A Hobgoblin's Guide To Dragons v2
A Hobgoblin's Guide To Dragons v2
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Dragons
The Draconic Race Isolation and Alienation
"I never thought I'd see one up close" said the scared old Dragons often live far away from others of their kind. Dragon
wanderer. "It was a monster beyond equal, claws like spear parents will sometimes leave their eggs in the care of humans
tips, scales like plate armor, wing beats like a tempest, a voice or alone to fend for themselves. While a dragon has a natural
like a thunder clap, and breath so hot that death himself instinct to protect it's children, they often tend to be drawn
would be afraid" away from them by a quest or some other issue, many dragons
are slain before their children hatch. Because of this some
Dragons young dragons grow up away from the influence of other
dragons. Older female dragons will often spend much of their
Dragons are powerful and magical creatures that live far time mentoring Wyrmlings, but dragons like this are few and
longer than any other species. While older dragons tend to far between. So a dragon unfortunate enough to born without
settle down and spend their time protecting their horde of guidance may have to develop their skills of survival on their
treasure, some young dragons will strike out into the world on own.
a adventure. Some may do this to expand their horde of
treasure while others may do it to satisfy a grudge or keep a
promise, others may just do it sate their wonderlust and thirst Dragons as Adventurers
for adventure. Dragons are uniquely powerful creatures and as such do not
follow the traditional rules of a player class. Playing a dragon
Draconic Nature requires that you adhere to the rules specific to them. Every
Dragons are very elemental creatures, as much creatures of dragon begins play in the Dragon class and is unable to
magical power as they are of natural birth. As such dragons change into a different class by traditional means. Additionally
tend towards personality traits that are typical of that type of no race other than a Dragon can occupy the Dragon class.
dragon. While every dragon is unique they differ far less in A DM may allow for another race than Dragon to begin
terms of personality than any natural race. A dragon will taking levels in the Dragon class. If you do so then the you
rarely differ from the alignment associated with their race. maintain you choose a dragon subrace and gain the abilities
And should they differ, it will not be by much. A Gold Dragon associated with that subrace as it relates to the class, they
could lose their drive to fight for justice and goodness and keep their racial modifiers. If that player is a Dragonborn or
become lawful neutral, or see that obeying law can hamper Draconic Bloodline Sorcerer, then the subrace is the same as
their ability to fight for the greater good and change to neutral their Draconic Ancestry. If the race is a Kobald then the
or even chaotic good. They are all but incapable of acting in a subrace must be either a Chromatic Dragon or a Cobalt
way that they perceive to be evil. Likewise, Chromatic Dragons Dragon. When assuming a humanoid form using the Shape
have a difficult time feeling empathy towards any creature Change feature, the form they assume must be their normal
other than a dragon and have a inherent rage and spite form from before taking levels in the class.
towards non-dragons or even other dragons of their kind.
While a strange past could drive a Red Dragon to tend Optional Rules
towards neutrality or towards lawful evil, one being of a good
alignment has never been seen. Dragons outside of the Wyrmling stats
common Metallic and Chromatic species tend to be far more Instead of rolling dice and applying racial modifiers, the DM
flexible, if so rare that they are hardly seen, but they also tend may allow a player to begin play with the ability scores of their
towards the common tropes of their species. subrace's wyrmling as seen in the Monster Manuel.
No matter the type of dragon, every dragon will have some Draconic Mutations
traits that are shared by every other dragon. Dragons are Rarely a area of wild magic, a genetic mutation, or simply
inherently greedy and egotistical. A dragon, no matter how crossbreeding will result in a dragon born with unusual
kind and just, will never suffer to part with their wealth abilities. A lesser degree of this is observed with Chromatic
willingly. While they might buy and sell, they almost never give Dragons that can use the Shape Change ability. In more
their wealth away. Charity for a dragon is a almost alien serious cases of this a dragon will be born with the
concept. A dragon's natural ego will often lead them to look appearance, damage immunity, movement speed, and
down at others. A good aligned dragon will likely see this as personality of one type of dragon but with the breath weapon
them having a burden to protect other races while a evil and ability score modifiers of another.
dragon will see others as lesser beings that deserve to be
ground under foot.
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Green Dragon Magnet Sense. You can detect the general location, shape,
Green dragons are the most manipulative and cunning of all and size of any object made of a non-precious metal within 30
Chromatic dragons. They delight in seeing their plans come to feet. When making a Perception or Investigation check you
fruition as they watch humans play into their schemes. They will be able to find any such object within the range of this
spend their time in forests neat human settlements, trying to effect without rolling. If their is a person carrying a weapon or
sway the population towards discord. Despite this, they are wearing armor made of such material you will not be able to
very dedicated parents and lovers, being sure that their locate them specifically, you will only know that there is a
children are always taken care of. large roughly dagger or breastplate shaped object in their
Ability Score Increase. Your Wisdom and Strength score general direction.
increases by 1. Steel Dragon
Alignment. Green Dragons are almost always Lawful Evil. Steel Dragons have a unique love of humans, almost always
Amphibious. You can breath in air or water, and have a preferring to lair in cities and live as a human. Their favorite
swim speed equal to your speed. type of treasure is realestate and ownership of businesses that
Wise Deception You can substitute your Wisdom modifier can generate more profit, usually storing any money they
with your Charisma modifier for any Charisma (Deception) or make in a bank. If they do have a traditional horde it will
Charisma (Persuasion) checks. always be things like magic items, art, antiques, and other
such valuable collectibles. These are the most common type
White Dragon of dragon to see in a adventuring party, sometimes going years
To be frank, White dragons are by far the dumbest and most before anyone finds them out.
mentally inept of all dragons. They are the brutes of the Ability Score Increase. You increase two ability scores of
dragon world, less intelligent than the average Orc. They are your choice other than Constitution by 1 each.
cold and emotionally stunted, having trouble comprehending Alignment. Steel Dragons are usually Lawful Neutral or
abstract concepts like emotion and personal connections. Lawful Good.
However, they have a great memory. They are able to A Thousand Faces. You have advantage on any
remember any event that they witness with perfect clarity. Performance and Deception checks related to making others
Recalling every slight and insult in the slightest most minute think your are someone or something you are not or assuming
detail. They are also the most likely to be tamed and bent to another's identity.
the will of a master that is stronger than them, such as a cloud
giant or powerful wizard. Tungsten Dragon
Ability Score Increase. Your Wisdom and Dexterity Tungsten dragons are a odd member of the dragon race. On
increases by 1 and your Intelligence score is reduced by by 2. first glance you would be forgiven if you were to assume that
Alignment. White Dragons are almost always Chaotic Evil. they are a standard metallic dragon, with their obsession with
Burrowing. You have a burrow speed of 15 feet. justice and law. But they are a unique form of lawful good.
Amphibious. You can breath in air or water, and have a They have a never ending thirst for the destruction of evil that
swim speed equal to your speed. is rivaled by on the gold and bronze dragons in its zeal. It's
hatred of all evil so deep that it approaches the rage of a red
Ferrous Dragon dragon.
Ferrous dragons are a rare subspecies of dragon. Some Ability Score Increase. Your Strength and Charisma
believe that they were, along with gem dragons, created before increases by 1.
Io was slip in half. Others believe that they originated on a Alignment. Tungsten Dragons are always Lawful Good.
plane of existence far removed from others. While some Burrowing. You have a burrow speed of 15 feet.
believe that they are simply an oddity that formed among
metallic dragons. Ferrous dragons are typically of a lawful Chromium Dragon
alignment and tend towards neutrality, however this isn't the Chromium Dragons are unique among Ferrous dragons in
case for all of them. Unlike Gem dragons, they have much that they are one of only two dragons of their type to tend
more mobility in terms of morality and range from evil to good towards a Chaotic alignment. In fact they are, in every way but
alignments. color, a chromatic dragon. They have a evil nature rivaled only
by a Black Dragon and a rage not unlike a Red Dragon.
Iron Dragon Ability Score Increase. Your Strength and Dexterity
Iron dragons are the strongest of all ferrous dragons with the increases by 1.
god emperor of all ferrous dragons, Graughlothor, being a Alignment. Chromium Dragons are always Chaotic Evil.
member of their race. Ferrous dragons believe, much like Red Climbing. You have a climb speed equal to your speed.
dragons, that they were the first of their subspecies of dragon Sadist Resolve. When attacking a creature that is
and that all other ferrous dragons are lesser creatures. They Incapacitated, triple the damage dealt by the attack. You may
look down on non-dragons but aren't hostile towards them. As choose to make this damage unable to kill the creature.
a general rule they will leave you alone if you don't get in their
way, though their taste for iron ore and other ferrous metals
often puts them in conflict with dwarfs.
Ability Score Increase. Your Intelligence, Charisma or
Strength increases by 2.
Alignment. White Dragons are almost always Lawful
Neutral but can be Lawful Evil.
Burrowing. You have a burrow speed of 15 feet.
