Star Wars - FFG - Locker - Armor

Download as pdf or txt
Download as pdf or txt
You are on page 1of 6

ARMOR

Type Defense Soak Enc HP Price Rarity Special Index


Official
Heavy Battle Armor 1 2 6 4 5,000 7R Bulky 1. Full Helmet BGR:34, A-CRB:184, E-CRB:170
Laminate 0 2 4 3 2,500 5 Full Helmet A-CRB:185, E-CRB:169*
Ballistic Mesh 0 1/2* 2 1 500 1 *Energy only, Open BGR:34, A-CRB:185, E-CRB:169
Helmet
Adverse Environ Gear 0 1 1 1 500 1 Environ reduction, A-CRB:184, E-CRB:169
No Helmet
Armored Clothing 1 1 3 1 1,000 6 Open Helmet BGR:34, A-CRB:184, E-CRB:169
Heavy Clothing 0 1 1 0 50 0 No Helmet BGR:34, A-CRB:185, E-CRB:169
Blast Vest 0 1/2* 2 1 250 3 No Helmet, Exposed, FC:47
*Kinetic only
Heavy Torso 0 2 3 2 750 5 Open Helmet, Exposed House.
Hide Armor 0 1 3 1 250 2 Open Helmet DC:49
Light Torso 0 1 1 1 500 3 Open Helmet, Exposed House.
Ancient Heavy Armor 0/1* 1/2* 7 3 1,000 8 *Kinetic Melee only, House.
Full Helmet
Ancient Medium Armor 0 1/2* 5 2 500 6 *Kinetic Melee only, House.
Open Helmet
Space Suit (light) 0 0 2 2 200 1 Vac Sealed, Bubble House.
Helmet, Exposed
Space Suit (medium) 0 1 4 3 800 3 Bubble Helmet, Vac House.
Sealed

NEW ARMOR
Also see “New Armor Rules” below for further explanations.

ADVERSE ENVIRONMENT GEAR (arctic) change


An adverse environment suit adapted for extreme cold. Such garb often includes insulated parkas or coats, quilted or
layered pants, ice-goggles, insulated head gear, and heating packs. This gear allows the wearer to ignore imposed by
a cold environment.
Defense: 0.
Soak: 1.
Hard Points: 1.
Cost: 500 credits.
Encumbrance: 1.
Rarity: 1.

ADVERSE ENVIRONMENT GEAR (desert) change


An adverse environment suit adapted for hot, dry, settings. Such garb often includes a flowing robe or parka, goggles to
resist sun glare and dust, a large brimmed sun-blocking hat, self-cooling packs, and water recyclers. This gear allows the
wearer to ignore imposed by a dry, hot environment.
Defense: 0.
Soak: 1.
Hard Points: 1.
Cost: 500 credits.
Encumbrance: 1.
Rarity: 1.

ADVERSE ENVIRONMENT GEAR (jungle) change


An adverse environment suit adapted for hot, wet, settings. Such garb often includes vented rain-proof parkas, tall
water-proof boots, self-cooling packs, and large rimmed head gear. This gear allows the wearer to ignore imposed by
a wet, hot environment.
Defense: 0.
Soak: 1.
Hard Points: 1.
Cost: 500 credits.
Encumbrance: 1.
Rarity: 1.

BALLISTIC MESH change


Made of thick, reinforced, wear-resistant ballistic textiles woven with a very effective energy-dispersion mesh, and lined
with padding, ballistic mesh armor provides protection against kinetic, energy, and blunt trauma respectively. Due to its
all-encompassing protections, ballistic mesh (sometimes called padded armor) is one of the most common forms of
personal protection in the galaxy. The ballistic mesh with its padded layer is too thick to be concealable. Anyone wearing
this armor will be marked for its military appearance.
Defense: 0.
Soak: 1/2 versus Energy only.
Hard Points: 1.
Cost: 500 credits.
Encumbrance: 2.
Rarity: 1.

BLAST VEST change


A thick, padded, blast vest worn without supporting limb cover. It is also known as a "Flak Vest" due to its effectiveness
versus kinetic blasts. Due to large areas of the body being unprotected, the armor has the Exposed quality even if a
helmet is worn.

A Blast Vest may be worn over Heavy Clothing and a Helmet added to remove the Exposed quality (both needed). In
addition to their added cost, the Heavy Clothing adds its 1 to Encumbrance, but does not provide any additional Soak or
Hard Points (they don’t stack).
Blast Vest with Helmet & Heavy Clothing: Defense 0, Soak 1/2 versus Kinetic, Hard Points 1, 400 credits, Encumbrance 3.
Defense: 0.
Soak: 1/2 versus Kinetic only.
Hard Points: 1.
Price: 250 credits.
Encumbrance: 2.
Rarity: 3.

