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Silver Bayonet TOC

This document provides the rules for playing The Silver Bayonet, a tabletop wargame that simulates investigative battles between nations in the late 19th century. It outlines what is needed to play, including miniatures, terrain, tokens, and character sheets. Rules are presented for creating officer and soldier units from different nations, setting up battles on the table, and resolving turns, movement, combat, and other actions using dice. Special rules cover cavalry, artillery, clues, reloading, fatigue, and monsters. The Fate Pool mechanic allows players to reroll dice or negate damage under certain conditions.

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25% found this document useful (4 votes)
1K views

Silver Bayonet TOC

This document provides the rules for playing The Silver Bayonet, a tabletop wargame that simulates investigative battles between nations in the late 19th century. It outlines what is needed to play, including miniatures, terrain, tokens, and character sheets. Rules are presented for creating officer and soldier units from different nations, setting up battles on the table, and resolving turns, movement, combat, and other actions using dice. Special rules cover cavalry, artillery, clues, reloading, fatigue, and monsters. The Fate Pool mechanic allows players to reroll dice or negate damage under certain conditions.

Uploaded by

colinbun
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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THE SILVER BAYONET

Table of Contents
BACKGROUND..................................................................................................................................3
INTRODUCTION................................................................................................................................4
WHAT YOU NEED TO PLAY.......................................................................................................5
MINIATURES............................................................................................................................5
THE TABLE AND TERRAIN....................................................................................................5
TOKENS AND MARKERS.......................................................................................................6
DICE...........................................................................................................................................6
DECK OF CARDS.....................................................................................................................6
UNIT SHEET..............................................................................................................................6
PENCIL.......................................................................................................................................7
MEASURING DEVICE.............................................................................................................7
CREATING A UNIT............................................................................................................................8
SELECTING A NATION................................................................................................................8
CREATING THE OFFICER...........................................................................................................8
THE STATS.....................................................................................................................................9
INCREASING STATS...................................................................................................................10
ATTRIBUTES...............................................................................................................................10
EQUIPMENT................................................................................................................................10
GENERAL ARMOURY...........................................................................................................11
WEAPONS AND ARMOUR TABLE......................................................................................12
SPECIAL ARMOURY..............................................................................................................12
SELECTING SOLDIERS..............................................................................................................13
NATIONAL RECRUITMENT LISTS......................................................................................13
SOLDIER LIST........................................................................................................................17
PLAYING THE GAME.....................................................................................................................25
SETTING UP THE TABLE...........................................................................................................25
CLUE MARKERS....................................................................................................................25
CHECKS...................................................................................................................................25
THE TURN....................................................................................................................................25
THE PHASES...........................................................................................................................26
INITIATIVE CHECK SPECIAL RESULTS.................................................................................26
UNEXPECTED EVENTS.............................................................................................................26
UNEXPECTED ENCOUNTERS..................................................................................................27
ACTIVATION................................................................................................................................28
FACING....................................................................................................................................28
MOVEMENT................................................................................................................................28
OBSTRUCTIONS....................................................................................................................28
DIFFICULT GROUND.............................................................................................................29
MOVING OFF THE TABLE....................................................................................................29
MOVE TO ATTACK.................................................................................................................29
FORCED ATTACK...................................................................................................................29
JUMPING.................................................................................................................................29
FALLING..................................................................................................................................30
INVESTIGATING CLUE MARKERS.........................................................................................30
LOADING AND RELOADING...................................................................................................30
SMOKE.....................................................................................................................................30
MELEE COMBAT........................................................................................................................30
FATIGUE AND DISTRACTION.............................................................................................31
MELEE ATTACK ORDER.......................................................................................................31
MELEE ATTACK EXAMPLE.................................................................................................32
SHOOTING ATTACKS.................................................................................................................32
A NOTE ON COVER...............................................................................................................33
SHOOTING ATTACK ORDER...............................................................................................33
SHOOTING ATTACK EXAMPLE..........................................................................................33
OPTIONAL RULE: CRITICAL HITS AND CRITICAL FAILURES.....................................33
CAVALRY.....................................................................................................................................34
DISMOUNTING......................................................................................................................34
CAVALRY MOVEMENT.........................................................................................................34
CLUE MARKERS....................................................................................................................34
CAVALRY IN MELEE COMBAT............................................................................................34
CAVALRY SHOOTING ATTACKS.........................................................................................35
TERROR CHECKS.......................................................................................................................35
WHERE IS THE ARTILLERY?....................................................................................................35
THE FATE POOL..........................................................................................................................36
STANDARD FATE POOL........................................................................................................36
REROLLS.................................................................................................................................36
NEGATE DAMAGE.................................................................................................................37
QUICK RELOAD.....................................................................................................................37
MONSTER DICE.....................................................................................................................37
MONSTER ACTIONS..................................................................................................................37
STANDARD RULES FOR MONSTER ACTIVATION..........................................................38
MONSTER REACTIONS.............................................................................................................38
ENDING THE GAME...................................................................................................................38

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