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Dragon
Proficiency Claw Draconic
Level Bonus Features Strength Cantrips 1st 2nd 3rd 4th 5th Aspects
Shapechange, Draconic Anatomy, Draconic
1st +2 1d4 — — — — — — 1
Aspect
Draconic Path, Elemental Awakening,
2nd +2 1d4 2 2 — — - 1
Spellcasting
3rd +2 Dragon Flight* 1d4 2 3 — — — — 1
4th +2 Ability Score Improvement 1d4 3 3 — — — — 1
5th +3 Extra Attack 1d6 3 4 2 — — — 2
6th +3 Draconic Path feature, Freightful Presence 1d6 3 4 2 — — — 2
7th +3 ─ 1d6 3 4 3 — — — 3
8th +3 Ability Score Improvement 1d6 3 4 3 — — — 3
9th +4 ─ 1d6 3 4 3 2 — — 4
10th +4 Draconic Path feature, Dragon Growth 1d6 4 4 3 2 — — 4
11th +4 ─ 1d8 4 4 3 3 — — 4
12th +4 Ability Score Improvement 1d8 4 4 3 3 — — 5
13th +5 ─ 1d8 4 4 3 3 1 — 5
14th +5 Draconic Path feature 1d8 4 4 3 3 1 — 5
15th +5 ─ 1d8 4 4 3 3 2 — 6
16th +5 Ability Score Improvement 1d8 4 4 3 3 2 — 6
17th +6 ─ 1d10 4 4 3 3 3 1 6
18th +6 Draconic Path feature 1d10 4 4 3 3 3 1 7
19th +6 Ability Score Improvement 1d10 4 4 3 3 3 2 7
20th +6 Dragon Growth 1d10 4 4 3 3 3 2 7
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Spellcasting
Channeling your natural magical energy allows you to warp
Draconic Species the powers of nature to your will. Dragons have access to both
Type Damage Type Breath Weapon Immunity
the Sorcerer spell list and the Dragon spell list.
15 ft. cone Cantrips
Gold Fire Fire
(Dex. save) at 2nd level you know 2 cantrips of your choice from the
15 ft. cone sorcerer spell list. You learn additional sorcerer cantrips of
Silver Cold
(Con. save)
Cold your choice at higher levels, as shown in the Cantrips Known
column of the Dragon table.
5 by 30 ft. line
Bronze Lightning Lightning
(Dex save) Spell Slots
5 by 30 ft. line The Dragon table shows how many spell slots you have to cast
Brass Fire
(Dex. save)
Fire your spells of 1st level and higher. To cast one of these dragon
5 by 30 ft. line
spells, you must expend a slot of the spell's level or higher. You
Copper Acid
(Dex. save)
Acid regain all expended spell slots when you finish a long rest.
15 ft. cone Preparing and Casting Spells.
Red Fire Fire
(Dex. save) You may prepare a number of Dragon spells equal to your
15 ft. cone Charisma modifier + your Dragon level divided by three
White Cold
(Con. save)
Cold rounded up (Minimum 1). The spells must be of a level for
which you have spell slots.
Green Poison
15 ft. cone
(Con. save)
Poison You can change your list of prepared spells when you finish
a long rest. Preparing new spells requires at least and hour
Blue Lightning
5 by 30 ft. line
Lightning
per spell. You can select spells from both the Dragon and the
(Dex save) Sorcerer's spell list.
5 by 30 ft. line Spellcasting Ability
Black Acid Acid
(Dex. save)
Charisma is your spellcasting ability for your dragon spells,
Iron Fire(Sparks)
15 ft. cone
Fire since the power of your magic relies on your ability to draw n
(Dex. save) your own magical energy and effect the world around you. You
5 by 30 ft. line use your Charisma whenever a spell refers to your
Steel Acid
(Dex. save)
Acid spellcasting ability. In addition, you use your Charisma
modifier when setting the saving throw DC for a dragon spell
Tungsten
Fire(Heated
sand)
5 by 30 ft. line
(Dex. save)
Fire you cast and when making an attack roll with one.
15 ft. cone Spell Save DC = 8 + your proficiency bonus +
(Con. save),5 by
Chromium Cold Cold your Charisma modifier
30 ft. line (Dex.
save)
Spell attack modifier = your proficiency bonus +
Force(Magnetic 5 by 30 ft. line
Cobalt Lightning your Charisma modifier
wave) (Dex. save)
Nickel Acid
15 ft. cone
Acid Spellcasting Focus
(Dex. save)
Dragons have the ability to channel magic through their body
Purple Fire/Lightning
5 by 30 ft. line
Fire,Lightning
to a degree where they do not require a spellcasting focus.
(Dex. save) They can also ignore Somatic components of spells if they
5 by 60 ft. line Radiant, Cold, have a Verbal component. However all spells cast using this
Platinum Radiant
(Dex. save) Thunder feature must have their verbal component uttered in Draconic.
