ACTD: ASDB New Orleans-Class Starship Specifications v1.0
ACTD: ASDB New Orleans-Class Starship Specifications v1.0
ACTD: ASDB New Orleans-Class Starship Specifications v1.0
Accommodation: 290 Officers and Crew, 60-110 visiting Locations of New Orleans-Class Construction:
personnel
San Francisco Fleet Yards, Earth
Classification: Frigate [Defensive/Explorer/Diplomatic]
Copernicus Fleet Yards, Luna
Funding for New Orleans Class Development Project Utopia Planitia Fleet Yards, Mars
Provided by: Advanced Starship Design Bureau, 40 Eridani-A Starfleet Construction Yards
Theoretical Propulsion Group, Jupiter Station Research and Starbase 134 Integration Facility, Rigel VI
Development, Daystrom Institute, United Federation of
Beta Antares Fleet Yard, Antares B
Planets Defense Council
Current Starship Identification and Registration Numbers:
Development Project Started: 2334
Note: Information present in this document should be assumed to be referring to the Second Refit of the New Orleans-class
spaceframe, unless otherwise specified. Previous advanced technical specifications for this starship class are currently
declassified and available in the Starfleet Database.
CONTENTS
1.0 New Orleans-Class Introduction 8.0 Crew Support Systems
1.1 Mission Objectives 8.1 Medical Systems
1.2 Design Statistics 8.2 Crew Quarters Systems
1.3 General Overview 8.3 Recreational Systems
1.4 Construction History 8.4 Seven-Forward
1. Incorporate and improve upon propulsion technologies created for the Springfield Class Development Project.
2. Incorporate latest advancements in isolinear computer core and subprocessor technologies.
3. Serve as a platform for ongoing testing of new technologies for projected ASDB interests.
4. Provide a mobile platform for a wide range of ongoing scientific, and defensive research projects.
5. Replace aging Excelsior, Renaissance and Miranda-class starships as the primary instrument of Starfleet's
defensive programs.
6. Supplement Constellation, Nebula and Ambassador-class starships in medium-sized multi-mission applications
[Added 2360].
7. Provide autonomous capability for full execution of Federation policy options in outlying border areas, Federation
territories, and shipping lines.
The New Orleans Class Development Project began in 2334 with the intent of expanding upon the successful Springfield-
class design and ushering in a new era of warp propulsion originally conceived for the Transwarp project. While falling far
short of the expected speeds that the Transwarp project promised, new advances in warp geometry allowed computer
simulations to postulate that speeds in excess of Warp 9.2 were possible, greatly improving over the Warp 8.9 limit that
the Springfield suffered. While retaining the familiar saucer section of the Springfield, the most noticeable addition to the
New Orleans spaceframe is the engineering section and redesigned warp nacelles. Coupled with a revolutionary isolinear
computer system and the unique ability to be equipped with mission-specific pods, the New Orleans quickly became a
favorite during the mid-24th Century.
Initial production of the New Orleans-class began at Starfleet's San Francisco Fleet Yards before spreading to several
other production areas within the Federation, most notably the nearby Copernicus Fleet Yards and the ship building
facilities at Starbase 134, as well as other yards specialized in the construction of frigates, light cruisers and medium
cruisers.
Taking the Springfield design to the next level, an engineering hull was attached to the lower saucer and, unlike the
Ambassador and later Galaxy-class, the absence of a connecting "neck" between the primary and secondary hull produced
a smaller profile that was more difficult to hit. This design would see further development with the Nebula and Intrepid-
class designs, which also lack the vulnerable connecting segment that was blamed for the loss of several Galaxy-class
starships during the Dominion War. With the launch of a hull capable of separating and then reattaching some 20 years
away, as well the New Orleans's relatively small size, it was deemed unnecessary to develop the ability to separate the ship
in a manner similar to the Excelsior and Ambassador classes.
While conceived in an era of relative peace in the United Federation of Planets, Starfleet Intelligence anticipated potential
flare-ups on the Federation border, most notably the Tholian, Cardassian and Talarian frontiers, as well as the anticipated
return of the Romulan Star Empire to the galactic foreground. Running side-by-side in development with the Steamrunner-
class, Starfleet Command required that, like the Springfield, the New Orleans would be superbly equipped to handle
skirmishes and border conflicts because of developing delays with the Steamrunner, which was intended to become the
choice defensive cruiser. The standard hull of the New Orleans sports a total of six phaser array segments and two
torpedo launchers, quickly replacing both the Springfield and Merced-class as the premier frigate in Starfleet's inventory.
When approached with the daunting task of upgrading the design to support further armament midway through the
project, a young researcher proposed the idea of attaching pods to the outer hull. While opening the way for further
developments, it also meant that specialized torpedo pods could be attached to further increase the fire power of the
vessel.
These pods also saved the New Orleans from early retirement when the class took heavy losses in the Dominion War
during the mid-2370's, for it allowed the surviving spaceframes to be equipped with various pods types to perform specific
tasks outside the ship's original border patrol responsibilities, which has now been passed on to the completed
Steamrunner line of starships.
It should be noted that the class preformed admirably during the Galen Border Conflicts of the 2350's, where the first
production line of New Orleans-class vessels, serving alongside the aging Constellation-class, mounted a successful
defensive against Talarian forces encroaching on the disputed Galen System. While the colony on Galen IV was destroyed
in 2356, the heavy losses in the Talarian fleet resulted in the successful peace accords later that year. The Cardassian
Wars of the 2350's and 60's was the result of the first large-scale conflict between the Federation and the Cardassian
Union in the Galactic Northwestern most portion of the Federation's holdings in the Alpha Quadrant. Several New Orleans-
class starships represented the bulk of a mixed fleet that included Miranda and newly produced Akira-class vessels
responsible for defending established colonies in that region. The first disappointment in the New Orleans's service
record occurred in the Borg Incursion of 2366, where a relatively small handful of ships were lost in the total of 39 at Wolf
359. That handful, however, contained the U.S.S. Kyushu which acted as the pride of New Orleans line. Her loss was
somewhat dimmed by the overall scope of the battle, where many more ships of the line were destroyed while
intercepting the Borg Cube on its way to Earth.
Many years prior to the engagement at Wolf 359, the first production line of the New Orleans-class was entering their 20th
year of service and in 2359 the first of four scheduled refits in the spaceframe's 80-year expected lifetime began as the
U.S.S. Salzburg entered Drydock 14 at Utopia Planitia Fleet Yards. On March 28, 2359, after nearly three months of
overhauls, the Salzburg left the dock a practically new ship. The metal decks that had been a signature design feature for
the past 100 years were now being replaced with carpeting and softer color tones throughout the ship, in some respects
reflecting the change in overall look aboard Starfleet ships as Nebula and soon-to-be launched Galaxy-class starships did
in promoting a family environment, even while these ships were on the edge of known space.
No New Orleans-class ships were present when the Borg attempted a second assimilation attempt of Earth in 2373, but
the class incurred its heaviest losses to date in the same year as minor skirmishes erupted into a war on the Cardassian
frontier. Forces of an alliance between the Cardassian Union and the Dominion engaged Federation and Klingon forces
across the former demilitarized zone. Forced to take on larger Galor-class ships on their own in some instances, the
shortcomings of the New Orleans became apparent. Further losses occurred at the unsuccessful defense in the Battle of
Betazed while the Federation Tenth Fleet was caught out of position on a training exercise, allowing the planet to be taken
and putting nearby Federation worlds at risk of invasion. Elements of the Fifth Fleet, including several New Orleans-class
vessels, did however help in the rapid evacuation of key facilities in the area before the Dominion could secure its hold on
the planet.
Pulled away from hotspots along the Cardassian border, the majority of the remaining New Orleans-class ships still in
service were assigned interior defense duties or attached to outposts and deep space stations along the Federation's
relatively quiet borders to the galactic west. The remaining vessels were immediately put into drydock where components
originally destined for the class's second refit in 2379 were installed earlier to increase the effectiveness of the ship. Now
revamped with Type-X phaser arrays and increased power output, as well as defense against Breen energy dampening
weapons, several ships made it back to the frontlines to participate in Operation Return in 2374 when station Deep Space
Nine was taken back from its Cardassian captors. Seeing only limited participation in the final Invasion of Cardassia
Prime in 2375, the New Orleans remains a member of the peace keeping force in that area to date.
Approximately one-third of the remaining New Orleans-class vessels are presently equipped with their torpedo pods and
on duty around the Federation border, steadily being replaced by the Steamrunner-class. The majority of the remaining
two-thirds are presently assigned to various mission-specific tasks throughout the Federation, ensuring that while their
numbers have fallen sharply, the class still stands as a proud symbol of the Federation. The remaining ships are in
drydocks throughout the Federation, undergoing their second refit. Projections show that the class will most likely be
retired before the end of the century, twenty years short of its original design lifetime. This early retirement is the result of
current predictions in overall fleet production. Several hulls that were originally decommissioned or only partially
completed prior to the end of the class's production run in 2359 were brought back to full operational status during and
after the Dominion War in an effort to reinforce the falling numbers in the Federation fleet.
