Sunbeam: Instructor Manual
Sunbeam: Instructor Manual
Sunbeam: Instructor Manual
VENTURER
AD
DVENTURER
A
CLUB
Thank you for being a part of our newly released Adventurer Curriculum. We have
remastered, reengineered, and at times started over to make sure that this new
curriculum is fun, uplifting, appropriate for each age level, and most importantly, Jesus-
centered. We wanted to build a curriculum that can be done with a small group, large
group, family and children, Children’s ministry group, even Bible School group!
We have used several criteria in building this curricula. We worked with Adventist
educators and youth leaders to make sure we had the best resources available for our
Adventurers. First, we have used Bloom’s taxonomy, a broad ranging methodology
especially appropriate for 7 year olds and up, that helps us ask the children to do things
that they are truly developmentally capable of doing. For example, we ask Little Lambs
to listen to a story, while we ask 8 and 9 year olds to read age-appropriate stories. In
addition, we have used a multi-modal learning philosophy, meaning that we realize
that Adventurers learn in different ways. Thus, we have requirements that appeal to
children who learn best through listening, playing, drawing, singing, organizing, moving,
and so-on. We also filtered our requirements through developmental filters. Spiritual
stages of development, originally developed by Dr. John W. Fowler, have been well
explained and demonstrated in Youth Ministry by Adventist Youth Innovator Steve Case
of Involve Youth.
Adventurers - each lesson is meant to be mostly hands-on. That means most of the
time you will be actively doing something to learn about the topic. Sometimes, you’ll
have to take notes, or check a box (to remember what you did), but most of the time
you will be jumping, running, crafting, drawing, exercising, singing, praying, or reading
something! In many cases, your adult caregivers, whether they be your parents,
grandparents, guardians, or favorite neighbor, can help you accomplish the “jobs.” Help
them feel involved and be sure to always say thank you!
Parents - we value the time you have invested in Adventurers. Many of you are
doubling as leaders for Adventurers. We thank you. We have created a curricula that
is safe yet adventurous, varied, but specific in its Christ-centered goal. We hope the
children will bring home new found truths they can put into action about “My Self, My
God, My Family, and My World.” Please have your Adventurer share their experiences
with you by showing you the pages they worked through (and the games/stories they
learned along the way). Know that a lot of it is experiential so they won’t write a lot.
They will instead experience a great deal.
Leaders - Before the student worksheet pages come a variety of ‘big picture’ helps
to guide you as you create a safe environment for your group of Adventurers.
Developmental stages, working with special needs children in your unit, and much
The Curriculum in this book, if completed (yes, all of it) by the young Adventurer, is
eligible for a special pin that matches the name and image located on the book cover.
There are a total of six years worth of curriculum, each one age appropriate. The first,
Little Lamb is for 4 year olds, the second, Early Birds, for 5 year olds, Busy Bee, for 6 year
olds, Sunbeam, for 7 year olds, Builder, for 8 year olds, and Helping Hands, for 9 year
olds. Many kids will turn from one age to the next while working on the curriculum, but
should work to complete it before starting the next book. Some Adventurer programs
last during the school year, others from January to December. Either way, there are
usually 20-25 meetings in an Adventurer year. Each meeting usually has time to
complete one or more sessions of the book.
Patches (called awards) and pins (for finishing all the classwork in this book) are
available through your Division office for Adventurer ministry. They usually take orders
from local conferences (who have contacted each local club leader), and when they
visit World Headquarters in Washington D.C., they bring the order list to my office. We
fulfill the orders and send thousands of patches back home to your Division for you to
distribute to your deserving kids!
Andrés J. Peralta
Associate Youth Director
The names used for this age group have varied over time and location and included
Preparatory classes, Pre-Juniors, Pre-Friends, Pre-JMV, Pre-AJY, Pre-Pathfinders,
Achievement classes, and Adventurers.
By 1933, this group was known as “Preparatory Members.” The two predominant classes
taught on the West Coast of the United States were Busy Bee and Helping Hand, while
to the East they were known as Sunbeam and Builder. All of these classes used the
same Pledge and Law, with only slight differences in the other requirements.
By 1938 the term “Progressive Class Work” was used when referring to all the classes
from Busy Bee up to Master Comrade.
