TavernStories Rules 1.1
TavernStories Rules 1.1
If you’re a fascist, you’re not welcome to play this game. It’s against the rules. If you’re reading
this and thinking, “You just call everyone you disagree with a fascist,” then you’re probably a fas-
cist, or incapable of drawing inferences from context and acknowledging a dangerous political
climate that causes the oppressed to be hyperbolic. Don’t play this game. Heal yourself. Grow.
Learn. Think about the consequences of your actions.
CREDITS
Game Design, Writing: Matteo Sciutteri.
Proof Reading: Giulia Fanzaghi.
Graphic Design and Layout: Matteo Sciutteri.
Primary Playtesters and Development Consultants: Matteo Caravatti, Cristiano Dieci, Giulia Fanza-
ghi, Alessandro Nasuti, Emiliano Parodi.
ACKNOWLEDGMENTS
Tavern Stories was first inspired by James Wallis’ game The Extraordinary Adventure of Baron Mun-
chausen and Jason Morningstar’s game Fiasco.
The background sentence idea is based on the similar mechanic from Chema González’s game Yokai
Hunters Society.
A special thanks to Sean Nittner for the suggestion about inclusivity in the game and the right way
to tell a story about heroes drinking at the tavern and Oliva Hill for originally crafting the “No Fas-
cists policy”.
The “No Fascists Allowed” logo on the cover is crafted by Andrea “Lord Lance” Parducci.
LEGAL NOTES
For use with the PARAGON system, ©2020 John Harper & Sean Nittner. AGON-RPG.COM
2
Pay attention: not all text in this
EST RULES 1079 Remember the rule number
book are rules. one: have fun. It’s the most
There are some flavor texts, to important rule in the game.
help you setting the mood. TAVERN STORIES
Blackbird c. 3
Tavern Stories uses the Paragon System,
Lime Enigma c. 7
PARAGON
White Shield c. 5
In addition to the AGON Role Playing Game mate-
rial to play, you will need a pile of index cards Ancient Rage c. 7
(or you can print the very cool cards with this
game) and something to drink.
3
Pay attention: not all text in this
EST RULES 1079 Remember the rule number
book are rules. one: have fun. It’s the most
There are some flavor texts, to important rule in the game.
help you setting the mood. TAVERN STORIES
There is no such thing as Fate The Retired Heroes are friends who lived a lot of adventures to-
in Tavern Stories: the Re- gether in the past. But the time for adventures is now just a memo-
tired Heroes are safe around ry: they are old, bruised, and not as ready for action as they used to
a table in a tavern (well, be.
maybe a little sleepy), and if
something goes wrong in They are spending their evening and night drinking at the Tavern of
the story… It's just an old Old-Memories, the cheapest tavern in the city, remembering their
memory. Nothing really bad glorious past.
can happen. There are no constraints of what kind of Hero a player can create.
All together you should decide what kind of fantasy world is (are
In the Tavern, everyone is involved there dragons? Dragons are so cool, I suggest putting dragons in your
to create and share a story, game). But every player should be free to create their Hero freely.
so there is no Strife Player
in Tavern Stories.
However, for the players who need some suggestions, in the book
there is a list of ideas.
The game is a so-called
GM-less game.
BACKGROUND
RETIRED HERO’S TAB
A huge difference between AGON Role Playing
The Retired Hero’s Tab replaces Pathos from Game and Tavern Stories is about the Hero’s
the AGON original rules. creation. In Tavern Stories it’s not important
Because they are regular customers, the Re- who the Retired Hero was in reality: what mat-
tired Heroes have their Tab. ters is who the Hero is during the stories. You
know: everything is possible when you’re
During a contest, the player can mark Tab ◇
telling stories about your heroic past.
to add dice to their dice pool (see: Make a
toast chapter). Instead of having a Name, an Epithet or Do-
mains, a Hero has a Background.
A Background is defined by a sentence and a At the beginning of the game, the trait tag has
bunch of tags. The first time a player creates D6, the occupation tag has D6 and “the some-
their Hero, they must complete the sentence, thing from the past” tag has D8.
adding the missing details (the tags).
After each session, a player will have the chance
I was a [trait] [occupation] who [something to change that tags - so don’t be afraid if you
from your past] cannot think something cool, you will have time
to rethink everything you don’t like (see: Last
For Example: I was a [bold] [warrior] who [has Call chapter).
slain the last Dragon].
4
Pay attention: not all text in this
EST RULES 1079 Remember the rule number
book are rules. one: have fun. It’s the most
There are some flavor texts, to important rule in the game.
help you setting the mood. TAVERN STORIES
5
Pay attention: not all text in this
EST RULES 1079 Remember the rule number
book are rules. one: have fun. It’s the most
There are some flavor texts, to important rule in the game.
help you setting the mood. TAVERN STORIES
STARTING THE STORY As the story continues, the Storyteller will have
The Storyteller starts by saying: “Do you re- to describe the nature of the Strife, choosing
member that time …” and begins to tell the tags that makes it a worthy opponent to face.
scene. For each tag the Storyteller must take an index
Creating a scene is easy: the Storyteller simply card and write the tag on it, then take one of
must choose a place, describing it. the dice from the Story Pool and put it on top
of the index card.
Where are the heroes? In a forest? A cavern?
Maybe a fortress or a village? What are the he- Essentially, per each tag there will be an index
roes seeing and hearing? card with a die.
There are no limits about the number
of tags a Strife can have.
Then, the Storyteller should introduce the
Strife: an obstacle or situation the Heroes have However, I suggest using between
encountered. 3 to 5 tags per Strife.
Spending a Bond with the Storyteller, the other Retired Heroes can interrupt the narration at
SPENDING
The first is adding details. In this case the Retired Heroes must use the formula "Yes, and I also
remember that..." and narrate the details they want to add. Then the story returns to the Sto-
ryteller's hands.
The second is changing something. In this case the Retired Heroes must use the formula "I re-
member the facts differently." and change the details previously narrated.
6
Pay attention: not all text in this
EST RULES 1079 Remember the rule number
book are rules. one: have fun. It’s the most
There are some flavor texts, to important rule in the game.
help you setting the mood. TAVERN STORIES
GO TO THE ACTION
In Tavern Stories all Heroes will always face a Strife: no MAKE A TOAST
one wants to be cut off during a heroic story of the past!
If a player wants more dice or if their
Starting from who rolled the Strife dice, all players as- pool is empty (because no tags works
semble their dice pool. with the approach chosen), their Hero
Every Hero always has a D6 in their pool. Then, they can make a toast.
should check their tags and decide what is coherent First the Hero must ask the tavern-
with the approach established, taking the die for each of keeper a new drink (“Tavernkeeper,
them. please, another HeroDrink™ - and put it
on my tab!”), marking a Tab ◇.
Then, interrupting for a moment the
SUPPORTING
A Hero can support another one giving a die story, the Hero will raise their drink mug
from their pool, gaining a bond. Pay attention: and say something.
unlike AGON, it’s not a copy of a die: giving a die
means take it from your pool and give it to an- The toast should be short but meaning-
other player. ful. At the end of it, the other players will
A Hero can give any kind of die: a tag die, a decide how the toast was, choosing
drink die or a trophy die. what kind of drink die the player will
gain.
If the toast was funny, or touching, or re-
ally good maybe the drink die will be a
D10. If the toast was fine, maybe the
USING A TROPHY drink die will be a D8. If the toast was
If a Hero owns a Trophy and wants just “ok”, maybe the drink die will be
to use it, they should grab the in- just a D6. In a very rare case the toast
dex card from their pile, rip off it will be epic or perfect and all players
and take the die associated, agree, the drink die can be a D12.
adding it to the pool.
Pay attention: this drink die will be
More than one Trophy can be used
discarded at the end of the contest -
at a time.
so the player should use it or else it
will be wasted!
7
Pay attention: not all text in this
EST RULES 1079 Remember the rule number
book are rules. one: have fun. It’s the most
There are some flavor texts, to important rule in the game.
help you setting the mood. TAVERN STORIES
Kudos replace Glory and they The rewards at the end of a contest are assigned differently com-
are spent to buy improve- pared to AGON.
ments. They represent the
pats on the back by the other The best Hero obtains 3 Kudos, other prevailing 2 Kudos and who
heroes, gained from the suffered only 1 Kudos.
emotions given by the
events of the story told. GRAB A TROPHY
If the Heroes won, the best hero can grab a Strife index card as a
Trophy and add it to their pile.
P�R�O�A� T
�B N° 23
YOU MUST WASH THE GLASSES!
�rago�’s �p
If a player marks the last Tab ◇, the tavernkeeper �……….…
will ask they to pay the bill but… the Retired Hero �obli�’s T�a .. X4
r……………
always forgets their wallet at home!
�pring ��bb .. X3
�…………
So, there is only one way: washing the glasses be-
���um� Twis .. X11
hind the bar. ter…………
They cannot participate any longer in telling the Bl��k�ir�… .. X2
……………
story for the current session.
Lim� Enigm� .. X6
……………
But the player can, of course, keep playing, helping
�urning Wh .. X2
the others during the storytelling and maybe rolling ee�…………
the Strife dice. Fore� Venge .. X4
���………
If more the one Retired Hero marks their Whit� Shi�l� ... X2
……………
last Tab ◇, I suggest playing the Last
��cie�� Rage .. X3
Call phase once the contest in progress ……….….
has ended. . X1
8
Pay attention: not all text in this
EST RULES 1079 Remember the rule number
book are rules. one: have fun. It’s the most
There are some flavor texts, to important rule in the game.
help you setting the mood. TAVERN STORIES
There are no limits to the number of trait tags a Retired Hero can have. Qiriachee Bread c. 27
A NEW STORY
The game has no end. You can play it as one-
shot (just a session - but in this case you can skip PLAYING SOLO
the Last Call) or you can keep playing it with the
It’s possible to play the game alone - you
same Retired Heroes as much as you want. know, every Retired Hero can have this kind
In this case, the next session will start with the of moment… when all other friends are busy,
same Retired Heroes and the updated Heroes leaving the Retired Hero alone for the night.
backgrounds. So, alone at the table, they will tell aloud the
Also, every player keeps the Trophies index story, disturbing all other customers.
card gained (and not used) and all Kudos not Until the tavernkeeper will ask them to go
spent, and clear all Tab ◇ marked. home.
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HERO CARD CONNECTIONS
My name is: _____________________________ Hero: ________________________ Bonds:___
I was a Hero: ________________________ Bonds:___
Trait: ________________________ D: ____ Hero: ________________________ Bonds:___
Trait: ________________________ D: ____ Hero: ________________________ Bonds:___
Trait: ________________________ D: ____
Trait: ________________________ D: ____ Add details of a story: "Yes, and I also remem-
Trait: ________________________ D: ____ ber that..." and spend 1 Bond with the Story-
teller.
Occupation:___________________ D: ____
Change something in a story: "I remember the
who facts differently…" and spend 1 Bond with the
Something from your past:______________ Storyteller.
_____________________________ D: ____ Make a Toast: “Tavernkeeper, please, another
HeroDrink™ - and put it on my tab!” and mark
PERSONAL TAB KUDOS Tab ◇.
◇ ◇ ◇ ◇ ◇ ◇ [Behind the bar!] ________ The toast should be short but meaningful.