The Unofficial But Highly Improved Pathfinder Character Sheet

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T H E U N O F F I C I A L B U T H I G H LY I M P R O V E D PAT H F I N D E R C H A R A C T E R S H E E T

ABILITY SCORES HIT POINTS C H A R A C T E R I N F O R M AT I O N

ABILITY ABILITY TEMP


SCORE MODIFIER BONUS PENALTY ADJUST
Philips Fenda C&N Du
CHARACTER NAME ALIGNMENT PLAYER NAME
STR
STRENGTH 16 +3 CURRENT HP Wyrwood
DEX RACE DEITY HOMELAND
25 +7 d12
DEXTERITY
TOTAL HP HIT DICE
CON CLASSES LEVELS
CONSTITUTION - +0
TEMPORARY HP Stalker 8
INT
INTELLIGENCE 18 +4
Advanced Clockwork Commando Recycled Construct +1+0+1-1
WIS NONLETHAL DAMAGE
WISDOM 14 +2
CHA
CHARISMA 21 +5 DR ENERGY
RESISTANCE

S AV I N G T H R O W S SPEED NOTES

BASE CLASS ABILITY MAGIC FEAT MISC 30 FT. SQ. FT. SQ.
TOTAL SAVE BONUS MOD MOD MOD MOD
BASE SPEED WITH ARMOR

FORT IT U D E = + + + 3 + +
(CONSTITUTION) 9 6 +0 30
FT. FT. FT. FT.

FLY SWIM CLIMB OTHER


REF LE X = + + + + +
(DEXTERITY) 18 6 +7 3 2
W ILL = + + + + +
(WISDOM) 7 2 +2 3
IN IT IAT IVE = +
MODIFIER 14 +7 7
SPELL RESISTANCE CONDITIONAL MODIFIERS