In 1940 the General Conference outlined two Missionary Volunteer Progressive Classes
that were below the Friend class. They were Sunbeams and Builders. They had simple
celluloid pins, and where neckerchiefs were desired, tan was used for the Sunbeams
and jade green for the Builders.
Because of so many other names being used for these classes, both in the U.S. and
overseas, such as “Upstreamer,” “Junior Light Bearers,” “Sunshine Club,” and “Golden
Rule,” the MV committee voted on June 10, 1946 that the Pre-Junior classes be named
Busy Bee, Sunbeam, Builder, and Helping Hand.
In 1953 there was first seen a pre-Pathfinder Adventurers group, and by 1954
Adventurer camps started up in different conferences for boys and girls age 9, and later
on for both 8- and 9-year-olds.
The name Adventurers was used again in 1963 for a pre-Pathfinder group, this time at
the Pioneer Memorial Church at Andrews University.
By 1976 the Youth Leaders’ Handbook mentioned the newly revised pre-JMV Classes,
and by 1979 in the NAD, “pupils in grades one to four are designated as Adventurers.”
The General Conference Committee minutes of 1985 mentions the Adventurer Class
Requirements. The SDA Church Manual of 1986 again says, “Pupils in grades one to four
are designated as Adventurers,” and by 1989 the General Conference Committee voted
to approve organizing the Adventurer Club as part of the Pathfinder program and voted
in the official Adventurer Emblem.
In 1990 several Conferences tried out a pilot program of the new Adventurer Club
materials from the GC which included their own navy blue and white uniforms, their
own award patches (triangle in shape), and their own club structure. The following year
Norman Middag introduced the new Adventurer Club program to those who attended
the Children’s Ministries Convention held at Cohutta Springs, GA.
In 1999 the GC Annual Council recommended that a new section, Adventurer club, be
added to the Church Manual.
“Let the little children come to me, and do not hinder them, for the kingdom
of heaven belongs to such as these.”
This passage is often illustrated with a group of angelic children sitting attentively at Jesus’ feet.
Perhaps this was the first picture that popped into your mind when you agreed to lead out with
Sunbeams. However, now that you’ve had time to think about it, the picture may have quickly
changed to a group of active second graders running around the room screaming at the top of
their lungs while you yell, “Please be quiet!” Hopefully the reality will be somewhere in between
these two pictures!
This guide was developed to assist parents and Sunbeam level leaders who want to work with
children as they develop physically and spiritually. The Sunbeam curriculum can be used as part
of the Adventurer Club in your church or by a group of parents who want to use a curriculum to
assist them in teaching their children skills and values.
All Sunbeam activities should be fun and kid-centered. Remember that children of this age look
to adults to set the pace of the meetings and model how they should respond to situations.
So . . . take a deep breath, say a prayer, and keep your sense of humor. Your adventures with
Sunbeams are about to begin!
VENTURE
AD R Jesus
Centered
Ministry
Nature
Oriented
Ministry
Family
Focused
Ministry
CLUB
02
Promote the values expressed in the Adventurer
Pledge and Law.
03
Create an environment where all children
can contribute.
Adventurer Pledge
Because Jesus loves me,
I will always do my best.
Adventurer Law
Jesus can help me to:
• Be obedient • Be attentive
• Be pure • Be helpful
• Be true • Be cheerful
• Be kind • Be thoughtful
• Be respectful • Be reverent
Adventurer Song*
(Wanderson Paiva)
One of your responsibilities as Adventurer parents and staff is to encourage the physical,
mental, and spiritual development of each child. The Adventurer curriculum levels were
created to assist you with this responsibility. The Sunbeam requirements are organized into
five areas: Basic, My God, My Self, My Family, and My World. Additionally, there are lots of fun
and educational awards the children can earn.
Most children will complete the program requirements, as part of the Sunbeam lessons (pp.
29-116). The completion of each requirement will be noted in the lesson so you can put a star
or sticker by the child’s name on the Sunbeam chart and/or card. At the end of the Adventurer
year, each child completing all the requirements will receive the Sunbeam pin during the
Investiture Service.
“Individual awards are also awarded as part of the Sunbeam curriculum. Each is earned
when the requirements are completed. If the sunbeam and their leader-parents finish all the
required awards, others are also available.”
