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Chapter 02

The document discusses computer (machine) language and its characteristics. Computer language uses instructions as its vocabulary and is more primitive than human languages, with no sophisticated control flow and being very restrictive. The language is designed to make hardware and compiler building easier while maximizing performance and minimizing cost. It then provides examples of MIPS instruction set arithmetic operations using registers and memory as operands to illustrate computer language concepts.

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0% found this document useful (0 votes)
50 views102 pages

Chapter 02

The document discusses computer (machine) language and its characteristics. Computer language uses instructions as its vocabulary and is more primitive than human languages, with no sophisticated control flow and being very restrictive. The language is designed to make hardware and compiler building easier while maximizing performance and minimizing cost. It then provides examples of MIPS instruction set arithmetic operations using registers and memory as operands to illustrate computer language concepts.

Uploaded by

arno
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Instructions: Language of the Computer

Computer (Machine) Language


 Language of the machine is called instructions
 Its vocabulary is called an instruction set
 More primitive than human languages
 No sophisticated control flow
 Very restrictive: e.g., MIPS Arithmetic Instructions
 Design goals of computer language :
 Easier to build the hardware and the compiler
 Maximize performance and minimize cost

2-2
The MIPS Instruction Set

 Used as the example throughout the book


 Stanford MIPS commercialized by MIPS
Technologies (www.mips.com)
 Large share of embedded core market
 Applications in consumer electronics, network/storage
equipment, cameras, printers, …
 Typical of many modern ISAs
 See MIPS Reference Data tear-out card, and Appendixes
B and E
Chapter 2 — Instructions: Language of the
Computer — 3
§2.2 Operations of the Computer Hardware
MIPS Arithmetic Operations
 Each instruction performs only one operation
 It may not be true for other language
 Operands must be registers
 Operand order is fixed (destination first)
 Add and subtract, three operands
 Two sources and one destination
add a, b, c # a gets b + c
 Design Principle 1: Simplicity favors regularity
 Regularity makes implementation simpler
 Simplicity enables higher performance at lower cost

Chapter 2 — Instructions: Language of the


Computer — 4
Arithmetic Example

 C code:
f = (g + h) - (i + j);
 Compiled MIPS code:
add t0, g, h # temp t0 = g + h
add t1, i, j # temp t1 = i + j
sub f, t0, t1 # f = t0 - t1

 The words after the “#” sign are comments


Chapter 2 — Instructions: Language of the
Computer — 5
§2.3 Operands of the Computer Hardware
Register Operands
 Arithmetic instructions use register operands
 MIPS has a 32 × 32-bit register file
 Use for frequently accessed data
 Numbered 0 to 31
 32-bit data called a “word”
 Assembler names
 $t0, $t1, …, $t9 for temporary values
 $s0, $s1, …, $s7 for saved variables
 Design Principle 2: Smaller is faster
 c.f. main memory: millions of locations
Chapter 2 — Instructions: Language of the
Computer — 6
Register Operand Example

 C code:
f = (g + h) - (i + j);
 f, …, j in $s0, …, $s4
 Compiled MIPS code:
add $t0, $s1, $s2
add $t1, $s3, $s4
sub $s0, $t0, $t1

Chapter 2 — Instructions: Language of the


Computer — 7
Memory Keeps Complex Data
 Compiler will associate variables with registers
 If there are enough registers
 How about programs with lots of variables?
 Array? Structure?
 Those data structures are kept
in memory
 Memory can be viewed as a
large, single-dimension array,
with an address
 A memory address is an index
into the array

2-8
Memory Operands
 Main memory used for composite data
 Arrays, structures, dynamic data
 To apply arithmetic operations
 Load values from memory into registers
 Store result from register to memory
 Memory is byte addressed
 Each address identifies an 8-bit byte
 Words are aligned in memory
 Address must be a multiple of 4
 MIPS is Big Endian
 Most-significant byte at least address of a word
 c.f. Little Endian: least-significant byte at least address

Chapter 2 — Instructions: Language of the


Computer — 9
Data Transfer Instructions
 Transfer data between memory and registers
 Supply the memory address to access a word in memory
 Load: copy data from memory to a register
 Instruction: lw (load word) reg (to), mem_addr
(from)
 Store: copy data from a register to memory
 Instruction: sw (save word) reg (from), mem_addr
(to)

Chapter 2 — Instructions: Language of the


Computer — 10
Byte Addressing One word
0 8 bits of data
 "Byte addressing" means that the index 1 8 bits of data
points to a byte of memory
2 8 bits of data
 Most data items use larger "words" 3 8 bits of data

 For MIPS, a word is 32 bits or 4 bytes 4 8 bits of data

 Addresses of sequential words differ by 4 5 8 bits of data

 Alignment restriction: words must 6 8 bits of data

start at addresses that are multiples of


4
 232 bytes with byte addresses from 0 to
232-1
 230 words with byte addresses 0, 4, 8, ...
232-4
2-11
Memory Operand Example 1
 C code:
g = h + A[8];
 g in $s1, h in $s2, base address of A in $s3
 Compiled MIPS code:
 Index 8 requires offset of 32
 4 bytes per word

lw $t0, 32($s3) # load word


add $s1, $s2, $t0
offset base register
Chapter 2 — Instructions: Language of the
Computer — 12
Memory Operand Example 2
 C code:
A[12] = h + A[8];
 h in $s2, base address of A in $s3
 Compiled MIPS code:
 Index 8 requires offset of 32
lw $t0, 32($s3) # load word
add $t0, $s2, $t0
sw $t0, 48($s3) # store word

Chapter 2 — Instructions: Language of the


offset Computer — 13
base register
Registers vs. Memory
 Registers are faster to access than memory
 Operating on memory data requires loads and
stores
 More instructions to be executed
 Compiler must use registers for variables as much
as possible
 Only spill to memory for less frequently used
variables
 Register optimization is important!