Cold, Fire,
30 ft. cone
Cold, Fire, Draconic Flight
Chromatic Lightning, Acid, Lightning,
Poison
(Dex. save)
Acid, Poison Once you reach 3rd level, your wings have strengthened
enough to allow you to fly. While you are in your true form,
you have a flying speed of 30 feet. Some Draconic Species
modify this feature.
Gold Dragons can use their fly speed in any form.
A / means that the attack does half of one damage
Steel Dragons can manifest their wings assuming they
type and half of another. While a , means that you
aren't obstructed by armor while not in their true form.
can choose either. Anything in () is for flavor.
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Dracolord
Level Features Cantrips Known 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st — 0 — — — — — — — — —
2nd Holy Weapon, Channel Divinity 3 2 — — — — — — — —
3rd — 3 3 — — — — — — — —
4th ─ 3 4 2 — — — — — — —
5th — 4 4 3 — — — — — — —
6th Hallowed Presence, Channel Divinity 4 4 3 2 — — — — — —
7th — 4 4 3 3 — — — — — —
8th ─ 4 4 3 3 1 — — — — —
9th — 4 4 3 3 2 — — — — —
10th God's Breath 4 4 3 3 3 1 — — — —
11th — 5 4 3 3 3 2 — — — —
12th ─ 5 4 3 3 3 2 1 — — —
13th — 5 4 3 3 3 2 1 — — —
14th Divine Roar 5 4 3 3 3 2 1 1 — —
15th — 5 4 3 3 3 2 1 1 — —
16th ─ 5 4 3 3 3 2 1 1 1 —
17th — 5 4 3 3 3 2 1 1 1 —
18th Dragon God's Mantel 5 4 3 3 3 2 1 1 1 1
19th — 5 4 3 3 3 3 1 1 1 1
20th ─ 5 4 3 3 3 3 2 1 1 1
Holy Weapon Beginning at 6th level, you can use your Channel Divinity
twice between rests, and beginning at 18th level, you can use
at 2nd level, your bond with your god allows you to channel it three times between rests. When you finish a short or long
their power into your weapons. You can preform hour long a rest, you regain your expended uses.
ritual on any weapon you are Proficient with to fill it with
Divine power. You always know the location of this weapon Channel Divinity: Turn Monster
and can transport it to your hand as an action. This weapon As an action, you utter a prayer to your god striking fear any
counts as a magic weapon. When attacking with this weapon, dragon and monstrosity. Each dragon and monstrosity that
you deal an extra 1d4 + your Wisdom modifier radiant can see or hear you within 30 feet of you must make a
damage. This damage increases along with your Natural Charisma saving throw. If the creature fails its saving throw, it
Weapon damage on the Dragon table. You can preform this is turned for 1 minute or until it takes any damage.
ritual again to bind the divine power to another weapon. If you A turned creature must spend its turns trying to move as far
do, the previous weapon loses it's power. away from you as it can, and it can't willingly move to a space
Channel Divinity within 30 feet of you. It also can't take reactions. For its
action, it can use only the Dash action or try to escape from an
At 2nd level, you gain the ability to channel divine energy effect that prevents it from moving. If there's nowhere to
directly from your deity, using that energy to fuel magical move, the creature can use the Dodge action.
effects. You start with two such effects: Turn Monster and one
determined by your Deity.
When you use your Channel Divinity, you choose which
effect to create. You must then finish a short or long rest to
use your Channel Divinity again.
Some Channel Divinity effects require saving throws. When
you use such an effect from this class, the DC equals your
cleric spell save DC.
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Hallowed Presence Tiamat: Breath of a Thousand Colors. You can use your
action to exhale a 60 foot cone of destructive energy. Each
Starting at 6th level, your Frightful Presence gains the ability creature in the area of the exhalation must make a
to aid your allies. Whenever dice are rolled to recover the HP Dexterity saving throw against your spell save DC, taking
of a friendly creature within the area of your Frightful 2d6 fire damage, 2d6 cold damage, 2d6 lightning damage,
Presence, you can use your reaction to spend a use of your 2d6 acid damage, and 2d6 poison damage on a failed save
Frightful Presence to have them heal for the maximum and half as much on a successful one. This damage
amount. increases to 2d8 for each damage type at level 14 and
2d10 at level 18. Any creature that fails their saving throw
Channel Divinity: Second ability must make a Constitution saving throw against your spell
At 6th level you gain a new Channel Divinity feature based on save DC, rolling a d8 and being inflicted with the
what god you worship. appropriate condition from the table below for 1 minute on
a failed save.
