Everyman Minis - Sleeping Rules

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The document discusses rules for character resting, sleeping, and unconsciousness in Pathfinder as well as information about the Everyman Minis product line.

The terms 'rest', 'sleep', and 'unconscious' are distinguished, with 'rest' referring to ability and hit point recovery, 'sleep' referring to longer term unconsciousness, and 'unconscious' referring to an incapacitated state.

Everyman Minis is described as a product line focused on providing short supplemental materials on a weekly basis to improve games. It is a collaboration between Everyman Gaming and other Pathfinder designers.

Everyman Minis

Sleeping Rules
Author: Alexander Augunas & Matt Morris
Cover Artist: Brett Neufeld
Development: Alexander Augunas

Designation of Product Identity


All company names, logos, and artwork, images, graphics, illustrations, trade dress, and
graphic design elements and proper names are designated as Product Identity. Any rules,
mechanics, illustrations, or other items previously designated as Open Game Content
elsewhere or which are in the public domain are not included in this declaration

Declaration of Open Game Content


All content not designated as Product Identity is declared Open Game Content as de-
scribed in Section 1(d) of the Open Game License Version 1.0a.

Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game
from Paizo Inc.. See http://paizo.com/pathfinderRPG for more information on
the Pathfinder Roleplaying Game. Paizo Inc. does not guarantee compatibility, and does
not endorse this product.

Pathfinder is a registered trademark of Paizo Inc., and the Pathfinder Roleplaying Game and
the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Inc., and
are used under the Pathfinder Roleplaying Game Compatibility License. See http://
paizo.com/pathfinderRPG/compatibility for more information on the compatibility li-
cense.

Everyman Minis: Sleeping Rules © 2016 by Everyman Gaming, LLC.

About Everyman Gaming, LLC


Everyman Gaming began as the blog of Alexander Augunas in January 2014, where
he wrote about Pathfinder Roleplaying Game tips, tricks, and techniques for both
players and GMs. In May of 2014, Alex began talks with the Know Direction Network
about bringing his blog to their site under the name Guidance. At the same time, Alex
transformed Everyman Gaming into the company it is today so he could begin self-
publishing his works. In 2016, he teamed up with Rogue Genius Games to release
Ultimate Occult and has remained with them since.

Want to check out a full listing of Everyman Gaming LLC products and stay up-to-date with
Everyman Gaming LLC’s announcements? Visit http://www.everymangaming.
com!You can also follow Everyman Gaming on Facebook at https://www.facebook.
com/gamingeveryman or on Twitter at handle @EMGamingLLC.

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Welcome to Everyman Minis!
From the company that brought you jewels such as Ultimate Resting, Sleep, and Unconsciousness
Charisma, Microsized Adventures, and the Everyman Unchained Though the terms “rest,” “sleep,” and “unconscious” are
series, Everyman Minis is a serious attempt to answer the eternal often used interchangeably, they are distinct concepts in the
question that every publisher has—can we do more for you, Pathfinder Roleplaying Game. These terms (and the benefits and
the customers of Everyman Gaming LLC? Can we provide conditions associated with each) are described below.
more for you? Can we create small snippets of interesting Rest: Characters rest to recover their spent abilities and
ideas on a weekly basis that will genuinely help to improve replenish hit points lost and damage taken. When characters
your game? We sincerely believe that the answer to all these rest, they regain hit points, class features, spell slots, and
questions is, “Yes,” and so Everyman Minis was born! similar abilities. However, just because you’re resting doesn’t
Everyman Minis combines top Pathfinder Roleplaying Game mean you’re sleeping. You rest while eating a good meal,
talent with the creative minds who have been producing the reading a book, or chatting with friends around a campfire.
Everyman Gaming content that you know and love from the Sleep: Characters often sleep as part of resting, as
very beginning. They focus on a single theme—an idea that most characters require sleep to keep mentally alert and
takes a variety of forms. Some Everyman Minis are designed to functioning. Just because sleep is often done while resting and
offer small snippets of support to existing Everyman Gaming can be a literal form of rest, however, doesn’t mean that all
products, while others contain ideas that while cool, are often sleep is restful. Typically, sleep that occurs in uncomfortable
too specialized for other Everyman Gaming products. Some locations is not rest—such as when a character passes out
are simply vetting grounds for new ideas, while others are while being dragged by gnoll slavers across a desert, or when
tried and true. Regardless of the theme or idea, all Everyman a character falls asleep on the battlefield because of a sleep spell
Minis are intended to add something cool or weird to the or a witch’s slumber hex.
Pathfinder Roleplaying Game. We believe that every Everyman Unconscious: By definition, sleep is an altered state
Gaming product is something special and wonderful, no of consciousness, to the point where characters can make
matter how small, and hopefully after reading this installment Perception checks while asleep. As a result, characters who
of Everyman Minis you’ll feel the same! are unconscious, whether due to having negative hit points or
some other effect, count as neither resting nor sleeping.
~ Alexander Augunas

