BAJMC Video Production Practical File
BAJMC Video Production Practical File
BAJMC Video Production Practical File
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UNIT – I
VIDEO CAMERA
A video camera is a camera used for electronic motion picture acquisition (as opposedto a
movie camera, which records images on film), initially developed for the
televisionindustry but now common in other applications as well.
1. A camera lens
consists one or more pieces of glass that focuses and frame an imagewithin the camera.
The lens contains aperture control ring allows the camera operator toadjust the lens iris
manually to control exposure and the focus control ring on Lensallows the camera
operator to turn the ring manually to obtain the optimal focus.
2. Microphone
Most portable video cameras include a microphone intended forenvironmental (natural)
sound pickup. It may be built in or removable. A foamsponge cover over the microphone
reduces low-pitched wind rumble. The camera may or maynot have sockets for more
audio inputs.
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A switch located on the side of the lens, allows the camera operator to electronically
zoom the lens. The speed of the zoom may vary, depending onthe switch pressure.
5. Lens shades
protect the lens elements from picking up light distortions from the sun or a bright
light.
6. Viewfinder
The viewfinder contains a small screen with a magnifying lens that
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enlargesthe image to be viewed by the camera operator. Depending on the camera,
aviewfinder can come various shapes and sizes.
7. Battery
Battery power is essential for camera use. Every camera is equipped with arechargeable
battery. Most batteries are lithium-ion based, and each is made anddesigned to work
specifically with its camera model only. A full battery charge canusually take 12 hours,
meaning an overnight charge will suffice.
8. Controls
The camera's main controls include the Power switch and the Record button. It will also
include playback buttons such as Play, Stop, Rewind, Fast Forward and Pause. The
controls also include output ports to connect the camera for playback. All cameras should
include the basic red/white/yellow RCA cables to connect to any playback machine, but
they can also include USB or FireWire control.
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All camera work on same principles whether we shooting with professional or
consumer camera.
When the camera is pointed at a subject, the lens gathers the light reflected from
thatscene first and focuses it on the beam splitter. The amount of light can be
controlled by aperture ring here.
The beam splitter (consists of various prisms or filters) splits the white light into
redgreen and blue light beams, usually referred to as RGB.
Once the white light has been divided into the three primary colors, the light beams
are directed imaging device (CCD or CMOS or a Camera pick-up tube) which
converts light into electrical signals. Generally 3 CCDs are used for separate
channels.
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After the information converted into electric charge, all the electrical charges
combine to become the video signals for the three primary light colors. These RGB
signals make upthe chrominance (color) information. The black and white signal
(Luminance) information is generated internally.
Here, these signals are amplified and processed which can be recorded on video
tape or memory card.
These information can be viewed through viewfinder and LCD panel also.
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UNIT – II
WHAT IS A SHOT ?
A shot is the basic element of any video. It is a span of video recorded between eachtake,
or switching on and off the camera. These shots are arranged in sequence to
takethe narrative forward and showing different aspects or elements one by one. The prim
ary jobof the producer to shoot the shots to emphasize the elements of the narrative to
attract theattention of the audience, while conveying the meaning.
TYPES OF SHOTS
1.Extreme Long Shot (ELS)
A very wide field of view in which the camera takes in the entire viewing area. The
subjector subjects are small in relation to the background and tend to compete with
thesurroundings for the viewer's attention. The ELS is often used early in a scene
as an"establishing shot". An establishing shot is used to show the audience where the
action istaking place. Background in dominating.
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A slightly closer field of view than the extreme long shot, but subject remains dominated
by the much larger background area.
3.Medium Long Shot (MLS)
Used to clearly show body gestures. In the case of a standing actor, the lower frame line
cutsoff his feet and ankles. Some documentaries with social themes favor keeping people
in thelonger shots, keeping social circumstances rather than the individual as the focus of
attention.
4.Medium Shot (MS)
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The subject becomes larger and more dominant. The background is still important butnow
shares space with the subject. Used to help viewers easily recognize the subject and
seewhat are the doing.
5.Close-up (CU)
The subject becomes the primary focus within the shot. Only a small portion of thebackgro
und is visible.
6.Extreme Close-up (ECU)
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The subject fills the screen and is clearly the central focus of the shot. It could be a
shot ofeyes, or hands or the object of interest in the frame.
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RULES OF COMPOSITION
1. Rule of Thirds
Mentally divide your viewfinder into thirds horizontally and vertically. Place your primarypoint
of interest on the intersection of two lines. Lines of interest should occur at 1/3 or 2/3 of the
way up (or across) the frame, rather than at the centre. In this shots the main lineof interest
is the imaginary line going through the subject's eyes.The theory is that if you place points of
interest in the intersections or along the lines that yourphoto becomes more balanced and will
enable a viewer of the image to interact with it morenaturally.
4. Leading Lines
Direct the viewer's' eyes with leading lines. Use leading lines to direct them to focus on the
mainsubject of your shot. The direction of the dominant lines in a picture has
psychologicalconnotations.
