Galleries: New Section: Image Making Of's Underworld: Evolution
Galleries: New Section: Image Making Of's Underworld: Evolution
Galleries: New Section: Image Making Of's Underworld: Evolution
25
Galleries
>>More of the latest 3D inspiring art such as this cover image by Sebastian Schoellhammer
Underworld : Evolution
>>Luma, Sci-Fi spectacular Studio Reveals it’s mastery of Creatures and 3D Environments
Texturing Masterclass
>>continuing Texturing series, this month texturing a humna head part 1 of 2
Heber Alvarado
>>VFS Graduate and now Creature Modeling on Next Gen games for Propaganda...
Rick Ramos
>>Brazilian freelancer with ambitions...
019 Underworld
Luma’s Creatures and Envirionments
3dcreative
006 Heber Alvarado
Creature Modeler for Propaganda
www.3dcreativemag.com
www.zoopublishing.com 012 Rick Ramos
Editor Brazilian Freelancer with ambition
Ben Barnes
ben@zoopublishing.com 036
Masterclass
Assistant Editor Texturing a Human Head
Chris Perrins
chris@zoopublishing.com 034
Joan of Arc
Marketing part 6 of 8 of this ongoing monster!
Kelly Payne
kelly@zoopublishing 041
Mental Ray
Content Manager DGS Exploited for Maya
Warin Pismoke
warin@zoopublishing 045
This Little Pinkie
Designers Sylvester and Tweetie by Scott Morgan
Matt Lewis
Martin Shaw
Bobby Brown
051
Evolutionary
The Evolutionary small creature by Hodong La
Interviews
Heber Alvarado 064
Rick Ramos
Win! Shade 8.0
Tutorials courtesy of efrontier
Richard Tilbury 057
Taylor Kingston
Luciano Iurino 10 of the best
Vojislav Milanovich images from around the world
Giuseppe Guglielmucci 066
Niki Bartucci
Florian Wild Recruitment
Job Vacancies
Making Of 068
Scott Morgan
Hodong La About us
Zoo Publishing Information & Contacts
Galleries
Anna Celarek
Cheg Qingfeng
Fabio Zangla
Lee Scheinbeim
Luc Van Gilsen
Pete Sussi
Sebastian Schoellhammer
Udom Ruangpaisitporn
Jonkajtys
Dave Auclair
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>>continuing Texturing series, this month texturing a humna head part 1 of 2
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>>VFS Graduate and now Creature Modeling on Next Gen games for Propaganda... to all our readers on from last month’s unwrapping to this month, remember some of these images will
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>>Brazilian freelancer with ambitions...
are very pleased to be releasing our 6th issue! the uses of layers and brushes amongst
Downloadable magazines are still quite a new other techniques. For the followers of the Industry
concept and in the year before the release of Joan or Arc series, part 6 is now awaiting Cover Story : Blockbuster ‘Underworld
3DCreative we saw other pdf magazines come you in the additional download. An excellent Evolution’ required a mind blowing amount of
and go. The good news is we are growing technical tutorial covering the uses of Mental CG and effects. The Luma team tell us more!
steadily each month and gaining support Ray in Maya also begins this month, Florian Psyop Studio chases down a demon in their
from more and more online communities. Wild gives us the first of three parts of Dodge commercial, read the article on page 26
We are working on improving layouts and ‘DGS Exploited’ (diffuse, glossy, specular).
content every month, so please stay with us As promised last month a new section has Extras
and we will endeavour to make your reading arrived : ‘Making Of’s’ dissects images with This month’s competition sponsored by www.
and viewing experience more interesting and the artist giving an overview of how they e-frontier.com 4 copies of shade are up for
inspirational with every issue! went about creating their image. This month grabs!
and giving you the content you want we need of a small team here in the Midlands UK.
you to help us by answering a few questions. Interviews and This magazine is our first project which we
Please give this a couple of minutes of your Inspiration are hoping with the support of the community
time, it’s quick and easy to fill in and we are Two stunning portfolios are presented in the will build into a great resource and a highly
even dangling a couple of ‘out of the hat’ form of interviews with character artist Herber anticipated monthly release. The ‘Support of
prizes in front on your noses to tempt even the Alvarado and self taught freelancer Rick the Community’ is an interesting point, where
busiest artists! Ramos. Read how they found their paths in a ‘magazine for 3d artists’ is not an original
this industry whilst taking in their fantastic idea, the marketing and distribution of this
magazine as far as we know is a first. It follows
the principle of traditional magazines that are
sold on news stands and in many outlets but
being a digital downloadable mag the many
established web communities on the net
are our outlets and newsstands. 3DCreative
is supported by 3dexcellence, 3dkingdom,
3dlinks, 3dm, 3dmonkeys, 3dnuts, 3dpalace,
3dtotal, 3dvalley, 123d, cgchannel, cgdirectory,
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daz3d, deathfall, digitaltutors, kurv, max-
realms, mediaworks, Rendez-vous3D ,
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and vocanson. We look forward to lasting
and successful partnership with these CG
community sites.
Electronic Arts, Rockstar North, Namco co.ltd, Team 17, ESPN Star Sports, Acclaim Studios, Rare Ltd,
Sony Pictures Imageworks, Nike plus hundreds more.
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every issue!
temp even
the busiest
artists!
A bit about your history, when did it all start for hooked. I found myself completely absorbed Aha! Vancouver Film School, here at
you and did you go to art college or are you in this new world I had discovered so I began 3DCreative we see this name cropping up a
self taught? reading tutorials from many websites such as lot, so much talent seems to come out of their
While in high school I became very interested 3DTotal (Joan of Arc) the more I learned the doors, can you tell us a bit about how they
in graphics and web design I absolutely loved more I wanted to focus strictly on 3d so after achieve this?
the artistic and technical aspect that went telling my parents I was not going to study I think ‘V.F.S.’ is a great 1 year program ,
into creating an image. Eventually I found computer science I enrolled into Vancouver very intense and at times rivals some of the
myself wanting to incorporate more 3d into Film School and the rest is now history. 4 year 3d programs that other schools offer.
my graphics, once I discovered Maya I was
an interview with
Rick Ramos
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Underworld:
Evolution
>> Luma Pictures Hits New Heights with
“UNDERWORLD: EVOLUTION” A Lead
House on Sci-Fi Spectacular Studio
Reveals Its Mastery of Creatures & 3D
Environments >>
Chasing
Demons PSYOP Chases Down a Demon for Dodge and BBDO Detroit
INSPIRING
If there has been one single tutorial that has
educated and inspired more budding 3D artists
than anything else, this complete step by step
project by Michel’s must be it. The community
is in debt to him and in our october issue we
interviewed the man himself! The tutorials are
free to download for 3dcreative customers.
For security purposes you will need to email
joanofarc6@zoopublishing.com
support@zoopublishing.com
Tutorial Title
Info Text
Texturing a
Human Head
part 1
This chapter is aimed at showing one way to go about painting a
This Issue:
DGS Exploited
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April:
MentalRay Bump Exploited
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Tutorials
Texturing Masterclass
continues with ‘Texturing a
Human Head’ part 2 by Richard
Tilbury.
Joan of Arc - Continuing
complete monthly tutorial for
Maya, Lighwave, C4D & XSI.
This month part 7 : Texturing &
Hair - Eyes & Skin & Hair
Physical Light Exploited, Mental
Ray Tutorial for Maya by Florian
Wild
New Section:
Gallery image
‘making ofs’
See how the images from this
month’s galleries were created.
Galleries
another 10 of the best Images from
around the world.
Review
‘Game Art’ by Riccard Linde, art
Director for the Battlefield Series.
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Articles, Industry news and Competition
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