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Cheat Menu

The document contains a list of Lua commands that can be used in the game editor or console to modify gameplay values, spawn enemies, visualize debugging information, warp the player, and load levels. The commands are organized into sections for spawning entities, visualizing areas and connections, showing debug overlays, warping the player, and loading levels/missions. Shortcut keys are provided for some commands.

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Redi Varvasino
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0% found this document useful (0 votes)
64 views2 pages

Cheat Menu

The document contains a list of Lua commands that can be used in the game editor or console to modify gameplay values, spawn enemies, visualize debugging information, warp the player, and load levels. The commands are organized into sections for spawning entities, visualizing areas and connections, showing debug overlays, warping the player, and loading levels/missions. Shortcut keys are provided for some commands.

Uploaded by

Redi Varvasino
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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--

-- Format:
-- Visible name, Lua command, additional tags (optional), shortcut key (optional)
-- or
-- <SEP>
--
-- The additional tags could be something like: GameOnly, EditorOnly, Immediate,
Advanced, Dev

-- TODO: should use appropriate wrapper command to make these go into the console
history.
-- the following would run the command, but unfortunately does not add it to the
console history.
--
-- Make players immortal,
editor.ExternalUI.runConsoleCommand("cheat.makePlayerActorsImmortal()")

<SEP>
Make players immortal, cheat.makePlayerActorsImmortal()
Make players mortal, cheat.makePlayerActorsMortal()
Give all items, cheat.giveAllItems()
Give full health, cheat.giveHealth(), , F7
<SEP>
Spawn Giant Crab, gameplay.ai.AiUtilsDebug.spawnGiantCrab()
<SEP>
Spawn Archer goblin, gameplay.ai.AiUtilsDebug.spawnArcherGoblin()
Spawn Archer goblin mobile, gameplay.ai.AiUtilsDebug.spawnArcherGoblinMobile()
Spawn Fire archer goblin, gameplay.ai.AiUtilsDebug.spawnFireArcherGoblin()
Spawn Fire archer goblin mobile,
gameplay.ai.AiUtilsDebug.spawnFireArcherGoblinMobile()
Spawn Bonecrusher, gameplay.ai.AiUtilsDebug.spawnBoneCrusher()
Spawn Cauldron monster, gameplay.ai.AiUtilsDebug.spawnCauldronMonster()
Spawn Fire sword goblin, gameplay.ai.AiUtilsDebug.spawnFireSwordGoblin()
Spawn Small spider, gameplay.ai.AiUtilsDebug.spawnSmallSpider()
Spawn Small spider (start in web),
gameplay.ai.AiUtilsDebug.spawnSmallSpiderStartInWeb()
Spawn Suicide pig, gameplay.ai.AiUtilsDebug.spawnSuicidepig()
Spawn swamp goblin, gameplay.ai.AiUtilsDebug.spawnSwampGoblin()
Spawn warrior goblin, gameplay.ai.AiUtilsDebug.spawnWarriorGoblin()
Spawn warrior goblin shield, gameplay.ai.AiUtilsDebug.spawnWarriorGoblinShield()
Spawn Fish goblin, gameplay.ai.AiUtilsDebug.spawnFishGoblin()
Spawn Fish goblin shield, gameplay.ai.AiUtilsDebug.spawnFishGoblinShield()
<SEP>
Spawn Rock Golem, gameplay.ai.AiUtilsDebug.spawnRockGolem()
Spawn Mummy, gameplay.ai.AiUtilsDebug.spawnMummy()
Spawn Grenadier Goblin, gameplay.ai.AiUtilsDebug.spawnGrenadierGoblin()
Spawn Wyvern, gameplay.ai.AiUtilsDebug.spawnWyvern()
Spawn Tank Boss, gameplay.ai.AiUtilsDebug.spawnTankBossBase()
<SEP>
Visualize areas, debug.Visualize.visualizeAreas(true)
Stop visualizing areas, debug.Visualize.visualizeAreas(false)
Visualize helpers, debug.Visualize.visualizeHelpers(true)
Stop visualizing helpers, debug.Visualize.visualizeHelpers(false)
Visualize property connections, debug.Visualize.visualizePropertyConnections(true)
Stop visualizing property connections,
debug.Visualize.visualizePropertyConnections(false)
<SEP>
Show time on overlay, gui.debug.DebugStatsOverlay.addTimeToOverlay()
Show particles on overlay, gui.debug.DebugStatsOverlay.addParticlesToOverlay()
Show ping on overlay, gui.debug.DebugStatsOverlay.addPingsToOverlay()
<SEP>
Warp player to last checkpoint, editor.ExternalUI.warpPlayerButton(1)
Warp player to level start, editor.ExternalUI.warpPlayerButton(0)
Warp player to next checkpoint, editor.ExternalUI.warpPlayerButton(3)
Warp player to previous checkpoint, editor.ExternalUI.warpPlayerButton(2)
<SEP>
Load main menu,
gui.menu.LoadingWindow.changeToMissionUsingLoadingWindow("mainmenu")
--Load tutorial mission,
gui.menu.LoadingWindow.changeToMissionUsingLoadingWindow("tutorial")
Load next mission, editor.ExternalUI.loadNextMission()

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