Knights Code of Chivalry Knightsquest PDF
Knights Code of Chivalry Knightsquest PDF
Knights Code of Chivalry Knightsquest PDF
Of the seventeen entries in the Knights Codes of Chivalry, according to the Song of
Roland, at least 12 relate to acts of chivalry as opposed to combat.
The Knights Code of Chivalry and the legends of King Arthur and Camelot
The ideals described in the Code of Chivalry were emphasised by the oaths and
vows that were sworn in the Knighthood ceremonies of the Middle Ages and
Medieval era. These sacred oaths of combat were combined with the ideals of
chivalry and with strict rules of etiquette and conduct. The ideals of a Knights Code
of Chivalry was publicised in the poems, ballads, writings and literary works of
Knights authors. The wandering minstrels of the Middle Ages sang these ballads
and were expected to memorize the words of long poems describing the valour and
the code of chivalry followed by the Medieval knights. The Dark Age myths of
Arthurian Legends featuring King Arthur, Camelot and the Knights of the Round
Table further strengthen the idea of a Knights Code of Chivalry. The Arthurian
legend revolves around the Code of Chivalry which was adhered to by the Knights
of the Round Table - Honour, Honesty, Valour and Loyalty.
▪ Faith
▪ Charity
▪ Justice
▪ Sagacity
▪ Prudence
▪ Temperance
▪ Resolution
▪ Truth
▪ Liberality
▪ Diligence
▪ Hope
▪ Valour
Camelot
The Knights of the Round Table were the central component of King Arthur's reign in Camelot.
During medieval times, knights were soldiers who were born to noble families, such as the
families of kings, dukes, earls, and barons. They were men of honor, courage, and dignity who
protected damsels in distress, went on dangerous quests, and fought for their country. They had
the best armor and weapons and received great training for battle. During times of peace,
knights engaged in various activities including jousting, hunting, and acts of chivalry. The Knights
of the Round Table vowed to protect others and live an honorable life.
Oath of the Round Table
The Round Table was known as the order of chivalry for King Arthur's court. In order to become
a knight in King Arthur's court, a man had to follow a strict code of honor and service. The
expectations of a knight from Thomas Malory's Le Morte D'Arthur are listed here:
In De Casibus Virorum Illustrium by Giovanni Boccaccio the twelve basic rules of the Knights of
the Round Table were:
King Arthur wanted the knights in his court to be considered equal; he did not want them
fighting over status or rank. The Round Table was suitable for them because there was no 'head'
of the table since it was round. The Round Table represented chivalry in its highest form. To be a
knight of the Round Table, you had to be from a noble family and follow the code of honor and
service.
Depending on the piece of literature, the size of the Round Table varied. Most literary pieces
stated the Round Table had around 150 seats. There was one seat at the Round Table reserved
for The Grail Knight, the knight who would find the Holy Grail, which was a dish used by Jesus
at the Last Supper; it represented virtue and purity.
Alfred the Great (Old English: Ælfrēd,[a] Ælfrǣd[b], "elf counsel" or "wise elf"; 849
– 26 October 899) was King of Wessex from 871 to 899.Alfred was the youngest son
of King Æthelwulf of Wessex. Taking the throne after the death of his brother
Æthelred, Alfred spent several years dealing with Viking invasions. After a decisive
victory in the Battle of Edington in 878 Alfred made a deal with the Vikings, creating
what was known as Danelaw in the North of England. Alfred also oversaw the
conversion of the Viking leader, Guthrum.Alfred successfully defended his kingdom
against the Viking attempt at conquest, and by the time of his death had become the
dominant ruler in England.[1] He is one of only two English monarchs to be given the
epithet "the Great", the other being the Scandinavian Cnut the Great. He was also
the first King of the West Saxons to style himself "King of the Anglo-Saxons". Details
of Alfred's life are described in a work by the 9th-century Welsh scholar and bishop
Asser.Alfred had a reputation as a learned and merciful man of a gracious and level-
headed nature who encouraged education, proposing that primary education be
taught in English rather than Latin, and improved his kingdom's legalsystem, military
structure and his people's quality of life. In 2002 Alfred was ranked number 14 in the
BBC's poll of the 100 Greatest Britons.https://librivox.org/king-arthur-and-his-knights-
by-maude-l-radford/
King Arthur is a legendary British leader who, according to medieval histories and
romances, led the defence of Britain against Saxon invaders in the late 5th and early
6th centuries AD. The details of Arthur's story are mainly composed of folklore and
literary invention, and his historical existence is debated and disputed by modern
historians.[2] The sparse historical background of Arthur is gleaned from various
sources, including the Annales Cambriae, the Historia Brittonum, and the writings
of Gildas. Arthur's name also occurs in early poetic sources such as Y Gododdin.[3]
Arthur is a central figure in the legends making up the Matter of Britain. The
legendary Arthur developed as a figure of international interest largely through the
popularity of Geoffrey of Monmouth's fanciful and imaginative 12th-century Historia
Regum Britanniae (History of the Kings of Britain).[4] In some Welsh and Breton
tales and poems that date from before this work, Arthur appears either as a great
warrior defending Britain from human and supernatural enemies or as a magical
figure of folklore, sometimes associated with the Welsh Otherworld, Annwn.[5] How
much of Geoffrey's Historia (completed in 1138) was adapted from such earlier
sources, rather than invented by Geoffrey himself, is unknown.
