3DCreative January - 2007

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Issue017 January 2007 $4 / €3.25 / £2.

25

New year, new look and a new line up of the best interviews,
articles, tutorials and making of’s!

Articles
‘Making ‘Those Chairs’’, ‘Flushed Away’ & Top Advice for Aspiring Artists!

Interviews
Bingo Studio & Michael van den Bosch

Galleries
Anna Celarek, Tiziano Fioriti, Piotrek Gruszka, Arnaud Servouze & More!

Making Of’s
Revolution by ZhangYang & Ford Mustang by Zdenek Urbánek

Tutorials
New 6-part Series for 5 Packages: Tuc Tuc, plus Posing & Rigging in 3DS Max
Contents

Editorial Contents
Issue017 January 2007 $4 / €3.25 / £2.25

Hello once again What’s in this Month

to 3DCreative Bingo Studio 005


Magazine. After over Shanghai’s Offering to the Future of CG Art
a year in business
Michael van den Bosch 014
we have decided to
Freelance Illustrator
push the bar a little
further... We have Those chairs 020
Making the Short Movie
an enourmous list
of great interviews, Flushed away 024
New year, new look and a new line up of the best interviews,
articles, tutorials and making of’s!
articles, making of’s Dreamworks & Aardman Combine!

Articles
Making ‘Those chairs’, Flushed Away & Top Advice for Aspiring Artists!
and tutorials ready for
Inspiring Advice 057

Interviews
you this year, and we Industry Expert Advice for all!
Bingo Studio & Michael van den Bosch

Galleries guarantee that every


Anna Celarek, Tiziano Fioriti, Piotrek Gruszka , Arnaud Servouze & More!

Making Of’s
Revolution by ZhangYang & Ford Mustang by Zdenek Urbánek magazine will be as
Galleries 065

Tutorials
10 of the Best 3D Artworks
New 6 part Series for 5 packages : Tuc Tuc & Posing & Rigging with a 3D Max Biped
good as, if not better
than, this month’s monster issue! We hope you all had a good New Year, Tuc Tuc 075
for 3DSMax, Maya, C4D, LW & XSi
plus any other celebrations over the December period. Early January for
us is usually a case of “back to work blues”, but im rather (sadly) excited Posing & Rigging 077

about getting back to the desk and putting together the new issues of with 3DStudio Max Bipeds by Wayne A. Robson

both 3DCreative and 2DArtist mags, checking out all of the new gallery
Revolution 085
submissions and reading through all those interview answers, learning a Project Overview by ZhangYang
thing or two from one of the many great tutorials we have on offer, and
also (ashamedly) looking forward to ploughing through my 500+ email
Ford Mustang 095
Project Overview by Zdenek Urbánek
inbox from the festive period, to see what you guys have said about the
mags and what suggestions you have all made. Hopefully I’ll have the Recruitment 103
Job Vacancies
inbox cleared by late February, but keep the mails coming in anyway
as we do reply to every single one of you! A big thanks to all of you for About us 106
keeping us going, and also to all of our contributors, some of whom give Zoo Publishing Information & Contacts
up their time (usually around very busy schedules) to bring quality content
to the masses! All the best for the New Year, Ed & the 3DCreative Team.

Editor Marketing Free Stuff!


Ben Barnes Lynette Clee
Keep an eye out for

Assistant Editor Additional similar symbols to this

Warin Pismoke throughout the mag.


Content Wherever you see
Tom Greenway
Layout Lynette Clee this symbol, click it to
Ben Barnes Warin Pismoke download resources,
Alex Price Richard Tilbury extras and even movies!
Bobby Brown Chris Perrins

www.3dcreativemag.com page  Issue 017 January 2007


Contributors

Luciano Contributing
Iurino artists
I started back in Every month, many creatives and artists from around the world contribute
1994, with 3DStudio to 3DCreative Magazine. Here you can read all about them. If you would
on MS-Dos, as a like to be a part of either 3DCreative or 2DArtist Magazines, please
Modeller/Texture contact ben@zoopublishing.com.
Artist. In 2001, I co-
founded PM Studios
& still work for it as Lead 3D Artist. Recently we
have developed the videogame “ETROM – The Tuc-Tuc Tutorial Artists: these wonderful people
Astral Essence”. I also work as a freelancer are responsible for translatiing our 3DSMax
for different magazines, web-portals, GFX & content for Cinema 4D, Lightwave, Maya &
videogame companies. Recently I left the 3DS Softimage XSi. Most of them have been with us
Max environment to move on to XSI. since the Joan of Arc series and have all worked
iuri@pmstudios.it on the highly popular Swordmaster Series...

