Sports Industry Economic Analysis
Sports Industry Economic Analysis
Sports Industry Economic Analysis
Economic Analysis
Exploring the size and growth
potential of the Sport Industry
in Australia
FINAL REPORT
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2
Contents
Page
Preface 5
6. Segment analysis 76
MITCHELL MALONE
7. Economic modelling 116
Associate Director, KPMG Sports
Advisory
Appendices 122
Management Consulting
Appendix A: Additional detailed methodology 123 T: +61 7 3233 9436
E: mmalone1@kpmg.com.au
Appendix B: Regional analysis 135
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3
Glossary
The Australian and New Zealand Standard Industrial Classification (ANZSIC) is a classification that provides a framework for organising data about businesses by grouping
ANZSIC
business units carrying out similar productive activities.
Computable General Equilibrium models analyse both direct and indirect (flow-on) economic impacts following a shock to the economy. CGE models capture the economy as a
complex system of simultaneous equations that represent interrelated economic agents operating in competitive markets. Economic theory specifies the behaviour and market
CGE
interactions of economic agents, including consumers, investors, producers and governments. These agents operate in domestic and foreign goods markets, and capital and
labour markets.
Domestic
Domestic Production considers all goods and services produced domestically (i.e., total production excluding imported goods and services)
Production
Exports Exported goods and services are those that are produced domestically and purchased by overseas consumers. Exports are goods and services flowing out of the country.
Full-Time Equivalent employment adjusts headcount employment figures (which capture all employees regardless of hours worked) to full-time equivalent figures by converting
FTE
part time/casual workers to full time workers. This metric allows for a fairer, standardised comparison of employment across industries.
Gross Domestic Product is the total market value of goods and services produced in an economy. GDP is equivalent to gross national expenditure plus exports of goods and
GDP
services, less imports of goods and services.
The ABS Household Expenditure Survey (HES) (cat. no. 6530.0) collects detailed information about Australian household spending and is collected jointly with the Survey of
HES
Income and Housing, which collects data about household income, assets, liabilities and other household characteristics, such as tenure type.
Imports Imported goods and services are those that are produced overseas and purchased by domestic consumers. Imports are goods and services flowing into the country.
Input-Output Tables. The I-O tables are part of the Australian National Accounts, complementing the quarterly and annual series of national income, expenditure and product
I-O Tables aggregates produced and maintained by the Australian Bureau of Statistics (ABS). I-O Table 2 - Input by industry and final use category and imports by product group is the
base framework for KPMG’s analysis of the economic value of the Australian Sports Industry.
Input-Output Industry Group. IOIGs are based on the Australian and New Zealand Standard Industrial Classification (ANZSIC) and the I-O tables are published at this level of
IOIG
industry.
Input-Output Product Group. IOPGs are groups of IOPCs (Input-Output Product Classification) aggregated to the IOIGs to which they are primary. I-O tables are published at
IOPG
this level of product classification.
Per capita is simply a given measure expressed in 'per person' terms. Expressing measures in per capita terms allows for a fairer, standardised comparison across regions with
Per capita
different population sizes.
Sales Sales is equivalent to total revenue generated, or output. For example, If a cricket bat is bought by a retailer for $40 and sold for $50, the retailer’s sales is recorded as $50.
Industry value add is a measure of each industry's individual contribution to the economy. Industry value add includes total compensation to employees (returns to labour),
Value add gross operating surplus & mixed income (returns to capital) and other taxes on production. Simply, value add is the difference between the price of product or service and the
cost of producing it. For example, If a cricket bat is bought by a retailer for $40 and sold for $50, the value added by the retailer to the economy is $10.
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4
Preface Sport is a pillar of the Australian way of life. Every
weekend, millions of Australians participate in, consume
or discuss sport. It can be a source of enjoyment,
frustration, friendship, rivalry and pride. Sport generates
develop a broader definition of sport and the Sports
Industry to ensure that the significant linkages
throughout the economy are captured. Then, to further
enable a robust analysis of the Industry, it has been
strong beneficial outcomes for society through health, divided into nine key segments based on the various
social, economic, cultural and environmental impacts, goods, services and activities across the industry. This
and the sports industry is the economic representation of facilitates a more in depth analysis of each segment in
this, providing the inputs and coordination required for order to provide a stronger evidence base for a potential
the sport and recreation we all enjoy. future Growth Plan. Importantly, the methodology was
designed to facilitate a robust but repeatable exercise,
In 2018, the Commonwealth Government released
and was based within the Australian National Accounts to
Australia's first national sport plan, Sport 2030. The plan
ensure comparability to other industries and sectors.
details four priorities for the sector; to build a more active
Australia, achieve sporting excellence, safeguard the How big is the Australian Sports Industry?
This Sports Industry Economic integrity of sport, and strengthen Australia's Sport
The analysis within this report has estimated that the
Industry. In order to deliver against this last priority,
Analysis report represents the funding was committed in the 2019-20 Commonwealth
Australian Sports Industry generated approximately $32.2
first step towards the Budget to explore the development of a Sports Industry
billion in sales in 2016/17, resulting in a contribution to
gross domestic product (GDP) of approximately $14.4
development of a potential Growth Plan. This Sports Industry Economic Analysis
billion and supporting approximately 128,000 full-time
report represents the first step towards the Growth Plan,
Industry Growth Plan. with the objective of defining, measuring and analysing
equivalent jobs. For context, this is approximately 0.8%
of GDP and 1.5% of total Australian employment.
the Australian Sports Industry to provide the foundational
The Australian Sports Industry is evidence for the potential development of the Plan. The Industry is estimated to involve approximately $2.5
estimated to generate What is the Australian Sports Industry?
billion in imported goods and services, and $1.8 billion in
exports. From a labour productivity perspective,
approximately $32.2 billion in The sports industry in Australia is diverse, covering a approximately $112,000 in value add is generated per
annual sales, resulting in a wide range of sport and recreation activities, and an even worker per annum, noting that the broader outcomes of
contribution to GDP of broader range of economic activities. It covers the sport and recreation (e.g. social and health impacts)
grassroots participation in both organised sport and less would make the total value higher. The Industry value
approximately $14.4 billion and formal recreation, through to the high performance and add contribution is estimated to have grown by 13%
supporting approximately professional athletes and competitions held in major between 2012/13 and 2016/17.
128,000 full-time equivalent jobs. stadia around the country, and broadcast on screens
The largest component of the Industry is the Sports
around the world. It includes, among other activities, the
Operations segment, which can be thought of as the
delivery of core sport and recreation services such as
The Industry value add is administration and training, the manufacturing and
administration, governance, delivery and support of sport
estimated to have grown by 13% and recreation participation activities across the country.
distribution of equipment and technology, and the
This segment accounts for 44% of industry sales, 38%
between 2012/13 and 2016/17. delivery of sports medicine services.
of industry value add and 47% of industry employment.
As a result of these complexities, the sports industry has There are also material sales contributions from
not been well defined historically, and attempts to Education and Training (15.5%), Events, Facilities and
estimate the economic contribution have focussed on a Venues (12.4%), Equipment and Apparel (11.3%) and
narrow definition of both sport and the related industry Media (11.2%).
activity. The first challenge for this analysis was to
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5
The opportunity for growth It is also noted that the broader value generated by the
Sport Industry (i.e. non-economic), and the
Looking globally, the international analysis has identified
interdependence amongst Sports Industry segments
a number of comparable economies that have measured
highlights the strategic importance of working towards
the size of their Sports Industry using a similar industry
growth across the entire industry. An Industry Growth
definition. The estimate of the contribution of the
Plan may look to explore a broader suite of interventions The estimate of the contribution
Australian Sports Industry at 0.8% of GDP puts us in line
with countries such as Italy and Spain (0.7% and 0.8%
that align with the Department of Industry, Innovation of the Australian Sports Industry
and Science Industry Growth Centres Initiative, including: at 0.8% of GDP is comparable to
respectively), but behind counties such as the United
Kingdom (1.1%) and Poland (1.4%). If the Sports Industry • Increasing collaboration and commercialisation; countries such as Italy and Spain
in Australia grew to represent the same portion of total
economic activity as the Sports Industry does in the
• Improving international opportunities and market (0.7% and 0.8% respectively),
access; but behind counties such as the
United Kingdom, an additional $5.6 billion in GDP and
17,900 jobs would be supported in the Australian • Enhancing management and workforce skills; and United Kingdom (1.1%) and
economy.
• Identifying opportunities for regulatory reform. Poland (1.4%).
Looking forward, there appears to be an emerging global
opportunity as a result of the rapidly growing middle Where to from here?
There appears to be an emerging
classes in the BRIC economies (Brazil, Russia, India and While this report identifies a number of potential growth
China). Should these countries household expenditure on opportunities for the sector, this would need to be
global opportunity as a result of
sport grow to match the proportion that Australian further explored and confirmed as part of the the rapidly growing middle
households allocate to sport, the result would be an development of an Industry Growth Plan. The Sports classes in the BRIC economies,
increase of approximately $27.6 billion ($2019, $USD) in Industry makes a material contribution to the Australian
global household demand for sports consumption. economy, and there appears to be significant
which may increase global sports
Where could growth come from? opportunities for growth both at the aggregate Sports consumption by approximately
Industry level, and across various segments of the $27.6 billion ($2019, $USD).
Each segment of the Australian Sports Industry has been Industry.
analysed within this report in order to find potential high
value growth opportunities that an Industry Growth Plan It is important to note that the sports industry can also Within the Australian Sports
may look to investigate further. While there are a number not be divorced from the broader value that is generated Industry, there appears to be
of findings detailed within, key growth opportunities by sport and recreation. Various recent reports have
estimated that the non-economic outcomes of sport and high value growth opportunities
appear to exist in:
recreation (i.e. those in the health, social, cultural and within Education and Training,
• Education and Training – through increasing the environmental domains) are at least as big as the
export of sport related higher education;
Sports Technology and Media.
economic contribution made. It is therefore important for
any Growth Plan, and any related analysis and evidence
• Sports Technology – through greater coordination
base, to be constructed with a view to continuing to
and support of this innovative and high value add
support and grow these broader beneficial outcomes
segment; and
generated by sport and recreation.
• Media – through exploring the barriers to growth in
international demand for Australian produced sport
content.
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6
1. Introduction
Strengthening Australia’s Sports
Industry – A thriving Australian
sport and recreation industry with
contemporary governance
structures, world-leading research
and innovation, strong economic
investment, hosting global events
and facilitating Australia’s
international interests.
- Sport 2030, Sport Australia
1. Introduction
Project background
PROJECT CONTEXT THE AUSTRALIAN SPORTS INDUSTRY
In the 2019-20 Commonwealth Budget, funding was committed to explore the The Sports Industry in Australia is diverse, covering a wide range of sport and
development of a Sports Industry Growth Plan as part of implementing Sport 2030, recreation activities, and an even broader range of economic activities. It covers the
Australia’s first national sport plan. Sport is a large part of the Australian and global grassroots participation in both organised sport and less formal recreation, through to
economy and the Sports Industry is made up of a large number of diverse but the high performance and professional athletes and competitions held in major stadia
interrelated components. around the country, and broadcast on screens around the world. It includes, among
other activities, the delivery of core sport and recreation services such as
In the context of the 4 strategic priorities in Sport 2030, the focus of the Sports
administration and training, the manufacturing and distribution of equipment and
Industry Growth Plan is on Strengthening Australia’s Sports Industry and contributing
technology, and the delivery of sports medicine services.
to the desired outcomes of improving physical and mental health, personal
development, strengthening communities and growing the economy. Almost every Australian is an industry stakeholder, and most also a customer. The
industry is also constantly changing, driven by changes in wealth and income,
The intention of the Plan is to provide stakeholders with the strategic direction
consumer preferences and technology.
required to focus collaborative business, research, education and government sector
efforts to: realise commercial opportunities; ensure that the sports workforce is As a result of these complexities, the Sports Industry has not been well defined
developed and managed to facilitate growth and performance; and export Australian historically, and attempts to estimate the economic contribution have focussed on a
sports products and services to the world. narrow definition of both sport and the related industry activity. The methodology
utilised for the analysis within this report represents a novel attempt to develop a
This Sports Industry Economic Analysis report represents the first step towards the
broader definition of the Sports Industry, and to develop an estimate of the size of the
development of the Growth Plan, with a view to define the industry, and provide the
industry’s economic contribution acknowledging the significant linkages into the rest
framework and preliminary evidence.
of the economy.
SPORT 2030 – SPORT AUSTRALIA It is important to note that the Sports Industry can also not be divorced from the
broader value that is generated by sport and recreation. Various recent reports have
In 2018, the Commonwealth Government released Australia's first national sport estimated that the non-economic outcomes of sport and recreation (i.e. those in the
plan, Sport 2030. The plan details four priorities for the sector; to build a more health, social, cultural and environmental domains) are at least as big as the economic
active Australia, achieve sporting excellence, safeguard the integrity of sport, and contribution made. It is therefore important for any Growth Plan, and any related
strengthen Australia's Sports Industry. analysis and evidence base, to be constructed with a view to continuing to support
and grow these broader beneficial outcomes generated by sport and recreation.
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8
1. Introduction
The key objective of this phase of work is to support the potential development of the
■ 2. Summary of findings: This section details the high level findings from the
analysis. This includes those relating to the aggregate Sports Industry and the
Sports Industry Growth Plan through economic analysis, which should examine the
individual segments within, and covers the key insights from the complementary
Sports Industry and determine its:
analyses (i.e. international analysis, regional analysis and economic modelling).
■ Competitive strengths;
■ 3. The methodology: This section covers the approach taken to size and analyse
■ Growth potential; the Sports Industry in Australia, including the theoretical framework and
■ Linkages to other sectors; definitions, and the segmentation and attribution processes.
■ Strategic importance; and ■ 4. Sizing the industry: This section details the industry sizing process and the
resulting outputs in detail.
■ Prospects of producing positive socioeconomic outcomes.
■ 5. International analysis: In this section, the Australian Sports Industry is
The related priority from Sport 2030 is: Strengthening Australia’s Sports Industry analysed in the context of the available information on the global Sports Industry,
A thriving Australian sport and recreation industry with contemporary governance and economies that provide comparable estimates.
structures, world-leading research and innovation, strong economic investment,
hosting global events and facilitating Australia’s international interests. ■ 6. Segment analysis: This section provides an overview of each segment, and
explores each through the Structure-Conduct-Performance (SCP) framework.
SCOPE
■ 7. Economic modelling: This section outlines the approach and results of the
KPMG has been engaged by the Office for Sport within the Department of Health to economic modelling exercise to determine the broader contribution of the Sports
develop this Sports Industry Economic Analysis report. More specifically, the scope of Industry, and the outcomes of a number of tested growth scenarios.
the engagement is to:
■ Appendices: There are also a number of appendices attached to this report.
■ Develop a definition of the Sports Industry and an industry segmentation with the
view to clearly define the boundaries of the industry and the analysis and provide — Appendix A provides additional detail supporting the methodology.
foundational structure for the development of an Industry Growth Plan. — Appendix B details the regional analysis through a state and territory
■ Economic analysis of the Sports Industry to determine the current size and breakdown of the Sports Industry.
economic contribution. — Appendix C provides more details regarding the industry reports used during
■ Additional analysis (including analysis of international markets) to determine the attribution process.
where potential opportunities for growth may exist.
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9
2. Summary of
findings
This section of the report provides
an overview of the key findings from
the analysis.
To develop an estimate of the economic contribution of the industry, the definition Operations of indoor or outdoor sports and physical
Events, venues and
and the segments have been applied within the Australian National Accounts to recreation venues, ground and facilities including
facilities
isolate that activity that is sport related, and to develop an overall picture of the sales, hosting professional sporting events.
value add, jobs and other economic indicators for the Sports Industry.
Gambling on sporting events and outcomes
Complementary analyses have also been undertaken, including analysis of the global Gambling (excludes that related to horse, dog and other racing
Sports Industry and within that comparable international economies, regional analysis activities).
of the Sports Industry across states and territories, and economic modelling using a
computable general equilibrium model. The outcomes of these analyses are The provision of equipment and apparel related to
summarised in this section, and outlined in detail within the body of the report. Equipment and apparel
sporting activities, or support of sporting events.
There are a number of considerations and limitations that are outlined within the
methodology or within Appendix A of this report. As a result, the findings within this Development and supply of goods and services
section should be considered estimates only, and should be viewed in conjunction Sports technology
with sport-related technology embedded.
with the methodology section of this report. Importantly, there are areas of the
defined Sports Industry that were unable to be isolated within the national accounts,
and have therefore not been included within the quantitative analysis. These are Nutrition and Development and supply of sports nutrition and
outlined within Section 4 of this report within the detailed attribution tables. supplements supplements.
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11
2. Summary of findings
Gambling 1% supplements
Nutrition and supplements
2% 1% 5% Gambling 2%
120,000 Sports medicine and
3%
Events, venues 1% science
and facilities 10%
Media
11% Sports operations
11%
38% 100,000
12%
Media 29% growth in the Sports
11% value add of sports Equipment operations
operations between
and apparel 44%
2012/13 and 2016/17
11%
80,000
24%
Events, venues
Equipment and and facilities
60,000
apparel
12%
11%
40,000
Education and training
15%
Education and training
25% 47%
$1.8bn $2.5bn
13%
growth in the value add of the Sports Industry overall
between 2012/13 and 2016/17, while the aggregate 20,000 exports imports
contribution across all industries in the economy grew by 16%
Largest contributors to Australian exports:
over the same period.