In addition to these pre-Galfridian Welsh poems and tales, Arthur appears in some
other early Latin texts besides the Historia Brittonum and the Annales Cambriae. In
particular, Arthur features in a number of well-known vitae ("Lives") of post-Roman
saints, none of which are now generally considered to be reliable historical sources
(the earliest probably dates from the 11th century).[52] According to the Life of Saint
Gildas, written in the early 12th century by Caradoc of Llancarfan, Arthur is said to
have killed Gildas' brother Hueil and to have rescued his wife Gwenhwyfar from
Glastonbury.[53] In the Life of Saint Cadoc, written around 1100 or a little before by
Lifris of Llancarfan, the saint gives protection to a man who killed three of Arthur's
soldiers, and Arthur demands a herd of cattle as wergeld for his men. Cadoc
delivers them as demanded, but when Arthur takes possession of the animals, they
turn into bundles of ferns.[54] Similar incidents are described in the medieval
biographies of Carannog, Padarn, and Eufflam, probably written around the 12th
century. A less obviously legendary account of Arthur appears in the Legenda
Sancti Goeznovii, which is often claimed to date from the early 11th century
(although the earliest manuscript of this text dates from the 15th century).[55]Also
important are the references to Arthur in William of Malmesbury's De Gestis Regum
Anglorumand Herman's De Miraculis Sanctae Mariae Laudensis, which together
provide the first certain evidence for a belief that Arthur was not actually dead and
would at some point return, a theme that is often revisited in post-Galfridian
folklore.[56]
https://librivox.org/king-arthur-and-his-knights-by-maude-l-radford/
Historical comparison
Alfred the Great (Old English: Ælfrēd,[a] Ælfrǣd[b], "elf counsel" or "wise elf"; 849
– 26 October 899) was King of Wessex from 871 to 899.
Alfred was the youngest son of King Æthelwulf of Wessex. Taking the throne after
the death of his brother Æthelred, Alfred spent several years dealing with Viking
invasions. After a decisive victory in the Battle of Edington in 878 Alfred made a deal
with the Vikings, creating what was known as Danelaw in the North of England.
Alfred also oversaw the conversion of the Viking leader, Guthrum.
Alfred successfully defended his kingdom against the Viking attempt at conquest,
and by the time of his death had become the dominant ruler in England.[1] He is one
of only two English monarchs to be given the epithet "the Great", the other being the
Scandinavian Cnut the Great. He was also the first King of the West Saxons to style
himself "King of the Anglo-Saxons". Details of Alfred's life are described in a work by
the 9th-century Welsh scholar and bishop Asser.
Alfred had a reputation as a learned and merciful man of a gracious and level-
headed nature who encouraged education, proposing that primary education be
taught in English rather than Latin, and improved his kingdom's legalsystem, military
structure and his people's quality of life. In 2002 Alfred was ranked number 14 in the
BBC's poll of the 100 Greatest Britons.
https://librivox.org/alfred-the-great-by-asser/
Modern knights
KNIGHTSQUEST
A T A R I 4 0 T H
C O M P E T I T I O N -
S A V E T H E W O R l d
01
THE GAMES
Play the loading game for interface
Find the secret code in each of the four games
Find the secrets in the bonus level games for points
VR - Asteroids
1. Asteroids - Quest for Sword of Freedom
1.2 UrQuan the masters - Quest for Equality
VR - Hazard
2. Berzerk Requiem - Quest for Shield of Faith
2.2 HackRazor - Quest for Liberty
VR - Atari adventure
3. Dragonfire - Quest for Helmet of Justice
3.2 -Castle of fire - Quest for Glory
VR - Spelunker
4. Pitfall 2 - Quest for Cup that heals
4.2 La-Mulana - Quest for redemption
Final Round
7. Retro Reload VR - Accel Challenge
youtu.be/75VkR6Yw3PE - Trailer 1
Planning final release round 1 - 30/March/2018
1st Round - Sword, Shield, Helmet, Cup
1. Asteroids retroreloader.itch.io/lysoroid…
2. Berzerk retroreloader.itch.io/40th-ata…
3. Dragonfire retroreloader.itch.io/dragonfi…
4. Pitfall 2 retroreloader.itch.io/pitfall-…
-Secret Keys + Code - 2nd Round - The Knights quest to free the two realms
5. Z+A+ngband - 100 floors tunnels - Perm death, 1 try
6. Fantasy Star - Tower of Babylon - 100 floors tower - Perm death, 1 try
03
THE QUEST
Can you beat the
challenge?
Free the realms and save the world of Knightsquest
1. Asteroids - Quest for Sword of Freedom
7. ?
02
THE FACTS
Two Rounds.
Round 1. Four games - 4 keys+codes
Competition and prizes for each
Round 2. Two games - RPG style adv
Competition on each and ultimate prize for final stage winner
https://www.patreon.com/retroreload
https://gamejolt.com/@retroreloader
https://retroreloader.itch.io/
http://retroreloads.deviantart.com/)
J HORSFIELD
EXECUTIVE PRODUCER
For myself, I started my programming journey 30 years ago on the zx spectrum 48k, moving onto
the 128k and commodore 64 before the amiga (AMOS, SEUCC) and then qbasic years.
These days I prefer leaving the programming to partnerships and highlighting retro remakes +
indie games which inspire change or challenge for the gamer. This website is a collection of my
research and games I've found on those themes. I always release public domain for free with
open source where possible to support the community and prefer the credit goes to the team or the
project.