With most of the New Orleans-class's original mission objectives taken over by starships developed in the past half-
century, it is not surprising to see that the ship has been tailored for more mission-specific applications. The use of the
design's pods has allowed for the starship to easily be reassigned for multi-mission applications, making it one of the
smallest designs capable of handling an endless amount of customized applications in the medium-sized starship range.
Still, design shortcomings will no doubt eventually lead to the retirement of the class as state-of-the-art ships launch from
various drydocks. Until that day, however, it will continue to be a lasting symbol of Federation ingenuity and pride.
The hulk of a partially-constructed Springfield-class starship was towed into Drydock 12 of Starfleet's Copernicus Fleet
Yards in orbit above Earth's Moon while the primary research team transferred the final exterior hull configuration for a full-
scale mockup test. By late 2336, the warp nacelles and coils had been completely redesigned three times as models
indicated flaws that would result in microfracturing within the coils when field output crossed the Warp 9 threshold.
Increased structural integrity field output was proposed, but the eventual solution came about when Dr. Tobin D'Strata
proposed elongating the warp nacelles, allowing for the plasma output to be better spread across more warp coils and
reduce overall tension on individual coils. Marginal improvements were also made to the three impulse engines mounted
on the saucer and aft spine of the ship, allowing the starship to literally fly circles around larger vessels.
NXP-1983NF began warp flight tests within Sector 001 during Spring of 2337 and made use of an experimental deflector
dish that preformed well in early test flights. The pathfinder vehicle, manned by a crew of 25, managed to reach Warp 9.1
with marginal strain on the warp propulsion system. Deemed a design breakthrough, the first full production vessel, NX-
57012, had its primary frame members gamma-welded at a brief ceremony at the San Francisco Fleet Yard. Hull NX-
57012, being built from the ground up, saw further design improvements while the pathfinder continued to relay data from
the test site. Disaster came about in November of that year when a redesigned structural integrity field failed while at high
warp. In addition to the shearing of the starboard warp nacelle, various sections on both hulls gave way from subspace
stress, concentrated mostly at the forward most portions of the ship. Questioning of the 12 surviving test crewmembers,
as well as investigation into salvaged computer records found an error in the computer-controlled regulation of the
system. While some members of the Federation Council demanded a halt to the project, the majority recognized the need
for the ship and pushed onward with NX-57012. The hulk of NXP-1983NF was towed back to Utopia Planitia where it
participated in full-scale early weapons tests of the experimental Type-X phaser emitter and was subsequently destroyed.
During the following year, NX-57012 saw rapid construction and the spaceframe was ready for testing in late 2338. The
New Orleans-class was one of the first classes to integrate isolinear-based computer systems, a system which is only
recently being improved upon with advances in bioneural circuitry. Further design modifications allowed for the NX-57012
to reach Warp 9.2, and with all internal spaces and systems installed, the ship was ready for its official launch. However, a
new mandate arrived late in the project from the ASDB as Starfleet Intelligence had learned of a powerful warship in
development by the Cardassians, later known as the Galor-class. Concerns arose that the New Orleans-class would not be
able to adequately defend against such a target. Increased firepower would be required, and the obvious choice was to
install more torpedo launchers. Advanced computer simulations indicated that mounting internal launchers would require
the removal of some 65-percent of the science labs in the forward saucer section, as well as several residential areas
since the saucer was the only location to mount additional launchers, due mostly to the fact that the main deflector
occupied almost the entire forward-most section of the secondary hull.
By April of 2339, two additional New Orleans spaceframes rested in drydock at San Francisco and Copernicus as
arguments continued over the internal layout of the ship. It was obvious by this point that they would not scrap the overall
proven design of the ship, and many on the team did not look forward to the ship being turned into the equivalent of a
torpedo boat (A concept that would only be revisited during the Akira and Defiant class projects). The solution finally
came later that month when several members of the development team were being pulled away to begin work on a new
proposed Miranda-class refit, and after a heated discussion, the idea of mounting an outboard roll bar came about. This
idea was quickly scrapped due to the instabilities that would result in creating a warp field to take into account the roll bar,
but the idea later blossomed into the pod design that is in use on New Orleans-class ships to this day. Nathan Thormer, a
young researcher being transferred to the Miranda team, was responsible for the idea after calculating locations within the
warp field that would allow for enough manipulation to mount exterior pods without causing field degradation. Two areas
on the dorsal surface of the primary hull, as well as one area on the ventral surface of the engineering hull, were chosen to
be ideal places to handle exterior mission-specific pods. Originally designed to handle both a forward and aft launcher, as
well as torpedo stores, more ideas sprung about as to the possible uses of the pod design. Ideas ranging from additional
cargo spaces to sensor packages were discussed, and more pod designs would spring up long after full production began
on the class.
A ceremony was held at Earth's Spacedock 1 in August of 2339 as hull NX-57012, christened the U.S.S. New Orleans, left
the space doors and warped out of the system to begin its shakedown cruise near the Tholian border. In December and
January, the U.S.S. Organia NCC-57267 and the U.S.S. Rutledge NCC-57295 launched from their respective drydocks, both
bound for the Cardassian border. The class would see production until 2369, and while it has taken heavy losses
defending the Federation during its many wars, the New Orleans is still a proud and familiar symbol of Starfleet's power to
this day.
The estimated lifetime of the New Orleans spaceframe has been projected to be some 80 years, with scheduled refits and
major overhauls to take place at 20-year intervals. Unlike minor layovers, repairs and restocking missions to major fleet
yards and bases, these major refits were intended to update the class with technologies that have since emerged after
production of the class began. While the class is no longer in production, more then a hundred and fifty New Orleans
frigates are still in use by Starfleet as of this publication, and the spaceframe was designed to allow for easy upgrades
during its entire operational lifetime. To date, the New Orleans-class starship has had two major refits after its initial
launch.
First Refit: The first refit for the New Orleans-class took place in January of 2359 when the U.S.S. Salzburg entered
drydock 14 at Starfleet's Utopia Planitia Fleet Yards in orbit around Mars. While the average time for the refit was
approximately 13 weeks, or roughly 3 months, the planning for the upgrades had taken some four years to complete.
Second Refit: Originally scheduled to take place around 2379, key events in the local galactic theater prompted an early
review for the proposed second refit to the New Orleans class. In 2371, shortly after the discovery of the Jem'Hadar,
Founders and Vorta on the Gamma Quadrant side of the Bajoran Wormhole, Starfleet Intelligence and the Federation
Council expressed major concerns over the status of Starfleet's assets. This concern became a reality when all out war
broke loose along the Cardassian demilitarized zone when the Cardassian Empire joined the Dominion, and declared its
intent to take over the Alpha Quadrant. Federation and ally ship production went into full sway, and efforts were made to
upgrade all existing spaceframes currently active in the fleet inventory. In addition, a number of decommissioned and
mothballed hulls were brought back to operational status, among them were several retired or incomplete New Orleans
spaceframes decommissioned for various reasons during the past two decades. Rearmed with Type-X phaser emitters,
improved M/ARA for increased power and various other upgrades, the New Orleans played an active role in the defense of
the Federation. With many advances for the spaceframe already tested in the field, several ships saw refits during and
immediately after the war to help maintain the capabilities of the fleet. The remainder of the ships are seeing refits in the
near future.
Notice: Not all upgrade information has been made available in this document for various reasons, including security
concerns as well as length considerations.
Just like the commanding position of the bridge itself at the top of the saucer, the captain's chair is located at the center
of the bridge atop a raised platform where all bridge consoles can be viewed with a simple rotation of one's chair. The
captain's chair itself has built in consoles on both armrests, allowing the seat's occupant to access either issue
commands, view data or even take control of ship functions with proper authorization. To the captain's right is a seat
used by the ship's first officer, and while it lacks armrests, it does have a dedicated console with various access
functions. Another seat mirrors the first officer's and is located to the captain's left, normally reserved for either a visiting
dignitary, mission specialist, or one of the ship's senior staff.
Down a small set of stairs and to the front of the command area is the Ops and Conn stations, as well as the main
viewscreen. Dominating the bridge, the main viewer measures 4.8 x 2.5 meters and often displays a feed from one of the
forward optical scanners, though it can easily be reconfigured for communications, as well as displaying various types of
data like any smaller console viewscreen. The display matrix includes omni-holographic display elements, allowing for
information to be displayed in three dimensions. The flight control station, often simply referred to as "Conn," is located to
the captain's right and features controls that regulate the actual physical movement of the starship, whether it be entering
orbit of a planet or plotting a course for another starsystem. Mirroring this station in general appearance is the Ops
station, responsible for helping to regulate starship operations, from shuttlecraft clearance, allocation of sensor time,
communications and even power allocation.
