list of the city.
If user is authenticated then there will be some authenticated link on the top menu. There will
be dropdown if user has logged in else there is login register link

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5.7.2 CLASS LIST PAGE

This is landing page of website. Visitor and select the city and view the class list of the city.
If user is authenticated then there will be some authenticated link on the top menu. There will
be dropdown if user has logged in else there is login register link

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5.7.3 CLASS DETAIL PAGE

This is class detail page. Visitor can see the class available date. The similar listing is display
according to the browsing behavior of the visitor/Student. There is large image viewer which
makes ease to view the multiple images by sliding. The time slot can be slide and make book
on clicking on the time slot. User can directly message and place inquiry using message me
button. The share button make ease to share the listing on social media. If the listing is found
fake or the instructor is fraud or any irrelevant listing then they can use report features and
send report to admin. Latter on admin to through the reported listing and take the actions

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5.7.4 DASHBOARD

Dashboard contain all the information like payment history, added classes, past classes,
messages inquiries book request and dashboard. Dashboard menu has the upcoming request,
information about payment, and edit profile features. Message and inquiries contain
messaging and group messaging features. Message is one to one and group message of for
one to many. The messaging app is real-time and show the online offline features. Class
menu has all active classes and past or deleted classes. Payment history is most important. It
shows all the transaction made within the specific time period. User can change the time
period and download the excel file of their transaction

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5.7.3 REGISTER PAGE

First step for any visitor to connect with system is by registration. After registration they all
access to all of the features. User can use social media signup to register and also change the
login options with username and password. The detail information is collected by the
Classmonk to increase the trust value of the visitor.

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CHAPTER 6: SYSTEM IMPLEMENTATION

6.1 BACKGROUD

Class booking and payment management system was the typical application of information
management system. Its development mainly included the establishment and maintenance of
database and head application development, for the former requirement to establish data
consistency and integrity [9]. The integrity required the application function, easy to operate.
Based on the above consideration, these systems mainly adopt VB6.0 as the front-end
application development tools. SQL Server was applied to back-end database. Windows was
the system platform development books management system management system. In
addition, Classmonk used the software engineering ideas and methods. Overall listing the
structured method for system analysis and design of life, while the prototype system between
step and the method of facing object

6.2 HARDWARE SUPPORT

The server that is required in the successful completion of this project includes;

 A system can run on I5 5th generation with.


 A random access memory (RAM) of 4 GB.
 A 1TB SSD for handling the large request

6.3 SOFTWARE SUPPORT

The software support for the design of the proposed system involves:

 A windows 10operating system.


 XAMP server.
 My SQL database.
 Internet access as well as anti-virus software which prevents the system from being
infected by virus.

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6.4 DOCUMENTATION OF THE SYSTEM

6.4.1 PROGRAM DOCUMENTAION

In order for the proposed system to be deploy on any cloud system it takes the following
way:

 Install Linux distro


 Install required software like nginx webserver, php7.1 , nodejs ,
 Upload the file to server location
 Host the angular application as public domain
 Host api server with any subdomain
 Host the socket server with any domain
 Browse the site on browser
 Beside these there are many steps like updating package, setting for server environment ,
blocking the ports and maintaining the security, checking the dependency version,
updating the framework and monitoring the server uptime

6.4.2 PRODUCER DESIGN

This refers to the step by step method of using admin and super admin dashboard. The steps
to use the admin section are as follows:

 There are two types of admin super admin and admin


 Super admin is logged from www.sadmin.classmonk.com with username and
password. OTP is send to mobile number to make login more secure. The transaction
password is used when super admin tries to make change on entities like create edit
delete.
 S-Admin can create admin and get abstract information of Classmonk.
 Admin are logged in from www.admin100.classmonk.com with username and
password. Different admin has different role and they are maintained by the super
admin.

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 Admin has specific task e.g. verifying class and verifying the users

6.5 TESTING STRATEGIES

Testing methodologies are the strategies and approaches used to test a particular product to
ensure it is fit for purpose. Testing methodologies usually involve testing that the product
works in accordance with its specification, has no undesirable side effects when used in ways
outside of its design parameters and worst case will fail-safely. We apply different methods
that can be used for testing [11]. Here are some methods which are briefly described:

6.5.1 BLACK BOX TESTING

The technique of testing without having any knowledge of the interior workings of the
application is called black-box testing. The tester is oblivious to the system architecture and
does not have access to the source code. Typically, while performing a black-box test, a
tester will interact with the system's user interface by providing inputs and examining outputs
without knowing how and where the inputs are worked upon.

