Module 5 - Head Turns - Female
Module 5 - Head Turns - Female
Page 1 of 14
ANIMATION NCII – Animation 11a
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT CCS 11A
Email: email@uc-bcf.edu.ph; Website: www.uc-bcf.edu.ph
2. Draw another horizontal line at the top of the page. This is where the top of the head shall be.
Leave some white space so that it can cater to the volume of the hairstyle planned.
3. Divide the space between the two horizontal lines equally. Draw a long horizontal line to mark.
Take note of the measurement of the spaces between as they must be equal, and shall be
used for the next step.
Page 2 of 14
ANIMATION NCII – Animation 11a
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT CCS 11A
Email: email@uc-bcf.edu.ph; Website: www.uc-bcf.edu.ph
4. Using the space between the horizontal lines created, copy that at the bottom and draw
another horizontal line. At this point, there should be four horizontal lines with equal spacing.
There should be some space at the top for the hairstyle and space at the bottom for the neck.
5. Draw three same-sized circles using the space between the first and third lines created. Make
sure that the circles are evenly spaced and there should be space for drawing other details
(profile, hair, etc.). If you think there is not enough space, there is a need to redo the
measurement again to ensure that the circle to be drawn is smaller.
6. The space between the third and fourth horizontal line shall be divided into two equal parts
again, and then marked by drawing a long horizontal line. This line shall be used for the angle
of the jawline.
Page 3 of 14
ANIMATION NCII – Animation 11a
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT CCS 11A
Email: email@uc-bcf.edu.ph; Website: www.uc-bcf.edu.ph
7. Draw vertical lines along the circle to determine the middle of the face. The front is placed at
the center of the circle. The side is placed at the leftmost side. The ¾ view is placed at the
middle of the left side. Extend these lines until the lowest horizontal line.
8. For the side and ¾ views, find the limitations of the jawline. For the side view, it is at the middle
of the right side. For the ¾ view, divide the right side into four equal parts, and the marking at
the rightmost side is the placement of the jawline (aka 1/8 of the diameter of the circle).
9. Draw the jawline to complete the shape of the face. It is recommended to do the front view
first to assess if this is the type of jawline wanted, and to use it as a reference for the two other
views. The jawline drawn must be a bit rounded, but can be fixed a bit more later during the
rendering stages.
Page 4 of 14
ANIMATION NCII – Animation 11a
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT CCS 11A
Email: email@uc-bcf.edu.ph; Website: www.uc-bcf.edu.ph
10. In this example, the jawline is placed a bit higher than what is expected, so another
measurement (in green) may be done along the actual angle of the jawline to ensure that it is
consistent for all three views. This step is optional but will help in making the faces the same.
11. Afterwards, construct the head shape of the remaining two views. Similarly, the jawline can be
made a bit rounder but can be made much rounder later on during the rendering stages.
12. For the side and ¾ views, construct the back of the head by extending the circle shapes at
the top back of the head. For the side view, use ¼ of the diameter of the circle, whilst the ¾
uses 1/8 of the diameter of the circle. Place this measurement along the second line (center
of the circle) at its right side. Then, follow the curve of the circle to mimic it and end it along
the nose line (slightly above the jawline). The end of the back of the head can also be fixed
once the nose is located.
Page 5 of 14
ANIMATION NCII – Animation 11a
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT CCS 11A
Email: email@uc-bcf.edu.ph; Website: www.uc-bcf.edu.ph
13. Add the neck. It is recommended to start off first with the front view, using the second to the
last horizontal line as its starting mark. The neck should be slightly curved and slender. Use the
thickness of that to check the thicknesses of the side and ¾ views. Ensure that the halves /
widths of the faces are of the same thickness.
14. Divide the upper half of the circle into two equal parts. Use a ruler to create a long, horizontal
line across the paper.
15. Divide the lower half of the circle into two equal parts. Use a ruler to create a long, horizontal
line across the paper. At this point, there would be six horizontal lines (from the top of the head
until the chin, excluding the green line for the jawline) across the face. The distance of the
spacing between them must be equal. This spacing shall be used for the next step.
Page 6 of 14
ANIMATION NCII – Animation 11a
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT CCS 11A
Email: email@uc-bcf.edu.ph; Website: www.uc-bcf.edu.ph
16. Use the spacing between the horizontal lines to create the width of the eyes. Start off first with
the front view, then side, and then ¾ views. Take note of the difference in spacing of the eyes
and the sizes of the eyes (particularly the ¾ view) since the measurements are different
between the three views.
17. Use the spacing to create the basic shapes for the eyes. They are all circles and must be of the
same width. The left eye for the ¾ view must be half the width. Add more guidelines to further
ensure that the eyes are all aligned and properly measured.
18. Add the basic shapes for the nose. Use the appropriate basic shapes and measurements
according to the view. Use the step-by-step instructions for Module 2 on how to draw them.
Further, the different parts must be aligned with each other and the basic shapes are
essentially the same sizes.
Page 7 of 14
ANIMATION NCII – Animation 11a
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT CCS 11A
Email: email@uc-bcf.edu.ph; Website: www.uc-bcf.edu.ph
19. Lastly, add the basic shapes for the mouth. Again, start off first with the front view then move
on with the side and ¾ views. The same basic shapes can be used for all three views but take
note of the placement both in terms of width and height.
20. Draw the basic shapes for the ears. Take note that they must be aligned and must have the
same height. The width differs according to the view.
