Immunities - Poison, Poisoned: Cleric 3 Burgtheatre

Download as pdf or txt
Download as pdf or txt
You are on page 1of 4

Cleric 3 Burgtheatre

CLASS & LEVEL PLAYER NAME


Pogo
Grung Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +0 Dexterity
+2 Constitution +0 10 24 --
+1 +1 Intelligence
CLASS
• +4 Wisdom INITIATIVE HIT POINTS
13
• +2 Charisma
Total 3d8 SUCCESSES
Saving Throw Modifiers
Immunities - Poison,
DEXTERITY Poisoned FAILURES

+0 DEFENSES HIT DICE DEATH SAVES

10 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +0 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
+2 +2

+1
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

15 +1 Athletics STR === LANGUAGES ===


ABILITY SAVE DC Common, Grung, Infernal
+0 Deception CHA
P +3 History INT
INTELLIGENCE
P +4 Insight WIS
25 ft. (Walking), 25 ft. (Climbing)
+1 +0 Intimidation CHA
+1 Investigation INT
12 P +4 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +4 Perception WIS


+0 Performance CHA === ACTIONS === You can channel divine energy to fuel magical
+2 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
effects a number of times per short rest.

Help, Hide, Ready, Search, Use an Object, Grung Poison


P +3 Religion INT
15 Opportunity Attack, Grapple, Shove, Improvise, You can also apply your poison to any
+0 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object <em>piercing weapon</em> as part of an attack with
that weapon. The target must succeed on a DC 12
+0 Stealth DEX Eyes of Night • 1 / Long Rest Constitution saving throw or take
CHARISMA As an action, you can share your 300 ft. darkvision <strong>2d4</strong> poison damage.
+2 Survival WIS
with up to 2 willing creatures you can see within 10 ft.

+0 of you, lasting for 1 hour. Once you share it, you can’t
do so again until you finish a long rest, unless you
expend a spell slot of any level to share it again.

10 === SPECIAL ===


Channel Divinity • 1 / Short Rest
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE WISDOM (PERCEPTION)


Stiffened Shrimps Tail +3 1d4+1 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

Unarmed Strike +3 2 Bludgeoning


14 PASSIVE WISDOM (INSIGHT)

11 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 300 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Cleric 3 Burgtheatre
CLASS & LEVEL PLAYER NAME
Pogo
Grung Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== CLERIC FEATURES === immediately after the roll or if you use this feature * Poisonous Skin • OGA 4
again. Any creature that grapples you or otherwise comes
* Hit Points • PHB 57 into direct contact with your skin must succeed on a
| 1 Action DC 12 Constitution saving throw or become poisoned
* Proficiencies • PHB 57 for 1 minute.
* Channel Divinity • PHB 58
* Spellcasting • PHB 58 You can channel divine energy to fuel magical effects You can also apply this poison to any piercing weapon
You can cast prepared cleric spells using WIS as your a number of times per short rest as part of an attack with that weapon, though when
spellcasting modifier (Spell DC 12, Spell Attack +4) you hit the poison reacts differently. The target must
and prepared cleric spells as rituals if they have the | 1 / Short Rest • Special succeed on a DC 12 Constitution saving throw or take
ritual tag. You can use a holy symbol as a spellcasting 2d4 poison damage.
focus. | Channel Divinity: Turn Undead: 1 Action
| Grung Poison: Special
* Divine Domain • PHB 58 * Channel Divinity: Twilight Sanctuary • TCoE 35
You choose a divine domain that grants you additional As an action, you present your holy symbol, and a * Standing Leap • OGA 4
spells and other features related to your deity. sphere of twilight emanates from you. The sphere is Your long jump is up to 25 feet and your high jump is
centered on you, has a 30-ft. radius, and is filled with up to 15 feet, with or without a running start.
| Twilight Domain dim light. The sphere moves with you, and it lasts for 1
minute or until you are incapacitated or die. Whenever * Water Dependency • OGA 4
* Domain Spells • TCoE 34 a creature (including you) ends its turn in the sphere, If you fail to immerse yourself in water for at least 1
You gain domain spells at the cleric levels listed in the you can grant that creature one of these benefits: hour during a day, you suffer one level of exhaustion at
Twilight Domain Spells table. - You grant it <strong>1d6</strong>+3 temporary hit the end of that day. You can only recover from this
points. exhaustion through magic or by immersing yourself in
* Bonus Proficiencies • TCoE 34 - You end one effect on it causing it to be charmed or water for at least 1 hour.
You gain proficiency with martial weapons and heavy frightened.
armor.
| 1 Action
* Eyes of Night • TCoE 34
You have darkvision out to a range of 300 feet. As an
action, you can share this darkvision with up to 2 === GRUNG RACIAL TRAITS ===
willing creatures you can see within 10 ft. of you,
lasting for 1 hour. Once you share it, you can’t do so * Arboreal Alertness • OGA 4
again until you finish a long rest, unless you expend a You have proficiency in the Perception skill.
spell slot of any level to share it again.
* Amphibious • OGA 4
| 1 / Long Rest • 1 Action You can breathe air and water.