HEAVY TORSO
A heavy, solid, chest plate worn without supporting limb cover. This is similar to hardened chest pieces of Heavy Battle
Armor, but tosses extra armor plating for more freedom of movement at a cost to protection. Due to large areas of the
body being unprotected, the armor has the Exposed quality even if a helmet is worn.

Heavy Torso armor may be worn over Heavy Clothing and a Helmet added to remove the Exposed quality (both needed).
In addition to their added cost, Heavy Clothing adds 1 to Encumbrance, but does not provide any additional Soak (it
doesn’t stack).
Heavy Torso with Helmet & Heavy Clothing: Defense 0, Soak 2, Hard Points 2, 900 credits, Encumbrance 4.

Heavy Torso armor may also be worn over a Space Suit (light) to allow Vacuum Seal, but since Space Suit (light) also has
the Exposed quality, this adds to Encumbrance and still suffers the Exposed quality.
Heavy Torso with Space Suit (light): Defense 0, Soak 2, Hard Points 2, 950 credits, Encumbrance 5, Exposed.
Defense: 0.
Soak: 2.
Hard Points: 2.
Price: 750 credits.
Encumbrance: 3.
Rarity: 5.

LIGHT TORSO
A light, solid, chest plate worn without supporting limb cover. This is similar to hardened chest pieces of Laminate, but
tosses extra armor plating for more freedom of movement at a cost to protection. Due to large areas of the body being
unprotected, the armor has the Exposed quality even if a helmet is worn.

Light Torso armor may be worn over Heavy Clothing and a Helmet added to remove the Exposed quality (both needed),
but its protection would still be equal to the Heavy Clothing alone so there would be no discernible benefit while adding
cost and weight.

Light Torso armor is more commonly worn over a Space Suit (light) to allow Vacuum Seal, but since Space Suit (light) also
has the Exposed quality, this adds to Encumbrance and still suffers the Exposed quality. However, the higher Hard Points
of the Space Suite are gained. It’s only benefit over Space Suit (medium) is a lower Encumbrance and Cost with less Hard
Points and the Exposed quality.
Light Torso w/Space Suit (light): Defense 0, Soak 1, Hard Points 2, 700 Credits, Encumbrance 3, Exposed.

Defense: 0.
Soak: 1.
Hard Points: 1.
Price: 500 credits.
Encumbrance: 1.
Rarity: 3.

HELMET (OPEN)
A very common helmet that protects the head, but does not cover the face. This could be a combat “blast” helmet or an
engineer’s protective helmet. An Open Helmet does not suffer from the Obscuring quality. But, it can’t be sealed as part
of a Vacuum Sealed suit or contain an Internal Respirator (nothing prevents the wearer from donning a normal
Respirator, however).
Price: 100 credits.
Encumbrance: 2.
Rarity: 1.

HELMET (FULL)
A heavier combat helmet that covers the entire head. This helmet has the Obscuring 1 quality. It may be sealed for
Vacuum Sealed suits and also receives a -10 adjust to any Critical Injury rolls.
Price: 300 credits.
Encumbrance: 2.
Rarity: 3.

HELMET (BUBBLE)
A favorite amongst spacers who are more concerned with a vacuum seal and ability to see easily then protection. A large
viewing dome results in no Obscuring quality, but the wearer is still considered Exposed even with the helmet donned.
However, the helmet allows a Vacuum Sealed suit to be sealed.
Price: 200 credits.
Encumbrance: 2.
Rarity: 2.

SPACE SUIT (light) change


A common, cheap space suit intended only for short forays unless heavily modified. A Space Suit (light) without
attachments is not meant to be survivable in harsh environments for extended periods. However, this basic suit is often
augmented with further gear such as air tanks. The Space Suit (light) comes with Vacuum Sealed by default (no Hard
Point cost), repairs packs to seat suit tears, and a free Internal Comlink. The suit provides only 10 minutes of life support
without any further attachments. Due to not being armored at all, the Space Suit (light) has the Exposed quality.
Defense: 0.
Soak: 0.
Hard Points: 2.
Price: 200 credits.
Encumbrance: 2.
Rarity: 1.

SPACE SUIT (medium) change


A heavier space suit intended for professionals who work in space such as repairmen, miners, or some snubfighter
pilots. A Space Suit (medium) is much more expensive then its lighter counterpart, but also much hardier. It is worn by
spacers or those travelling or living in harsher environments where a light suit could be a death sentence. The Space Suit
(medium) comes with Vacuum Sealed by default (no Hard Point cost), repair packs to seal suit tears or gasket leaks,
microtool fittings, and a free Internal Comlink. The suit provides only 10 minutes of life support without any further
gear. Often a Small or Large Air Pack is attached, but not included. This suit is extra thick to prevent accidental
punctures or resist harsh environments, but is not armor plated. Soldiers hoping for even more protection need to outfit
laminate or heavy battle armor with added vaccuum sealing for a “heavy” space suit.
Defense: 0.
Soak: 1.
Hard Points: 3.
Price: 800 credits.
Encumbrance: 5.
Rarity: 3.

