Chapter 3: Processes: Silberschatz, Galvin and Gagne ©2013 Operating System Concepts - 9 Edition
Chapter 3: Processes: Silberschatz, Galvin and Gagne ©2013 Operating System Concepts - 9 Edition
Operating System Concepts – 9th Edition Silberschatz, Galvin and Gagne ©2013
Chapter 3: Processes
Process Concept
Process Scheduling
Operations on Processes
Interprocess Communication
Examples of IPC Systems
Communication in Client-Server Systems
Operating System Concepts – 9th Edition 3.2 Silberschatz, Galvin and Gagne ©2013
Objectives
To introduce the notion of a process -- a program in
execution, which forms the basis of all computation
To describe the various features of processes, including
scheduling, creation and termination, and communication
To explore interprocess communication using shared memory
and message passing
To describe communication in client-server systems
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Process Concept
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Process Concept (Cont.)
Program is passive entity stored on disk (executable file),
process is active
Program becomes process when executable file loaded into
memory
Execution of program started via GUI mouse clicks, command
line entry of its name, etc
One program can be several processes
Consider multiple users executing the same program
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Process in Memory
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Process State
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Diagram of Process State
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Process Control Block (PCB)
A data structure that holds Information
associated with each process
(also called task control block)
Process state – running, waiting, etc
Program counter – location of
instruction to next execute
CPU registers – contents of all process-
centric registers
CPU scheduling information- priorities,
scheduling queue pointers
Memory-management information –
memory allocated to the process
Accounting information – CPU used,
clock time elapsed since start, time
limits
I/O status information – I/O devices
allocated to process, list of open files
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Context Switch
When CPU switches to another process, the system must save
the state of the old process and load the saved state for the
new process via a context switch
Context of a process represented in the PCB
Context-switch time is overhead; the system does no useful
work while switching
The more complex the OS and the PCB ➔ the longer the
context switch
Time dependent on hardware support
Some hardware provides multiple sets of registers per CPU
➔ multiple contexts loaded at once
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CPU Switch From Process to Process
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Threads
So far, process has a single thread of execution
Consider having multiple program counters per process
Multiple locations can execute at once
Multiple threads of control -> threads
Must then have storage for thread details, multiple program
counters in PCB
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Process Scheduling
Maximize CPU use, quickly switch processes onto CPU for time
sharing
Process scheduler selects among available processes for next
execution on CPU
Maintains scheduling queues of processes
Job queue – set of all processes in the system
Ready queue – set of all processes residing in main
memory, ready and waiting to execute
Device queues – set of processes waiting for an I/O device,
each device has its own queue
Processes migrate among the various queues
Stored as a linked list
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Representation of Process Scheduling
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Schedulers
Scheduler selects processes from ques and (dispatcher) assign them
CPU
Short-term scheduler (or CPU scheduler) – selects which process should
be executed next and allocates CPU, among the processes which are ready
to execute (in ready queue)
Sometimes the only scheduler in a system
Short-term scheduler is invoked frequently (milliseconds) (must be
fast)
Invokes dispatcher
Dispatcher assigns the CPU to the process selected by short term
scheduler
Long-term scheduler (or job scheduler) – selects which processes should
be brought/loaded into the main memory and put in ready queue
Long-term scheduler is invoked infrequently (seconds, minutes) (may be
slow)
The long-term scheduler controls the degree of multiprogramming
Decides: When and How many processes in main memory
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Schedulers
Processes can be described as either:
I/O-bound process – spends more time doing I/O than computations,
many short CPU bursts. Example: Word processor, payroll printing
CPU-bound process – spends more time doing computations; few very
long CPU bursts. Example: network control etc, scientific application
Long-term scheduler strives for good process mix
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Addition of Medium Term Scheduling
Medium-term scheduler can be added if degree of multi-
programming is required to decrease or memory is needs to be
freed
Remove process from memory, store on disk, bring back in
from disk to continue execution: swapping
Swap space
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Context Switch
Take CPU from a currently running process and assign it
to another process
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Operations on Processes
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Process Creation
Parent process create children processes, which, in turn
create other processes, forming a tree of processes
Generally, process identified and managed via a process
identifier (pid)
Resource sharing options:
Parent and children share all resources
Children share subset of parent’s resources
Parent and child share no resources
Execution options
Parent and children execute concurrently
Parent waits until children terminate
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A Tree of Processes in Linux
init
pid = 1
emacs tcsch
ps
pid = 9204 pid = 4005
pid = 9298
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Process Creation (Cont.)
Address space (if parent and child address space has any relation)
Child duplicate of parent (exact memory image) UNIX/LINUX
Child has a program loaded into it (can be independently
executable program)
UNIX examples: System Calls
fork() system call creates new process
exec() system call used after a fork() to replace the
process’ memory space with a new program.