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SLEEPING equal to this amount upon waking up, as if she had gotten two
Characters often find themselves unable to maintain regular nights of good sleep.
sleep patterns during the course of adventuring, a condition
that quickly leads to significant mental and emotional strain. NEW CONDITIONS
Most characters need 8 hours of sleep to every 16 hours of The following new conditions interact with the sleeping rules
wakefulness, though this often varies differs from creature as presented above.
to creature based on type and subtype. A character doesn’t Asleep: A character who is asleep is resting and helpless.
need to get all of its sleep in a single, uninterrupted session. As An asleep character can be awoken by an ally as a standard
long as at least half its sleep occurs in a consecutive session, it action (a special application of the aid another action) or from
avoids taking any penalties from sleep deprivation. being wounded. While asleep, a character takes a –10 penalty
on Perception checks and cannot attempt Perception checks
Sleep Deprivation that rely on vision, but she can otherwise attempt reactive
A character can stay awake for a number of additional hours Perception checks to notice changes in her environment
beyond its normal waking hours (16 hours for most characters) that do not rely on sight. For instance, a sleeping character
equal to her Wisdom bonus without suffering any ill effects. can attempt a Perception check to hear a loud noise, smell
For each hour that a character remains awake beyond this a terrible odor, or sense a creature burrowing in the earth
amount, she must attempt a Wisdom check (DC 10, +1 beneath her. If a sleeping character succeeds at a Perception
for each previous check) or take 1 point of sanity damage check to notice such a change, she automatically awakens.
(see the sanity section of Chapter 1 of Pathfinder Roleplaying Asleep is a more severe state of sleepiness than drowsy.
Game: Horror Adventures). Characters who have taken sanity Drowsy: A character who is drowsy is half-awake and
damage from sleep deprivation are drowsy (see below). The inattentive, but otherwise able to act normally. A drowsy
severity of this condition is based upon the total amount of character takes a penalty on all ability checks and skill checks,
sanity damage taken from sleep deprivation—she has minor as well as on initiative checks, concentration checks, Reflex
drowsiness if she has any amount of sanity damage from sleep saves, and Will saves. This penalty is equal to –2 for mild
deprivation, moderate drowsiness if her sanity damage from drowsiness, –4 for moderate drowsiness, or –8 for extreme
sleep deprivation exceeds half her sanity edge, and severe drowsiness. In addition, a character with moderate drowsiness
drowsiness if her sanity damage from sleep deprivation has a 25% spell failure chance with all spells she casts, while a
exceeds her sanity edge. If a character’s sanity damage equals character with severe drowsiness has a 50% spell failure chance
or exceeds her sanity score, she becomes comatose (as if she with all spells she casts and cannot regain spells. Characters
had a Wisdom score of 0) for 48 hours if at least one-quarter with moderate drowsiness or severe drowsiness must attempt
(25%) of that sanity damage is the result of sleep deprivation. a DC 10 Wisdom check or fall asleep for 1d10 minutes. A
Sanity damage from sleep deprivation can only be recovered moderately drowsy character must attempt this check once
by sleeping (see below). every 30 minutes, while a severely drowsy character must
attempt this check once per minute.
Sleep Deprivation and Madness Drowsy is a less severe state of sleepiness than asleep.
As with all sources of sanity damage, sleep deprivation Multiple applications of the drowsy condition stack to create
can induce madness (see the madness section in Chapter 5 a more severe level of drowsiness: A mildly drowsy character
of Pathfinder Roleplaying Game: Horror Adventures). Lesser who is made mildly drowsy again becomes moderately drowsy,
madness caused by lack of sleep takes the form of delirium, a mildly drowsy character who is made moderately drowsy
fugue, hallucination, or melancholia, while greater madness becomes severely drowsy, and a mildly drowsy character who
takes the form of amnesia, catatonia, psychosomatic loss, or becomes severely drowsy becomes asleep. A moderately drowsy
schizophrenia. character who is made moderately drowsy again becomes
severely drowsy, and a moderately drowsy character who
Recovering from Sleep Deprivation becomes severely drowsy becomes asleep. A severely drowsy
Sanity damage from sleep deprivation cannot be recovered character who becomes severely drowsy again becomes asleep.
until the character gets sleep. No magic that restores sanity
damage short of wish or miracle heals this damage. A character New Spells
doesn’t need to make Wisdom checks to avoid sanity damage The following new spells are available to spellcasters at the
while she is unconscious or sleeping. A character who gains indicated levels.
two consecutive nights of good sleep heals a number of points
of sanity damage from sleep deprivation equal to her Wisdom Curse of Insomnia
modifier (minimum 0) + 1 point per consecutive good night’s School necromancy [curse, mind-affecting]; Level bard 4,
sleep. A character who has become comatose from sleep psychic 5, shaman 5, sorcerer/wizard 5, spiritualist 4, witch 5
deprivation (see above) heals an amount of sanity damage Casting Time 1 standard action

