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Output Log

The document provides information about initializing an engine version and loading various assemblies and files. Graphics details like the graphics device, Direct3D version, and GPU are listed. Finally, it records loading multiple script and asset files.

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Jairo Piedras
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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0% found this document useful (0 votes)
64 views

Output Log

The document provides information about initializing an engine version and loading various assemblies and files. Graphics details like the graphics device, Direct3D version, and GPU are listed. Finally, it records loading multiple script and asset files.

Uploaded by

Jairo Piedras
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 9

Initialize engine version: 5.6.

3p2 (b3d7a6428558)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 10.0]
Renderer: NVIDIA GeForce GTS 250 (ID=0x615)
Vendor: NVIDIA
VRAM: 991 MB
Driver: 21.21.13.4201
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\DJKAS\Desktop\Holl.Kni.Lifeblood.v1.3.0.6.AquíoyAhora\
hollow_knight_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\DJKAS\Desktop\Holl.Kni.Lifeblood.v1.3.0.6.AquíoyAhora\
hollow_knight_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\DJKAS\Desktop\Holl.Kni.Lifeblood.v1.3.0.6.AquíoyAhora\
hollow_knight_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\DJKAS\Desktop\Holl.Kni.Lifeblood.v1.3.0.6.AquíoyAhora\
hollow_knight_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\DJKAS\Desktop\Holl.Kni.Lifeblood.v1.3.0.6.AquíoyAhora\
hollow_knight_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\DJKAS\Desktop\Holl.Kni.Lifeblood.v1.3.0.6.AquíoyAhora\
hollow_knight_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\DJKAS\Desktop\Holl.Kni.Lifeblood.v1.3.0.6.AquíoyAhora\
hollow_knight_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\DJKAS\Desktop\Holl.Kni.Lifeblood.v1.3.0.6.AquíoyAhora\
hollow_knight_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\DJKAS\Desktop\Holl.Kni.Lifeblood.v1.3.0.6.AquíoyAhora\
hollow_knight_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\DJKAS\Desktop\Holl.Kni.Lifeblood.v1.3.0.6.AquíoyAhora\
hollow_knight_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\DJKAS\Desktop\Holl.Kni.Lifeblood.v1.3.0.6.AquíoyAhora\
hollow_knight_Data\Managed\zlib.net.dll (this message is harmless)
Loading C:\Users\DJKAS\Desktop\Holl.Kni.Lifeblood.v1.3.0.6.AquíoyAhora\
hollow_knight_Data\Managed\zlib.net.dll into Unity Child Domain
Platform assembly: C:\Users\DJKAS\Desktop\Holl.Kni.Lifeblood.v1.3.0.6.AquíoyAhora\
hollow_knight_Data\Managed\ConditionalExpression.dll (this message is harmless)
Loading C:\Users\DJKAS\Desktop\Holl.Kni.Lifeblood.v1.3.0.6.AquíoyAhora\
hollow_knight_Data\Managed\ConditionalExpression.dll into Unity Child Domain
Platform assembly: C:\Users\DJKAS\Desktop\Holl.Kni.Lifeblood.v1.3.0.6.AquíoyAhora\
hollow_knight_Data\Managed\GalaxyCSharp.dll (this message is harmless)
Loading C:\Users\DJKAS\Desktop\Holl.Kni.Lifeblood.v1.3.0.6.AquíoyAhora\
hollow_knight_Data\Managed\GalaxyCSharp.dll into Unity Child Domain
Platform assembly: C:\Users\DJKAS\Desktop\Holl.Kni.Lifeblood.v1.3.0.6.AquíoyAhora\
hollow_knight_Data\Managed\PlayMaker.dll (this message is harmless)
Loading C:\Users\DJKAS\Desktop\Holl.Kni.Lifeblood.v1.3.0.6.AquíoyAhora\
hollow_knight_Data\Managed\PlayMaker.dll into Unity Child Domain
- Completed reload, in 5.354 seconds
Platform assembly: C:\Users\DJKAS\Desktop\Holl.Kni.Lifeblood.v1.3.0.6.AquíoyAhora\
hollow_knight_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\DJKAS\Desktop\Holl.Kni.Lifeblood.v1.3.0.6.AquíoyAhora\
hollow_knight_Data\Managed\System.dll (this message is harmless)
OnLevelWasLoaded was found on GameMap
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed

(Filename: Line: 376)

OnLevelWasLoaded was found on PlayMakerUnity2d


This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed

(Filename: Line: 376)

<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0


<RI> Initialized touch support.

