Cheat Menu

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--

-- Format:
-- Visible name, Lua command, additional tags (optional), shortcut key (optional)
-- or
-- <SEP>
--
-- The additional tags could be something like: GameOnly, EditorOnly, Immediate,
Advanced, Dev

-- TODO: should use appropriate wrapper command to make these go into the console
history.
-- the following would run the command, but unfortunately does not add it to the
console history.
--
-- Make players immortal,
editor.ExternalUI.runConsoleCommand("cheat.makePlayerActorsImmortal()")

<SEP>
Make players immortal, cheat.makePlayerActorsImmortal()
Make players mortal, cheat.makePlayerActorsMortal()
Give all items, cheat.giveAllItems()
Give full health, cheat.giveHealth(), , F7
<SEP>
Spawn Giant Crab, gameplay.ai.AiUtilsDebug.spawnGiantCrab()
<SEP>
Spawn Archer goblin, gameplay.ai.AiUtilsDebug.spawnArcherGoblin()
Spawn Archer goblin mobile, gameplay.ai.AiUtilsDebug.spawnArcherGoblinMobile()
Spawn Fire archer goblin, gameplay.ai.AiUtilsDebug.spawnFireArcherGoblin()
Spawn Fire archer goblin mobile,
gameplay.ai.AiUtilsDebug.spawnFireArcherGoblinMobile()
Spawn Bonecrusher, gameplay.ai.AiUtilsDebug.spawnBoneCrusher()
Spawn Cauldron monster, gameplay.ai.AiUtilsDebug.spawnCauldronMonster()
Spawn Fire sword goblin, gameplay.ai.AiUtilsDebug.spawnFireSwordGoblin()
Spawn Small spider, gameplay.ai.AiUtilsDebug.spawnSmallSpider()
Spawn Small spider (start in web),
gameplay.ai.AiUtilsDebug.spawnSmallSpiderStartInWeb()
Spawn Suicide pig, gameplay.ai.AiUtilsDebug.spawnSuicidepig()
Spawn swamp goblin, gameplay.ai.AiUtilsDebug.spawnSwampGoblin()
Spawn warrior goblin, gameplay.ai.AiUtilsDebug.spawnWarriorGoblin()
Spawn warrior goblin shield, gameplay.ai.AiUtilsDebug.spawnWarriorGoblinShield()
Spawn Fish goblin, gameplay.ai.AiUtilsDebug.spawnFishGoblin()
Spawn Fish goblin shield, gameplay.ai.AiUtilsDebug.spawnFishGoblinShield()
<SEP>
Spawn Rock Golem, gameplay.ai.AiUtilsDebug.spawnRockGolem()
Spawn Mummy, gameplay.ai.AiUtilsDebug.spawnMummy()
Spawn Grenadier Goblin, gameplay.ai.AiUtilsDebug.spawnGrenadierGoblin()
Spawn Wyvern, gameplay.ai.AiUtilsDebug.spawnWyvern()
Spawn Tank Boss, gameplay.ai.AiUtilsDebug.spawnTankBossBase()
<SEP>
Visualize areas, debug.Visualize.visualizeAreas(true)
Stop visualizing areas, debug.Visualize.visualizeAreas(false)
Visualize helpers, debug.Visualize.visualizeHelpers(true)
Stop visualizing helpers, debug.Visualize.visualizeHelpers(false)
Visualize property connections, debug.Visualize.visualizePropertyConnections(true)
Stop visualizing property connections,
debug.Visualize.visualizePropertyConnections(false)
<SEP>
Show time on overlay, gui.debug.DebugStatsOverlay.addTimeToOverlay()
Show particles on overlay, gui.debug.DebugStatsOverlay.addParticlesToOverlay()
Show ping on overlay, gui.debug.DebugStatsOverlay.addPingsToOverlay()
<SEP>
Warp player to last checkpoint, editor.ExternalUI.warpPlayerButton(1)
Warp player to level start, editor.ExternalUI.warpPlayerButton(0)
Warp player to next checkpoint, editor.ExternalUI.warpPlayerButton(3)
Warp player to previous checkpoint, editor.ExternalUI.warpPlayerButton(2)
<SEP>
Load main menu,
gui.menu.LoadingWindow.changeToMissionUsingLoadingWindow("mainmenu")
--Load tutorial mission,
gui.menu.LoadingWindow.changeToMissionUsingLoadingWindow("tutorial")
Load next mission, editor.ExternalUI.loadNextMission()

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