Sports operations Education Equipment and apparel
Note: Sports technology is not visible on charts
0
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12
2. Summary of findings
Sports operations $14,289m $5,524m $13,637m $12,923m $652m $714m 60,168^ $92k 33%
Education and training $4,972m $3,571m $4,964m $4,587m $8m $377m 30,416 $117k 13%
Sports medicine and science $291m $185m $289m $287m $3m $1m 1,924 $96k 67%
Events, venues and facilities $3,982m $1,516m $3,801m $3,649m $181m $152m 14,958 $101k -3%
Gambling $863m $330m $809m $774m $54m $35m 1,857 $178k 25%
Equipment and apparel $3,628m $1,574m $2,496m $2,123m $1,133m $372m 12,318 $128k 9%
Sports technology* $24m $3m $5m $3m $19m $2m 10 $268k 15%
Nutrition and supplements $495m $133m $319m $273m $176m $46m 783 $170k 7%
Total Sports Industry $32,158m $14,375m $29,695m $27,908m $2,463m $1,787m 128,443 $112k 18%
Arts & rec. serv. 0.8% Elec., gas, water & waste serv. 1.3%
Sports Industry (ex. racing) 0.8% Sports Industry (ex. racing) 1.5%
Other services 1.8% Arts & rec. serv. 1.6%
Accomm., & food serv. 2.3% Rental, hire & real est. serv. 1.9%
Info., media & telco. 2.5% Info., media & telco. 1.9%
Elec., gas, water & waste serv. 2.5% Mining 2.0%
Agric., for. & fish 2.7% Agric., for. & fish 2.7%
Rental, hire & real est. serv. 3.0% Admin. & support serv. 3.3%
Admin. & support serv. 3.2%
Wholesale trade 3.3%
Wholesale trade 3.9%
Other services 3.9%
Retail trade 4.3%
Fin., & insur., serv. 4.1%
Trans., post & storage 4.7%
Trans., post & storage 5.2%
Education & training 4.7%
Accomm., & food serv. 6.0%
Pub. Admin. & safety 5.3%
Manufacturing 7.4%
Manufacturing 5.8%
Prof., scientific & tech. serv. 6.7% Pub. Admin. & safety 7.6%
Health care & social assist. 6.8% Prof., scientific & tech. serv. 8.0%
Construction 7.6% Education & training 8.6%
Mining 7.6% Retail trade 9.2%
Ownership of dwellings 8.4% Construction 9.7%
Fin., & insur., serv. 8.7% Health care & social assist. 12.2%
Although the direct economic contribution of the Sports Industry appears less than other Australian industries, the domestic and international
opportunities present within sport indicate the potential for growth. The ongoing popularity of sport, and its evolving segments, demonstrate
capacity for growth over time. In addition, the Sport Industry supports social and health outcomes that are not captured within the industry
values outlined above.
Note: The portion of sport-related activity associated with each industry (i.e., the components that when summed equal the Sports Industry) has not been removed from those industries in this analysis.
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14
2. Summary of findings
Value add per worker by industry Value add per worker by Sports Industry segment
Note: Value add per worker has been calculated as the value add of each industry (2016/17 ABS National Accounts) divided by the sum of full-time-equivalent workers in each industry (ABS Census 2016, KPMG)
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15
2. Summary of findings
Regional analysis
SPORTS-RELATED ECONOMIC ACTIVITY BY STATE AND TERRITORY
A regional analysis shows that the majority of sports-related sales and employment occurs in New South Wales, followed by Victoria and then Queensland. After adjusting for
population sizes, the Australian Capital Territory appears as the region with the highest sports-related sales per capita followed by Victoria and then New South Wales. In terms
of labour force, Victoria has the highest proportion of sports-related employees in its workforce.
Sports-related sales per capita by region, 2016/17 Sports-related value add by region, 2016/17 Sports-related value add
ACT $1,511 NT TAS
ACT Sports-related jobs (full
VIC $1,476 1% 2%
2% SA time equivalent)
NSW $1,327 6%
WA
QLD $1,238
9%
WA $1,154
VIC
SA $1,104 28%
TAS $1,055
QLD
NT $975 19%
$800 $900 $1,000 $1,100 $1,200 $1,300 $1,400 $1,500 $1,600 $115m
NSW 1,010
$2,760m
Sports-related jobs as a share of total workforce by region, 2016/17 33%
25,350
ACT 1.5%
VIC 1.7%
$1,350m
13,020
NSW 1.5%
$850m
QLD 1.5%
7,930
$4,670m
WA 1.4%
40,160
SA 1.4%
0.0% 0.2% 0.4% 0.6% 0.8% 1.0% 1.2% 1.4% 1.6% 1.8%
Note: values are rounded throughout. $4,090m
35,790
$250m
The methodology and more details results for the regional analysis are outlined in Appendix A. 2,370
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16
2. Summary of findings
International insights
ECONOMIC GROWTH POTENTIAL EXPORT OPPORTUNITIES
Relative to other countries, Australia’s Sports Industry contributes a modest amount Strong growth in global demand for sport is on the horizon as household incomes rise
to GDP and the labour force. For example, Poland’s Sports Industry contributes 1.4 around the globe and discretionary spending increases. The World Bank estimated
per cent to GDP whilst Sweden’s Sports Industry’s share of total employment is 2.1 that total household expenditure by emerging economies on sport in 2010 was USD
per cent. This reinforces that growth opportunities exist for the Australian Sports $25 billion (inflation adjusted to 2019 US dollars).
Industry – the question is whether or not these opportunities can be unlocked.
.
If the Sports Industry in Australia grew to represent the same portion of total
If Brazil, Russia, India and China increased the portion of their household budgets
economic activity as the Sports Industry does in the United Kingdom, an additional
allocated to sport to match the portion that Australian households allocate to sport,
$5.6 billion in GDP and 17,900 jobs would be supported by the Sports an additional $27.6bn USD would be spent by households on sports globally
Industry
Sports contribution to the economy, Australia vs selected EU countries Household expenditure on sport, Australia vs developing countries
2.0%
high economic contribution, low high economic contribution, high Brazil Russia India China
share of labour force share of labour force
$50 $48.1bn
$45
Finland $35
Germany
France Sweden
Cyprus Austria United Kingdom $30
Slovenia Denmark
1.0% Portugal $25
Australia $20.6bn
Spain
Italy Ireland $20
Greece
$15
Latvia
0.5%
$10
$5
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17
2. Summary of findings
20% Importantly, a number of these outcomes also have flow on effects that will drive
strong economic benefits (although more broadly than just within the Sports
10% Industry). For example, improved health outcomes reduce the burden on the health
0%
system, freeing up resources for other endeavours. Increased productivity from a
physically active workforce increases the economic output per worker across the
-10% Sports Sports Events, Equipment Nutrition entire economy.
Education Media venues and Gambling and Sports Tech and Australia
operations medicine
facilities apparel supplements
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18
2. Summary of findings
Economic modelling
SCENARIO ANALYSIS (CGE Modelling) As these are illustrative simulations we have not sought to calibrate the size of the
shocks with reference to an actual event or planned outcome. Instead, a one per cent
To complement the broader analysis within this report, a number of scenarios have
shock has been assumed in each case. Each scenario is simulated under two
also been tested using the defined Sports Industry. KPMG’s proprietary multi-industry
different assumptions about the economic environment, the short run and the long
Computable General Equilibrium (CGE) model has been used to simulate four
run. The four scenarios are summarised in the table below, and greater detail
scenarios that provide insights regarding the industry’s economy-wide direct and
regarding the methodology and assumptions is provided within Section 7 of this
indirect impacts, highlighting the nature and strengths of the linkages to other sectors
report.
of the economy.
GDP Impact: GDP Impact:
Scenario Description Potential example Insights
Short Run Long Run
This scenario suggests that in developing a Sports Industry Growth Plan consideration
A one per cent increase in A change in preferences by must be given to the state of the labour market and to the value adding capability of the
1. Increase in Sports & Recreation industry relative to other Australian industries. Other things equal,
demand for Sport & foreigners in favour of + 0.00008% - 0.00016%
foreign any effort to boost activity in this industry over the longer run needs to be selective,
Recreation services by Australia Sport & Recreation (~ $1.6m) (~ -$3.0m) identifying and emphasising the high value adding components of the industry. Simply
demand
foreigners. services. increasing the size of the industry, in this scenario via export growth, does not guarantee
an overall benefit to the economy in the long run.
A change in preferences by Similar to the above insights, however it is also important to recognise here that
A one per cent increase in Australian households in household expenditure on Sport & Recreation services may have other flow-on benefits
2. Increase in
demand for Sport & favour of Sport & Recreation + 0.00128% - 0.00235% that we have not captured. These may include improved health and social outcomes,
demand by
Recreation services by services or it might be as a (~ $24.7m) (~ -$45.2m) which may impact government budgets, and labour productivity. The Sport & Recreation
households industry plays an important role in society and its value will not be fully captured by
Australian households. result of a push to increase
participation in sport. narrow economic metrics.
This simulation shows that some measures that may be contemplated by an Industry
A one per cent increase in Such a shock may be due to Growth Plan can have a positive impact on value added generated by the Sport &
3. Increase in Recreation industry and by the economy as a whole but may result in fewer FTE jobs in
total factor productivity for a new technology, + 0.00493% + 0.00669%
total factor the industry (albeit high value adding jobs). Given that the productivity of the Sport &
the Sport & Recreation elimination of inefficiencies (~ $94.7m) (~ $128.5m) Recreation industry is likely to be boosted by volunteer inputs, an insight from this
productivity
industry. or an increase in volunteers. simulation is that any reduction in volunteers may reduce the industry’s productivity and
value added but may increase the number of FTE jobs.
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19
2. Summary of findings
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21
2. Summary of findings
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22
3. The
methodology
This section of the report provides
an overview of the approach taken
to size and analyse the Sports
Industry in Australia.
3. The methodology
Overview
This section of the report outlines the methodology used to estimate the size of the Sports Industry in Australia, and then to analyse the industry in order to inform an Industry
Growth Plan. In particular, this methodology section details the theoretical foundations for this process (including the industry definition), an overview of the industry
segmentation process, and the attribution and sizing process. The diagram below details the six key activities undertaken to size and analyse the industry.
Define the industry The definition of the Sports Industry dictates which economic activity is included and which
activity is excluded from this analysis.
The Sports Industry is segmented into smaller components of homogeneous activity (e.g.,
Segment the industry operations, events, education etc.), which sets the foundations for a targeted Industry
Growth Plan.
The Australian National Accounts framework is examined in great detail and sports-related
Attribute economic activity economic activity is extracted and attributed to the Sports Industry. Data gaps are
addressed by drawing on secondary research.
Australia’s Sports Industry performance is benchmarked against the size of the Sports
International comparison Industry in other countries to gain a sense of relativity and realise the potential scope for
industry growth.
Segment by segment analysis Deep dive into each segment using the Structure Conduct Performance framework to
identify strengths, weaknesses, opportunities and threats.
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24
3.1 Theoretical
foundations
This section outlines the
foundational assumptions and
approach to defining the Sports
Industry in Australia.
3.1 Theoretical foundations
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26
3.1 Theoretical foundations
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27
3.1 Theoretical foundations
Theoretical framework
The adjacent chart is a schematic overview of the theoretical framework that
was used to define the Sports Industry. It recognises sports participation as Goods & Services
the core activity that binds the industry and it recognises the input and output
linkages. The framework recognises that sport participation generates two
related services; fitness and recreation and sports content. The following are
the key parts of the framework:
■ Sport is a construct consisting of rules, customs and / or methods for
Sports
engaging in a broad range of physical activities. When combined with
Participation
inputs of specific goods and services two services are produced; fitness
and recreation and sports content.
■ The goods and services required to engage in sport can be defined as
those that would not exist in the absence of sport (e.g. a sports field or a
cricket bat).
■ Participation can be organised or unorganised. The organised component
can be at different levels of competence and may range from amateur to
elite professional. Fitness & Gambling
Content
Recreation
■ Content is the element of a sport that can be accessed by non-
participants. Without participation there can be no content but
participation does not automatically generate content. Content is likely to Experience Media
be generated by sports participation at the elite level.
■ When combined with other goods and services content can be then
Goods & Services
transformed into a consumable product. This may be in the form of Events
events where spectators attend a stadium to watch a game played or it
may be in the form of media where consumers view a game or sporting
endeavour on television or some other medium. Sport content can also be Appendix A provides a more detailed version of this framework. The blue oval labelled
used to facilitate other products such as gambling. These goods and sports participation in the simplified schematic above maps to the blue boxes related to
services combined with content may or may not exist in the absence of “production” in the more detailed schematic.
sport.
It is noted that the framework is not the definition of the industry, but a tool through which
■ Fitness and recreation can also be combined with other goods and the different components of the industry can be identified and categorised in terms of the
services to generate an experience (e.g. participation in a marathon or roles they play, the outcomes generated and the strength of the link to sport.
triathlon).
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28
3.2 Industry
segmentation
The Sports Industry as defined for
this analysis is broad, and therefore
has been segmented into nine
different segments in order to
facilitate more robust and targeted
analysis. This section details the
segments that have been used.
3.2 Industry segmentation
Segmentation overview
SEGMENTATION OVERVIEW
As outlined previously, the Sports Industry as defined for this project encompasses a broad range of goods and services. As a result, analysing the whole industry at the
aggregate level will miss some of the nuances of individual components of the industry. In order to facilitate a more robust and insightful analysis of the industry, and with a
view to provide a better evidence base for the industry growth plan, the industry has been segmented into nine key segments. These have been determined in a number of
ways, either based on a common good or service, a common customer, or a broader strategic importance to the industry (or potentially within a growth plan). The segments
are summarised in the table below, and the following pages provide greater detail on each segment and the rationale for isolating the associated activity.
Activities related to the delivery and coordination of sport, including Sports clubs and organisations (e.g. peak bodies, SSOs etc.)
Sports operations
administration, programming, coaching or instruction. Government sport related operations.
Activities relating to the delivery of education in sport related disciplines. University courses in exercise science, sports administration or
Education and training This excludes the teaching of physical activity itself, which is included management etc. Training courses for personal trainers and other fitness
above. professionals.
Activities related to the delivery of health services, or research within the Exercise physiology, sports medicine or physiotherapy services. Sports
Sports medicine and science
field of sport / sports science. science related research activities.
The development / packaging / delivery of sport content, including
Media Television broadcast. Sponsorship. Marketing.
broadcasting, sponsorship and marketing activities.
Activities engaging in operating indoor or outdoor sports and physical
Marathon festivals. Major events. Professional sports competitions. Event
Events, venues and facilities recreation venues, ground and facilities including hosting professional
ticket sales, venue operation, administration and management.
sporting events.
Includes betting on sports matches, but excludes gambling on other
Gambling Gambling on sporting events and outcomes.
activities that may occur through sports clubs.
The provision of equipment and apparel related to sporting activities, or
Equipment and apparel Includes equipment (e.g. cricket bat) and apparel (e.g. fan gear).
support of sporting events.
Development and supply of goods and services with sport-related
Sports Tech Data analytics, wearables etc.
technology embedded.
Sports related vitamins / minerals, workout supplements (e.g. workout
Nutrition and supplements Development and supply of sports nutrition and supplements.
drinks), hydration, energy and protein supplements etc.
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30
3.2 Industry segmentation
The segments
SPORTS OPERATIONS SPORTS MEDICINE AND SCIENCE
The sports operations segment aims to capture all activity relevant to the This segment is a supporting by-product of sport and physical activity and it aims to
management and delivery of sport and recreation in Australia. This includes core sport capture the activity related to the delivery of health services, or research within the
and recreation operations such as fitness centres and sport clubs; administration of field of sport and sports science. At a community level this segment refers to the
regional, state and national sporting associations or leagues; and occupations such as activities related to prevention, diagnosis and management of medical conditions that
sport professionals, fitness instructors and sport coaches. In addition to the core occur during or after physical activity. At an elite level sports medicine physicians
activities, there are also enabling services which were identified on the basis that the provide comprehensive health management for the elite athlete to facilitate optimal
services provided allow sport and recreation to take place. These include turf growing, performance. This involves the diagnosis and treatment of injuries and illnesses
boat building and professional services providing research, data analytics and associated with exercise to improve athlete performance.
engineering services related to sport. This segment does not include events, venues
MEDIA
and facilities which have been instead isolated within a separate segment.
The relationship between sport and media exert endless and continuous influence on
Horse racing and its related activities have been isolated from this segment due to
one another. Media generates profit through sports while sports and its contents are
the nature of the activity not conforming to the definition of sport used in this
transmitted and consumed through media. Media can be referred to all the mediums
analysis. The links of horse racing to the wider Sports Industry (e.g. taxes on horse
such as television, radio, newspaper, magazines or the internet which deliver sports
racing and betting) are noted and is discussed at the summary level within this report.
information, broadcast of sporting events and other related content. This analysis
This disaggregation process, and a summary estimate of horse racing, is detailed
focuses on the generation of content and the associated television broadcasting
within Appendix A.
through both free to air and subscription distribution avenues, as well as broader
EDUCATION AND TRAINING distribution methods in the industry which include streaming of sporting events.