RETRORELOADER
EDITOR & ANIMATION
Opened in 2013 Manchester, UK
Clothing & Apparel inspired by retro games, film, series and cartoons.
Keeping the retro theming alive and creating custom covers and edits
HeartsMindsMedia
CINEMATOGRAPHER
Hearts and Minds Media seeks to raise awareness and social change through talks, documentaries
By working with local communities and organisations we aim to promote social change and
provide lasting impact for future generations. Working with the return learn gaming project
we create publications to inspire and inform. Infographics and retro art design by Retro Reloader
(retroreloader.com)
Knightmare is a British television programme for children and was broadcast on CITV from 7
September 1987 to 11 November 1994. An adventure game show, Knightmare involves a team
of four children—one taking the role of the sightless dungeoneer, and the remaining three acting
as their guide—traversing a medieval environment as they attempt to complete a quest and exit
the dungeon, using their wits to overcome puzzles, obstacles and the unusual characters they
meet along the journey.
The show is most noted for its use of blue screen chroma key (an idea borrowed by Tim Child
from weather forecasts, where it had just started to be used) and use of 'virtual reality' interactive
gameplay on television. Broadcast to high viewing figures throughout its original run, it has
garnered a cult status amongst its fans since its final television episode in 1994. It was revived
for a one off special by YouTube in August 2013.
• Official Site
• Welcome to knightmare.com, the home of the award-winning children's adventure game
show, Knightmare. Knightmare was shown from 1987 to 1994 on CITV in the UK and was
produced by broadsword television ltd. On this site you will find detailed guides, clips, and
pictures from the show as well as interviews with the cast and crew, fan creations, copies of
the magazines, and a history of the show written by its creator, Tim Child. The site has been
mentioned on talkSPORT, Xfm, Cult Times, Micro Mart, UKGameshows.com, The Guardian,
Challenge.co.uk, and Retro Gamer Magazine!
• If you're new to Knightmare, we suggest beginning with the Introduction, which explains all
about the show and how it worked. If you like what you see, please consider signing
the Guestbook and mention us to your friends. You may also wish to consider joining the
mailing list to receive site updates.
•
• 1Overview
o 1.1Life Force
o 1.2Treguard
• 2Production
o 2.1Overseas versions
o 2.2Merchandise
• 3Transmissions
o 3.1Repeats
• 4Further developments
o 4.1Knightmare VR
o 4.2YouTube
o 4.3Knightmare Live
o 4.4Convention
• 5Cast
• 6References
• 7External links
Overview[]
The show features teams of four children (around 11–16 years old). On the call of "Enter,
Stranger", the first member of the team (the "dungeoneer") enters Knightmare Castle via an
antechamber belonging to Treguard of Dunshelm (played by Hugo Myatt).[1] After giving his or
her name, the dungeoneer is asked by Treguard to call three advisors, who magically appear
next to the viewing apparatus (though, in Series 8, all members of the team appeared at once).
Before entering the dungeon, the dungeoneer is given a knapsack to wear, in which food found
along the way is to be placed, in order to replenish Life Force (see below). In addition, the
"Helmet of Justice" is put on the dungeoneer's head, blocking vision except for the area
immediately around. The story is that this is to protect the dungeoneer from seeing the real
danger ahead.
The dungeoneer then enters Treguard's partly computer-generated, partly hand-
drawn fantasy dungeon which was accomplished through blue screen chroma key — hence the
need for the helmet, as the dungeoneer otherwise just sees a large blue room. The team
watches the dungeoneer from a screen in the antechamber, and guides the player using hurried
descriptions and shouted instructions, overcoming a variety of puzzles and traps in the dungeon.
The instructions might be "Sidestep left, walk forward, take a small step to your right, pick up the
key", much like many text-based computer games (for example the appropriately named "multi-
user dungeons") which rely on description and commands rather than any visuals.
Spells can also be cast, which enable the dungeoneer to attack, open doors, restore life force,
reveal clues, and perform other special abilities. This is accomplished by spelling the name of the
spell the team wishes to cast. For example, to cast a WELL spell that reveals a wellway to the
next level, an advisor calls out: "Spellcasting: W-E-L-L". It is also possible to reverse or stop a
previously cast spell by dispelling, which can be done by calling out "Dispel", followed by the
letters of the spell in an incorrect order, but not necessarily in reverse order. One team (Team 7
of Series 2) was confounded by incorrect spellcasting, initially when they continually missed out
the letter O of a SHROUD spell they were trying to dispel when it was put on their dungeoneer by
Mogdred, while Treguard, apparently constrained by magic, tried to tell them ("Let...ter...O!"). In
their subsequent episode, they then misinterpreted a SHOVEL spell that they had been given as
SPADE, resulting in their death.
There are three levels in the dungeon. The object of the game is to collect various items, meeting
a selection of the many inhabitants of the dungeon along the way, and get out alive after finding
a specified treasure. In some series, the teams could choose one of four treasures to pursue.
The choice would only affect the first room entered, and the prize found. It was always located
towards the end of level 3. There are various ways to travel between levels, including wellways,
mine cart rides, lifts('descenders'), and even airborne rides on the dragon Smirkenorff. The
dungeon's inhabitants include: jesters, maids, and wizards, who help the dungeoneer;
and guards, witches, and sorcerers, who either demand passwords, spells, or objects, or who
simply try to kill the dungeoneer. Mary Whitehouse was initially critical of this latter aspect of the
programme (i.e. the simulated deaths of the dungeoneers) after having been given a macabre
description of Knightmare by the press. However, she apologised after she saw Knightmare,
noting that there was no gore and Treguard always made it clear that the dungeoneers still
survived in "their own time".
If the team manages to complete all three levels and master the dungeon, it is awarded with a
prize, which changed over the years from the "Silver Spurs of Squiredom", to medallions (Series
4), to "Frightknight" trophies (a design of a Knight holding a sword). Unlike most other children's
shows, Knightmare had no qualms over having a very high difficulty level. In its eight-year
history, only eight teams managed to conquer the dungeon: two in Series 2 (teams 4 and 10),
one in Series 4 (team 6), one in series 5 (team 4), one in series 6 (team 5), two in Series 7
(teams 6 and 7), and one in Series 8 (team 6).
While the essence of Knightmare remained the same, there was also much change and
development throughout its series. In Series 2 (1988), a quest object system was introduced, so
that dungeoneers now had a specific item to reclaim at the end. There were four main quest
items: The Sword of Freedom (originally The Sword of Justice, retrieved once), The Shield of
Justice (originally The Shield of Liberty, retrieved twice), The Cup that Heals (never retrieved),
and The Crowning Glory (retrieved three times). There were occasionally others, such as "Free
the Maid" (used twice, freed once) or "Find the Talisman" (used once, retrieved once).
In its early series, Knightmare lacked a single major antagonist or 'baddie'. Indeed, originally
Treguard was specifically a neutral character, neither on the side of good nor evil. The closest
there was to a main villain was Mogdred (portrayed by John Woodnutt), but his main duty was
(according to wizard Merlin - Mogdred's 'alter ego' in the first series - in the penultimate episode
of Series 2) to "scare you into making a mistake", though he did kill two dungeoneers, one in
Series 2 and another early in Series 4. In Series 5 (1991), however, changes were made. The
majority of the characters were split into two sides: the righteous "Powers that Be", and the
villainous "Opposition", the leader of which was Lord Fear played by Mark Knight. By this time,
Treguard's stance had now fully evolved into that of a strictly good character.
Life Force[]
Life Force Status: Green (healthy)
The life force was a combined clock and progress meter used to track the energy status of the
dungeoneer (the main contestant). It could be reduced by the dungeoneer taking too long
(Treguard would usually tell teams if they were "wasting Life Force"), taking "damage" through
being attacked by monsters or hazards, taking the wrong route or making bad decisions.
However, it could be refuelled by placing food in the knapsack.
In the first five series and the YouTube special, the life force was a computer animated image of
an adventurer wearing a helmet. When healthy the image was complete, it would be shown
against a Green background. As life force was lost the background would turn Amber and parts
of the helmet would break off into pieces. Once the helmet was gone completely, pieces of skin
would break off to reveal a skull underneath (though no blood was seen), now with a red
background. If life force diminished further the skull would start to crumble away, ending with the
eyes rolling away past the camera.
In series six and seven, the life force was a picture of a walking knight losing armour to reveal a
skeleton which eventually crumbled to bits.
In the final series, the life force was a picture of an animated pie, its slices slowly dissolving.
The teams' deaths were indicated by a death knell along with the life force sequence ending,
either by the second eye rolling off-screen or by the skeletoncollapsing, though the sequence
became rarely used as the series went on. Unlike the first two sequences, the "pie" life force was
never used to indicate a death. Also, Team 3's death in Series 2 never used the death sequence,
and some team in series 4 never used the death bells.
During filming, the life force animation was never shown on the advisers' screen (though its
heartbeat could still be heard; it was only shown within the shots of the current chamber),
although changes to its status were announced by Treguard (e.g. "Life Force damaged!"). Almost
none of the teams' deaths were caused by the life force clock simply running out, as there was
usually an additional factor that caused the deaths. The eighth team of series 2 were the only
team to have their life force run out completely, as the dungeoneer found themselves trapped in
a room where they needed a divining rod to find which of four doors was the correct exit.
Certain traps and pits caused instant death, regardless of remaining life force. For example, if the
dungeoneer stepped off the edge of a platform, they would "fall to his death". Occasionally, the
dungeoneer's death would be animated. The most common death showed the challenger falling
straight downwards while waving their arms. If they come in contact with a moving saw,
sometimes it would appear that the dungeoneer got split into two pieces. These animations were
made in post-production.
Treguard[]
A Saxon Knight named Treguard, or Treguard of Dunshelm, was the dungeon master and was
played by Hugo Myatt for the show's eight series. Information about his supposed background
can be found in the related literature (see merchandise section). During the show, it was
Treguard's job to assist the dungeoneer and his team of helpers wherever possible, also
explaining the cause of death whenever a team died.
At first, Treguard directed the contestants on his own. However, from Series 4, Treguard had an
assistant: Pickle the elf, played by David Learner, and (from Series 7) after Pickle had "gone
back to the forest", Majida, a princess and genie of Arabian descent played by Jackie Sawiris.
(Majida originally claimed her name was "Daughter of the Setting Moon Whose Eyes are Like
Daggers in the Hearts of Men Who Ride the Great Caravan of the Sultan".)