Chapter 2 — Instructions: Language of the


Computer — 14
Example of Registers and Memory

$S0 $S1 $S2 $S3 $S4 $S5


28
8 12 24 A[3]=0x4
20 A[2]=0xa
16 A[1]=0xc
$S3 12 A[0]=
8
lw $t0, 12($s3) # load word A[3] 4
add $s0, $t0, $s2 0
sw $s0, 4($s3) # store word A[1]
0 1 2 3

Chapter 2 — Instructions: Language of the


Computer — 15
Question 1
$S0 $S1 $S2 $S3 $S4 $S5

?(3) 68 12 18 28 -6 0

$t0 $t1 $t2 $t3 $t4 $t5


add $t0, $s3, $s2 ?(1) ?(2) 12 18 28 -6 0
add $t1, $s5, $s4
sub $s0, $t0, $t1

(1) (A) 80 (B) 30


(2) (A) 34 (B) 22
(3) (A) 52 (B) 64
Chapter 2 — Instructions: Language of the
Computer — 16
Question 2

$S0 $S1 $S2 $S3 $S4 $S5


96 10(dec)
?(1) 68 51 72 88 77 0 92 100(dec)
88 17(dec)
lw $t0, 16($s3) # load word 84 ???(2)
add $s0, $t0, $s2 80 -4(dec)
sw $s0, 4($s3) # store word 76 ???(3)
72 6(dec)
68
(1) (A) 62 (B) 68 0 1 2 3
(2) (A) 68 (B) unknown
(3) (A) 68 (B) -62
Chapter 2 — Instructions: Language of the
Computer — 17
Immediate Operands
 Constant data specified in an instruction
addi $s3, $s3, 4
 No subtract immediate instruction
 Just use a negative constant
addi $s2, $s1, -1
 Design Principle 3: Make the common case
fast
 Small constants are common
 Immediate operand avoids a load instruction
Chapter 2 — Instructions: Language of the
Computer — 18
The Constant Zero

 MIPS register 0 ($zero) is the constant 0


 Cannot be overwritten
 Useful for common operations
 E.g., move between registers
add $t2, $s1, $zero

Chapter 2 — Instructions: Language of the


Computer — 19
§2.4 Signed and Unsigned Numbers
Unsigned Binary Integers
 Given an n-bit number
n1 n2
x  xn12  x n2 2    x12  x 0 2
1 0

 Range: 0 to +2n – 1
 Example
 0000 0000 0000 0000 0000 0000 0000 10112
= 0 + … + 1×23 + 0×22 +1×21 +1×20
= 0 + … + 8 + 0 + 2 + 1 = 1110
 Using 32 bits
 0 to +4,294,967,295
Chapter 2 — Instructions: Language of the
Computer — 20
2’s Complement Signed Integers
 Given an n-bit number
n1 n2
x   xn12  x n2 2    x1 2  x 0 2
1 0

 Range: –2n – 1 to +2n – 1 – 1


 Example
 1111 1111 1111 1111 1111 1111 1111 11002
= –1×231 + 1×230 + … + 1×22 +0×21 +0×20
= –2,147,483,648 + 2,147,483,644 = –410
 Using 32 bits
 –2,147,483,648 to +2,147,483,647
Chapter 2 — Instructions: Language of the
Computer — 21
2’s Complement Signed Integers
 Bit 31 is sign bit
 1 for negative numbers
 0 for non-negative numbers
 –(–2n – 1) can’t be represented
 Non-negative numbers have the same unsigned
and 2s-complement representation
 Some specific numbers
 0: 0000 0000 … 0000
 –1: 1111 1111 … 1111
 Most-negative: 1000 0000 … 0000
 Most-positive: 0111 1111 … 1111

Chapter 2 — Instructions: Language of the


Computer — 22
Signed Negation
 Complement and add 1
 Complement means 1 → 0, 0 → 1

x  x  1111...111 2  1

x  1  x

 Example: negate +2
 +2 = 0000 0000 … 00102
 –2 = 1111 1111 … 11012 + 1
= 1111 1111 … 11102
Chapter 2 — Instructions: Language of the
Computer — 23
Sign Extension
 Representing a number using more bits
 Preserve the numeric value
 In MIPS instruction set
 addi: extend immediate value
 lb, lh: extend loaded byte/halfword
 beq, bne: extend the displacement
 Replicate the sign bit to the left
 c.f. unsigned values: extend with 0s
 Examples: 8-bit to 16-bit
 +2: 0000 0010 => 0000 0000 0000 0010
 –2: 1111 1110 => 1111 1111 1111 1110

Chapter 2 — Instructions: Language of the


Computer — 24
§2.5 Representing Instructions in the Computer
Representing Instructions
 Instructions are encoded in binary
 Called machine code
 MIPS instructions
 Encoded as 32-bit instruction words
 Small number of formats encoding operation code
(opcode), register numbers, …
 Regularity!
 Register numbers
 $t0 – $t7 are reg’s 8 – 15
 $t8 – $t9 are reg’s 24 – 25
 $s0 – $s7 are reg’s 16 – 23
Chapter 2 — Instructions: Language of the
Computer — 25
MIPS R-format Instructions
op rs rt rd shamt funct
6 bits 5 bits 5 bits 5 bits 5 bits 6 bits

 Instruction fields
 op: operation code (opcode)
 rs: first source register number
 rt: second source register number
 rd: destination register number
 shamt: shift amount (00000 for now)
 funct: function code (extends opcode)