TOTAL DEX MISC


MOD MOD

SKILLS

TOTAL ABILITY SKILL MISC COND. TOTAL ABILITY SKILL MISC COND.
BONUS MOD RANKS BONUS MOD BONUS MODS RANKS BONUS MODS

◻ ACROBATICS
✔ = DEX +7 + 1 + + 3 ◻ KNOWLEDGE (LOCAL)*
✔ = INT +4 + 3 + + 3

◻ APPRAISE = INT +4 + 1 + + 5 ◻ KNOWLEDGE (NATURE)* = INT +4 + 1 + +

◻ BLUFF
✔ = CHA +5 + 8 + + 3 ◻ KNOWLEDGE (NOBILITY)* = INT +4 + 1 + +

◻ CLIMB
✔ = STR +3 + 1 + + 3 ◻ KNOWLEDGE (PLANES)* = INT +4 + 1 + +

◻ CRAFT Metalurgia
✔ = INT +4 + 3 + + 4 ◻ KNOWLEDGE (RELIGION)* = INT +4 + 1 + +

◻ CRAFT Alquimia
✔ = INT +4 + 5 + + 6 ◻ LINGUISTICS* = INT +4 + + +

◻ DIPLOMACY = CHA +5 + 4 + + ◻ PERCEPTION


✔ = WIS +2 + 8 + + 7

◻ DISABLE DEVICE* = DEX +7 + 3 + + ◻ PERFORM = CHA +5 + + +

◻ DISGUISE
✔ = CHA +5 + 2 + + 3 ◻ PERFORM = CHA +5 + + +

◻ ESCAPE ARTIST = DEX +7 + 1 + + ◻ PROFESSION* Caçador


✔ = WIS +2 + + + 3

◻ FLY = DEX +7 + 1 + + ◻ PROFESSION*


✔ = WIS +2 + + + 3

◻ HANDLE ANIMAL* = CHA +5 + 1 + + ◻ RIDE


✔ = DEX +7 + 1 + + 3

◻ HEAL
✔ = WIS +2 + 1 + + 3 ◻ SENSE MOTIVE
✔ = CHA +5 + 2 + + 3

◻ INTIMIDATE
✔ = CHA +5 + 6 + + 3 ◻ SLEIGHT OF HAND* = DEX +7 + + + 5

◻ KNOWLEDGE (ARCANA)* = INT +4 + 1 + + ◻ SPELLCRAFT* = INT +4 + 1 + +


✔ KNOWLEDGE (DUNGEONEERING)* = INT +4 + 3 + + 3 ◻
✔ STEALTH = DEX +7 + 8 + 4 + 8

◻ KNOWLEDGE (ENGINEERING)* = INT +4 + 1 + + ◻


✔ SURVIVAL = WIS +2 + 3 + + 7

◻ KNOWLEDGE (GEOGRAPHY)*
✔ = INT +4 + 3 + + 3 ◻ SWIM = STR +3 + 2 + +

◻ KNOWLEDGE (HISTORY)* = INT +4 + 3 + + ◻ USE MAGIC DEVICE* = CHA +5 + 1 + +


ARMOR CLASS D E F E N S I V E A B I L I T I E S & C L A S S F E AT U R E S

DODGE/ NAME SOURCE


DEX SIZE ARMOR SHIELD NATURAL DEFLECT MISC
TOTAL MODIFIER MODIFIER BONUS BONUS ARMOR BONUS MOD Fatal Faker
DESCRIPTION
ARMO R C L A S S 28 = 10 + +7 + 1 +
2 + +
6 +
2 +

3/dia - dimension door 30feet. deixa corpo no lugar.


TOUCH + + + + +
ARMOR CLASS 20 = 10 + +7 + 1 2
FLAT- F O O T E D + + + + +
ARMOR CLASS 19 = 10 + + 1 2 6 NAME SOURCE

BASE
ATTACK STRENGTH DEXTERITY SIZE MISC DESCRIPTION
TOTAL BONUS MOD MOD MOD BONUS

CMD
COMBAT MANEUVER DEFENSE 27 = 10 + 8/3 + +3 + +7 + -1 +

NAME SOURCE
CONDITIONAL MODIFIERS

DESCRIPTION

DEFENSIVE ITEMS

Bracers of Armor +2 4000po = 1138PO


ITEM AC BONUS TYPE NAME SOURCE

- - 1lb
CHECK PENALTY SPELL FAILURE WEIGHT PROPERTIES DESCRIPTION

.
ITEM AC BONUS TYPE

CHECK PENALTY SPELL FAILURE WEIGHT PROPERTIES AT TA C K B O N U S

BASE AT TAC K BON U S 8/3


ITEM AC BONUS TYPE

BASE
ATTACK STR SIZE MISC
CHECK PENALTY SPELL FAILURE WEIGHT PROPERTIES TOTAL BONUS MOD MOD MOD

M ELEE AT TAC K = + + +
B ONUS
8/3 +3 1

ITEM AC BONUS TYPE BASE


ATTACK DEX SIZE MISC
TOTAL BONUS MOD MOD MOD
CHECK PENALTY SPELL FAILURE WEIGHT PROPERTIES RAN GED AT TAC K = 8/3 + +7 + 1 +
B ONUS

BASE
ATTACK DEX SIZE MISC
ITEM AC BONUS TYPE
TOTAL BONUS MOD MOD MOD

- CMB = + + +
COMBAT MANEUVER BONUS 14 8/3 +7 -1
CHECK PENALTY SPELL FAILURE WEIGHT PROPERTIES

O F F E N S I V E A B I L I T I E S & C L A S S F E AT U R E S

NAME SOURCE NAME SOURCE

Studied Target Stalker


DESCRIPTION DESCRIPTION

Move/Swift action: 2 alvos máx. +2 acerto e dano. Ganha o bônus do Studied Target pra Disfarce, Intimidar e Furtividade.
+2 vs Blefar, Knowledge, Percepção, Sense Motive e Survival. +2 CD

NAME SOURCE NAME SOURCE

Track Sneak Attack


DESCRIPTION DESCRIPTION

1/2 Class Level em Survival. +2d6.


AT TA C K S SENSES

Penumbra.
- Visão no escuro sem limite.
ATTACK ATTACK BONUS DAMAGE TYPE RANGE Scent Blood.
Scent Coins & Gems
Record Áudio.
DESCRIPTION CRITICAL MULTIPLIER AMMUNITION
Quarry.
Snow Vision.
Detect Poison, Charm, Evil, Secret Doors.

ATTACK ATTACK BONUS DAMAGE TYPE RANGE

LANGUAGES
DESCRIPTION CRITICAL MULTIPLIER AMMUNITION

Comum, Dracônico, Celestial, Abissal, Orc.

