Balnir

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Cleric 3 DungeonMasterBR

CLASS & LEVEL PLAYER NAME


Balnir
Hill Dwarf Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +0 Dexterity
+2 Constitution +0 18 36 --
+2 +1 Intelligence
CLASS
• +5 Wisdom INITIATIVE HIT POINTS
14
• +1 Charisma
Total 3d8 SUCCESSES
Saving Throw Modifiers
Resistances - Poison
DEXTERITY FAILURES
Advantage Against
+0 Poison DEFENSES HIT DICE DEATH SAVES

10 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +0 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
+2 +3

+1
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Battleaxe, Simple Weapons, Warhammer

15 +2 Athletics STR === TOOLS ===


ABILITY SAVE DC Smith's Tools
-1 Deception CHA
P +3 History INT === LANGUAGES ===
INTELLIGENCE
P +5 Insight WIS Abyssal, Common, Dwarvish, Goblin
25 ft. (Walking)
+1 -1 Intimidation CHA
+1 Investigation INT
12 P +5 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +3 Perception WIS


-1 Performance CHA === ACTIONS ===
+3 -1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
P +3 Religion INT
16 Opportunity Attack, Grapple, Shove, Improvise,
+0 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

+0 Stealth DEX === SPECIAL ===


CHARISMA Channel Divinity • 1 / Short Rest
+3 Survival WIS
You can channel divine energy to fuel magical

-1 effects a number of times per short rest.

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE WISDOM (PERCEPTION)


Handaxe +4 1d6+2 Slashing Simple, Light, Thrown, Range (20/60)

Handaxe +4 1d6+2 Slashing Simple, Light, Thrown, Range (20/60)


15 PASSIVE WISDOM (INSIGHT)

Warhammer +4 1d8+2 Bludgeoning Martial, Versatile


11 PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike +4 3 Bludgeoning

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Cleric 3 DungeonMasterBR
CLASS & LEVEL PLAYER NAME
Balnir
Hill Dwarf Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== CLERIC FEATURES ===


| 1 Action
* Hit Points • PHB 57

* Proficiencies • PHB 57 === HILL DWARF RACIAL TRAITS ===

* Spellcasting • PHB 58 * Darkvision • BR 20


You can cast prepared cleric spells using WIS as your You can see in darkness (shades of gray) up to 60 ft.
spellcasting modifier (Spell DC 13, Spell Attack +5)
and prepared cleric spells as rituals if they have the * Dwarven Resilience • BR 20
ritual tag. You can use a holy symbol as a spellcasting You have advantage on saves against poison and
focus. resistance against poison damage.

* Divine Domain • PHB 58 * Dwarven Combat Training • BR 20


You choose a divine domain that grants you additional You have proficiency with the battleaxe, handaxe, light
spells and other features related to your deity. hammer, and warhammer.

| Life Domain * Tool Proficiency • BR 20


You gain proficiency with your choice of smith’s tools,
* Bonus Proficiency • PHB 60 brewer’s supplies, or mason’s tools.
You gain proficiency with heavy armor.
* Stonecunning • BR 20
* Disciple of Life • PHB 60 Whenever you make an Intelligence (History) check
Whenever you use a spell of 1st level or higher to related to the origin of stonework, you are considered
restore HP, the creature regains additional HP equal to proficient in the History skill and add double your
2 + the spell’s level. proficiency bonus to the check.

* Channel Divinity • PHB 58 * Dwarven Toughness • BR 20


You can channel divine energy to fuel magical effects Your hit point maximum increases by 1, and it
a number of times per short rest increases by 1 every time you gain a level.

| 1 / Short Rest • Special

| Channel Divinity: Turn Undead: 1 Action

* Channel Divinity: Preserve Life • PHB 60


As an action, you can restore 15 HP. Choose any
creatures within 30 ft. of you, and divide those hit
points among them. This feature can restore a
creature to no more than half of its hit point maximum.
You can’t use this feature on an undead or a construct.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Chain Mail 1 55 lb.

Handaxe 1 2 lb.

SP 0 Handaxe 1 2 lb.

Warhammer 1 2 lb.
EP 0 Backpack 1 5 lb.

Holy Symbol 1 --
GP 25 Aguardente Anã 1 2 lb.

Mess Kit 1 1 lb.


PP 0 Potion of Healing 2 1 lb.

Rations (1 day) 5 10 lb.


WEIGHT CARRIED

118 lb. Rope, Hempen (50 feet) 1 10 lb.

ENCUMBERED Tent, Two-Person 1 20 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

210 lb. Tinderbox 1 1 lb.

PUSH/DRAG/LIFT Waterskin 1 5 lb.

420 lb. Aguardente Anã 1 2 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Balnir Lawful Good
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I see omens in every event and action. The


gods try to speak to us, we just need to listen.

PERSONALITY TRAITS

Tradition. The ancient traditions of


worship and sacrifice must be
preserved and upheld. (Lawful)
IDEALS

I will do anything to protect the temple


where I served.

BONDS

I judge others harshly, and myself even


more severely.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
WIS 13 +5
Cleric
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Guidance <C> Cleric -- 1A Touch V,S Concentration, up to 1 minute PHB 248 D: 1m, V/S

O Resistance <C> Cleric -- 1A Touch V,S,M Concentration, up to 1 minute PHB 272 D: 1m, V/S/M

O Sacred Flame Cleric DEX 13 1A 60 ft. V,S Instantaneous PHB 272 V/S

=== 1st LEVEL === 4 Slots OOOO

O Guiding Bolt Cleric +5 1A 120 ft. V,S 1 round PHB 248 D: 1Rnd, V/S

O Inflict Wounds Cleric +5 1A Touch V,S Instantaneous PHB 253 V/S

O Sanctuary Cleric WIS 13 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M

O Shield of Faith <C> Cleric -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M

O Bane <C> Cleric CHA 13 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 216 D: 1m, V/S/M

P Bless <C> Cleric (Always Prepared) -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M

P Cure Wounds Cleric (Always Prepared) -- 1A Touch V,S Instantaneous PHB 230 V/S

O Command Cleric WIS 13 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V

O Create or Destroy Water Cleric -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M

O Detect Evil and Good <C> Cleric -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Magic [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Healing Word Cleric -- 1BA 60 ft. V Instantaneous PHB 250 V

O Protection from Evil and Good <C> Cleric -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

O Purify Food and Drink [R] Cleric -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

=== 2nd LEVEL === 2 Slots OO

O Prayer of Healing Cleric -- 10m 30 ft. V Instantaneous PHB 267 V

P Lesser Restoration Cleric (Always Prepared) -- 1A Touch V,S Instantaneous PHB 255 V/S

P Spiritual Weapon Cleric (Always Prepared) +5 1BA 60 ft. V,S 1 minute PHB 278 D: 1m, V/S

O Aid Cleric -- 1A 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Augury [R] Cleric -- 11m Self V,S,M Instantaneous PHB 215 V/S/M

O Blindness/Deafness Cleric CON 13 1A 30 ft. V 1 minute PHB 219 D: 1m, V

O Calm Emotions <C> Cleric CHA 13 1A 60 ft./20 ft. Sphere V,S Concentration, up to 1 minute PHB 221 D: 1m, 20 ft. Sphere, V/S

O Continual Flame Cleric -- 1A Touch V,S,M Until dispelled PHB 227 D: Until Dispelled, V/S/M

O Enhance Ability <C> Cleric -- 1A Touch V,S,M Concentration, up to 1 hour PHB 237 D: 1h, V/S/M

O Find Traps Cleric -- 1A 120 ft. V,S Instantaneous PHB 241 V/S

O Gentle Repose [R] Cleric -- 1A + 10m Touch V,S,M 10 days PHB 245 D: 10d, V/S/M

O Hold Person <C> Cleric WIS 13 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 251 D: 1m, V/S/M

O Locate Object <C> Cleric -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 D: 10m, V/S/M

O Protection from Poison Cleric -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S

O Silence [R]<C> Cleric -- 1A + 10m 120 ft./20 ft. Sphere V,S Concentration, up to 10 minutes PHB 275 D: 10m, 20 ft. Sphere, V/S

O Warding Bond Cleric -- 1A Touch V,S,M 1 hour PHB 287 D: 1h, V/S/M

O Zone of Truth Cleric CHA 13 1A 60 ft./15 ft. Sphere V,S 10 minutes PHB 289 D: 10m, 15 ft. Sphere, V/S

SPELLS

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