To the left of the command area and raised on a platform next to a ramp that leads to the bridge's aft section is a series of
consoles dedicated for scientific use. A forward console, reserved for the Chief Science Officer, gives primary access to
the sensor arrays and allows for the seat's occupant to have full view of the main viewer. Three consoles run along the
wall and can easily be reconfigured to display other types of data, such as information from the mission-specific pods.
Mirroring the science station is the engineering station, which too has three consoles running along the wall which can be
configured for various purposes, including damage control, environmental support, etc.
A large Master Systems Display (MSD) runs across the aft section of the bridge, flanked by a console on each side. The
MSD features a cutaway of the starship, and displays information pertaining to the ship's status. The console to its left is
typically configured as an environmental station while its sister console is configured as a mission operations center.
Between the command area and the MSD is the tactical railing, which is made of sturdy redwood and wraps around the
command area. Three panels are built into the surface of the railing, allowing access to the ship's tactical systems.
Though normally operated by one person, there is easily enough room for up to three crewmembers to work side-by-side.
The port side of the front of the bridge features access to a turbolift, as well as the Captain's Ready Room. A replicator is
located just next to this junction allowing on-duty officers to take only a few steps to reach a refreshment. The port side
provides access to an emergency-use turbolift that allows direct access to Main Engineering, should significant damage
to the bridge force the crew to evacuate the room.
The port side of the aft section of the bridge features a standard turbolift, while the starboard side has access to the main
observation lounge, as well as the bridge head.
The warp core itself has a railing running around it, permitting someone to view the entire six stories of the reactor by
looking in either direction. The entire room can be sealed off through the use of isolation doors during emergency
situations. Engineering also features easy access to surrounding Jefferies tube junctions, and the room can act as a
command center should the main bridge be damaged.
Phaser array arrangement: Two large phaser arrays located on the dorsal and ventral surfaces of the saucer section
provide the largest firing arcs, and are thus equipped to handle the most energy through EPS taps that supply the one
hundred plus emitter segments with the power needed to generate a sustained beam. Two additional arrays are located
on the ventral surface of the engineering hull, although both are slightly blocked by the lower mission-specific pod - an
oversight from the rushed production designs. Two final arrays are mounted on the nacelle pylons, just below the ejection
assemblies for the warp nacelles and provide sweeping coverage of targets laterally.
The forward torpedo launcher, like the aft, is a fixed-focus system consisting of a standard gas pressure chamber, elevator
assembly, torpedo magazine and launcher, capable of holding eight torpedoes for simultaneous launch. It is located just
above the main deflector on Deck 12, but due to the relatively short connecting neck between the hulls, its firing arc during
launch is limited with the primary hull only a few decks up. Nonetheless, already-launched torpedoes have internal
guidance systems that can maneuver the weapon towards targets not directly in the launcher's arc. The aft launcher is
the only defensive weapon aboard the ship capable of firing directly to the aft of the starship, and is located on Deck 15.
Torpedo Pods: New Orleans-class vessels benefit by the ability to be equipped with specialized mission-specific torpedo
pods, allowing for greater tactical flexibility in combat operations. These pods are equipped with both a forward and aft
launcher that are both capable of tilting 12-degrees in all directions, allowing for the launchers to better line up with
targets not directly along the vehicle centerline.
Type: All New Orleans-class vessels are currently equipped with a total of 85 Mark XXV photon torpedoes. Individual
torpedo pods are capable of containing an additional 45 photon torpedoes each.
When compared to her precursor, the Springfield-class, the potential shield output on the New Orleans is a great
improvement, thanks not only to the larger number of actual shield generators, but the additional clustering of graviton
polarity sources to the total of twelve, up from the nine clustered sources on the Springfield. These same generators
would be used throughout the rest of the design lineage, spreading on to the Cheyenne, Nebula and Galaxy classes. Shield
regulation software continues to see upgrades, most notably during the last two Borg Incursions and the Dominion War.
These relatively simple algorithms automatically cycle through shield nutations when being fired upon by both energy and
projectile weapons. In the case of a particle beam or projectile energy device (such as a torpedo), the incoming beam or
torpedo's energy signature is recorded, then analyzed by the ship's tactical officer. The shields can then be adjusted to
match the energy frequency of the incoming energy signature, but switch to a different nutation to dramatically increase
efficiency.
Near full-spectrum shielding prevents onboard sensors from gathering scientific and tactical information, so the operation
of shields at full output is deemed undesirable and unrealistic if a ship is to make full use of its onboard sensors. Instead,
Cruise Mode operating procedures dictate that the system always operate at 5% output at specific frequency bands
necessary to protect the spacecraft's habitable volume to SFRA-standard 347.3(a) levels for EM and nuclear radiation.
Shields operate at two basic ranges when fully activated. The first is a large bubble field that has a common center within
the ship and expands outward in the rough shape of the starship, allowing for objects close to the hull, such as smaller
vessels, to be protected. The other is a mode that operates at a uniform distance from the hull, averaging ten to twelve
meters. Both modes make use of relatively new design modifications that protect the spacecraft from new energy
weapons, such as the Breen dampening device.
Currently, computer simulations indicate that upgrading the entire computer system to make use of bioneural gelpack
processors is unfeasible and too costly in terms of labor and time. Like all other ships, the New Orleans class will receive
periodic upgrades to various components and software through minor refits.
4.2 LCARS
Acronym for Library Computer Access and Retrieval System, the common user interface of 24th century computer
systems, based on verbal and graphically enhanced keyboard/display input and output. The graphical interface adapts to
the task being performed, allowing for maximum ease-of-use and efficiency. The New Orleans class operates on the most
up-to-date LCARS build version to account for increases in processor speed and power. The operating version receives
minor upgrades any time they are available when contact with another Starfleet vessel or facility is made.
Security levels are also variable, and task-specific. Certain areas of the ship are restricted to unauthorized personnel,
regardless of security level. Security levels can also be raised, lowered, or revoked by Command personnel.
Note: Security Levels beyond current rank can and are bestowed where, when and to whom they are necessary. Often,
members of the ship's senior staff are granted higher levels of access due to the their position. High-ranking staff in the
tactical department, for instance, have access to key data regarding the ship's defenses. Medical staff have access to
crew personnel reports and medical information. Aside from the command crew, the Operations Manager and Chief
Engineer perhaps have the most unrestricted access to ship's files due to the responsibilities that come with their
positions. All levels, however, are by default not allowed to access files marked private or files marked with specific eyes-
only designations, such as Top Secret and so forth. Access logs are maintained by the main computer to monitor usage
and possible abuse of access privileges.
The main computer grants access based on a battery of checks to the individual user, including face and voice
recognition in conjunction with a vocal code as an added level of security for access to certain files.
The Universal Translator matrix aboard New Orleans-class starships consists of well over 100,000 languages and
increases with every new encounter.
5.0 PROPULSION SYSTEMS
5.1 WARP PROPULSION SYSTEM
At the time of its launch, the New Orleans was equipped with the most capable Warp Propulsion System (WPS) Starfleet
had to offer, breaking performance records with its revolutionary design. While the Niagara-class had already tested the
general shape and structure of these new nacelles, they had not yet been fitted onto a starship with a similar shape of the
ultimate accomplishment of this research - the Galaxy-class starship. While the New Orleans represented a scaled down
version that appears to be most closest with the Nebula-class starship, the components in both of these classes would be
the foundation upon which the Galaxy would be built. Many lessons had been learned through the failed Transwarp
Development Project, and Starfleet made sure all of these advances were adequately tested. The most noticeable
difference between the nacelles of the New Orleans and her cousins of larger size is the increased length. This was
essentially a shortcut at the time to better regulate warp plasma to produce more efficient warp fields, though later
advances would prove that procedure obsolete. Upgrades to the New Orleans WPS now allow ships of this class to travel
up to Warp 9.98 for limited amounts of time.
The Matter/Antimatter Reaction Assembly (M/ARA) spreads across Deck 12-17, with the reaction chamber itself being
located within Main Engineering on Deck 15. It is well protected within the engineering hull, located just forward of the
area where the warp nacelle pylons meet the secondary hull, and just aft of the main deflector. The warp plasma transfer
conduits, after exiting the reaction chamber, run vertically through Deck 10-15 before making 90-degree turns to travel
through the nacelle pylons to be injected into the warp coils. EPS power taps allow for the transfer of produced energy to
be used for ship functions at regular intervals throughout this expanse.
Ejection of the entire M/ARA and the ship's antimatter containment pods can be accomplished through a three-stage
procedure. Should a mission-specific pod be attached to the underside of the secondary hull, explosive bolts blow the
pod in a downward-aft direction to clear the way for ejected systems. Antideuterium and deuterium feeds to the M/ARA
are cut off upstream, and the entire assembly is ejected from the ship. Shortly after, the antimatter pods exit the ship and
all ejected devices can be programmed to detonate after reaching a safe distance, should the situation allow such
leeway. Alternately, individual components may be ejected separately and/or recovered should scans show all
components to be working properly. Both warp nacelles are held to the nacelle pylons by a series of explosive bolts that
can also be detonated, should an undesirable overload or other incident warrant the need to remove these components
from the ship.
Type: Theoretical Propulsion Group [TPG] Class-6 Matter/Anti-Matter Reaction Drive feeding two warp nacelles, developed
by Theoretical Propulsion Group in conjunction with the Advanced Starship Design Bureau - San Francisco Division.
Limited access to information about this drive is currently available on Starfleet Omnipedia Databases.
Note: Vessels equipped with the TPG M/ARA Drive System no longer have the maximum cruising speed limit of Warp 5,
thanks to innovations discovered and utilized in the development of the Intrepid- and Sovereign-class starships. Pursuant
to Starfleet Command Directive 12856.A, all starships have received upgrades to their WPS to prevent further pollution of
subspace.
Type: Series 6 Mark-IV HighMPact impulse units, developed in conjunction between HighMPact Propulsion and the
Theoretical Propulsion Group for usage by the Advanced Starship Design Bureau.
5.3 REACTION CONTROL SYSTEM
The Reaction Control System (RCS) thrusters are adapted from thruster packages from Ambassador-class vessels. A
total of fourteen thruster groups are installed; four on the primary hull, two on the secondary hull and four at the aft of
each nacelle. Deuterium is supplied by the primary tankage on Decks 14 and 15, as well as immediate-use tanks within
thruster packages.
Output: Each thruster quad is capable of producing 4.2 million Newtons of exhaust.
A backup deflector is located on the ventral side of the primary hull, and in addition to its role as a backup, the secondary
deflector serves to reinforce the ship's warp field at speeds exceeding Warp 8.5. Originally seen as a means to augment
the warp field due to technological limitations in graviton field generation during the development of the pathfinder
vehicle, the saucer deflector is actually identical to the primary deflector of the Springfield-class and is more or less a
carry-over in the design process.
Output: Each tractor beam emitter is built around two variable phase sixteen megawatt graviton polarity sources, each
feeding two 475 millicochrane subspace field amplifiers. Phase accuracy is within 2.7 arc-seconds per microsecond. Each
emitter can gain extra power from the Structural Integrity Field by means of molybdenum-jacketed waveguides. The
subspace fields generated around the beam (when the beam is used) can envelop objects up to one thousand meters,
lowering the local gravitational constant of the universe for the region inside the field and making the object much easier
to manipulate.
Range: Effective tractor beam range varies with payload mass and desired delta-v (change in relative velocity). Assuming
a nominal five m/sec-squared delta-v, the primary tractor emitters can be used with a payload approaching 7'500'000
metric tons at less than one thousand meters. Conversely, the same delta-v can be imparted to an object massing about
one metric ton at ranges approaching twenty thousand kilometers.
6.4 COMMUNICATIONS
Standard Communications Ranges:
RF: 5.2 AU
Subspace: 22.65 LY
1. Astronomical phenomena
2. Planetary analysis
3. Remote life-form analysis
4. EM scanning
5. Passive neutrino scanning
6. Parametric subspace field stress
7. Thermal variances
8. Quasi-stellar material
Each sensor pallet, one hundred sixty in all, can be interchanged and recalibrated with any other pallet on the ship,
including those in storage. In addition, the New Orleans class can be equipped with mission-specific sensor pods of
various types to increase range and power.
7.5 PROBES
A probe is a device that contains a number of general purpose or mission specific sensors and can be launched from a
starship for closer examination of objects in space.
There are nine different classes of probes, which vary in sensor types, power, and performance ratings. The spacecraft
frame of a probe consists of molded duranium-tritanium and pressure-bonded lufium boronate, with sensor windows of
triple layered transparent aluminum. With a warhead attached, a probe becomes a photon torpedo. The standard
equipment of all nine types of probes are instruments to detect and analyze all normal EM and subspace bands, organic
and inorganic chemical compounds, atmospheric constituents, and mechanical force properties. All nine types are
capable of surviving a powered atmospheric entry, but only three are special designed for aerial maneuvering and soft
landing. These ones can also be used for spatial burying. Many probes can be real-time controlled and piloted from a
starship to investigate an environment dangerous hostile or otherwise inaccessible for an away-team.
Directly attached to sickbay is a secondary ward and the primary medical laboratory. Nearby also rests an intensive-care
ward, a nursery, two dedicated surgical suites, and a physical therapy facility. All of these areas have recently been
upgraded with holographic emitters that allow for the latest version of the Emergency Medical Holographic System to be
used.
Counselor's Office: Located near the Arboretum on Deck 9, this office is a medium sized room created with comfort in
mind to provide a relaxing environment for the ship's Counselor to perform his or her duty. Away from the busy medical
centers on Deck 8, the Counselor's quarters are usually not far from the office.
The arrangement of living quarters was designed to be modular, so that at any time, a particular area could be
reconfigured to create larger or smaller residential areas. Individual areas make up what has come to be known as a "bay,"
which is equal to the size of the smallest available module. These modules are connected together to create all available
standard living accommodations on the ship.
Standard Living Quarters: Located on Decks 8, 10, 11, 13, 14 and 16, these quarters are where the majority of the crew
live.
Crew Quarters: Standard Living Quarters are provided for both Starfleet Non-Commissioned Officers,
attached civilian personnel and officers holding the rank of Ensign. These persons are expected to share
their room with another crewmate due to space restrictions aboard the starship, and after serving aboard
the ship for six months, are eligible to bring family aboard and be relocated to Family Quarters.
Two NCO's or two Ensigns are assigned to a suite. A large living area spreads across two bays at the
center of the dwelling. Furnished for comfort, it typically holds a personal holographic viewer, couch, two
chairs and a work station as well as a standard replicator. This room is flanked on both sides with
identical bedrooms, which each take up one bay in length and house room for a double-sized bed and
room for personal belongings. A half-bathroom is located on the opposite side from the bedroom's
entrance, and has a sonic shower, wash basin, mirror and several drawers. Provisions for small pets can
be made available.
Enlisted crewmembers share quarters with up to four other people of the same gender. A large living
area spreads across two bays at the center of the dwelling. Furnished for comfort, it typically holds a
personal holographic viewer, couch, two chairs and a work station as well as a standard replicator. This
room is flanked on both sides with identical bedrooms, which each take up one bay in length and houses
a bunk for two occupants, as well as space for their belongings. A half-bathroom is located on the
opposite side from the bedroom's entrance, and has a sonic shower, wash basin, mirror and several
drawers. Pets are not allowed for enlisted crewmen.
Crewmen can request that their living quarters be combined to create a single larger dwelling.
Residential Apartments: Located on Decks 2, 6, 7, and 9, these quarters offer more privacy and flexibility for officers, as
well as those with family onboard. Unlike the standard living quarters, these apartments can be configured to suit the
needs of those living in them. Listed below is the base configuration for the living space, which can then be tailored by the
resident for his needs.
Officers' Quarters: Starfleet personnel from the rank of Lieutenant Junior Grade up to Commander are
given one set of quarters to themselves. In addition, department heads and their first assistant are granted
such privileges as well, in an effort to provide a private environment to perform off-duty work. After six
months, officers are permitted to bring family aboard the ship and a slightly larger room is allocated to
them. Members of the Captain's Senior Staff can have these restrictions waved with the Captain's
permission.
These accommodations typically include a two-bay living area at the center of the dwelling, which usually
holds a personal holographic viewer, personal workstation, couch, replicator and a small dining area.
Connected to this is a bedroom that occupies one bay and features a double-sized bed and room for
personal belongings. Normally, the bedroom is connected by a half-bathroom with wash basin, mirror,
several drawers and a sonic shower. This can be upgraded to a full-sized bathroom with a bathtub with
permission from the Operations officer. Provisions can also be made available for pets.
Officers may request that their living quarters be combined to form one larger dwelling.
Family Quarters: The specifications for this type of living area mirrors that of an Officer's Quarters, however,
more features are added to it depending on the size of the family. For wedded couples, the only differences
made to the base specifications is the addition of a one-bay extension to the living area. For the first child,
and every pair following the first, another bedroom module is added with space available for up to four
children and two parents. Special permission is needed from the commanding officer for families larger
then this to be stationed aboard a ship.
Executive Quarters: Executive quarters are specially designed to give both the Commanding Officer and
Executive Officer added comfort and privacy to perform their duties.
The accommodations are similar to that of the Officer's Quarters, however, they feature a longer three-bay
living area and a full bathroom by default. Slightly more luxurious furniture is also provided, since the
Captain often uses this room as an informal meeting area for both private conferencing and reception of
guests.
