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Callum Letterford 2nd Paladin

This document contains a character sheet for a 2nd level Paladin named Fabio. It lists his abilities, skills, feats, equipment, and other character details. His highest ability scores are Strength and Charisma at 17 each. He wields a masterwork falcata and has 24 hit points.
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0% found this document useful (0 votes)
70 views4 pages

Callum Letterford 2nd Paladin

This document contains a character sheet for a 2nd level Paladin named Fabio. It lists his abilities, skills, feats, equipment, and other character details. His highest ability scores are Strength and Charisma at 17 each. He wields a masterwork falcata and has 24 hit points.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Fabio Callum Letterford Normal Vision

Player Name Character Name VISION Yet Another


Human Medium 6 ft 175 lbs negro, negro medio largo

Race Region Size Height Weight Hair/Eyes


2nd Paladin Lawful Good Iomedae 22 years Male
Level/Class Alignment Deity Age Gender Character Generator
ABILITY ABILITY TEMP TEMP
SCORE MOD SC ADJ AB MOD
HP 24 SPEED 20 ft 4
sq x4 0 ft 0 ft 0 ft
STR 17 +3 BASE SPEED RUN SWIM CLIMB FLY

WOUNDS NON-LETHAL
DEX 11 0 TEMP HP
INIT 0 = 0 + 0 0 ft
DEX MOD MISC BURROW

CON 16 +3 SKILLS

CLASS
ABIL ABIL
SKILL NAME SCORE TOTAL MOD RANKS MISC
INT 11 0
DAMAGE REDUCTION X Acrobatics DEX -3 0 0 -3
WIS 8 -1 X Appraise INT 0 0 0 0
ENERGY RESISTANCE
X Bluff CHA 3 3 0 0
CHA 17 +3
X Climb STR 0 3 0 -3
C Craft (blacksmith) INT 5 0 2 3
AC 16 10+ 6 + 0 + 0 + 0 + 0 + 0 + 0
Total ARMOR SHIELD DEX SIZE NATURAL DEFLECT MISC C Diplomacy CHA 7 3 1 3
BONUS BONUS MOD. MOD. ARMOR MOD. MOD.
X Disguise CHA 4 3 1 0
TOUCH 10 FLATFOOTED 16
CONDITIONAL MOD X Escape Artist DEX -3 0 0 -3
TOTAL BASE ABILITY RACIAL MISC TEMP
X Fly DEX -3 0 0 -3
FORT 9 = 3 + 3 + 0 + 3 +
BASE ABILITY RACIAL MISC TEMP C Heal WIS -1 -1 0 0
REFLEX 3 = 0 + 0 + 0 + 3 +
X Intimidate CHA 3 3 0 0
BASE ABILITY RACIAL MISC TEMP
0 C Knowledge (religion) INT 5 0 2 3
WILL 5 = 3 + -1 + + 3 +
X Perception WIS -1 -1 0 0
SPELL ARCANE HERO C Ride DEX -3 0 0 -3
BAB 2 RESISTANCE POOL 1 POINTS
C Sense Motive WIS -1 -1 0 0
CMD 15 = 2 + 3 + 0 + 0 + 0 + 10 0 X Stealth DEX -3 0 0 -3
TOTAL BAB STR MOD DEX MOD SIZE MOD MISC
X Survival WIS -1 -1 0 0
CMB 5 = 2 + 3 + 0 + 0 Prestige Points 0
TOTAL BAB STR MOD SIZE MOD MISC X Swim STR 0 3 0 -3

Masterwork Falcata ATTACK BONUS Critical


One-handed +6 19-20/x3
TYPE RANGE AMMUNITION DAMAGE
S 1d8+3
SPECIAL PROPERTIES

Masterwork Falcata / Shield, heavy ATTACK BONUS Critical


Two-weapon Fighting +0/[-5] 19-20/x3/[x2]
TYPE RANGE AMMUNITION DAMAGE
S/[B] 1d8+3/[1d4+1]
SPECIAL PROPERTIES