Bahamut and other good dragon gods: Smite of the d8 Conditions
North Wind. When you make a melee attack, you can use
your Channel Divinity to make the attack strike a creature 1 Poisoned
up to 30 feet away from you. You can add both your 2 Paralyzed
Strength (Dexterity if the weapon has the Finesse
property) and Wisdom modifier to your attack and damage 3 Frightened
rolls for this attack. 4 Blinded
Tiamat and other evil dragon gods: Breath of the 5 Deafened
Dragon Queen. When you make a breath attack, you can 6 Stunned
use your channel divinity to impose disadvantage on saving
throws made it. Also, all damage dice are treated as rolling 7 Gains 1 level of Exhaustion
their maximum amount. 8 Charmed
God's Breath You and your DM may wish to create one to fit with the lore
At 10th level, you connection to your divine patron is strong of another dragon god if you wish to follow a different one
enough that you can channel the power of their breath than these two.
through you. Instead of using your normal breath weapon, you
can use one of the breath weapons used by your god. The Divine Roar
breath weapons you have access to is determined by the god At 14th level, your devotions has allowed you to channel the
you worship. Once you use this feature you cannot use your power of your god's dragon fear. As a reaction you can spend a
breath weapon or one of the breath weapons granted by this spell slot to force any creature's of your choice within the area
feature for seven days, This is reduced to 5 days at level 14 of your Frightful Presence to make a Wisdom saving throw
and 3 days at level 18. against your spell save DC + the spell slot's level. Being
Bahamut: Disintegration Ray. You can use your action to Frightened for one minute on a failed save and being stunned
exhale a 5 by 120 foot line of destructive energy. Each until the end of their next turn on a passed one. A creature
creature in the area of the exhalation must make a may reattempt this save at the end of each of their turns to
Dexterity saving throw against your spell save DC, taking cure their fear status. You can only use this feature once until
10d6 radiant or force damage (Your choice) on a failed you finish a long rest.
save and half as much on a successful one., this damage
increases to 14d6 at 14th level, and 18d6 at 18th level. If Dragon God's Mantel
this attach decreases a creature's HP to 0 to dies instantly At 18th level your body has become an ideal conduit for divine
and it and any non-magical item it is carrying are power. As a bonus action on your turn while in your natural
disintegrated. They cannot be revived or repaired in any form, you can temporarily mantel your god's powers and take
way save a Wish spell. on their appearance. You gain the following benefits for 1
Bahamut: Breath of the North Wind. You can use your minute, after which you gain 4 levels of Exhaustion.
action to exhale a 60 foot cone of cold air. Each creature in
the area of the exhalation must make a Constitution saving You have immunity to piercing, bludgeoning, and slashing
throw against your spell save DC, taking 5d6 cold damage, damage from non-magical weapons.
gaining 2 levels of exhaustion, and is stunned until the end Tiamat You have immunity to fire, cold, acid, lightning, and
of their next turn on a failed save and taking half as much poison damage.
on a passed one. This damage increases to 7d6 at level 14 Bahamut You have Immunity to cold, radiant, force, and
and 9d6 at level 18. thunder damage.
You can add both or either your Charisma and Wisdom
modifiers to all attack and damage rolls.
You movement speed is doubled.
You can use the God's Breath feature once without
applying its restrictions.
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The Dracomage Your training in the ways of wizardry allows you to use more
magic than most dragons. When preparing a spell or learning
While all Dragons are born as Sorcerers, some choose a a cantrip, you may also choose spells from the Wizard list.
different path to magic and learn the ways of Wizardry. These Additionally, you have the spellcasting ability of a full caster.
Dragons hold tremendous knowledge of the Arcane and use The number of spell slots you have at each level is listed in the
their power more effectively than most. Dracomage table. Your spellcasting ability is changed from
Charisma to Intelligence. The number of spells you can
Bonus Proficiencies prepare is equal to your Intelligence modifier + your Dragon
You have Proficiency in the Arcana skill and Intelligence level (Minimum 1).
saving Throws.
