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L4D2 Server Config

This document contains server configuration settings for a Left 4 Dead 2 server. It includes settings for gameplay like round limits, friendly fire, and difficulty. It also includes settings for server operations like banning, logging, networking and advertisements. The document provides default values for many console variables and recommends values for performance.
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0% found this document useful (0 votes)
113 views3 pages

L4D2 Server Config

This document contains server configuration settings for a Left 4 Dead 2 server. It includes settings for gameplay like round limits, friendly fire, and difficulty. It also includes settings for server operations like banning, logging, networking and advertisements. The document provides default values for many console variables and recommends values for performance.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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// You should change these

hostname "Your Server Name Here"


rcon_password yourpass

// This states how players should contact you. Use your email or website
sv_contact your@email.com

// Number of rounds to play (only versus)


mp_roundlimit 2

// If you want to use a search key to find the server in the lobby, uncomment and
edit this line
sv_search_key ""
sv_tags ""

// STEAM GROUP
sv_steamgroup GROUPIDHERE

//MASTERSERVERS

//FRIENDLY FIRE
sm_cvar survivor_friendly_fire_factor_easy 0
sm_cvar survivor_friendly_fire_factor_expert 0
sm_cvar survivor_friendly_fire_factor_hard 1
sm_cvar survivor_friendly_fire_factor_normal 1

// CHEAT/CONFIG
sv_lan 0
sv_cheats 0
sv_consistency 1
sv_maxcmdrate 101
sv_maxrate 30000

sm_cvar sv_disable_glow_survivors 0
sm_cvar sv_disable_glow_faritems 0
sm_cvar sv_rescue_disabled 0

//ADVERTRISMENTS
sm_advertisements_enabled 1
sm_advertisements_interval 480

//MOTD
motd_enabled 1

//GAME MODE
sv_gametypes "coop, versus, mutation"
sm_cvar mp_gamemode coop

//DIFFICULTY
z_difficulty Impossible

//LOBBY CONNECT
sv_allow_lobby_connect_only 0

//BEBOP
l4d_maxplayers "8"
sv_maxplayers "8"
sm_cvar l4d_maxplayers "8"
sv_visiblemaxplayers "-1"
sm_cvar l4d_survivor_limit "8"
sm_cvar sv_removehumanlimit "1"

//PIPE-BOMB DURATION
sm_cvar pipe_bomb_timer_duration "10"

/////////////////////////
//Game Settings
////////////
mp_disable_autokick 1 //(command)prevents a userid from being auto-kicked
(Usage mp_diable_autokick )
sv_allow_wait_command 0 //default 1; Allow or disalow the wait command on
clients connected to this server.
sv_alternateticks 0 //defulat 0; (singleplayer)If set, server only simulates
entities on even numbered ticks.
sv_clearhinthistory 0 //(command)Clear memory of server side hint displayed
to the player.
sv_consistency 0 //default 1; Whether the server enforces file consistency
for critical files
sv_pausable 0 //default 0; is the server pausable
sv_forcepreload 1 //default 0; Force server side preloading
sv_pure_kick_clients 0 //default 1; If set to 1, the server will kick
clients with mismatchng files. Otherwise, it will issue a warning to the client.
sv_pure 0 //If set to 1, server will force all client files execpt
whitelisted ones (in pure_server_whitelist.txt) to match server's files.
//If set to 2, the server will force all clietn files to come from
steam and not load pure_server_whilelist.txt. Set to 0 for disabled.

/////////////////////////
//communication
////////////
sv_voiceenable 1 //default 1; enable/disable voice comm
sv_alltalk 1 //default 0; Players can hear all other players' voice
communication, no team restrictions

/////////////////////////
//LOGGING
////////////
log on //Creates a logfile (on | off)
sv_logecho 0 //default 0; Echo log information to the console.
sv_logfile 1 //default 1; Log server information in the log file.
sv_log_onefile 0 //default 0; Log server information to only one file.
sv_logbans 1 //default 0;Log server bans in the server logs.
sv_logflush 0 //default 0; Flush the log files to disk on each write (slow).
sv_logsdir logs //Folder in the game directory where server logs will be
stored.

/////////////////////////
//Bans
// execute banned.cfgs at server start. Optimally at launch commandline.
// Put writeip/wrtieid commands in the bottom of server.cfg AFTER banned.cfgs have
loaded.
////////////
exec banned_user.cfg //loads banned users' ids
exec banned_ip.cfg //loads banned users' ips
writeip //Save the ban list to banned_ip.cfg.
writeid //Wrties a list of permanently-banned user IDs to banned_user.cfg.

/////////////////////////
//Network Tweaks - Increase network performance
////////////
rate 10000 //default 10000; Max bytes/sec the host can recieve data
sv_minrate 15000 //default "5000"; Min bandwidth rate allowed on server, 0 =
unlimited
sv_maxrate 30000 //default "0"; Max bandwidth rate allowed on server, 0 =
unlimited
sv_mincmdrate 20 //default 0; This sets the minimum value for cl_cmdrate. 0 =
unlimited [cevo=67]
sv_maxcmdrate 33 //default 40; (If sv_mincmdrate is > 0), this sets the maximum
value for cl_cmdrate. [cevo=101]

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