Badminton: 1600, It Is Originally Called Poona Which Is
Badminton: 1600, It Is Originally Called Poona Which Is
Badminton: 1600, It Is Originally Called Poona Which Is
HISTORY
1866 – ISAAC SPRATT, a toy dealer in England
published a booklet but unfortunately, no copy
has survived.
Basic Skills:
• Service – must be hit in an upwards
direction, with an underarm hitting
action.
TYPES OF SERVICE
1. Low Serve – play gently over the net,
land at the front of the opponent
service receiving area.
2. High Serve – powerful upward stroke
where the shuttle travel very high and
fall at the back of the receiver’s court.
3. Flick – upward stroke but more
shallow than high server.
4. Drive – Flat fast stroke passing low
over the net and fall at the back of the
receiver’s court.
TEMINOLOGY
1. Alley – narrow strip of the court on
both side for doubles.
2. Back Alley – Area between the back
boundary line and the long service
line (backcourt).
3. Balk – Any deceptive movement
that disconcerts an opponent
before or during the service.
4. Carry – An illegal tactic also called a
sling or throw in which the shuttle
is caught or held on the racket and
then slung during the execution of
the stroke.
5. Fault – A violation of the playing
rules either in serving, receiving or
during play.
6. Flick – A quick wrist and forearm
rotation that surprises an opponent
by changing an apparently soft shot
into a faster passing one used
primarily on the serve and at the
net.
7. Backcourt – In the area of the back
boundary line.
8. Forecourt – Between the net and
the short service line.
9. Midcourt – halfway between the
net and the back boundary line.
10. Center or Base Position –
Center of the court to which a
singles player tries to return after
each line.
11. Center Line – Line
perpendicular to the net that
separates the R/L service court.
12. Hairpin Net Shot – a shot
made from below and very close to
the net with a shuttle rising just
clearing the net then dropping
sharply in the other side of the
opponent’s court.
13. Half-Court Shot – a shot hit
low and to the midcourt, this is
effective in doubles against up and
back formation.
14. Kill – Fast downward shot
that cannot be returned “put away”.
15. Let – A legitimate cessation of
the play allow a rally to be replayed.
16. Match - A series of game to
determine a winner.
17. Net Shot – A hit from the
forecourt that just clears the net
and then falls rapidly.
18. Rally – Exchange of shots
while the shuttle I sin play.
19. Service Court – Area to which
the service must be delivered,
different for Singles/Doubles.
20. Short Service Line – The line
6 ½ feet from the net which a serve
must be reach to be legal.
21. Smash – Hard-hit overhead
shot that forces the shuttle sharply
downward . Primary attacking
stroke.
22. Wood Shot – Shot where the
base of the shuttle is hit by the
frame, once illegal. Rule accepted
by the WBF in 1963.
23. Long Service Line – 2 ½ inside
the back boundary line. Service in
doubles, must not go this line.
24. Drive – A fast flat shot
horizontally net height.
SERVICE:
1. The server and the receiver shall
stand within diagonally service
court without touching the
boundary line of the court.
2. On completion of the backward
movement of the server’s racket,
the service shall be delivered
without undue delay.
3. Some part of both feet of the server
and the receiver shall remain
contact on the ground, in stationary
position from the start of the
service until it is delivered.
4. The server’s racket shall initially hit
the base of the shuttle.
5. The whole of the shuttle shall be
below the server’s wrist during the
service.
6. The shaft of the racket shall be
pointing downward direction the
moment the shuttle is hit from the
service.
7. In attempting to serve, the server
shall not miss the shuttle.
8. The server shall not serve before
the receiver is ready, however, the
receiver shall be considered to have
been ready if a return of the service
is attempted.
SCORING:
1. The side winning a rally shall add a
point to its score. A side shall win a
rally, if the opposing side commits a
“fault” or the shuttle ceases to be in
play because it touches the surface
of the court inside the opponent’s
court.
2. A Match shall consist of the best of
three games, unless the otherwise
arranged.
3. A game shall be won by the side
which first scores 21.
4. If the score becomes 20-all, the side
which gains 2 points, shall win the
game.
5. If the score becomes 29-all, the side
scoring the 30th point shall win the
game.
6. The side winning the game shall
serve next in the next game.
CHANGE OF ENDS: Players shall change
ends:
1. At the end of the first game
2. At the end of the second game, if
there is a third game;
3. In the third game when a side first
scores 11 points.
GAME INTERVALS:
1. Not exceeding 120 seconds
between the first and second game
and between the second and third
game shall be allowed in all
matches.
2. Not exceeding 60 seconds during
each game when the leading score
reaches 11 points.