3DCreative January - 2007
3DCreative January - 2007
3DCreative January - 2007
25
New year, new look and a new line up of the best interviews,
articles, tutorials and making of’s!
Articles
‘Making ‘Those Chairs’’, ‘Flushed Away’ & Top Advice for Aspiring Artists!
Interviews
Bingo Studio & Michael van den Bosch
Galleries
Anna Celarek, Tiziano Fioriti, Piotrek Gruszka, Arnaud Servouze & More!
Making Of’s
Revolution by ZhangYang & Ford Mustang by Zdenek Urbánek
Tutorials
New 6-part Series for 5 Packages: Tuc Tuc, plus Posing & Rigging in 3DS Max
Contents
Editorial Contents
Issue017 January 2007 $4 / €3.25 / £2.25
Articles
Making ‘Those chairs’, Flushed Away & Top Advice for Aspiring Artists!
and tutorials ready for
Inspiring Advice 057
Interviews
you this year, and we Industry Expert Advice for all!
Bingo Studio & Michael van den Bosch
Making Of’s
Revolution by ZhangYang & Ford Mustang by Zdenek Urbánek magazine will be as
Galleries 065
Tutorials
10 of the Best 3D Artworks
New 6 part Series for 5 packages : Tuc Tuc & Posing & Rigging with a 3D Max Biped
good as, if not better
than, this month’s monster issue! We hope you all had a good New Year, Tuc Tuc 075
for 3DSMax, Maya, C4D, LW & XSi
plus any other celebrations over the December period. Early January for
us is usually a case of “back to work blues”, but im rather (sadly) excited Posing & Rigging 077
about getting back to the desk and putting together the new issues of with 3DStudio Max Bipeds by Wayne A. Robson
both 3DCreative and 2DArtist mags, checking out all of the new gallery
Revolution 085
submissions and reading through all those interview answers, learning a Project Overview by ZhangYang
thing or two from one of the many great tutorials we have on offer, and
also (ashamedly) looking forward to ploughing through my 500+ email
Ford Mustang 095
Project Overview by Zdenek Urbánek
inbox from the festive period, to see what you guys have said about the
mags and what suggestions you have all made. Hopefully I’ll have the Recruitment 103
Job Vacancies
inbox cleared by late February, but keep the mails coming in anyway
as we do reply to every single one of you! A big thanks to all of you for About us 106
keeping us going, and also to all of our contributors, some of whom give Zoo Publishing Information & Contacts
up their time (usually around very busy schedules) to bring quality content
to the masses! All the best for the New Year, Ed & the 3DCreative Team.
Luciano Contributing
Iurino artists
I started back in Every month, many creatives and artists from around the world contribute
1994, with 3DStudio to 3DCreative Magazine. Here you can read all about them. If you would
on MS-Dos, as a like to be a part of either 3DCreative or 2DArtist Magazines, please
Modeller/Texture contact ben@zoopublishing.com.
Artist. In 2001, I co-
founded PM Studios
& still work for it as Lead 3D Artist. Recently we
have developed the videogame “ETROM – The Tuc-Tuc Tutorial Artists: these wonderful people
Astral Essence”. I also work as a freelancer are responsible for translatiing our 3DSMax
for different magazines, web-portals, GFX & content for Cinema 4D, Lightwave, Maya &
videogame companies. Recently I left the 3DS Softimage XSi. Most of them have been with us
Max environment to move on to XSI. since the Joan of Arc series and have all worked
iuri@pmstudios.it on the highly popular Swordmaster Series...
Vojislav Bogdan
Milanovic Horduna
3D Modeller, Animator, 3D VFX Artist in Iasi,
VFX Compositor, Romania. I started
Anigraph Studio, back in 1999 with
self-taught, all-round 3DStudio Max, but in
3D-guy. I started to 2000 trained in Maya.
“doodle” around in I’ve been a Modeller
3D about 8 years ago. In the last 5 years I have and Texturer for few 3D animated movies &
done a lot of various things from print & TV two games. I’m also a ‘Modeller, Dynamics &
ads to gaming & movie graphics. I’m currently Particles, Lights & Render Supervisor’ for many
involved in multimedia study & character commercials, musical video-clips and industrial
developing for an animated feature movie. One presentations.
of my goals is to make my own animated movie. ionuts@catv.embit.ro
vojo@teol.net http://users.teol.net suiobo@yahoo.com
Niki Giuseppe
Bartucci Guglielmucci
Freelance 3D Freelance 3D
Modeller, Italy. I started Modeller/Animator.
working in Computer I began using
Graphics in 2000 as computers with the
an Illustrator & Web epoch of the Vic 20
Designer. In 2003, I & Cinema4D was my
started using 3D software, such as C4D and, 1st 3D software. I started working in the field
later, 3DS Max. In 2000, I worked on “ETROM of CG in 1999 in commercial design. In 2003 I
- The Astral Essence”, RPG video-game for worked on “ETROM - The Astral Essence”, RPG
PC, developed by PM Studios. I’m currently video-game for PC, developed by PM Studios.
a freelancer & specialise in commercials. I Currently I’m hoping to work in the video-games
especially like RPG & RTS video-games. industry & to develop my own game.
niki@pikoandniki.com www.pikoandniki.com piko@pikoandniki.com www.pikoandniki.com
Zdenek Michael
Urbánek van den
Liberec, Czech Bosch
Freelance Illustrator/
Republic.
