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1750 Blood Angels (Warhammer 40,000 9th Edition) (92 PL, 11CP, 1,749pts)

The Blood Angels army list contains three HQ choices: a Captain with jump pack, a Librarian Dreadnought, and a Sanguinary Priest. It also includes one troop choice: an Assault Intercessor Squad. With 11 command points and 1,749 total points, the army will utilize the shock assault and bolter discipline doctrines as well as the red thirst special rule as part of the Blood Angels chapter tactics.

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David Muñoz
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0% found this document useful (0 votes)
76 views15 pages

1750 Blood Angels (Warhammer 40,000 9th Edition) (92 PL, 11CP, 1,749pts)

The Blood Angels army list contains three HQ choices: a Captain with jump pack, a Librarian Dreadnought, and a Sanguinary Priest. It also includes one troop choice: an Assault Intercessor Squad. With 11 command points and 1,749 total points, the army will utilize the shock assault and bolter discipline doctrines as well as the red thirst special rule as part of the Blood Angels chapter tactics.

Uploaded by

David Muñoz
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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1750 Blood Angels (Warhammer 40,000 9th Edition) [92 PL, 11CP, 1,749pts]

Battalion Detachment 0CP (Imperium - Adeptus Astartes - Blood Angels) [92 PL,
11CP, 1,749pts]
Rules: Angels of Death, Bolter Discipline, Shock Assault

Configuration [12CP]

**Chapter Selection**
Selections: Blood Angels
Categories: CONFIGURATION
Rules: Red Thirst

Battle Size [12CP]


Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: CONFIGURATION

Detachment Command Cost


Categories: CONFIGURATION

HQ [20 PL, -1CP, 390pts]

Captain [6 PL, -1CP, 130pts]


Selections: 5. Gift of Foresight, Bolt pistol, Frag & Krak grenades, Jump Pack [1 PL, 25pts],
Master-Crafted Weapon, Relic blade [10pts], Storm shield [10pts], Stratagem: Angel Exemplar
[-1CP], The Imperium's Sword, Warlord
Categories: FACTION: ADEPTUS ASTARTES, CHARACTER, FACTION: IMPERIUM, INFANTRY, CAPTAIN, HQ,
FLY, JUMP PACK, WARLORD
Rules: Angels of Death, Savage Echoes, The Red Thirst
Abilities: 5. Gift of Foresight, Death From Above, Iron Halo, Master-Crafted Weapon, Rites of
Battle, Storm shield, The Imperium's Sword, Unit: Captain (Jump Pack), Weapon: Bolt pistol,
Frag grenades, Krak grenades, Relic blade
Abilities Description Ref
5. Gift of In each turn, you can re-roll one hit roll, one wound roll and one saving
Foresight through made for this WARLORD.
During deployment, if every model in this unit has this ability, then you can
Death set up this unit high in the skies instead of setting it up on the battlefield. If
From you do, then in the Reinforcements step of one of your Movement phases
Above you can set up this unit anywhere on the battlefield that is more than 9"
away from enemy models.
Iron Halo This model has a 4+ invulnerable save.
When you give a model this Relic, select one weapon that model is
Master-
equipped with (this cannot be a weapon whose profile includes the word
Crafted
‘master-crafted’). Add 1 to the Damage characteristic of that weapon. That
Weapon
weapon is considered to be a Chapter Relic.
Rites of While a friendly <CHAPTER> CORE unit is within 6" of this model, each
Battle time a model in that unit makes an attack, re-roll a hit roll of 1
Storm The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving
shield throws made for the bearer.

