Adventure Planning Document: Meta Information
Adventure Planning Document: Meta Information
Adventure Planning Document: Meta Information
Meta information
Razor
x.
What if_______?
x.
Plot Type
x.
Inspiration
x.
Themes
x.
Symbols
x.
Organizations
Name
History
x.
Recruitment and Operations
x.
Policy
x.
Resources
x.
Influence
x.
Liabilities
x.
Bucket List
x.
1
Campaign Structure
Background Notes
x.
Factions
Name
Goal x.
Philosophy x.
Lines & Limits x.
Members x.
Tags x.
Monsters
x.
Villain
Name
Goal x.
Scheme x.
Inspiration x.
Quirks x.
Ideals x.
Bonds x.
Flaw x.
Alignment x.
Lieutenant
x.
Minion
x.
Allies
Name
Goal x.
Scheme x.
Inspiration x.
Quirks x.
Ideals x.
Bonds x.
Flaw x.
Alignment x.
2
Neutral
Name
Goal x.
Scheme x.
Inspiration x.
Quirks x.
Ideals x.
Bonds x.
Flaw x.
Alignment x.
Key Locations
x.
Mechanics
x.
3
Adventure Encounters
Encounter Goals
Three parts of your adventure
Part 1 x.
Part 2 x.
Part 3 x.
Total XP Earned x.
Number of "set" encounters
Number of "event" encounters
Ad Hoc encounters (NPCs, Wandering Monsters)
Part 1 =>
Number of "set" encounters
Number of "set" events
Number and type of other encounter parts (e.g., NPCs)
Part 2 =>
Number of "set" encounters
Number of "set" events
Number and type of other encounter parts (e.g., NPCs)
Part 3 =>
Number of "set" encounters
Number of "set" events
Number and type of other encounter parts (e.g., NPCs)
Encounter Name
XP x.
Cool Name A memory cue or inspiration
Elevator Pitch What is it about? Why is it fun?
Hooks What will trigger? What will attract?
Legends & Lore Clue factory
Perceptions Perceptions List and radius
Environment/Hazards Atmosphere and dangers
Dramatis Personae NPCs, monsters, sentient items
Development Critical walkthrough, foe tactics
Reward Treasure, character, story rewards, player
Crunch Game mechanics, stat blocks, rules, don’t forget
Stat Blocks
Orc warrior 1, Bestiary 1 p. 222
CE Medium humanoid
Init +0; Senses darkvision 60 ft.; low-light vision; Perception -1
DEFENSE
AC 12, touch 10, flat-footed 12 (+2 armour)
Vigor 6 (1d10+1), wounds 24, threshold 12
Fort +3, Ref +0, Will -1
Defensive Abilities ferocity
OFFENSE
4
Speed 30 ft.
Melee glaive 2hd +4 (1d10+4/x3) and reach
Range javelin +1 (1d6+3)
STATISTICS
Str 17, Dex 11, Con 12, Int 7, Wis 8, Cha 6
Base Atk +1; CMB +4; CMD 14
Feats Weapon Focus (glaive)
Skills Intimidate +2
Languages Common
GEAR
Leather Armour (light)
SPECIAL ABILITIES
Ferocity (Ex) A creature with ferocity remains conscious and can continue fighting even if its wounds total is
below the threshold. The creature is still staggered and looses 1 wound each round, but does not roll a
Constitution check to avoid unconsciousness.