21. Render the eyes first. In this approach, the parts of rendering the eyes are done at the same
time for all three views. For example, every single upper eyelid for all three views must be
drawn first, corrected to make sure they are consistent, and then move on towards the next
steps. This is another step to ensure that there is consistency during the rendering steps. It is also
possible to render the front view first then proceed to the side and ¾ views.
Page 8 of 14
ANIMATION NCII – Animation 11a
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT CCS 11A
Email: email@uc-bcf.edu.ph; Website: www.uc-bcf.edu.ph
22. Render the rest of the eyes, making sure that all parts are aligned and consistent in terms of
the shapes and techniques with how it is rendered.
23. In female characters, the hair can obstruct the view of the rest of the head, so drawing the
hair is better done before rendering the rest of the head. Start off with adding the lines that
make up the hairline. Take note of the alignment, as well as the differences in thicknesses and
view. For example, the sideburns is visible in the side and ¾ views but not in the front view
entirely.
24. Afterwards, add the general shape and details for the hair. In this stage, it is not necessary for
the hair to be finalized, but it is a good practice to add as much detail as possible before
rendering as there is a need to make sure that the details (i.e hair strands and sections,
direction of the bangs) are as consistent as possible.
Page 9 of 14
ANIMATION NCII – Animation 11a
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT CCS 11A
Email: email@uc-bcf.edu.ph; Website: www.uc-bcf.edu.ph
25. Afterwards, render the hair. In this example, the bangs at the sides obstruct a portion of the
jawline and the ears. This is why it was important to draw the hair first before finalizing the
character for rendering.
26. In this step, the jawline has been finalized. It is important to make the jawline a bit softer
compared to the male counterpart to make it look more feminine. Further, the nose and lips
are detailed. In this example, the nose’s edges are not rendered / details, and the lips are not
a closed shape but rather lines. This can be done so that the features look ‘softer’, and
therefore, more feminine.
27. Render the rest of the hair. Take note that every single detail – including the lines and number
of hair strands – must be consistent amongst all three views. Also, take note of what is visible
and not visible according to the view.
Page 10 of 14
ANIMATION NCII – Animation 11a
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT CCS 11A
Email: email@uc-bcf.edu.ph; Website: www.uc-bcf.edu.ph
30. Final output, with all guidelines and basic shapes removed.
References:
Lee, S., and Buscema, J. (1984). How to draw comics the Marvel way: First Fireside Edition. New
York : Simon & Schuster, Inc., 1984
Technical Education and Skills Development Authority (2018 February 27). Training Regulations
for Animation NCII – Version 02. Quezon City
Page 11 of 14
ANIMATION NCII – Animation 11a
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT CCS 11A
Email: email@uc-bcf.edu.ph; Website: www.uc-bcf.edu.ph
Page 12 of 14
ANIMATION NCII – Animation 11a
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT CCS 11A
Email: email@uc-bcf.edu.ph; Website: www.uc-bcf.edu.ph
Sample Output:
How to Submit:
Submit one file in image format (JPEG, PNG) only
File name: Last Name, First Name – ICT CCS 11A – Module 5
Submit under “Module 5 – Head Turns – Female”
Submission Channels:
Canvas K-12 LMS (Assignments)
Page 13 of 14
ANIMATION NCII – Animation 11a
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT CCS 11A
Email: email@uc-bcf.edu.ph; Website: www.uc-bcf.edu.ph
Rubric:
Proportions Use of Basic Shapes Appeal
20 (excellent) – Output 20 (excellent) – Output utilizes 10 (excellent) – Output is
showcases the proper the proper basic shapes for all detailed sufficiently to create
proportions of the head and three views; sizing and volume an appealing final output;
facial elements; proportions are is consistent amongst all three character is unique yet quite
consistent amongst all three views; the basic shapes were simple in design; design is
views; output is aligned properly used in the rendering consistent amongst all three
properly process views
16 (above average) – Output 16 (above average) – Output 8 (above average) – Output is
showcases a good showcases a good detailed sufficiently to create a
understanding for the proper understanding for using the decent final output; character
proportions of the head and basic shapes for all three views; is unique yet simple in design;
facial elements; proportions are sizing and volume is mostly design is mostly consistent
mostly consistent amongst all consistent amongst all three amongst all three views
three views; output is aligned views; the basic shapes were
properly properly used in the rendering
process
12 (satisfactory) – Output 12 (satisfactory) – Output 6 (satisfactory) – Output is
showcases some showcases some detailed to create a passable
understanding for the proper understanding for using the output; character is simple in
proportions of the head and basic shapes for head design but may or may not be
facial elements; proportions are construction; sizing and volume unique; design is somewhat
somewhat consistent amongst is somewhat consistent consistent amongst all three
all three views; output may or amongst all three views; the views
may not be aligned basic shapes were used in the
rendering process
8 (fair) – Output does not apply 8 (fair) – Output does not apply 4 (fair) – Output is poorly
proper proportions of the head proper basic shapes for head detailed; character is not
and facial elements for the construction; sizing and volume unique; character may be
most part; proportions are is inconsistent for all three overtly designed; design is not
inconsistent amongst all three views; the basic shapes were consistent amongst all three
views; output is not aligned mostly unused in the rendering views
process
4 (needs improvement) – 4 (needs improvement) – 2 (needs improvement) –
Output does not apply proper Output does not apply basic Output showcases a need for
proportions of the head and shapes and there is a need for improvement for the rendering
facial elements; there is a need improvement on its process and the do’s and
for improvement on the understanding and use – don’ts on creating an
consistency of the views; particularly on the rendering appealing character
output is not aligned process
Page 14 of 14