Further, the analysis explores this segment from production through to distribution of
The education and training industry provides courses and conducts research that are
sports media in Australia.
crucial to the provision of inputs that support and enable physical activities, both at
the participatory and elite levels. Sport related courses offered at tertiary and EVENTS, VENUES AND FACILITIES
vocational education institutions support the Sports Industry in providing a pipeline of
The events industry provides a platform for spectators to consume live sport. In
sport related allied health and other sport enabling occupations. These occupations
essence, consumable content (including both media and gambling) relies on sporting
stem from courses such as physiotherapy, sports medicine, nutrition and dietetics
events taking place. Inherently, events also have close links into the sports operations
and sports coaching/officiating. Additionally, education in health and physical
due to the associations, clubs and players activity existing within that segment, as
education is an integral component of primary and secondary schools’ curriculum and
well as enabling services such as tourism agency services or advertising.
represents a strong enabler of broader participation and physical activity outcomes.
The education and training segment has therefore been designed to represent sport Venues are required for hosting events. This segment includes both the event related
and physical activity related education across primary, secondary, vocational and activity, but also that related to the operation and maintenance of all sporting venues
tertiary levels. and facilities. Importantly therefore, this segment includes activities associated with
managing all venues and facilities such as athletic fields, swimming pools and tennis
courts.
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31
3.2 Industry segmentation
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32
3.3 Industry
attribution
This section details our approach to
attributing activity to the Sports
Industry, and the data sources and
assumptions used in that process.
3.3 Industry attribution
The approach
In order to develop estimates of the size of the Sports Industry, the available industry different industries (e.g. value added, compensation paid to employees, gross
and broader economic data needs to be analysed and manipulated to meet the operating surplus / gross mixed income etc.).
industry definition and segments outlined in the previous sections of the
■ Recognition of international trade: The I-O tables distinguish between
methodology.
imported and exported goods, providing an understanding of the magnitude of
This exercise is not a straightforward task, as while there does exist some economic international linkages with the domestic Sports Industry, and the relationship
data that is collected and identified as related to sport, this is only a small component between domestic consumption and imports, and domestic production and
of overall sport and recreation related activity, and would represent a much narrower exports.
definition of the Sports Industry than that utilised for this analysis.
■ Replicable: The approach used to analyse the Sports Industry within the I-O
Therefore, in order to develop estimates of the size of those segments or tables is designed such that, should similar data be available, it could be built
components of the defined Sports Industry that are not identified as sport within the upon or replicated in the future.
accounts need to be attributed to sport from within the industries or groupings within
INPUT-OUTPUT INDUSTRY GROUPS (IOIG)
which they sit. In addition, in order to facilitate the insights required to support the
Industry Growth Plan and the economic modelling exercise, the segments need to be Within the I-O tables there are 114 Input-Output Industry Groups (IOIGs), and for each
identified from and attributed within the Australian National Accounts framework. there exists detailed data relating to the individual cost and sales structure of the
group, and the linkages with other groups.
This section of the report details the methodology used to attribute and size the
Sports Industry using the Australian National Accounts as a starting framework. The I-O table also directly provides insight into a sports related IOIG labelled:
9101 Sports and Physical Recreation Activities
Greater detail on a number of the components of this methodology is provided within
Appendix A.
The 9101 Sports and Physical Recreation Activities IOIG provides insight into core
INPUT OUTPUT TABLES sport activity that is closely related to the participation element of sport. However,
The main source of information for the identification and attribution process is the from a Growth Plan perspective it is necessary to capture and understand the
Input-Output (I-O) tables. The I-O tables are part of the Australian National Accounts, linkages (sales to and purchases from) between the 9101 IOIG to other industry
complementing the quarterly and annual series of national income, expenditure and groups.
product aggregates produced and maintained by the Australian Bureau of Statistics This IOIG is not only useful in that it directly tells us information about that specific
(ABS). The tables provide detailed information about the supply and use of products in group, but the interaction with other IOIGs also allows us to infer information about
the Australian economy, and the structure of and inter–relationships between the sporting component of other industries.
Australian industries.
If all of a given industry’s sport-related sales are made directly to 9101 Sports and
There are three key reasons why the I-O tables have been used as the foundational Physical Recreation Activities, the proportion of that industry’s total sales that are
data source for this analysis: sales to IOIG 9101 can be used (either wholly or in part) to derive the share of that
■ Robust attribution and insights: The I-O tables are a powerful tool that industry’s value-add that is associated with Sports and Recreation activity.
recognise the upstream and downstream linkages with the rest of the economy, If the IOIG cost and sales data does not wholly capture sport related production
and provide detailed information relating to the performance and contribution of further disaggregation of the industry is required.
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34
3.3 Industry attribution
9112 Sports and Physical Recreation Clubs and Sports Professionals A similar process to that described above has been followed for IOIGs and industry
classes that encompass sport related activity consistent with the Sports Industry
9113 Sports and Physical Recreation Venues, Grounds and Facilities Operation definition. Although the I-O tables provide data at the industry group level and not at
the class level, the five attribution methods explained in detail overleaf enable the
9114 Sports and Physical Recreation Administrative Service
IOIGs to be disaggregated into its sport specific components.
9121 Horse and Dog Racing Administration and Track Operation
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35
3.3 Industry attribution
Attribution methodology
A challenging aspect of sizing the Sports Industry within a national accounts framework is to determine how much activity within an industry that has been identified as sports-
related (e.g. footwear manufacturing) is legitimately sports-related (e.g. sports shoe manufacturing). A number of methodologies have been applied to disaggregate economic
activity provided in the Input-Output tables at the broad Input-Output Industry Group (IOIG) level to activity which is specifically sports-related. That is, to attribute a component
of those industries to sport, and therefore including that component within our analysis of the Sports Industry. A summary of each methodology is provided below. Detailed
information on each methodology is provided in Appendix A, and a summary of the attribution methodology framework is provided overleaf.
As previously outlined, the main source of information for attribution is the I-O tables. If an ANZSIC class has been identified to fit within the Sports Industry
The I-O tables contain detailed industry sales information between the industry definition and is wholly related to sport and recreation (e.g. 8211 Sports and
groups (IOIG level), as well as information relating to the cost and sales structure, Physical Recreation Instruction), an income-weighted employment share of
and resulting value add for each group. IOIG 9101 is the Sport and Recreation employment in that class (out of total employment in the parent IOIG) can be
industry, and as a result, there is information within the tables themselves that helps assumed to represent the proportion of activity within the IOIG that is sports-
attribute components of other IOIGs based upon their interaction with that industry related. An example of an application of this attribution methodology, and the
(either sales to or purchases from sport and recreation). logic behind applying income-weighted employment shares is provided in
Appendix A.
To provide an example, within the Sports Operations segment sits the ANZSIC class
0113 Turf Growing, which maps to IOIG 0103 Other Agriculture. Given the nature of If an ANZSIC class is not wholly related to sport and recreation, as is the case
that activity, all of the 0113 classification that we are looking to include (i.e. the sport for the majority of classes included in segments outside of Sports
specific component) has been assumed to show up in sales to Sport and Recreation Operations, for example Secondary Education which sits within the Education
within the tables (i.e. to IOIG 9101). As a result, the sales to 9101 as a proportion of segment, then employment shares alone are not an accurate representation
overall sales within Other Agriculture (i.e., the share of total sales that are sports- of activity tied to sport (i.e., not everyone employed in Secondary Education
related) was used to estimate the component of that industry group that relates to is a sports teacher). To derive a sensible attribution methodology for these
sport and can be included within the Sports Operations segment. ANZIC classes further research is required to attribute a component of the
industry classes to the Sports Industry.
However, the application of this methodology is not always straightforward. For
many sport-related industries, the portion of their activity that is Sports and
Recreation is captured elsewhere in the supply chain (e.g. direct sales to households
rather than supply to the Sports and Recreation sector). For these industries we turn
to alternative sources of information to estimate the proportion of activity that can be
attributed to Sports and Recreation.
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36
3.3 Industry attribution
The ABS 2015-16 Household Expenditure Survey (HES) (cat. If all of the information contained within the I- Finally, any remaining information gaps have
no. 6530.0) provides an insight into how households allocate O tables, The Census and the HES has been been explored through primary research and
their budget across various expenditure items (693 in total). An exhausted, the next step is to turn to consultation (where practical and feasible).
analysis of each of the 693 expenditure items revealed some secondary research such as industry reports This has been of greater importance where
items that belong to a sports segment (e.g. sports equipment). in order to determine the component of either there is difficulty in capturing current activity,
After identifying a sports-related expenditure item, the 2008- IOIGs or the associated classes that can be but where there is an intuitive opportunity
09 ABS Input-Output Product Group (IOPG) to Household attributed to the Sports Industry. that may be important baseline information to
Expenditure Classification Concordance publication is utilised inform the Industry Growth Plan (e.g. sports
The objective of the review of industry reports
to determine which IOPG that item belongs to, and then also technology).
and other secondary sources is to estimate
the proportion of total production at the IOPG level that relates
either the component of individual classes
to that product. This is then used as an estimate of the
identified as sport related, or to alternatively
component of that product group that can be attributed to
build assumptions to undertake the attribution
sport, which has been assumed to be representative of the
at the industry group level without a class
same attribution within the associated IOIG classifications
level breakdown.
(detailed approach and limitations provided in Appendix A).
The information used has either been in the
If the 2008-09 ABS Concordances do not include the sports-
form of detailed industry reports that have
related item identified in the 2015-16 HES (i.e. the item was
explored classes or groups specifically (such
not included in the 2008-09 HES) an alternative methodology
as those published by IBIS World), broader
is followed. In these cases, the total household expenditure on
studies relating to Sports Industry segments
a sports related item within an industry class can assumed to
or activity, or further data sources that have
be representative of the total expenditure on sport within that
been used to develop attribution
class. This only holds true where it can be safely assumed that
assumptions.
all of the sports related activity relates to the production of
final goods that are sold to households (i.e. consumers), as These reports and sources that have been
this activity can therefore be used as an estimate of the used as part of the attribution process are
component of total sales within an industry group that relates detailed within Appendix C.
to sport.
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37
3.3 Industry attribution
Yes No
Yes No
Yes No
5 – Stakeholder
Stakeholder consultation Exclude from analysis
consultations
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38
4. Sizing the
Sports Industry
This section of the report outlines
the detailed attribution and sizing
process for attributing economic
activity contained with the
Australian National Accounts to each
segment of the Sports Industry.
4. Sizing the Sports Industry
Summary
SIZING THE SPORTS INDUSTRY
This section of the report provides detail on the attribution methodology underpinning the economic valuation of Australia’s Sports Industry. For each Sports Industry segment
two tables of information are provided. The first table lists the industries, and the ANZSIC classes within those industries, that have been deemed sport-related, along with
information about the attribution method, the final portion of activity attributed to the Sports Industry, and performance metrics such as sales, value add and employment at a
granular level. The second table summarises the findings of attribution process by aggregating results to the industry level and providing additional metrics such as domestic
production, international trade and contribution to GDP.
The Sports Industry generates $32 billion in sales in Australia, approximately half of which are generated by the sports operations segment. The table below provides a
summary of the information presented in this section of the report for each segment of the Sports Industry.
Total sports related Domestic Domestic prod. and Value added by Sports related
Segment Imports Exports
sales production domestic cons. Sports Industry FTE’s
Equipment and apparel $3,628m $2,496m $1,133m $372m $2,123m $1,574m 12,318
Nutrition and
$495m $319m $176m $46m $273m $133m 783
supplements
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40
4. Sizing the Sports Industry
Refers to the ABS-defined Input-Output Industry Group (IOIG) that has been identified as belonging to the segment. All data within the Input-Output tables is
Input-Output Industry Group
provided at the IOIG level of aggregation.
ANZSIC Class Refers to the sports-related ABS-defined ANZSIC Class (four-digit) that has been identified as belonging to the IOIG within the segment.
Description Provides a description of the type of sport-related activities captured within the ANZSIC Class.
Refers to the final method chosen for attributing a portion of total activity in the ANZSIC class to activity that is deemed sports-related. Where industry reports
Attribution Method
have been used, a reference number is provided that corresponds to the list of all sources in the appendix of this report.
Percent attributed to sport Refers to the final estimate of the percentage of total activity at the Class level that is sports-related.
Refers to the total sales generated by an IOIG’s related ANZIC Classes (where applicable) associated with sport and recreation activity. Sports related sales has
Sports-related sales
been further disaggregated in the summary tables into domestic production and imports.
Refers to the value add (contribution towards Gross Domestic Product) generated by an IOIG’s related ANZIC Classes (where applicable) associated with sport
Sports-related value add and recreation activity. This is different to sports related sales as it incorporates the costs used to create the sales. Value added is approximately the difference
between total sales and total cost of intermediate inputs.
Sports-related FTE’s Refers to the number of Full Time Equivalent (FTE) jobs provided by an IOIG that are tied to sport and recreation activity.
Domestic production (provided Refers to the amount of an IOIG’s goods and services (measured in dollars) that was produced domestically (i.e. was not imported). Domestic production has
in the summary tables) also been further disaggregated into those goods or services that are exported, and those that are purchased domestically.
Imports (provided in the
Refers to the value of goods and services sold by an IOIG that are sourced from overseas (i.e., imported).
summary tables)
Exports (provided in the
Refers to the total value of domestically produced goods and services that are exported (i.e. sold outside of Australia).
summary tables)
Domestic prod. and domestic
cons. (provided in the summary Refers to the value of domestically produced goods and services that an IOIG sells to domestic customers.
tables
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41
4. Sizing the Sports Industry
4.1 Sports
operations
Sports operations encompasses all
activity relevant to the management
and delivery of sport from the
grassroots through to the elite level.
4. Sizing the Sports Industry Sports operations
$14.3 bn
Activities related to the delivery and coordination of sport, Sports clubs and organisations (e.g. peak bodies, SSOs etc.)
including administration, programming, coaching or Government sport related operations.
instruction.
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43
4. Sizing the Sports Industry Sports operations
$14.3 bn
Activities related to the delivery and coordination of sport, Sports clubs and organisations (e.g. peak bodies, SSOs etc.)
including administration, programming, coaching or Government sport related operations.
instruction.
8210 Arts, Sports, Adult and other Education Services (including Community Education)
Non-vocational instruction in
8211 Sports and Physical
sporting and physical 2 – Employment share 100% $2,345m $1,307m 17,778
Recreation Instruction
activities
9101 Sports and Recreation
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44
4. Sizing the Sports Industry Sports operations
% Attributed to Total sports Domestic Domestic prod. Value added by Sports related jobs
Input-Output Industry Group Imports Exports
sport related sales production and domestic cons. Sports Industry (FTE)
0103 Other Agriculture 0.4% $122m $116m $6m $8m $108m $60m 207
9501 Personal Services 5.6% $862m $843m $19m $15m $828m $349m 6,352
Note: For each segment, there is an initial attribution table that explores the ANZSIC Class level considerations (i.e. the table on the previous two pages for this segment), and then a summary table
wrapping up those consideration to the IOIG level (i.e. the table above). The attribution per cent within the ANZIC Class tables relate to the class level attribution (i.e. how much of a given Class is
being allocated to the Sports Industry, whereas the attribution per cent within the IOIG summary table relates to the Group level attribution (i.e. how much of the overarching IOIG is being allocated
to the Sports Industry.
To provide an example, the ANZSIC Class ‘0113 Turf Growing’ was attributed as 17.8% Sports Industry related. ‘0113 Turf Growing’ maps to ‘0103 Other Agriculture’ at the IOIG level, along with a
number of other Classes, however 0113 is the only class that has been identified as sport related. Using the income-weighted employment shares for that Class (2.41%) within that IOIG, it is then
calculated that 0.4% of the IOIG is related to sport (i.e. 17.8% x 2.41% = 0.4%).
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45
4. Sizing the Sports Industry
4.2 Education
and training
Participation in sports-related
education and training to improve
employment prospects and facilitate
entry into the Sports Industry.
4. Sizing the Sports Industry Education and training
$5.0 bn
Activities relating to the delivery of education in sport related University courses in exercise science, sports administration
disciplines. This excludes Sports and Recreation Instruction or management etc. Training courses for personal trainers
(e.g. sailing instructor), which is included in sports operations. and other fitness professionals.
8010 Primary and Secondary Education Services (including Pre-Schools and Special Schools)
4 – Industry reports
8021 Primary Education 3.3% $636m $473m 5,792
(Source: IR 3)
8110 Technical, Vocational and Tertiary Education Services (including undergraduate and postgraduate)
Technical and vocational
education and training related
8101 Technical and Vocational 4 – Industry reports
to the sports sector (e.g. 4.2% $327m $213m 1,935
Education and Training (Source: IR 4)
Certificate III in Sport
Coaching)
Undergraduate or
4 – Industry reports
8102 Higher Education postgraduate sports related 2.3% $1,029m $671m 3,013
(Source: IR 5)
courses
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47
4. Sizing the Sports Industry Education and training
% Attributed to Total sports Domestic Domestic prod. Value added by Sports related jobs
Input-Output Industry Group Imports Exports
sport in segment related sales production and domestic cons. Sports Industry (FTE)
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48
4. Sizing the Sports Industry
4.3 Sport
medicine and
science
The delivery of health services or
research to restore / maintain
physical health, improve
performance and provide a
competitive edge for elite athletes.
