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Blood Angels 500p Basic

This 500 point Blood Angels army list contains a battalion detachment with HQ choices of a Captain with jump pack and power fist, and two Lieutenants. It has three troop choices of Intercessor squads and a Scout squad. An elite choice is a Vanguard Veteran squad with jump packs. The list focuses on mobile close combat units like the Captain and Vanguard Veterans supported by ranged Intercessors and Scouts.

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David Muñoz
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0% found this document useful (0 votes)
35 views5 pages

Blood Angels 500p Basic

This 500 point Blood Angels army list contains a battalion detachment with HQ choices of a Captain with jump pack and power fist, and two Lieutenants. It has three troop choices of Intercessor squads and a Scout squad. An elite choice is a Vanguard Veteran squad with jump packs. The list focuses on mobile close combat units like the Captain and Vanguard Veterans supported by ranged Intercessors and Scouts.

Uploaded by

David Muñoz
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Blood Angels 500pts basics (Warhammer 40,000 8th Edition) [32 PL, 500pts]

Battalion Detachment +5CP (Imperium - Blood Angels) [32 PL, 500pts]


Rules: Defenders of Humanity

HQ [10 PL, 172pts]

Captain [6 PL, 105pts]


Selections: Jump Pack [1 PL, 19pts], Master-crafted boltgun [3pts], Power fist [9pts]
Categories: Captain, Character, Faction: Adeptus Astartes, Faction: Blood Angels, Faction: Imperium, HQ, Infantry, Fly,
Jump Pack
Rules: And They Shall Know No Fear, The Red Thirst
Abilities: Iron Halo, Jump Pack Assault, Rites of Battle, Unit: Captain (Jump Pack), Weapon: Bolt pistol, Frag grenade,
Krak grenade, Master-crafted boltgun, Power fist

Abilities Description Ref

Iron Halo This model has a 4+ invulnerable save.

Jump During deployment, if this model has a jump pack, you can set it up high in the skies instead of
Pack placing it on the battlefield. At the end of any of your Movement phases this model can assault from
Assault above - set it up anywhere on the battlefield that is more than 9" away from any enemy models.

Rites of
You can re-roll hit rolls of 1 made for friendly BLOOD ANGELS units within 6" of this model.
Battle

Unit M WS BS S T W A Ld Save Ref

Captain (Jump
12" 2+ 2+ 4 4 5 4 9 3+
Pack)

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Grenade
Frag grenade 6" 3 0 1 -
D6

Krak grenade 6" Grenade 1 6 -1 D3 -

Master-crafted Rapid Fire


24" 4 -1 2 -
boltgun 1

When attacking with this weapon, you must subtract 1


Power fist Melee Melee x2 -3 D3
from the hit roll.

Lieutenants [4 PL, 67pts]


Categories: Faction: Adeptus Astartes, Character, Faction: Blood Angels, HQ, Faction: Imperium, Infantry, Lieutenants
Rules: And They Shall Know No Fear, The Red Thirst
Abilities: Company Heroes, Tactical Precision

Lieutenant [4 PL, 67pts]


Selections: Master-crafted boltgun [3pts], Power sword [4pts]
Unit: Lieutenant, Weapon: Bolt pistol, Frag grenade, Krak grenade, Master-crafted boltgun, Power sword

Abilities Description Ref

Company During deployment, all models in this unit must be set up in unit coherency. From that point
Heroes onwards, each Primaris Lieutenant is treated as a separate unit.

Tactical You can re-roll wound rolls of 1 for friendly BLOOD ANGELS units that are within 6" of a friendly
Precision BLOOD ANGELS LIEUTENANT.

Unit M WS BS S T W A Ld Save Ref


Lieutenant 6" 2+ 3+ 4 4 4 3 8 3+

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Frag grenade 6" Grenade D6 3 0 1 -

Krak grenade 6" Grenade 1 6 -1 D3 -

Master-crafted
24" Rapid Fire 1 4 -1 2 -
boltgun

Power sword Melee Melee User -3 1 -

Troops [14 PL, 225pts]

Intercessor Squad [5 PL, 85pts]


Selections: Bolt rifle, 4x Intercessor [68pts], Intercessor Sergeant [17pts]
Categories: Faction: Adeptus Astartes, Faction: Blood Angels, Faction: Imperium, Infantry, Intercessor Squad, Primaris,
Troops
Rules: And They Shall Know No Fear, Defenders of Humanity, The Red Thirst
Abilities: Combat Squads, Weapon: Bolt rifle

Abilities Description Ref

Combat Before any models are deployed at the start of the game, an Intercessor Squad containing 10 model
Squads may be split into two units, each containing 5 models.

Unit M WS BS S T W A Ld Save Ref

Intercessor 6" 3+ 3+ 4 4 2 2 7 3+

Intercessor
6" 3+ 3+ 4 4 2 3 8 3+
Sergeant

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Bolt rifle 30" Rapid Fire 1 4 -1 1 -

Frag
6" Grenade D6 3 0 1 -
grenade

Krak
6" Grenade 1 6 -1 D3 -
grenade

Intercessor Squad [5 PL, 85pts]


Selections: Bolt rifle, 4x Intercessor [68pts], Intercessor Sergeant [17pts]
Categories: Faction: Adeptus Astartes, Faction: Blood Angels, Faction: Imperium, Infantry, Intercessor Squad, Primaris,
Troops
Rules: And They Shall Know No Fear, Defenders of Humanity, The Red Thirst
Abilities: Combat Squads, Weapon: Bolt rifle

Abilities Description Ref

Combat Before any models are deployed at the start of the game, an Intercessor Squad containing 10 model
Squads may be split into two units, each containing 5 models.

Unit M WS BS S T W A Ld Save Ref

Intercessor 6" 3+ 3+ 4 4 2 2 7 3+
Intercessor
6" 3+ 3+ 4 4 2 3 8 3+
Sergeant

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Bolt rifle 30" Rapid Fire 1 4 -1 1 -

Frag
6" Grenade D6 3 0 1 -
grenade

Krak
6" Grenade 1 6 -1 D3 -
grenade

Scout Squad [4 PL, 55pts]


Categories: Faction: Adeptus Astartes, Faction: Blood Angels, Faction: Imperium, Infantry, Scout, Scout Squad, Troops
Rules: And They Shall Know No Fear, Defenders of Humanity, The Red Thirst
Abilities: Combat Squads, Concealed Positions

Scout [11pts]
Selections: Boltgun
Unit: Scout, Weapon: Bolt pistol, Boltgun, Frag grenade, Krak grenade

Scout [11pts]
Selections: Boltgun
Unit: Scout, Weapon: Bolt pistol, Boltgun, Frag grenade, Krak grenade

Scout [11pts]
Selections: Boltgun
Unit: Scout, Weapon: Bolt pistol, Boltgun, Frag grenade, Krak grenade

Scout [11pts]
Selections: Boltgun
Unit: Scout, Weapon: Bolt pistol, Boltgun, Frag grenade, Krak grenade

Scout Sergeant [11pts]


Selections: Bolt pistol, Boltgun
Unit: Scout Sergeant, Weapon: Bolt pistol, Boltgun, Frag grenade, Krak grenade

Abilities Description Ref

Before any models are deployed at the start of the game, a Scout Squad containing 10 models
Combat Squads
may be split into two units, each containing 5 models.

Concealed When you set up this unit during deployment, it can be set up anywhere on the battlefield that is
Positions more than 9" from the enemy deployment zone and any enemy models.

Unit M WS BS S T W A Ld Save Ref

Scout 6" 3+ 3+ 4 4 1 1 7 4+

Scout
6" 3+ 3+ 4 4 1 2 8 4+
Sergeant

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Boltgun 24" Rapid Fire 1 4 0 1 -

Frag
6" Grenade D6 3 0 1 -
grenade

Krak
6" Grenade 1 6 -1 D3 -
grenade
Elites [8 PL, 103pts]

Vanguard Veteran Squad [8 PL, 103pts]


Selections: Jump Pack [1 PL, 15pts]
Categories: Elites, Faction: Adeptus Astartes, Faction: Blood Angels, Faction: Imperium, Infantry, Vanguard Veteran Squad,
Fly, Jump Pack
Rules: And They Shall Know No Fear, The Red Thirst
Abilities: Combat Squads, Jump Pack Assault

Space Marine Veteran [23pts]


Selections: Bolt pistol, Power fist [9pts]
Unit: Space Marine Veteran (Jump Pack), Weapon: Bolt pistol, Frag grenade, Krak grenade, Power fist

Space Marine Veteran [14pts]


Selections: Bolt pistol and chainsword
Unit: Space Marine Veteran (Jump Pack), Weapon: Frag grenade, Krak grenade

Space Marine Veteran [14pts]


Selections: Bolt pistol and chainsword
Unit: Space Marine Veteran (Jump Pack), Weapon: Frag grenade, Krak grenade

Space Marine Veteran [14pts]


Selections: Bolt pistol and chainsword
Unit: Space Marine Veteran (Jump Pack), Weapon: Frag grenade, Krak grenade

Veteran Sergeant [23pts]


Selections: Bolt pistol, Relic blade [9pts]
Unit: Veteran Sergeant (Jump Pack), Weapon: Bolt pistol, Frag grenade, Krak grenade, Relic blade

Abilities Description Ref

Combat Before any models are deployed at the start of the game, a Vanguard Veteran Squad containing 10
Squads models may be split into two units, each containing 5 models.

Jump During deployment, if this model has a jump pack, you can set it up high in the skies instead of
Pack placing it on the battlefield. At the end of any of your Movement phases this model can assault from
Assault above - set it up anywhere on the battlefield that is more than 9" away from any enemy models.

Unit M WS BS S T W A Ld Save Ref

Space Marine Veteran (Jump


12" 3+ 3+ 4 4 1 2 8 3+
Pack)

Veteran Sergeant (Jump Pack) 12" 3+ 3+ 4 4 1 3 9 3+

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Each time the bearer fights, it can make 1 additional attack


Chainsword Melee Melee User 0 1
with this weapon.

Frag Grenade
6" 3 0 1 -
grenade D6

Krak
6" Grenade 1 6 -1 D3 -
grenade

When attacking with this weapon, you must subtract 1 from


Power fist Melee Melee x2 -3 D3
the hit roll.

Relic blade Melee Melee +2 -3 D3 -

Force Rules
Defenders of Humanity: A unit with this ability that is within range of an objective marker (as specified in the mission) controls the objective
marker even if there are more enemy models within range of that objective marker. If an enemy unit within range of the same objective marker
has a similar ability, then the objective marker is controlled by the player who has the most models within range of it as normal. (Codex: Blood
Angels)

Selection Rules
And They Shall Know No Fear: You can re-roll failed Morale tests for this unit.
Defenders of Humanity: A unit with this ability that is within range of an objective marker (as specified in the mission) controls the objective
marker even if there are more enemy models within range of that objective marker. If an enemy unit within range of the same objective marker
has a similar ability, then the objective marker is controlled by the player who has the most models within range of it as normal. (Codex: Blood
Angels)
The Red Thirst: In any turn in which a unit with this ability charged, was charged or made a Heroic Intervention, you may add 1 to its wound
rolls in the Fight phase.

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