Immunities - Poison, Poisoned: Cleric 3 Burgtheatre
Immunities - Poison, Poisoned: Cleric 3 Burgtheatre
Immunities - Poison, Poisoned: Cleric 3 Burgtheatre
+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +0 Dexterity
+2 Constitution +0 10 24 --
+1 +1 Intelligence
CLASS
• +4 Wisdom INITIATIVE HIT POINTS
13
• +2 Charisma
Total 3d8 SUCCESSES
Saving Throw Modifiers
Immunities - Poison,
DEXTERITY Poisoned FAILURES
+1
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons
+0 of you, lasting for 1 hour. Once you share it, you can’t
do so again until you finish a long rest, unless you
expend a spell slot of any level to share it again.
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Cleric 3 Burgtheatre
CLASS & LEVEL PLAYER NAME
Pogo
Grung Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== CLERIC FEATURES === immediately after the roll or if you use this feature * Poisonous Skin • OGA 4
again. Any creature that grapples you or otherwise comes
* Hit Points • PHB 57 into direct contact with your skin must succeed on a
| 1 Action DC 12 Constitution saving throw or become poisoned
* Proficiencies • PHB 57 for 1 minute.
* Channel Divinity • PHB 58
* Spellcasting • PHB 58 You can channel divine energy to fuel magical effects You can also apply this poison to any piercing weapon
You can cast prepared cleric spells using WIS as your a number of times per short rest as part of an attack with that weapon, though when
spellcasting modifier (Spell DC 12, Spell Attack +4) you hit the poison reacts differently. The target must
and prepared cleric spells as rituals if they have the | 1 / Short Rest • Special succeed on a DC 12 Constitution saving throw or take
ritual tag. You can use a holy symbol as a spellcasting 2d4 poison damage.
focus. | Channel Divinity: Turn Undead: 1 Action
| Grung Poison: Special
* Divine Domain • PHB 58 * Channel Divinity: Twilight Sanctuary • TCoE 35
You choose a divine domain that grants you additional As an action, you present your holy symbol, and a * Standing Leap • OGA 4
spells and other features related to your deity. sphere of twilight emanates from you. The sphere is Your long jump is up to 25 feet and your high jump is
centered on you, has a 30-ft. radius, and is filled with up to 15 feet, with or without a running start.
| Twilight Domain dim light. The sphere moves with you, and it lasts for 1
minute or until you are incapacitated or die. Whenever * Water Dependency • OGA 4
* Domain Spells • TCoE 34 a creature (including you) ends its turn in the sphere, If you fail to immerse yourself in water for at least 1
You gain domain spells at the cleric levels listed in the you can grant that creature one of these benefits: hour during a day, you suffer one level of exhaustion at
Twilight Domain Spells table. - You grant it <strong>1d6</strong>+3 temporary hit the end of that day. You can only recover from this
points. exhaustion through magic or by immersing yourself in
* Bonus Proficiencies • TCoE 34 - You end one effect on it causing it to be charmed or water for at least 1 hour.
You gain proficiency with martial weapons and heavy frightened.
armor.
| 1 Action
* Eyes of Night • TCoE 34
You have darkvision out to a range of 300 feet. As an
action, you can share this darkvision with up to 2 === GRUNG RACIAL TRAITS ===
willing creatures you can see within 10 ft. of you,
lasting for 1 hour. Once you share it, you can’t do so * Arboreal Alertness • OGA 4
again until you finish a long rest, unless you expend a You have proficiency in the Perception skill.
spell slot of any level to share it again.
* Amphibious • OGA 4
| 1 / Long Rest • 1 Action You can breathe air and water.
SP 0 Amulet 1 1 lb.
Vestments 1 --
EP 0 Bag of Dried Shrimp 1 --
PP 0
WEIGHT CARRIED
6.2 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT
195 lb.
PUSH/DRAG/LIFT
390 lb.
EQUIPMENT
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Male 250 Small 3 feet 30
GENDER AGE SIZE HEIGHT WEIGHT
Pogo Lawful Evil Axolotlus Pink Blue, big black pupils
Bald, with external gills on
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
BONDS
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WIS 12 +4
Cleric
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
P Sleep Cleric (Always Prepared) -- 1A 90 ft./20 ft. Sphere V,S,M 1 minute PHB 276 D: 1m, 20 ft. Sphere, V/S/M
P Faerie Fire <C> Cleric (Always Prepared) DEX 12 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V
O Protection from Evil and Good <C> Cleric -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M
O Sanctuary Cleric WIS 12 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M
O Shield of Faith <C> Cleric -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M
O Detect Evil and Good <C> Cleric -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Detect Magic [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Detect Poison and Disease [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M
O Bane <C> Cleric CHA 12 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 216 D: 1m, V/S/M
O Bless <C> Cleric -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M
O Guiding Bolt Cleric +4 1A 120 ft. V,S 1 round PHB 248 D: 1Rnd, V/S
O Create or Destroy Water Cleric -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M
O Purify Food and Drink [R] Cleric -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S
P See Invisibility Cleric (Always Prepared) -- 1A Self V,S,M 1 hour PHB 274 D: 1h, V/S/M
P Moonbeam <C> Cleric (Always Prepared) CON 12 1A 120 ft./5 ft. Cylinder V,S,M Concentration, up to 1 minute PHB 261 D: 1m, 5 ft. Cylinder, V/S/M
O Protection from Poison Cleric -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S
O Warding Bond Cleric -- 1A Touch V,S,M 1 hour PHB 287 D: 1h, V/S/M
O Augury [R] Cleric -- 11m Self V,S,M Instantaneous PHB 215 V/S/M
O Find Traps Cleric -- 1A 120 ft. V,S Instantaneous PHB 241 V/S
O Locate Object <C> Cleric -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 D: 10m, V/S/M
O Calm Emotions <C> Cleric CHA 12 1A 60 ft./20 ft. Sphere V,S Concentration, up to 1 minute PHB 221 D: 1m, 20 ft. Sphere, V/S
O Hold Person <C> Cleric WIS 12 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 251 D: 1m, V/S/M
O Zone of Truth Cleric CHA 12 1A 60 ft./15 ft. Sphere V,S 10 minutes PHB 289 D: 10m, 15 ft. Sphere, V/S
O Continual Flame Cleric -- 1A Touch V,S,M Until dispelled PHB 227 D: Until Dispelled, V/S/M
O Spiritual Weapon Cleric +4 1BA 60 ft. V,S 1 minute PHB 278 D: 1m, V/S
O Silence [R]<C> Cleric -- 1A + 10m 120 ft./20 ft. Sphere V,S Concentration, up to 10 minutes PHB 275 D: 10m, 20 ft. Sphere, V/S
O Gentle Repose [R] Cleric -- 1A + 10m Touch V,S,M 10 days PHB 245 D: 10d, V/S/M
O Enhance Ability <C> Cleric -- 1A Touch V,S,M Concentration, up to 1 hour PHB 237 D: 1h, V/S/M
SPELLS
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