During the early series Treguard was portrayed as a neutral character, most notably between
Series 1 and 3. During the start of Episode 14 of Series 3 (when no team had yet completed that
series' dungeon) he went as far as to say "we're celebrating an unbeaten record", apparently
siding against the dungeoneers. However, from Series 5 onwards there was a clear distinction
made between 'The Powers that Be' and 'The Opposition', against which Treguard became less
neutral, and more inclined to aid the dungeoneers to complete their quest.
Over the course of the series Treguard became known for his catchphrase "Ooh, nasty!",
regularly used just after a team had died. Intended only as a passing remark, this was originally
an ad lib by Myatt.
In 2014 Hugo Myatt lent his "Treguard" voice to the Heavy Metal band Evil Scarecrow's Album
Galactic Hunt for the track Enter the Knightmare, which the lyrics are based on the 1980s TV
show.
Production[]
Knightmare was conceived by Tim Child in 1985, inspired by the two ZX Spectrum games Atic
Atac and Dragontorc.[2][3] Realising that if a ZX Spectrum could do these types of adventure
game, then a television programme could revolutionise the genre, he enlisted the help of artist
David Rowe to design realistic looking backgrounds with an airbrush.[4] Borrowing the technique
used in weather forecasts, Child devised a large blue room, which was set up in Studio A of
Anglia Studios.[3] The advanced computer graphic environments were created by the Travelling
Matte Company using a Spaceward SuperNova computer.[5] Travelling Matte was owned by set
designer Robert Harris, who had trained at Central Saint Martin's in stage design and had been
working with John Peyre at BBC TV when The Hitchhiker's Guide to the Galaxy started to blend
digital images with real world studio scenery.[citation needed] Harris had a background in CGI, having
trained in 3D animation at Middlesex Polytechnic under Dr John Vince, and experience in playing
out "live" graphics for current affairs programmes like Newsnight and Panorama. Knightmare
required real time CGI inserts and virtual lighting changes, door reveals and animated monsters
in real time, within live action against blue screen using Ultimatte.
Eventually, in early 1986, a 15-minute pilot under the name of Dungeon Doom was
recorded.[3] Even at this stage it featured Hugo Myatt, the husband of Christine Webber who was
a presenter of Anglia's regional news programme About Anglia.[3][6] A second 20-minute pilot was
filmed on 27 and 28 January 1987, with the name changed to Knightmare,[7] and 'life force'
added, an idea borrowed from the computer game Atic Atac, which also influenced the show in
other ways.[2] He recruited Robert Harris, who used a Spaceward Computer to design an
animation of a knight's head that could indicate varying degrees of damage.[4] Child sent this
second pilot to the ITV Children's Committee in February, who commissioned a series of 8 half-
hour episodes.[3]
The show was an instant hit, and a second series twice as long as the first was commissioned
the next year, closely followed by a third the year after that.[8] By the time this third series
finished, Child felt the dungeon format was getting too restrictive, and he needed something
new.[9] Because of this, the fourth series saw the introduction of many 'outdoor' scenes, filmed
around places such as medieval castles across the UK, and composited into the blue room using
the usual chromakey technique.[9] This series also saw the introduction of the "Eye Shield", which
acted as an 'eye' for the dungeoneer.[4] Using pre-recorded footage filmed on location, it followed
the progress of the dungeoneers as they explored the dungeon.[4] A new onscreen status bar was
also introduced, generated by a Commodore Amiga 2000computer.[10][11]
At its peak in 1991/1992, Knightmare attracted approximately 4-5 million viewers per episode
with many episodes being Directed by Martin Cairns (at that time a very high figure for a
children's TV series).[4] By 1993, the year which saw the programme's seventh series, it was the
most popular non-animated show on CITV.[12]However, changes had recently occurred. Late the
previous year, the ITV Children's Committee was replaced by a single Controller of CITV, Dawn
Airey.[13] Although she thought well of Knightmare, the average audience age of CITV was now 6-
10, down from 6-15 in 1985.[13] It was believed that the older audience was moving to satellite
television and video games, and that programmes for a younger audience were needed.[13] After
two meetings, it was agreed that an 8th series of Knightmare would go ahead in 1994, but that it
would be a shorter run (10 episodes instead of 15/16 episodes) and that the remainder of the
season's timeslot would be taken by Virtually Impossible, a new virtual reality show from
Broadsword, the same production company as Knightmare, and aimed at this younger
audience.[13][14] Shortly after this decision was made, Airey left for Channel 4, and was replaced as
Controller by Vanessa Chapman.[13]
Despite the diminishing older audience, Knightmare's eighth series performed well, and gained a
higher audience than Virtually Impossible did later that autumn.[13]Changes introduced in this
series saw a return to the dungeon format of Series 1-3, albeit now completely computer-
generated,[13] and a new piece of dungeoneering equipment was added: the wand "Reach".[2] This
allowed dungeoneers to push, touch, and open things from a distance.[4] At this point, there was
still hope that Knightmare would return for a ninth series in 1995: a postal address for future
contestants was displayed on screen after the end of the final episode.[15]The chances of the
eighth series being the last were also strong, however, and so the series ended on an
ambiguous note.[15]
In the event, Knightmare was 'rested' for the foreseeable future, partly due to the declining older
audience, and partly because Tim Child felt that while Knightmareshould employ high-quality
virtual reality in order to remain a cutting-edge show, such technology was not affordable at that
time.[4]
Overseas versions[]
Two other versions of Knightmare were also made: one in France (Le Chevalier Du Labyrinthe),
which ran from 19 September 1990 to 31 August 1991, and the other in Spain (El Rescate Del
Talisman) which ran from 29 May 1991 to 1994. Both versions were sponsored by Sega.
