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Camera Animation: Basic 3D Animation Using Blender

This document discusses different types of camera animation techniques in Blender, including keyframe animation and 360 degree camera animation along a path. It explains how to animate camera movements like pan, tilt, zoom, track and dolly. It provides step-by-step instructions for setting up a basic camera animation of a moving car and for creating a 360 degree animation by setting the camera to follow a Bezier circle path around an object.

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Annie Voinova
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0% found this document useful (0 votes)
140 views

Camera Animation: Basic 3D Animation Using Blender

This document discusses different types of camera animation techniques in Blender, including keyframe animation and 360 degree camera animation along a path. It explains how to animate camera movements like pan, tilt, zoom, track and dolly. It provides step-by-step instructions for setting up a basic camera animation of a moving car and for creating a 360 degree animation by setting the camera to follow a Bezier circle path around an object.

Uploaded by

Annie Voinova
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Basic 3D Animation using Blender

SKANI102x

Camera animation
Dr. Sameer Sahasrabudhe
Nitin Ayer and Sneha Sanglikar

IIT Bombay
Outline
 Camera basics (recap)
 Types of camera motion
• Pan, Tilt, Zoom
• Track, Dolly
 Camera animation
• Key frame animation
• 360 degree camera animation

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World and camera
 Camera provides the option to select the contents of the frame
 It also facilitates to eliminate other contents, which are NOT required

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Camera
 3D world inside Blender is infinite
 Cannot take entire 3D world as output
 Camera is used to define the portion
(of the world) to be captured
 Blender has multiple cameras, lenses
and options to choose

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Blender camera view

Note: Shortcut numpad 0 is a toggle to go into camera view


and to come out of camera view
SKANI102x | Camera animation 5
Which camera motion is typically
used to lend emphasis?
Pan | Zoom | Tilt
Discussion
Zoom is most commonly used
camera motion to emphasize.

Pan and tilt can get the attention of the


audience to the place where action is
happening, but Zoom offers a closer view.

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Types of camera motion
 Object is static/moving, Camera is static
• Pan, Tilt, Zoom
 Object and Camera, both are moving
• Track, Dolly

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Object is static/moving, Camera is static
 Pan
• Move the camera horizontally left or right.
 Tilt
• Camera rotates in vertical plane.
 Zoom
• Camera feature to show enlarged view,
without physically moving closer.

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Object and Camera both are moving
 Track
• Moving camera follows the moving object.
 Dolly
• Camera moves in vertical/horizontal planes
towards/away from the object which is at a
fixed location.

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Camera Animation Process

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Camera animation process
Same as animating any other object
 Set current frame
 Apply transformations to camera
 Insert key frame

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Animation activity file
 Open Animation
activity blend file
 Select the Camera
(Right click)

Here, we have animated


the car.

SKANI102x | Camera animation 13


Set camera
Set the camera in such a
way that you can see the
car model.

 Select camera
(right click)
 Camera as active view
(Ctrl + Alt + 0)
 Fine adjustment (G and
R + mouse movement)

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Set current frame
Animation will start
from frame 1.
 Set current frame as
frame 1 (Enter 1 in
current frame box)

SKANI102x | Camera animation 15


Add Keyframe
Lock position of the
Camera.
 Add key frame in
location and scale (I).

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Change current frame
 Set current frame as
frame 30 (Enter 30 in
current frame box).

SKANI102x | Camera animation 17


Move camera
Car will move in forward
direction and with that
camera should also move.
 Move camera forward
(G + X).

SKANI102x | Camera animation 18


Add key frame
Lock position of
the Camera.
 Add key frame in
location and scale (I)

SKANI102x | Camera animation 19


Play animation
Review animation
 Move time cursor back
to the first frame
 Play the animation
(Alt + A OR Play button
in the Timeline window)

SKANI102x | Camera animation 20


360 Degree Camera Animation

SKANI102x | Camera animation 21


Set up the scene
 Start a new Blender file
 Select and delete the
cube
(Right click > X or Delete)
 Add a Plane as base
(Shift + A)
 Scale the Plane (S)
 Add Suzanne object
(Shift + A)
 Add Subsurf modifier
(Ctrl + 2)

SKANI102x | Camera animation 22


Curves
 Curves and Surfaces are particular types of Blender Objects.
They are expressed by mathematical functions rather than a series of points.
 Blender offers both Bézier Curves and NURBS, both curves are named after
their mathematical definitions.
 Bézier curves are the most commonly used curves for designing vector based
graphics such as letters or logos and they are also widely used in animation
to move object along path.

SKANI102x | Camera animation 23


Add Bezier Circle
Bezier curve will be the
path along which the
camera will move.
 Add Bezier Circle
(Shift + A > Curves >
Circle)
Tip: Check if the 3D
cursor is at the center,
use shortcut Shift + C to
move 3D cursor to center.

SKANI102x | Camera animation 24


Modify Bezier Circle
Scale Bezier circle as per
the length at which the
camera needs
to be placed.
 Scale Bezier circle (S)
 Move the curve along
Z - axis to be on top of
the object (G + Z)

SKANI102x | Camera animation 25


Follow path
To move the Camera
along this circular path,
the process is called
‘Follow path’.
 Select the Camera first
and then select the
Bezier circle
(Shift + Right click)
 Press ‘Ctrl + P’ and select
‘Follow path’ option

SKANI102x | Camera animation 26


Set camera
Set the camera in such a way
that you can see the entire
model.
 Select camera (Right click)
 Use mouse actions and
numpad shortcuts
• zoom in, zoom out,
• pan, rotate
 Set your 3D view window
at the desired position

SKANI102x | Camera animation 27


Set camera
 Camera as active view
(Ctrl + Alt + 0)
 Fine adjustment (G and R +
mouse movement)

SKANI102x | Camera animation 28


Play animation
Review animation
 Move time cursor back
to the first frame.
 Play the animation
(Alt + A OR Play button in
the Timeline window).

SKANI102x | Camera animation 29


Change default duration
The default duration in ‘Follow path’
animation is 100 frames.
To change this duration go to
Properties window.
 Select the Bezier curve
(Right click)
 Go to Properties panel > Path
Animation
 Change the value in ‘Frames’ field

SKANI102x | Camera animation 30


Thank you

SKANI102x | Camera animation 31

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