Chapter 2 — Instructions: Language of the


Computer — 26
R-format Example
op rs rt rd shamt funct
6 bits 5 bits 5 bits 5 bits 5 bits 6 bits

add $t0, $s1, $s2

special $s1 $s2 $t0 0 add

0 17 18 8 0 32

000000 10001 10010 01000 00000 100000

000000100011001001000000001000002 = 0232402016

Chapter 2 — Instructions: Language of the


Computer — 27
Hexadecimal
 Base 16
 Compact representation of bit strings
 4 bits per hex digit
0 0000 4 0100 8 1000 c 1100
1 0001 5 0101 9 1001 d 1101
2 0010 6 0110 a 1010 e 1110
3 0011 7 0111 b 1011 f 1111

 Example: eca8 6420


 1110 1100 1010 1000 0110 0100 0010 0000
Chapter 2 — Instructions: Language of the
Computer — 28
MIPS I-format Instructions
op rs rt constant or address
6 bits 5 bits 5 bits 16 bits

 Immediate arithmetic and load/store instructions


 rt: destination or source register number
 Constant: –215 to +215 – 1
 Address: offset added to base address in rs
 Design Principle 4: Good design demands good
compromises
 Different formats complicate decoding, but allow 32-bit
instructions uniformly
 Keep formats as similar as possible
Chapter 2 — Instructions: Language of the
Computer — 29
Stored Program Computers
The BIG Picture  Instructions represented in
binary, just like data
 Instructions and data stored in
memory
 Programs can operate on p
rograms
 e.g., compilers, linkers, …
 Binary compatibility allows
compiled programs to work on
different computers
 Standardized ISAs

Chapter 2 — Instructions: Language of the


Computer — 30
§2.6 Logical Operations
Logical Operations
 Instructions for bitwise manipulation
Operation C Java MIPS
Shift left << << sll
Shift right >> >>> srl
Bitwise AND & & and, andi
Bitwise OR | | or, ori
Bitwise NOT ~ ~ nor

 Useful for extracting and inserting groups of


bits in a word
Chapter 2 — Instructions: Language of the
Computer — 31
Shift Operations
op rs rt rd shamt funct
6 bits 5 bits 5 bits 5 bits 5 bits 6 bits

 shamt: how many positions to shift


 Shift left logical
 Shift left and fill with 0 bits
 sll by i bits multiplies by 2i
 Shift right logical
 Shift right and fill with 0 bits
 srl by i bits divides by 2i (unsigned only)

Chapter 2 — Instructions: Language of the


Computer — 32
AND Operations
 Useful to mask bits in a word
 Select some bits, clear others to 0

and $t0, $t1, $t2


$t2 0000 0000 0000 0000 0000 1101 1100 0000

$t1 0000 0000 0000 0000 0011 1100 0000 0000

$t0 0000 0000 0000 0000 0000 1100 0000 0000

Chapter 2 — Instructions: Language of the


Computer — 33
OR Operations
 Useful to include bits in a word
 Set some bits to 1, leave others unchanged

or $t0, $t1, $t2

$t2 0000 0000 0000 0000 0000 1101 1100 0000

$t1 0000 0000 0000 0000 0011 1100 0000 0000

$t0 0000 0000 0000 0000 0011 1101 1100 0000

Chapter 2 — Instructions: Language of the


Computer — 34
NOT Operations
 Useful to invert bits in a word
 Change 0 to 1, and 1 to 0
 MIPS has NOR 3-operand instruction
 a NOR b == NOT ( a OR b )
Register 0: always
nor $t0, $t1, $zero read as zero

$t1 0000 0000 0000 0000 0011 1100 0000 0000

$t0 1111 1111 1111 1111 1100 0011 1111 1111

Chapter 2 — Instructions: Language of the


Computer — 35
§2.7 Instructions for Making Decisions
Conditional Operations
 Branch to a labeled instruction if a condition is
true
 Otherwise, continue sequentially
 beq rs, rt, L1
 if (rs == rt) branch to instruction labeled L1;
 bne rs, rt, L1
 if (rs != rt) branch to instruction labeled L1;
 j L1
 unconditional jump to instruction labeled L1
Chapter 2 — Instructions: Language of the
Computer — 36
Compiling If Statements
 C code:
if (i==j) f = g+h;
else f = g-h;
 f, g, h in $s0, $s1, $s2
 i, j in $s3, $s4
 Compiled MIPS code:
bne $s3, $s4, Else
add $s0, $s1, $s2
j Exit
Else: sub $s0, $s1, $s2
Exit: …
Assembler calculates addresses
Chapter 2 — Instructions: Language of the
Computer — 37
Compiling Loop Statements
 C code:
while (save[i] == k) i += 1;
 i in $s3, k in $s5, address of save in $s6

 Compiled MIPS code:


Loop: sll $t1, $s3, 2
add $t1, $t1, $s6
lw $t0, 0($t1)
bne $t0, $s5, Exit
addi $s3, $s3, 1
j Loop
Exit: …
Chapter 2 — Instructions: Language of the
Computer — 38
Basic Blocks
 A basic block is a sequence of instructions with
 No embedded branches (except at end)
 No branch targets (except at beginning)

 A compiler identifies basic


blocks for optimization
 An advanced processor can
accelerate execution of
basic blocks
Chapter 2 — Instructions: Language of the
Computer — 39
More Conditional Operations
 Set result to 1 if a condition is true
 Otherwise, set to 0
 slt rd, rs, rt
 if (rs < rt) rd = 1; else rd = 0;
 slti rt, rs, constant
 if (rs < constant) rt = 1; else rt = 0;
 Use in combination with beq, bne
slt $t0, $s1, $s2 # if ($s1 < $s2)
bne $t0, $zero, L # branch to L

Chapter 2 — Instructions: Language of the


Computer — 40
Branch Instruction Design
 Why not blt, bge, etc?
 Hardware for <, ≥, … slower than =, ≠
 Combining with branch involves more work per
instruction, requiring a slower clock
 All instructions penalized!
 beq and bne are the common case
 This is a good design compromise

Chapter 2 — Instructions: Language of the


Computer — 41
Signed vs. Unsigned

 Signed comparison: slt, slti


 Unsigned comparison: sltu, sltui
 Example
 $s0 = 1111 1111 1111 1111 1111 1111 1111 1111
 $s1 = 0000 0000 0000 0000 0000 0000 0000 0001
 slt $t0, $s0, $s1 # signed
 –1 < +1  $t0 = 1

 sltu $t0, $s0, $s1 # unsigned


 +4,294,967,295 > +1  $t0 = 0

Chapter 2 — Instructions: Language of the


Computer — 42
Question 3
 bne $s3, $s4, Else
sw $s0, 4($s1) 28 5 (dec)
j Exit 24 20 (dec)
Else: lw $s0, 4($S1) 20 17(dec)
 Exit: … 16 10 (dec)
12 4(dec)
8 88 (dec)
$S0 $S1 $S2 $S3 $S4 $S5
4 6(dec)
16 8 72 2 2 77 0 0

Chapter 2 — Instructions: Language of the


Computer — 43
§2.8 Supporting Procedures in Computer Hardware
Procedure Calling

 Steps required
 Place parameters in registers
 Transfer control to procedure
 Acquire storage for procedure
 Perform procedure’s operations
 Place result in register for caller
 Return to place of call

Chapter 2 — Instructions: Language of the


Computer — 44
Register Usage
 $a0 – $a3: arguments (reg’s 4 – 7)
 $v0, $v1: result values (reg’s 2 and 3)
 $t0 – $t9: temporaries
 Can be overwritten by callee
 $s0 – $s7: saved
 Must be saved/restored by callee
 $gp: global pointer for static data (reg 28)
 $sp: stack pointer (reg 29)
 $fp: frame pointer (reg 30)
 $ra: return address (reg 31)
Chapter 2 — Instructions: Language of the
Computer — 45
Procedure Call Instructions
 Procedure call: jump and link
jal ProcedureLabel
 Address of following instruction put in $ra
 Jumps to target address
 Procedure return: jump register
jr $ra
 Copies $ra to program counter
 Can also be used for computed jumps
 e.g., for case/switch statements
Chapter 2 — Instructions: Language of the
Computer — 46
Leaf Procedure Example

 C code:
int leaf_example (int g, h, i, j)
{ int f;
f = (g + h) - (i + j);
return f;
}
 Arguments g, …, j in $a0, …, $a3
 f in $s0 (hence, need to save $s0 on stack)
 Result in $v0

Chapter 2 — Instructions: Language of the


Computer — 47
Leaf Procedure Example
$sp
 MIPS code:
leaf_example:
addi $sp, $sp, -4 Save $s0 on stack
sw $s0, 0($sp) 10
add $t0, $a0, $a1 Procedure body 25
add $t1, $a2, $a3
sub $s0, $t0, $t1 38
add $v0, $s0, $zero Result 77
lw $s0, 0($sp) Restore $s0
addi $sp, $sp, 4
jr $ra Return

Chapter 2 — Instructions: Language of the


Computer — 48
Non-Leaf Procedures
 Procedures that call other procedures
 For nested call, caller needs to save on the stack:
 Its return address
 Any arguments and temporaries needed after the call
 Restore from the stack after the call

Chapter 2 — Instructions: Language of the


Computer — 49
Non-Leaf Procedure Example

 C code:
int fact (int n)
{
if (n < 1) return 1;
else return n * fact(n - 1);
}
 Argument n in $a0
 Result in $v0

Chapter 2 — Instructions: Language of the


Computer — 50
Non-Leaf Procedure Example
 MIPS code:
fact:
addi $sp, $sp, -8 # adjust stack for 2 items
sw $ra, 4($sp) # save return address
sw $a0, 0($sp) # save argument 10
slti $t0, $a0, 1 # test for n < 1 25
beq $t0, $zero, L1
addi $v0, $zero, 1 # if so, result is 1 38
addi $sp, $sp, 8 # pop 2 items from stack
jr $ra # and return 77
L1: addi $a0, $a0, -1 # else decrement n Ret. Add.
jal fact # recursive call
2048 lw $a0, 0($sp) # restore original n Arg
lw $ra, 4($sp) # and return address
addi $sp, $sp, 8 # pop 2 items from stack
mul $v0, $a0, $v0 # multiply to get result
jr $ra # and return

Chapter 2 — Instructions: Language of the


Computer — 51
Illustration of Recursive fact(5)
in $v0
jal fact
jr $ra
To L1 in $v0
jal fact
jr $ra
To L1 in $v0
jal fact
jr $ra
To L1 in $v0
jal fact
jr $ra
To L1 in $v0

jr $ra jr $ra
beq fail
2-52
Illustration of Recursive fact(5)
38 38 38 38 38
77 77 77 77 77
R_Add. R_Add. R_Add. R_Add. R_Add.
Arg (5) Arg (5) Arg (5) Arg (5) Arg (5)
2048 2048 2048 2048
Arg (4) Arg (4) Arg (4) Arg (4)
2048 2048 2048
Main()
{ Arg(3) Arg(3) Arg(3)
… 2048 2048
P=fact(5); Arg(2) Arg(2)
….
} 2048
Arg(1)