Horizontal -serenity and inactivity.
Vertical -strength and dignity.
Diagonal-action, imbalance, insecurity.
Curved-softness or movement
5. Headroom
Headroom is the space between the top of subject’s head and the top of the frame. Neither too
much, nor too less headroom is ideal for a perfect frame. Too much of Headroom makes our
subject look like it is sinking and also the subject looks too small wheras very less headromm
shows a congested frame. To apply proper headroom for a frame , rule of thirds should be
applied by dividing the frame into 3 equal parts horizontally and keeping the head of the subject
at the botton point of the 1st division from top.
UNIT – III
1. Intensity : The intensity of light is measured in lux or candela. For the purpose ofcamera, it
can be quantified in terms of aperture or F stops. This is measured with alight meter, or the
meter in the camera. It also varies with the distance from the subject.
2. Colour : If you turn on an electric stove element you will notice that it radiates bothheat and
light - it glows. The hotter the element, the brighter it glows. This is the principle behind
colour temperature. Similarly, all light sources have a colour temperaturewhich is measured in
Kelvin.
3. Angle : The shadows depend on the angle of the source of light. Lights from different angles
on a subject, results in different shadows and shades which sets the mood and the environment
of a shot or a frame.
4. Distance : The distance has a major impact on the intensity and sharpness of light. Here also
comes the concept of Shallow Depth of Field and Narrow Depth Of Field.
5. Source: A point source will have distinct qualities comapred to a scattered one.
Fill light
★ Fill light is used to provide general illumination on the set and to fill in the shadowscreated
by the key lights.
★ Fill Light is usually softer than key light. it is frequently diffused by reflectors ortranslucent
materials placed in front of the lighting instrument.
★ The fill light is usually set up opposite of the key light. Often a broad,scoop, or soft lightis
used instead of a spotlight to provide fill.
★ It’s important to remember that the fill light should not be as bright as the key light.
Acommon mistake is having the intensity much too high. This can cause the subject toget
blown out.
★ Not using a fill at all can result in stark contrasts (due to shadows) across the
subject'ssurface, depending upon the key light's harshness.
Back Light
★ The back light is placed directly behind the subject, in line with the camera. The backlightis
spotted down and aimed at the subject's neck. It is then flooded until it has about thesame
intensity as the key light.
★ The back light should be adjusted to produce a crisp but subtle border around thesubject.
People with blonde (or missing) hair require less intensity.People with verydark hair require
more. When the back light is still too bright in the full flood position,ascrim can be fitted in
front of the housing to soften and reduce the light.
Background Light
★ The background light, or fourth light, is often used to locate the subject in the set, thatis, t
o show the relationship of the subject to the background.
★ The placement of this light can vary, but the idea is to illuminate part of the backgroundto
show its texture, shape, and depth relative to the subject. It may be extra trouble topurchase,
carry, and set a fourth light, but it becomes very important when you mustvideotape a subject
with dark hair or a dark shirt against a dark background. The fourthlight can give the viewer a
better understanding of volume within the shot.
2. Managing Contrast
3. Backlighting
Backlighting is generally used in the attempt to conceal the identity of people on camera or to
provide an "interesting" background for program title sand credits. Key and fill lights are
eliminated, leaving only back and background lights.
UNIT – IV
SOUND AND ITS USES IN PRODUCTION
4. Sound Effect : There are two categories of sound in the visual medium- Diegetic and
Non-Diegetic.
★ Diegetic Sound refers to all those audio elements that come fromsources inside th
eworld we see on the screen, including dialogue, doors slamming, footsteps,etc.
★ Non-Diegetic Sound refers to all those audio elements that come from outside of
thefictional world we see on screen, for example the background score.
★ Foley sound effects are those made in a recording studio called a Foley stage, while
watching the picture a Foley artist performs the acting more or less synchroniously with
the picture (theperfect example of Foley effects are footsteps, who are always made with
this sound effect).The Foley sound effects are the most responsible for realistic
impression of the movies.However, they often exaggerate the real-life sounds to make
them audible. Foley recording wasinvented early in the history of film sound by a man
named Jack Foley, working at the time atUniversal Studios.However, it is not
necesseraly that Foley effects are recorded on the Foley stage.
MICROPHONES
A microphone is a transducer - a device which converts energy from one form toanother. The
microphones convert acoustical energy (sound waves) into electrical energy(the audio signal).
Different types of microphones have different ways
of converting energybut they all share one thing in common: The diaphragm. This is a thin
piece of material(such as paper, plastic or aluminium) which vibrates when it is struck by sound
waves. The diaphragm is located in the head of the microphone.
TYPES OF MICROPHONES
There are various types of microphones in common use. The differences can be divided
intothree areas
1. The type of conversion technology they use:
This refers to the technical method the mic uses to convert sound into electricity. The
mostcommon technologies are dynamic, condenser, ribbon and crystal.