4. Sizing the Sports Industry Sports medicine and science
$0.3 bn
Activities relating to the delivery of health services, or Exercise physiology, sports medicine or physiotherapy
research within the field of sport / sports science. services. Sports science related research activities.
Unable to disentangle
Specialist sports injury sports related specialist
8512 Specialist Medical Services
medical practitioners medical practitioners from
regular medical practitioners
Physiotherapy services
4 – Industry reports
8533 – Physiotherapy Services associated with sports 13.0% $291m $185m 1,924
(Source: IR 6)
injuries
Unable to disentangle
Chiropractic services
8534 Chiropractic and sports related chiropractic
associated with sports
Osteopathic Services and osteopathic services
injuries
from regular services
The table below summarises the IOIG groups included in the sports medicine and science segment with their associated key metrics providing insight into the contribution
and significance of the IOIG to the Sports Industry.
% Attributed to Total sports Domestic Domestic prod. Value added by Sports related jobs
Input-Output Industry Group Imports Exports
sport related sales production and domestic cons. Sports Industry (FTE)
8401 Health Care Services 0.3% $291m $289m $3m $1m $287m $185m 1,924
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50
4. Sizing the Sports Industry
4.4 Media
The development, packaging and
delivery of sport content, including
broadcasting, sponsorship and
marketing activities.
4. Sizing the Sports Industry Media
Attribution of media
Definition Examples and considerations Segment Size
$3.6 bn
The development / packaging / delivery of sport content, Television broadcast. Sponsorship. Marketing.
including broadcasting, sponsorship and marketing activities.
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52
4. Sizing the Sports Industry Media
$3.6 bn
The development / packaging / delivery of sport content, Television broadcast. Sponsorship. Marketing.
including broadcasting, sponsorship and marketing activities.
Unable to disentangle
Sports radio broadcasting sports radio broadcasting
5610 Radio Broadcasting
(e.g. ABC Grandstand) from regular radio
broadcasting
5622 Cable and Other Subscription Subscription based sports 4 – Industry reports
29.2% $1,246m $610m 899
Broadcasting broadcasting (e.g. Foxtel) (Source: IR 9)
5701 Internet Service Providers, Internet Publishing and Broadcasting, Websearch Portals and Data Processing
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53
4. Sizing the Sports Industry Media
Summary of media
The table below summarises the IOIG groups included in the media segment with their associated key metrics providing insight into the contribution and significance of the
IOIG to the Sports Industry.
% Attributed to Total sports Domestic Domestic prod. Value added by Sports related jobs
Input-Output Industry Group Imports Exports
sport in segment related sales production and domestic cons. Sports Industry (FTE)
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54
4. Sizing the Sports Industry
4.5 Events,
venues and
facilities
Events that provide a platform for
participation in sport and enable live
spectator consumption, and the
operations of sports venues and
facilities in which sport and events
occur.
4. Sizing the Sports Industry Events, venues and facilities
$4.0 bn
Events that provide a platform for participation in sport and Marathon festivals. Major events. Professional sports
enable live spectator consumption, and the operations of competitions. Event promotion, administration and
sports venues and facilities in which sport and events occur. management. Venue and facility operation.
7299 Other Administrative Services Ticket sales for sporting 4 – Industry reports
6.9% $672m $377m 1,179
n.e.c. events (Source: IR 10)
The table below summarises the IOIG groups included in the events segment with their associated key metrics providing insight into the contribution and significance of the
IOIG to the Sports Industry. As mentioned previously IOIG 9101 appears again here due to activities captured here being event related (managing sporting venues) . The
associated percentage provided excludes horse, dog and amusement park related activities.
% Attributed to Total sports Domestic Domestic prod. Value added by Sports related jobs
Input-Output Industry Group Imports Exports
sport in segment related sales production and domestic cons. Sports Industry (FTE)
9101 Sports and Recreation 26.5% $3,310m $3,151m $159m $131m $3,020m $1,139m 13,780
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56
4. Sizing the Sports Industry
4.6 Gambling
Gambling services targeted towards
sport-related activity.
4. Sizing the Sports Industry Gambling
Attribution of gambling
Definition Examples and considerations Segment Size
$0.9 bn
Gambling on sporting events and outcomes. Includes betting on sports matches, but excludes gambling
on other activities that may occur through sports clubs.
9201 Gambling
4 – Industry reports
9209 Other Gambling Activities Internet & TAB sports betting 20% $863m $330m 1,857
(Source: IR 11)
The table below summarises the IOIG groups included in the gambling segment with their associated key metrics providing insight into the contribution and significance of
the IOIG to the Sports Industry.
% Attributed to Total sports Domestic Domestic prod. Value added by Sports related jobs
Input-Output Industry Group Imports Exports
sport in segment related sales production and domestic cons. Sports Industry (FTE)
9201 Gambling 8.0% $863m $809m $54m $35m $774m $330m 1,857
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58
4. Sizing the Sports Industry
4.7 Equipment
and apparel
$3.6 bn
The provision of equipment and apparel related to sporting Includes equipment (e.g. cricket bat) and apparel (e.g. fan
activities, or support of sporting events. gear).
Sports footwear
1352 Footwear Manufacturing 3 – HES 5.9% $201m $10m 66
manufacturing
Sporting equipment
2592 Toy, Sporting and manufacturing. (e.g. Archery
4 – Industry reports
Recreational Product equipment, cricket set 53% $1,222m $144m 716
(Source: IR 12)
Manufacturing manufacturing, billiard
equipment etc.)
Sporting equipment
3734 Toy and Sporting Goods wholesaling. (e.g. ammunition, 4 – Industry reports
50% $575m $328m 1,253
Wholesaling bicycle parts, playground (Source: IR 13)
equipment)
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60
4. Sizing the Sports Industry Equipment and apparel
$3.6 bn
The provision of equipment and apparel related to sporting Includes equipment (e.g. cricket bat) and apparel (e.g. fan
activities, or support of sporting events. gear).
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61
4. Sizing the Sports Industry Equipment and apparel
% Attributed to Total sports Domestic Domestic prod. Value added by Sports related jobs
Input-Output Industry Group Imports Exports
sport in segment related sales production and domestic cons. Sports Industry (FTE)
1306 Footwear Manufacturing 5.9% $201m $18m $183m $18m $0m $10m 66
3301 Wholesale Trade 0.5% $575m $574m $1m $74m $500m $328m 1,253
3901 Retail Trade 1.4% $1,362m $1,362m $0m $13m $1,349m $1,040m 10,098
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62
4. Sizing the Sports Industry
4.8 Sports
technology
Any technological solution designed
to enhance human performance in
athletic ability or improve spectator
experience.
4. Sizing the Sports Industry Sports technology
The table below summarises the IOIG groups included in the sports tech segment with their associated key metrics providing insight into the contribution and significance
of the IOIG to the Sports Industry.
% Attributed to Total sports Domestic Domestic prod. Value added by Sports related jobs
Input-Output Industry Group Imports Exports
sport in segment related sales production and domestic cons. Sports Industry (FTE)
Sports Tech is a broad segment and the activities of businesses in this segment are captured in a range of KPMG recently undertook an analysis for LaunchVic to estimate the future size of
ABS-defined industries. Some of these activities will be captured in other segments of the sports industry the Sports Tech market. KPMG’s analysis found:
that we have identified within the statistical accounts (e.g. Equipment and Apparel) but cannot be isolated
• The projected size of the Sports Tech market in Australia by 2029 ranges from
from the activities of the other businesses in these segments. For the purpose of this exercise, Sports Tech
just under AUD $1bn to just over AUD $3bn per annum.
has remained a standalone segment as it is considered a strong potential high value growth area, however
only the activity that can be transparently isolated within the official statistical accounts has been captured. It • The projected size of the global market for Sports Tech in 2029 ranges from
follows that the results presented for Sports Tech materially under-represent the likely size of the segment. approximately USD $82bn to $123bn.
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64
4. Sizing the Sports Industry
4.9 Nutrition
and
supplements
Nutrition products aimed to improve
sporting performance and enhance
health and wellbeing.
4. Sizing the Sports Industry Nutrition and supplements
$0.5 bn
Development and supply of sports nutrition and supplements. Sports related vitamins / minerals, workout supplements (e.g.
workout drinks), hydration, energy and protein supplements
etc.
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66
4. Sizing the Sports Industry Nutrition and supplements
% Attributed to Total sports Domestic Domestic prod. Value added by Sports related jobs
Input-Output Industry Group Imports Exports
sport in segment related sales production and domestic cons. Sports Industry (FTE)
3901 Retail Trade 0.1% $56m $56m $0m $1m $55m $43m 417
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67
5. International
analysis
This section of the report examines
the size of the Sports Industry
globally and compares the role of
the Sports Industry in the Australian
economy to other countries in order
to understand the scope of potential
growth.
An analysis of household
expenditure on sport around the
globe reveals that rising incomes in
developing economies presents a
strong growth opportunity for the
Sports Industry.
5. International analysis
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69
5. International analysis
In 2014, the global sports market was estimated at USD $600 – $700 billion, which at The chart below displays the results of a hypothetical scenario in which households in
the time, accounted for approximately 1 per cent of global GDP. The diagram below Brazil, Russia, India and China (the ‘BRIC’ economies) increase the portion of their
demonstrates the size of the Sports Industry in 2014 on a global scale with respect to household budgets allocated to sport in 2010 (0.4%; 0.2%; 0.1%; 0.6% respectively)
the aforementioned segments. North America dominated overall sports spending, to match the portion that Australian households allocate to sport (1.1%).2,3 The result
accounting for $266 billion, compared to $204 billion for Europe and $180 billion is a 134% increase in household expenditure on sport from $20.6bn USD to $48.1bn
elsewhere. The share of non-event revenues in the sports market is greater outside USD (in 2019 terms), adding $27.6bn USD to global household demand for Sports.
of North America and Europe. Outside of these regions, sporting goods and licensed $48.1bn
products account for 57% of revenues, and others account for 28%.1 $50
billion USD)
$30
$200bn
$20.6bn
$80bn $105bn $20
$10
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70
5. International analysis
Both NACE and ANZSIC classify Amusement and Recreation activity separately from Vilnius Definition Narrow definition
sport (NACE code 93.2, ANZSIC group 913). Both the Vilnius and KPMG statistical
definition of sport excludes Amusement and Recreation. KPMG Definition
The Vilnius definition is based on the 2008 Classification of Products by Activity (CPA) Vilnius Definition Broad definition
which provides detail on 3,142 subcategories, compared to the KPMG definition
which is based on the 2006 Australian and New Zealand Standard Industrial
Classification (ANZSIC) list which provides detail on 506 ANZSIC classes. The greater
depth of data available in the 2008 CPA classifications enables the Vilnius definition to
1 A specific industry standard classification code used in the European Union. NACE is an acronym for “Nomenclature
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71
5. International analysis
Sports-related GDP per capita $995 $515 $438 $277 $584 $234
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72
5. International analysis
CPA classifications produced by the European Commission outline the subcategories, C19 Coke and refined petroleum
To be comparable with the Australian
which form each sector of the Sports Industry as defined in the Vilnius broad products
definition of manufacturing, these sectors
definition. Using these subcategories as a guide, best efforts have been made to C22 Rubber and plastic products
were removed.
determine whether the activities that comprise a sector are aligned to the Australian C25 Fabricated metal products
ANZSIC list. To maintain definitional accuracy throughout the refinement process, the
following criteria was used to refine the broad definition: This sector sits outside of the scope of the
N78 Employment services
Australian definition of sport.
1. To exclude those sectors that would not be significantly different in the absence
of sport.
Travel agency, tour operator This sector would not be significantly different
2. To exclude those sectors which are unable to be reconciled with the Australian N79
and other reservation services in the absence of sport.
definition because of fundamental differences in their estimation.
Selected examples of sectors that were removed from the broad definition to better The operation of residential care services is
align with the KPMG definition of sport are outlined in the table at right. Q87 Residential care services not reliant on the ongoing existence of a
sports industry.
Further, the Vilnius broad definition of sport includes activities related to horse racing
across its sectors. In the following international analysis, the Australian definition of
sport displays the results of the main analysis plus the addition of horse-related
activities. This ensures the definition of sport remains comparable across countries.
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73
5. International analysis
Growth potential
GROWTH POTENTIAL
The scatter chart to the right plots selected EU country’s according the contribution of Sports contribution to the economy, Australia vs selected EU countries
their Sports Industry to GDP and to the workforce. This allows for a quick comparison
2.0%
of the relative performance of Australia’s Sports Industry against the performance of high economic contribution, low high economic contribution, high
the industry in EU countries. share of labour force share of labour force
The four coloured quadrants can be used as a reference for relative performance:
• Top left: the Sports Industry makes a high economic contribution, but represents a 1.5% Poland
low share of the domestic workforce.
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74
5. International analysis
0.6%
0.8%
Sports-related employment
0.5%
Sports-related GDP
0.6%
0.4%
0.3% 0.4%
0.2%
0.2%
0.1%
0.0% 0.0%
Arts and Education and Information Media Professional Manufacturing Admin and Support Arts and Education and Information Media Professional Manufacturing Admin and Support
Recreation Training Services Recreation Training Services
Services Services
Australia Germany Sweden France United Kingdom Poland Australia Germany Sweden France United Kingdom Poland
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75
6. Segment
analysis
This section outlines the analysis of
each segment using the Structure-
Conduct-Performance framework.
6. Segment analysis
What does the operating environment of this How are successful operators conducting Is the structure of the segment and the conduct
segment look like? themselves within this environment? of operators conducive to success?
Structure reflects the set of variables that are Conduct delves deeper into the behaviours of these These behaviours dictate the Performance of
relatively stable over time and affect the behaviour of participants both amongst themselves, and amongst segments which can be measured through a variety
participants within the segment, whether they be other segments and industries. of lenses including, but not limited to, the number of
buyers, sellers or recreationally active participants. This section captures the variables that individual active participants, financial impact and health
These variables describe the environment in which businesses have control over such as pricing benefits.
the businesses within the segment operate. strategies, export markets and innovation. In this context performance has two dimensions; the
performance of firms within the segment and the
performance of the segment within the economy as
a whole.
This framework goes beyond the statistical analysis performed earlier and delivers insights into the fundamental factors that drive and facilitate the operations of the segment.
The following analysis will develop the context of each segment which is to be considered alongside the attribution analysis.
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77
6. Segment analysis
Summary of performance
PERFORMANCE INDICATORS
Each sports segment has been assessed across a series of performance indicators to understand their individual economic contribution to the Sports Industry. Performance
indicators are intended to support the Structure and Conduct components of the SCP analysis. Comparisons can be made across the segments given a selected indicator, such
as sales or value add. In addition to the contemporaneous economic contribution of each segment in 2016/17, a sales growth indicator has been included to show how each
segment has performed over time. The methodology used to derive sales growth indicators for each segment is provided in Appendix A.
Each performance indicator has been ranked from 1 to 9 (1 ranked the highest) across the segments to identify strengths and opportunities across the Sports Industry. In the
SCP analysis, each rank corresponds with a descriptive measure of performance, i.e., high, medium or low. The rank for each indicator is shown at the right of each estimate in
the table below.
■ High – the performance indicator is ranked 1 to 3 across the segments.
■ Medium – the performance indicator is ranked 4 to 6 across the segments.
■ Low – the performance indicator is ranked 7 to 9 across the segments.
Sports operations $14,289m 1 $5,524m 1 60,168 1 $92k 9 $652m (4.6%) 4 $714m (5.2%) 5 33% 2
Education and training $4,972m 2 $3,571m 2 30,416 2 $117k 6 $8m (0.2%) 1 $377m (7.6%) 4 13% 5
Sports medicine and science $291m 8 $185m 7 1,924 6 $96k 8 $3m (1.0%) 2 $1m (0.3%) 9 67% 1
Events, venues and facilities $3,982m 3 $1,516m 5 14,958 3 $101k 7 $181m (4.5%) 3 $152m (4.0%) 7 - 3% 9
Gambling $863m 6 $330m 6 1,857 7 $178k 3 $54m (6.3%) 5 $35m (4.3%) 6 25% 3
Equipment and apparel $3,628m 4 $1,574m 3 12,318 4 $128k 5 $1,133 (31.2%) 7 $372m(14.9%) 2 9% 6
Sports Tech $24m 9 $3m 9 10 9 $268k 1 $19m (79.2%) 9 $2m (40.0%) 1 15% 4
Nutrition and supplements $495m 7 $133m 8 783 8 $170k 4 $176m (35.6%) 8 $46m (14.4%) 3 7% 7
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78
6. Segment analysis
6.1 Sports
operations
Sports operations encompasses all
activity relevant to the management
and delivery of sport from the
grassroots through to the elite level.
6. Segment analysis Sports operations
Sports operations
Defining the good/service: The sports operations segment aims to capture all Defining the market: The operation of core sport and recreation activities such as
activity relevant to the administration, management and delivery of sport and fitness centres and sport clubs; administration of regional, state and national sporting
recreation. associations or clubs or leagues; and occupations such as sports professionals,
fitness instructors and sport coaches.
Demand: Both physical and spectator sport participation rates Market strategy: Organisations need to promote their brand Sports-related sales
drive demand in this segment. so that fans and players are attracted to their particular High - estimated at $14,289m (rank 1 out of 9 Sports
Downstream industries: Sports gambling providers and offering and spend more on their sport. Industry segments)
media buying agencies contribute strongly to earnings in this Competition: High competition within this segment due to Sports-related value add
segment. the wide variety of sporting activities (internal competition)
and alternative forms of leisure and entertainment available to High - estimated at $5,524m (rank 1 out of 9 Sports
Target audience: This segment caters to all demographics.
the public (external competition). Industry segments)
It captures activity at the grassroots through to the elite level
of sport. Grassroots participation: The success of sports operations Sports-related employment
Market concentration: Low levels of market concentration. stems from a healthy grassroots community which enables High - estimated at 60,168 FTEs (rank 1 out of 9 Sports
the emergence of new talent and growth of the supporter Industry segments)
Capital intensity: Low to medium. Labour costs represent base.
the largest share of business costs in this segment. Sports-related value added per worker
Success on the world stage: Success on the world stage
Profits re-invested: Profit is not a key performance metric for boosts local fan numbers and participation. Low - estimated at $92k per FTE (rank 9 out of 9 Sports
much of this segment. E.g. many sports clubs re-invest Industry segments)
profits into improving on-field performance. Female participation: There has been a recent surge in
female sport participation following strong support from clubs Exposure to competing imports
Industry assistance: Medium. Federal, state and local and government. Medium – around 5% of domestically consumed
governments contribute significantly to this segment through products are imported (rank 4 out of 9 Sports Industry
Workforce: This segment is labour intensive and relies
enabling capital works, provision of assets and enacting segments)
heavily on volunteer labour at the grassroots level.
policies that support physical and spectator participation.
International trade: The sector is becoming more globalised Exports to international markets
Barriers to entry: Barriers to entry are low to medium for
sports clubs and sports coaches; but very high at the as Australian consumers increasingly watch foreign-based Medium – around 5% of domestically produced products
professional / elite level of sport. sporting leagues. Some sports have explored international are exported (rank 5 out of 9 Sports Industry segments)
growth opportunities, for example the AFL has pushed for
Growth/decline
international growth by hosting games overseas in countries
like China and England.
High – 33% growth in sales since 2012/13 (rank 2 out of
9 Sports Industry segments)
Growth in
Sales Value Added Employment Value added per Worker Imports Exports
sales
$14,289m $5,524m 60,168 FTE $92k per year $652m (5%)* $714m (5%)* 33%
*of all goods consumed locally *of all goods produced locally *2012/13 to 2016/17
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6. Segment analysis Sports operations
Sports Australia’s AusPlay survey revealed the top participation sports and physical Basketball 818,900 6,499
activities for Australians in 2018.1 Results are shown in the table below.
Rugby Union 657.942 15,665
Activity Annual participants Percentage of population
Demand drivers
Walking 8,783,064 35%
6.2 Education
and training
Participation in sports-related
education and training to improve
employment prospects and facilitate
entry into the Sports Industry.
6. Segment analysis Education and training
Demand: Those interested in gaining the skills necessary to International market: Australia attracts a large number of Sports-related sales
work within the Sports Industry. Motivation includes the international students seeking to attain education and training High - estimated at $4,972m (rank 2 out of 9 Sports
availability of work opportunities in the Sports Operations qualifications relevant to a range of industries, including sport. Industry segments)
segment in Australia and overseas. Flexible study options: Different modes of attendance are Sports-related value add
Public funding: Government funding can affect the available for students to improve the accessibility of study.
availability of positions, and the cost and accessibility of High - estimated at $3,571m (rank 2 out of 9 Sports
Facilities: State-of-the-art facilities improve student outcomes
education and training for students. Government policies can Industry segments)
and practical experience.
encourage people to participate in further education. Sports-related employment
Industry needs: To attract enrolments, providers need to
Changing workforce: The casualisation of the workforce and High - estimated at 30,416 FTEs (rank 2 out of 9 Sports
respond and anticipate the needs of the industry, in this
changes in the unemployment rate has encouraged students Industry segments)
context driven largely by the needs of the domestic and
to enrol in education to improve employment prospects.
international Sports Operations segment. Sports-related value added per worker
Student enrolments: The restriction of placements prevents
Innovation: Integration of new technologies with traditional Medium - estimated at $117k per FTE (rank 6 out of 9
access to courses. teaching techniques to support learning, including on the job. Sports Industry segments)
International landscape: International students are an Industry partnerships: Partnerships with organisations can
important part of the higher education sector as students Exposure to competing imports
improve learning opportunity and employment outcomes for
increasingly choose to study in Australia. These students students. Low – around 0.2% of domestically consumed services
must meet specific criteria to be eligible to study in Australia. are imported (rank 1 out of 9 Sports Industry segments)
Institutional setting: Operating as part of the broader Exports to international markets
education system, sports education draws on subject matter
from other disciplines to create sports-specific content.
Medium – around 8% of domestically produced services
are exported (rank 4 out of 9 Sports Industry segments)
Growth/decline
Medium – 13% growth in sales since 2012/13 (rank 5
out of 9 Sports Industry segments)
Growth in
Sales Value Added Employment Value added per Worker Imports Exports
sales
$4,972m $3,571m 30,416 FTE $117k per year $8m (0.2%)* $377m (8%)* 13%
*of all goods consumed locally *of all goods produced locally *2012/13 to 2016/17
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6. Segment analysis Education and training
■ Value add per worker is moderate which suggests that contributing to the 1 IBISWorld Pty Ltd.
workforce is unlikely to add significant monetary value to the economy compared 2 Student numbers, Department of Education.
to other segments. 3 Total VET activity program enrolments 2014-18, NCVER VOCSTATS.
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87
6. Segment analysis
6.3 Sport
medicine and
science
The delivery of health services or
research to restore / maintain
physical health, improve
performance and provide a
competitive edge for elite athletes.
6. Segment analysis Sports medicine and science
Demand: Underlying demand is driven by rates of sports Market strategy: Educating the general public about the Sports-related sales
participation and type of sport (injury-prone sports support benefits of sports medicine, science and health care in order Low - estimated at $291m (rank 8 out of 9 Sports
demand in this segment). An ageing population is also to expand market share. Industry segments)
supporting demand in a similar way. Further, the Research: Conducting research in order to discover new /
professionalisation of sport, and increased drive from athletes Sports-related value add
enhanced treatments to take to market.
to gain an edge / marginal improvement, is increasing the Low - estimated at $185m (rank 7 out of 9 Sports
focus on sports science. Competition: High competition within this segment, both
Industry segments)
within industry and across service types.
Target audience: This segment caters to all demographics. Sports-related employment
Peak bodies: Accreditation and qualification is usually
Market concentration: Low levels of market concentration. Medium - estimated at 1,924 FTEs (rank 6 out of 9
administered and regulated by peak bodies within the
Capital intensity: Low to medium. Majority of business industry. Sports Industry segments)
costs are labour costs. Sophisticated operators require costly Workforce: This segment is labour intensive. Employees are Sports-related value added per worker
laboratory and equipment costs. highly qualified. Low - estimated at $96k per FTE (rank 8 out of 9 Sports
Industry assistance: Low level of assistance via various International Trade: Low imports and exports. Operations Industry segments)
government insurance schemes. are predominantly domestic. Exposure to competing imports
Barriers to entry: Medium. Difficult for new entrants to
acquire a client base. Low – around 1% of domestically consumed services are
imported (rank 2 out of 9 Sports Industry segments)
Regulation: Medium. Qualifications and registrations are
required. Exports to international markets
Low – around 0.5% of domestically produced services
are exported (rank 9 out of 9 Sports Industry segments)
Growth/decline
High – 67% growth in sales since 2012/13 (rank 1 out of
9 Sports Industry segments)
Growth in
Sales Value Added Employment Value added per Worker Imports Exports
sales
$291m $185m 1,924 FTE $96k per year $3m (1%)* $1m (0.5%)* 67%
*of all goods consumed locally *of all goods produced locally *2012/13 to 2016/17
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6. Segment analysis Sports medicine and science
■ Sport participation: Participation in organised and casual sports can lead to Operators in this segment are increasingly offering specialised services, such as
injuries that require specialised sports medicine and science services. Some tailored treatment services to professional sports teams and elite athletes.
sports have a higher risk of injury than others. Membership of an industry organisation
■ Disposable income: Rates of participation in organised sport and expenditure on Becoming a member of an industry organisation signals credibility to the marketplace
non-critical sports related health services increase with disposable income. and allows for industry accreditation.
■ Private health insurance/Medicare: Health insurance reduces the out-of-pocket Optimising price & lobbying for insurance coverage
expenses for health services. A lift in the financial rebate or an expansion of
services covered by insurers will lead to an increase in demand. Successful operators optimise fees at a level that maximises profitability while
remaining attractive to customers. The ability to offer private health insurance rebates
Target audience can also influence pricing structures.
The majority of revenue earned by sports health professionals is derived from injuries
incurred in amateur sports. Professional sports associations and clubs only contribute
a minor proportion to industry revenue.
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6. Segment analysis Sports medicine and science
KEY INSIGHTS
As the community ages and participation in sport rises, the potential for sport
injuries and the demand for preventative measures is likely to increase, in turn
boosting expenditure on sports medicine and science.
Ongoing innovations to improve performance at the elite level is also necessary to
maintain a competitive edge. This analysis indicates that growth in this segment is
reliant on the effective development of new treatments that appeal to professional
sports teams and elite athletes.
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91
6. Segment analysis
6.4 Media
The development, packaging and
delivery of sport content, including
broadcasting and associated
commercial activities.
6. Segment analysis Media
Media
Defining the good/service: The development, packaging and delivery of sport Defining the market: The competition between market players to secure
content, including broadcasting and associated commercial activities. broadcasting rights for major domestic and international sporting leagues and events
via traditional and emerging platforms.
Demand: Sport participation and spectator sport participation Shifting strategy: Live sports provide a halo effect for Sports-related sales
drive the demand for this segment which is more heavily industry operators, enabling improved ratings for the overall Medium – estimated at $3,613m (rank 5 out of 9 Sports
influenced by sports with large fan bases. network. Industry segments)
Target audience: Avid sports fans and leisure viewers Digital dominance: Technological change has driven Sports-related value add
consume sports media across a number of platforms changes in consumer viewing patterns, with viewers
including television, radio and magazines. choosing to consume media across a range of multimedia Medium – estimated at $1,541m (rank 4 out of 9 Sports
platforms. Industry segments)
Broadcasting rights: Intense competition between market
players to secure broadcasting rights deals for live sport Online presence: Illegal streaming and downloading Sports-related employment
games. Few networks compete for top-tier leagues and websites threaten legitimate viewership. Medium – estimated at 6,009 FTEs (rank 5 out of 9
international sporting events. Import markets: Australian consumers have a growing Sports Industry segments)
Time sensitivity: Sports is time-sensitive as viewers expect desire to watch international events and sporting leagues. Sports-related value added per worker
to be able to watch sports events live, increasing the demand Export markets: Top-tier sporting competitions have made
for these programs over other types of entertainment. High – estimated at $256k per FTE (rank 2 out of 9
efforts to expand beyond Australia and to internationalise Sports Industry segments)
Globalisation: Increasing within the segment as technology their competitions.
develops and consumers have more access to international Exposure to competing imports
New products: Sports have been adjusting their traditional
sporting markets. competitions in order to respond to changing consumer Medium – 7% of domestically consumed products are
Regulation: The Federal Government imposes anti-siphoning preferences (e.g. T20 Cricket). imported (rank 6 out of 9 Sports Industry segments)
legislation to ensure greater access to sporting events. Alternate / complementary experiences: The consumption Exports to international markets
Content: This segment is highly reliant on the quality of the of sport is increasingly being enhanced with complementary Low – 3% of domestically produced products are
sporting content that can be broadcast. In this way, it is experiences such as sports betting integration or fantasy exported (rank 8 out of 9 Sports Industry segments)
closely linked with the events, venues and facilities segment. sports competitions.
Growth/decline
Low – 6% growth in sales since 2012/13 (rank 8 out of 9
Sports Industry segments)
Growth in
Sales Value Added Employment Value added per Worker Imports Exports
sales
$3,613m $1,541m 6,009 FTE $256k per year $237m (7%)* $88m (3%)* 6%
*of all goods consumed locally *of all goods produced locally *2012/13 to 2016/17
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93
6. Segment analysis Media
Media (cont.)
STRUCTURE 1 2 including the English Premier League and the US National Basketball Association.
Broadcasting rights Regulation
Live sports are some of the most popular events on television and radio, generating The Federal Government imposes anti-siphoning legislation (derived from Section 115
substantial advertising revenue for broadcasting rights holders. Acquiring the rights to of the Broadcasting Services Act (1992)) to ensure that certain sporting events are not
live sport is a lucrative market as it retains its value on television, in contrast to regular provided exclusively on pay-television and are televised at no cost to the general
programming that many consumers can watch online, at a later date or on-demand. public. Major events such as the Olympic Games, the Melbourne Cup, the Australian
Television networks are increasingly reliant on broadcasting live sports to generate Open, AFL and NRL finals, cricket and other events are covered in the anti-siphoning
ratings, boosting advertising revenue. legislation. The list is split between Tier A events, which have to be shown on main
free-to-air channels, and Tier B events, which can be shown on digital multi-channels
Examples of broadcasting competitors include free-to-air channels Channel 7, Channel
of other platforms.
9 and Channel 10, pay-television players Foxtel, Telstra and Fox Sports and online
streaming services such as Kayo Sports and Optus Sport. CONDUCT
To gain an understanding of the competitiveness of acquiring sports media rights: Shifting strategy
■ In August 2015, the AFL signed a six season broadcast rights deal with Channel Television networks have shifted their strategies to maximise ratings and increase
Seven, Foxtel and Telstra valued at $2.5 billion. The value of the new deal their advertising revenue in response to changing viewing patterns. There is growing
exceeded the previous $1.3 billion five-year deal signed in 2011. competition between television networks to acquire live sports broadcasting rights
that are rating successes (such as the NRL, AFL, Spring Carnival, Australian Open,
■ The Australian Rugby League Commission, which oversees the NRL, signed a
Summer Olympics and Winter Olympics) which lead to further benefits over
five season $1.8 billion deal in November 2015 with Channel Nine, Fox Sports
traditional television programs. Acquiring these rights enables networks to use in-
and Telstra.
game advertising to cross-promote their own programs, or boost ratings for shows
■ Cricket Australia secured a six-year $1.2 billion deal in April 2018 with Fox Sports that air directly before or after a sporting event.
and Channel Seven to broadcast Australian international cricket matches, the
New / adjusted products
Twenty20 Big Bash Leagues and other domestic cricket competitions.
Sports have been developing different versions of their matches in order to respond
Time sensitivity
to changing consumer preferences, such as T20 cricket which is considered to appeal
Broadcasting rights have become increasingly important to broadcasting networks, as to a wider audience as it is a shorter and more intense form of cricket. In addition,
consumers have little desire to watch a sports match or event once the outcome is sports have been looking at adjusting rules within traditional forms of sport with a
known. As a result, live sports is a key driver of ratings growth for many major players view to increasing the viewership of matches.
as the event loses value once the match is over.
Alternate / complementary experiences
Globalisation
The consumption of sport is increasingly being enhanced with complementary
The sector is becoming more globalised as Australian consumers increasingly watch experiences such as the integration of sports betting within broadcasting, or fantasy
foreign-based sporting leagues via online and pay-television platforms, with examples sports competitions.
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94
6. Segment analysis Media
Media (cont.)
Digital dominance PERFORMANCE
Sports broadcasting is migrating to online and mobile platforms providing an ■ Relative to other sports segments, the media segment is a moderate contributor
alternative viewing platform to traditional television or radio. Competition for digital to the Sports Industry in terms of sales, value add and employment.
and online streaming rights is likely to intensify as rivals such as Telstra and Optus
■ Value add per worker is high relative to its contribution which suggests that
aim to leverage coverage of sporting competitions like the English Premier League to
investment in the workforce is likely to add more value to the segment than
increase sales for their core products.
investment in other segments.
Online presence
■ The segment has moderate exposure to international trade although demand for
The online presence is significant as viewers seek to watch international sporting Australian media exports is low. This may present an opportunity for growth.
events. As illegal streaming and downloading websites become more accessible
■ Media has experienced minimal sales growth of 6 per cent between 2012/13 and
along with faster internet connection speeds, viewership numbers through legitimate
2016/17, representing one of the lowest growth rates across the segments.
broadcasting platforms is threatened.
