RM - DL.Oxford Computing 2nd Ed Grade 5 Chapter 4 Worksheet
RM - DL.Oxford Computing 2nd Ed Grade 5 Chapter 4 Worksheet
RM - DL.Oxford Computing 2nd Ed Grade 5 Chapter 4 Worksheet
A ________ is the area where the sprite moves. Every position on the stage has
a ____________________. The number values are called ______________.
Each ________________ point has two numbers:
• The position from left to right is the __________________________.
• The position from bottom to top is the __________________________.
The coordinate can be _____________ or _____________ numbers. The center
of the stage has x vale _____ and y value _____.
2 Choose the sprite and backdrop:
1
Practical
1 Prepare a stage with a sprite and a backdrop. Change the size and position
of the sprite. Save your file. Choose the sprites and backdrop you want.
Repeat this exercise 5 times.
Every program needs a ________________. The starting event is how the user
makes the program ______________. ____________________ is an example
of a block used to start a program.
2
2 Write the functions of the blocks and where you find them.
a. Go to
b. Move
c. Repeat
3
Practical
1 Write a program to move the sprite as shown in this lesson. Run the
program to make sure it works. Save the file. Choose the sprites and
backdrop you want. Repeat this exercise 5 times.
2 What does this block do? What is it called and where is it found?
4
Practical
1 Complete the program you’ve already started by adding ‘if…. else….’
and Sensing and then add block needed for the if…. else….’
5
Practical
1 Make a new program like the one shown in this lesson. Run the program
to make sure it works. Save your file.
2 Start a program where one sprite is the food and the other chases the
food. Make a simple program for the food sprite so that it moves to a
random position on the screen. Start a program for the chaser, set the x
and y coordinates to any coordinates you choose. Ask the question ‘How
many degrees shall I turn?’ the chaser will turn that many degrees and
then asks ‘how many steps shall I take to get to the food?’ the chaser will
move accordingly. Make the program more realistic by changing the
costume of the chaser and adding wait time. Finally, if the chaser reacts
the food it says ‘I got my dinner’, if not it says ‘I’m hungry’.
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