★ Dynamic Microphones
Dynamic microphones are versatile and ideal for general-purpose use. They are relativelysturdy
and resilient to rough handling. They are also better suited to handling high volumelevels, such
as from certain musical instruments or amplifiers.
★ Condenser Microphones
This type of microphone, which uses a capacitor to convert
acoustical energy into electricalenergy. It requires power from a battery or external source.
The resulting audio signal isstronger signal than that from a dynamic.
★ Omni directional
It picks up sound evenly from all directions. The disadvantage is that it cannot
discriminate between the sound you want to hear and unwanted sounds such as
reflections from walls,noises from nearby people or equipment, ventilation noise,
footsteps, and so on.
★ Bidirectional
It picks up sound from two opposite directions. Or Uses a figure-of-eight pattern and
picks upsound equally from two opposite directions. Uses: As you can imagine, there
aren't a lot ofsituations which require this polar pattern.
★ Unidirectional
Picks up sound predominantly from one direction. This includes cardioid and
hypercardioid microphones. Cardioid Cardioid means "heart-shaped", which is the type
of pick-up pattern these micsuse. Sound is picked up mostly from the front, but to a
lesser extent the sides as well.
The most popular type of camera microphone is the shotgun mic, attached to the top o
f thecamera. Plugged into the camera’s external mic socket, this mic will give the best
qualitylong-distance pickup from the subject.
★ The handheld microphone
Handheld microphones with cardioid patterns help reduce the amount of extraneous s
oundoverheard, so this type of mic can be used about 1 to 1.5 feet from the person
speaking. It is afamiliar sight on television, as it is used by reporters, interviewers,
singers, andcommentators.
The lavalier microphone, also known as a “lav,” lapel, or a clip-on mic, has become a
favoritemic in productions where it is unimportant whether the viewer sees a mic
attached to someone’s outside clothing.
★ wav - standard audio file format used mainly in Windows PCs. Commonly used forstoring
uncompressed (PCM), CD-quality sound files, which means that they can belarge in size -
around 10MB per minute of music.
★ mp3 - the MPEG Layer-3 format is the most popular format for downloading andstoring
music. By eliminating portions of the audio file that are essentially inaudible,mp3 files are
compressed to roughly one-tenth the size of an equivalent PCM filewhile maintaining good
audio quality.
★ aiff - the standard audio file format used by Apple. It is like a wav file for the Mac
★ wma - the popular Windows Media Audio format owned by Microsoft. Designed withDigital
Rights Management (DRM) abilities for copy protection
★ Real Audio (.ra .ram .rm) - Real Audio is a proprietary format, and is used for
streamingaudio that enables you to play digital audio files in real-time. To use
this type of fileyou must have RealPlayer (for Windows or Mac), which you can download for
free.Real Audio was developed by RealNetworks.
★ AVI – Audio Video Interleave - Developed by Microsoft and introduced to the public
inNovember 1992. AVI format is one of the oldest video formats. It is so universally accepted.
AVI files are able to run on Windows, Macintosh, Linux; is also supported by popular
webbrowsers.
★ FLV (Flash Video Format) - FLV files are videos that are encoded by Adobe Flash
software.They can be played via the Adobe Flash Player, web browser plugins or one of several
otherprograms. It has become the most common online video viewing platform used on theWeb
today.Almost all video sharing sites such as Youtube stream videos in Flash,practically
all browsers support and are compatible with the Flash Video format and canplay the video with
ease.
★ WMV (Windows Media Video) - Developed by Microsoft, WMV was originally designed
for webstreaming applications, as a competitor to Real Video,
but it can now cater to morespecialized content.WMV files are the tiniest video files over the
Web, as their file sizedecreases significantly after compression, which results in poor
video quality. One advantageof this small file size is that it is probably the only video file
format that allows users toupload and share their videos through the e-mail system. Windows
Media Player is themain application that is used to play WMV files on all Microsoft’s Windows
operating systems,but there are also WMV players available.
★ MOV (Apple QuickTime Movie) - Developed by Apple. Inc, the QuickTime file format is
apopular type of video sharing and viewing format amongst Macintosh users, and is oftenused
on the Web, and for saving movie and video files. In recent years, Apple came upwith a newer
version called QuickTime X, currently available on Mac OS X SnowLeopard, Lion
and Mountain Lion. MOV files are most commonly opened via the AppleQuickTime Player for
the Macintosh Operating System. MOV files can also be played onWindows computers.
Considered one of the best looking file formats, MOV files are of highquality and are usually
big in file size.
★ MP4 (Moving Pictures Expert Group 4) - First introduced in 1998, the MPEG-4 video
formatuses separate compression for audio and video tracks; video is compressed with MPEG-
4 orH.264 video encoding; and audio is compressed using AAC compression. The MP4
fileformat is also another great file sharing format for the Web, MP4 file sizes are
relativelysmall but the quality remains high even after compression. MP4 standard is
alsobecoming more popular than FLV for online video sharing, as it compatible with bothonline
and mobile browsers and also supported by the new HTML.