VIP/Diplomatic Guest Quarters: Located on Deck 2 near the conference lounges, diplomatic quarters are
the same as Executive Quarters, but feature private communications terminals for secure conferencing and
an additional living area(s) for diplomatic aides. Such facilities on Deck 2 are limited, and in cases involving
transport of large numbers of diplomats, VIPs and ambassadors, several areas on Deck 7 can be converted
to these quarters. In addition, these quarters can be immediately converted to class H, K, L, N, and N2
environments within a few hours notice.
Understandably, only a limited number of residential apartments exist aboard a starship. Allocation of available rooms
falls under the authority of the Executive Officer, who is then responsible to make arrangements with Operations,
Engineering, and the ship's Counselor concerning assignment of personnel.
Phaser Range: Normal phaser recreation and practice is used with a Type-III phaser rifle or Type-II hand unit set to level 3
(heavy stun). The person stands in the middle of the room, with no light except for the circle in the middle of the floor that
the person is standing in. Colored circular dots approximately the size of a human hand whirl across the walls, and the
person aims and fires. After completing a round, the amounts of hits and misses, along with the percentage of accuracy
is announced by the computer.
The phaser range is also used by security to train ship's personnel in marksmanship. During training, the holo-emitters in
the phaser range are activated, creating a holographic setting, similar to what a holodeck does. Personnel are "turned
loose" either independently or in an Away Team formation to explore the setting presented to them, and the security
officer in charge will take notes on the performance of each person as they take cover, return fire, protect each other, and
perform a variety of different scenarios. All personnel on board are tested every six months in phaser marksmanship.
There are 25 levels of phaser marksmanship. All personnel on board are trained in the operation of Types-II and I up to
level 14. All security personnel on board must maintain a level 17 marksmanship for all phaser types. The true marksman
can maintain at least an eighty percent hit ratio on level 23.
Gymnasium: Some Starfleet personnel can find solace from the aggravations of day-to-day life in exercising their bodies.
The Security department on board encourages constant use of this facility; tournaments and competitions are held
regularly in this room.
There is also a wrestling mat in the weight room, which can be used for wrestling, martial arts, kickboxing, or any other
sort of hand-to-hand fighting. There are holo-diodes along the walls and ceiling which generate a holographic opponent,
trained in the combat field of one's choice. The computer stores personal patterns of attack and defense as it gains
experience on a particular user's style of fighting, and adapts to defeat him.
There are also racks of hand-to-hand combat weapons, for use in training. Ancient weapon proficiencies for Starfleet
personnel are recommended by Starfleet's security division as phasers may not always be available for use in
contingencies.
Swimming Pool: Located immediately next to the gymnasium, the swimming pool features four lanes which are each 25
meters in length. While most personnel choose to use the holodeck for their swimming needs, the pool exists mainly for
physical fitness.
Arboretum: This area on Deck 9 is housed within the interior of the deck and is unique to each starship. Artificial sunlight
simulates both day and night to the many different plant types that grow here.
Recreation Rooms: There are several such rooms located aboard the starship that provide entertainment in various
forms. Such rooms can be used to feature films both ancient and holographic based to large audiences. Many tend to be
equipped with various games such as terrestrial pool, dom-jot, dabo, kal-toh while some can be converted into small
auditoriums for musical recitals or theatrical performances.
8.4 SEVEN-FORWARD
This large lounge is located at the forward-most portion of Deck 7, and serves as a place of social gathering for all
members of the crew and their guests. Serving as the social center of the ship, it has a number of tables that line the six
windows that grant a spectacular view of what lies ahead of the ship. A bar lines the length of the aft-facing wall of the
room and is serviced by an on-duty bartender. Two replicators provide the crew with beverages and food, while a limited
stock of alcoholic beverages is available beneath the counter. Most crews decide to give the lounge a nickname that in
someway relates to the ship's name or history.
A landing on Deck 3 houses a sealed space/air-traffic control room known as "Flight Ops," which handles all flight
operations locally. Flight Ops works in conjunction with the duty Operations Officer on the bridge by taking much of the
burden of coordination involving scheduling, launch and recovering of shuttles and other auxiliary craft.
9.2 SHUTTLECRAFT
The standard shuttle loadout aboard a New Orleans-class vessel is as follows:
9.2.2 TYPE-16 SHUTTLEPOD
Like the Type-15, the Type-16 Shuttlepod is a two person craft primarily used for short-ranged transportations of
personnel and cargo, as well as for extravehicular inspections of Federation starships, stations and associated
facilities. Lacking the ability to obtain warp speeds, the Type-16 is a poor candidate for even interplanetary travel, and
is traditionally used as a means of transport between objects only a few kilometers apart. The craft is capable of
atmospheric flight, allowing for routine flights between orbiting craft or stations and planetside facilities, and its cargo
capacity is slightly higher then that of the Type-15. Ships of this type are stationed aboard various starship classes
and stations, both spaceborne and planetside.
9.2.3 TYPE-6 PERSONNEL SHUTTLE (UPRTD)
The Type-6 is perhaps the most successful shuttle design to date, and its overall structure and components are the
foundations upon which the Type-8, -9, and -10 spaceframes are based.
Major technological advancements in the 2370’s allowed for further upgrades to be made to the engine systems aboard
shuttlecraft. These upgrades make this craft more capable of long-range spaceflight and, like its starship counterparts, no
longer damages subspace.
9.2.4 TYPE-8 PERSONNEL SHUTTLE
Based upon the frame of the Type-6, the Type-8 Shuttlecraft is the most capable follow-up in the realm of personnel
shuttles. Only slightly larger, the Type-8 is equipped with a medium-range transporter and has the ability to travel
within a planet’s atmosphere. With a large cargo area that can also seat six passengers, the shuttle is a capable
transport craft. Slowly replacing its elder parent craft, the Type-8 is now seeing rapid deployment on all medium to
large starships, as well as to Starbases and stations throughout the Federation.
9.2.5 TYPE-9 PERSONNEL SHUTTLE
The Type-9 Personnel Shuttle is a long-range craft capable of traveling at high warp for extended periods of time due to
new advances in variable geometry warp physics. Making its debut just before the launch of the Intrepid-class, this
shuttle type is ideal for scouting and recon missions, but is well suited to perform many multi-mission tasks. Equipped
with powerful Type-VI phaser emitters, the shuttle is designed to hold its own ground for a longer period of time.
Comfortable seating for four and moderate cargo space is still achieved without sacrificing speed and
maneuverability. As is standard by the 2360’s, the shuttle is equipped with a medium-range transporter and is capable
of traveling through a planet’s atmosphere. With its ability to travel at high-warp speeds, the Type-9 has been equipped
with a more pronounced deflector dish that houses a compact long-range sensor that further helps it in its role as a
scout. The Type-9 is now being deployed throughout the fleet and is especially aiding deep-space exploratory ships
with its impressive abilities.
9.2.6 TYPE-10 PERSONNEL SHUTTLE
Developed specifically for the Defiant-class starship project, the Type-10 Personnel Shuttle is the largest departure
from the traditional role of an auxiliary craft that Starfleet has made in the past century. Short of a dedicated fighter
craft, the Type-10 is one of the most powerful auxiliary ships, with only the bulkier Type-11 being more heavily
equipped. Nonetheless, the shuttle sports increased hull armor and the addition of micro-torpedo launchers, as well as
a suite of tactical jamming devices. A larger warp coil assembly, as well as torpedo stores, makes the Type-10 much
more heavier then other shuttles. Elements from the Defiant-class project that were incorporated into the shuttle
include armored bussard collectors, as well as a complex plasma venting system for use during possible warp core
breech situations. This bulky craft is equipped with a powerful navigation deflector that allows it to travel at high-warp,
and a complex sensor system makes this shuttle suitable for reconnaissance work. Able to hold its own in battle
situations, the Type-10 is seeing limited deployment on Defiant-class starships, as well as border patrol vessels and
combat-ready ships.
9.2.7 WORK BEE
The Work Bee is a capable stand-alone craft used for inspection of spaceborne hardware, repairs, assembly, and other
activates requiring remote manipulators. The fully pressurized craft has changed little in design during the past 150
years, although periodic updates to the internal systems are done routinely. Onboard fuel cells and microfusion
generators can keep the craft operational for 76.4 hours, and the life-support systems can provide breathable air,
drinking water and cooling for the pilot for as long as fifteen hours. If the pilot is wearing a pressure suit or SEWG, the
craft allows for the operator to exit while conducting operations. Entrance and exit is provided by the forward window,
which lifts vertically to allow the pilot to come and go.
A pair of robotic manipulator arms is folded beneath the main housing, and allows for work to be done through pilot-
operated controls. In addition, the Work Bee is capable of handling a cargo attachment that makes it ideal for
transferring cargo around large Starbase and spaceborne construction facilities. The cargo attachment features
additional microfusion engines for supporting the increased mass.
