Chapter 1 Dean
Chapter 1 Dean
Chapter 1 Dean
In Partial Fulfillment
of the Requirements for degree of
Masters of Arts in Educational Management
ANALEA C. AÑONUEVO
CHAPTER I
include Numbers and Number Sense, Measurement, Geometry, Patterns & Algebra and
decisions in real life. The ability to use numbers and solve problems in real life is called
Numeracy. Numeracy involves skills that aren’t always taught in the classroom. It
means having the confidence and skill to use numbers and mathematical approaches in
all aspects of life. Numeracy is as important as literacy. In fact, it's sometimes called
More importantly, Numeracy provides necessary concepts and life skills needed
by Filipino learners as they proceed to the next stage in their life as learners. With this,
it is more important for teachers to find ways to reach every learners and help them
Tutoring. Despite of this measurement used by the teacher there are still a difficulties
faced by the learners in numeracy which are Attention Span, Dependency, Retention
and Creativity.
In line with the problem, the researcher, a Grade 2 adviser for 2 years (2018 to
date) was encouraged to conduct a study and developed PROBLEM SOLVING BASED
The review of literature explores the variable of the study: level of performance of
experienced by the Grade 2 learners and the development and evaluation of the
Level of performance
Mauro (2018) explains that an assessment which should be done freshly and
description of your child's current abilities and skills, with attention to learners’ weakness
and strengths and how these will affect his education. Overall, the PLOP is a very
important step in describing a child's academic, physical, and social needs which will
Likewise, Agricola (2018) states that when teachers diagnose their students’
understanding accurately, they can develop and apply more effective and efficient
Park (2020) clear that performance levels describe students’ performance when
instructed on grade-level skills and concepts. Combined with the Quantile Measure, the
instruction.
people of all ages can enjoy, games can also be used for learning and educational
experiences. Some games have been found to improve cognitive functions like memory
and reasoning. Other games have the potential to reverse aging related brain function
problem such as short term memory loss. Game-based learning can also done as
classroom often detracts from the learning experience. Social interaction in a classroom
where collaborative learning is emphasized and done correctly improves the quality of
force students to rely on each other for critical information. In addition, collaborative
learning allows students from different backgrounds and cultures to share positive
learning experiences, allowing for diverse students to come together for a common
goal. With collaborative learning, students are required and encouraged to interact and
Alongside, Sudhakar (2018) emphasize that teachers should make good use of
all teaching materials. For example, they may select and use the materials in textbooks
to meet the teaching objectives, or compile their own supplementary teaching materials.
They may also design materials of different standards. Materials from the internet,
’effectiveness of learning.
Also, Dowd (2018) says that peer tutors learn by teaching the material to
a classmate or younger student. Peer tutors are challenged to use and hone
their creativity and critical thinking skills to help tutees make sense of new
material introduced by the teacher. Students being tutored can ask questions
of the class. If you are looking for a way to combat boredom, absenteeism and
In addition peer tutoring brings the classroom alive with energy and
positive attitudes. Students who receive peer tutoring are less likely to fear or
detest certain subjects. Peer tutors develop a sense of pride and self-worth
performance
person can spend on a task without becoming distracted. People with a short attention
span may have trouble focusing on tasks for any length of time without being easily
distracted. A short attention span can have several negative effecats, including: poor
At the same time, Higgins (2019) states many students ask teachers for help without
even attempting a task on their own. But the real problem isn’t students’ knee-jerk
requests for help, but rather teachers obliging them. Hence the term, learned
helpfulness.
Especially, Andriotis (2019) says that retain information longer and better. Design
your learning modules so that they require your trainees to review and summarize what
they have learned. Encouraging critical thinking has been shown to increase learning
retention rates over time, as it fosters an active learning mindset in learners, leading to
participants have to summarize and demonstrate what they have learned – after all, the
While, Pugliese (2019) opines that creativity is a cluster of skills that are needed to
produce ideas that are both original and valuable and Teaching Creatively has been
exciting and effective’. Teaching creatively requires both the ‘right’ set of skills and
solving activity and to adopt a growth mindset. But can teachers learn to develop our
creativity? The good news is that the so-called everyday type of creativity can indeed be
developed. On the condition that one is a) motivated, b) has the right attitude, and c)
In addition, Johnson (2019) states that imagination and creativity are the
traits that fuel the future. Both serve to inspire students and should be
students, this will know: Teaching students how to think is more important than
Problem solving based material can be developed, evaluated, and proposed for
numeracy learning
Apparently, Rasna (2018) says that a balance among cognitive, affective and
psychomotor aspects are required for character education. It is suggested that a theme-
based book for young children should balance the academic and non-academic
aspects.
Gruber (2018) explain that Competency based programs are very flexible as their
structure depends on the individual learner. The focus of CBE is on the final outcome
and not the journey. This enables students to control their pacing because they are not
programs varies by institution, program and student pace. One of the key benefits of
Side by side, Marasigan (2019) hold that considering the fact that changes in the
curriculum happen every now and then, it is of prime significance that a teacher must
learn how to be flexible and must employ strategic innovations to develop his/her own
Theory Model
The present study considers the Knirk and Gustafson Instructional Design Model
(1986) which includes problem determination, design and development as shown in
Figrure1.
Conceptual Framework
The conceptual framework of the study, is an adoption of Knirk and Gustafson
Instructional Design Model (1986) is shown in the Figure 2.
of:
The first frame depicts the Problem Determination: the level of performance in the study
test, knowing where the learners are in view of what they know and what they do not
know; Quarterly test, reveals the mastery learning of the Grade 2 in achieving the
Games, help learners in expanding concepts and reinforce fun-filled learning activities;
strategy where learners learn together as tutor and tutees. The difficulties experienced
Also in Design, the problem solving based material in terms of Result based
Contents, the specified learning topics as indicated in the DepEd Curriculum Guide;
Problem solving based learning activities, the conceived learning activities by the
researcher for reinforcement and enhancement of the basic skills in numeracy; and
Evaluation of competency based learning , the result of the teaching learning time
The last problem, the effectiveness of the developed and evaluated material
The arrow at the middle pointed the result oriented research, PROBLEM
The main problem of the study is to develop and evaluate problem solving based
School.
2. What are the measures undertaken by the teachers themselves to increase the
3. What are the difficulties experienced by the Grade 2 learners as assessed by the
3.2 Dependency
3.4 Creativity?
4. What problem solving based material can be developed, evaluated by the expert,
based on the result of the pretest and posttest of the Grade 2 learners?
CHAPTER II
METHOD
This chapter specifies the research design, participants of the study, instrument,
Research Design
Bhat 2020) Descriptive method will be used for the measures undertaken by the
numeracy. Experimental method determine the cause and effect relationship and
identify or define key variables, formulate a hypothesis, manipulate the variables and
collect data on the results (Cherry, 2019). Experimental method will be used to test the
Instrument
The researcher made questionnaire will be the main instrument of the study. It
comprised of two parts. First part, the measures of undertaken by the teachers
(Appendix)
superintendent and the principal of San Gabriel Elementary School (Appendix), upon
Data Analysis