Modpara Cree Fire
Modpara Cree Fire
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Drawing;
using System.Linq;
using System.Management;
using System.Net;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
using Memory;
using Microsoft.VisualBasic;
using System.IO;
namespace Panel_zz
{
public partial class Form1 : Form
{
//Inicial Code :)
const int WM_NCHITTEST = 0x84;
const int HTCLIENT = 0x1;
const int HTCAPTION = 0x2;
public Form1()
{
InitializeComponent();
}
switch (type)
{
}
return intPtr;
}
private string sr;
Thread.Sleep(2000);
PSPS.ForeColor = Color.Orange;
PSPS.Text = "Waitting...";
if (k == true)
{
PSPS.Text = "Successful";
PSPS.ForeColor = Color.Green;
await PutTaskDelay(500);
}
else if (counter < 4)
{
PSPS.ForeColor = Color.Red;
PSPS.Text = "Error.";
counter += 1;
await FUCK_IS_ALWAYS_REAL("AkEvo");
}
else
{
PSPS.Text = "No aplicado...";
PSPS.ForeColor = Color.Red;
}
Mem.MemoryProtection memoryProtection2;
MemLib.ChangeProtection(string_0, Mem.MemoryProtection.ReadOnly,
out memoryProtection2, "");
}
}
//Memlib
//Codes del Panel De Modificar La Memoria del Juego o Programa
public async void DRIERSSSS_LOAD_AUTO_IN_PROCESSS(string type)
{
x = 0;
await FUCK_IS_ALWAYS_REAL(type);
}
public long enumerable = new long();
private int x;
public Mem MemLib = new Mem();
private static string string_0;
private IContainer icontainer_0;
public struct ProcessEntry32
{
public uint dwSize;
public uint cntUsage;
public uint th32ProcessID;
public IntPtr th32DefaultHeapID;
public uint th32ModuleID;
public uint cntThreads;
public uint th32ParentProcessID;
public int pcPriClassBase;
public uint dwFlags;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 260)]
public string szExeFile;
}