You can re-roll charge rolls made for this WARLORD


The
Each time this WARLORD fights, if it made a charge move or performed a
Imperium's
Heroic Intervention this turn, then until that fight phase is resolved, add 1 to
Sword
its Strength and Attacks characteristics

Unit M WS BS S T W A Ld Save Ref


Captain (Jump Pack) 12" 2+ 2+ 4 4 5 4 9 3+

Weapon Range Type S AP D Abilities Ref


Bolt pistol 12" Pistol 1 4 0 1 -
Frag grenades 6" Grenade D6 3 0 1 Blast.
Krak grenades 6" Grenade 1 6 -1 D3 -
Relic blade Melee Melee +3 -3 2 -

Librarian Dreadnought [8 PL, 155pts]


Selections: 1. Quickening, 6. Wings of Sanguinius, Furioso fist, Furioso force halberd,
Meltagun [5pts], Smite
Categories: CHARACTER, FACTION: BLOOD ANGELS, FACTION: IMPERIUM, HQ, LIBRARIAN, PSYKER,
DREADNOUGHT, LIBRARIAN DREADNOUGHT, VEHICLE, SMOKESCREEN, FACTION: ADEPTUS ASTARTES
Rules: Angels of Death, Savage Echoes, The Red Thirst
Abilities: Duty Eternal, Psychic Hood, Explosion: Explodes, Psychic Power: Quickening,
Smite, Wings of Sanguinius, Psyker: Psyker, Unit: Librarian Dreadnought, Weapon: Furioso
fist, Furioso force halberd, Meltagun

Abilities Description Ref


Duty Each time an attack is allocated to this model, subtract 1 from the Damage
Eternal characteristic of that attack(to a minimum of 1)
Each time a Deny the Witch test is taken for this model, if the unit attempting
Psychic
to manifest the psychic power is within 12" of this model, add 1 to that Deny
Hood
the Witch test
Explosion Dice roll Distance Mortal wounds Ref
Explodes 6 3" 1

Psychic Warp
Range Details Ref
Power Charge
You can re-roll Advance and charge rolls you make for
Quickening 6 Self the psyker, and Add D3 to this PSYKER's Attacks
characteristics
Smite has a warp charge value of 5. If manifested, the
closest visible enemy unit within 18" of the psyker suffers
Smite 5 18" D3 mortal wounds (pg 181). If the result of the Psychic
test was more than 10 the target suffers D6 mortal
wounds instead.
If manifested, this PSYKER can make a Normal Move or
Wings of Fall Back as if it were your Movement phase. In addition,
6 Self
Sanguinius until the end of the phase, this PSYKER has a Move
characteristic of 12" and the FLY keyword.

Psyker Cast Deny Powers Known Other Ref


Smite and two psychic powers from the Sanguinary
Psyker 2 1
discipline

Unit M WS BS S T W A Ld Save Ref


Librarian Dreadnought 6" 3+ 3+ 6 7 8 4 9 3+

Weapon Range Type S AP D Abilities Ref


Furioso
Melee Melee x2 -3 3
fist
Each time the bearer fights, it makes 1
Furioso
additional attack with this weapon and no
force Melee Melee +2 -3 D3+3
more than 1 attack can be made with this
halberd
weapon.
Each time an attack made with this weapon
Assault
Meltagun 12" 8 -4 D6 targets a unit within half range, that attack
1
has a Damage characteristic of D6+2.
Sanguinary Priest [6 PL, 105pts]
Selections: Astartes Chainsword, Bolt pistol, Chapter Command: Chief Apothecary [1 PL,
15pts], Frag & Krak grenades
Categories: CHARACTER, FACTION: BLOOD ANGELS, FACTION: IMPERIUM, INFANTRY, SANGUINARY PRIEST,
HQ, APOTHECARY, FACTION: ADEPTUS ASTARTES, CHIEF APOTHECARY
Rules: Angels of Death, Savage Echoes, The Red Thirst
Abilities: Blood Chalice, Chief Apothecary, Combat Restoratives, Narthecium [Aura], Unit:
Sanguinary Priest, Weapon: Astartes Chainsword, Bolt pistol, Frag grenades, Krak grenades

Abilities Description Ref


In your Command phase, select one friendly Blood Angels Core or Blood
Angels Character unit (excluding Vehicle units) within 6" of this model.
Blood Until the start of your next Command phase, if the Tactical Doctrine or
Chalice Devastator Doctrine is active for your army, then each time a model in
that unit makes an attack, the Assault Doctrine is considered to be active
for that attack instead.
Chief At the end of your Movement phase this model can use its Combat
Apothecary Restoratives ability twice instead of once.
At the end of your Movement phase, this model can heal one friendly
Combat Blood Angels Infantry or Blood Angels Biker model whose unit is within 3"
Restoratives of it. That model regains up to D3 lost wounds. Each model can only be
healed once per turn.
While a friendly Blood Angels Infantry or Blood Angels Biker unit is within
Narthecium
3" of this model, each time a model in that unit would lose a wound, roll
[Aura]
one D6: on a 6, that wound is not lost.

