Blood Angels 500p Basic
Blood Angels 500p Basic
Jump During deployment, if this model has a jump pack, you can set it up high in the skies instead of
Pack placing it on the battlefield. At the end of any of your Movement phases this model can assault from
Assault above - set it up anywhere on the battlefield that is more than 9" away from any enemy models.
Rites of
You can re-roll hit rolls of 1 made for friendly BLOOD ANGELS units within 6" of this model.
Battle
Captain (Jump
12" 2+ 2+ 4 4 5 4 9 3+
Pack)
Grenade
Frag grenade 6" 3 0 1 -
D6
Company During deployment, all models in this unit must be set up in unit coherency. From that point
Heroes onwards, each Primaris Lieutenant is treated as a separate unit.
Tactical You can re-roll wound rolls of 1 for friendly BLOOD ANGELS units that are within 6" of a friendly
Precision BLOOD ANGELS LIEUTENANT.
Master-crafted
24" Rapid Fire 1 4 -1 2 -
boltgun
Combat Before any models are deployed at the start of the game, an Intercessor Squad containing 10 model
Squads may be split into two units, each containing 5 models.
Intercessor 6" 3+ 3+ 4 4 2 2 7 3+
Intercessor
6" 3+ 3+ 4 4 2 3 8 3+
Sergeant
Frag
6" Grenade D6 3 0 1 -
grenade
Krak
6" Grenade 1 6 -1 D3 -
grenade
Combat Before any models are deployed at the start of the game, an Intercessor Squad containing 10 model
Squads may be split into two units, each containing 5 models.
Intercessor 6" 3+ 3+ 4 4 2 2 7 3+
Intercessor
6" 3+ 3+ 4 4 2 3 8 3+
Sergeant
Frag
6" Grenade D6 3 0 1 -
grenade
Krak
6" Grenade 1 6 -1 D3 -
grenade
Scout [11pts]
Selections: Boltgun
Unit: Scout, Weapon: Bolt pistol, Boltgun, Frag grenade, Krak grenade
Scout [11pts]
Selections: Boltgun
Unit: Scout, Weapon: Bolt pistol, Boltgun, Frag grenade, Krak grenade
Scout [11pts]
Selections: Boltgun
Unit: Scout, Weapon: Bolt pistol, Boltgun, Frag grenade, Krak grenade
Scout [11pts]
Selections: Boltgun
Unit: Scout, Weapon: Bolt pistol, Boltgun, Frag grenade, Krak grenade
Before any models are deployed at the start of the game, a Scout Squad containing 10 models
Combat Squads
may be split into two units, each containing 5 models.
Concealed When you set up this unit during deployment, it can be set up anywhere on the battlefield that is
Positions more than 9" from the enemy deployment zone and any enemy models.
Scout 6" 3+ 3+ 4 4 1 1 7 4+
Scout
6" 3+ 3+ 4 4 1 2 8 4+
Sergeant
Frag
6" Grenade D6 3 0 1 -
grenade
Krak
6" Grenade 1 6 -1 D3 -
grenade
Elites [8 PL, 103pts]
Combat Before any models are deployed at the start of the game, a Vanguard Veteran Squad containing 10
Squads models may be split into two units, each containing 5 models.
Jump During deployment, if this model has a jump pack, you can set it up high in the skies instead of
Pack placing it on the battlefield. At the end of any of your Movement phases this model can assault from
Assault above - set it up anywhere on the battlefield that is more than 9" away from any enemy models.
Frag Grenade
6" 3 0 1 -
grenade D6
Krak
6" Grenade 1 6 -1 D3 -
grenade
Force Rules
Defenders of Humanity: A unit with this ability that is within range of an objective marker (as specified in the mission) controls the objective
marker even if there are more enemy models within range of that objective marker. If an enemy unit within range of the same objective marker
has a similar ability, then the objective marker is controlled by the player who has the most models within range of it as normal. (Codex: Blood
Angels)
Selection Rules
And They Shall Know No Fear: You can re-roll failed Morale tests for this unit.
Defenders of Humanity: A unit with this ability that is within range of an objective marker (as specified in the mission) controls the objective
marker even if there are more enemy models within range of that objective marker. If an enemy unit within range of the same objective marker
has a similar ability, then the objective marker is controlled by the player who has the most models within range of it as normal. (Codex: Blood
Angels)
The Red Thirst: In any turn in which a unit with this ability charged, was charged or made a Heroic Intervention, you may add 1 to its wound
rolls in the Fight phase.