Chapter 2 — Instructions: Language of the


Computer — 53
Local Data on the Stack

 Local data allocated by callee


 e.g., C automatic variables
 Procedure frame (activation record)
 Used by some compilers to manage stack storage
Chapter 2 — Instructions: Language of the
Computer — 54
Memory Layout
 Text: program code
 Static data: global
variables
 e.g., static variables in C,
constant arrays and strings
 $gp initialized to address
allowing ±offsets into this
segment
 Dynamic data: heap
 E.g., malloc in C, new in Java
 Stack: automatic storage
Chapter 2 — Instructions: Language of the
Computer — 55
§2.9 Communicating with People
Character Data
 Byte-encoded character sets
 ASCII: 128 characters
 95 graphic, 33 control
 Latin-1: 256 characters
 ASCII, +96 more graphic characters
 Unicode: 32-bit character set
 Used in Java, C++ wide characters, …
 Most of the world’s alphabets, plus symbols
 UTF-8, UTF-16: variable-length encodings

Chapter 2 — Instructions: Language of the


Computer — 56
Byte/Halfword Operations
 Could use bitwise operations
 MIPS byte/halfword load/store
 String processing is a common case
lb rt, offset(rs) lh rt, offset(rs)
 Sign extend to 32 bits in rt
lbu rt, offset(rs) lhu rt, offset(rs)
 Zero extend to 32 bits in rt
sb rt, offset(rs) sh rt, offset(rs)
 Store just rightmost byte/halfword

Chapter 2 — Instructions: Language of the


Computer — 57
§2.10 MIPS Addressing for 32-Bit Immediates and Addresses
32-bit Constants
 Most constants are small
 16-bit immediate is sufficient
 For the occasional 32-bit constant
lui rt, constant
 Copies 16-bit constant to left 16 bits of rt
 Clears right 16 bits of rt to 0

lhi $s0, 61 0000 0000 0111 1101 0000 0000 0000 0000

ori $s0, $s0, 2304 0000 0000 0111 1101 0000 1001 0000 0000

Chapter 2 — Instructions: Language of the


Computer — 58
Branch Addressing
 Branch instructions specify
 Opcode, two registers, target address
 Most branch targets are near branch
 Forward or backward

op rs rt constant or address
6 bits 5 bits 5 bits 16 bits

 PC-relative addressing
 Target address = PC + offset × 4
 PC already incremented by 4 by this time
Chapter 2 — Instructions: Language of the
Computer — 59
Jump Addressing
 Jump (j and jal) targets could be anywhere in
text segment
 Encode full address in instruction

op address
6 bits 26 bits

 (Pseudo)Direct jump addressing


 Target address = PC31…28 : (address × 4)

Chapter 2 — Instructions: Language of the


Computer — 60
Target Addressing Example
 Loop code from earlier example
 Assume Loop at location 80000
Loop: sll $t1, $s3, 2 80000 0 0 19 9 2 0
add $t1, $t1, $s6 80004 0 9 22 9 0 32
lw $t0, 0($t1) 80008 35 9 8 0
bne $t0, $s5, Exit 80012 5 8 21 2
addi $s3, $s3, 1 80016 8 19 19 1
j Loop 80020 2 20000
Exit: … 80024

Chapter 2 — Instructions: Language of the


Computer — 61
Branching Far Away
 If branch target is too far to encode with 16-bit offset,
assembler rewrites the code
 Example
beq $s0,$s1, L1

bne $s0,$s1, L2
j L1
L2: …

Chapter 2 — Instructions: Language of the


Computer — 62
MIPS Addressing Mode (1/2)
 Register addressing (add $s1,$s2,$s3)
 The operand is a register (for R-type operations)

 Base or displacement addressing (lw $s1,12($t0))


 The memory address for the operand is the sum of a register and
a constant in the instruction (for load/store)

 Immediate addressing (addi $s1,$s2,12)


 The constant in the instruction is the address or values
(for immediate operations)
MIPS Addressing Mode (2/2)
 PC-relative addressing (beq $s1,$s2,Loop)
 The address is the sum of the PC and a constant in the instruction
(for conditional branches)

 Pseudodirect addressing (j Loop)


 The jump address is the 26 bits of the instruction concatenated
with the upper bits of the PC (total: 32 bits)
 For jump instruction only
Decoding Machine Code
Name Fields Comments
Field Size 6 bits 5 bits 5 bits 5 bits 5 bits 6 bits All MIPS instructions 32 bits
R-format op rs rt rd shamt funct Arithmetic instruction format
I-format op rs rt address/immediate Transfer, branch, imm. format
J-format op target address Jump instruction format

 Example (in P.113): What is the assembly language statement of the


machine instruction 00af8020hex
1. To binary code: 0000 0000 1010 1111 1000 0000 0010 0000
2. Take the first 6 bits: 000000, then lookup 1st part of Fig.2.17
000000  R type
3. Re-group the binary code according to the type (see Fig.2.18)
000000(op) 00101(rs) 01111(rt) 10000(rd) 00000(shamt) 100000(funct)
4. Lookup the 3rd part of Fig.2.17 for funct coding
 add $s0,$a1,$t7 2-65
Useful Tables for Your Reference
 Figure 2.17: MIPS instruction encoding (P.114)
 Check the first part to find the meaning of opcode [31:26]
 Check the second part to find the rs [25:21] if your opcode is TLB
(op=010000)
 Check the third part to find the meaning of funct [5:0] if your
opcode is R-format (op=000000)
 Figure 2.40: MIPS instruction set (P.151)
 Check this to find the type of each instruction

