0% found this document useful (0 votes)
276 views14 pages

Module 5 - Head Turns - Female

The document provides instructions for drawing a head turn model sheet of an original female character. It begins by outlining the objectives and prerequisites, including understanding female facial features and multiple views of the head and face. The main part of the document then lists 12 steps for drawing the front, side and 3/4 views of the head simultaneously to ensure consistency. This includes placing guidelines, circles and lines to map out the head shape and features across the views. The goal is to practice techniques for creating a consistent character model sheet.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
276 views14 pages

Module 5 - Head Turns - Female

The document provides instructions for drawing a head turn model sheet of an original female character. It begins by outlining the objectives and prerequisites, including understanding female facial features and multiple views of the head and face. The main part of the document then lists 12 steps for drawing the front, side and 3/4 views of the head simultaneously to ensure consistency. This includes placing guidelines, circles and lines to map out the head shape and features across the views. The goal is to practice techniques for creating a consistent character model sheet.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 14

ANIMATION NCII – Animation 11a

Governor Pack Road, Baguio City, Philippines 2600


Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT CCS 11A
Email: email@uc-bcf.edu.ph; Website: www.uc-bcf.edu.ph

MODULE 5 – Ani11a Subject Teacher: Lovely Jenn A. Reformado

Head turns – female

Objectives: At the end of this lesson, students shall be able to:


1) Understand the importance of consistency in creating head turns and how to achieve such
through a different approach;
2) Understand another approach of creating the head turns;
3) Understand the proportions and basic shapes used in drawing the front, side, and ¾ views of
the head; and
4) Apply the concepts and principles of head turns by drawing a head turn model sheet of an
original female character.

Introduction and Notes


 Prerequisites
o Understand how to draw the eyes, nose, and mouth using the front, side, and ¾ views. Utilize
the content for Module 2 on that.
o There is a need to know about how to draw the female face and how it can be different
compared to that of the male face. Utilize Module 3 for that.
 Face shape is generally smaller in size than the male face.
 Face shape and jawline is rounder and does not have much angles.
 Eyes are the same with the male, but can be made bigger and add eyelashes to make it
look more feminine.
 Eyebrows are thicker at the middle of the face, and then tapers off towards the end. It is
also shaped well and is arched.
 Nose are the same with the male, but can be made smaller and remove the nose edges
to make it look more feminine.
 Lips are generally thicker than the male counterpart.
 Ears are exactly the same.
 Neck is slender and does not have any muscle.
 There is no Adam’s apple visible to the female’s neck.
 Hairline is visible due to the styling of the hair in most cases.
o Have a reference on different female hairstyles beforehand. Choose one that has a lot of
references from different views (particularly front, side, and ¾ views).
o There is a need to understand how to draw the views separately, which is very similar to the
male head turns found in Module 4. What would be different in this activity is that it would
focus on creating the views at the same time.
 About the Approach
o The tutorial shall be drawing the female head in front, side, and ¾ views, with a huge emphasis
on consistency.
o The approach for this module shall be to draw all three views at the same time to ensure that
consistency can be achieved better.
 Can refer easily to the previous drawing, thus retaining short-term memory and technique
 Can be corrected immediately if there are no inconsistencies
 When correcting, it would be more on minor changes, rather than correcting huge portions
of the drawing
 Makes it easier for the character to look more consistent
 Follows the concepts and techniques used in creating model sheets in character design
o For the activity on Module 5 (and 4), the student can use either approaches. No difference in
scoring shall be made.

Page 1 of 14
ANIMATION NCII – Animation 11a
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT CCS 11A
Email: email@uc-bcf.edu.ph; Website: www.uc-bcf.edu.ph

MODULE 5 – Ani11a Subject Teacher: Lovely Jenn A. Reformado

Steps in Drawing Head Turns


1. Start off by drawing a long horizontal line at the middle of the page, dividing it into two equal
parts. For measurements, it is recommended to use a ruler to ensure that the lines are straight and
the measurements are accurate.

2. Draw another horizontal line at the top of the page. This is where the top of the head shall be.
Leave some white space so that it can cater to the volume of the hairstyle planned.

3. Divide the space between the two horizontal lines equally. Draw a long horizontal line to mark.
Take note of the measurement of the spaces between as they must be equal, and shall be
used for the next step.

Page 2 of 14
ANIMATION NCII – Animation 11a
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT CCS 11A
Email: email@uc-bcf.edu.ph; Website: www.uc-bcf.edu.ph

MODULE 5 – Ani11a Subject Teacher: Lovely Jenn A. Reformado

4. Using the space between the horizontal lines created, copy that at the bottom and draw
another horizontal line. At this point, there should be four horizontal lines with equal spacing.
There should be some space at the top for the hairstyle and space at the bottom for the neck.