It is very important for Adventurer staff to understand that not all Sunbeams will be at the
same developmental level or have the same physical abilities, so you’ll need to be flexible in
how the children complete these requirements. It is up to you to interpret how the children
fulfill these requirements. For example, not all children will be able to memorize or read Bible
verses. Instead, you can explain the verse to the child and then have the child draw a picture
illustrating the verse. A child might not be able to grip a paintbrush but, instead, could dip a
large sponge into paint and decorate a sheet of paper. Again, flexibility and creativity are the
keys to ensuring the success of each Sunbeam.
Cognitive Characteristics
• Are less impulsive than first graders.
• Make decisions based on what others think.
• Like to use their improved reading skills.
• Want more responsibility.
• Need closure and want to complete activities.
• Want work to be perfect.
• Are egocentric but beginning to see others’ point of view.
• Stress fairness.
• Experience guilt and shame.
DO
• Have a few short, simple rules and post them. Sample rules: Be kind to others. Use good
manners. Listen quietly to others. Follow directions. Be positive.
• Use signals to let the children know when you want their attention. Signals can be just
about anything, such as quickly turning a light on and off, turning a flashlight on and off,
holding up a hand, or using a clicker.
• Use silence. Stop what you are doing and stay quiet until their focus is back on you.
• Make eye contact. Often getting a child to look at you is a good way to get her to stop what
she is doing and focus on you.
• Use names. If you say an Adventurer’s name followed by a question or instructions, you can
usually get him back on track.
• Stand near an Adventurer to get her back on task.
• Ask adults to interact with the children. If adults are happily participating in the activities,
the Adventurers are more likely to model the adults’ behavior. Additionally, having adults
involved can prevent misbehavior from escalating.
D
HELPING HAN
Including Sunbeams with
Special Needs
When you learn that a child with a disability will be a member of your club, you might initially
feel overwhelmed. Don’t worry. Often simple changes to an activity or requirement are all that
is needed. Kids this age with disabilities can generally tell you when they require assistance
and if they can’t, their parents or guardians can. Remember that parents or guardians are
not looking to you to discredit a diagnosis or to offer a “cure” for a condition; rather they are
looking to you to welcome and include their child. Additionally the other children and adults
look to you to see how to act, so make sure you treat the child with a disability with the same
openness and ease that you show all of the children.
DO
• Speak directly to the child, not to the adult.
• Recognize that a child’s physical disabilities don’t indicate mental disabilities.
• Ask about the child’s medical or special equipment needs.
• Explain special equipment to all children to alleviate fears.
• Take extra care in planning for the safety of the child with a disability.
• Ensure the meeting facility is accessible.
• Ask the child how they would prefer to complete a task.
• Foster independence.
• Focus on all children’s strengths.
• Expect reasonable behavior from all children.
• Be flexible.
ADDITIONAL IDEAS
• Invite a special education teacher to talk to the Adventurer staff.
• Visit your local library for books about children with disabilities.
• Opening exercises with the whole club (Adventurer song, Adventurer pledge and law, song
service, prayers)
• Group activities (age group)
- Award opportunities
- Games, stories, crafts, activities
- Varied opportunities to experience Jesus
• Closing exercises with the whole club
Activity Tips
Meetings are designed to meet the program goals and most importantly, the children’s needs.
WIth this in mind, the meetings provided in this booklet are designed to be flexible. Don’t feel
as if you must replicate each of them exactly. The activity suggestions are provided to help
you fulfill the requirements listed! The requirements are developmentally based, which means
that at some point during the year, most in this age group will be able to master or improve
their skills to match this requirement! The teacher helps at the back of each student notebook
(or beginning about page 65 in each notebook) are a huge resource for building meeting
activities. If you have created or seen activities that reach the same requirement goals, feel
free to substitute or reimagine how the kids learn! Just be sure its not “just like school” but
instead is mostly about active, hands-on, interactive learning!
While all of the activities in this section are designed to maximize fun, they also lead the
children to Jesus and enable them to learn about their world, their families, and themselves.