Character Designer,
My first experience
Netherlands. I love
with 3D Graphics was
to sketch characters
in 2001. It was a Bryce
with a pencil and bring
3D where I created my
them to life with my computer. The thing I focus
first image, after I started learning in 3DStudio
on are the eyes and the personality. My main
Max. I would like work in game development,
goal is creating artwork with a message. I hope
or film. Now it is mostly my hobby and now I’m
to see myself doing this for many more years,
working on my own game with my friend.
because there’s nothing like being self-employed.
michael@motionchannel.com
http://www.motionchannel.com
URBIS.URBIS@seznam.cz
Frankino Zhang
Lupo Yang
Frankino has recently 3D Modeller/Texture
joined our team Artist/VFX Compositor,
creating the Lightwave China, self-taught, all-
version of ‘Tuc Tuc’. round. 3DS Max was
Frankino works as my first 3D software
a web designer and and then I switched
pixel artists amongst other things. over to Maya through 2002. Now I also use C4D,
Z-Brush, Mudbox and like traditional painting. I’ve
worked for a video-game company, animation
studio and TV station. At present, I’m a freelancer.
My goal is to work for the movie industry.
www.frankinolupo.it zhangyangshaoyu99520@hotmail.com
frankino@frankinolupo.it http://zhangyang84.cgsociety.org/gallery/
Let’s talk Coca Cola! What a great client, you must have been very happy to get
them on board. We have seen some of your amazing characters posted on
the Net, so can you tell us a bit about the brief Coca Cola set you and
what the future holds?
Thanks for your kind words; when
Coca Cola (China) contacted
us, Bingo was just a studio
in an apartment. We were
astonished at their invitation as
we had been mainly focusing on
technological testing, instead
of doing public promotions at
that time. Coca Cola said their cooperative
providers, and other large CG
companies in China, could not
undertake this project because
of the time limit and high quality that was
Bingo Digital
For more work by this
group please visit:
www.bingo-digital.com
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sy
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Streamline your DI pipeline
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3DCreative have teamed
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This Month; Quantum Dreams.
“There’s something almost uncanny in seeing things you’ve
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Martiniere’s covers for my books have that effect on me.
They look as if he has taken a camera and a sketchbook to
these very worlds, and has seen more of them than I did.
We should all be grateful for Martiniere’s mind’s eye.”
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Product Details
Paperback: 80 pages
This mon
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Zhang Ya
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Raymond
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Featuring:
Anna Celarek, Tiziano Fioriti, Zdenek Urbánek, Arnaud Servouze,
JoonMin Park , Zhang Yang , Piotrek Gruszka , Mauro Baldissera &
Raymond Yang
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Applying Materials &
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Assigning Materials
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Artist
Concept Art, Digital & Matte Painting Magazine
Issue012 December 2006 $4 / €3.25 / £2.25
Interviews
Thierry “BARONTiERi” Doizon
Tim Flattery
Tom Arthur Opasinski
Jean-Marie Vives
Articles
Creatively Self - Employed
Conceptart.org & Massive Black Workshop
Tutorials
‘Cornelius’ : Colouring in a Cartoon style
‘Tuc Tuc’ Concept Painting & Painting Armour
Making Ofs
‘Hex’, ‘The Devil’s Fountain’ & ‘Mea culpa ‘
Galleries
10 of the best 2D digital artworks
visitwww.2dartist.com
to download the free ‘lite’ issue, the full issue, sub-
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Articles
Ghost in the Shell 2
Numberjacks
Next Generation - Blitz
Games
Tutorials
Tuc Tuc
Shaders, Lighting and Rendering
tutorial Part 2 of 6 for 3DSMax,
Maya, Lightwave, Cinema4D &
XSI!
Photography Tutorial:
Composition, Angles and
Viewpoints by Spencer Murphy
Introduction to Lighting by
Cesar Alejandro Montero Orozco
Galleries
another 10 of the best Images
from around the world.
Making Of’s
Madness by Marcin Solarz
Say cheese by Eric Provan
www.kromestudios.com
TY the Tasmanian Tiger and the Krome Studios logo are trademarks of Krome Studios Pty, Ltd. © 2006 Universal Interactive, Inc. Spyro and related
characters are™ and © Universal Interactive, Inc. All other trademarks are the property of their respective owners. All Rights Reserved.
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ben@zoopublishing.com
Assistant Editor > Warin Pismoke
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