ATTACK ATTACK BONUS DAMAGE TYPE RANGE

DESCRIPTION CRITICAL MULTIPLIER AMMUNITION

ATTACK ATTACK BONUS DAMAGE TYPE RANGE


NOTES

DESCRIPTION CRITICAL MULTIPLIER AMMUNITION

ATTACK ATTACK BONUS DAMAGE TYPE RANGE

DESCRIPTION CRITICAL MULTIPLIER AMMUNITION

F E AT S

NAME DESCRIPTION SOURCE

Master Craftsman Cria itens mágicos com a perícia Craft


Master Alchemist Cria até +INT itens alquímicos de uma vez.
Improved Lightning Reflexes Once per day, you may reroll a Reflex save.
Go Unnoticed During the first round of combat, flat-footed opponents are considered not to have noticed you yet for the purposes of Stealth skill checks, allowing you to make a Stealth check that round to hide from them.

Foco em arma Mordida. +1 bônus ataque com mordida.


Foco em arma Lãminas. +1 bônus ataque com as lâminas naturais.
Improved Critical (Combat) Mordida. When using the weapon you selected, your threat range is doubled.
Combat Reflexes (Combat) You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus.

Trap Spotter Teste imediato de percepção à 9m de uma armadilha. (Slayer Talent 1/5)

Eldritch Claws Armas Naturais contam como mágica e Silver. Ranger Combat Style (Slayer Talent 2/5)
Improved Natural Weapon Aumenta em um o dano das armas naturais. Ranger Combat Style (Slayer Talent 3/5)
Vital Strike Quando ataca só uma vez dobra o dano. Ranger Combat Style (Slayer Talent 4/5)
Weapon Finesse Usa Dex pra acerto corpo-a-corpo. Finesse Rogue (Slayer Talent 5/5)

Lightning Reflexes (Template Clockwork Construct) +2 testes de Reflexos.

Iniciativa Aprimorada (Template Clockwork Construct) +4 em testes de iniciativa.

Hedge Magician TRAIT 5% desconto em itens criados.


Spark of Creation You gain a +1 trait bonus on Craft checks, and the cost of creating magic items is reduced by 5%.
WEAPONS GEAR