Unit M WS BS S T W A Ld Save Ref


Sanguinary Priest 6" 2+ 3+ 4 4 4 3 9 3+

Weapon Range Type S AP D Abilities Ref


Astartes When the bearer fights, it makes 1
Melee Melee User -1 1
Chainsword additional attack with this weapon.
Bolt pistol 12" Pistol 1 4 0 1 -
Frag Grenade
6" 3 0 1 Blast.
grenades D6
Krak Grenade
6" 6 -1 D3 -
grenades 1

Troops [27 PL, 484pts]


Assault Intercessor Squad [10 PL, 190pts]
Categories: FACTION: IMPERIUM, FACTION: ADEPTUS ASTARTES, PRIMARIS, INFANTRY, ASSAULT
INTERCESSOR SQUAD, CORE, INTERCESSORS, TROOPS
Rules: Angels of Death, Savage Echoes, The Red Thirst
Abilities: Combat Squads
9x Assault Intercessor [171pts]
Selections: 9x Astartes Chainsword, 9x Frag & Krak grenades, 9x Heavy Bolt Pistol
Unit: Assault Intercessor, Weapon: Astartes Chainsword, Frag grenades, Heavy Bolt Pistol,
Krak grenades
Assault Intercessor Sgt [19pts]
Selections: Astartes Chainsword, Frag & Krak grenades, Heavy Bolt Pistol
Unit: Assault Intercessor Sgt, Weapon: Astartes Chainsword, Frag grenades, Heavy Bolt
Pistol, Krak grenades

Abilities Description Ref


Before any models are deployed at the start of the game, this unit when
Combat
containing its maximum number of models, may be split into two units each
Squads
containing an equal number of models.

Unit M WS BS S T W A Ld Save Ref


Assault Intercessor 6" 3+ 3+ 4 4 2 2 7 3+
Assault Intercessor Sgt 6" 3+ 3+ 4 4 2 3 8 3+

Weapon Range Type S AP D Abilities Ref


Astartes When the bearer fights, it makes 1
Melee Melee User -1 1
Chainsword additional attack with this weapon.
Frag Grenade
6" 3 0 1 Blast.
grenades D6
Heavy Bolt
18" Pistol 1 4 -1 1 -
Pistol
Krak Grenade
6" 6 -1 D3 -
grenades 1
Heavy Intercessor Squad [7 PL, 150pts]
Selections: Executor bolt rifle, Executor heavy bolter [10pts]
Categories: INFANTRY, CORE, PRIMARIS, INTERCESSORS, MK X GRAVIS, HEAVY INTERCESSOR SQUAD,
FACTION: IMPERIUM, FACTION: ADEPTUS ASTARTES, TROOPS
Rules: Angels of Death, Savage Echoes, The Red Thirst
Abilities: Combat Squads, Weapon: Executor bolt rifle, Executor heavy bolter
4x Heavy Intercessor [112pts]
Selections: 4x Bolt pistol, 4x Frag & Krak grenades
Unit: Heavy Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades
Heavy Intercessor Sergeant [28pts]
Selections: Bolt pistol, Frag & Krak grenades
Unit: Heavy Intercessor Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades

Abilities Description Ref


Before any models are deployed at the start of the game, this unit when
Combat
containing its maximum number of models, may be split into two units each
Squads
containing an equal number of models.