However, it should be noted that the New Orleans is unlike its larger cousin, the Galaxy-class, in that it is not a true multi-
mission platform. While the baseline configuration of the class makes it adequate to perform nearly all of the objectives
set forth in Starfleet's charter, a ship of the class must undergo a great deal of reworking for these mission-specific
applications, resulting in almost a relatively new ship in some cases. Approximately 35% of the internal habitable space
of the vehicle can be customized, as can the bridge module and mission-specific pods. Even though these hardware
swap-outs can be done in a relatively short amount of time, the aforementioned reasons force the ship to be classified as
a Frigate, as opposed to an Explorer. In addition, the default build for the New Orleans makes the ship much like a
"torpedo boat," for the internal arrangements and pods make it ideal for combat situations. While somewhat versatile, the
class is foremost a defensive vessel.
Missions for a New Orleans-class starship may include, but are not limited to, the following:
Tactical/Defensive Operations: With the ability to be equipped with increased firepower, the New Orleans class
is capable of being deployed alone on border patrols or supplement larger taskforces in large operations.
Ongoing Scientific Investigation: Even without the benefit of sensor pods, the New Orleans-class starship is
equipped with a versatile array of scientific equipment to aide in increasing the knowledge bank of the
Federation and her allies.
Federation Policy and Diplomacy: A New Orleans-class starship may also serve a role in diplomatic operations
on behalf of Starfleet and the United Federation of Planets. These missions may include transport of delegates,
hosting of negotiations or conferences, courier for important people and/or items, and first contact scenarios.
Contact with Alien Lifeforms: Pursuant to Starfleet policy regarding the discovery of new life, facilities onboard
include a variety of exobiology and xenobiological suites, and a small cultural anthropology staff, allowing for
limited deep-space life form study and interaction.
Emergency/Search and Rescue: Typical missions include answering standard Federation emergency beacons,
extraction of Federation or Non-Federation citizens in distress, retrieval of Federation or Non-Federation
spacecraft in distress, and small-scale planetary evacuations - medium or large scale planetary evacuation is
not feasible.
Deep-space Exploration: The New Orleans is an ideal platform for deep-space exploration and long-term
missions. Several vessels have already returned from three-year deep-space missions with great success.
The ability given to the New Orleans-class by the mission-specific pods allows for the ship to perform many different
mission types required by Starfleet Command.
Typical Shift command is as follows (though is subject to change at the CO's discretion):
10.3 MAINTENANCE
Though much of a modern starship’s systems are automated, they do require regular maintenance and upgrade.
Maintenance is typically the purview of the Engineering, but personnel from certain divisions that are more familiar with
them can also maintain specific systems.
Maintenance of onboard systems is almost constant, and varies in severity. Everything from fixing a stubborn replicator,
to realigning the Dilithium matrix is handled by technicians and engineers on a regular basis. Not all systems are checked
centrally by Main Engineering; to do so would occupy too much computer time by routing every single process to one
location. To alleviate that, systems are compartmentalized by deck and location for checking. Department heads are
expected to run regular diagnostics of their own equipment and report anomalies to Engineering to be fixed.
Systems Diagnostics
All key operating systems and subsystems aboard the ship have a number of preprogrammed diagnostic software and
procedures for use when actual or potential malfunctions are experienced. These various diagnostic protocols are
generally classified into five different levels, each offering a different degree of crew verification of automated tests.
Which type of diagnostic is used in a given situation will generally depend upon the criticality of a situation, and upon the
amount of time available for the test procedures.
Level 1 Diagnostic - This refers to the most comprehensive type of system diagnostic, which is normally conducted on
ship's systems. Extensive automated diagnostic routines are performed, but a Level 1 diagnostic requires a team of crew
members to physically verify operation of system mechanisms and to system readings, rather than depending on the
automated programs, thereby guarding against possible malfunctions in self-testing hardware and software. Level 1
diagnostics on major systems can take several hours, and in many cases, the subject system must be taken off-line for all
tests to be performed.
Level 2 Diagnostic - This refers to a comprehensive system diagnostic protocol, which, like a Level 1, involves extensive
automated routines, but requires crew verification of fewer operational elements. This yields a somewhat less reliable
system analysis, but is a procedure that can be conducted in less than half the time of the more complex tests.
Level 3 Diagnostic - This protocol is similar to Level 1 and 2 diagnostics but involves crew verification of only key
mechanics and systems readings. Level 3 diagnostics are intended to be performed in ten minutes or less.
Level 4 Diagnostic - This automated procedure is intended for use whenever trouble is suspected with a given system.
This protocol is similar to Level 5, but involves more sophisticated batteries of automated diagnostics. For most systems,
Level 4 diagnostics can be performed in less than 30 seconds.
Level 5 Diagnostic - This automated procedure is intended for routine use to verify system performance. Level 5
diagnostics, which usually require less than 2.5 seconds, are typically performed on most systems on at least a daily
basis, and are also performed during crisis situations when time and system resources are carefully managed.
11.2 LIFEBOATS
The very nature of a starship's duties often require the vessel and crew to be taken into less then ideal circumstances that
can vary well lead to the destruction of the entire vehicle spaceframe. As such, the New Orleans class has been equipped
with a 3 x 3 x 3 m escape pod designated as an ASRV, or autonomous survival and recovery vehicle. With their successful
testing aboard the last of the Renaissance-class starships, the U.S.S. Hokkaido, the standard ASRV is capable of
supporting life for eighty-six person days, as well as being able to enter a planet's atmosphere and land on the surface. In
addition, survivability while in space can be increased through use of a "gaggle" mode that connects various lifeboats
together, sharing their resources amongst the larger group. All lifeboats are equipped with navigational sensors,
microthrusters, and emergency subspace communication equipment.
Rescue Scenarios
Resources are available for rescue and evacuation to an New Orleans-class starship include:
The ability to transport 350 persons per hour to the ship via personnel transporters.
The availability of the 4 Type 6 & 8 shuttlecraft to be on hot-standby for immediate launch, with all additional
shuttlecraft available for launch in an hour's notice. Total transport capabilities of these craft vary due to differing
classifications but an average load of 150 persons can be offloaded per hour from a standard orbit to an M Class
planetary surface.
Capacity to support up to 4200 evacuees with conversion of the shuttle bays and cargo bays to emergency living
quarters.
Ability to convert Holodecks, recreation rooms, spare quarters and lounges to emergency triage and medical
centers.
Ability to temporarily convert select crew quarters and Cargo Bays to type H,K, or L environments, intended for non-
humanoid casualties.
Abandon-Ship Scenarios
Resources available for abandon-ship scenarios from an New Orleans-class starship include:
The ability to transport 350 persons per hour from the ship via personnel and emergency transporters.
The availability of the 4 Type 6 & 8 shuttlecraft to be on hot-standby for immediate launch, with all additional
shuttlecraft available for launch in an hour's notice. Total transport capabilities of these craft vary due to differing
classifications but an average load of 150 persons can be offloaded per hour from a standard orbit to an M Class
planetary surface.
Protocols also include the use of ASRV lifeboats, capable of moving the entire ship's compliment from the vessel.
Environmental suits are available for evacuation directly into a vacuum. In such a scenario, personnel can
evacuate via airlocks, the shuttle and cargo bays, or through exterior turbolift couplings. Environmental suits are
available at all exterior egress points, along with survival lockers spaced through-out the habitable portions of the
starship.