UnloadTime: 2.189891 ms
Graphics tier changed to High

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Steam initializing

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Steam logged in as Dio

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Selected online subsystem SteamOnlineSubsystem

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Discovered supported language: DE

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Discovered supported language: EN

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Discovered supported language: ES

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Discovered supported language: FR

(Filename:
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Line: 51)

Discovered supported language: IT

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Discovered supported language: JA

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Discovered supported language: KO

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Discovered supported language: PT

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Discovered supported language: RU

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Discovered supported language: ZH

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Loaded saved language code 'ES'

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Restored language code 'ES'

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)


Platform assembly: C:\Users\DJKAS\Desktop\Holl.Kni.Lifeblood.v1.3.0.6.AquíoyAhora\
hollow_knight_Data\Managed\System.Xml.dll (this message is harmless)

Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 3373.
Total: 4.570740 ms (FindLiveObjects: 0.343519 ms CreateObjectMapping: 0.309540 ms
MarkObjects: 3.886080 ms DeleteObjects: 0.030580 ms)

WARNING: Shader Unsupported: 'Sprites/Lit' - Pass '' has no vertex shader


Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 6.543851 ms
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 481)

Performing automatic level start.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Heap size set to 1024 megabytes

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 62 unused Assets to reduce memory usage. Loaded Objects now: 41396.
Total: 233.690140 ms (FindLiveObjects: 6.652241 ms CreateObjectMapping: 3.503826 ms
MarkObjects: 223.278915 ms DeleteObjects: 0.254156 ms)

Making UI menu lean.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Knight : Dream Return

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Knight : Dream Nail

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Knight : Surface Water

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Knight : Nail Arts

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Knight : Superdash

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
FSM not Preprocessed: Knight : Roar Lock

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Knight : Map Control

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Knight : Spell Control

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Charm Effects : Thorn Counter

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Glow Bug 1 : glow_bug

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer 2 : flyer_receive_direction_msg

(Filename:
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Line: 51)

FSM not Preprocessed: Buzzer 2 : chaser

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Glow Bug 15 : glow_bug

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Glow Bug 10 : glow_bug

(Filename:
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Line: 51)
FSM not Preprocessed: Glow Bug 4 : glow_bug

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Geo Rock 4 : Geo Rock

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Geo Rock 1 : Geo Rock

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Glow Bug 3 : glow_bug

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Mr Mushroom NPC (1) : Control

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Mr Mushroom NPC (1) : npc_control

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Glow Bug 14 : glow_bug

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Glow Bug 8 (1) : glow_bug

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Tut_tablet_top : Inspection

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Geo Rock 3 : Geo Rock

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Glow Bug 16 : glow_bug

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Geo Rock 2 : Geo Rock

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Tut_tablet_top (2) : Inspection

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Glow Bug 2 : glow_bug

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Glow Bug : glow_bug

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Tut_tablet_top (1) : Inspection

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Glow Bug 8 : glow_bug

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Geo Rock 5 : Geo Rock

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer 1 : flyer_receive_direction_msg

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer 1 : chaser

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer : flyer_receive_direction_msg

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer : chaser

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)

Unloading 153 unused Assets to reduce memory usage. Loaded Objects now: 57504.
Total: 301.222046 ms (FindLiveObjects: 8.484344 ms CreateObjectMapping: 4.172516 ms
MarkObjects: 286.721893 ms DeleteObjects: 1.842295 ms)

FSM not Preprocessed: Geo Sprite : Geo Sprite

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Charms : UI Charms

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Slash Impact R prefabs,
Instantiating an additional one.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Strike Nail R prefabs,
Instantiating an additional one.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Slash Impact R prefabs,
Instantiating an additional one.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Slash Impact R prefabs,
Instantiating an additional one.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Run Effects prefabs,
Instantiating an additional one.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Setting up 1 worker threads for Enlighten.


Thread -> id: 670 -> priority: 1
Shutting down Steam API.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

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