Spell Save DC = 8 + your proficiency bonus +
Arcane Spellcasting
your Intelligence modifier
Dracomage
Level Features Cantrips Known 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st — 0 — — — — — — — — —
2nd Draconic Recovery, 3 2 — — — — — — — —
3rd — 3 3 — — — — — — — —
4th ─ 3 4 2 — — — — — — —
5th — 4 4 3 — — — — — — —
6th Dragon Magic Surge, Guiding Presence 4 4 3 2 — — — — — —
7th — 4 4 3 3 — — — — — —
8th ─ 4 4 3 3 1 — — — — —
9th — 4 4 3 3 2 — — — — —
10th Mystic Breath 4 4 3 3 3 1 — — — —
11th — 5 4 3 3 3 2 — — — —
12th ─ 5 4 3 3 3 2 1 — — —
13th — 5 4 3 3 3 2 1 — — —
14th Mystic Roar 5 4 3 3 3 2 1 1 — —
15th — 5 4 3 3 3 2 1 1 — —
16th ─ 5 4 3 3 3 2 1 1 1 —
17th — 5 4 3 3 3 2 1 1 1 —
18th Draconic High Magic 5 4 3 3 3 2 1 1 1 1
19th — 5 4 3 3 3 3 1 1 1 1
20th ─ 5 4 3 3 3 3 2 1 1 1
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Dracominstrel
Level Features Cantrips Known Sorcery Points 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st — 0 0 — — — — — — — — —
2nd Symphonic Magic, Draconic Melody 3 1 2 — — — — — — — —
3rd — 3 1 3 — — — — — — — —
4th ─ 3 2 4 2 — — — — — — —
5th — 4 2 4 3 — — — — — — —
6th Inspiring Presence, Preserving Presence 4 3 4 3 2 — — — — — —
7th — 4 3 4 3 3 — — — — — —
8th ─ 4 4 4 3 3 1 — — — — —
9th — 4 4 4 3 3 2 — — — — —
10th Symphonic Breath 4 5 4 3 3 3 1 — — — —
11th — 5 5 4 3 3 3 2 — — — —
12th ─ 5 6 4 3 3 3 2 1 — — —
13th — 5 6 4 3 3 3 2 1 — — —
14th Inspiring Roar 5 7 4 3 3 3 2 1 1 — —
15th — 5 7 4 3 3 3 2 1 1 — —
16th ─ 5 8 4 3 3 3 2 1 1 1 —
17th — 5 8 4 3 3 3 2 1 1 1 —
18th Thousand Melodies 5 9 4 3 3 3 2 1 1 1 1
19th — 5 9 4 3 3 3 3 1 1 1 1
20th ─ 5 10 4 3 3 3 3 2 1 1 1
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Inspiring Roar
At 14th level, as a reaction you can spend a spell slot to grant a
number of creatures within the area of your Frightful
Presence equal to the spell slot's level + 1 advantage on 1 roll
of their choice this turn. Once you use this feature, you cannot
use it again until the end of your next Long rest.
Thousand Melodies
At 18th level, you have learned to weave all forms of magic
into song. When preparing spells, you may prepare 1 spell
from any class's spell list other than your own.
The Draco Shaman
Some dragons choose to entrance themselves in nature to
better understand the world around them. These Dragons are
exceptionally versed in survival and blending into nature.
They have the ability to disappear into the forest or amongst
animals better than any other creature.
Bonus Proficiencies
You are Proficient in Survival and Wisdom saving throws.
Divine Spellcasting
Your conection with nature grants you access to the powers
associated with Druids. When preparing a spell or learning a
cantrip, you may also choose spells from the Druid list.
Additionally, you have the spellcasting ability of a full caster.
The number of spell slots you have at each level is listed in the
Dragon Shaman table. Your spellcasting ability is changed
from Charisma to Wisdom. The number of spells you can
prepare is equal to your Wisdom modifier + your Dragon level
(Minimum 1).
Spell Save DC = 8 + your proficiency bonus +
your Wisdom modifier
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Dragon Shaman
Level Features Cantrips Known 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st — 0 — — — — — — — — —
2nd Improved Shapechange, Partial Transformation 3 2 — — — — — — — —
3rd — 3 3 — — — — — — — —
4th ─ 3 4 2 — — — — — — —
5th — 4 4 3 — — — — — — —
6th Bestial Shapechange, Befuddling Presence 4 4 3 2 — — — — — —
7th — 4 4 3 3 — — — — — —
8th ─ 4 4 3 3 1 — — — — —
9th — 4 4 3 3 2 — — — — —
10th Life's Breath, Monstrous Shapechange 4 4 3 3 3 1 — — — —
11th — 5 4 3 3 3 2 — — — —
12th ─ 5 4 3 3 3 2 1 — — —
13th — 5 4 3 3 3 2 1 — — —
14th Nature's Roar 5 4 3 3 3 2 1 1 — —
15th — 5 4 3 3 3 2 1 1 — —
16th ─ 5 4 3 3 3 2 1 1 1 —
17th — 5 4 3 3 3 2 1 1 1 —
18th Draconic Shapechange 5 4 3 3 3 2 1 1 1 1
19th — 5 4 3 3 3 3 1 1 1 1
20th ─ 5 4 3 3 3 3 2 1 1 1
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d6 Ideal
Dragon Backgrounds 1
Family. Life has left suspicious, but a true family is
something that you will always look for.
Child of Dragons
Loyalty. You hold loyalty as the highest virtue, never
Rarely, a dragon will fall in love with a human. In most cases 2 forgiving betrayal and always willing to put you life on
this results in a Sorcerer or a half dragon. But in very rare the line for those you hold dear.
cases this will result in a child that, at first, appears to be the
same species as their non-draconic parent. In time, however, Understanding. You try to understand the positions of
they will begin developing draconic features and abilities until 3 others and try to make sure that others are treated
they finally transform into a full blooded dragon. justly. (Good)
You know how to hide your abilities and blend into the Vengence You have lost your tolerance for petty
crowd. You have learned to make yourself as unassuming as 4 humans and their small minds, you won't let them
possible when needed. You also have a kill for seeing when forget all the injustices they've dealt you. (Evil)
someone doesn't have you best interests at heart. Wealth. You spend your time expanding your riches,
5
hording gold like a dragon
Skill Proficiencies: Deception, Insight
Languages: Common and one other language of your choice. 6
Adventure. You want to explore the world and expand
Equipment: a set of common clothes, a backpack, and a coin your knowledge of it.
purse containing 20 gp.
d6 Bond
Feature: One of the Crowd I wish to find my draconic father/mother to know more
1
You can effortlessly blend into crowds of people while in a about my heritage.
humanoid form. When trying to evade capture or avoid being 2 I want to find a place to belong.
spotted in a large group of people you can hide much easier
than others. 3
My human parent died gave me a quest and i must
complete it to honor their memory.
Suggested Characteristics I can't stand seeing oppression of any kind and will
You were raised by normal people and randomly developed 4
stamp it out given the chance.
new powers as you got older. Depending on your surroundings
this may have been just a weird change or something 5 I seek to make my fortune as an adventurer.
completely life destroying. By the time you departed on an 6 I want to learn more about my powers.
adventure your dragon powers had fully manifested and your
life was set on a new course. d6 Flaw
d8 Personality Trait You fly into pointless rages at slight provocation.
1
(Chromatic)
You tend to underestimate your own abilities and
1 You force your ideals and morality onto others,
forget what you are capable of 2
sometimes to a extreme extent. (Metallic)
You take a pragmatic stance on everything and try not
2 You are greedy to a fault and tend to make bad choices
to not let emotion crowd your judgment 3
to make money.
You are awkward in social situations that involve
3 You boast about your power to others and hold it over
strength or other feats of physical ability 4
their heads.
You are self conscious about your body and tend to not
4 You see violence as the best solution to every problem.
talk about it 5
(Chromatic)
Your personality randomly swings to be more like your
5 draconic parent at time, this may or may not disturb You refuse to debate once your mind is set. You will
you. 6 never compromise, even if you know you are wrong.
(Metallic)
Using your draconic powers is strange to you,
6 sometimes surprising you when you use one that you
are not fully versed in Variant Child of Dragons: Heir to the
Thorne
You find yourself fussing over finances and wealth,
7 maybe taking up a position as the party's financial Instead of a child born from a union between a humanoid and
advisor a dragon, you might be the heir to a long line a nobles or
royals that have strong dragon blood. You were just born with
8 Your personality is similar to your dragon parent a lot of it. Maybe you were the result of a long project to breed
the perfect king or just a fluke of genetics.
Instead of a backpack and common clothes you might start
with a set of fine clothes, a signet ring, and a scroll of
pedigree. Instead of Insight, you might be skilled in history.
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d8 Personality Traits
Dragon in disguise
You brag about your abilities without letting others
Often a dragon will die or leave before their eggs hatch. 1
know what you are.
Sometimes a dragon will leave their eggs in the care of
humans they trust. Other times a young dragon without a You see humans as lesser beings. You see it as your
parent to raise them, or perhaps a a unhatched egg, will find 2
duty to protect them and help them when possible.
their way into the hands of a couple of humans that will raise (Metallic) You see them like insects and let them know
and care for them. how you feel. (Chromatic)
This gives you a different perspective on life than a normal You muse poetic about your lifespan, knowing that
dragon would have. The combination of draconic nature and 3
even the long lived elves live and die within your
human nurture often produces a personality the differs from lifetime and that you'll likely outlive every nation and
dragons of your species, sometimes changing your alignment institution you enter.
if your draconic traits are drastically different than what your You find yourself talking down to humanoids without
upbringing would produce. None the less the pride, greed, and 4
realizing it.
anger typical of dragons shows through and influence your
actions. 5
Dragons can survive by eating anything, so you like
tasting everything. Including rocks, trees, sand,
Skill Proficiencies: Perception, Intimidation whatever that thing is on the dungeon walls.
Languages: Common. You let animalistic tendencies come through in
Tool Proficiencies: One set of Artisan tools or gaming set everyday life. Circling people like prey, eating food with
Equipment: a set of common clothes, a set of artisan tools or 6
your hands, eating more food than you look like you
gaming set of your choice, and a coin purse containing 25 need, etc.
gp. You try to avoid acting like dragons of your species
7
typically do.
Feature: Draconic Brotherhood
You are very similar to the stereotype of a dragon of
Dragons tend to have a consideration for younger members of 8
your species.
their kind, as long as they aren't from the apposing faction at
least. Dragons of your type (metallic, Chromatic, etc.) are d6 Ideal
unlikely to attack you unless provoked. You have advantage on
any Charisma (Persuasion) checks involving them. They may 1
Greed. You dedicate your time to expanding your horde
be persuaded to to aid you or come to your defense if it comes above all else.
at no significant cost to them and a case can be made. Older Power. You seek out the power to dominate the weak.
female dragons especially are likely to give advice and aid if 2 (Evil) You seek the power to protect the weak. (Good)
asked, thought not at a risk to their safety or reduction of their You seek the power to achieve your Ideals. (Neutral)
horde. This consideration may or may not be extended to your
allies depending on their actions and the dragon's personality. Adventure. A nearly immortal life can be dull in your
3 later years, so you want to have as much fun as you can
Dragons of other types (Metallic, Chromatic, etc.), however, before then.
are not so kind. they will go out of their way to attack you if
they perceive you as a threat and any Charisma (Persuasion), 4
Pride. You seek to have a fearsome reputation.
(Deception), and (Intimidation) checks involving them are (Chromatic)
made with disadvantage. Justice. You seek to stamp out evil, or what you view as
5
evil.
Suggested Characteristics
Dragons are highly archetypal and magical creatures that tend 6
Honor. You want to bring honor to dragonkind and
towards personality traits that are common among their reestablish the dragon empire. (Evil or Lawful Good)
species. As such any dragon should have some connections to
the type of dragon they are. Alignment wise you should be
similar to that type of dragon and not swing to wildly away
from that alignment without good reason. For example a Red
Dragon that was raised by humans and influenced towards a
neutral or good alignment should still have strong chaotic
tendencies. A evil Gold Dragon should have a past that shows
them the worst of humanity and leads them to evil. Dragons
form their personalities early and have human adult level
intelligence or above after only a few days and speak fluent
Draconic within hours. It takes a lot to sway a dragon from
their natural tendencies, to the point that Evil Metallic and
Good Chromatic dragons are almost unheard of. Though this
upbringing has a tendency to mute this at times and temper
them towards neutrality.
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d6 Bond
1 You seek to build your horde to one worthy of a dragon.
You want to live up to the expectations of greatness
2
placed upon you.
3 You want to make the humans that raised you proud.
You are on a quest to live up to the ideas of
4
Bahamut/Tiamat.
You want to find a group of dragons to accept you.
5
(Gold, Silver, Steel, and Blue only.)
You have human family members that need something
6
that you are trying to find.
d6 Flaw
You are incredibly greedy and hate to spend even a
1
single piece of gold.
Seeing dragons of an other type (Chromatic/Metallic)
2
sends you into a rage, leading you to take stupid risks.
3 You talk down to humans without realizing it at times.
You hate for your pride to be insulted, often leading
4
you to act brashly when it is.
You are uncomfortable outside of your dragon form,
5 leading you to assume your natural form in sometimes
risky situations.
6 You don't like taking orders from humans.
d8 Quirk
You sleep on a golden chainmail blanket/ on top of a
1
pile of gold.
A weak, non damaging form of your breath weapon
2 flares up out of your mouth and nose when you are
angry.
Your voice sometimes drops an octave when you aren't
3
thinking about it.
4 You randomly slip into Draconic when you are angry.
You taste or bite anything that looks like food, and a lot
5
that doesn't.
You prefer to pay for things in silver rather than gold if
6
possible.
You eat way more than a humanoid, even when not in
7
your natural form.
You like your food burnt, cold, rotten, or poisoned
8
depending on your breath weapon type.
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More Credits
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Practice this column to do exactly that!
Safe
Homebrewing
People love to flex their creative muscles while
composing new homebrew content. More often
than not, the inspiration for you homebrew
comes from another source. Sometimes
significantly. Other times just as a spark.
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