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D. 30 Frames Per Second: Exercise 5 (Chapter 5: Animation)

This document contains an exercise with multiple choice and short answer questions about computer animation. It addresses topics like keyframing, tweening, kinematics, morphing, and common animation file formats. Keyframing establishes the beginning and end states of an animation, while tweening calculates the frames in between. Kinematics studies the movement of structures with joints. Inverse kinematics defines relationships between linked objects. Morphing transforms one image into another.
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0% found this document useful (0 votes)
125 views

D. 30 Frames Per Second: Exercise 5 (Chapter 5: Animation)

This document contains an exercise with multiple choice and short answer questions about computer animation. It addresses topics like keyframing, tweening, kinematics, morphing, and common animation file formats. Keyframing establishes the beginning and end states of an animation, while tweening calculates the frames in between. Kinematics studies the movement of structures with joints. Inverse kinematics defines relationships between linked objects. Morphing transforms one image into another.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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EXERCISE 5 (CHAPTER 5 : ANIMATION)

1. The standard frame rate of computer animation is


a. 10 frames per second
b. 15 frames per second
c. 24 frames per second
d. 30 frames per second

2. It is an action that requires calculating the number of frames between keyframes and
the path of action takes
a. Easing
b. Tweening
c. Kinematics
d. Morphing

3. Which of the following is NOT an example that describes animation?


a. Bird flying in the air
b. Spinning earth globe
c. A car driving along on the road
d. A potrait of a baby

4. Define what is an animation (3marks)


Answer :
Playing back static images very fast to make a moving picture
Manipulating models on a computer frame by frame to create a moving picture

List TWO (2) tools to create animation product (2 marks)


Answer :
1) Lumen5
2) Moovly

5. Cel animation is the traditional way of creating 2D animation made famous by Disney.
To create cel animation, it involves with keyframing, tweening process and also a pensil
test
a. State what is keyframing (2 Marks)
Answer :
Keyframing is the simplest form of animating an object. Based on the notion that
an object has a beginning state or condition and will be changing over time, in
position, form, colour, luminosity or any other property to some different final form

b. Descrine tweening (2 Marks)


Answer :
Tweening is an action that requires calculating the number of frames between
keyframes and the path the action takes and then actually sketching with pencil the
series of progressively different outlines

c. State purpose of the pencil test (2 Marks)


Answer :
To check smoothness, continuity and timing

d. List THREE (3) animation file format (3marks)


Answer :
1) Director (.dir and .dcr)
2) AnimatorPro (.fli and .flc)
3) 3D Studio Max (.max)

6. Briefly, describe the following terms (6marks)


a) Kinematics
Answer :
Kinematics is the study of the movement and motion of structures that
have joints such as walking man

b) Inverse kinematics
Answer :
Inverse kinematics available in high-end 3-D programs such as Lightwave
and Maya is the process by which you link objects such as hands to arms and
define their relationships and limits (for example elbows cannot bend backward)

c) Morphing
Answer :
Morphing is a popular effect in which one image transforms into another.
Morphing applications and other modeling tools that offer this effect can
transition not only between still images but often between moving images as
well

Total Marks : /23

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