Retail Design: A New Discipline: H. Christiaans and R. A. Almendra
Retail Design: A New Discipline: H. Christiaans and R. A. Almendra
Retail Design: A New Discipline: H. Christiaans and R. A. Almendra
1. Introduction
This paper has the aim to address Retail Design as a new research and education discipline that
because of its multidisciplinarity asks for a holistic approach.
Although retailing as commerce is timeless, Retail Design is one of the most challenging new fields of
design, embracing both design disciplines of architecture, industrial design and communication design
as well as social science disciplines such as environmental psychology, sociology, cultural
anthropology and marketing/management. The term ‘retail design’ encompasses all aspects of the
design of the physical store as well as, in a technological sense, a virtual store: ranging from store
frontage, fascia and signage, through to the internal elements of equipment, merchandising, display,
lighting, in-store communications, point of sale and finishes. Retail design also involves an
understanding not only of what will work aesthetically within the space, but how it will perform
functionally and commercially, how it can be built to budget and meet the many regulations governing
the use of a public space. Retail design is the touch-point for responsibly developing and extending
communications between brand and customer.
In the world of retail, consumer experience has become the primary issue; the consumer’s journey
through the shopping mall, the individual retail outlet or department store and internet store. It is the
retail designer’s task to relate to and develop this experience through visual, spatial and
communicative expression. Communication is the platform underlying and surrounding the spatial
concept.
A core issue for any business active in the retail sector must always be an empathic understanding of
the culture of shopping.
Developments
The retail business has become one of the largest industries in the world. Retail business accounts for
21% of world’s Gross Domestic Product (GDP) being one of the biggest employers in the world and
one of the top four activities that improve consumer’s sense of wellbeing. In many countries, more
people work in it than in any other industry. Retail and society influence and change each other
constantly and make certain shop concepts very popular, others redundant. Shops have to stay relevant
in relation to our changing habits; retail brand loyalty is often fickle. Retailers therefore must have a
heightened knowledge and appreciation of the contemporary way of life and the way to act within this
context. And as consumers become ever more design literate, retailers in every sector realise that they
must invest in design, not only to exceed consumers’ expectations, but in all cases, simply to meet
them.
Within both food and non food sectors for example, it is apparent that even value operators have made
significant investment in retail design in recent years, adopting the visual language and signatures of
middle and even high-end retailers, having the effect of raising the bar even higher to the extent that
‘discount’ is often now the norm.
Embedment in society
Retail mirrors society: social, economic, political and sustainable retailing that attempts also to be
successful, calls for appreciation of the way in which the global and local shopping cultures both
shape and are shaped by their respective societies. The current western society is one where consumers
are searching for new experiences. This development has affected the retail scene since shopping and
looking for experiences are essential aspects of our society [Van der Loo 2004].
Successful products or design solutions are characterized by a balanced relationship between relevant
aspects. In this context attention is also devoted to the significance for clients and customers. This
significance is often brought about in correlation with the constantly changing physical and social
environment. Now more than ever products are also linked to infrastructures and services (e.g. the
iPod), contain a digital component (photocopiers) and are embedded in a specific environment in the
retail industry. This is one reason why research and education must be better equipped to respond
adequately to new developments of a diverse nature (technical, socio-cultural, methodological and
commercial). This, therefore, demands an active stance from a designer who must have an eye for
such developments. In addition, designer must also be capable of harnessing his own personality and
coloured personal experiences and views to create innovative and integrated solutions. That
combination of competences is the core of the academically formed retail designer and retail design as
an academic institution. The same combination of competences enables the designer to transcend the
passing fads of the day and come up with suitable and practicable innovative solutions to design
problems.
In short, the design of retail spaces being traditionally the area of architects and interior designers, has
for a long time underestimated and downgraded as only being a superficial and commercial activity.
However, retail design has nowadays regained its value and is recognized as a serious design
discipline with its own identity. It is concerned with new ways of exploring and enhancing the
experience of interaction with other individuals, with products and with the environment by blending
design thinking, design techniques, together with an understanding of human behaviour and modern
technology.The user-centric nature of retail design makes this new field important for retail
development. A retail designer must have a strong understanding of the customer and the client's
needs, so that with availability of new technology tools, designers are now helping marketers and
retailers create unique experiences that connect with customers both on a deeper, emotional level and
with society as a whole being responsible for a sustainable way of living, working and consuming.
Therefore, it is important to address retail design as a research and education area. In the next sections
we will go into both the research and education activities of this new discipline.