You an intentionally assist the children in recognizing these connections to Jesus and their
world by specifically stating the purpose of the meeting, connecting the activities to the
meeting theme, and asking the children questions that encourage them to summarize the
The student notebooks are provided to help the kids keep track of what they learned, and to provide
built-out ready-made activities for coloring, creating, and doing. At the same time, many requirements
are “go do it” kind of activities, so there isn’t a page to write out, but instead a box to check off after the
hands-on activity is done.
The teacher guides in the back of each book/PDF are specifically there to help parents-staff minimize
the time needed to prepare to lead the activities! The helps are set up in a way that naturally completes
all the requirements for the awards and investiture pin. When adapting the activities be sure to remind
yourself of the requirement that needs fulfilled.
Also, be aware that the pace of activities will differ from club to club and meeting to meeting.
Sometimes the children will quickly complete everything you planned. It’s good to have a back-up game
or activity for when this happens. Other times, the children may really enjoy an activity and not want to
stop. It’s okay to reschedule or adapt activities that you’ve planned and continue with something that
everyone is enjoying. And if something isn’t going smoothly, you can stop the activity and redirect the
children to something new. However, keeping things moving “faster” than they may wish, keeps them
engaged, and willing to come again, since they’ve never had time to be “bored.” FInally, flexibility and
enthusiasm are the keys to conducting successful Adventurer group meetings!
In Adventurer ministry, “staff” and “parents” are often synonyms. Many clubs around the world are
created and run by groups of parents with a shared goal -- a club ministry for their kids.
However, in modern settings, parenting is complex. Adventurers provides a great and safe refuge to help
provide a structure, time, as well as spiritual and emotional resources to assist parents. All parents want
to succeed! Adventurers, if planned correctly can provide resources to help all of us succeed!
Parents are strongly encouraged to be completely involved in the Adventurer program -- volunteering to
help with their child’s group, collecting the supplies, providing or serving snacks, or leading out in field
trips. At this stage of development, parents are essential to the developmental, spiritual, and emotional
growth of the children!
In addition, providing parenting seminars, social events, and shared experiences to build the adult -
parent community will make the Adventurer program even strong. Friends (parents) working together,
in a shared community, make things happen!
My God My God
Area Basic Basic
God’s Plan to Save Me God’s Message to Me
Award
Done
1. Make a tracing of
1. Spend regular quiet
yourself. Decorate it
time with Jesus to talk
with pictures and words
with Him and learn
which tell good things
about Him. Keep a
about you.
record. Participate in an activity
Requirements
about choices.
2. Find a Method to cre-
2. Ask three people their
atively tell of the stories
favorite “Jesus story”
above to show someone
(story from the gospels)
the joy of being saved by
and why.
Jesus.
Award
Done
Award
Done
Award
Done
Help
Adventurer Law
Jesus can help me to:
• Be obedient • Be attentive
• Be pure • Be helpful
• Be true • Be cheerful
• Be kind • Be thoughtful
• Be respectful • Be reverent
Help
1. Two chapters from the book of Mark from a simple modern translation of the Bible.
6. A book on nature.
Reading Log
Name: Month:
Help
4. How do you prepare for each season: clothing, gardening, harvesting, activities, school,
etc.
1 Create a story book showing Jesus’ life: Birth, baptism, miracles, parables,
death, resurrection, return to heaven
Help
in page 71
Help
2. Name the two major parts of the Bible and name the four gospels. Show where the
gospels are located in the Bible.
N__
O__ T_______
T_______
THE GOSPELS
M _ _ _ _ _ _ M _ _ _
L _ _ _ J _ _ _
3. Read or listen to three or more of the stories about Jesus found in the gospels.
Suggestions include:
4. Explain two Bible verses about being saved by Jesus such as:
a. Matthew 22:37-39
b. 1 John 1:9
c. Isaiah 1:18
d. Romans 6:23
e. John 3:16
5. Tell a story about Jesus to a family member or friend. Tell them why Jesus is special to
you..
Help
1 Spend regular quiet time with Jesus to talk with Him and
learn about Him.Keep a record.
in page 73
2 Ask three people their favorite “Jesus story” (story from the gospels) and why.
Name of adult
adult signature
Help
Matthew 13:44
3. Name and learn the meaning of a parable Jesus told from each of the 4 gospels.
5. Participate in a physical game or outdoor activity depicting one of the parables of Jesus.
6. Make “Get Well” or “Thinking of You” cards or story book illustrating the story.
Luke 10:25-37.
