Rules - : A Fantasy Adventure Game For 1 To 4 Players
Rules - : A Fantasy Adventure Game For 1 To 4 Players
Rules - : A Fantasy Adventure Game For 1 To 4 Players
for 1 to 4 players
By Gunpowder Studios
- Rules -
Welcome to
the Dungeon!
If this is your first adventure,
we suggest you begin with the
standard rules, then introduce the
advanced rules when you’re ready
for more magic and mayhem.
Magic Portal
Visit gunpowderstudios.co.uk for a quick-
start guide, FAQs, rules updates and extras.
STANDARD RULES
1. Object of the game
You play adventurers entering a magical dungeon to
find and steal the Ring of Creation. Monsters, traps,
items and treasure await, and the fearsome Red
Dragon guards the exit. Your quest? Get in, get the
Ring and get out! The dungeon collapses once the
Ring leaves the exit. Adventurers still inside have
one turn to escape or are lost forever in the ruins.
2. Set up
1. Place the Start dungeon tile in the centre of your
play area. Set aside the Exit tile. Shuffle the rest of
the dungeon tiles and split them into two equal
stacks. Shuffle the Exit tile into one of the stacks
and place that stack beneath the other to form a
single face-down draw stack.
2. Each player chooses a character card, an adventurer
meeple and four cubes. Place your adventurer on
the Start tile.
3. Place a cube on the highest numbered Health
space of your character card, one on the ‘3’
space of your Lives track and one on the highest
numbered APs space. You’ll use the other cube to
track monster health during a fight.
3. Using Action Points
The bravest player goes first. On your turn, you will
spend the action points (APs) on your character card
to move your adventurer, draw and lay dungeon
tiles, use items and fight. Move your cube down
your APs track as you spend them.
It costs 1 AP to move one space or lay a new
dungeon tile. Using some items costs one or more
APs (see item’s text).
You can spend APs in any combination of actions.
For example, you could draw and place a dungeon
tile (1 AP), move your character one tile (1 AP),
draw and place another dungeon tile (1 AP), and
shoot a fireball at a monster (2 APs), and so on until
you have spent all your APs or enter a fight.
You don’t have to spend all your APs but they
cannot be carried over to your next turn. Your APs
are reset to full at the end of your turn. Your turn
always ends after a fight, even if you have APs
remaining.
4. Building the dungeon
Dungeon tiles are laid adjacent to your adventurer.
Place them so that an opening edge joins another,
forming a logical path. No match? You are lost! Return
the tile face down under the stack and end your turn.
Connect
openings to
Start create paths M3
through the
Safe zone. No Fighting dungeon
35
2 1 Bow
RNG 1-3
1D6 DMG
GOBLIN
HEA LT
H
+1
1 DICE
The elf’s bow is in range and she has line of sight to the goblin.
Adventurers between you and the monster do not
affect LoS. Spend the APs (per shot) shown on
the item and roll the number of dice shown. The
monster takes the total amount in damage.
You can shoot unrevealed monsters. Once you have
fired, draw a monster tile from the bag and place it face
up, replacing the token. Deduct the damage result
from its health and continue your turn (e.g. fire again
or move to the monster’s tile and fight). If you don’t
manage to kill the monster by the end of your turn, its
health returns to full.
11. Spells and potions
Spells (which must have LoS if ranged) and potions
are removed from the game once used. Non-ranged
spells (e.g. Teleport, Witch’s Claw) can affect anyone,
anywhere in the dungeon.
12. Inventory, trading & symbols
1 2 3 17
Solo Lives 3
Health 16
10 Steel11Armour 211USE
AP
7 8 9 Strength 15
-1 DM G Poti1on
1 2 3 4 5 6 +1D6 to CBT
roll for 1 fight 14
**Take two items on kill
*Take one item on kill
Monster Health
5 6* 7 8 9 10** 11 12 13
DEA D! 1 2 3 4
Red Dragon
Health: 20 Combat: 4 dice
Immune to arrows
Fireball
RNG 1-5
3D6 DMG
12 to all on tile
ON
HEA LT
SKELET
+1
2 DICE
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Abbreviations
D6: 6-sided dice. APs: action points.
DMG: damage. RNG: range. CBT: combat.
Contents
Game bag, Monsters bag, Items bag, 40 dungeon
tiles, 30 monsters, 40 items, 4 character cards,
16 wooden cubes, 4 wooden meeples, 4 6-sided
dice, Ring of Creation, 28 red/black tokens,
11 Dragon Scroll cards, Red Dragon.
Credits
Grand Creator: Tim Sharville
Rules Wizard: Russ Law
Keeper of Words: Paul Sharville
Guardian of the Coin: Mick the Monk
© Gunpowder Studios
gunp wder
studios
© Gunpowder Studios