DIMENSIONS
Overall Length: 345 meters
Overall Width: 246 meters
Overall Height: 75 meters
PERFORMANCE
Maximum Velocity: Warp 9.2, Warp 9.6 (NFR), Warp 9.98 (NFS)
ARMAMENT
NF - 6 Type IX phasers, 2 torpedo launchers
NFU - 6 Type IX phasers, 2 torpedo launchers
NFR - 6 Type IX phasers, 2 torpedo launchers
NFS - 6 Type X phasers, 2 torpedo launchers
TRANSPORT EQUIPMENT
Shuttlecraft
Transporters
Four personnel
Four cargo
Three emergency
Deck 3: Upper Main Shuttle Bay, Escape Pods (4), Ship’s Museum/Forward Observation Lounge
Deck 4: Lower Main Shuttle Bay, Shuttlebay Support and Maintenance, Science Labs, Maintenance
Deck 5: Shuttlebay Support and Maintenance, Machine Shop, Transporter Rooms 1-2, Armory, Security Office, Phaser
Targeting Range, Holding Cells, Main Science Labs, Escape Pods (10)
Deck 6: Residential Apartments, Captain's Quarters, Holodecks 1-3 (Upper Bay), Captain’s Personal Mess, Officer's
Mess (S), Crew Mess (P), Main Galley, Upper Pod Maintenance Access, Plasma Injector Control Room (Upper Level),
Escape Pods (32)
Deck 7: Upper Computer Cores 1-2, Executive Officer's Quarters, Fusion Reactor 1-2, Residential Apartments,
Holodecks 1-3 (Main Entrance), Recreation Rooms 1-6, Seven-Forward Lounge, Plasma Injector Control Room (Lower
Level)
Deck 8: Mid Computer Cores 1-2, Living Quarters, Transporter Rooms 3-4, Sickbay, Medical Laboratories, Gymnasium,
Swimming Pool, Saucer Impulse Engines (P/S), IPS Maintenance, Saucer RCS Thruster Quads (4), Docking Ports 1-3,
Escape Pods (50)
Deck 9: Lower Computer Cores 1-2, Residential Apartments, Arboretum, Counselor's Office and Quarters, Stellar
Cartography, Stellar Sciences, Hydroponics Bays 1-4, Biological Laboratories
Deck 10: Living Quarters, Environmental Support, Secondary Graviton Generators 1-2, Secondary Deflector Dish, Upper
Cargo Bays 1-4, Escape Pods (14)
Deck 11: Main Impulse Engines, IPS Maintenance, Phaser Control, Living Quarters, Lower Cargo Bays 1-4
Deck 12: Main Impulse Engines, Deuterium Storage Tanks and Injection Assembly, Forward Torpedo Launcher, Docking
Ports 4-5
Deck 13: Deuterium Storage Tanks and Fill Ports, Living Quarters, Science Labs
Deck 15: Main Engineering, M/A Reaction Chamber, Aft Torpedo Launcher, Graviton Polarity Generators 1-2
Deck 16: Main Deflector Dish, Living Quarters, Environmental Support, Long-Range Sensors
Deck 17: Antimatter Storage Pods and Injection Assembly, Upper Cargo Bays 5-9, Brig, Graviton Polarity Generator 3
Deck 18: Antimatter Storage Pods, Antimatter Generator, Lower Cargo Bays 5-9, Secondary Graviton Polarity Generator
3, Main Forward and Aft Tractor Emitters, Lower Pod Maintenance Access, Escape Pods (12), M/ARA Exterior Hull
Plate, Antimatter Loading Port
Torpedo Pod: Equipped with both a forward and aft launcher, the torpedo pod was one of the two pod types originally
designed for the New Orleans and was the default type equipped to newly launched vessels. Its internal stores are
capable of holding 45 photon torpedoes in each pod, and service to the pod can be made by use of a maintenance
walkway that allows access to the torpedo stores, elevator and conveyor assembly, as well as manual launch controls.
Torpedo pods are normally deployed either as a set of three or as a pair on the saucer in conjunction with another pod,
such as a towing pod when on police patrols of Federation shipping lanes and borders.
Towing Pod: This pod type is equipped with two fusion reactors that power both a forward and aft tractor emitter. In
environments that interfere with graviton fields, the tow pod is also equipped with an aft-mounted grappler that has a
range of ten kilometers. When having all three pods equipped with towing pods, New Orleans-class vessels have aided in
the towing of prefabricated starbase and space station facility components from fleet yard to construction area. In
addition, ships equipped with a lower-mounted tractor pod have aided in patrol activities along trade lanes and borders
where impounding of vessels most commonly takes place.
Science Pod: The science pod group is actually a suite consisting of two different pod types. The lower-mounted pod
consists of specialized planetary survey sensors which can perform geological, biological and meteorological scans of
high resolution at faster rates that most Federation starships. The two upper pod emplacements are occupied by long-
range sensor systems and lateral scanners designed primarily to assist in investigations of astronomical phenomena,
greatly aiding in stellar cartography-related scans. Due to the complexities involved with establishing a stable warp field,
usage of the long-range sensors on the pods is only permitted during select situations while the ship is at warp. Should
such a situation arise, computer algorithms reshape the warp field surrounding the ship to create two additional holes in
the field, allowing only little subspace interference. This process is similar to that of reconfiguring the warp field to allow
for use of the bussard collectors.
Cargo Pod: The cargo pod is basically an enlarged storage facility that accomplishes the same task as shipboard cargo
bays. The added advantage of having it detachable is that the cargo pod can easily be loaded on a starbase or station
facility. Attachment to a ship, provided that there is an unoccupied pod bay, can be done in as little as two hours, allowing
for the craft to depart for its cargo destination in rapid order. A single one-person turbolift allows for maintenance of the
pod, which contains onboard backup batteries to power atmospheric processors and coolant for perishable cargo types.
Colony Pod: Two twin upper pods provide supplemental housing for colonists, allowing for the entire ship to carry some
500 colonists in decent comfort. Obviously, the ship is capable of transporting even larger numbers, into the thousands
though accommodations throughout the ship will be severely taxed. The lower pod is actually a quick-deploy command
center for the new colony and has enough fuel for a controlled automated landing from standard orbit. This command
center also contains sufficient supplies for the new colony, though the starship's cargo bays do contain more which is
transported down to the surface separately, along with the colonists. Once a permanent colony command hub is
constructed, the colony landing pod is usually used for storage and lacks the necessary propulsion systems to reach orbit
for another use.
Hospital Pod: Rarely seen outside of major disaster areas, the hospital pod group consists of two large elongated bubble-
shaped pressure vessels which house medical facilities for use in emergency operations. Transporter pads are located
near the center of the pod where they can easily be reached by medical personnel moving injured into the various triage
centers. In addition, the pod is also equipped with stasis chambers to stabilize patients for later care and a morgue
facility. Spare living quarters aboard the starship are often used to house treated patients, and emergency medical
operations apply during this time. The lower pod is a converted cargo pod filled with various medical supplies for use in
emergencies, as well as two large transporter emitters that serve to increase the speed with which injured may be
transported aboard. This pod type is designed to be attached to a waiting starship in under two hours, though calibration
of the transporter systems must be performed in route and warp travel is restricted to 8.5 due to the energy requirements
of projecting a larger warp field to accommodate the larger pods.
Experimental Pod: Usually custom builds, the experimental pod is a generic label used to describe a large number of pod
types used in various experiments. These range from testing upgraded torpedo launchers and weapons packages to
dedicated scientific research pods and beyond. Some contain internal support systems that allow the pod to act as a
free-floating craft, and all typically involve some sort of special starship operating mode.
The Size: For those who have taken the time to memorize the specs for their New Orleans-class starship based upon
ST:ACTD's old specs, you'll no doubt notice some rather large changes in terms of the ship's dimensions, crew
compliment and a handful of other things. But in order to explain to everyone why these drastic changes were made, I
must clear up the size of the ship. It is my best guess that the original ST:ACTD specs were based off of the popular
notion years ago that a New Orleans was basically an Ambassador class with pods mounted on it. I base this guess off an
actual quote from the original specs: "The New Orleans class was built upon similar design specifications as the
Ambassador class ships, with the addition of two modules on the aft of the saucer section that can be mission-outfitted
with different sensor or weapons packages." This once popular belief was based largely off of the only official shot of the
New Orleans on the screen, in the Next Generation episode "Best of Both Worlds" (BoBW), which featured the aftermath of
the Borg battle at Wolf 359. As you can see in Figure 1, the ship is barely visible and only on screen for a matter of
seconds before a new view is brought forth. It's blurry, gives no sense of real scale and quite difficult to make any guess
at what an undamaged version looks like. Fortunately, other sources became available over the years.
The various versions of the Star Trek: Encyclopedia have each brought forth new images of the New Orleans, based on
slightly touched up images of the original model before its damage effects were added for BoBW. Figure 2 is from the
first edition, which only had black and white images. Figures 3 and 4 can both be seen in the second and third editions of
the Encyclopedia, and add much detail to a previously unknown starship.
Figures 5 and 6 are photos of the actual studio model after damage effects were added to it. These six images make up
all of the known canon images of a New Orleans-class starship, yet somehow it has become one of the most popular
"unknown" starships in the Star Trek universe.
Well, now you have before you all the visual evidence of the ship, and as you can tell, the entire ship is constructed from
model parts similar to Galaxy-class Enterprise-D. It was an AMT/ERTL 1/1400 Enterprise-D model kit to be exact, and it
took two of them to create the ship. For exact model parts, I will refer you to Figure 7, which like most of the information
here, was compiled by the good people at Ex Astris Scientia. After you're done here, I recommend you read their entire
section covering the Battle of Wolf 359 in their "Starship Articles" section. Continuing on, the saucer section was sanded
down and different window features added in to make the ship appear much smaller then a Galaxy-class. The size of the
bridge, however, is much larger in proportion to saucer. The features appear to be the exact same size as that of the
Enterprise-D. Since we know the dimensions of the Enterprise-D, it is possible to determine the length of the bridge
module itself, then find the length of the New Orleans based off of that knowledge, which comes out to approximately 345
meters as opposed to ST:ACTD's original estimate of 425 meters. The engineering section is actually made up of two
model Enterprise-D sections, which is why you see two phaser arrays on the ventral side. The longer warp nacelles are the
result of adding on an additional end segment, and the equipment pods are actually painted highlighters. The eighteen
deck number was based off of the rows of windows.