ITEM NAME COST WEIGHT ITEM NAME COST WEIGHT

ARMOR & SHIELDS

ITEM NAME COST WEIGHT

GEAR
T OTALS
POTIONS, SCROLLS, & MAGIC ITEMS
ITEMS COST WEIGHT

ITEM NAME COST WEIGHT

O T H E R VA L U A B L E S

TREASURE VALUE

OTHER ITEMS

ITEM NAME COST WEIGHT

MOUNTS/VEHICLES VALUE

ENCUMBRANCE MONEY

LIGHT LOAD LIFT OVER HEAD


CARRIED STORED HOLDINGS VALUE

CP
MEDIUM LOAD LIFT OFF GROUND

SP

HEAVY LOAD DRAG OR PUSH GP 46000

PP
SPELLCASTING P R E PA R E D S P E L L S M E TA M A G I C

CLASS LEVEL LEVEL SPELL NAME SOURCE USED LEVEL


METAMAGIC FEAT ADJUST

CONCENTRATION 0 = + +

TOTAL CASTER ABILITY MISC


LEVEL MOD MOD

SPELLS SAVE SPELLS BONUS ABILITY


KNOWN DC LEVEL PER DAY SPELLS BONUS

1st
2nd

3rd

4th
SPELL-LIKE ABILITIES
5th

6th TIMES
SPELL NAME PER DAY
7th

8th

9th

CONDITIONAL MODIFIERS

BLOODLINE/DOMAIN/SCHOOL

SPECIAL ABILITIES

NAME NAME

DESCRIPTION DESCRIPTION

NAME NAME

DESCRIPTION DESCRIPTION

NAME NAME

DESCRIPTION DESCRIPTION

NAME NAME

DESCRIPTION DESCRIPTION
SPELLBOOK

CANTRIPS ◻◻◻◻◻◻◻◻◻ 4th ◻◻◻◻◻◻◻◻◻


SPELL NAME DC RANGE DAMAGE DURATION EFFECT SPELL NAME DC RANGE DAMAGE DURATION EFFECT

5th ◻◻◻◻◻◻◻◻◻
SPELL NAME DC RANGE DAMAGE DURATION EFFECT

1st ◻◻◻◻◻◻◻◻◻
SPELL NAME DC RANGE DAMAGE DURATION EFFECT

6th ◻◻◻◻◻◻◻◻◻
SPELL NAME DC RANGE DAMAGE DURATION EFFECT

7th ◻◻◻◻◻◻◻◻◻
2nd ◻◻◻◻◻◻◻◻◻ SPELL NAME DC RANGE DAMAGE DURATION EFFECT
SPELL NAME DC RANGE DAMAGE DURATION EFFECT

8th ◻◻◻◻◻◻◻◻◻
SPELL NAME DC RANGE DAMAGE DURATION EFFECT

3rd ◻◻◻◻◻◻◻◻◻
SPELL NAME DC RANGE DAMAGE DURATION EFFECT

9th ◻◻◻◻◻◻◻◻◻
SPELL NAME DC RANGE DAMAGE DURATION EFFECT
APPEARANCE CHARACTER IMAGE

43 Masculino Pequeno
AGE GENDER HEIGHT WEIGHT SIZE

Cinza Nenhum Pretos


SKIN HAIR EYES

DISTINGUISHING FEATURES

GENERAL DESCRIPTION

B A C K S T O RY

PERSONALITY

GENERAL DESCRIPTION

LIKES DISLIKES

IDEALS

FLAWS

PHOBIAS

UNIQUE TRAITS

FA M I LY ALLIES FOES A F F I L I AT I O N S
A D VA N C E M E N T

HIT ABILITY
BASE ABILITY SCORES LEVEL CLASS POINTS FAV? SCORE FEATS CLASS FEATURES

STR 1 Stalker
STRENGTH 8
2 Stalker
DEX
DEXTERITY 15
3 Stalker
CON
CONSTITUTION - 4 Stalker Car

INT 5 Stalker
INTELLIGENCE 12
6 Stalker
WIS
WISDOM 10 7 Stalker

CHA 8 Stalker Car


CHARISMA 17
9 Templates (+1/+1/-1/+0)
FAVORED CLASSES
10
1/6 Stalker
Talent por level. 11

12

13

14

CURRENT XP 15

16

TO NEXT LEVEL 17

18

◻ SLOW 19
◻ MEDIUM 20
◻ FAST

RACIAL TRAITS NOTES

Wyrwood - Construct Advanced Template (+1)


+2 Dex +2 Int -2 Car - Natural armor +2
Immunity to all mind-affecting effects (charms, compulsions, morale effects, - +4 em todos os atributos
patterns, and phantasms).
Immunity to bleed, disease, death effects, necromancy effects, paralysis, poison, Clockwork Construct (+0)
sleep effects, and stunning. - Winding: 1dia/HD.
Not subject to ability damage, ability drain, fatigue, exhaustion, energy drain, or - 150% dano elétrico.
nonlethal damage. - Ganha talento iniciativa aprimorada e
Immunity to any effect that requires a Fortitude save . talento Lightning Reflexes.
Repair Magic: Some wyrwoods have developed magic to keep them more - +2 Dodge CA.
self-sufficient. They can use make whole as a spell-like ability once per day. This
racial trait replaces darkvision. Commando Construct (+1)
- +4 Natural Armor
- Dados de vida vira D12. Ganha 1.5
CLASS TRAITS HP por tamanho.
- 1 extra ataque quando full ataque.
1st |+1 +2 +2 +0 | Studied target, track - Precision: Rola critico duas vezes.
2nd | +2 +3 +3 +0 | Slayer talent - +2 Combat Feats.
3rd |+3 +3 +3 +1 | Sneak attack +1d6 - +4 For +4 Des
4th |+4 +4 +4 +1 | Slayer talent - Energized Alacrity: 1/min +30feet
5th |+5 +4 +4 +1 | 2nd studied target deslocamentos e pode se mover antes
6th |+6/+1 +5 +5 +2 | Slayer talent, sneak attack +2d6 ou depois do ataque.
7th |+7/+2 +5 +5 |+2 | Stalker - Tactical Awareness: +2 em iniciativa,
8th |+8/+3 +6 +6 |+2 | Slayer talent +1 a cada 5lvls. Sempre age em turno
que está surpreso.

Recicled Construct (-1)


Sofre defeitos aleatórios com ataques
de precisão e críticos.

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