1 Make a tracing of yourself. Decorate it with pictures and words which tell
good things about you. Share your drawing with your group. Compliment
each others’ drawings. Tell each other something that makes them special.
Help
in page 76
Help
2. Run or jog 800 meters (approximately one-half mile), OR Run fifty meters.
a. Leg
b. Back
c. Arms/shoulders
a. Ten sit-ups
8. With your group, participate in an organized game that requires physical fitness, for ex-
ample, ball game, relay race, leapfrog, etc.
Family Picture
Help
1 Show how Jesus can help you deal with disagreements. Use:
Puppets, Role Playing, Etc.
in page 79
Help
1. Read Romans 12:10 and Proverbs 12:25. Discuss what each verse means.
Romans 12:10
Proverbs 12:25
2. Give examples of kindness and love. What does the Bible tell us about each of these two
words.
3. Use a Bible story to illustrate someone who showed love and kindness (see coloring
illustration next page).
1
Help
Complete the Road Safety award in page 80
________________________________________
________________________________________
________________________________________
________________________________________
________________________________________
________________________________________
________________________________________
________________________________________
________________________________________
________________________________________
c. Riding a horse
5. Listen to a highway patrol officer or other safety person talk about safety for children.
Help
Mahew 7:12
4. Demonstrate how to answer the phone correctly. Demonstrate good telephone manners
by:
OR
c. Apologize
d. Greet a friend
Help
1 A. Explore your neighborhood. List things that are good and things
you could helpmake better.
in page 84
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B. From your list, choose ways and spend time making your neighborhood better
Help
1. Explain:
2. List the names of three different trees and on a separate paper do a bark rubbing of
each.
a. Explore (or observe with a magnifying glass) all the things you can see in a ten
square- foot area/1 sq. meter.
i. Zoo
ii. Park
Basic
I. Repeat from memory and accept the Adventurer Law.
Jesus can help me to:
• Be obedient
• Be pure
• Be true
• Be kind
• Be respectful
• Be attentive
• Be helpful
• Be cheerful
• Be thoughtful
• Be reverent
Second graders can memorize and write down the law rather easily. At this age they will readily accept
the law although they may not understand parts of it.
Value can be placed in spending time in short bursts throughout the year applying each aspect of the
law to real-life tangible situations. “Be attentive” when the group is having a hard time concentrating
for example.
1. Two chapters from the book of Mark from a simple modern translation of the Bible.
2. A Bible story or book about Jesus.
3. A book on health or safety.
4. A book on family, friends, or feelings.
My God
I. God’s Plan to Save Me
A. Create a story chart showing Jesus’ life: Birth, baptism, miracles, parables, death, resurrection,
return to heaven
Teaching Idea: Lapbook
With 7 year olds you can expect images to be neatly colored in the lines, and will likely have some
requesting color pencils rather than crayons (better quality color).
Be creative and imagine how to use the images from the Activity Book creatively so that it increases
the interest level. Suggestions include mounting on card stock, then cutting into puzzle pieces for
assembling by another team. If you wish to keep pages in the notebook, coloring then taking turns
sharing their page and accompanying storyline is a fun way to include the Sunbeams desires to tell
stories aloud.
Teaching Idea: Foldable story cube
Materials: Jesus’ life story images on cube foldable template in Activity Book (note, leave out either
birth or parables in order to have SIX story images for cube)
FREE image available online at:
https://commons.wikimedia.org/wiki/File:Foldable_hexahedron_(blank).jpg
Procedure: Color the story pictures and then fold and glue the cube as indicated. The result is a six-
sided figure that tells the story of Jesus and his life that He lived and died for us!
B. Find a method to creatively tell about one of the stories above in order to show someone
the joy of being saved by Jesus.
Note: If using the diorama or cube concept from “A” then simply merge these two requirements.
Other ideas may also be used.
A. Spend regular quiet time with Jesus to talk with Him and learn about Him. Keep a record.
Helps:
“The family that prays together, stays together” is a saying that has been a part of Christian homes
for generations. However, many Adventurers have never experienced a family-based quiet time with
Jesus.