Process overwrites itself with another program
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C Program Forking Separate Process
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UNIX Example
When system boots, first user level process created is ‘init’
After that fork and exec created other processes
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Fork () return value
Return value of fork()
Negative Value: creation of a child process was unsuccessful.
Zero: Returned to the newly created child process.
Positive value: Returned to parent or caller. The value contains process ID
of newly created child process.
pid = fork();
if (pid == -1){
pid == -1 means error occured
printf("can't fork, error occured\n");
exit(EXIT_FAILURE);
}
else if (pid == 0){
pid == 0 means child process created
}
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Fork () Example
#include <stdio.h>
#include <sys/types.h>
#include <unistd.h>
int main()
{
fork();
printf("Hello world!\n");
return 0;
}
Output:
Hello world
Hello world
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Fork () Example
#include <stdio.h>
#include <sys/types.h>
int main()
{
fork();
fork();
fork();
printf("hello\n");
return 0;
}
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Process Termination
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Process Termination
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Process Termination
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Cooperating Processes
Independent process cannot affect or be affected by the execution of
another process
Cooperating process can affect or be affected by the execution of
another process
Advantages of process cooperation
Modularity: Efficiency - dividing complicated tasks into smaller
subtasks. These subtasks can completed by different cooperating
processes.
Information sharing: Sharing of information between multiple
processes - may include access to the same files- processes can
access the files in parallel to each other.
Computation speed-up: Subtasks of a single task can be
performed parallelly using cooperating processes
Convenience There are many tasks that a user needs to do such
as compiling, printing, editing etc. It is convenient if these tasks
can be managed by cooperating processes
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Methods of Cooperation
Cooperating processes can coordinate with each other using shared
data or messages. Details about these are given as follows:
1. Sharing (shared data):
The cooperating processes can cooperate with each other using
shared data such as memory, variables, files, databases etc.
Critical section is used to provide data integrity and writing is
mutually exclusive to prevent inconsistent data.
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Methods of Cooperation
2. Message Passing:
The cooperating processes can cooperate with each other using
messages. This may lead to deadlock if each process is waiting for a
message from the other to perform a operation. Starvation is also
possible if a process never receives a message.
A diagram that demonstrates cooperation by communication is given
as follows:
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Producer-Consumer Problem
To illustrate the concept of cooperating processes, let’s
consider the producer–consumer problem,
producer process produces information that is consumed by
a consumer process
unbounded-buffer places no practical limit on the size
of the buffer
The consumer may have to wait for new items, but
the producer can always produce new items.
bounded-buffer assumes that there is a fixed buffer
size
the consumer must wait if the buffer is empty, and
the producer must wait if the buffer is full.
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Bounded-Buffer – Shared-Memory Solution
Shared data
#define BUFFER_SIZE 10
typedef struct {
. . .
} item;
item buffer[BUFFER_SIZE];
int in = 0;
int out = 0;
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Bounded-Buffer – Producer
item next_produced;
while (true) {
/* produce an item in next produced */
while (((in + 1) % BUFFER_SIZE) == out) */means full
; /* do nothing */
buffer[in] = next_produced;
in = (in + 1) % BUFFER_SIZE;
}
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Bounded Buffer – Consumer
item next_consumed;
while (true) {
while (in == out)
; /* do nothing */
next_consumed = buffer[out];
out = (out + 1) % BUFFER_SIZE;
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Interprocess Communication
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Communications Models
(a) Message passing. (b) shared memory.
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Interprocess Communication – Shared Memory
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Interprocess Communication – Message Passing
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Message Passing (Cont.)
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Message Passing (Cont.)
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Direct Communication
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Indirect Communication
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Indirect Communication
Operations
create a new mailbox (port)
send and receive messages through mailbox
destroy a mailbox
Primitives are defined as:
send(A, message) – send a message to mailbox A
receive(A, message) – receive a message from mailbox A
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Indirect Communication
Mailbox sharing
P1, P2, and P3 share mailbox A
P1, sends; P2 and P3 receive
Who gets the message?
Solutions
Allow a link to be associated with at most two processes
Allow only one process at a time to execute a receive
operation
Allow the system to select arbitrarily the receiver.
Sender is notified who the receiver was.
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Synchronization
Message passing may be either blocking or non-blocking
Blocking is considered synchronous
Blocking send -- the sender is blocked until the message is
received
Blocking receive -- the receiver is blocked until a message
is available
Non-blocking is considered asynchronous
Non-blocking send -- the sender sends the message and
continue
Non-blocking receive -- the receiver receives:
A valid message, or
Null message
Different combinations possible
If both send and receive are blocking, we have a rendezvous
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Buffering
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End of Chapter 3
Operating System Concepts – 9th Edition Silberschatz, Galvin and Gagne ©2013