6.5.2 WHITE BOX TESTING

White-box testing is the detailed investigation of internal logic and structure of the code.
White-box testing is also called glass testing or open-box testing. In order to perform white-
box testing on an application, a tester needs to know the internal workings of the code. The
tester needs to have a look inside the source code and find out which unit/chunk of the code
is behaving inappropriately.

6.5.3 SYSTEM TESTING

System testing tests the system as a whole. Once all the components are integrated, the
application as a whole is tested rigorously to see that it meets the specified Quality Standards.
This type of testing is performed by a specialized testing team.

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6.5.4 FUNCTIONAL TESTING

We performed functional testing to verify that a software application performs and functions
correctly according to design specifications. During functionality testing we check the core
application functions, text input, menu functions and installation and setup on localized
machines, etc.

6.5.5 ALPHA TESTING

This test is the first stage of testing and will be performed amongst the teams (developer and
QA teams). Unit testing, integration testing and system testing when combined together are
known as alpha testing. During this phase, the following aspects will be tested in the
application:

 Spelling Mistakes
 Broken Links
 Cloudy Directions
 The Application will be tested on machines with the lowest specification to test loading
times and any latency problems.

6.5.6 BETA TESTING

This test is performed after alpha testing has been successfully performed. In beta testing, a
sample of the intended audience tests the application. Beta testing is also known as pre-
release testing. Beta test versions of software are ideally distributed to a wide audience on the
Web, partly to give the program a "real world" test and partly to provide a preview of the
next release.

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CHAPTER 7: CONCLUSION AND FUTURE ENHANCEMENT

7.1 CONCLUSION

With the advancement of web and internet, it is becoming so ease for end user to use web
based services.

7.2 RECOMMENDATION

For further research work to be carried out, author hereby suggest the following:

 Load balancing server


 Proxy server for better security
 Multiple server with copy of app for maximizing the server uptime
 Multiple database server for data replication and using master slave architecture

7.3 FUTURE ENHANCEMENT

The Classmonk platform in web based and does not takes time to get Hugh traffic. For
making the system more stable and face more competition from similar product, it must add
unique and killer features to the app.

This is the age of artificial intelligence and machine learning. Visitor does not want to waste
their time on searching the classes what they are looking for. We can use AI and Machine
learning algorithm to help student to get whatever class they want. It helps on fraud detection
on system. There will be many instructor who just came to make money and student can be
encounter with those fraud instructor. There can be spam inquiry for classes from student.
We are making user to easily register to system which increase the traffic to site but it has
several disadvantage. We are not collecting KYC detail of customer. This can lead to serious
issue. We can use AI to solve this types of problems

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Mobile app is becoming very ease and handy to interact with the online platform. The app for
iOS and Android platform is needed for covering wide range of users. App has more feature
than website. It get access to the native API and caching on local storage save bandwidth and
offline access.

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BIBLIOGRAPHY

[1] SearchSoftwareQuality. (2018). What is Web application (Web app)? - Definition from
WhatIs.com. [online] Available at:
http://searchsoftwarequality.techtarget.com/definition/Web-application-Web-app [Accessed
8 Mar. 2018].

[2] Google Developers. (2018). Progressive Web Apps | Web | Google Developers.
[online] Available at: https://developers.google.com/web/progressive-web-apps/ [Accessed 8
Mar. 2018].

[3] Forbes.com. (2018). Forbes Welcome. [online] Available at:


https://www.forbes.com/sites/forbestechcouncil/2017/04/07/how-to-choose-a-front-end-
framework/ [Accessed 8 Mar. 2018].

[4] Yuan, C., Li, D. and Li, Y. (2014). Review on Real-Time Communications Technology
in Web Application. Advanced Materials Research, 1044-1045, pp.1309-1314.

[5] Barabino, G., Concas, G., Corona, E., Grechi, D., Marchesi, M. and Tigano, D. (2015).
Web framework points: an effort estimation methodology for Web application development
using a content management framework. Journal of Software: Evolution and Process, 27(9),
pp.603-624.

[6] Bog, A. (2014). Benchmarking transaction and analytical processing systems. Berlin:
Springer.

[7] Enriquez, R. (2014). RESTful Java Web Services Security. Birmingham: Packt
Publishing.

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