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Components V, S, M (a coffee bean) OPEN GAME LICENSE VERSION 1.0A
Range close (25 ft. + 5 ft./2 levels) The following text is the property of Wizards of the Coast, Inc. and is Copyright
Target one creature 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved.
Duration permanent 1. Definitions: (a)”Contributors” means the copyright and/or trademark
Saving Throw Will negates; Spell Resistance yes owners who have contributed Open Game Content; (b)”Derivative Material”
means copyrighted material including derivative works and translations (including
This insidious curse removes the target’s ability to restfully into other computer languages), potation, modification, correction, addition,
sleep, leading to inevitable insanity. On a failed saving throw, extension, upgrade, improvement, compilation, abridgment or other form in
the target becomes immune to sleep effects, both magical and which an existing work may be recast, transformed or adapted; (c) “Distribute”
mundane, and cannot naturally fall asleep. means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit
The curse bestowed by this spell cannot be dispelled, but or otherwise distribute; (d)”Open Game Content” means the game mechanic
it can be removed with break enchantment, limited wish, miracle, and includes the methods, procedures, processes and routines to the extent such
remove curse, or wish spell. content does not embody the Product Identity and is an enhancement over the
prior art and any additional content clearly identified as Open Game Content
Sedative Drone by the Contributor, and means any work covered by this License, including
School enchantment [mind-affecting, sonic]; Level bard 2, translations and derivative works under copyright law, but specifically excludes
psychic 3, sorcerer/wizard 3, witch 3 Product Identity. (e) “Product Identity” means product and product line names,
Casting Time standard logos and identifying marks including trade dress; artifacts; creatures characters;
Components V stories, storylines, plots, thematic elements, dialogue, incidents, language,
Range close (25 ft. + 5 ft./2 levels) artwork, symbols, designs, depictions, likenesses, formats, poses, concepts,
Target one creature/level, no two of which can be more than themes and graphic, photographic and other visual or audio representations;
30 ft. apart names and descriptions of characters, spells, enchantments, personalities,
Duration 1 round/level teams, personas, likenesses and special abilities; places, locations, environments,
Saving Throw Will negates; Spell Resistance yes creatures, equipment, magical or supernatural abilities or effects, logos, symbols,
or graphic designs; and any other trademark or registered trademark clearly
You bestow magical drowsiness upon all affected creatures, identified as Product identity by the owner of the Product Identity, and which
making their eyelids droop and mental processes slow. specifically excludes the Open Game Content; (f) “Trademark” means the logos,
Affected creatures become drowsy for the spell’s duration, names, mark, sign, motto, designs that are used by a Contributor to identify itself
functioning as minor drowsiness. or its products or the associated products contributed to the Open Game License
by the Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy,
Stimulate edit, format, modify, translate and otherwise create Derivative Material of Open
School transmutation [mind-affecting]; Level alchemist 1, Game Content. (h) “You” or “Your” means the licensee in terms of this agreement.
bard 1, cleric 1, druid 1, inquisitor 1, magus 1, paladin 2. The License: This License applies to any Open Game Content that contains
1, psychic 1, ranger 1, shaman 1, sorcerer/wizard 1, a notice indicating that the Open Game Content may only be Used under and in
spiritualist 1, witch 1 terms of this License. You must affix such a notice to any Open Game Content
Casting Time 1 standard action that you Use. No terms may be added to or subtracted from this License except
Components V, S as described by the License itself. No other terms or conditions may be applied to
Range touch any Open Game Content distributed using this License.
Target one creature 3. Offer and Acceptance: By Using the Open Game Content You indicate
Duration 10 minutes Your acceptance of the terms of this License.
Saving Throw Will negates (harmless); Spell Resistance yes 4. Grant and Consideration: In consideration for agreeing to use this
License, the Contributors grant You a perpetual, worldwide, royalty-free, non-
You flood the target with a surge of wakeful energy, granting it exclusive license with the exact terms of this License to Use, the Open Game
a +4 morale bonus against sleep effects for the spell’s duration. Content.
If the subject is asleep or under the influence of a sleep effect 5. Representation of Authority to Contribute: If You are contributing
when receiving this spell, it is suppressed for the duration of the original material as Open Game Content, You represent that Your Contributions
spell. This spell cannot suppress permanent sleep effects (such are Your original creation and/or You have sufficient rights to grant the rights
as that of a witch’s eternal slumber grand hex). conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT
NOTICE portion of this License to include the exact text of the COPYRIGHT
NOTICE of any Open Game Content You are copying, modifying or distributing,
and You must add the title, the copyright date, and the copyright holder’s name to
the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity,