Possible versions for Germany (in 1991) and the United States (in 1993, called Lords of the
Game) were also considered, with a pilot for the US version recorded. This pilot was a full-length
episode featuring the original UK cast and young American actors playing the contestants. The
lead contestant was played by Chad Price from Apex, North Carolina. The pilot was filmed in
Ipswich, UK, in 1993. However, full series for these were not commissioned; for the US version, it
was due to production companies not liking the idea of a complex chromakey-based show.
Merchandise[]
A number of items of Knightmare merchandise were produced over the show's run, including
seven books written by Dave Morris:
Transmissions[]
Series Start date End date Episodes
Repeats[]
After Knightmare ended on ITV, it was quickly picked up by The Sci-Fi Channel, which broadcast
all eight series starting from the channel's launch in November 1995. However, ratings were low,
perhaps exacerbated by the satellite sharing that meant UK fans were unable to receive the Sci
Fi Channel at the times when the show was being broadcast. (Cable television was also
relatively uncommon in the UK at this time, and completely unavailable in some areas, further
limiting the show's existing fanbase.) Sci-Fi's contract ran out on 31 October 1998. Knightmare's
only appearances on television after that were as clips in "40 Years of Anglia" in 1999, and
Channel 4's 100 Greatest Kids' TV Shows in 2001, where it came 16th, the highest position on
the list for a game show.
In the United States, Series 5 and 6 were shown for a short time on local Long Island, New
York independent station WLNY.
In December 2002, the UK satellite channel Challenge held a group of programmes called the
"Christmas Cult Selection", featuring a group of classic game shows from the 1960s (The Golden
Shot) right through to the 1980s. Knightmare was included in this, and the repeats started on 23
December 2002, with Series 3, Episode 1 preceded by a short 2.5 minute documentary featuring
Tim Child and Hugo Myatt. Just over a week later, Knightmare went on to reach first place in an
Internet poll held by Challenge, asking viewers to decide the best show out of the Cult Selection.
Reasonable ratings, combined with the high fanbase, ensured that the other seven series went
on to be bought and shown over the next two years. It took until 8 July 2004 for all the episodes
to be shown, when Episode 16 of Series 2 was broadcast 563 days after the repeats
started. Knightmare continued to run on Challenge until 31 March 2007, when the rights to the
series expired. By this time only five of the eight series were still being repeated, as the rights to
Series 3 expired at the end of 2004, Series 4 on 31 May 2006, and Series 5 on 30 September
2006, the latter two following a final showing of those series.
On 5 and 6 January 2013, the final two episodes from Series 7 were shown on the CITV
channel as part of its 'Old Skool Weekend', which celebrated 30 years of ITV's programming
block for children. According to Radio Times, Knightmare was the second most watched
programme during the 'Old Skool Weekend', only being beaten by Fun House.
On 22 April 2013, Challenge announced that they have re-acquired the first two series of
Knightmare. The re-run began its transmission on 10 May 2013 at 10:30pm, shown as part of
their 'Late Zone' strand.[16] These repeats now have the ITV Studios logo at the end rather than
the Anglia logo.
On 29 June 2015, Challenge announced that they have also re-acquired the third and fourth
series.[17] The re-run started airing on 25 October 2015 at 10:00am.[18]
Further developments[]
Knightmare VR[]
On 25 November 2002, only 6 days after the Challenge repeats were confirmed, it was
announced that a reformat of Knightmarewas to be undertaken by Televirtual, founded by Tim
Child. Known as Knightmare VR, this would use avatar technology to place the dungeoneer in a
full 3D computer generated world. A £40,000 National Lottery grant for the programme was
awarded in July 2003.
In 2004 test images and clips continued to appear on the Televirtual website and finally on 17
August 2004, the full 13 minute pilot was posted on the Internet.
The VR pilot kept a lot of the original elements that appeared in the original show such as Wall
Monsters, Clue Rooms and the dark and grimy dungeon setting. Original Knightmare
actors Hugo Myatt and Mark Knight reprised their roles as Treguard and Lord Fear respectively,
while several additional actors (including Nick Collett and Tim Child himself) were introduced,
playing new additions to the cast.
The pilot introduced some new elements, including a new main host named Garstang, who was
an orc. Treguard was now relegated to an avatar head who would occasionally appear to give
the dungeoneer advice. The dungeoneer and all of the in-dungeon characters were now fully
computer generated, along with the rooms themselves, which meant that the dungeoneer could
now explore much larger and grander surroundings than previously seen. All of the rooms could
now be seen more thoroughly from different camera angles, an element which the original
programme could not do easily due to the limits of its technology.
The Helmet of Justice was no longer used, enabling the dungeoneer to now clearly see his
surroundings. As a result of this, only one advisor was now needed, instead of three.