Unit M WS BS S T W A Ld Save Ref


Heavy Intercessor 5" 3+ 3+ 4 5 3 2 7 3+
Heavy Intercessor Sergeant 5" 3+ 3+ 4 5 3 3 8 3+

Weapon Range Type S AP D Abilities Ref


Bolt pistol 12" Pistol 1 4 0 1 -
Executor bolt rifle 42" Heavy 1 5 -2 2 -
Executor heavy bolter 42" Heavy 2 5 -2 3 -
Frag grenades 6" Grenade D6 3 0 1 Blast.
Krak grenades 6" Grenade 1 6 -1 D3 -
Tactical Squad [10 PL, 144pts]
Categories: FACTION: ADEPTUS ASTARTES, FACTION: IMPERIUM, INFANTRY, TACTICAL SQUAD, CORE, MELTA
BOMBS, TROOPS
Rules: Angels of Death, Defenders of Humanity, Savage Echoes, The Red Thirst
Abilities: Combat Squads, Unit: Space Marine, Space Marine Sergeant
7x Space Marine [126pts]
Selections: 7x Bolt pistol, 7x Boltgun, 7x Frag & Krak grenades
Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades
Space Marine Sergeant [18pts]
Selections: Bolt pistol, Boltgun, Frag & Krak grenades
Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades

Abilities Description Ref


Before any models are deployed at the start of the game, this unit when
Combat
containing its maximum number of models, may be split into two units each
Squads
containing an equal number of models.

Unit M WS BS S T W A Ld Save Ref


Space Marine 6" 3+ 3+ 4 4 2 1 7 3+
Space Marine Sergeant 6" 3+ 3+ 4 4 2 2 8 3+

Weapon Range Type S AP D Abilities Ref


Bolt pistol 12" Pistol 1 4 0 1 -
Boltgun 24" Rapid Fire 1 4 0 1 -
Frag grenades 6" Grenade D6 3 0 1 Blast.
Krak grenades 6" Grenade 1 6 -1 D3 -

Elites [19 PL, 325pts]


Bladeguard Veteran Squad [5 PL, 105pts]
Categories: FACTION: IMPERIUM, FACTION: ADEPTUS ASTARTES, INFANTRY, BLADEGUARD, PRIMARIS,
BLADEGUARD VETERAN SQUAD, CORE, ELITES
Rules: Angels of Death, Savage Echoes, The Red Thirst
2x Bladeguard Veteran [70pts]
Selections: 2x Frag & Krak grenades, 2x Heavy Bolt Pistol, 2x Master-crafted power sword,
2x Storm Shield
Abilities: Storm shield, Unit: Bladeguard Veteran, Weapon: Frag grenades, Heavy Bolt
Pistol, Krak grenades, Master-crafted power sword
Bladeguard Veteran Sergeant [35pts]
Selections: Frag & Krak grenades, Heavy Bolt Pistol, Master-crafted power sword, Storm
Shield
Abilities: Storm shield, Unit: Bladeguard Veteran Sergeant, Weapon: Frag grenades,
Heavy Bolt Pistol, Krak grenades, Master-crafted power sword

Abilities Description Ref


Storm The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving
shield throws made for the bearer.

Unit M WS BS S T W A Ld Save Ref


Bladeguard Veteran 6" 3+ 3+ 4 4 3 3 8 3+
Bladeguard Veteran Sergeant 6" 3+ 3+ 4 4 3 4 9 3+

Weapon Range Type S AP D Abilities Ref


Frag grenades 6" Grenade D6 3 0 1 Blast.
Heavy Bolt Pistol 18" Pistol 1 4 -1 1 -
Krak grenades 6" Grenade 1 6 -1 D3 -
Master-crafted power sword Melee Melee +1 -3 2 -

Vanguard Veteran Squad [14 PL, 220pts]