Import markets
KEY INSIGHTS
The growing fan bases of international leagues, such as the National Football League
and National Basketball League has caused Australian broadcasters to compete to As demand for broadcasting live sports increases amongst players in the sports
import overseas sports leagues. For example, Optus Sports has exclusive rights to media segment, the cost of acquiring broadcasting rights is likely to continue
the live coverage of the English Premier League until 2021/22. Further, broadcasters increasing. With the ongoing emergence of online platforms, traditional and digital
compete for the rights to major annual international sporting events such as the Tour networks are experiencing increased competition.
de France (SBS until 2023) and Super Bowl (Seven Network until 2022).
Although Australia demonstrates high interest in international sporting leagues,
Export markets this is generally not reciprocated and there is currently limited overseas interest in
domestic sporting competitions. If Australia is able to successfully increase
Although sporting codes exist elsewhere, the national segment is dominated by local international demand for its national sporting leagues, there is a potential growth
sporting leagues which have little viewership outside of Australia. This landscape is opportunity via export markets.
changing as national leagues try to internationalise their sport. The AFL has expanded
to playing games overseas in countries like China and England. In 2017 the AFL
played its first premiership season fixture between Gold Coast and Port Adelaide in
Shanghai, China. Major Australian sporting events such as the State of Origin are
exported internationally via international broadcasting channels such as Sky Sports.
Sources:
1 IBISWorld Pty Ltd.
2 Winning in the business of sports, (2014), AT Kearney.
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95
6. Segment analysis
6.5 Events,
venues and
facilities
Events that provide a platform for
participation in sport and enable live
spectator consumption, and the
operations of sports venues and
facilities in which sport and events
occur.
6. Segment analysis Events, venues and facilities
Demand: Demand is driven by the general public’s Market strategy: Understanding changing consumer Sports-related sales
preferences for sport, either as a spectator or participant. preferences for sport, effective marketing campaigns, High - estimated at $3,982m (rank 3 out of 9 Sports
Major demand drivers are discretionary spending on sports, innovation and event planning. Industry segments)
recreation and culture; sports participation rates; and public Competition: Moderate competition. Venues compete for
capital expenditure. Sports-related value add
events and contracts with major sports teams, with particular
Target audience: Venues and facilities enable spectator competition between states / territories. Venues and facilities Medium - estimated at $1,516m (rank 5 out of 9 Sports
participation and physical participation in various sports. This compete with alternative forms of entertainment and physical Industry segments)
segment caters to a wide range of people with a wide range recreation for a portion of the household budget. Sports-related employment
of sport-related interests. Major events attract international Innovation: Participation growth (both spectator and physical)
audiences. High - estimated at 14,958 FTEs (rank 3 out of 9 Sports
is supported by the continual maintenance and upgrading of Industry segments)
Market concentration: Low levels of market concentration. venues and facilities. For stadium operators, the quality,
location and capacity of the venue are differentiating factors. Sports-related value added per worker
Capital intensity: Highly capital intensive.
Purchases: Purchases include merchandise, food and Low - estimated at $101k per FTE (rank 7 out of 9 Sports
Technology: Moderate level of technological change, Industry segments)
beverages sold at sports grounds.
primarily in the development of new facilities and upgrading
existing facilities to enhance user/spectator experiences. Workforce: Jobs range from stadium operation management Exposure to competing imports
Industry assistance: High level of assistance. Majority of positions to groundskeepers to ticket collection staff. Much of Low – around 5% of domestically consumed products are
large scale venues established with assistance of government the industry at the grass-roots level also relies on volunteer imported (rank 3 out of 9 Sports Industry segments)
funding, and many events also receiving subsidisation labour.
Exports to international markets
depending on the scale / type of event. International trade: Low imports and exports. Operations
are predominantly domestic. Events can attract tourism
Low – around 4% of domestically produced products are
Barriers to entry: High due to capital requirements. Large exported (rank 7 out of 9 Sports Industry segments)
(exports), however it is noted that this has not been captured
scale venues typically require public assistance.
within the quantitative analysis of this segment. Growth/decline
Low – -3% growth in sales since 2012/13 (rank 9 out of
9 Sports Industry segments)
Growth in
Sales Value Added Employment Value added per Worker Imports Exports
sales
$3,982m $1,516m 14,958 FTE $101k per year $181m (5%)* $152m (4%)* -3%
*of all goods consumed locally *of all goods produced locally *2012/13 to 2016/17
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6. Segment analysis Events, venues and facilities
■ Industry assistance: the majority of major venues in Australia are developed and Limited event calendar
maintained with the aide of public funding. Government’s appetite for capital One of the key reasons for a lack of investment by sporting codes and clubs into
expenditure programs can enhance and bolster this segment. major stadium ownership is that they do not have a big enough event calendar to
■ Spectator participation: the degree to which sports fans are willing to physically support stadium development. Venue operators that are able to consolidate content
attend the event instead of consuming the same entertainment via alternative from multiple teams (e.g. the AFL) are more likely to be able to secure a strong event
mediums (i.e. television or live streaming). calendar to support operational profitability, however, individual teams may need to
rely on other funding streams. Historically, governments have managed this risk by
■ Sports participation: the degree to which the general public are willing to securing multiple sporting tenants.
participate in sport, and therefore utilise venues and facilities.
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98
6. Segment analysis Events, venues and facilities
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6. Segment analysis
6.6 Gambling
Gambling services targeted towards
sport-related activity.
6. Segment analysis Gambling
Gambling
Defining the good/service: Sports gambling is a form of entertainment. Participants Defining the market: Industry operators provide sports gambling services. The
risk wagers on yet to be determined outcomes in exchange for a chance of financial industry includes online gambling services but excludes casinos, poker machines and
reward. lottery operations.
Demand: Underlying demand is driven by the popularity of Market strategy: Understanding changing consumer Sports-related sales
sport entertainment, coupled with the willingness of preferences for sport, effective marketing campaigns, Medium - estimated at $863m (rank 6 out of 9 Sports
consumers to gamble on sport over other forms of expanding market share. Bookmakers are increasingly Industry segments)
entertainment. Increases in household disposable income lift offering promotions and incentives to attract punters.
demand. Sports-related value add
Competition: High competition, both within-industry and with
Target audience: This segment caters to a wide range of other forms of gambling (e.g., casino, lottery and poker Medium - estimated at $330m (rank 6 out of 9 Sports
adults with an interest in sport. machines). Industry segments)
Market concentration: High levels of market concentration. Online presence: Online gambling services (including apps) Sports-related employment
Capital intensity: Moderately capital intensive. are increasing in popularity. Low - estimated at 1,857 FTEs (rank 7 out of 9 Sports
Consolidation: Larger companies typically seek to acquire Industry segments)
Technology: High. Demand for digital services is growing.
small firms to grow revenue and market share. Sports-related value added per worker
Industry assistance: Low level of assistance.
Workforce: Sports betting agencies hire educated persons High - estimated at $178k per FTE (rank 3 out of 9
Barriers to entry: Medium. with skills such as mathematics, statistics, marketing and Sports Industry segments)
Regulation: Highly regulated and highly taxed. programming.
Exposure to competing imports
Reliance on Media sector: The sports related gambling International Trade: Low imports and exports. Operations
are predominantly domestic. Medium – 6% of domestically consumed services are
sector is dependant on media to generate content. imported (rank 5 out of 9 Sports Industry segments)
Exports to international markets
Medium – 4% of domestically produced services are
exported (rank 6 out of 9 Sports Industry segments)
Growth/decline
High – 25% growth in sales since 2012/13 (rank 3 out of
9 Sports Industry segments)
Growth in
Sales Value Added Employment Value added per Worker Imports Exports
sales
$863m $330m 1,857 FTE $178k per year $54m (6%)* $35m (4%)* 25%
*of all goods consumed locally *of all goods produced locally *2012/13 to 2016/17
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101
6. Segment analysis Gambling
Gambling (cont.)
STRUCTURE 1 wagers such as multi-bets to provide consumers with more options and
Key activities associated with this segment entertainment. Some bookmakers have also launched cash-out features, where
customers can receive their payout prior to an event's conclusion.
The segment captures sports gambling services. The industry includes online
gambling services but excludes casinos, poker machines and lottery operations. For Production of premium services
the purpose of this analysis horse, harness and dog racing has been excluded. Key Bookmakers need to provide high-quality betting information to punters to attract,
players include: TAB, Flutter Entertainment (Sportsbet), BetEasy, Ladbrokes and Bet inform and retain clients and grow their operations.
365. Online and mobile services
Demand drivers Sports betting agencies are increasingly developing digital access via websites and
■ Changes in real household discretionary income: labour markets and tax rates mobile applications.
influence how much consumers are willing to spend on gambling services. PERFORMANCE
■ Spectator sport participation: the degree to which sports fans are interested in ■ Relative to other sports segments the gambling segment contributes a
the game influences the quantity of wagers and the amount spent on each reasonable amount to the Sports Industry in terms of sales, value add and
wager. employment.
Barriers to entry ■ Value add per worker is high which suggests that investments in this segment is
■ Regulation: sports betting agencies must meet certain financial criteria and likely to add more monetary value to the economy than investments in other
register with their relevant state or territory licensing authority. segments. However, it is noted that some of the negative externalities
■ Taxes: the introduction of the point-of-consumption tax has increased the associated with gambling (i.e. addiction) are likely to prevent government
difficulty for prospective operators to enter the industry and operate feasibly, as assistance or investments in this segment.
operating margins have been weakened by the tax. ■ The segment has a low exposure to international trade.
■ Competition: this segment is highly competitive and acquiring an adequately ■ This segment has experienced a reasonable growth in sales of 25% between
large customer base to cover initial investment requirements is challenging. 2012/13 and 2016/17, while aggregate sales across all industries in the economy
CONDUCT 1 grew by 26% over the same period.
watch sporting events live. Sports betting agencies are increasingly offering exotic 1 IBISWorld Pty Ltd
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102
6. Segment analysis
6.7 Equipment
and apparel
Demand: Discretionary income, consumer sentiment, sport Market strategy: As consumers alter their perception of Sports-related sales
participation rates and leisure-time availability drive demand traditional equipment and apparel offerings, the market must Medium - estimated at $3,628m (rank 4 out of 9 Sports
for sport equipment and apparel. change to meet evolving needs. Industry segments)
Target audience: Sport participation is popular across all age Competition: Price is a major source of competition between Sports-related value add
groups although individual attitudes towards exercise and wholesalers as retailers want to pay the lowest price possible.
fitness differ. The goods demanded evolve across a The segment is also subject to external competition from High - estimated at $1,574m (rank 3 out of 9 Sports
consumer’s lifetime. foreign online operators. Industry segments)
Manufacturing: As Australian manufacturers struggle to Online presence: Online markets provide greater product Sports-related employment
compete against low-cost international manufacturers, goods variety at a lower price for consumers. Medium - estimated at 12,318 FTEs (rank 4 out of 9
are largely imported for sale to consumers. Export markets: Although the industry is reliant on foreign Sports Industry segments)
Retailing: Major players control Australia’s leading retail sport imports, a weakening Australian dollar has improved export Sports-related value added per worker
stores. As the market evolves, the retail landscape is conditions.
changing to include new offerings. Medium - estimated at $128k per FTE (rank 5 out of 9
Innovation: Consumers are generally responsive to new Sports Industry segments)
Market concentration: Medium levels of market technologies. Met by consumer interest, technology drives
concentration. ongoing sales of equipment and apparel. Exposure to competing imports
Capital intensity: Moderately capital intensive in Workforce: Retail stores are likely to employ low-skilled High – around 31% of domestically consumed products
manufacturing and low in retailing. workers, particularly in part-time and casual roles. Product are imported (rank 7 out of 9 Sports Industry segments)
Barriers to entry: Moderate as new entrants are deterred by manufacturing requires skilled workers with specialist Exports to international markets
knowledge. To harness comparative advantage, Australian
the industry’s competitive landscape.
designed innovations are likely to be manufactured overseas.
High – around 15% of domestically produced products
Globalisation: Individuals of all age groups progressively fill are exported (rank 2 out of 9 Sports Industry segments)
leisure time with alternative activities, such as internet Growth/decline
browsing and video gaming.
Medium – 9% growth in sales since 2012/13 (rank 6 out
of 9 Sports Industry segments)
Growth in
Sales Value Added Employment Value added per Worker Imports Exports
sales
$3,628m $1,574m 12,318 FTE $128k per year $1,133m (31%)* $372m (15%)* 9%
*of all goods consumed locally *of all goods produced locally *2012/13 to 2016/17
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104
6. Segment analysis Equipment and apparel
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105
6. Segment analysis Equipment and apparel
Sources:
1 IBISWorld Pty Ltd.
2 Australian Sporting Goods Association.
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106
6. Segment analysis
6.8 Sports
technology
Any technological solution designed
to enhance human performance in
athletic ability or improve spectator
experience.
6. Segment analysis Sports technology
Sports technology
Defining the good/service: The segment is wide-ranging and is likely to include Defining the market: Sports Tech lies at the intersection of technology and sport
goods defined within other segments such as manufacturing and retailing equipment and encompasses any technological solution designed for a sporting context.
and apparel. It includes but is not limited to fan engagement, stadium and facilities
technologies, wearables and performance enhancement and sports analytics.
Demand: Innovative technology that enhances human Innovation: Level of innovation is high and advancing. Sports-related sales
performance including advancements in athletic ability and Competition: Competition is growing as more start-ups Low - estimated at $24m (rank 9 out of 9 Sports Industry
spectator experience. unlock opportunities to advance human performance. segments)
Labour force: Gaps in education are a barrier to growth as Level of concentration: High levels of location concentration Sports-related value add
start-ups require highly skilled workers. creates barriers to entry for outsiders. Low - estimated at $3m (rank 9 out of 9 Sports Industry
Funding: Rising investor interest as the segment expands Export potential: Companies must unlock export segments)
although more is required to match the industry’s potential.
opportunities and promote Australian capabilities. Sports-related employment
Industry assistance: Medium levels of assistance from
Labour force: To avoid a skills shortage training programs Low - estimated at 10 FTEs (rank 9 out of 9 Sports
Government. that will facilitate segment growth should be promoted Industry segments)
Competition: High levels of competition acts as a barrier to throughout higher education providers.
entry. Knowledge, cutting edge ideas, and innovation Sports-related value added per worker
Accelerator: Programs such as accelerators, incubators and
dominate this segment. co-working spaces are viewed as a valuable source of support High - estimated at $268k per FTE (rank 1 out of 9
Size: A rapidly growing industry as innovators capture small for start-ups. Sports Industry segments)
improvements in sports performance through technology. Exposure to competing imports
Market entrance: Public funds are available in Victoria for High – around 81% of domestically consumed products
eligible start ups, but access to the limited funding is highly are imported (rank 9 out of 9 Sports Industry segments)
competitive. Local government support in Victoria is high and
numerous support networks exist, attracting talent to the Exports to international markets
area. This makes entrance into the segment by operations High – around 45% of domestically produced products
outside of Victoria challenging. are exported (rank 1 out of 9 Sports Industry segments)
Growth/decline
Medium – 15% growth in sales since 2012/13 (rank 4
out of 9 Sports Industry segments)
Growth in
Sales Value Added Employment Value added per Worker Imports Exports
sales
$24m $3m 10 FTE $268k per year $19m (81%)* $2m (45%)* 15%
*of all goods consumed locally *of all goods produced locally *2012/13 to 2016/17
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108
6. Segment analysis Sports technology
Industry leadership and support for new technology, as well as cross-sector CONDUCT
collaboration is an opportunity to accelerate the growth of start-ups. Partnerships with Competition
universities and support services that highly value Sports Tech, such as Australian
Sport Technologies Network “ATSN”, can be an important resource and support High levels of competition persists once a start-up is established. Companies must
system. remain adaptive to the growing national and international market and must ensure
their innovation remains unique.
For example, the ASTN facilitates introductions to sports markets, networking
sessions, mentoring programs, funding and knowledge on access to markets. At a global level, countries seeking to become leaders in the emerging Sports Tech
sector have the opportunity to secure a substantial part of the growing global market.
The potential for both industry and technological partnerships provides larger market
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109
6. Segment analysis Sports technology
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110
6. Segment analysis Sports technology
Sources:
1 The Sports Tech Report: Advancing Victoria’s start-up ecosystem (2019), LaunchVic.
2 Australian Sport Technologies Network, http://astn.com.au/
3 ASTN Start-up Accelerator Program, http://astn.com.au/astn-startup-accelerator-program/
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111
6. Segment analysis
6.9 Nutrition
and
supplements
Nutrition products aimed to improve
sporting performance and enhance
health and wellbeing.
6. Segment analysis Nutrition and supplements
Demand: Driven by people with active lifestyles or proactive Market strategy: Understanding consumer preferences and Sports-related sales
in preventing health problems. implementing them into manufacturing processes and price Low – estimated at $495m (rank 7 out of 9 Sports
Target audience: Traditionally been focused on gym goers accordingly. Industry segments)
and fitness enthusiasts but is beginning to expand and cater Competition: Imports from foreign producers continue to Sports-related value add
for to less active consumers using sports nutrition products rise due to cheaper products and wider ranges.
for weight management purposes. Low – estimated at $133m (rank 8 out of 9 Sports
Online presence: Online market bringing cheaper products is
Industry segments)
Manufacturing: Mainly supplies to export markets and direct- growing significantly for specialised stores. This also provides
to-consumer retailers. Raw materials are imported to consumers with easy access foreign producers. Sports-related employment
manufacture products. Export markets: Australian manufacturing of nutrition and Low – estimated at 783 FTEs (rank 8 out of 9 Sports
Retailing: Key outlets include pharmacies, supermarkets, supplements possesses a good reputation in foreign Industry segments)
specialty stores, online, fitness centres, export markets. countries, particularly across Asia. Asian countries are Sports-related value added per worker
Online presence is growing. beginning to invest in Australian markets.