Reactions to the pilot were mixed, with some saying that the lack of a Helmet of Justice and the
associated "guiding" element meant a lot of the essence of the original show was lost.[19] The new
theme tune was dismissed by some as being overly "cheesy" and unrelated to the dark sense of
the programme.[20] On 10 May 2005, it was announced that the project was to be shelved, with
Child saying that he had decided that Knightmare would work best under a mixture of virtual
reality and the original format.[21]
In an interview with The Guardian in April 2013, Child said that although "(t)here will always be
hardcore fans clamouring for (Knightmare΄s) return; I think it's best to let it languish in its own
deep, dark dungeon".[22]
YouTube[]
In December 2012, lifelong Knightmare fan James Aukett commemorated 25 years since the first
ever episode was shown with a documentary which featured interviews with Hugo Myatt, Tim
Child, artist David Rowe (who illustrated the dungeon backgrounds for the earlier series)[23] and
various other actors and contestants who participated in Knightmare during the course of the
show's eight series.[24]
In August 2013, a one-off special ion of Knightmare was produced for YouTube's "Geek Week"
event, directed and produced by Tim Child and featuring three original cast members - Hugo
Myatt (Treguard), Mark Knight (Lord Fear) and Cliff Barry (Lissard), plus Knightmare VR actor
Nick Collett and actresses Isy Suttie and Jessie Cave playing new roles.[25] The team of
dungeoneers were YouTube content creators[26] Dan Howell, Phil Lester, Emma
Blackery and Stuart Ashen.[27] Filming took place in Norwich at the original Anglia television
studios.[28]
Knightmare Live[]
A theatrical version of Knightmare was performed at the 2013 Edinburgh Festival Fringe from 23
July - 15 August 2013. It opened to rave reviews and was performed in London in 2013 and
2016. The show is produced by Objective Talent Management and stars Paul Flannery, Tom Bell
and Amee Smith.[29]
Convention[]
In March 2014, a group comprising the cast and crew of Knightmare and the official website
knightmare.com launched a crowd funding campaign[30] to raise money to run a Knightmare
Convention in the original studios in Norwich where Knightmare was filmed. The campaign was
successful, and the convention took place at EPIC Studios in Norwich (where the original series
was filmed) on 9–11 May 2014.[31]
The convention allowed visitors to play a room of the Knightmare dungeon using the same
technology used in the show, as well as to meet with some of the original cast and ask
questions.[32]
Cast[]
Character Played by Series
1-8, VR,
Treguard, the Dungeon Master Hugo Myatt
YouTube[1]
Aesandre the Ice Queen Juliet Henry-Massy 5[33]
Ah Wok the Chinese Merchant (character
Mark Knight 6[34]
uncred)
Bhal-Shebah the Red Dragon Bill Cashmore (voice) 8[34]
Brangwen the Wall Monster Natasha Pope (voice) 3[35]
Brollachan Anthony Donovan (voice) 7[36]
Brother Mace the Tavern Monk Michael Cule 4-5[37]
Brother Strange the Proverbial Monk Cliff Barry 7-8[36]
Bumptious the Dwarf Tom Karol 2[38]
Captain Nemanor the Sailor Adrian Neil 6[39]
Casper the Key Lawrence Werber (voice) 1-2[40]
Cedric the Mad Monk Lawrence Werber 1-2[40]
Despair the Gargoyle Nick Collett (voice) VR
Dooreen and Dooris the Door Monsters Zoe Loftin (voices) 4[41]
Doorkis the Door Monster Michael Cule (voice) 4[37]
Dreadnort the Robotic Knight Clifford Norgate (voice) 6[39]
Elita the Cavern Elf Stephanie Hesp 5-6[39]
Ellisandre the Elf Maid Louise Milford (voice) VR
Fatilla the Hun Michael Cule 4[37]
Fidjit the Lock Master Paul Valentine 7[36]
Folly the Jester Alec Westwood 1-2[42]
The Gatekeeper Michael Cule 5[37]
Tim Child (Voice) / Ben Child
Garstang The Orc VR, YouTube
(Body)
Gibbet the Guard Alec Westwood 1[42]
Golgarach the Wall Monster David Verrey (voice) 3[43]
Granitas the Wall Monster Guy Standeven (voice) 1-2[44]
Gretel the Maiden Audrey Jenkinson 2[45]
Greystagg the Witch Queen Iona Kennedy 6-7[39]
Grimaldine the Celtic Wizard Anthony Donovan 7[36]
Guard Tim Child 7-8
Gumboil the Knight Edmund Dehn 1-2[46]
Gundrada the Sword Mistress Samantha Perkins 4[47]
Gwendoline The Green Warden Juliet Henry-Massy 5[33]
Heggatty the Witch Stephanie Hesp 6[39]
Honesty Bartram the Potion-Dealer Bill Cashmore 8[34]
Hordriss the Confuser Clifford Norgate 3-8[48]
Igneous the Wall Monster (character
Edmund Dehn (voice) 2[46]
uncred)
Julius Scaramonger the Merchant Rayner Bourton 5-6[49]
Lillith the Sorceress Mary Miller 1-2[50]
Lissard the Atlantian Cliff Barry 7-8, YouTube[36]
5-8, VR,
Lord Fear the Techno-Sorcerer Mark Knight
YouTube[51]
Majida the Genie Jackie Sawiris 7-8[36]
Maldame the Rival Sorceress Iona Kennedy 8[34]
Malice the Evil Sorceress Samantha Perkins 4[47]
Marta the Waitress Jacquelin Joyce 7[36]
McGrew the Scotsman David Verrey 3[43]
Mellisandre the Maiden Zoe Loftin 3-4[41]
Merlin the Wizard John Woodnutt 1-4[52]
Mistress Goody the Hag Erin Geraghty 4 [53]
Mildread the Witch Mary Miller 2[50]