Selections: Jump Pack [2 PL, 16pts]
Categories: FACTION: ADEPTUS ASTARTES, INFANTRY, FACTION: IMPERIUM, VANGUARD VETERAN SQUAD,
CORE, MELTA BOMBS, ELITES, FLY, JUMP PACK
Rules: Angels of Death, Savage Echoes, The Red Thirst
Abilities: Combat Squads, Death From Above
Vanguard Veteran [35pts]
Selections: Frag & Krak grenades, Storm shield [4pts], Thunder hammer [12pts]
Abilities: Storm shield, Unit: Vanguard Veteran (Jump Pack), Weapon: Frag grenades,
Krak grenades, Thunder hammer
Vanguard Veteran [26pts]
Selections: Frag & Krak grenades, Power maul [3pts], Storm shield [4pts]
Abilities: Storm shield, Unit: Vanguard Veteran (Jump Pack), Weapon: Frag grenades,
Krak grenades, Power maul
Vanguard Veteran [26pts]
Selections: Frag & Krak grenades, Power maul [3pts], Storm shield [4pts]
Abilities: Storm shield, Unit: Vanguard Veteran (Jump Pack), Weapon: Frag grenades,
Krak grenades, Power maul
Vanguard Veteran [27pts]
Selections: Bolt pistol, Frag & Krak grenades, Power fist [8pts]
Unit: Vanguard Veteran (Jump Pack), Weapon: Bolt pistol, Frag grenades, Krak grenades,
Power fist
Vanguard Veteran [19pts]
Selections: Bolt pistol and Chainsword, Frag & Krak grenades
Unit: Vanguard Veteran (Jump Pack), Weapon: Astartes Chainsword, Bolt pistol, Frag
grenades, Krak grenades
Vanguard Veteran [19pts]
Selections: Bolt pistol and Chainsword, Frag & Krak grenades
Unit: Vanguard Veteran (Jump Pack), Weapon: Astartes Chainsword, Bolt pistol, Frag
grenades, Krak grenades
Vanguard Veteran [19pts]
Selections: Bolt pistol and Chainsword, Frag & Krak grenades
Unit: Vanguard Veteran (Jump Pack), Weapon: Astartes Chainsword, Bolt pistol, Frag
grenades, Krak grenades
Vanguard Veteran Sergeant [33pts]
Selections: Frag & Krak grenades, Relic blade [10pts], Storm shield [4pts]
Abilities: Storm shield, Unit: Vanguard Veteran Sergeant (Jump Pack), Weapon: Frag
grenades, Krak grenades, Relic blade

Abilities Description Ref


Before any models are deployed at the start of the game, this unit when
Combat
containing its maximum number of models, may be split into two units each
Squads
containing an equal number of models.
During deployment, if every model in this unit has this ability, then you can set
Death up this unit high in the skies instead of setting it up on the battlefield. If you do,
From then in the Reinforcements step of one of your Movement phases you can set
Above up this unit anywhere on the battlefield that is more than 9" away from enemy
models.
Storm The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving
shield throws made for the bearer.

Unit M WS BS S T W A Ld Save Ref


Vanguard Veteran (Jump Pack) 12" 3+ 3+ 4 4 2 2 8 3+
Vanguard Veteran Sergeant (Jump Pack) 12" 3+ 3+ 4 4 2 3 9 3+
Weapon Range Type S AP D Abilities Ref
Astartes When the bearer fights, it makes 1
Melee Melee User -1 1
Chainsword additional attack with this weapon.
Bolt pistol 12" Pistol 1 4 0 1 -
Frag Grenade
6" 3 0 1 Blast.
grenades D6
Krak Grenade
6" 6 -1 D3 -
grenades 1
Each time an attack is made with this
Power fist Melee Melee x2 -3 2 weapon, subtract 1 from that attack’s
hit roll.
Power maul Melee Melee +3 -1 1 -
Relic blade Melee Melee +3 -3 2 -
Each time an attack roll is made with
Thunder
Melee Melee x2 -2 3 this weapon, subtract 1 from the
hammer
attack's hit roll

Fast Attack [6 PL, 150pts]


Outrider Squad [6 PL, 150pts]
Categories: FACTION: IMPERIUM, FACTION: ADEPTUS ASTARTES, BIKER, PRIMARIS, OUTRIDER SQUAD,
CORE, FAST ATTACK
Rules: Angels of Death, Savage Echoes, The Red Thirst
Abilities: Devastating Charge, Turbo-boost
2x Outrider [100pts]
Selections: 2x Astartes Chainsword, 2x Frag & Krak grenades, 2x Heavy Bolt Pistol, 2x
Twin Bolt rifle
Unit: Outrider, Weapon: Astartes Chainsword, Frag grenades, Heavy Bolt Pistol, Krak
grenades, Twin Bolt rifle
Outrider Sgt [50pts]
Selections: Astartes Chainsword, Frag & Krak grenades, Heavy Bolt Pistol, Twin Bolt rifle
Unit: Outrider Sgt, Weapon: Astartes Chainsword, Frag grenades, Heavy Bolt Pistol, Krak
grenades, Twin Bolt rifle

Abilities Description Ref


Devastating Each time this unit fights, if it made a charge move this turn, then until that
Charge fight is resolved, add 2 to the Attacks characteristic of models in this unit
Turbo- When this model Advances, add 6" to its Move characteristic for that
boost Movement phase instead of rolling a dice.