User experience
Interactions between people and their environment are shaped by properties of the human being (user,
consumer), varying from senses to capacities, and from personality characteristics to societal concerns,
the product, embodying materials, shape and technologies, as well as immaterial properties, and the
context enclosing culture and situation. Recently, Quartier [Quartier 2011] has developed - on the
basis of new insights - a framework for these interactions developed, the Retail Communication
Model, as is presented in Figure 1.
Although retail design traditionally refers to designing spaces the ‘design of experiences’ for
consumers of products and services and of the brand identity are even more essential. Shopping has
become a leisure activity as part of our daily life. Shopping is not only a functional activity anymore,
but it has become a goal in itself with hedonic value.
The task is to create a sensorial translation of brand values through physical or virtual stores. This
concept of experience dominating the development and creation of human activity in the XXI century
has been addressed by several authors [Rhea 1992], [Pine and Gilmore 2007], [Press and Cooper
2003].
Research should help clarify the symbolic meanings derived from social interactions consumers
experience when shopping, thus enhancing our understanding of consumer shopping behaviour.
Strategic context
One of the aims of designing retail environments is to develop spaces/services/products that are
consistent with the strategy, portfolio and brand positioning of the firm, whilst offering a sustainable
experience to customers. Stores are seen as business resources of strategic importance [Kent 2003],
[Van Tongeren 2003], [Prahalad and Ramaswamy 2004]. Research into this area will generate
knowledge that provides a better understanding of the relationships between space/interior design –
including product-services -, and (1) the existing product/brand portfolio and strategy of the firm (e.g.
experiential marketing), (2) customer evaluations, (3) sustainability issues (e.g. ecodesign
management), and (4) (international) market success.
Technology transfer
Many kinds of retail spaces have been designed for various purposes, for example, from
shops/supermarkets and shopping malls to transferiums (e.g. airports); from buying products to getting
services. More and more virtual environments have also been created to serve the same purposes with
different impact. The nature of visiting these retail spaces as an activity varies according to what
someone is shopping for. The design of the space and the objects within - such as the architecture
Expectations
The context of retail design is very broad and with many elements to be taken into account. On the one
hand the focus can be on the brand identity, the consumers, the products, the services or the
management. And from the design point of view several (sub)disciplines have to be mastered such as
interior design, product & service design, communication design and architecture. However, similar to
any design area retail design asks for visionary and creative solutions and hence for the ability to
approach design problems in a multidisciplinary and holistic way. The briefings in this course should
be the drivers for such an approach. Are the students with their product design background and novice
in the area of retail design able to show such a holistic approach? The projects will be evaluated by the
teaching staff and an external examiner, all of them experts in this retail design area. The following
evaluation criteria were used:
Strategy. In retail design branding and consumer behaviour play a key role. Designers can
adopt a top-down strategy – from brand/firm to consumer –, taking the perspective of the
brand and translate it into a retail environment; or a bottom-up strategy in which consumers’
behaviour including their goals and desires are leading. The strategy chosen will partly depend
on the client and his brief. Students should be able to match both strategies, meaning that in
the design task they should combine both top-down and bottom-up approaches in order to hold
a holistic view.
Design solution. The designer has the freedom to choose between at least two paradigms, that
we will summarize here:
o A tradional retail approach in which the designer builts upon existing retail tools and
tries to come up with new and creative arrangements.
o A new retail approach that represents a paradigm shift towards inclusivity and
sustainability.
Even if the brief seems to ask for a conventional approach, as is the case with part of the briefs
are, students should be challenged to adopt an approach that is in line with the
inclusive/sustainable paradigm.
Although these criteria were not beforehand presented to the students, the evaluation of the projects
were based on them.
Results
In Table 1 an overview of the projects is presented. In the second column the teachers’ expectations
are shown. The third column gives a synopsis of the team results and some evaluative comments.
4. Conclusions
The context of retailing is very broad and with many elements taken inot account. Retail design asks
for a more complex approach than any other design discipline because the designer can start from
different parameters arising from different areas. Taking into account the elements of the brand, the
customer and the context, the first challenge for the retail designer is adopt a holistic view. Second, as
we have hypothesized two paradigms are crucial in conceptualizing the design solution. The first
parameter concerns the choice for either a top-down ( the brand) or a bottom-up strategy (the
customer). The second parameter has to do with the shift towards sustainability and inclusivity. The
question is whether the designer will be able to integrate in a balanced way the two paradigms, coming
up with a solution that integrates all relevant elements of the brand contextualized in terms of
sustainabilty, inclusivity and the social environment. Adopting a conventional versus a new approach
has to do with how the problem will be framed independent of the briefing of the client.
The presented case from education with students who just started a Master specialization in retail
design showed that industrial design students are quite well equipped to design concepts for a retail
design environment. However, they miss the experience yet to satisfy the two paradigms for retail
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