NEW ARMOR RULES

SPACE SUITS & ADVERSE ENVIRONMENT GEAR

I thought the Space Suit included in Core was not expanded upon or detailed enough for Star Wars. In such a space
faring universe, the selection of space suits should be plentiful and varied. I thus split the Space Suit into two classes:
light or medium. I also re-categorized them as Armor (instead of Gear) and given them hard points for further
customization.

Similarly, I decided to split the basic AEG into three varieties based upon commonly encountered environments.

PADDED ARMOR (BALLISTIC MESH)

Enhancing AEGs and Space Suits made Padded Armor somewhat of a red-headed step child. I added a single Hard Point
to Padded Armor after looking over all of the armor attachments. I found nothing which Padded Armor could have
attached that didn’t seem inappropriate.

Padded Armor has 1 Hard Point.

The name Padded Armor also seemed a misnomer when you look at its description and various visual representations. I
changed the name to Ballistic Mesh. Note that the padded look of the armor worn by Rebel troops on Hoth is either an
AEG or Ballistic Mesh with the Insulated attachment.

HELMETS

Most armors have helmets, but a few don’t. Helmets are considered a piece of gear, not actual armor. Not wearing a
helmet gives a target the Exposed 1 quality (+10 to Critical Injury rolls) which stacks with other Exposed sources or is
removed by the Protected quality. A helmet requires a Maneuver to don or remove, even if just opening up a viewport.

The armor table lists the default helmet that it comes with – None, Open Helmet, Full Helmet, Battle Helmet, or Bubble
Helmet. This helmet is included in the cost of the armor and can later be swapped with a different one with a later
purchase. The Encumbrance listed for a helmet is if it is carried. Worn helmets have no Encumbrance.

In addition to alleviating the Exposed quality, some helmets allow the benefits of a Vacuum Sealed armor or the Blast
Visor attachment, when applicable. If the wearer removes or opens up his helmet, the vacuum seal or blast visor
attachment affects would be temporarily lost.

Battle Helmet: A fully enclosed helmet with only a small viewport. Protected 1 (-10 to Critical Injury rolls) but also
Obscuring 2. Can be Vacuum Sealed and can accept the Blast Visor attachment.
Bubble Helmet: A fully enclosed helmet with a large viewport. Exposed 1, but can be Vacuum Sealed and can accept the
Blast Visor attachment.
Full Helmet: A fully enclosed helmet with a large viewport. Can be Vacuum Sealed and can accept the Blast Visor
attachment. Does not give Exposed or Protected qualities, but does give Obscuring 1.
No Helmet: Exposed 1.
Open Helmet: A helmet that only protects the dome of the head. No Exposed 1 quality, but can’t be Vacuum Sealed. It
can accept the Blast Visor attachment.

Name Default w/Armor Allows Vacuum Seal? Add Blast Visor? Price Qualities
Helmets
Battle Heavy Battle Armor Yes Yes 300 Obscuring 2, Protected 1
Bubble Space Suit (light) Yes Yes 200 Exposed 1
Full Laminate, Space Yes Yes 200 Obscuring 1
Suit (medium)
None All other No No - Exposed 1
Open Armored Clothing, No Yes 100 None
Ballistic Armor

Default Helmets Included with Armor


Active Environement Gear (any) None
Armored Clothing Open Helmet
Ballistic Armor Open Helmet
Heavy Battle Armor Battle Helmet
Laminate Full Helmet
Personal Deflector Shield None
Space Suit (light) Bubble Helmet
Space Suit (medium) Standard

EXPOSED OR PROTECTED ARMORS

Some armors have exposed critical areas while others have fully protected critical areas. These armors received the new
Exposed or Protected qualities. Exposed and Protected qualities stack with like qualities. For example, a person wearing
armor that provides Exposed 1 while removing a helmet giving Exposed 1 results in a net of Exposed 2. Exposed and
Protected qualities also cancel each other out. A person wearing Protected 1 armor who removes his helmet, receiving
Exposed 1, has a net of no Protected or Exposed quality.

Exposed & Protected Armors


Down-Armored Attachment Exposed 1
Heavy Battle Armor Protected 1. Default Battle Helmet increases
to Protected 2.
Laminate Armor Protected 1
Light Torso or Heavy Torso Exposed 1. Can be alleviated by also wearing
Heavy Clothing.
No Armor Exposed 1. No Helmet increases to Exposed 2.
Space Suit (light) Exposed 1

Example: Down-Armored attachment with No Helmet would give Exposed 2. Heavy Torso with a Battle Helmet would
have a net effect of no adjustments to the critical injury roll (Exposed 1 of Heavy Torso cancelled by Protected 1 of Battle
Helmet).

You might also like

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy