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MP Changes

Bomb activation key moved from fire button to normal activation key. Separate screen messages for those players deliberately leaving the game and for those losing the game connections. - Trying to connect to a server of other game version than local version will send the player back to the main menu before the game is loaded.

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Octavio Espinosa
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0% found this document useful (0 votes)
34 views

MP Changes

Bomb activation key moved from fire button to normal activation key. Separate screen messages for those players deliberately leaving the game and for those losing the game connections. - Trying to connect to a server of other game version than local version will send the player back to the main menu before the game is loaded.

Uploaded by

Octavio Espinosa
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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MULTIPLAYER CHANGES

-------------------
v.0.299
-------
Changes tracking starts
v.0.303
-------
- Bomb activation key moved from fire button to normal activation key.
- Player smoothing/lag correction algorithm changed.
- New command added available from the console: smooth <percent>. See mp
-commands.txt for details.
- There are now separate screen messages for those players deliberately
leaving the game and
for those losing the game connections.
- The 'say' messages are now drawn on top of the map computer and the va
rious weapon overlays
and should always be visible in-game.
- Fixed a bug that blocked spawning after a restart when player was ente
ring a message.
- Trying to connect to a server of other game version than local version
will send
the player back to the main menu before the game is loaded.
- Trying to connect to a full server will swiftly take the player back t
o main menu.
- Default server port changed from 2020 to 26001. Use ports 26001 to 260
05 to make your
server visible on LAN searches.
- Cleaned up Network Play menu. Added sortable columns.
- Fixed a bug that made the bomb disappear from the radar and mapcompute
r after objective1
on Timberland map was completed.
- Running a non-dedicated server, quitting to main menu and then joining
a game as client
was severly bugged. Fixed
- Clicking outside any selectable server in the server browser menu cras
hed the client. Fixed.
- The client is now communicating through one port only, keeping the sam
e socket alive throughout
a game session.
- Weapons would sometimes drop before being lowered. Fixed.
- Sometimes players would be incorrectly positioned right after spawning
. Fixed.
v.0.307
-------
- Added client port, 'clport', to networkconfig.cfg. It defaults to port
number 26015. Players with
some firewalls may need to open for incoming UDP traffic to the client
port.
- Fixed so player dies correctly and drops c4bomb/weapon when falling to
his death
- Added "PlayerX fell to his death" kill message
v.0.313
-------
- Guaranteed messaging error when reaching player ID's above 32 (Bug #13
49).
- Inverted mouse in spawn view (Bug #1184).
- No limit on chat text (Bug #1185).
- Say re-appearing when binding say to enter and typing a message and hi
tting enter (Bug #1187).
Also fixed so functions bound to ESCAPE and ENTER is not executed when
using these keys in chat mode.
- Buying weapon before spawning showed player with knife in hand on othe
r clients (Bug #1347).
- Grenades hanging in the air. Also made the smoke pop less and flow mor
e even (Bug #1356).
- Packet loss handling changed: 'Spawn bug' believed fixed.
- Large network messages never anymore transmitted.
- Radio communications menu changed (Design #229).
- Buy ammo (primary/secondary weapon) key bind working. Set up in the Co
ntrols menu
v.0.319
-------
- Shop and radio menues immediately appear, short delay removed.
- Bug: Game crashes in menues when selecting nothing (tab + enter). Fixe
d.
- Bug: First running client then starting a server crashed the game. Fix
ed.
- Removed max number of rounds before map change (was 3) in default conf
ig setup. Set to no limit.
- Added 3rd person hit animations.
- Removed mission timer during warm-up. Warm-up timer visible from menue
s.
- Spectate camera changed to 3rd person view.
- Clipping problems fixed for spectate camera and for 3rd person animate
d sequences (e.g. opening safe)
- Added configurable bandwidth settings, adjustable on each client.
- Defending team can use all spawn areas, attacking team can use all cur
rent and old ones.
v.0.327
-------
- Fixed crash when dying while reloading the SPAS and M104 shotguns.
- Improved rotation of remote players.
- Lowered internal system latency, improving ping readings.
- Launching a server (dedicated or non-dedicated) from command line read
s the server port from config file
if not specified on the command line.
v.0.330
-------
- Fixed team autobalancing. Teams are now rebalanced when map is changed
or a round is restarted - if
the featire Autobalance is enabled on the server.
- Added bomb icon on the scoreboard ('TAB') - a 'B' is shown next to the
player carrying the bomb.
- Selected maps on server are remembered the next time a server is start
ed.
- Buying more explosives than the player could carry before spawning wou
ld deduct money but not hand
over the items. Fixed.
v.0.347
-------
- Fixed bomb placement animations.
- Fixed and improved loading screen.
- Different radio voices for different models.
v.0.358
-------
- Fixed the void bug/invisible player bug.
- Improved player positioning on long-running servers.
- All useable spawn areas now on radar. Shop accessible from all of them
.
v.0.362
-------
- Improved smoothing of remote players.
- Improved accuracy of packet loss, packet loss to netstats.
v.0.365
-------
- Fixed problem with looping reload sound for PSG1.
- Added server console to project as 'Console.exe'. See mp-commands.txt.
- Chat messages seen when using sniper rifles.
- Can switch directly between the two radio call menues.
- Fixed: Cannot move while typing messages. Bug 537
- Shop key to launch as well as exit shop menu.
- Radio keys to launch as well as exit radio menues.
- Changed cost of proximity mines.
- New death message for proximity mines.
- Fixed remote player shivering when standing still.
v.0.369
-------
- Respawning bomb now a config paramter. See mp-commands.txt
- Display of critical game messages separated from chat messages.
- Change fonts for various screen resolutions to improve lay-out.
- Remote player rotation accuracy increased.
- 1st person spectate camera added. Config option to disallow 3rd person
spectate.
- Fixed problems with bomb pickups and gun pickups.
- Server browser now displaying the servers that cannot be joined instea
d of showing empty lines.
v.0.394
-------
- Clients trying to connect using all network cards and modems before gi
ving up finding the server.
- Removed a lot of output to server log.
- No money taken when trying to buy ammo using the bound keys and no amm
o is available.
- Several time-out/disconnect parameters added to mp-commands.txt.
- Removed some unneeded and confusing update settings from the mp-comman
ds.txt.
- Autokick feature fixed.
- Fixed stone crusher.
- Crosshair color changer added.

v.0.401
-------
- Updated and improved server response to GameSpy queries.
- Default player name changed to 'Jones.'
- Server LAN awareness on 10 ports, 26001-26011, increased from 6 ports,
26001-26006.
- Primary ammo now bought in slot 1 in the in-game shop.
- Player slot reservation before actual loading starts; prevents loading
only to see 'server full' message.
- Improved votekick command. See mp-commands.txt for this command to vot
e other players to be kicked.
v.0.414
-------
- Enabled compressed pos updates for low priority messages.
- Abs. cap on max players.(32)
- Added an output choke system on server.
- Connect to right socket on ADSL server.
- Netshop shows localized weapon names.
- Server checking averaged pings, not the latest pings when deciding to
kick a player.
- Netshop: 'Not in Play' - remove text.
- Loading: 'Password required' - changed text.
- Radio: 'Radio' drawn on name. Fixed.
- Radio: Fixed 'I see 'em' text.
- M16 ammo purchased without limit. Fixed.
- Added 50% to 'occupy slot time' when loading.
Reduces the '17/16' players-problem in the server lists.
- Changed order of maps in the server map select menu.

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