Unit M WS BS S T W A Ld Save Ref


Outrider 14" 3+ 3+ 4 5 4 2 7 3+
Outrider Sgt 14" 3+ 3+ 4 5 4 3 8 3+

Weapon Range Type S AP D Abilities Ref


Astartes When the bearer fights, it makes 1
Melee Melee User -1 1
Chainsword additional attack with this weapon.
Frag Grenade
6" 3 0 1 Blast.
grenades D6
Heavy Bolt
18" Pistol 1 4 -1 1 -
Pistol
Krak Grenade
6" 6 -1 D3 -
grenades 1
Rapid
Twin Bolt rifle 30" 4 -1 1
Fire 2

Heavy Support [7 PL, 135pts]


Eradicator Squad [7 PL, 135pts]
Selections: Melta rifle
Categories: PRIMARIS, MK X GRAVIS, INFANTRY, FACTION: IMPERIUM, FACTION: ADEPTUS ASTARTES,
ERADICATOR SQUAD, CORE, HEAVY SUPPORT
Rules: Angels of Death, Savage Echoes, The Red Thirst
Abilities: Combat Squads, Total Obliteration, Weapon: Melta rifle
2x Eradicator [90pts]
Selections: 2x Bolt pistol
Unit: Eradicator, Weapon: Bolt pistol
Eradicator Sgt [45pts]
Selections: Bolt pistol
Unit: Eradicator Sgt, Weapon: Bolt pistol

Abilities Description Ref


Before any models are deployed at the start of the game, this unit when
Combat
containing its maximum number of models, may be split into two units
Squads
each containing an equal number of models.
In your shooting phase, each time this unit is selected to shoot, if it has not
Advanced this turn, it can unleash total obliteration, If it does, select one
Total
enemy unit; models in this unit can shoot twice this phase, but they can
Obliteration
only make attacks that target that enemy unit(and only if that enemy unit is
an eliglbe target for those attacks)

Unit M WS BS S T W A Ld Save Ref


Eradicator 5" 3+ 3+ 4 5 3 2 7 3+
Eradicator Sgt 5" 3+ 3+ 4 5 3 3 8 3+

Weapon Range Type S AP D Abilities Ref


Bolt
12" Pistol 1 4 0 1 -
pistol
Each time an attack made with this weapon
Melta Assault
24" 8 -4 D6 targets a unit within half range, that attack has a
rifle 1
Damage characteristic of D6+2

Flyer [9 PL, 185pts]


Stormtalon Gunship [9 PL, 185pts]
Selections: Twin assault cannon, Two Lascannons [20pts]
Categories: FACTION: ADEPTUS ASTARTES, FLY, FACTION: IMPERIUM, VEHICLE, AIRCRAFT, STORMTALON
GUNSHIP, FLYER
Rules: Airborne, Angels of Death, Explodes (6"/D3), Hard to Hit, Savage Echoes, Supersonic,
The Red Thirst
Abilities: Hover Jet, Unit: Stormtalon Gunship, Weapon: Lascannon, Twin assault cannon,
Wound Track: Stormtalon Gunship 1, Stormtalon Gunship 2, Stormtalon Gunship 3

Abilities Description Ref


Before this model moves in your Movement phase, you can declare it will
Hover hover. Its Move characteristic becomes 20" until the end of the phase, and it
Jet loses Airborne, Hard to Hit, and Supersonic abilities until beginning of your
next Movement Phase.