Masterwork Falcata ATTACK BONUS Critical


Two-handed +6 19-20/x3
TYPE RANGE AMMUNITION DAMAGE
S 1d8+4
SPECIAL PROPERTIES

CUSTOM TEXT

Weapon 4 ATTACK BONUS Critical


#N/A #N/A
TYPE RANGE AMMUNITION DAMAGE
LANGUAGES
#N/A #N/A #N/A
SPECIAL PROPERTIES
Common
5
-----DWARVEN RACIAL TRAITS -----• Con: +2, Wis: +2, Cha: -2• Type: Humanoid (Dwarf)• Size: Medium• Darkvision 60 ft. - Dwarves can see in the dark
# up to 60 ft.• Defen
PROTECTION ABILITIES
-----DWARVEN RACIAL TRAITS -----• Con: +2, Wis: +2, Cha: -2• Type: Humanoid (Dwarf)• Size: Medium• Darkvision 60 ft. - Dwarves can see in the dark
# up to 60 ft.• Defen
----- CLASS ABILITIES -----
----- GENERAL FEATS -----
ARMOR TYPE ARMOR BONUS MAX DEX BONUS Human Traits (Core 27)
Masterwork Breastplate Medium +6 +3 • Bonus Feat (Core 27): You gain 1 bonus feat at 1st level*.
ACP SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES • Skilled (Core 27): You gain 1 additional skill rank at each
–3 25% 4 30.0 level*.
Traits
SHIELD SHIELD BONUS MAX DEX WEIGHT CHECK PENALTY SPELL FAILURE • Rich Parents (APG 330): Your starting cash increases to 900
gp.
SPECIAL PROPERTIES • Magical Knack (APG 329): Your Bard caster level gains a +2
#N/A trait bonus as long as this bonus doesn't increase your
caster level higher than your current Hit Dice.
OTHER POSSESSIONS Class Features
QUAN ITEM LOCATION WGT QUAN ITEM LOCATION WGT
• Armor and Shield Proficiency: You are proficient in Light,
1 Masterwork Falcata Carried 4
Medium and Heavy Armor. You are proficient with shields
1 Shield, heavy Carried 0
(excluding tower shields.) *
1 Waterskin Backpack, masterwork 4
• Weapon Proficiency: You are proficient with all Simple and
1 Backpack, masterwork Carried 4
Martial Weapons. Additionally you are proficient with the
1 Pouch, belt Carried 0.5
following weapons: Falcata
1 Pot, iron Backpack, masterwork 4
• Aura of Good (Core 60): The power of a paladin's aura of good
1 Bedroll Backpack, masterwork 5
(see the detect good spell) is equal to your paladin level
1 Whetstone Backpack, masterwork 1
(2).
5 Rations, trail (per day) Backpack, masterwork 5
• Detect Evil (Sp) (Core 60): At will, you can use detect evil,
1 Everburning torch Backpack, masterwork 1
as the spell. As a move action, you concentrate on a single
1 Holy Symbol, Silver Carried 1
item or individual within 60 feet and determine if it is evil
1 Rope, hemp (50 ft) Backpack, masterwork 10
and learning the strength of its aura as if having studied it
for 3 rounds.
• Smite Evil (Su) (Core 60): As a swift action, you choose one
target within sight to smite. If this target is evil, add +3
to your attack rolls and +2 to damage rolls (or 4 on the
first successful attack vs an outsider with the evil subtype,
an evil-aligned dragon, or an undead creature). Smite Evil
bypasses any DR the target has. You also gain a +3 deflection
bonus to AC against the target of your smite. You can use
this up to 1 times a day
• Lay on Hands (Su) (Core 61): As a standard action (or a swift
action if healing yourself), you can heal 1d6 points by
touch. You can use this ability 4 times a day.
• Divine Grace (Su) (Core 61): You receive your charisma
modifier (+3) as a bonus on all saves.*
Feats
• Toughness (Core 135): You gain 3 hit points*.
• Exotic Weapon Proficiency (Falcata) (Core 123): You understand
how to use this weapon in combat and can utilize any special
tricks or qualities it allows.
• Armor Proficiency, Heavy (Core 118): You are proficient
wearing heavy armor.
• Armor Proficiency, Medium (Core 118): You are proficient
wearing medium armor.
• Armor Proficiency, Light (Core 118): You are proficient
wearing light armor.
Armor, Shield and Slotted Items 30
• Shield Proficiency (Core 133): When you use a shield, the
* Weight is modified by its location Total Weight Carried 70.4
shield's armor check penalty only applies to Strength- and
SLOTS EXPERIENCE / LEVEL Dexterity-based skills.*
BELT HEADBAND
Current XP 1,300
BODY NECK
CHEST RING (LEFT) 3rd Level 3,300
EYES RING (RIGHT)
ENCUMBRANCE
FEET SHOULDERS
HANDS WRIST
100 200 300
HEAD Hand of Glory #N/A LIGHT LOAD MEDIUM LOAD HEAVY LOAD

OVERLOADED
WEALTH [0.9 lbs]
PP 0 GP 40 SP 4 CP 0 300 600 1,500
OVER HEAD LIFT OFF PUSH/ DRAG
MISC GROUND
* Denotes bonuses or penalties already included in the calculations
YAPCG 8.158
5
#
ABILITIES (continued) CLASS ABILITIES/MAGIC ITEMS #

Smite Evil (Su)


/day

Lay on Hands (Su)


/day

Handwritten Notes

* Denotes bonuses or penalties already included in the calculations


YAPCG 8.158
CONDITIONAL MODIFIERS
AC:
• +3 deflection - vs smite evil target if target is evil (Smite Evil)

Attack Rolls:
• +3 - vs smite evil target if target is evil (Smite Evil)

Damage:
• +2 and bypass DR - vs smite evil target if target is evil (doubled on
the first successful attack vs an evil dragon, evil outsider or
undead) (Smite Evil)
• +1 - on first successful hit with non-magical weapon after sharpening
it for 15 minutes (Whetstone)

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