Adventurer meetings can model HOW to complete a successful family worship during Sunbeam
class time or during a Parent Training meeting. Even though the requirement emphasizes the prayer
aspect of devotions, feel free to model and support the entire experience.
B. Ask three people their favorite “Jesus story” (story from the gospels) and why.
Helps:
Some kids (and adults) have a fear of asking “a stranger” a question. Use a few minutes in Sunbeam
meeting to help them learn to ask questions by asking the question of each other and of other
adults present in the unit (parents). If possible, have them go out in pairs of two and interview
adults during the same meeting, so that they can come back with their stories in a few minutes.
My Self
I. I Am Special
A. Make a tracing of yourself. Decorate it with pictures and words which tell good things about
you.
B. B. Share your drawing with the group. Compliment each others’ drawings. Tell each other
something that makes them special.
Teaching Idea:
A. Ask each member of your family to tell some of their favorite memories.
Helps:
1. Sending home “talking cards” for parents is usually helpful, since many children don’t know how to
start a “big person” conversation with their parents.
Cards: “When I was a child I enjoyed...”, “I used to have a friend who...”, “When I was young I usually
did...after school”, “I remember when I once was very scared/excited/happy/sad/proud.”
B. Tell your teacher or group something special about your family. If possible show a picture
of your family to your group. Since parents are often involved, creating “freeze frame pics”
during Sunbeam meeting, then using technology to record the family picture is fun!”
Helps:
1. Have the Sunbeams report 1 of the special memories they talked about with their family.
2. If your Sunbeams, have pictures of their family, have each Sunbeam show their picture and share
one thing that makes each member of their family important to the rest of the family. If you have a
group larger than 5-6 Sunbeams, divide the group in half. Have a parent lead the discussion in each
group while you rotate between the groups affirming that the answers (stories) remain positive.
A. Show how Jesus can help you deal with disagreements. Use: Puppets, Role Playing, Etc.
Helps:
Teaching Idea:
Make your own brown paper bag puppets
Online search: “paper bag puppets bible characters templates”
safety.
My World
I. The World of Friends
Teaching Idea: Some possible questions and responses for standard/classic telephone calls:
• When you call someone, and they say hello, what is the first thing you say?
“Hi, this is [name], may I please speak to [whoever the kid I want to play with is]?
• When the person on the other line wants to talk to mommy, or someone else, what is a good thing to say
before you pass the phone?
“One moment, please.”
• What should you say if you need to put the phone down and ask me a question?
“One moment, please. (If you’re talking to someone fancy like the queen of England)”
If you’re talking to a friend, you say, “One second, please, I’ll ask my mom about that.”
• What happens if you’re home alone and someone calls?
“I should check the caller ID to make sure it’s mommy or someone I know very good like Daddy or my
preschool teacher. Then I can answer it.”
• What if you’re home alone, and you didn’t have caller ID and you answer the phone?
If it’s someone we don’t know that well, we say, “She can’t talk right now, can I take a message?”
If it’s someone I don’t know, I just say, “Bye!” and hang up.
A. Explore your neighborhood. List things that are good and things you could help make better.
Helps:
This exploration could take place during a meeting. Be sure there is adequate supervision and
that you have permission from your church board to be off campus during the meeting (insurance
requirement in many areas).
Help the children see the challenges in the church’s neighborhood. These might include: unmowed
yards, old tools left out, windows broken, spray painted walls in a park, trash litter in common areas
such as parks.
Teaching Idea: Hands
Materials: White paper, 9 × 12 in (23 × 30.5 cm); Pens or colored pencils in a variety of colors (don’t
use markers for this activity); Dry erase board or large sheet of paper; Marker
Procedure: Ask the children for ways they can be a good neighbor. Write their answers on a dry
erase board or large sheet of paper. Give each child a sheet of paper and have an adult trace both of
the child’s hands onto the paper. Now have the children fill the paper around their hands with a list
of ways they can be a good neighbor. Have them write in a variety of colors. Also, have them write
Luke 10:27 (ERV): “Love your neighbor the same as you love yourself.” (If you haven’t already talked
about what this verse means, make sure to do so.)
Once the children have filled their paper with ideas of ways to be a good neighbor, have them color