D. 30 Frames Per Second: Exercise 5 (Chapter 5: Animation)
D. 30 Frames Per Second: Exercise 5 (Chapter 5: Animation)
2. It is an action that requires calculating the number of frames between keyframes and
the path of action takes
a. Easing
b. Tweening
c. Kinematics
d. Morphing
5. Cel animation is the traditional way of creating 2D animation made famous by Disney.
To create cel animation, it involves with keyframing, tweening process and also a pensil
test
a. State what is keyframing (2 Marks)
Answer :
Keyframing is the simplest form of animating an object. Based on the notion that
an object has a beginning state or condition and will be changing over time, in
position, form, colour, luminosity or any other property to some different final form
b) Inverse kinematics
Answer :
Inverse kinematics available in high-end 3-D programs such as Lightwave
and Maya is the process by which you link objects such as hands to arms and
define their relationships and limits (for example elbows cannot bend backward)
c) Morphing
Answer :
Morphing is a popular effect in which one image transforms into another.
Morphing applications and other modeling tools that offer this effect can
transition not only between still images but often between moving images as
well