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//

// WarCraft3 Nirvana - Release 1.0


//

======================================================
Preface:

This version of Nirvana has undergone some major structural changes, including a
enhanced graphic engine, extension mode, and a custom race interface for follow-up
development.
As for game contents, it is a early merge with guojia(uduuduuud) and chyj's version
of Nirvana.
For those who might concern, I am no longer in the development of this mod. After
this release, I will be releasing a Development Kit alongside with a detailed
documentation showing the necessary steps about adding an extra race in Nirvana.
I hope you enjoy this mod.

======================================================
Installation:

1. Move/Extract all files(not the folder itself) to your WarCraft3 directory.


2. Launch Nirvana.exe.
NOTE: If you encounter errors when trying to start the game, please make sure you
have installed the following runtimes:
- Microsoft Visual C++ 2010 Redistributable Package
- Microsoft .NET Framework 4
- VC6 runtime(for Windows 8 users)

======================================================
File Description:

Nirvana.exe - main program(modified from War3.exe)


Nirvana.dll - game library(modified from Game.dll)
Nirvana_ext.dll - extension manager
Nirvana.ini - configuration file
Nirvana.mpq - game resources
Nir_Plugin_RenderCraft.dll - enhanced graphic engine for
Nirvana(speical thanks to actboy168 for providing the Direct3D8to9 framework)
Nir_Plugin_CursorBind.dll - plugin for locking cursor in windowed mode
Nir_Plugin_DelayReducer.dll - plugin for reducing wc3's local reaction
time
Nir_Plugin_Manabar.dll - plugin for displaying manabar in game
yd_jass_api.dll - YDWE's JAPI library(derived from
actboy168's YDWE project)
yd_YDWEBase.dll - JAPI library dependency
boost_filesystem-vc100-mt-1_55.dll - Boost C++ Libraries essentials
boost_system-vc100-mt-1_55.dll - Boost C++ Libraries essentials

======================================================
Program Updates:

* Extension mode(please refer to Nirvana.ini for more details)


- Changing the +/- before dll name to enbale/disable an extension.
* RenderCraft - An enhanced graphic engine for WarCraft3
- Use DirectX9 rendering engine.
- Support Normal Maps, Boom Effect, HDR, and Dynamic Shadows.
- Set EffectEnable=1 to enable extra effects(might cause serious performance
issue).
* Custom Race Interface(More information is available in the Development Kit)
- overwrites the Race List in Nirvana.ini and loads a extra mpq on top of
Nirvana.mpq.
command sample:
"Nirvana.exe -race
Human,Orc,Undead,NightElf,BloodElf,CustomRace1,CustomRace2 -mpq YourMPQ.mpq"

======================================================
Content Updates:

* Fixed some icon position issues


* Naga Water Shield now has new visual effect.
* Naga buildings now spawn cute little turtles when destoried.
* Murloc Oracle - Rage Poison has been changed to Mmmrrrggglll.
* Murloc Oracle - Mana Transfer has been changed to Murloc Recuit.
* Murloc Oracle - Illusion has been changed to Hex of the Murloc.
* Replaced Murloc Mutant with Acidic Oozeling.
* BloodElf swordsman and archer now should have their abilities turned on by
default.
* Troll Lord - Shatter Barrier is now a passive

======================================================
Credits(for new updates only):

* Actboy168 - graphic engine framework


* Actboy168 - YDWE's JAPI library
* Naga Turtle model - Guojia
* Naga Turtle icon - Guojia
* Oozeling model - Guojia
* Oozeling icon - Guojia
* Hero Murloc Warleader icon - Guojia
* Mmmrrrggglll icon - Kimbo
* Murloc Recruit icon - Marcos DAB
* Shell murloc reaver - Ketgolosov
* Shatter Barrier icon - D.ee
* Watery Dagger model - JesusHipster
* Naga Hydromancer model - Tarrasque
* Naga Hydromancer icon - Tarrasque
* SparksExplosion model - WILL THE ALMIGHTY
* Tidal Surge model - JetFangInferno
* I Am A Murloc icon - Marcos DAB
* Summon Sea Element icon - inhuman89
* Water Bolt model - Weep
* Snipe Aura model - Pyritie
* Head Shot projectile model - Carrington2k
* Sinpe Aura icon - D.ee
* Sniper attack projectile - Talon the Mage
* Concussive Shot effect model - Gamegear

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