Visual observations of the ship's windows reinforce this size estimate for the ship, and Figure 6 will show you a scale
image of some other familiar starship classes that we've seen countless times on screen. Please make note of the size
relation between the New Orleans and that of the Intrepid and Excelsior-class ships.
Crew Size: Yes, the size of the crew was brought down from the original 550 to reflect the change in size. While some
may think that it was too much, many on the team would have liked to see that number drop even more. An Intrepid-class
starship, such as the U.S.S. Voyager, has only 150 crewmembers aboard the ship, and you'll find that a New Orleans isn't
that much bigger. I've given the ship a large number of "visiting personnel" to reflect the fact that crew can be swapped
out depending on the mission, and more importantly, because of the pods. For the most part, the majority of the people
coming and going are science personnel, since the ship requires a static number of engineers and security officers to
maintain operations. Nonetheless, certain mission types may see many engineers coming aboard because a pod type
might require specialized overseeing, or the equipping of tactical pods might require additional security personnel to
assist in its operations.
Room Locations: As mentioned before, the number of decks was based largely off of the location of windows throughout
the physical model. Deck 1 has the same dimensions as that of Galaxy class, so the rooms are similar. The isolated
location of Deck 2 made it ideal for VIP quarters and conference lounges. Deck 3 has several large forward-facing
windows, which I decided to make a Ship's Museum, similar say to the room aboard the Enterprise-A in Star Trek V: The
Final Frontier. The ship's main lounge was placed on Deck 7 due to the large number of forward-facing windows. Crew
quarters and residential apartments were placed on decks that had the most windows. Support facilities, such as
sickbay, were placed on decks with less or no windows. Deck 8 is the deck that is in the middle of the saucer when looked
at from the side, basically the rim of the ship. It's also got the largest internal volume of any ship, and no large windows,
making it ideal to place many of the support facilities. Docking ports were also placed on this deck, similar once again to
the Galaxy class. All other locations were placed in a manner that mirrors the Galaxy and Nebula class.
Refits and Upgrades: Those of you who have at least glanced over many of our other starships specs are probably
wondering why the New Orleans has had so many refits. According to the TNG Technical Manual, starships receive
periodic upgrades at starbase layovers, and major upgrades every twenty years. Well, the class itself is rather old. The
only ST:ACTD ships that beat it in terms of age are the Ambassador and Excelsior-class starships. For a ship to have a
refit, it doesn't have to be something as dramatic as what the original Constitution-class Enterprise received in "Star Trek:
The Motion Picture," or even the exterior design change that the Excelsior-class Enterprise-B was seen with in "Star Trek:
Generations." Much of the changes take place within the starship, and I've tried to give the class much more depth in
terms of history when it went from looking like a militaristic Ambassador-class Movie-era design to the softer tones and
carpeted decks of the TNG-era.
Frigate Type V(a): I honestly don't know how that designation came about to begin with, but there has been nothing seen
to date that refers to the class, or any ships in it, as being Type V(a). Once again, it seems like this was created to help
distinguish the ship during the time that many felt it looked like an Ambassador-class, despite the fact that it was
constructed exclusively from Galaxy-class parts. I really don't see a need for calling it a Type V, especially when it conflicts
with the variant types established in Appendix B. I considered creating some sort of designation system based on the
pod type that the ship was carrying, but this proved very time consuming in the end, as ships may be equipped with
multiple pod types, and experimental pods may very well have their own designations. As with much of the information
present in this document, I doubt that the average player would want to be burdened with a ship designation that's overly
long.
Bridge: Close ups of the saucer do show that the bridge module appears to be similar
to that of the Enterprise-D, so that's the course I took. Earlier model bridges would,
however, be similar to that of the Ambassador-class Enterprise-C seen in TNG
"Yesterday's Enterprise," but for ST:ACTD's timeline, the bridge you'll find aboard your
ship is similar to a Galaxy class. For the sake of argument, I felt that the bridge seen
aboard the Enterprise-D in the movie "Generations" would be the most ideal for this
ship class. Why not just use the bridge module that that ship used for seven seasons
of TNG? The simple answer is because of the structure that ST:ACTD has in terms of
player positions. The CSO and SO both would have the Science and Science II stations, and perhaps there's room for both
the CTO and TO on the tactical railing. The CEO has his station, but that leaves the EO, CMO, MO and CIV fighting for the
last two open stations seeing that all others are filled with their traditional occupants. On top of that, think of how
cramped the back of such a large bridge would be if seven people where standing there.
One of the nice features that the "Generations" bridge gives us is several extra stations
located on the sides of the bridge. After a lot of squinting and magnifying on my DVD
player, you can see that the names of the five stations in the back remain as their usual
Science I, Science II, Mission Ops, Environmental and Engineering. In the image to
your right, you can make out "Communications" as the header on the console just over
Riker's shoulder. Once again, due to ST:ACTD's format, I changed around the stations
in the bridge layout to best accommodate our various positions in a roomy fashion. Also, controls for the mission-specific
pods can easily be projected on the extra terminals as indicating in Section 2.1
As with the majority of information in here, these specs are meant to serve as a common baseline. While adding in
another warp core or permanently giving the ship quantum torpedoes would involve a great leap in logic, having a different
bridge module does not. Like whatever pods you chose to add onto your hull, this bridge is meant to be what the common
New Orleans would have, but yours can be different. You could just as easily have the original Enterprise-D bridge, one of
the various Nebula-class bridges or possibly even an Ambassador's bridge. However, I should point out that a Defiant,
Sovereign and Intrepid bridge would have a hard time fitting atop your ship's hull in terms of size and shape, and the color
schemes are much different than the TNG style that the ship's interior has. In addition, those bridges make use of
bioneural gelpack subprocessors which I'm keeping out of this class's specs.
Weapons: By their very nature, frigates tend to be packed with a good deal of firepower in the traditional sense, and our
fictional starship should be of a similar equivalent. Phasers were given the ST:ACTD standard of Type X, but because the
Galaxy-class starship is established as being the first class with such phasers (TNG TM), the back history states the class
was launched with Type IX, which is what the Ambassador class had (DS9 TM). As for torpedoes, popular speculation has
been that those pods are capable of being equipped with both a forward and aft launcher, and so that was easy. Since the
physical model was constructed using all Enterprise-D model parts, it was easy to locate the two shipboard torpedo
launchers in their usual spots, one in the aft just like on a Galaxy, and one just above the deflector similar to the Nebula
and Galaxy. It's pretty much an ASDB mandate that no ship classes other then the Defiant and Sovereign be equipped with
quantum torpedoes on a regular basis. Tri-cobalts are even more volatile then quantums, and are not routinely carried
aboard starships. This notion is based off of onscreen evidence, for in the Battle of Earth in First Contact only the
Enterprise-E fired quantums and throughout DS9 and during the war sequences, all ships used photon torpedoes except
the Defiant. Tri-cobalt knowledge is based off several onscreen situations, including Seven of Nine's comments in VGR
"Voyager Conspiracy." These two weapon types will only be onboard the ship if they have a particular need during a
specific mission.
Shuttles: The only bay visible on the physical model is in the same location as a GCS's main shuttlebay. The loadout for
this ship, I think, gives it a variety of craft to perform many of its mission objectives. I'd like to discourage the use of a
runabout aboard the New Orleans, firstly because there's barely any room in those bays to fit such a large thing and still
have room for visitors to dock, and second because the shuttles onboard can all do the same thing. Type-9s are nice and
fast, great for scouting. Type-6s and Type-10s can easily fit your entire bridge crew for an away mission. Runabouts are
actual starships, and it would be a waste of allocation to have one stationed aboard a starship, much less a frigate. If
something as large as the Enterprise-D only had a runabout for one episode (TNG "Timescape") where it was simply used
to transport four officers, then there is no need to have ships much smaller then a Galaxy being equipped with runabouts.
However, should a specific mission arc call for one, it will fit in your bay all the way and you shouldn't have trouble closing
the bay door. Just don't expect to have one permanently assigned to your ship.
Captain's Yacht: Figures 3 and 5 will do the best job of explaining why this ship does not have a Captain's Yacht, despite
several ship Captains trying push the issue on me. First off, you'll notice that the connecting neck between the saucer and
engineering hulls covers the usual spot where the yacht would be located on a Galaxy or Nebula class. Second, you have
to remember that the NO is much smaller then a Galaxy in terms of scale, and the Yacht would be even smaller still to fit
into that location. There are no outboard locations on the ship giving any indication of a possible yacht location, and it is
unlikely that a frigate would be so equipped. Sorry my four-pipped friends, the closest thing you have is a Type-10
shuttle...
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