Medium – estimated at $170k per FTE (rank 4 out of 9
Market concentration: Low levels of market concentration. Innovation: Strong consumption demand has been met by Sports Industry segments)
Capital intensity: Moderately capital intensive in product innovation within the industry.
Exposure to competing imports
manufacturing and low levels in retailing. Workforce: Firms are likely to employ highly skilled with
specialist knowledge to support the manufacturing process. High – around 36% of domestically consumed products
Barriers to entry: High due to heavy regulations enforced by are imported (rank 8 out of 9 Sports Industry segments)
the Therapeutic Goods Administration (TGA).
Exports to international markets
Globalisation: Health consciousness around the globe is
growing and fuelling demand for this segment. High – around 14% of domestically produced products
are exported (rank 3 out of 9 Sports Industry segments)
Growth/decline
Low – 7% growth in sales since 2012/13 (rank 7 out of 9
Sports Industry segments)
Growth in
Sales Value Added Employment Value added per Worker Imports Exports
sales
$495m $133m 783 FTE $170k per year $176m (36%)* $46m (14%)* 7%
*of all goods consumed locally *of all goods produced locally *2012/13 to 2016/17
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113
6. Segment analysis Nutrition and supplements
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114
6. Segment analysis Nutrition and supplements
high demand for quality Australian-made nutrition and supplements. Due to Australia’s 1 IBISWorld Pty Ltd
location and various trade arrangements, China, New Zealand and South-East Asian 2 Australian Institute of Sport. The AIS Sports Supplement Framework 2019
nations are the greatest exports markets for domestic manufacturers. China,
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115
7. Economic
modelling
This section details the approach to
and results of the economy-wide
modelling exercise.
7. Economic modelling
Economic modelling
Overview 1. Increase in foreign demand
In this section we use KPMG’s proprietary multi-industry Computable General In this scenario we consider a one per cent increase in demand for Sport &
Equilibrium (CGE) model to simulate four scenarios that provide insights regarding the Recreation services by foreigners. The initial impact of this shock is to move the
industry’s economy-wide direct and indirect impacts, highlighting the nature and foreign demand curve for Sport & Recreation services to the right by the equivalent of
strengths of the linkages to other sectors of the economy. The scenarios are around $9 million (i.e., other things equal demand for exports of Sport & Recreation
designed to highlight the sensitivity of key economic performance metrics, such as services increase by $9 million). Such a shock may be due to a change in preferences
jobs and value added, to generic variables that can be mapped to a range of potential by foreigners in favour of Australia Sport & Recreation services or it might be as a
levers that might be considered in an Industry Growth Plan. This will round out the result of better promotion of existing services in overseas markets. In the case of the
evidence base that can be drawn upon in the development of the Sports Industry latter driver it is important to note that we have not modelled any costs associated
Growth Plan by providing additional information about the quantitative importance of with achieving this outcome (e.g., promotion costs).
potential changes in producer behaviour and market structure.
The figure below shows that the increase in foreign demands for Sport & Recreation
The four scenarios that we have modelled are increases in: services boosts GDP in the short run by about 0.00008% (or around $1.6 million). The
same shock in the longer term has a negative impact on GDP. In the longer term
1. Foreign demands for Australian Sports & Recreation services;
aggregate employment is assumed not to respond to the shock (i.e., the baseline rate
2. Household demands for Australian Sports & Recreation services; of unemployment is at its equilibrium level and labour supply does not respond to the
shock). This means that the Sport & Recreation industry, which is relatively labour
3. Total factor productivity for the Australian Sports & Recreation industry; and a intensive, must displace labour from other industries in the economy. This process
4. Technology change that reduces the effective costs of inputs of Professional, bids up the price of labour, adversely impacting labour-intensive industries and cost-
Scientific & Technical services to the Australian Sports & Recreation industry. sensitive traded goods industries.
As these are illustrative simulations we have not sought to calibrate the size of the GDP Impact: Increase in foreign demand for Sport & Recreation services
shocks with reference to an actual event or planned outcome. Instead, a one per cent 0.00010%
shock has been assumed in each case so that the results can be interpreted as
Each scenario is simulated under two different assumptions about the economic -0.00005%
environment. The first is a short term economic environment where industry-specific
capital stocks do not respond to the shocks and there is sufficient slack in the labour -0.00010%
market so that real wages are not impacted. The alternative economic environment is
characterised as the long run with capital stocks free to respond and real wages -0.00015%
adjusting to clear the labour market with aggregate employment fixed.
-0.00020%
Simulation results for GDP are reported as percentage deviations from the baseline Short Run Long Run
while for employment we report the increment in FTE jobs relative to the baseline.
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117
7. Economic modelling
-20 0 20 40
Number of FTE Jobs
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118
7. Economic modelling
The GDP results are summarised in the chart below. The importance of the assumed Arts & Heritage
economic environment is again apparent. In the short run environment GDP increases Health care & social assist.
by about 0.0013% (equivalent to around $25 million) but decreases by about 0.0024% Education & training
in the long run environment. The employment results in the adjacent chart show an Pub. Admin. & safety
increase of 614 and 548 FTEs for the Sport & Recreation industry in the short and Admin. & support serv.
long run environments respectively. The displacement effects are clear in the long run Prof., scientific & tech. serv. Long Run
Rental, hire & real est. serv.
GDP Impact: Increase in household demand for Sport & Recreation services
Fin., & insur., serv. Short Run
0.00150% Info., media & telco.
Percentage Deviation from Baseline
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119
7. Economic modelling
0.00200% Mining
Agric., for. & fish
0.00100%
-1000 -800 -600 -400 -200 0 200 400
0.00000%
Short Run Long Run Number of FTE Jobs
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120
7. Economic modelling
The chart below shows that technical efficiency improvement by the Sport &
Recreation industry increases GDP in both the short and long run environment ( i.e., Other services
0.0013% and 0.0006% respectively, which translates to around $25 million and $12 Gambling
million). The improvement in technical efficiency effectively increases the economy’s Sport & Rec.
resource base, which means that displacement effects are minimal. Arts & Heritage
The employment results in the adjacent chart show an increase of 43 and 38 FTE jobs Health care & social assist.
in the Sport & Recreation industry in the short and long run environments Education & training
respectively. All other industries increase employment apart from the Professional, Pub. Admin. & safety
Scientific and Technical Services industry, which sheds jobs because the Sport & Admin. & support serv.
Recreation industry produces each unit of its output with fewer inputs from the Prof., scientific & tech. serv.
Professional, Scientific and Technical Services industry. Rental, hire & real est. serv. Long Run
GDP Impact: Increase in technical efficiency of key input to Sport & Recreation industry Fin., & insur., serv.
Short Run
Info., media & telco.
0.00140%
Trans., post & storage
Percentage Deviation from Baseline
Appendix A
Additional
detailed
methodology
• Theoretical framework
• Input-Output tables
• Income weighted employment
shares
• Household expenditure survey
• ABS industry and product
concordances
• Disaggregating IOIG 9101 (Sports
and Recreation)
• Attribution summary
• Horse racing activity
• Sales growth methodology
• Limitations
Appendix A: Additional detailed methodology
Theoretical framework
DISCUSSION includes a significant component of physical activity that contributes to physical
fitness. An added complexity with esports is that even if they are not included in the
The figure on the following page is designed to help navigate the difficult task of
Sports Industry on a stand-alone basis they may need to be considered in the context
delineating the Sports Industry. The core of the industry is built around engagement in
of being integral parts of the business activities of organisations that are clearly in the
physical activity associated with recreation and / or the attainment of physical fitness
Sports Industry. For example, AFL teams have esport teams as do major soccer clubs
(sports participation). Sports participation can be organised or non-organised and can
(e.g. Manchester City FC).
be competitive or non-competitive in nature. Competitive physical activities can be
done at different levels of competency and intensity ranging from amateur grass-roots INPUTS REQUIRED TO PRODUCE AND DELIVER FITNESS & RECREATION AND
participation to the elite professional level. CONTENT
OUTPUTS: FITNESS & RECREATION AND CONTENT To support and enable participants to engage in physical activity a diverse range of
goods and services are required as inputs. This ranges from the obvious inputs that
Participation in sport, regardless of the level of engagement, requires inputs of a
are necessary for participants to engage in the physical activity, such as:
range of goods and services, including facilities like grounds or courts, equipment and
apparel and footwear. At the grass-roots level significant inputs of volunteer labour ■ Fields, courts, gymnasiums and other venue; or
are required and financial support is provided by governments and / or sporting
■ Equipment, clothing and apparel.
organisations. As the level of engagement tends towards the elite and professional
levels the nature and sophistication of inputs requires changes. This includes paid Beyond these necessary inputs there are many other goods and services that support
coaches and support staff, analytics and sports-medicine to name a few. To support and / or enable the activities to be performed at the elite and professional level and to
this level of activity the content generated by engagement in physical activity at the be accessed by non-participants:
elite and professional level is packaged into commercial products that are sold to
businesses and consumers. Support by government through funding and / or ■ Development and operation of stadiums and arenas;
provision of infrastructure and amenities also occurs at this level, particularly in the ■ Management of sporting teams and individuals;
case of elite sport activities that are not commercially viable but where community
expectations are that the endeavour should be supported with public funding because ■ Media production and delivery;
of benefits associated with national pride and identity (e.g. Olympic events). ■ Event organisers;
DEGREE OF PHYSICAL ACTIVITY ■ Coaches and support staff;
One of the challenges in considering what physical activities (sports) qualify to be ■ Sports medicine, science and nutrition; and
included in the Sports Industry is that some candidate activities include a physical
component but are defined by the contribution of equipment (e.g. motor racing) or ■ Sports analytics.
animals (e.g. horse-racing, equestrian, rodeo). The physical requirements of the
These support and enabling activities in turn give rise to demands for inputs from
athletes competing in these activities and the fact that they are generally recognised
other industries. For example, the education and training industry provides courses
as sports means that they should be included as part of the Sports Industry. This
and conducts research that is crucial to the provision of inputs that support and
raises the issue of esports and whether they should be included. For many esports
enable physical activities at the elite levels.
physical dexterity is an important attribute for players and at the elite level training
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124
Appendix A: Additional detailed methodology
Theoretical framework
Sport Participation
Non-organised Organised
General
School Non-school
Production
Non-competitive Competitive
Sport-specific
Sport-dependent
Experience Events Media Gambling
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125
Appendix A: Additional detailed methodology
If it can be safely assumed that all of the sport specific component of a given industry A B C D E F G I
appears as sales to Sport and Recreation within the I-O tables (i.e. to IOIG 9101), the Sports and
proportion of that industry’s total sales that are sales to Sports and Recreation are recreation
Rest of Total
Sports-
Sports-related
(excl. Horse Total related
used to derive the share of that industry’s value-add that is associated with Sports Use and Dog
industry industry Final uses
supply ($m) share of
Value add share of value
Supply groups uses ($m) ($m) ($m) add ($m)
and Recreation activity. racing,
($m) (A + B)
(C + D) total supply
(F*G)
Amusement) (A/E)
($m)
WHY USE INPUT OUTPUT TABLES?
0103 Other
122 17 030 17 188 11 391 28 579 0.4% 14 060 $60m
Robust attribution: The I-O table is a powerful tool that recognises the upstream and Agriculture
downstream linkages with the rest of the economy of businesses engaged in sports
DETAILED INPUT-OUTPUT TABLES (PRODUCT DETAILS)
participation.
The ABS publishes a version of the I-O tables with information on supply and use by
Recognition of international trade: The I-O tables distinguish between imported and
detailed product item based on the Input-Output Product Classification (IOPC). The
exported goods, providing an understanding of the magnitude of international linkages
IOPC is an industry-of-origin product classification, specifically developed for the
with the domestic Sports Industry.
compilation and application of Australian I-O tables. The product detail I-O tables break
DISAGGREGATION OF IOIG 9101 REQUIRED down the total sales of each IOPG into its IOPC components (i.e., product sales
A limitation of the I-O tables is that IOIG 9101 Sport and Recreation also includes two shares).
ANSZIC industry classes related to horse and dog racing (9121 Horse and Dog Racing These tables can be used to attribute sports-related IOPC activity to a given IOPG
Administration and Track Operation and 9129 Other Horse and Dog Racing Activities) (and by association, IOIG). In practice, these tables proved only partially useful in one
and two other ANSZIC industry classes related to amusement (9131 Amusement instance (when attributing ticket sales activity to IOPG 7210 Employment, Travel
Parks and Centres Operation and Amusement and 9139 Other Recreational Activities Agency and Other Administrative Services). Not many IOPC’s are strictly sports
n.e.c.). To ensure that the Sports Industry is sized in line with the definition of sport related (requiring further research to attribute sports-related activity) and for some
for the purpose of this report, activity tied to these industries was excluded from IOIG IOPC’s no sales data was published due to its unreliability.
9101. The methodology for disaggregating IOIG 9101 into its various components and
The detailed tables were used to ensure that the results of a sales-share driven
stripping out activity relating to horse, dog and amusement is detailed in Appendix B.
attribution approach would not materially differ from the preferred methodology of
EXAMPLE using income-weighted employment shares to isolate sports-related activity within an
IOIG. Income-weighted employment shares are preferred because wages are more
Within the Sports Operations segment sits the ANZSIC class 0113 Turf Growing,
closely related to the measurement of value add (the measurement of an industry’s
which maps to IOIG 0103 Other Agriculture. Given the nature of that activity, all of the
contribution to GDP) than sales.
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126
Appendix A: Additional detailed methodology
If an ANZSIC class within IOIG identified as being sports-related is well defined (e.g., 6000 Shipbuilding and Repair Services
boat builders, sports coaches), an income-weighted employment share (out of total
Reference units
Boatbuilding and Repair Services
employment within the IOIG) is applied to estimate the portion of activity within the 4000
IOIG that represents sport related activity.
Employment shares are weighted on the basis of income levels to avoid over or under 2000
estimating the dependence of the identified IOIG on Sport and Recreation. A worker’s
income is generally a reflection of a worker’s output. By weighting an ANZSIC class’ 0
employment share for its share of total income, the fact that some workers are more Employed (FTE) Average weekly income ($)
productive (in an economic sense) than others is accounted for.
On the economic theory-based assumption that wages are a reflection of a worker’s
DERIVING INCOME WEIGHTED EMPLOYMENT SHARES output, it would be inappropriate to attribute activity in IOIG 2302 tied to Sports and
The ABS Census provides information on total employment and weekly income for Recreation on the basis of Boat builder's share of employment in the IOIG (45%).
each ANZSIC class. In order to derive an income-weighted employment share for Wages, and therefore value added by this sector, are predominately driven by
each ANZSIC class within each IOIG some adjustments to the Census data are Shipbuilding and Repair Services and this attribution method needs to reflect this to
required. avoid overstating the dependence of this industry on Sports and Recreation.
Firstly the number of Full Time Employees (FTE) in each ANZSIC class had to be After weighting the employment shares for income shares, the final income weighted
calculated by taking a weighted sum of full-time employees, part-time employees and employment share for Boatbuilding and Repair Services becomes 35% (down from a
those employed but away from work. The average income for each ANZSIC class was non-weighted employment share of 45%).
calculated by converting the reported income brackets (i.e. $800-999, $1,000-1,249 COMPLEMENTS INDUSTRY REPORTS/SECONDARY RESEARCH
etc.) to their respective mid-points and then averaging based on the distribution of
responses. For the purpose of this project, income weighted employment shares alone are often
not useful because it is uncommon for an ANZSIC class to solely capture sport-related
Finally, each ANZSIC class’ share of total employment in its parent IOIG was adjusted activity. However, the income weighted employment shares are a useful tool for
for the average income tied to that class relative to other classes contained within the disaggregating an IOIG into its ANZSIC class components. Once activity in a given
IOIG. ANZSIC class is isolated, secondary research (i.e., detailed industry reports at the
EXAMPLE OF APPLICATION ANZSIC class level) was utilised to isolate the sports-related activity within an ANZSIC
class.
Boatbuilding and repair services represent 45% of employment in IOIG 2302 Ships
and Boat Manufacturing, but earn just 39% of the total income generated by both For example, an industry report on Boatbuilding and Repair Services revealed that
Boat builders and Ship builders. 37.5% of activity in this ANZSIC class was related to ‘small vessels’ (e.g., sports-
related vessels such as canoes and rowing boats). By using the income weighted
employment share in conjunction with the industry report finding, the sports-related
component of IOIG 2302 Ships and Boat Manufacturing can be isolated.