 Figure 2.18: MIPS instruction format (P.115)


 Check this to find the format for each type of instructions

2-66
§2.11 Parallelism and Instructions: Synchronization
Synchronization
 Two processors sharing an area of memory
 P1 writes, then P2 reads
 Data race if P1 and P2 don’t synchronize
 Result depends of order of accesses

 Hardware support required


 Atomic read/write memory operation
 No other access to the location allowed between the read and
write
 Could be a single instruction
 E.g., atomic swap of register ↔ memory
 Or an atomic pair of instructions

Chapter 2 — Instructions: Language of the


Computer — 67
Synchronization in MIPS
 Load linked: ll rt, offset(rs)
 Store conditional: sc rt, offset(rs)
 Succeeds if location not changed since the ll
 Returns 1 in rt
 Fails if location is changed
 Returns 0 in rt

 Example: atomic swap (to test/set lock variable)


try: add $t0,$zero,$s4 ;copy exchange value
ll $t1,0($s1) ;load linked
sc $t0,0($s1) ;store conditional
beq $t0,$zero,try ;branch store fails
add $s4,$zero,$t1 ;put load value in $s4
Chapter 2 — Instructions: Language of the
Computer — 68
§2.12 Translating and Starting a Program
Translation and Startup

Many compilers produce


object modules directly

Static linking

Chapter 2 — Instructions: Language of the


Computer — 69
Assembler Pseudoinstructions
 Most assembler instructions represent machine
instructions one-to-one
 Pseudoinstructions: figments of the assembler’s
imagination
move $t0, $t1 → add $t0, $zero, $t1
blt $t0, $t1, L → slt $at, $t0, $t1
bne $at, $zero, L
 $at (register 1): assembler temporary

Chapter 2 — Instructions: Language of the


Computer — 70
Producing an Object Module
 Assembler (or compiler) translates program into
machine instructions
 Provides information for building a complete
program from the pieces
 Header: described contents of object module
 Text segment: translated instructions
 Static data segment: data allocated for the life of the
program
 Relocation info: for contents that depend on absolute
location of loaded program
 Symbol table: global definitions and external refs
 Debug info: for associating with source code
Chapter 2 — Instructions: Language of the
Computer — 71
Linking Object Modules
 Produces an executable image
 Merges segments
 Resolve labels (determine their addresses)
 Patch location-dependent and external refs
 Could leave location dependencies for fixing by a
relocating loader
 But with virtual memory, no need to do this
 Program can be loaded into absolute location in virtual
memory space

Chapter 2 — Instructions: Language of the


Computer — 72
Loading a Program
 Load from image file on disk into memory
 Read header to determine segment sizes
 Create virtual address space
 Copy text and initialized data into memory
 Or set page table entries so they can be faulted in
 Set up arguments on stack
 Initialize registers (including $sp, $fp, $gp)
 Jump to startup routine
 Copies arguments to $a0, … and calls main
 When main returns, do exit syscall

Chapter 2 — Instructions: Language of the


Computer — 73
Dynamic Linking
 Only link/load library procedure when it is called
 Requires procedure code to be relocatable
 Avoids image bloat caused by static linking of all
(transitively) referenced libraries
 Automatically picks up new library versions

Chapter 2 — Instructions: Language of the


Computer — 74
Lazy Linkage

Indirection table

Stub: Loads routine ID,


Jump to linker/loader

Linker/loader code

Dynamically
mapped code

Chapter 2 — Instructions: Language of the


Computer — 75
Starting Java Applications
Simple portable
instruction set for
the JVM

Compiles
Interprets
bytecodes of
bytecodes
“hot” methods
into native
code for host
machine

Chapter 2 — Instructions: Language of the


Computer — 76
§2.13 A C Sort Example to Put It All Together
C Sort Example
 Illustrates use of assembly instructions for a C
bubble sort function
 Swap procedure (leaf)
void swap(int v[], int k)
{
int temp;
temp = v[k];
v[k] = v[k+1];
v[k+1] = temp;
}
 v in $a0, k in $a1, temp in $t0
Chapter 2 — Instructions: Language of the
Computer — 77
The Procedure Swap
swap: sll $t1, $a1, 2 # $t1 = k * 4
add $t1, $a0, $t1 # $t1 = v+(k*4)
# (address of v[k])

lw $t0, 0($t1) # $t0 (temp) = v[k]


lw $t2, 4($t1) # $t2 = v[k+1]

sw $t2, 0($t1) # v[k] = $t2 (v[k+1])


sw $t0, 4($t1) # v[k+1] = $t0 (temp)

jr $ra # return to calling routine

Chapter 2 — Instructions: Language of the


Computer — 78
The Sort Procedure in C
 Non-leaf (calls swap)
void sort (int v[], int n)
{
int i, j;
for (i = 0; i < n; i += 1) {
for (j = i – 1;
j >= 0 && v[j] > v[j + 1];
j -= 1) {
swap(v,j);
}
}
}
 v in $a0, k in $a1, i in $s0, j in $s1
Chapter 2 — Instructions: Language of the
Computer — 79
The Procedure Body
move $s2, $a0 # save $a0 into $s2 Move
move $s3, $a1 # save $a1 into $s3 params
move $s0, $zero # i = 0 Outer loop
for1tst: slt $t0, $s0, $s3 # $t0 = 0 if $s0 ≥ $s3 (i ≥ n)
beq $t0, $zero, exit1 # go to exit1 if $s0 ≥ $s3 (i ≥ n)
addi $s1, $s0, –1 # j = i – 1
for2tst: slti $t0, $s1, 0 # $t0 = 1 if $s1 < 0 (j < 0)
bne $t0, $zero, exit2 # go to exit2 if $s1 < 0 (j < 0)
sll $t1, $s1, 2 # $t1 = j * 4
add $t2, $s2, $t1 # $t2 = v + (j * 4) Inner loop
lw $t3, 0($t2) # $t3 = v[j]
lw $t4, 4($t2) # $t4 = v[j + 1]
slt $t0, $t4, $t3 # $t0 = 0 if $t4 ≥ $t3
beq $t0, $zero, exit2 # go to exit2 if $t4 ≥ $t3
move $a0, $s2 # 1st param of swap is v (old $a0) Pass
move $a1, $s1 # 2nd param of swap is j params
jal swap # call swap procedure & call
addi $s1, $s1, –1 # j –= 1
Inner loop
j for2tst # jump to test of inner loop
exit2: addi $s0, $s0, 1 # i += 1
Outer loop
j for1tst # jump to test of outer loop

Chapter 2 — Instructions: Language of the


Computer — 80
The Full Procedure
sort: addi $sp,$sp, –20 # make room on stack for 5 registers
sw $ra, 16($sp) # save $ra on stack
sw $s3,12($sp) # save $s3 on stack
sw $s2, 8($sp) # save $s2 on stack
sw $s1, 4($sp) # save $s1 on stack
sw $s0, 0($sp) # save $s0 on stack
… # procedure body

exit1: lw $s0, 0($sp) # restore $s0 from stack
lw $s1, 4($sp) # restore $s1 from stack
lw $s2, 8($sp) # restore $s2 from stack
lw $s3,12($sp) # restore $s3 from stack
lw $ra,16($sp) # restore $ra from stack
addi $sp,$sp, 20 # restore stack pointer
jr $ra # return to calling routine

Chapter 2 — Instructions: Language of the


Computer — 81
Effect of Compiler Optimization
Compiled with gcc for Pentium 4 under Linux

3 Relative Performance 140000 Instruction count


2.5 120000
100000
2
80000
1.5
60000
1
40000
0.5 20000
0 0
none O1 O2 O3 none O1 O2 O3

180000 Clock Cycles 2 CPI


160000
140000 1.5
120000
100000
1
80000
60000
40000 0.5
20000
0 0
none O1 O2 O3 none O1 O2 O3

Chapter 2 — Instructions: Language of the


Computer — 82
Effect of Language and Algorithm
3 Bubblesort Relative Performance
2.5

1.5

0.5

0
C/none C/O1 C/O2 C/O3 Java/int Java/JIT

2.5 Quicksort Relative Performance


2

1.5

0.5

0
C/none C/O1 C/O2 C/O3 Java/int Java/JIT

3000 Quicksort vs. Bubblesort Speedup


2500

2000

1500

1000

500

0
C/none C/O1 C/O2 C/O3 Java/int Java/JIT

Chapter 2 — Instructions: Language of the


Computer — 83
Lessons Learnt
 Instruction count and CPI are not good performance
indicators in isolation
 Compiler optimizations are sensitive to the algorithm
 Java/JIT compiled code is significantly faster than JVM
interpreted
 Comparable to optimized C in some cases
 Nothing can fix a dumb algorithm!

Chapter 2 — Instructions: Language of the


Computer — 84
§2.14 Arrays versus Pointers
Arrays vs. Pointers
 Array indexing involves
 Multiplying index by element size
 Adding to array base address
 Pointers correspond directly to memory addresses
 Can avoid indexing complexity

Chapter 2 — Instructions: Language of the


Computer — 85
Example: Clearing and Array
clear1(int array[], int size) { clear2(int *array, int size) {
int i; int *p;
for (i = 0; i < size; i += 1) for (p = &array[0]; p < &array[size];
array[i] = 0; p = p + 1)
} *p = 0;
}

move $t0,$zero # i = 0 move $t0,$a0 # p = & array[0]


loop1: sll $t1,$t0,2 # $t1 = i * 4 sll $t1,$a1,2 # $t1 = size * 4
add $t2,$a0,$t1 # $t2 = add $t2,$a0,$t1 # $t2 =
# &array[i] # &array[size]
sw $zero, 0($t2) # array[i] = 0 loop2: sw $zero,0($t0) # Memory[p] = 0
addi $t0,$t0,1 # i = i + 1 addi $t0,$t0,4 # p = p + 4
slt $t3,$t0,$a1 # $t3 = slt $t3,$t0,$t2 # $t3 =
# (i < size) #(p<&array[size])
bne $t3,$zero,loop1 # if (…) bne $t3,$zero,loop2 # if (…)
# goto loop1 # goto loop2

Chapter 2 — Instructions: Language of the


Computer — 86
Comparison of Array vs. Ptr
 Multiply “strength reduced” to shift
 Array version requires shift to be inside loop
 Part of index calculation for incremented i
 c.f. incrementing pointer
 Compiler can achieve same effect as manual use of
pointers
 Induction variable elimination
 Better to make program clearer and safer

Chapter 2 — Instructions: Language of the


Computer — 87
§2.16 Real Stuff: ARM Instructions
ARM & MIPS Similarities
 ARM: the most popular embedded core
 Similar basic set of instructions to MIPS
ARM MIPS
Date announced 1985 1985
Instruction size 32 bits 32 bits
Address space 32-bit flat 32-bit flat
Data alignment Aligned Aligned
Data addressing modes 9 3
Registers 15 × 32-bit 31 × 32-bit
Input/output Memory Memory
mapped mapped
Chapter 2 — Instructions: Language of the
Computer — 88
Comparison of Addressing

Chapter 2 — Instructions: Language of the


Computer — 89
Instruction Encoding

Chapter 2 — Instructions: Language of the


Computer — 90
§2.17 Real Stuff: x86 Instructions
The Intel x86 ISA (1/3)
 Evolution with backward compatibility
 8080 (1974): 8-bit microprocessor
 Accumulator, plus 3 index-register pairs

 8086 (1978): 16-bit extension to 8080


 Complex instruction set (CISC)

 8087 (1980): floating-point coprocessor


 Adds FP instructions and register stack

 80286 (1982): 24-bit addresses, MMU


 Segmented memory mapping and protection

 80386 (1985): 32-bit extension (now IA-32)


 Additional addressing modes and operations
 Paged memory mapping as well as segments

Chapter 2 — Instructions: Language of the


Computer — 91
The Intel x86 ISA (2/3)
 Further evolution…
 i486 (1989): pipelined, on-chip caches and FPU
 Compatible competitors: AMD, Cyrix, …
 Pentium (1993): superscalar, 64-bit datapath
 Later versions added MMX (Multi-Media eXtension) instructions
 The infamous FDIV bug
 Pentium Pro (1995), Pentium II (1997)
 New microarchitecture (see Colwell, The Pentium Chronicles)
 Pentium III (1999)
 Added SSE (Streaming SIMD Extensions) and associated
registers
 Pentium 4 (2001)
 New microarchitecture
 Added SSE2 instructions

Chapter 2 — Instructions: Language of the


Computer — 92
The Intel x86 ISA (3/3)
 And further…
 AMD64 (2003): extended architecture to 64 bits
 EM64T – Extended Memory 64 Technology (2004)
 AMD64 adopted by Intel (with refinements)
 Added SSE3 instructions
 Intel Core (2006)
 Added SSE4 instructions, virtual machine support
 AMD64 (announced 2007): SSE5 instructions
 Intel declined to follow, instead…
 Advanced Vector Extension (announced 2008)
 Longer SSE registers, more instructions
 If Intel didn’t extend with compatibility, its
competitors would!
 Technical elegance ≠ market success

Chapter 2 — Instructions: Language of the


Computer — 93
Basic x86 Addressing Modes
 Two operands per instruction
Source/dest operand Second source operand
Register Register
Register Immediate
Register Memory
Memory Register
Memory Immediate

 Memory addressing modes


 Address in register
 Address = Rbase + displacement
 Address = Rbase + 2scale × Rindex (scale = 0, 1, 2, or 3)
 Address = Rbase + 2scale × Rindex + displacement
Chapter 2 — Instructions: Language of the
Computer — 94
x86 Instruction Encoding
 Variable length encoding
 Postfix bytes specify
addressing mode
 Prefix bytes modify
operation
 Operand length, repetition,
locking, …
Implementing IA-32
 Complex instruction set makes implementation
difficult
 Hardware translates instructions to simpler
microoperations
 Simple instructions: 1–1
 Complex instructions: 1–many
 Microengine similar to RISC
 Market share makes this economically viable
 Comparable performance to RISC
 Compilers avoid complex instructions

Chapter 2 — Instructions: Language of the


Computer — 96
§2.18 Real Stuff: ARM v8 (64-bit) Instructions
ARM v8 Instructions
 In moving to 64-bit, ARM did a complete overhaul
 ARM v8 resembles MIPS
 Changes from v7:
 No conditional execution field
 Immediate field is 12-bit constant
 Dropped load/store multiple
 PC is no longer a GPR
 GPR set expanded to 32
 Addressing modes work for all word sizes
 Divide instruction
 Branch if equal/branch if not equal instructions

Chapter 2 — Instructions: Language of the


Computer — 97
§2.19 Fallacies and Pitfalls
Fallacies
 Powerful instruction  higher performance
 Fewer instructions required
 But complex instructions are hard to implement
 May slow down all instructions, including simple ones

 Compilers are good at making fast code from simple


instructions
 Use assembly code for high performance
 But modern compilers are better at dealing with modern
processors
 More lines of code  more errors and less productivity

Chapter 2 — Instructions: Language of the


Computer — 98
Fallacies
 Backward compatibility  instruction set doesn’t
change
 But they do accrete more instructions

x86 instruction set

Chapter 2 — Instructions: Language of the


Computer — 99
Pitfalls

 Sequential words are not at sequential addresses


 Increment by 4, not by 1!
 Keeping a pointer to an automatic variable after
procedure returns
 e.g., passing pointer back via an argument
 Pointer becomes invalid when stack popped

Chapter 2 — Instructions: Language of the


Computer — 100
§2.20 Concluding Remarks
Concluding Remarks
 Design principles
 Simplicity favors regularity
 Smaller is faster
 Make the common case fast
 Good design demands good compromises
 Layers of software/hardware
 Compiler, assembler, hardware
 MIPS: typical of RISC ISAs
 c.f. x86

Chapter 2 — Instructions: Language of the


Computer — 101
Concluding Remarks
 Measure MIPS instruction executions in benchmark
programs
 Consider making the common case fast
 Consider compromises
Instruction class MIPS examples SPEC2006 Int SPEC2006 FP
Arithmetic add, sub, addi 16% 48%
Data transfer lw, sw, lb, lbu, lh, 35% 36%
lhu, sb, lui
Logical and, or, nor, andi, 12% 4%
ori, sll, srl
Cond. Branch beq, bne, slt, slti, 34% 8%
sltiu
Jump j, jr, jal 2% 0%
Chapter 2 — Instructions: Language of the
Computer — 102

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