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including as an indication as to compatibility, except as expressly licensed in Bat, Mobat from the Tome of Horrors Complete © 2011, Necromancer
another, independant Agreement with the owner of each element of that Product Games, Inc., published and distributed by Frog God Games; Authors: Scott
Identity. You agree not to indicate compatibility or co-adaptability with any Greene and Clark Peterson, based on original material by Gary Gygax.
Trademark or Registered Trademark in conjunction with a work containing Open Crypt Thing from the Tome of Horrors Complete © 2011, Necromancer
Game Content except as expressly licensed in another, independent Agreement Games, Inc., published and distributed by Frog God Games; Author: Scott
with the owner of such Trademark or Registered Trademark. The use of any Greene, based on original material by Roger Musson.
Product Identity in Open Game Content does not constitute a challenge to the Dark Stalker from the Tome of Horrors Complete © 2011, Necromancer
ownership of that Product Identity. The owner of any Product Identity used in Games, Inc., published and distributed by Frog God Games; Author: Scott
Open Game Content shall retain all rights, title and interest in and to that Product Greene, based on original material by Simon Muth.
Identity. Demon, Nabasu from the Tome of Horrors Complete © 2011,
8. Identification: If you distribute Open Game Content You must clearly Necromancer Games, Inc., published and distributed by Frog God Games;
indicate which portions of the work that you are distributing are Open Game Author: Scott Greene, based on original material by Gary Gygax.
Content. Demon, Shadow from the Tome of Horrors Complete © 2011,
9. Updating the License: Wizards or its designated Agents may publish Necromancer Games, Inc., published and distributed by Frog God Games;
updated versions of this License. You may use any authorized version of this Author: Scott Greene, based on original material by Neville White.
License to copy, modify and distribute any Open Game Content originally Hangman Tree from the Tome of Horrors Complete © 2011, Necromancer
distributed under any version of this License. Games, Inc., published and distributed by Frog God Games; Author: Scott
10 Copy of this License: You MUST include a copy of this License with Greene, based on original material by Gary Gygax.
every copy of the Open Game Content You Distribute. Mongrelman from the Tome of Horrors Complete © 2011, Necromancer
11. Use of Contributor Credits: You may not market or advertise the Games, Inc., published and distributed by Frog God Games; Author: Scott
Open Game Content using the name of any Contributor unless You have written Greene, based on original material by Gary Gygax.
permission from the Contributor to do so. Poltergeist from the Tome of Horrors Complete © 2011, Necromancer