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127
Appendix A: Additional detailed methodology
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128
Appendix A: Additional detailed methodology
IOIG 9101 Sport and Recreation includes two ANSZIC industry classes related to 68.0%
horse and dog racing (i.e., 9121and 9129) and two other ANSZIC industry classes 20.0%
(9131 Amusement Parks and Centres Operation and 9139 Amusement and Other
Recreational Activities n.e.c.). Application of our methodology would clearly exclude
industry classes 9131 and 9139 and the dog racing components of industry classes
9121 and 9129 from the Sports Industry. 12.0%
A number of methodological steps were taken to strip out activities belonging to
Amusement and Dog Racing from IOIG 9101. These steps are outlined below. At this point 12% of activity in IOIG 9101 can be disregarded on the assumption that
it is associated with Amusement and other Recreation Activities. Next, a
DISAGGREGATION METHODOLOGY – STEP ONE methodology had to be devised for isolating horse racing activity from the 20% of
The ABS Arts and Recreation Services data cube, published in the 2014-15 issue of Sports and Recreation activity tied to horse and dog racing. This methodology is
Australian Industry (cat. no. 8155.0) provides a breakdown of various operational outlined below.
metrics (e.g., income, expenses and wages etc.) for ANZSIC sub divisions of interest: DISAGGREGATION METHODOLOGY – STEP TWO
■ 911 Sports and Physical Recreation Activities (covering ANZSIC classes 9111, Each financial year Racing Australia publishes 'A guide to the racing industry in
9112 and 9113); Australia‘. The latest guide (2017-18) includes estimates on the total amount of
■ 912 Horse and Dog Racing Activities (covering ANZSIC classes 9121 and 9129); gambling revenue generated by thoroughbred, harness and dog racing respectively.
■ 913 Amusement and Other Recreational Activities (covering ANZSIC classes We use the share of total gambling turnover amongst these three activities as a way
9131 and 9139). of splitting dog racing from the horse racing and harness racing industry. We consider
With this information we were able to derive a sensible split of activity amongst each this a reasonable assumption given the dependence of these sectors on gambling
Sports and Recreation ANZSIC sub division according to its share of total Sports and revenue.
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129
Appendix A: Additional detailed methodology
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130
Appendix A: Additional detailed methodology
Attribution summary
Sports operations Attribution Sports medicine Attribution Equipment and apparel Attribution
0103 Other Agriculture 8401 Health Care Services 1305 Clothing Manufacturing
0113 Turf Growing 17.8% 8512 Specialist Medical Services - 1351 Clothing Manufacturing -
2302 Ships and Boat Manufacturing 8533 Physiotherapy Services 13.0% 1306 Footwear Manufacturing
2392 Boatbuilding and Repair Services 37.5% 8534 Chiropractic and Osteopathic Services - 1352 Footwear Manufacturing 5.9%
6901 Professional, Scientific and Technical Services 8539 Other Allied Health Services - 2502 Other Manufactured Products
6910 Scientific Research Services 2592 Toy, Sporting and Recreational Product Manufacturing 53%
6921 Architectural Services 3301 Wholesale Trade
6923 Engineering Design and Engineering Consulting Media Attribution
3734 Toy and Sporting Goods Wholesaling 50%
Services 5401 Publishing (except Internet and Music Publishing) 3901 Retail Trade
6940 Advertising Services 5412 Magazine and Other Periodical Publishing - 4241 Sport and Camping Equipment Retailing 82.9%
6950 Market Research and Statistical Services 0.5% 5501 Motion Picture and Sound Recording 6601 Rental and Hiring Services (except Real Estate)
6962 Management Advice and Related Consulting Services
6970 Veterinary Services 5511 Motion Picture and Video Production 15.7% 6639 Other Goods and Equipment Rental and Hiring n.e.c. 2.6%
6991 Professional Photographic Services 5512 Motion Picture and Video Distribution -
6999 Other Professional, Scientific and Technical Services 5601 Broadcasting (except Internet) Sports Tech Attribution
n.e.c. 5610 Radio Broadcasting -
2401 Professional, Scientific, Computer and Electronic Equipment
8210 Arts, Sports, Adult and other Education Services (including 5621 Free-to-Air Television Broadcasting 30.2%
Manufacturing
Community Education) 5622 Cable and Other Subscription Broadcasting 29.2%
8211 Sports and Physical Recreation Instruction 100% 2412 Medical and Surgical Equipment Manufacturing -
5701 Internet Service Providers, Internet Publishing and
9101 Sports and Recreation Broadcasting, Websearch Portals and Data Processing 2419 Other Professional and Scientific Equipment
0.2%
9111 Health and Fitness Centres and Gymnasia Operation 100% 5700 Internet Publishing and Broadcasting - Manufacturing
9112 Sports and Physical Recreation Clubs and Sports 5921 Data Processing and Web Hosting Services - 2429 Other Electronic Equipment Manufacturing -
100% 5401 Publishing (except Internet and Music Publishing)
Professionals
9114 Sports and Physical Recreation Administrative Service 100% 5420 Software Publishing -
Education Attribution
9501 Personal Services
8010 Primary and Secondary Education Services (including Pre-
9539 Other Personal Services n.e.c. 29.7% Nutrition and supplements Attribution
Schools and Special Schools)
8021 Primary Education 3.3% 1109 Other Food Product Manufacturing
Events, venues and facilities Attribution 8022 Secondary Education 9.2% 1199 Other Food Product Manufacturing n.e.c. 2.1%
8023 Combined Primary and Secondary Education 6.3% 1801 Human Pharmaceutical and Medicinal Product Manufacturing
7210 Employment, Travel Agency and Other Administrative
8110 Technical, Vocational and Tertiary Education Services 1841 Human Pharmaceutical and Medicinal Product
Services 1.3%
(including undergraduate and postgraduate) Manufacturing
7299 Other Administrative Services n.e.c. 6.9%
8101 Technical and Vocational Education and Training 4.2% 3301 Wholesale Trade
9101 Sports and Recreation
8102 Higher Education 2.3% 3609 Other Grocery Wholesaling -
9113 Sports and Physical Recreation Venues, Grounds and
100% 3901 Retail Trade
Facilities Operation
4129 Other Specialised Food Retailing 2.9%
Gambling Attribution
9201 Gambling
9209 Other Gambling Activities 20%
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131
Appendix A: Additional detailed methodology
0102 Poultry and Other Livestock 0.91% $76m $74m $2m $2m $72m $50m 106
0103 Other Agriculture 0.11% $31m $29m $1m $2m $27m $15m 52
9201 Gambling 25.05% $2,693m $2,524m $169m $110m $2,414m $1,028m 5,794
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132
Appendix A: Additional detailed methodology
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133
Appendix A: Additional detailed methodology
Limitations
ATTRIBUTION METHODS ARE ROBUST, FINDINGS ARE ESTIMATES ONLY activity/product, aka. IOPG).
In the absence of costly detailed business surveys covering very large nation-wide This assumption could result in an overestimation of the sports-related economic
sample sizes, attributing sports-related economic activity to industry groups is activity attributed to a given industry, if it is the case that the observed sales activity
necessarily a best-estimate exercise. KPMG has undergone this process following a recorded against an IOPG is enabled via the production efforts of multiple industries
robust and transparent methodology, within the confines of the National Accounts (activity which, in any case, is not revealed in Table 2). Analysis of the diagonal
framework published by the ABS. KPMG’s estimates are likely to be on the elements in Table 1 of the National Accounts, Australian production by product group
conservative-side given that a great deal of activity known or assumed to be sport- by industry, reveals that KPMG’s assumption is reasonable. The large majority of
related could not be isolated and extracted from the available data in a robust fashion, IOIG’s identified as being sports-related produce between 90 and 100% of the
and was excluded on this basis. industry’s corresponding IOPG. The IOIG’s with weaker links to a specific IOPG are
SEGMENTATION PROCESS IS DESIGNED TO AVOID DOUBLE COUNTING the manufacturing, wholesaling and retail IOIGs (60-70% of goods are produced by
these IOIG’s relate to their corresponding IOPG). Activity in these IOIG’s is
A key priority of the segmentation process was to ensure that activity was not double
notoriously challenging to isolate due to the nature of the product/good. For example,
counted across multiple segments (to avoid an inflated estimate of the size of the
the manufacturing industry produces many different types of products (i.e., activity is
Sports Industry). This meant that activity attributed to certain segments could belong
spread across multiple product groups) and an interrelationship exists between these
to other segments, and vice versa. Sports Technology is a good example of a
particular industries (e.g., wholesale markets and retail markets represent marginal
segment where activity known to fall under the ‘Sports Technology’ umbrella term is
activity along the broad supply chain).
likely to be captured elsewhere (e.g., sports-related professional services are captured
in the Sports Operations segment; and sports-related wearable technology is likely INCOME-WEIGHTED EMPLOYMENT SHARES ARE CALCULATED AT A FIXED
captured in the Equipment and Apparel segment). POINT IN TIME
PERCENTAGES OBTAINED FROM INDUSTRY REPORTS MAY NOT BE When using income-weighted employment shares to disaggregate economic activity
REPRODUCIBLE from the IOIG level to the ANZSIC class level, KPMG has assumed that i) the share of
employment across ANZSIC classes and ii) average incomes across ANZSIC classes
KPMG has drawn on secondary research to fill information gaps that arose during the
has not materially changed since this data was collected by the ABS on Census night.
attribution process. Industry reports provide granular detail on the shares of activity
Note that where KPMG has examined growth in the Sports Industry and its segments
types associated with ANZSIC classes. These shares are not reproducible and would,
the analysis has been conducted using the 2011 Census combined with the 2012/13
in the absence of further research, be fixed over time. Findings from these industry
National Accounts (the closest available National Accounts publication to the 2011
reports are provided in Appendix C.
Census) and the 2016 Census combined with the 2016/17 National Accounts
CORRESPONDENCE BETWEEN INPUT-OUTPUT PRODUCT GROUPS AND publication. Therefore, KPMG’s growth figures consider changes in employment and
INPUT-OUTPUT INDUSTRY GROUPS income shares as well as general growth in economic activity. An alternative approach
Information contained within the Australian National Accounts, Input-Output Tables, would be to keep income and employment shares fixed (i.e. a fixed labour market
Table 2 shows input by Input-Output Industry Group (IOIG) and final use category and assumption), whilst analysing changes in economic activity only. The downside of this
imports by Input-Output Product Group (IOPG). When analysing the linkages between approach is that a fixed labour market assumption is likely to become increasingly
industries in the Input-Output framework using Table 2, KPMG has implicitly assumed tenuous over longer periods of time (i.e., the further the year of the National Accounts
that the sales activity tied to an IOPG is wholly produced by the IOPG’s corresponding publication departs from the year of the Census).
IOIG (IOIG’s are classified by the ABS on the basis of that industry group’s dominant
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134
Appendices
Appendix B
Regional Sports-related sales
analysis
Sports-related jobs (full
time equivalent)
$240m
This section details the approach 1,010
and findings from the analysis of the $6,100m
Territory. $2,970m
13,020
$1,900m
7,930
$10,440m
40,160
$620m
$9,330m 2,820
35,790
$550m
2,370
Appendix B: Regional analysis
Regional analysis
SPORTS-RELATED ECONOMIC ACTIVITY BY STATE AND TERRITORY Share of sports-related value add by state and territory
Using ABS Census employment shares at the 4-digit ANZSIC level KPMG has estimated the
value of the Sports Industry to each Australian State and Territory.
ACT NT TAS
SA
Sport-related economic activity captured by KPMG’s analysis at the national level has been 2% 1% 2%
6%
apportioned to regions based on each region’s share of employment in each sport-related 4-
digit ANZSIC Class. This methodology allows sport-related activity to be directly attributed to WA
the regions that are responsible for producing that activity. Findings from this detailed method 9%
are more reliable than simply apportioning aggregate sports-related activity to regions based VIC
on employment shares at less granular industry classifications (e.g., according to a 1-digit 28%
ANZSIC level).
The adjacent chart highlights the share of total sports related value add, broken down by state
and territory. This outlines that the majority of Sports Industry value add and employment
occurs in New South Wales (33% of value add), followed by Victoria (28% of value add)
followed by Queensland (19% of value add).
The table below summarises the findings of the regional analysis, outlining the sports related QLD
value add and sports related full-time equivalent jobs by state and territory. This is further 19%
disaggregated by segment later in this appendix.
The analysis on the previous page showed the absolute level of sales, value add and ACT 1.5%
employment by the Sports Industry across States and Territories. The analysis
presented here adjusts for the difference in the size of the population and the size of VIC 1.7%
the labour force across each state and territory to gain a sense of relativity across
NSW 1.5%
regions.
After adjusting for each region’s population size, the ACT appears as the region with QLD 1.5%
the highest sports-related sales per capita ($1,511 per person) despite being 6th
WA 1.4%
overall in absolute sales terms. KPMG’s prior examination of children’s participation in
sport found clear evidence of the relationship between household income and sports SA 1.4%
participation, which could explain why the ACT, which has Australia’s highest level of
average full-time earnings (ABS cat. no. 6302) has such high sales of sports-related TAS 1.5%
goods and services.
NT 1.1%
In terms of labour force, Victoria has the highest proportion of sports-related
employees in its workforce (1.7%), Northern Territory has the lowest (1.1%). When 0.0% 0.2% 0.4% 0.6% 0.8% 1.0% 1.2% 1.4% 1.6% 1.8%
using value add per worker as an indicator of productivity, sports-related workers in
New South Wales, Victoria and the Northern Territory appear as the most productive Sports-related value add per worker by region, 2016/17
regions.
ACT $103,747
Sports-related sales per capita by region, 2016/17
ACT $1,511 VIC $114,331
VIC $1,476
NSW $116,294
NSW $1,327
QLD $108,771
QLD $1,238
WA $103,609
WA $1,154
SA $1,104 SA $107,403
NT $975
NT $114,416
$- $200 $400 $600 $800 $1,000 $1,200 $1,400 $1,600
$95,000 $100,000 $105,000 $110,000 $115,000 $120,000
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137
Appendix B: Regional analysis
$1,600
$1,400
Value add (million)
$1,200
$1,000
$800
$600
$400
$200
$0
Education and training Equipment and apparel Events, venues and Media Nutrition and Sports medicine and Sports operations Sports Tech Gambling
facilities supplements science
NOTE: State and Territory values have been estimated by KPMG using ABS Census employment shares at the 4-digit ANZSIC level. Sport-related economic activity captured by KPMG’s analysis at the national level has been
apportioned to regions based on their shares of employment in each ANZSIC class deemed sport-related.
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138
Appendix B: Regional analysis
Sports operations Education and training Equipment and apparel Media Events, venues and facilities Gambling Sports medicine and science Nutrition and supplements
0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
The Sports Technology segment has been excluded from this analysis due to lack of data.
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Appendix B: Regional analysis
0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
The Sports Technology segment has been excluded from this analysis due to lack of data.
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140
Appendices
Appendix C
Industry
reports Source code
IR 1
IR 2
IR 3
Report name
IR 5 Department of Education and Training Statistics Department of Education and Training (2018)
This appendix details the industry IR 6 Q8533 - Physiotherapy Services IBISWorld (Feb, 2019)
reports used during the attribution IR 7 J5511 - Motion Picture and Video Production IBISWorld (March, 2019)
process for each segment. IR 8 J5621 - Free-to-Air Television Broadcasting IBISWorld (April, 2019)
IR 11 Australian Gambling Statistics 34th Edition Queensland Government Statistician's Office, Queensland Treasury (2018)
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142
Appendix C: Industry reports
34.0%
Employment shares Teachers within Resulting IOIG sport Employment shares Teachers within Resulting IOIG sport
of IOIG 8010 class 8022 related activity of IOIG 8010 class 8023 related activity
34.0%
36.0%
x
■ Sports injury treatment
2.3% 97.7% = 1.8%
24.1% 75.9%
which represented 13% of all revenue generated within the class. Through the
income-weighted employment shares, it was estimated that the 8533 Physiotherapy
Services class represented 2.1% of employment in IOIG 8401. Therefore it is
estimated that 13% of the 2.1% employed in IOIG 8401 are associated with sport
related activity. This results in 0.3% of the activity in the 8401 IOIG being associated
with sport. The diagrams below demonstrate the disaggregation process.
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146
Appendix C: Industry reports
4.4%
63.9%
21.3%
63.9% x 30.2% 69.8% = 19.3% 14.8% x 29.2% 70.8% = 4.3%
14.8%
21.3%
7.3%
96.7% 3.3% = 0.8% = = 8.0%
75.7%
17.0%
Employment shares Manufacturing Resulting IOIG sport Employment shares Wholesaling Resulting IOIG sport
of IOIG 2502 within class 2592 related activity of IOIG 3301 within class 3734 related activity
Employment shares Retailing within Resulting IOIG sport OD5417 - Vitamin Disaggregation Resulting IOIG 1109
of IOIG 3901 class 4241 related activity and Supplement Mfg. Method & IOIG 1801 sport
related activity
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151
Appendix C: Industry reports
OD5364 - Vitamin and OD4091 - Online Vitamin Disaggregation Resulting IOIG sport
Supplement Stores and Supplement Sales Method related activity
Sport and active nutrition products Sport and active nutrition products
Non-sport related products Non-sport related products
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152
kpmg.com.au kpmg.com.au/app
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