Mogdred the Dark Wizard John Woodnutt 2-4[52]
Morghanna the Dark Sorcress Natasha Pope 3[35]
Motley the Jester Paul Valentine 3-6, 8[54]
Mr. Grimwold the Ogre (character uncred) Bryan McNerney 3
Mrs. Grimwold the Hag Tom Karol 3[38]
Mugg the Gargoyle (character uncred) Edmund Dehn (voice) 1-2
Oakley the Tree Troll Clifford Norgate (voice) 4-5[48]
Olaf the Viking Tom Karol 2-3[38]
Olgarth the Wall Monster Guy Standeven (voice) 1-2[44]
Owen the Dragon (character uncred) Clifford Norgate (voice) 3
Pickle The Wood Elf David Learner 4-6[55]
Pixel the Pixie Stephanie Hesp (voice) 5[56]
Raptor the Pirate Cliff Barry 7-8[36]
Ridolfo the Troubadour Adrian Neil 6[39]
Romahna the Dragon Warden Jacquelin Joyce 7[36]
Rothberry the Apothecary (character
Mark Knight 7-8[36]
uncred)
Skarkill the Goblin Master Rayner Bourton 5-6[49]
Sidriss the Confused Iona Kennedy 6-8[39]
Sir Hugh de Wittless the Knight Mark Knight 5[51]
Smirkenorff the Dragon Clifford Norgate (voice) 5-8[39]
Snapper-Jack the Fool-Taker Bill Cashmore 8[34]
Stiletta the Warrior Thief Joanne Heywood 8[34]
Sylvester Hands the Thief Paul Valentine 5-8[54]
Sylvester the Jester Nick Collett YouTube
Theodora Snitch Jessie Cave YouTube
The Automatum Edmund Dehn 2 [57]
The Behemoth (character uncred) Bryan McNerney 3
The Boatman Paul Valentine 4-5[54]
The Giant (character uncred) Edmund Dehn 1 [57]
The Talking Bird (character uncred) Tom Karol (Voice) 3
Troll Guy Standeven 2[44]
Velda the Elf Warrior Natasha Pope 3[35]
Veruca (aka Daisy) Isy Suttie YouTube
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BY TOM EAMES
11 AUGUST 2016
Enter, stranger.
Virtual reality may be all the rage right now, but 1990s kids have already been
there and done that, thanks to the genius gameshow that was Knightmare.
OK, it wasn't really virtual reality. Just some kid with a daft helmet on their
head standing in front of a green screen, while their mates shouted them
instructions. But still, no more daft than anyone strapping their smartphones to
their bonce today.
Believe it or not, but it could actually get pretty damn exciting and even
frightening. Dungeoneers could actually die at the hands of their idiot pals
telling them to step to the right despite there being a clear hole in the floor.
GIF
•
© ITV
•
© YOUTUBE
Myatt met Knightmare creator Tim Child while working as a line producer on
Anglia TV's news programme, and Child thought he would be perfect for a
dungeon master role. He was right. He appeared in all 112 episodes across
eight series.
He reprised the role in 2004 for a one-off appearance on Dick and Dom in da
Bungalow, but remained locked in a cage and only said his "Ooh, nasty!" line
at the end. He returned a few months later for a pilot episode of Knightmare
VR, but only as an avatar that assisted the dungeoneer. It didn't take off,
however.
His most recent role was a small part in Danny Dyer's 2013 movie Vendetta,
but sadly we couldn't find any footage of him without having to sit down and
watch the thing, so don't be mad at us.
•
© YOUTUBE
ADVERTISEMENT - CONTINUE READING BELOW
In series four, Treguard was joined by Pickle as his assistant, until he left in
series seven as he had apparently "gone back to the forest". Before this, he
often helped contestants and even stepped into the game at one point to fend
off an enemy attack, pissing off Treguard in the process.
Before the series, David was best known for playing Marvin the Paranoid
Android in The Hitchhiker's Guide to the Galaxy, and had studied at RADA
alongside Alan Rickman and Trevor Eve.
•
© ITV HBO
•
© ITV HBO
Another Knightmare star, another actor who's been in Game of Thrones. Cliff
played a handful of characters, including Raptor the Pirate, Brother Strange
the Proverbial Monk and Lissard the Atlantian.
Jackie has continued to act, write and direct small independent projects on
stage and screen since Knightmare wrapped. Most notably, she appeared in a
small role in Eyes Wide Shut in 1999. And according to her website, she even
featured in an episode of The Wire, playing a character named Ernest
Dickinson, the same name of one of the show's directors. Intriguing.
John was a veteran actor for decades before Knightmare came along. He had
memorable roles as the Duke of Forgill and Seron in Doctor Who, and also
appeared in a host of projects including The Six Wives of Henry VIII (as Henry
VII), Jeeves and Wooster (as Sir Watkyn Bassett), Z-Cars, The
Avengers and The Tomorrow Peopleamong many others.
After roles in Harry Enfield and Chums and Harry's Mad in the late 1990s, he
took a break from acting, and died at the age of 81 in 2006.
•
© YOUTUBE
You may remember Alec playing Folly the Jester and Gibbet the Guard during
his time on Knightmare.
Adrian played a couple of characters: Captain Nemanor the Sailor and Ridolfo
the Bard, in what was his first TV project.
Many of the cast mentioned in this article and others recently appeared in a
special 25th anniversary documentary, which you can watch in full below:
Spellcasting: D-I-S-M-I-S-S.