Druid - Wild Shape - Beast List
Druid - Wild Shape - Beast List
Druid - Wild Shape - Beast List
Damage Type
Abbreviation
B
S
P
PS
F
L
T
A
Condition Abbreviations
Abbreviation
E
G
PA
PE
PS
PR
RS
U
Attack
Meaning
Range Type (Melee/Ranged)
+ To Hit
Reach
Target Must Be Prone
Cannot Use Attack on Another Creature Until Previous Grapple Ends
Half Damage
Attack Format
(Range Type, + To Hit, Reach, Damage & Type)
[DC to pass, Damage/Condition if DC fails | If DC passes, DC to escape]
Damage Type
Meaning
Bludgeoning
Slashing
Piercing
Poison
Fire
Lightning
Thunder
Acid
Condition Abbreviations
Meaning
Exhaustion
Grappled
Paralyzed
Petrified
Poisoned
Prone
Restrained
Unconscious
Skill
Beast of Burden
Blood Frenzy
Charge
Flyby
Illumination
Ink Cloud
Mimicry
Pack Tactics
Pounce
Rampage
Relentless
Running Leap
Spider Climb
Standing Leap
Sure Footed
Swallow
Trampling Charge
Web Sense
Web Walker
Elementals
Skill
Whirlwind
Air Form
Earth Glide
Siege Monster
Fire Form
Water
Susceptibility
Whelm
Water Form
Freeze
Description
Considered to be a large animal for the purpose of determining its carrying capacity
mustAdvantage
succeed on onamelee
DC 10attack
(Goat)rolls
/ DCagainst anyGiant
11 (Boar, creature that doesn't
Sea Horse) / DC 13 have all Giant
(Elk, its hitGoat,
pointsGiant
Boar) / DC 14 (Giant Elk) / DC 15 (Rhinoceros) Strength saving throw or be knocked prone
Sheds bright Doesn't
light inprovoke
a 10-footopportunity
(Giant Fireattacks
Beetle)when it flies
/ 30-foot outElemental)
(Fire of an enemy's reach
radius and dim light
for an additional 10 feet (Giant Fire Beetle) / 30 feet (Fire Elemental)
current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a
chittering. A creature bonus action.
that hears theRecharges
sound canafter a Short
tell they are or Long Rest
imitations with a successful DC 10
Wisdom (Insight) check
Has advantage on an attack roll against a creature if at least one ally is within 5 feet of the creature
and thesaving
Allosaurus) / DC 12 (Panther) Strength ally isn't incapacitated
throw or be knocked probe. If the target is prone,
When the hyena reduces a creature to 0 hit points with a target
they can make one bite attack against the melee as a bonus
attack action
on its turn, the hyena can
If the boar takes 7 (Boar) / 10 (Giant Boar) damage or less that would reduce itattack
take a bonus action to move up to half its speed and make a bite to 0 hit points, it is
reduced to 1 hit point instead. Recharges after a Short or Long Rest
The spider canWith
climba difficult
10-foot running
surfaces,start, the lion
including can long
upside down jump up to 25without
on ceilings, feet needing to
make an ability check
Long jump is up to 20 feet (Giant Frog, Giant Toad) / 10 feet (Frog) and its high jump is up to 10
feet (Giant
Has advantage Frog, Giant
on Strength Toad) / 5saving
and Dexterity feet (Frog),
throwswith made or against
withouteffects
a running
that start
would knock it
creature is no longer restrained by it and canprone escape from the corpse using 5 feet of movement,
(Warhorse) / DC 18 (Mammoth) Strength saving exitingthrow
proneor be knocked prone. If the target is prone,
the horse
While in contact cana make
with another
web, the spiderattack
knows with
theits hooves
exact against
location it asother
of any a bonus actionin contact
creature
with the same web
The spider ignores movement restrictions caused by webbing
Elementals
Description
damage and be knocked prone. If the saving throw is successful, the target takes half the
The elemental can enter a hostile creature's space andorstop
bludgeoning damage and isn't flung away knocked
there.prone.
It can Recharge 4-6 a space as
move through
The elemental can burrow narrow
throughas 1 inch wideunworked
nonmagical, without squeezing
earth and stone. While doing so, the
elemental doesn't disturb the material it moves through
until someone takesTheanelemental deals double
action to douse the fire,damage to objects
the creature takesand
1d10structures
fire damage at the start of
each of its turns.
For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1
creature within 5 feet of the elemental cancold
pull damage
a creature or object out of it by taking an action to
The elemental can enter a hostile creature's spacesucceeding.
make a DC 14 Strength and Recharge
and stop there. It can4-6
move through a space as
narrow as 1 inch wide without squeezing
If the elemental takes cold damage, it partially freezes; its speed is reduced by 20 feet until the end
of its next turn
Associated Beast(s)
Mule
Quipper, Hunter Shark, Giant Shark
Goat, Boar, Elk, Giant Goat, Giant Seahorse, Giant Boar,
Rhinoceros, Giant Elk
Owl, Flying Snake, Giant Owl, Pteranodon
Giant Fire Beetle, Fire Elemental
Octopus, Giant Octopus
Raven
Baboon, Hyena, Jackal, Giant Rat, Wolf, Reef Shark,
Vulture, Blood Hawk, Dire Wolf, Giant Vulture, Lion
Panther, Lion, Tiger, Allosaurus, Saber-Toothed Tiger
Giant Hyena
Boar, Giant Boar
Lion
Spider, Giant Wolf Spider, Giant Spider, Giant Lizard
Variant
Frog, Giant Frog, Giant Toad
Goat, Mule, Giant Goat
Giant Frog, Giant Toad
Warhorse, Elephant, Triceratops, Mammoth
Spider, Giant Wolf Spider, Giant Spider
Spider, Giant Wolf Spider, Giant Spider
Associated Beast(s)
Air Elemental
Air Elemental
Earth Elemental
Earth Elemental
Fire Elemental
Fire Elemental
Water Elemental
Water Elemental
Water Elemental
DRUID LEVEL 2: Max CR=1/4 (No flying or swimming speed)
DRUID LEVEL 4: Max CR=1/2 (No flying speed)
DRUID LEVEL 8: Max CR=1
MOON DRUID
MOON DRUID