Vojislav Bogdan
Milanovic Horduna
3D Modeller, Animator, 3D VFX Artist in Iasi,
VFX Compositor, Romania. I started
Anigraph Studio, back in 1999 with
self-taught, all-round 3DStudio Max, but in
3D-guy. I started to 2000 trained in Maya.
“doodle” around in I’ve been a Modeller
3D about 8 years ago. In the last 5 years I have and Texturer for few 3D animated movies &
done a lot of various things from print & TV two games. I’m also a ‘Modeller, Dynamics &
ads to gaming & movie graphics. I’m currently Particles, Lights & Render Supervisor’ for many
involved in multimedia study & character commercials, musical video-clips and industrial
developing for an animated feature movie. One presentations.
of my goals is to make my own animated movie. ionuts@catv.embit.ro
vojo@teol.net http://users.teol.net suiobo@yahoo.com

Niki Giuseppe
Bartucci Guglielmucci
Freelance 3D Freelance 3D
Modeller, Italy. I started Modeller/Animator.
working in Computer I began using
Graphics in 2000 as computers with the
an Illustrator & Web epoch of the Vic 20
Designer. In 2003, I & Cinema4D was my
started using 3D software, such as C4D and, 1st 3D software. I started working in the field
later, 3DS Max. In 2000, I worked on “ETROM of CG in 1999 in commercial design. In 2003 I
- The Astral Essence”, RPG video-game for worked on “ETROM - The Astral Essence”, RPG
PC, developed by PM Studios. I’m currently video-game for PC, developed by PM Studios.
a freelancer & specialise in commercials. I Currently I’m hoping to work in the video-games
especially like RPG & RTS video-games. industry & to develop my own game.
niki@pikoandniki.com www.pikoandniki.com piko@pikoandniki.com www.pikoandniki.com

www.3dcreativemag.com page  Issue 017 January 2007


Contributors

Zdenek Michael
Urbánek van den
Liberec, Czech Bosch
Freelance Illustrator/
Republic.
Character Designer,
My first experience
Netherlands. I love
with 3D Graphics was
to sketch characters
in 2001. It was a Bryce
with a pencil and bring
3D where I created my
them to life with my computer. The thing I focus
first image, after I started learning in 3DStudio
on are the eyes and the personality. My main
Max. I would like work in game development,
goal is creating artwork with a message. I hope
or film. Now it is mostly my hobby and now I’m
to see myself doing this for many more years,
working on my own game with my friend.
because there’s nothing like being self-employed.
michael@motionchannel.com
http://www.motionchannel.com
URBIS.URBIS@seznam.cz

Frankino Zhang
Lupo Yang
Frankino has recently 3D Modeller/Texture
joined our team Artist/VFX Compositor,
creating the Lightwave China, self-taught, all-
version of ‘Tuc Tuc’. round. 3DS Max was
Frankino works as my first 3D software
a web designer and and then I switched
pixel artists amongst other things. over to Maya through 2002. Now I also use C4D,
Z-Brush, Mudbox and like traditional painting. I’ve
worked for a video-game company, animation
studio and TV station. At present, I’m a freelancer.
My goal is to work for the movie industry.
www.frankinolupo.it zhangyangshaoyu99520@hotmail.com
frankino@frankinolupo.it http://zhangyang84.cgsociety.org/gallery/

Would you like to Contribute to 3DCreative or 2DArtist Magazine?


We are always looking for tutorial artists, gallery submissions, potential interviewees, making of writers and more. For more information, send a link to
your work here: warin@zoopublishing.com

www.3dcreativemag.com page  Issue 017 January 2007


Shanghai Bingo Digital-Media
Technology Co. Ltd. is a group
composed of young artists devoted
to developing CG arts. All members
of the team have a wide range of
experience in processing CG movies
and cartoons. Within a year Bingo
had prestige in the industry and
quickly collected briefs from
‘Fudan Shangke’ & ‘Coca
Cola’. Subsequently,
they now work for
worldwide well-known
companies such as
‘News QQ’, ‘Maiken
Light’ and more...
Interview Bingo Digital

Thanks for taking the time out to talk with us.


Can we begin by finding out a little about how
everything started for Bingo Digital? Who were
the founders? What was their vision? And how
far have you come to achieving this today?
We are a group of youths who are addicted to such as ‘Blur’.
three-dimensional computer art. Individually we We hope to
witnessed China’s three-dimensional animation achieve this
emerge and grow. Finally we gathered into one with our high efficiency
group, named “Bingo”, to pursue our dream. and prime service.
Most of the Bingo members are from a large-
scale, demonic CG production company. We It sounds like you are very
are all qualified and have received systematic passionate about your work
training. We participated in project management and goals. Are your 3D skills
and productions, such as a full CG movie, cut mostly self-taught?
scenes of games and animation teleplay, etc. Yes, we are very passionate about our work,
Our goal is to grow into an international top- because we find the work very interesting
notch visual special-effects product producer,

www.3dcreativemag.com page  Issue 017 January 2007


Bingo Digital Interview

everyday. Mostly we studied our 3D skills by ourselves. Sometimes our company


also provides courses for newcomers and trains them in the knowledge of our
working production pipeline.

Let’s talk Coca Cola! What a great client, you must have been very happy to get
them on board. We have seen some of your amazing characters posted on
the Net, so can you tell us a bit about the brief Coca Cola set you and
what the future holds?
Thanks for your kind words; when
Coca Cola (China) contacted
us, Bingo was just a studio
in an apartment. We were
astonished at their invitation as
we had been mainly focusing on
technological testing, instead
of doing public promotions at
that time. Coca Cola said their cooperative
providers, and other large CG
companies in China, could not
undertake this project because
of the time limit and high quality that was

www.3dcreativemag.com page  Issue 017 January 2007


Interview Bingo Digital

required. They heard from these companies that


Bingo had the abilities to execute this project.
Although Bingo had just become established,
the team members are the best of the best in
this field, so we were given this project and
delivered it successfully, on time. Finally we
received the accreditation from Coca Cola. In
April 2006, Bingo formally became the visual
products provider for Coca Cola, China. We
keep supplying their prime visual products and

www.3dcreativemag.com page  Issue 017 January 2007


Bingo Digital Interview
provide for their advertisement requirements.
Later we will release the Coca Cola TV advert
for the traditional Chinese Spring Festival.

Your images have been appearing on the


front pages of big CG sites, as well as in many
forums. Have you noticed that this additional
exposure has helped your business and brought
in new work?
Keeping at the top position in CG websites is
quite helpful to our public promotion. It makes
Bingo well known across the globe. The most
important effect of Bingo is that lots of young
CG-ers in China now are dreaming of joining
Bingo. In this respect, we also hope to achieve
cooperation with other companies to open up
new business opportunities.

What advice do you have for young “CG-ers”?


Keep passionate, if the chances are a hundred
to one against you, you just need to try harder
until you succeed!

What is the CG industry like in China, and what


direction is it heading?
CG currently has wide prospects in China.
Recently, the central government of China

www.3dcreativemag.com page  Issue 017 January 2007


Interview Bingo Digital

issued coherent policies to support the domestic


game, animation and multi-media industry. We
have also gained support from the Shanghai
municipal government. With the coming of
a new era in the game industry, numerous
large-scale game production companies have
established their studios in Shanghai, such as
EA, UBI, Epic and 2K. China will soon be full

www.3dcreativemag.com page 10 Issue 017 January 2007


Bingo Digital Interview

of opportunities in employment and business


cooperation in this industry. On the other
hand, China is boosting its cultural industry
giving potential to many markets. Shanghai,
for example, has greatly strengthened its
cooperation with the world and issued some
preferential policies for its development in
financial and business commerce.

www.3dcreativemag.com page 11 Issue 017 January 2007


Interview Bingo Digital

That’s great to hear, it sounds like the industry


is really taking off. What about the educational
side of things, are universities and colleges
doing their part with suitable new courses?
Lately we are keeping in touch with universities
and colleges, trying to find out where their
strengths and weaknesses are. We have done a
lot of things already for education and maybe in
the future, universities and colleges will add our
courses too.

Can you tell us about any new projects you are


working on now, and what you are aiming to
achieve for in Bingo’s future?
At the present stage we are producing game
tests and cut scene animations for the next
generation platforms. These animations mainly
focus on the mainstream game engine, such
as XBOX 360 and PS3. At the same time
we are undertaking an advertising project for
Volkswagen and this project will also be finished
soon. We have already set-up a CG education
centre, in conjunction with Shanghai Multi-Media
Industrial Park, with the hope of sharing our
experiences with those who want to engage in
this industry. Each of the training periods is up
to 7 months and the first-stage of the training
period has already begun.

Bingo Digital
For more work by this
group please visit:
www.bingo-digital.com

Or contact them at:


bingo@bingo-digital.com

Interviewed by: Tom


Greenway

www.3dcreativemag.com page 12 Issue 017 January 2007


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This is the Free Lite Issue of to purchase the Full Issue click here

“First of all, the rabbit


does deserve it.”
Currently working as a Freelance Illustrator,
Michael is skilled in both 2D and 3D disciplines.
www.3dcreativemag.com page 15 Issue 017exclusively
He talks January 2007
to 3DCreative...
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“First of all, the rabbit does


deserve it.”

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www.3dcreativemag.com page 16 Issue 017 January 2007


“These Chairs - Dom Där Stolarna” by Daniel
Westlund? The 3D animated dance film, which
sets six chairs into motion accompanied by a
This is the Free Lite Issue of to purchase
drum Full
thesolo, was Issue click
made using 3dshere
Max. It was aired
last month on SVT in Sweden and has been
shown at film festivals in Germany, Sweden,
Norway and Australia. It won the Leo award at
the Braunschweig International Film Festival in
Germany this month.

www.3dcreativemag.com page 18 Issue 017 January 2007


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“The idea came to me when I was involved


in a joint project with a designer and a
choreographer. ..”

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www.3dcreativemag.com page 19 Issue 017 January 2007


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This is the Free Lite Issue of to purchase the Full Issue click here

From DreamWorks Animation and Aardman


Features, the teams behind the Oscar®-winning
hits “Shrek” and “Wallace & Gromit: The Curse
of the Were-Rabbit,” comes the computer-
animated comedy “Flushed Away.”
Blending Aardman’s trademark style and
characterizations with DreamWorks’
state-of-the-art computer
animation, the film marks a
unique new look for the
artform.

www.3dcreativemag.com page 21 Issue 017 January 2007


This is the Free Lite Issue of to purchase the Full Issue click here

“DreamWorks Animation and


Aardman Features team up for the
third time with “Flushed Away.”

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www.3dcreativemag.com page 22 Issue 017 January 2007


Over the last Year, 3DCreative has been
asking industry professionals one
important question:
This is the Free Lite Issue of to purchase the Full Issue click here
“What one piece
of advice would
you give to
an Aspiring
Artist?”

With a new year


and a fresh start,
here are the
answers...

www.3dcreativemag.com page 24 Issue 017 January 2007


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“It is very important that you love


your job. It can make you happy and
you can produce satisfying work...”
Wei Wei Hua

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www.3dcreativemag.com page 25 Issue 017 January 2007


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3DCreative have teamed
up with 3dtotal.com and
design studio press to give
you a preview of some
fantastic books on offer.
This Month; Quantum Dreams.
“There’s something almost uncanny in seeing things you’ve
imagined, and only described in words, depicted. It’s even
more unsettling to see them depicted more clearly and
vividly and accurately than you imagined them. Stephan
Martiniere’s covers for my books have that effect on me.
They look as if he has taken a camera and a sketchbook to
these very worlds, and has seen more of them than I did.
We should all be grateful for Martiniere’s mind’s eye.”
– Ken MacLeod , author, The Cassini Division and the
trilogy, The Engines of Light

“Stephan isn’t just a stunning illustrator, he is truly a


designer, with a great sense of harmony and style. He can
create extremely organic objects or creatures as well as
the most stylistic architecture of today and tomorrow.”
– Patrick Tatopoulos production designer, I, Robot, Dark
City, Independence Day

“I find the uniqueness of his vision and confidence of his


presentation endlessly fascinating and inspiring. We are
fortunate that Stephan’s skills allow us to experience his
fantastic imagination and all of his worlds.”
– Ryan Church, concept design supervisor, Star Wars III

QUANTUM DREAMS: The Art of Stephan Martiniere,


is a collection of his sci-fi book cover paintings, video
game designs and personal art. Stephan takes others’
descriptions of faraway, imaginary realms...and makes
them real. Stephan’s career has taken him from France to
Japan to California, where he has worked in the fields of
animation, concept art, theme park motion ride design,
video games and book cover art. He helped design the
worlds of I, Robot and Star Wars Episodes II and III , and
with his book covers makes fantasy worlds come to life
with a single image. QUANTUM DREAMS contains 130
illustrations, including supporting sketches and early
versions of finished pieces, with descriptions that give you
an inside look into Stephan’s creativity and process.

Product Details
Paperback: 80 pages

You can purchase this book Dimensions: 9 x 12 inches

and others... Illustrated: 130 illustrations


Publisher: Design Studio Press
From 3DTotal.com/books now and receive great discounts
ISBN: 0-9726676-7-9
for purchasing 2 books or more!
Preview Pages : Quantum Dreams : The Art of Stephan Martiniere
Preview Pages : Quantum Dreams : The Art of Stephan Martiniere
This is the Free Lite Issue of to purchase the Full Issue click here

This mon
ths Gallery
includes:
Anna Cela
rek
Tiziano F
ioriti
Zdenek U
rbánek
Arnaud S
ervouze
JoonMin P
ark
Zhang Ya
ng
Piotrek G
ruszka
Mauro Ba
ldissera
Raymond
Yang

www.3dcreativemag.com page 31 Issue 017 January 2007


This is the Free Lite Issue of to purchase the Full Issue click here

Featuring:
Anna Celarek, Tiziano Fioriti, Zdenek Urbánek, Arnaud Servouze,
JoonMin Park , Zhang Yang , Piotrek Gruszka , Mauro Baldissera &
Raymond Yang

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www.3dcreativemag.com page 32 Issue 017 January 2007


This is the Free Lite Issue of to purchase the Full Issue click here

In this Making Of you can see how Zhang


created his half-man, half-machine masterpeice,
www.3dcreativemag.com page 34 ‘Revolution’,Issue
using017 January
Maya 2007
and Photoshop...
This is the Free Lite Issue of to purchase the Full Issue click here

“Firstly, I modelled a standard


human body, spending much time
on his topology structure because
I will need him to pose a highly
difficult gesture at the end...”

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www.3dcreativemag.com page 35 Issue 017 January 2007


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We take a brief look at the creation of Zdenek


Urbánek’s 1965 Ford Mustang. One of the best
car renders to grace the 3DCreative Pages...
www.3dcreativemag.com page 37 Issue 017 January 2007
This is the Free Lite Issue of to purchase the Full Issue click here

We take a brief look at the creation


of Zdenek Urbánek’s 1965 Ford
Mustang. One of the best car
renders to grace the 3DCreative
Pages...

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www.3dcreativemag.com page 38 Issue 017 January 2007


SUB
NOWSCRIB
TO 2 &SAV E
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image : Laurent Menabe


This is the Free Lite Issue of to purchase the Full Issue click here

Tuc Tuc Is our new precise, step-by-step


tutorial which will begin with a vehicle model
and cover the principals of applying shaders,
placing it in a simple scene & following with a
two part section on both lighting and rendering.
The tutorial will begin by creating and applying
materials for the various parts of the car such as
glass, chrome & tyres as well as texturing some
simple geometry that will make up a scene. It
will then move onto lighting where the focus will
be on setting up a lighting rig and the various
parameters connected to this. Finally the series
will culminate with a section on rendering where
the aim will be to finish with a polished image.

3DSMax Version
Page 107

Cinema4D Version
Page 118

Lightwave Version
Page 144

Maya Version
Page 127

Softimage XSi Version


Page 134

This Month :
Applying Materials &
Shaders Part 1

www.3dcreativemag.com page 40 Issue 017 January 2007


This is the Free Lite Issue of to purchase the Full Issue click here

Assigning Materials
& Shaders - Part 1

Example Pages:

52
TOTAL PAGES

www.3dcreativemag.com page 41 Issue 017 January 2007


OUT NOW!
Zoo Publishing presents the new issue of 2dartist
magazine a downloadable monthly magazine for
concept art, digital & matte painting for only$4
US

Artist
Concept Art, Digital & Matte Painting Magazine
Issue012 December 2006 $4 / €3.25 / £2.25

Interviews
Thierry “BARONTiERi” Doizon
Tim Flattery
Tom Arthur Opasinski
Jean-Marie Vives

Articles
Creatively Self - Employed
Conceptart.org & Massive Black Workshop

Tutorials
‘Cornelius’ : Colouring in a Cartoon style
‘Tuc Tuc’ Concept Painting & Painting Armour

Making Ofs
‘Hex’, ‘The Devil’s Fountain’ & ‘Mea culpa ‘

Galleries
10 of the best 2D digital artworks

visitwww.2dartist.com
to download the free ‘lite’ issue, the full issue, sub-
scription offers and to purchase back issues.