5. Draw three same-sized circles using the space between the first and third lines created. Make
sure that the circles are evenly spaced and there should be space for drawing other details
(profile, hair, etc.). If you think there is not enough space, there is a need to redo the
measurement again to ensure that the circle to be drawn is smaller.

6. The space between the third and fourth horizontal line shall be divided into two equal parts
again, and then marked by drawing a long horizontal line. This line shall be used for the angle
of the jawline.

Page 3 of 14
ANIMATION NCII – Animation 11a
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT CCS 11A
Email: email@uc-bcf.edu.ph; Website: www.uc-bcf.edu.ph

MODULE 5 – Ani11a Subject Teacher: Lovely Jenn A. Reformado

7. Draw vertical lines along the circle to determine the middle of the face. The front is placed at
the center of the circle. The side is placed at the leftmost side. The ¾ view is placed at the
middle of the left side. Extend these lines until the lowest horizontal line.

8. For the side and ¾ views, find the limitations of the jawline. For the side view, it is at the middle
of the right side. For the ¾ view, divide the right side into four equal parts, and the marking at
the rightmost side is the placement of the jawline (aka 1/8 of the diameter of the circle).

9. Draw the jawline to complete the shape of the face. It is recommended to do the front view
first to assess if this is the type of jawline wanted, and to use it as a reference for the two other
views. The jawline drawn must be a bit rounded, but can be fixed a bit more later during the
rendering stages.

Page 4 of 14
ANIMATION NCII – Animation 11a
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT CCS 11A
Email: email@uc-bcf.edu.ph; Website: www.uc-bcf.edu.ph

MODULE 5 – Ani11a Subject Teacher: Lovely Jenn A. Reformado

10. In this example, the jawline is placed a bit higher than what is expected, so another
measurement (in green) may be done along the actual angle of the jawline to ensure that it is
consistent for all three views. This step is optional but will help in making the faces the same.

11. Afterwards, construct the head shape of the remaining two views. Similarly, the jawline can be
made a bit rounder but can be made much rounder later on during the rendering stages.

12. For the side and ¾ views, construct the back of the head by extending the circle shapes at
the top back of the head. For the side view, use ¼ of the diameter of the circle, whilst the ¾
uses 1/8 of the diameter of the circle. Place this measurement along the second line (center
of the circle) at its right side. Then, follow the curve of the circle to mimic it and end it along
the nose line (slightly above the jawline). The end of the back of the head can also be fixed
once the nose is located.

Page 5 of 14
ANIMATION NCII – Animation 11a
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT CCS 11A
Email: email@uc-bcf.edu.ph; Website: www.uc-bcf.edu.ph

MODULE 5 – Ani11a Subject Teacher: Lovely Jenn A. Reformado

13. Add the neck. It is recommended to start off first with the front view, using the second to the
last horizontal line as its starting mark. The neck should be slightly curved and slender. Use the
thickness of that to check the thicknesses of the side and ¾ views. Ensure that the halves /
widths of the faces are of the same thickness.

14. Divide the upper half of the circle into two equal parts. Use a ruler to create a long, horizontal
line across the paper.

15. Divide the lower half of the circle into two equal parts. Use a ruler to create a long, horizontal
line across the paper. At this point, there would be six horizontal lines (from the top of the head
until the chin, excluding the green line for the jawline) across the face. The distance of the
spacing between them must be equal. This spacing shall be used for the next step.

Page 6 of 14
ANIMATION NCII – Animation 11a
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT CCS 11A
Email: email@uc-bcf.edu.ph; Website: www.uc-bcf.edu.ph

MODULE 5 – Ani11a Subject Teacher: Lovely Jenn A. Reformado

16. Use the spacing between the horizontal lines to create the width of the eyes. Start off first with
the front view, then side, and then ¾ views. Take note of the difference in spacing of the eyes
and the sizes of the eyes (particularly the ¾ view) since the measurements are different
between the three views.

17. Use the spacing to create the basic shapes for the eyes. They are all circles and must be of the
same width. The left eye for the ¾ view must be half the width. Add more guidelines to further
ensure that the eyes are all aligned and properly measured.

18. Add the basic shapes for the nose. Use the appropriate basic shapes and measurements
according to the view. Use the step-by-step instructions for Module 2 on how to draw them.
Further, the different parts must be aligned with each other and the basic shapes are
essentially the same sizes.

Page 7 of 14
ANIMATION NCII – Animation 11a
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT CCS 11A
Email: email@uc-bcf.edu.ph; Website: www.uc-bcf.edu.ph

MODULE 5 – Ani11a Subject Teacher: Lovely Jenn A. Reformado

19. Lastly, add the basic shapes for the mouth. Again, start off first with the front view then move
on with the side and ¾ views. The same basic shapes can be used for all three views but take
note of the placement both in terms of width and height.