12. Inability to Comply: If it is impossible for You to comply with any of the Games, Inc., published and distributed by Frog God Games; Author: Scott
terms of this License with respect to some or all the Open Game Content due to Greene, based on original material by Lewis Pulsipher.
statute, judicial order, or governmental regulation thenYou may not Use any Open Rot Grub from the Tome of Horrors Complete © 2011, Necromancer
Game Material so affected. Games, Inc., published and distributed by Frog God Games; Authors: Scott
13. Termination: This License will terminate automatically if You fail to Greene and Clark Peterson, based on original material by Gary Gygax.
comply with all terms herein and fail to cure such breach within 30 days of Scarecrow from the Tome of Horrors Complete © 2011, Necromancer
becoming aware of the breach. All sublicenses shall survive the termination of this Games, Inc., published and distributed by Frog God Games; Author: Scott
License. Greene, based on original material by Roger Musson.
14. Reformation: If any provision of this License is held to be unenforceable, Vegepygmy from the Tome of Horrors Complete © 2011, Necromancer
such provision shall be reformed only to the extent necessary to make it Games, Inc., published and distributed by Frog God Games; Author: Scott
enforceable. Greene, based on original material by Gary Gygax.
15. COPYRIGHT NOTICE: Open Game License v 1.0a © 2000, Wizards Zombie, Juju from the Tome of Horrors Complete © 2011, Necromancer
of the Coast, Inc. Games, Inc., published and distributed by Frog God Games; Author: Scott
Open Game License v 1.0a © 2000, Wizards of the Coast, Inc. Greene, based on original material by Gary Gygax.
System Reference Document. © 2000, Wizards of the Coast, Inc.; Authors Everyman Minis: Sleeping Rules © 2017, Everyman Gaming LLC; Authors:
Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax Alexander Augunas, Matt Morris.
and Dave Arneson.
The Book of Fiends © 2003, Green Ronin Publishing; Authors: Aaron Loeb,
Erik Mona, Chris Pramas, and Robert J. Schwalb.
Kobold Quarterly, Issue 7 © 2008, Open Design LLC, www.koboldquarterly.
com; Authors: John Baichtal, Wolfgang Baur, Ross Byers, Matthew Cicci, John
Flemming, Jeremy Jones, Derek Kagemann, Phillip Larwood, Richard Pett, and
Stan!
Pathfinder Roleplaying Game Core Rulebook © 2011, Paizo Publishing,
LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook,
and Skip Williams.
Pathfinder Roleplaying Game Horror Adventures © 2016, Paizo Inc.;
Authors: John Bennett, Clinton J. Boomer, Logan Bonner, Robert Brookes, Jason
Bulmahn, Ross Byers, Jim Groves, Steven Helt, Thurston Hillman, Eric Hindley,
Brandon Hodge, Mikko Kallio, Jason Nelson, Tom Phillips, Stephen Radney-
MacFarland, Alistair Rigg, Alex Riggs, David N. Ross, F. Wesley Schneider, David
Schwartz, Mark Seifter, and Linda Zayas-Palmer.

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