* Vigilant Blessing • TCoE 35 * Poison Immunity • OGA 4


As an action, you give one creature you touch You’re immune to poison damage and the poisoned
(including possibly yourself) advantage on the next condition.
initiative roll the creature makes. This benefit ends

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Stiffened Shrimps Tail 1 1 lb.

Clothes, Common 1 3 lb.

SP 0 Amulet 1 1 lb.

Vestments 1 --
EP 0 Bag of Dried Shrimp 1 --

Mason Jar of Water 1 1 lb.


GP 10

PP 0
WEIGHT CARRIED

6.2 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

195 lb.
PUSH/DRAG/LIFT

390 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Male 250 Small 3 feet 30
GENDER AGE SIZE HEIGHT WEIGHT
Pogo Lawful Evil Axolotlus Pink Blue, big black pupils
Bald, with external gills on
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I see omens in every event and action. The


gods try to speak to us, we just need to listen.

PERSONALITY TRAITS

Faith. I trust that my deity will guide my


actions. I have faith that if I work hard,
things will go well. (Lawful)
IDEALS

I will do anything to protect the temple


where I served.

BONDS

I am suspicious of strangers and


expect the worst of them.
I am inflexible in my thinking.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
WIS 12 +4
Cleric
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

=== 1st LEVEL === 4 Slots OOOO

P Sleep Cleric (Always Prepared) -- 1A 90 ft./20 ft. Sphere V,S,M 1 minute PHB 276 D: 1m, 20 ft. Sphere, V/S/M

P Faerie Fire <C> Cleric (Always Prepared) DEX 12 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V

O Protection from Evil and Good <C> Cleric -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

O Sanctuary Cleric WIS 12 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M

O Shield of Faith <C> Cleric -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M

O Detect Evil and Good <C> Cleric -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Magic [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Bane <C> Cleric CHA 12 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 216 D: 1m, V/S/M

O Bless <C> Cleric -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M

O Command Cleric WIS 12 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V

O Cure Wounds Cleric -- 1A Touch V,S Instantaneous PHB 230 V/S

O Guiding Bolt Cleric +4 1A 120 ft. V,S 1 round PHB 248 D: 1Rnd, V/S

O Healing Word Cleric -- 1BA 60 ft. V Instantaneous PHB 250 V

O Inflict Wounds Cleric +4 1A Touch V,S Instantaneous PHB 253 V/S

O Create or Destroy Water Cleric -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M

O Purify Food and Drink [R] Cleric -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

=== 2nd LEVEL === 2 Slots OO

P See Invisibility Cleric (Always Prepared) -- 1A Self V,S,M 1 hour PHB 274 D: 1h, V/S/M

P Moonbeam <C> Cleric (Always Prepared) CON 12 1A 120 ft./5 ft. Cylinder V,S,M Concentration, up to 1 minute PHB 261 D: 1m, 5 ft. Cylinder, V/S/M

O Aid Cleric -- 1A 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Lesser Restoration Cleric -- 1A Touch V,S Instantaneous PHB 255 V/S

O Protection from Poison Cleric -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S

O Warding Bond Cleric -- 1A Touch V,S,M 1 hour PHB 287 D: 1h, V/S/M

O Augury [R] Cleric -- 11m Self V,S,M Instantaneous PHB 215 V/S/M

O Find Traps Cleric -- 1A 120 ft. V,S Instantaneous PHB 241 V/S

O Locate Object <C> Cleric -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 D: 10m, V/S/M

O Calm Emotions <C> Cleric CHA 12 1A 60 ft./20 ft. Sphere V,S Concentration, up to 1 minute PHB 221 D: 1m, 20 ft. Sphere, V/S

O Hold Person <C> Cleric WIS 12 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 251 D: 1m, V/S/M

O Zone of Truth Cleric CHA 12 1A 60 ft./15 ft. Sphere V,S 10 minutes PHB 289 D: 10m, 15 ft. Sphere, V/S

O Continual Flame Cleric -- 1A Touch V,S,M Until dispelled PHB 227 D: Until Dispelled, V/S/M

O Prayer of Healing Cleric -- 10m 30 ft. V Instantaneous PHB 267 V

O Spiritual Weapon Cleric +4 1BA 60 ft. V,S 1 minute PHB 278 D: 1m, V/S

O Silence [R]<C> Cleric -- 1A + 10m 120 ft./20 ft. Sphere V,S Concentration, up to 10 minutes PHB 275 D: 10m, 20 ft. Sphere, V/S

O Blindness/Deafness Cleric CON 12 1A 30 ft. V 1 minute PHB 219 D: 1m, V

O Gentle Repose [R] Cleric -- 1A + 10m Touch V,S,M 10 days PHB 245 D: 10d, V/S/M

O Enhance Ability <C> Cleric -- 1A Touch V,S,M Concentration, up to 1 hour PHB 237 D: 1h, V/S/M

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

You might also like

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy