Dragonborn Conversion
Dragonborn Conversion
Dragonborn Conversion
By Fanatical DM Society
Born of dragons, as their name proclaims, the dragonborn To any dragonborn, the clan is more important than life itself.
walk proudly through a world that greets them with fearful Dragonborn owe their devotion and respect to their clan
incomprehension. Shaped by draconic gods or the dragons above all else, even the gods. Each dragonborn’s conduct
themselves, dragonborn originally hatched from dragon eggs reflects on the honor of his or her clan, and bringing dishonor
as a unique race, combining the best attributes of dragons to the clan can result in expulsion and exile. Each
and humanoids. Some dragonborn are faithful servants to dragonborn knows his or her station and duties within the
true dragons, others form the ranks of soldiers in great wars, clan, and honor demands maintaining the bounds of that
and still others find themselves adrift, with no clear calling in position.
life. A continual drive for self-improvement reflects the self-
sufficiency of the race as a whole. Dragonborn value skill and
You might... excellence in all endeavors. They hate to fail, and they push
themselves to extreme efforts before they give up on
Uphold your personal honor, clan honor, or both at any something. A dragonborn holds mastery of a particular skill
costs as a lifetime goal. Members of other races who share the
Strive for self-improvement in your chosen profession same commitment find it easy to earn the respect of a
Have a natural inclination towards treasure as true dragonborn.
dragons Though all dragonborn strive to be self-sufficient, they
recognize that help is sometimes needed in difficult
Others probably... situations. But the best source for such help is the clan, and
Might judge you differently based on the color of your when a clan needs help, it turns to another dragonborn clan
scales before seeking aid from other races—or even from the gods.
Recognize your deep connection to your clan or friends
Respect your natural strength and draconic heritage Alignment and Religion
Dragonborn that are devoted to clans tend to be lawful, but
Physical Description many dragonborn are influenced by their heritage as
Dragonborn vary depending on their heritage but all appear chromatic heritage dragonborn tend towards more evil
like humanoid dragons taller than humans, and some even alignments while metallic heritage dragonborn lean to good
have tails. They usually are the scale color of their draconic alignments. Of the gods, dragonborn typically worship the
heritage. Dragonborn typically reach adulthood around age draconic gods in their world.
15 and live up to 80 years old.
Names
Dragonborn have personal names given at birth, but they put
their clan names first as a mark of honor. A childhood name
or nickname is often used among clutchmates as a
descriptive term or a term of endearment. The name might
recall an event or center on a habit.
Sameple Names
Arjhan, Balasar, Bharash, Donaar, Ghesh, Heskan, Kriv,
Medrash, Mehen, Nadarr, Pandjed, Patrin, Rhogar, Shamash,
Shedinn, Tarhun, Torinn
Dragonborn Mechanics
Hit Points: 8
Size: Medium
Speed: 25 feet
Ability Boosts: Strength, Charisma, Free
Flaw: Dexterity
Languages: Common and Draconic. Additional languages
equal to your Intelligence modifier (if it’s positive). Choose
from Jotun, Terran, Auran, Aquan, Ignan, Dwarven, Elven,
Sylvan and any other languages to which you have access
(such as the languages prevalent in your region).
Darkvision: You can see in darkness and dim light just as
well as you can see in bright light, though your vision in
darkness is in black and white.
Dragonborn 1
Dragonborn Heritage Table
Heritage Energy Bonus Features
Black acid Trained in Stealth, gain Breath Control as a bonus feat
Blue electricity Trained in Deception, +2 circumstance bonus to Deception checks when mimicing a sound you have
heard
Brass fire Treat environmental heat effects as if they were one step less extreme, trained in Society.
Bronze electricity Trained in Arcane, +1 circumstance bonus to Recall Knowledge with Arcana
Copper acid Trained in Performance, gain Virtuosic Performer (comedy) as a bonus feat
Gold fire Trained in Diplomacy, +2 circumstance bonus to Diplomacy checks with dragons, dragonborn, or
kobolds
Green poison Trained in Arcana, +1 circumstance bonus to Identify Magic with Arcana
Red fire Treat environmental heat effects as if they were one step less extreme, trained in Intimidation
Silver cold Treat environmental cold effects as if they were one step less extreme, trained in Religion
White cold Treat environmental cold effects as if they were one step less extreme, trained in Survial
DRAGONBORN BREATH ◈◈
Heritages
You select a heritage at 1st level from the above Dragonborn ARCANE DRAGONBORN EVOCATION
Feat 1
DRAGONBORN LORE DRAGON RESILIENCE
DRAGONBORN
DRAGONBORN
You gain the trained proficiency rank in Arcana and You gain a +1 circumstance bonus to saves against effects
Intimidation (chromatic heritage) or Diplomacy (metallic that would impose the paralyzed or sleep conditions. If you
heritage). If you would automatically become trained in one of roll a success on a saving throw against an effect that would
those skills (from your background or class, for example), you impose the paralyzed or sleep condition, you get a critical
instead become trained in a skill of your choice. You also success instead.
become trained in Dragonborn Lore.
2 Dragonborn
DRAGON HUNTER Feat 5
DRAGONBORN BLESSED BY THE DRAGON GODS
You seek vengeance against the the dragons that enslaved DRAGONBORN
your people or hunt down dragons that oppose your draconic Prerequisite: Worshipper of a dragon god
god. You gain a +1 circumstance bonus to damage with You gain the favor of one of the dragon gods such as Dahak
weapons and unarmed attacks against dragons. If your attack or Epsu (setting dependent). Choose an alignment your deity
would deal more than one weapon die of damage (as is has (chaotic, evil, good, or lawful). You can't use this feat if
common at higher levels than 1st), the bonus is equal to the your deity is true neutral. For feats gained by your ancestry
number of weapon dice or unarmed attack dice. In addition, if that reference your heritage's energy type, you may substitute
a creature critically succeeds at an attack against you and the energy type with your specified alignment.
deals damage to you, you gain your bonus to damage against For example, if a red dragonborn chooses evil, and has the
that creature for 1 minute regardless of whether it has the Dragon Breath ancestral feat, the dragonborn's Dragon
chosen trait. Breath can deal either fire damage or evil damage.
DRACONIC SAVAGERY
DRACONIC UNARMED CUNNING
DRAGONBORN
DRAGONBORN
Your body is just as dangerous as real weapons. Gain an Prerequisite: Draconic Savagery
unarmed attack from the list below. You can take this feat Whenever you score a critical hit with an unarmed attack you
multiple times, but must select a different unarmed attack gained from the Draconic Savagery feat, you apply the
every time. unarmed attack’s critical specialization effect.
Bite unarmed attack that deals 1d8 piercing damage.
Claw unarmed attack that deals 1d4 slashing damage and DRACONIC MAGIC
has the agile and finesse traits.
Tail unarmed attack that deals 1d6 bludgeoning damage DRAGONBORN
with the sweeping trait. Prerequisite: Draconic Sorcery
You can cast Detect Magic, Read Aura, and Shield as innate
DRACONIC SORCERY arcane spells at will. If you chose one of those spells with
DRAGONBORN
Draconic Sorcery, you can select a different arcane cantrip.
DRACONIC SNOUT
Choose one cantrip from the arcane spell list. You can cast
this cantrip as an innate arcane spell at will. A cantrip is DRAGONBORN
heightened to a spell level equal to half your level rounded up.
You gain Scent (imprecise) of 30 feet.
ELEMENTAL AFFINITY
DRAGONBORN
TERRAIN ADAPTER
DRAGONBORN
You gain resistance to your heritage's energy type equal to
half your level. You gain either gain a 15-foot swim speed or 15-foot climb
speed.
HOARD COLLECTOR
DRAGONBORN Feat 9
You have a +2 circumstance bonus to Perception checks to ARCANE HIDE
notice precious metals. If you aren’t using the Seek action or
searching, the GM automatically rolls a secret check for you
DRAGONBORN
to notice hidden treasure anyway. This check doesn’t gain the Prerequisite: Draconic Resilience
circumstance bonus. You gain a +1 status bonus to saves against magical effects.
Dragonborn 3
DRACONIC PRIDE ◇ FURY OF DRAGONS ↻
DRAGONBORN DRAGONBORN
Frequency: once per day Prerequisite: access to the Cast a Spell activity
Trigger: You attempt a check using a skill you’re trained in. Trigger: A creature critically succeeds on a saving throw
against a spell you cast with an energy type matching your
Your prideful nature pushes you to impress others with your heritage
talents. Gain a +4 circumstance bonus to the triggering skill
check. Your affinity to your heritage lets you bend magic. The enemy
treats their critical success as a success.
DRAGON SLAYER ↻
GREATER BREATH
DRAGONBORN
Trigger: You attempt a saving throw against a dragon's Prerequisite: Dragonborn Breath
Frightful Presence or Breath Weapon
When you use Dragonborn Breath, you can increase the
You gain a +1 circumstance bonus to the triggering saving damage dice to d8s and increase the area to 60 feet for a line
throw until the end of this turn. If you roll a critical failure on breath weapon or 30 feet for a cone. If you do, you can’t use
the saving throw, you get a failure instead. Dragonborn Breath again for 1 hour.
DRAGON WINGS Feat 13
ARCANE DRAGONBORN MORPH TRANSMUTATION
ELEMENTAL MASTERY
Frequency: once per day
DRAGONBORN
Channeling draconic magic, you summon forth wings from Prerequisite: Elemental Affinity
your back, similar in appear to dragons. These wings remain
for 5 minutes. You gain a fly Speed equal to your Speed while Your resistance from Elemental Affinity increases to 5 + half
you’ve manifested your wings. your level, and you can cast 4th-level heightened resist
element as an innate arcane spell once per day. The spell only
grants resistance to your heritage energy type, but you can
target up to three creatures.
4 Dragonborn
FRIGHTFUL PRESENCE ◈◈ Art Credit
DRAGONBORN FEAR EMOTION MENTAL Thank you to these wonderful artists:
Frequency: once per hour Wizards of the Coast: page 1 and page 4
Attempt Intimidate checks to Demoralize each enemy within
30 feet. Changelog: v7 => v8
INSPIRING ROAR ◈◈ Its been a while since my "final" update, but after the APG's
release, I had some new inspiration. Kobolds get a breath
AUDITORY DRAGONBORN weapon feat chain and tieflings/aasimar both get wing feat
Frequency: once per hour chain. Finally some official feats for flying!
You let out a triumphant roar that pushes your allies to fight Feats
harder. You and all allies in a 30-foot emanation gain a +1 Dragon Breath: Renamed Dragonborn Breath and now is
status bonus to checks, saving throws, and armor class until the same as Kobold Breath. Damage reduced to d4 from
the end of their next turn. d6, but without a frequency limitation.
Greater Breath: Now works the same as kobold's Dragon
Feat 17 Breath, by increasing the damage and area size, but then
imposes a limitation on the frequency.
DRACONIC PARAGON Dragon Wings: A feat modelled off the tiefling/aasimar
9th level flying feat. The duration is halved since the
DRAGONBORN
aasimar/tiefling feats are heritage specific while this is
You have untapped the arcane blood of your draconic only an ancestry feat.
heritage to transform into a true dragon. You gain dragon Dragon Flight: Modelled off the tiefling/aasimar 17th
form as a 6rd-level innate arcane spell that you can cast once level flying feat
per day, except that you can use your own AC and attack Rapid Breath: Removed this feat as I changed all the
modifier, and gain tempoary hit points equal to your level. You breath weapon feats to match the kobolds
use your class DC for your breath weapon DC. The type of
dragon you choose must match your heritage.
DRAGON FLIGHT
DRAGONBORN
Dragonborn 5