Getting Started With Scratch 3.0
Getting Started With Scratch 3.0
Getting Started With Scratch 3.0
3.0
GETTING STARTED
First, you’ll need to start Scratch.
scratch.mit.edu
LET’S CODE!
To code projects in Scratch, you snap together blocks. Start by
dragging out a move block.
WHAT IS A SPRITE?
In Scratch, any character or object is called a sprite. Every new project
in Scratch starts with the Cat sprite.
Or, hover over the “New Sprite” icon to see more options.
y = 180
x = -240 x = 240
y = -180
DRAW A SPRITE!
Draw your own sprite using the Vector Mode paint tools.
Select Paint.
To go back and forth between your code and the paint tools,
click the Code and Costumes tabs.
The Paint Editor gives you a variety of drawing tools. Here are
the vector drawing tools:
- erase
- add text
DRAW A SPRITE!
Start by drawing a simple shape. Use multiple shapes to create
a face, an animal or a character. You can create anything!
Select the circle tool.
Click and drag to draw a circle.
TUTORIALS
There are a range of tutorials available in the Scratch Tutorials
Library, which guide learners in creating projects with Scratch.
Students can get started making their own stories, animations,
and games.
You can get to the Tutorials Library from the Scratch Editor
by clicking the Tutorials button.
TUTORIALS
Once you’ve selected the tutorial, it will open in the
Scratch Editor.
CODING CARDS
The Scratch Coding Cards provide another way to learn to create
projects with Scratch. The cards can be printed, or viewed as a PDF.
The Imagine If set of cards starts with a title card, which shows you
what you can create.
Examples of what
you can create
The back of the title card lists all the cards for that set.
12
GET CREATIVE!
Encourage students to use their imagination as you create
projects. There are many different ways they can make their
Scratch projects unique.
Choose a sound
or record your own.