Unit M WS BS S T W A Ld Save Ref


Stormtalon Gunship * 6+ * 6 6 10 * 8 3+

Weapon Range Type S AP D Abilities Ref


Lascannon 48" Heavy 1 9 -3 D6 -
Twin assault cannon 24" Heavy 12 6 -1 1 -

Remaining Characteristic Characteristic Characteristic


Wound Track Ref
W 1 2 3
Stormtalon Gunship
6-10+ 20-50" 3+ 3
1
Stormtalon Gunship
3-5 20-40" 4+ D3
2
Stormtalon Gunship
1-2 20-30" 5+ 1
3

Dedicated Transport [4 PL, 80pts]


Rhino [4 PL, 80pts]
Selections: Storm bolter
Categories: FACTION: ADEPTUS ASTARTES, FACTION: IMPERIUM, VEHICLE, TRANSPORT, RHINO,
SMOKESCREEN, DEDICATED TRANSPORT
Rules: Angels of Death, Explodes (6"/D3), Savage Echoes, The Red Thirst
Transport: Transport, Unit: Rhino, Weapon: Storm bolter, Wound Track: Rhino 1, Rhino 2,
Rhino 3

Transport Capacity Ref


This model can transport 10 CHAPTER INFANTRY models. It cannot
Transport
transport JUMP PACK, TERMINATOR, PRIMARIS, CENTURION models.

Unit M WS BS S T W A Ld Save Ref


Rhino * 6+ * 6 7 10 * 8 3+

Weapon Range Type S AP D Abilities Ref


Storm bolter 24" Rapid Fire 2 4 0 1 -

Wound Track Remaining W Characteristic 1 Characteristic 2 Characteristic 3 Ref


Rhino 1 6-10+ 12" 3+ 3
Rhino 2 3-5 6" 4+ D3
Rhino 3 1-2 3" 5+ 1

Force Rules
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline,
Shock Assault and Combat Doctrines. ()
Bolter Discipline: Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting
Rapid Fire bolt weapons make double the number of attacks if any of the following apply

- The shooting model's target is within half the weapon's range


- The shooting model is Infantry (excluding Centurion models) and it's unit Remained Stationary in your
previous Movement Phase.
- The shooting model is a Terminator or Biker

For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (see page 195) with the Rapid
Fire type. ()
Shock Assault: Each time this unit fights if it made a charge move, was charged or performed a Heroic
Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this
unit. ()

Selection Rules
Airborne: This model cannot charge, can only be charged by units that can FLY, and can only attack or be
attacked in the Fight phase by units that can FLY. ()
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline,
Shock Assault and Combat Doctrines. ()
Defenders of Humanity: If your army is battle-forged, all Troops units in Space Marine Detachments gain
this ability. Such a unit that is within range of an objective marker controls the objective market even if there
are more enemy models within range of that objective marker. If an enemy unit within range of the same
objective marker has
a similar ability, then the objective marker is controlled by the player who has the most models within range
of it as normal. ()
Explodes (6"/D3): When this model is destroyed, roll one D6 before removing it from play. On a 6 it
explodes and each unit within 6" suffers D3 mortal wounds. ()
Hard to Hit: Your opponent must subtract 1 from hit rolls for attacks that target this model in the Shooting
phase. ()
Red Thirst: When resolving an attack made with a melee weapon by a model with this ability in a turn in
which that model’s unit made a charge move, was charged or performed a Heroic Intervention, add 1 to the
wound roll. When a unit with this ability Advances or makes a charge move, add 1 to the Advance roll or
charge roll. ()
Savage Echoes: Whilst the Assault Doctrine is active, if a unit with this ability makes a charge move, is
charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in that unit until the
end of the turn (note that this is cumulative with the bonus these models receive from the Shock Assault
ability). ()
Supersonic: Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot
up to 90 (this does not contribute to how far the model moves) then move the model straight forwards. It
cannot pivot again after the initial pivot ()
The Red Thirst: When resolving an attack made with a melee weapon by a model with this ability in a turn
in which that model’s unit made a charge move, was charged or performed a Heroic Intervention, add 1 to
the wound roll. When a unit with this ability Advances or makes a charge move, add 1 to the Advance roll or
charge roll. ()

Created with BattleScribe

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