att
ital & M
Art, Dig
Concept
This is the Free Lite Issue of to purchase the Full Issue click here

Wayne A. Robson takes us through the basics


of using the 3DSMax Biped, when and where
not to use it, and why it is still one of the leading
animation systems available today...

www.3dcreativemag.com page 43 Issue 017 January 2007


This is the Free Lite Issue of to purchase the Full Issue click here

“Sometimes confusion of when it’s a good idea


to use biped, and when it isn’t, can cause a whole
world of problems... “

Example Pages:

07
TOTAL PAGES

www.3dcreativemag.com page 44 Issue 017 January 2007


Next Month
3dcreative
Interviews in
Peter Sanitra
Anders Lejczak
d0rn

Articles
Ghost in the Shell 2
Numberjacks
Next Generation - Blitz
Games

Tutorials
Tuc Tuc
Shaders, Lighting and Rendering
tutorial Part 2 of 6 for 3DSMax,
Maya, Lightwave, Cinema4D &
XSI!
Photography Tutorial:
Composition, Angles and
Viewpoints by Spencer Murphy
Introduction to Lighting by
Cesar Alejandro Montero Orozco

Galleries
another 10 of the best Images
from around the world.

Making Of’s
Madness by Marcin Solarz
Say cheese by Eric Provan

Image : Ghost in the Shell 2

visit www.3dcreativemag.com for full infor-


mation and to purchase current and previ-
ous issues for only $4 US each!
“You’ve read the articles, you’ve learnt from the
tutorials, now get the Job you’ve always wanted!”
Employers! If you have a position that could be potentially filled by one of 3DCreative Magazine’s 20,000+ talented readers and
would like to advertsie here then please contact lynette@zoopublishing.com
Recruitment

Krome Studios is Australia’s largest


game development studio. We now
boast 4 project teams, over 200 talented
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We are always looking for talented and


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If you share our passion for games


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– We want to hear from you!

For more information on available


positions and how to apply
please visit our website:

www.kromestudios.com

TY the Tasmanian Tiger and the Krome Studios logo are trademarks of Krome Studios Pty, Ltd. © 2006 Universal Interactive, Inc. Spyro and related
characters are™ and © Universal Interactive, Inc. All other trademarks are the property of their respective owners. All Rights Reserved.

www.3dcreativemag.com page 104 Issue 000 Month 2007


Recruitment

Jobs to get your


Artwork copyright of Lothar Zhou

teeth into...
www.opmjobs.com

General Enquiries: OPM Response Ltd, 15 Peartree Business Centre, Stanway, Colchester CO3 0JN
Tel: 01206 544044 Fax: 01206 547198 Email: officemanager@opmjobs.com

Would you like to advertise your jobs here for free? Contact : lynette@zoopublishing.com

www.3dcreativemag.com page 105 Issue 000 Month 2007


About us Zoo Publishing

Is a Company publishing downloadable online


magazines. It is based in the West Midlands
in the UK. Zoo currently produces two online
downloadable magazines, 3dcreative and
2dartist. Zoo’s intention is to make each issue
as full of great articles, images, interviews,
images and tutorials as possible. If you would
like more information on Zoo Publishing or It’s
magazines, or you have a question for our staff,
please use the links below.

Contact Information
www.zoopublishing.com
www.3dcreativemag.com
www.2dartistmag.com
Editor > Ben Barnes
ben@zoopublishing.com
Assistant Editor > Warin Pismoke
warin@zoopublishing.com
Marketing > Lynette Clee
lynette@zoopublishing.com

Partners
If you have a CG Community website, and
would be interested in reselling 3DCreative or
2DArtist magazine please contact Lynette Clee
on the eMail address above.

The 123d 3DResources CGEmpire Epic 3DStudios Subdivision


2DValley 3DStudio CGFocus Epilogue The 3DStudio
3DExcellence 3DTotal CGUnderground GFXArtist The Best 3D
3DKingdom 3DTutorials Childplay Studios Kurv Studios Threedy
3DLinks 3DValley Conceptart Max-Realms Treddi
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3DMonkeys CGArena Deathfall PixelBoxAcademy Vanishing Point
3DNuts CGChannel Digital Tutors Rendez-vous3D Vocanson
3DPalace CGDirectory Eje-Zeta Spinquad 1DCafe

www.3dcreativemag.com page 106 Issue 017 January 2007

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