20. Draw the basic shapes for the ears. Take note that they must be aligned and must have the
same height. The width differs according to the view.

21. Render the eyes first. In this approach, the parts of rendering the eyes are done at the same
time for all three views. For example, every single upper eyelid for all three views must be
drawn first, corrected to make sure they are consistent, and then move on towards the next
steps. This is another step to ensure that there is consistency during the rendering steps. It is also
possible to render the front view first then proceed to the side and ¾ views.

Page 8 of 14
ANIMATION NCII – Animation 11a
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT CCS 11A
Email: email@uc-bcf.edu.ph; Website: www.uc-bcf.edu.ph

MODULE 5 – Ani11a Subject Teacher: Lovely Jenn A. Reformado

22. Render the rest of the eyes, making sure that all parts are aligned and consistent in terms of
the shapes and techniques with how it is rendered.

23. In female characters, the hair can obstruct the view of the rest of the head, so drawing the
hair is better done before rendering the rest of the head. Start off with adding the lines that
make up the hairline. Take note of the alignment, as well as the differences in thicknesses and
view. For example, the sideburns is visible in the side and ¾ views but not in the front view
entirely.

24. Afterwards, add the general shape and details for the hair. In this stage, it is not necessary for
the hair to be finalized, but it is a good practice to add as much detail as possible before
rendering as there is a need to make sure that the details (i.e hair strands and sections,
direction of the bangs) are as consistent as possible.

Page 9 of 14
ANIMATION NCII – Animation 11a
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT CCS 11A
Email: email@uc-bcf.edu.ph; Website: www.uc-bcf.edu.ph

MODULE 5 – Ani11a Subject Teacher: Lovely Jenn A. Reformado

25. Afterwards, render the hair. In this example, the bangs at the sides obstruct a portion of the
jawline and the ears. This is why it was important to draw the hair first before finalizing the
character for rendering.

26. In this step, the jawline has been finalized. It is important to make the jawline a bit softer
compared to the male counterpart to make it look more feminine. Further, the nose and lips
are detailed. In this example, the nose’s edges are not rendered / details, and the lips are not
a closed shape but rather lines. This can be done so that the features look ‘softer’, and
therefore, more feminine.

27. Render the rest of the hair. Take note that every single detail – including the lines and number
of hair strands – must be consistent amongst all three views. Also, take note of what is visible
and not visible according to the view.

Page 10 of 14
ANIMATION NCII – Animation 11a
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT CCS 11A
Email: email@uc-bcf.edu.ph; Website: www.uc-bcf.edu.ph

MODULE 5 – Ani11a Subject Teacher: Lovely Jenn A. Reformado

28. Finalize the output by rendering the neck.

29. Output with most of the basic shapes removed:

30. Final output, with all guidelines and basic shapes removed.

References:

 Lee, S., and Buscema, J. (1984). How to draw comics the Marvel way: First Fireside Edition. New
York : Simon & Schuster, Inc., 1984
 Technical Education and Skills Development Authority (2018 February 27). Training Regulations
for Animation NCII – Version 02. Quezon City

Page 11 of 14
ANIMATION NCII – Animation 11a
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT CCS 11A
Email: email@uc-bcf.edu.ph; Website: www.uc-bcf.edu.ph

MODULE 5 – Ani11a Subject Teacher: Lovely Jenn A. Reformado

ACTIVITY 5: Head Turns – Female


Instructions: Draw a female original character’s head in front, side, and ¾ views.
 Original Character
o The original character should be:
 Male students – your own female personification, or a character that is female that reflects
yourself (personality, likes and dislikes, hobbies, persona, etc.)
 Female students – yourself (if doesn’t have to look exactly like you, but the design should
be heavily inspired by yourself)
o Please be noted that the design that you will be doing for this will also be used for another
activity (Module 10).
o You are allowed to use references, including but not limited to:
 Photographs (of yourself or online)
 Drawings from others
 Your own drawings
 Illustrations from animated / drawn media
 Note: No need to add the references; it is in good intention that it shall be used wisely
o Please use references wisely and sparingly:
 DO NOT TRACE
 Do not use a grid-style copier
 Do not attempt to draw it exactly the same
 Use portions of the hair that you like
 Use only small aspects of the drawing
 Rework it so that it fits with your own drawing style and preferences
o Anyone who is seen tracing, copying, or violating any Intellectual Property laws shall:
 Be warned and asked one last time to redo the entire activity
 If seen at a later time, submitted late, or done again after the warning, the student shall
get an automatic zero.
 Drawing Area
o Use any plain, light-colored paper (bond paper, sketchbook / sketchpad, etc.)
o Using the paper:
 Use one (1) page only for all three views; doing it in multiple bond papers will result to being
asked to redo the activity
 Use landscape – NOT portrait or square
 The paper should be clean and free from any pre-printed markings (lines, dots)
o Maximize the space
 A considerable amount of space must be used for the activity
 The three views must be of the same size and aligned
 Do’s and Don’ts
o Use pencil for drawing
 Use a pencil and eraser only for this activity
 It is recommended to use an H, HB, or F grade pencil (or pencil numbers 1, 2, and 3)
 Do not use ink, color, or a digital platform; doing so will result to being asked to redo the
activity
o Consistency
 The arrangement are as follows: front (left), side (middle), ¾ (right)
 Use the same face / head design for all three views
 Ensure that all three views are of the same proportions and are aligned
 Failure in doing so will result to a lower score

Page 12 of 14
ANIMATION NCII – Animation 11a
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT CCS 11A
Email: email@uc-bcf.edu.ph; Website: www.uc-bcf.edu.ph

MODULE 5 – Ani11a Subject Teacher: Lovely Jenn A. Reformado

o Guidelines and Basic Shapes


 Ensure that no guidelines (proportions and basic shapes are erased entirely
 The guidelines must be drawn with a lighter hand, or erased slightly (but still visible)
 The final lines are darkened using a darker pencil (at most 3B pencil)
 Failure in doing so will result to a lower score
 Submission
o Write your full name (Last Name, First Name) and section on the upper left corner of the page
o Take a clear photo using a camera or scanner; photo file must be a JPEG or PNG extension
type
o Prevent any post-processing; must only be done if the quality of the photo is less than ideal
(grainy, dark environment, blurry, etc.)
o Ensure that the photo is rotated in the correct orientation
o File name: Last Name, First Name – ICT CCS 11A – Module 5

Sample Output:

How to Submit:
 Submit one file in image format (JPEG, PNG) only
 File name: Last Name, First Name – ICT CCS 11A – Module 5
 Submit under “Module 5 – Head Turns – Female”
Submission Channels:
 Canvas K-12 LMS (Assignments)

Page 13 of 14
ANIMATION NCII – Animation 11a
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT CCS 11A
Email: email@uc-bcf.edu.ph; Website: www.uc-bcf.edu.ph

MODULE 5 – Ani11a Subject Teacher: Lovely Jenn A. Reformado

Rubric:
Proportions Use of Basic Shapes Appeal
20 (excellent) – Output 20 (excellent) – Output utilizes 10 (excellent) – Output is
showcases the proper the proper basic shapes for all detailed sufficiently to create
proportions of the head and three views; sizing and volume an appealing final output;
facial elements; proportions are is consistent amongst all three character is unique yet quite
consistent amongst all three views; the basic shapes were simple in design; design is
views; output is aligned properly used in the rendering consistent amongst all three
properly process views
16 (above average) – Output 16 (above average) – Output 8 (above average) – Output is
showcases a good showcases a good detailed sufficiently to create a
understanding for the proper understanding for using the decent final output; character
proportions of the head and basic shapes for all three views; is unique yet simple in design;
facial elements; proportions are sizing and volume is mostly design is mostly consistent
mostly consistent amongst all consistent amongst all three amongst all three views
three views; output is aligned views; the basic shapes were
properly properly used in the rendering
process
12 (satisfactory) – Output 12 (satisfactory) – Output 6 (satisfactory) – Output is
showcases some showcases some detailed to create a passable
understanding for the proper understanding for using the output; character is simple in
proportions of the head and basic shapes for head design but may or may not be
facial elements; proportions are construction; sizing and volume unique; design is somewhat
somewhat consistent amongst is somewhat consistent consistent amongst all three
all three views; output may or amongst all three views; the views
may not be aligned basic shapes were used in the
rendering process
8 (fair) – Output does not apply 8 (fair) – Output does not apply 4 (fair) – Output is poorly
proper proportions of the head proper basic shapes for head detailed; character is not
and facial elements for the construction; sizing and volume unique; character may be
most part; proportions are is inconsistent for all three overtly designed; design is not
inconsistent amongst all three views; the basic shapes were consistent amongst all three
views; output is not aligned mostly unused in the rendering views
process
4 (needs improvement) – 4 (needs improvement) – 2 (needs improvement) –
Output does not apply proper Output does not apply basic Output showcases a need for
proportions of the head and shapes and there is a need for improvement for the rendering
facial elements; there is a need improvement on its process and the do’s and
for improvement on the understanding and use – don’ts on creating an
consistency of the views; particularly on the rendering appealing character
output is not aligned process

Page 14 of 14

You might also like

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy