Knights of The Dinner Table 083
Knights of The Dinner Table 083
Knights of The Dinner Table 083
com
KENZER AND
COMPANY
Knights of the Dinner Table #83
ORGS OUT?
WHO LET THE WORGS
“W HO L ET THE W ORGS O UT ? ”
September, 2003
THE KODT DEVELOPMENT TEAM IS
_________________________ J OLLY R. B L ACKBURN • B RIAN J ELKE
© Copyright 2003, Kenzer and
Company, All Rights Reserved. S TE VE J OHANSSON • D AVID S. K ENZER
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CHESSEX recently began selling these nifty little card-holders made out of wood. They come in a variety of
sizes spanning from 8 inches or so to 18 inches. Although they’re great for holding cards, they also serve a sec-
ondary (and in my opinion) a more useful role. The 18” cardholders can be slipped on to the bottom of Role-
Playing screens to form a sturdy base which keeps you’re shield standing upright and in place.
Anyway, one of the reasons I love your comic is And I'm sure he can tell you that on top of a regu- Unit# 96159
that it touches me on many levels. I think that’s rare lar combat load, carrying a stack of books and cards APO AE 09325-6159
for a publication of any sort. You guys really have is not the best thing for your back. You can stuff a
heart. lot of things in the new rucks, but eventually you go And then just magically mail me the stuff cause
Gina Hyatt turtle when the weight gets too much. oh man, the guys out here need it. Our tattered
Now as to the good news. Specialist Atkin did boardgame of RISK didn't even survive the third
: S TUCK IN I RAQ write the people of Wizards of the Coast. These sandstorm. The dice that Atkin has are always get-
awesome gaming fanatics actually sent a box of over ting lost and then we have massive hunts for them.
n a previous issue you guys had mentioned from
I another writers’ letter that you guys were taking
paypal submissions and sending the materials
a couple hundred dollars worth of stuff to him, and
now we play D&D whenever we get the time.
We game on a table we made from plywood and
some scavenged nails from a bombed out hangar.
bought out to soldiers in the Iraq desert. We also while away a few hours on Magic since We rig lights from generators and often start fires,
This would seem to me a very good idea as I am these people also sent a care package to Sergeant lol. For those of you who were in the army, send it
an avid gamer and scream Hoody-Hoo myself when Innerarity who is also in the same company.
to buds. Heck, I didn't even get to Read KODT till
we get the triple nat twenty, but unfortunately you And how did these avid gamers get this cool SPC Atkin showed me it out here. (His wife mails
went the official way. swag? Why, they simply wrote and asked for it to him the comic...)
Now seeing as how there are at least 40 gamers be sent direct.
So come on gamers. Support those of us out
out here in Key West Airbase just outside of the The sad fact is unless you target a package to
someone, the odds of anyone getting it are the same here who haven't seen our wives for half a year or
town where Saddam's children most recently
bought the farm, I can guarantee that we the gamers as a villager avoiding Knuckles while hiding a ruby more, and just got told it wouldn't be until next
out here will never get to see these items. in their back pocket. march until we got home. We got six long months,
They could get away, but somehow Brian and and not enough GMs. We need more. Remember
Nope. Not a single DMG or PHB or
HackMaster book. Not a one. Dave would also have to be figured in and then the game must go on, and you can help that by sup-
most likely there is a pack of pitbulls or a swack iron porting the troops. Thank you,
Here's how it works when you go through
MWR. You give them the stuff. They slap it all in dragon out there also. Not the best odds to face. Louis Lund
a carton that is going to be labeled BOOKS, and So, why not simply ask for a lot of the people SPC, USA
then they simply send it to an MWR rep. This rep out in the desert to write in and give their unit, and
then merely hands it out to whoever he meets first. then you can target a care package straight to them. Thanks for educating us, Louis. That’s exactly
what we needed. A care package is on it’s way (in fact,
So right about now I assume that everything you Here, let me be the first to beg for the free swag,
have sent is currently sitting down in Kuwait being cause, oh yes, I'm on my knees begging for some you should have it by the time this issue sees print). I
stared at by people who don't wanna play, and games. Any games. You have no idea how boring included your address in case some of our peers want to
maybe if you're lucky a couple that do want to play. it is out here. chip in and send you some swag as well. As for other
But, it isn't getting out here to those of us sucking Just address the package to: units out there — if you send us an address as Louis
up dust. did, we’ll do our best to send you something. Kudos to
Thanks to Specialist Atkin we have Magic: the SPC Louis Lund WotC for their generous support and for setting the
Gathering and D&D, but that seems to be about it. C Co, 8-101 Aviation Regiment example. — Jolly
Kevin
* * * Zeph Daniel’s Reply * * *
Dear Kevin:
Thank you for your thoughtful and well-written letter. Please understand,
my focus on national radio was not to put down D&D as some horrific satan-
ic cult (though I shot my mouth off to that effect!), but the topic did come up
and I answered it honestly. You have alerted me to the fact that some people
can play this game without losing their minds/souls/hearts, etc. to the demon-
ic side of things. That it is just a game, and that's all it is. I too watch secu-
lar movies (on occasion) and listen to secular classical music and am delighted
by it.
Some people listen to my audio messages and believe me to be possessed!!!
Others don't – but that doesn't matter. You make a good point in addressing
the fact that, depending on your spiritual walk and discernment, ANYTHING
can be a gateway for evil. Certainly we have heard of actors taking on evil roles
and not being able to shake the character – even to the point of harm.
I in no way meant to cast judgment, but was reflecting on the victims I
knew about who committed suicide, and many thought it was because of the
game.
Please accept my apology and forward this to the D&D community, if
there is one. Now, having read your letter, I agree that I should look into it
more thoroughly.
Sincerely,
Min. Zeph Daniel
The Zeph Report
* * * end of reply * * *
Thanks for taking the time to contact Minister Daniel and forwarding his
reply, Kevin. Sometimes the right attitude and approach can do wonders when it
comes to clearing up misunderstandings. —Jolly
❑
OPEN!!
COPIES!!!
WE NOW MAKE NEW SERVICE!!
RENT TO
OWN GAMES!!
GRAB THE BULL
BY THE HORNS
hey ya straw boss. SWITCH and ME are sure, sure, we UNDERSTAND, son.
wantin’ to use the BACKROOM fur a the thing is, we won’t be that LONG.
bit. figured it’d be okay with PETE. twenty, thirty minutes -- TOPS.
damn.
ummm, maybe this wasn’t
the backroom? such a GOOD idea, dawg.
let’s try someplace else...
ummm, sorry guys.
we’re running a SPECIAL
GAME * back there tonight
-- room’s BOOKED.
* Bob would be referring to the game of Cattlepunk Pete will be running for Bob, his dad, and a few hand picked others. (See KODT#82: The Dad
Factor). After losing a cut of the cards to Pete, Bob Herzog Sr. agreed to play in a role-playing session with his son.
* Not many readers will be familiar with this slang term. It’s a term taken from the barroom game of Shuffleboard. A puck which ‘hangs’ on the edge of the
board is worth a coveted four points. Literally teetering between a value of 3 points and zero (if it should fall off). The phrase literally means, “We couldn’t
have done any better.”
** See BOT#3:Turn 54 — Pete and Brian have been playing the epic World War I game, The Great War, in the basement of the Games Pit for several
years. Neither player will admit defeat as the game grinds on week after week, month after month, year after year.
so where’s the problem? you the ENTIRE fence line is BATHED with FLOOD LIGHTS.
back a BOX VAN up to the fence. drop \’m tellin’ ya -- like the FIFTY YARD LINE at the frickin’ SUPERBOWL.
the TOMMY-LIFT, ZIP the fence with a pair
of BOLT CUTTERS, spread it open with a the VAN would’a stood out like a SORE THUMB
HOUSE JACK -- BOOM, yer in!! from the HIGHWAY. the TREE LINE is pushed back a
good TEN YARDS on ALL SIDES. no cover whatsoever.
jess like we USED to do. hell,
hoss - that’s basic GROUND WORK.
that’s why we had to RISK
one or two men hit the BUILDING -- usin’ the main gate. figured the gate?
one man stays at the WHEEL as if we could get the VAN back
LOOK OUT with the engine running. long side the LOADIN’ DOCK whatta ‘bout
we could get it out of sight. the ALARM?
nope --
no good!
what in the BLUE BLAZES is WRONG he’s the piece of BLUE RIVER-TRASH lil’ TOMMY
with you, hoss? huh? are you frickin’ INSANE? GRIFF and WALL-EYED PEDRO ran with YEARS back.
have you gone and FALLEN the three of ‘em pulled that job
completely off your SKITTER? at the PAINT FACTORY in SOUTH
WHITELY back in ‘94. ‘member that?
a good man
back up, dawg. my ASS! not exactly. \ wuz doin’
yeah, well, \
SHACKLES a stint in JOLIET at the time.
heard yer
is a GOOD man. BUDDY took a
PLEA BARGAIN.
put the FINGER on TOMMY and PEDRO. crutch, TRUST me on this. \’m the SOUL OF CAUTION.
TAGGED dem boys for the D.A. good \ spent THREE YEARS in a cell with the guy. \ KNOW
on a string of QUICKY MART robberies him -- he’s a STRAIGHT ARROW. \ can VOUCH for ‘im.
they pulled down in GOSHEN.
aaaaaah, what do | care? after all,
not to mention a few JOBS \’m not even INVOLVED in this -- right?
they weren’t even INVOLVED with.
\’ll tell ya what \
that’s right, bruiser. know. you pay me
them’s just RUMORS, you KNOW how you AIN’T involved. back my HUNDRED
dawg. BAR ROOM \ feel about BUCKS and
GOSSIP. dat’s all. SNITCHES. SHACKLES never
KNOWS \ help ya.
* See KODT#80: OLD DEBTS — Switch explains to Crutch that he shared a cell with a guy “who used to help build Industrial Parks.” He goes on to
say,“He has this PLAN -- knows all the ins and outs. Got it figured EVERY which way.” According to Switch this ‘plan’ is the BIG ONE.
face facts, SWITCH. the era of the \ just can’t FIGURE it.
this is the BIG ONE!
SMALL TIME HOODLUM is over.
why’re you wasting yer time
with this BAIT TRAP. there’s PLENTY \ told you
it’s not like the OLD DAYS. all this of warehouses out there that when \
HIGH TECH crap they have now? without a SMIDGEN of security. first CAME to ya.
x
STARTLE ya.
\’m on BREAK.
so watchu got here? \ heard something er, ACTUALLY this is for... ummmm, for
about a SAFE and some SHACK... a game SWITCH is playing in. yeah. that’s it.
OH WOW!!! DUDE!!! who the hell’s your GM? oh yeah? DAMN, \ didn’t know you
SA-WEET!! these maps are frickin’ AWESOME. SLUNG DICE, switch. who’s yer GM?
in and
out,
huh?
for example,
the LACK
of a GUARD
SHACK at the
MAIN GATE.
we had it FIGURED out every which way from SUNDAY. some major
HIT POINTS were
lost THAT day,
or so we thought -- we took out the GUARDS, the
\ can tell ya.
COMMUNICATIONS SHACK, the POWER gRID. hell, we even took simple OVERSIGHT.
out a BRIDGE to cut off any chance of REINFORCEMENTS. not only were we
nearly cost SURPRISED, but \
us our lives FUMBLED a SAVE-
but we forgot about VS-DEX roll and
AND the mission.
the DAMN dogs. took a FALL off a
HOIST CRANE.
bastards nearly
DID us in.
nothing like
5d6 of falling
damage to
RUIN yer day.
is that so...?
there isn’t
even a
CONCRETE
SLAB for an
ANCHOR BOLT
and RETAIN-
ING CHAIN.
no DOUBT
in my mind. it’s called a
DUMMY-VAULT.
if this INTEL
yer after has
any REAL
value, you
can BET it’s
not in the
DUMMY-SAFE.
\ HOPE was \
oh GEEZE!!! look it the TIME.
you takin’ NOTES able to HELP.
on this, HOSS? \’m WAY past my BREAK.
you gettin’ ALL this? SQUIRRELY will have my ass. oh... you WERE bob.
MORE than
you know.
\’m gonna have
trust me. to RUN, guys.
\’m ‘a gettin’ it.
thanks, dawg.
\ OWE you one. aahhh,
don’t
worry
about it.
later....
\ dunno, SWITCH.
something about the BACK-
STORY on this MISSION just
hot damn, these notes maybe he’s right.
doesn’t WASH with me.
are PURE GOLD, dawg. but something don’t seem
RIGHT about this one.
think the kid’s RIGHT about
your GM may have
there being a SECOND safe?
an ACE or TWO
maybe you
up his sleeve.
should PASS
on this job.
all \’m sayin’
is, DON’T
let yer
guard down.
the KID just HANDED me the KEYS. alright, ALRIGHT! \’m LATE.
he gave me the ANGLE we wuz lookin’ for.
so take an EXTRA twenty on
your frickin’ SMOKE BREAK.
\’m gonna RUN out there
in the MORNING on my
BIKE. see if he’s RIGHT hrunnhh!!
about those dogs. GRUNHH!!
you do
that.
sheesh!!
ta
ta p!!
ta p!!
p!
!
RECAP: last issue, okay, dammit -- it’s now HALF-PAST!! the man is OFFICIALLY late.
WEIRD PETE and BOB
HERZOG SENIOR what the FRICK? \’ve got a GAME to run here.
made a little WAGER
-- to be resolved by hrrmmpphhh! \ FIGURED yer old
a CUT of the cards. man would WELSH on his bet, bob.
yeah?
TEN BUCKS??!!! \ had to go OVER her head and pay PETE directly.
MOMENTS LATER...
so how LONG is
well, well... FINALLY decided to SHOW up did ya? this gonna take?
okay, first things first -- \ wanna go AROUND the table okay, \ got ‘PICKED’ for this on short
as you INTRODUCE your characters to one another. notice, so \ just DUSTED OFF one of
my old CATTLEPUNK characters
-- STRETCH MURDOCK! *
ummm, brian, let’s start with you and work
THIS way. we’ll leave MR. HERZOG for LAST.
he’s a fifth level GUNSLINGER
introduce our characters? who’s managed to stay TWO
oh GEEZE -- you STEPS in front of the LAW
have GOT to be kidding. by laying LOW in the TERRITORIES.
he’s a SIXTH LEVEL CATTLEPUNK by the name of BEAR CLAW MCGRANGE. an EX-INDIAN
SCOUT who’s just about the MEANEST CUSS to ever strap on a pair of SIX-SHOOTERS.
some of the guys in the OLD campaign took to callin’ him NINE LIVES you pulled out
MCGRANGE ‘cos he’s something of a SPONGE when it comes to takin’ damage. BEAR CLAW??
he’s been GUT SHOT three times and shot in the FACE TWICE!! kewl!! \ LOVE
that guy.
\ won’t BORE you with the FULL DETAILS, BEAR CLAW has both the HAIR PIN
but here’s a quick run down on him. TEMPER and ITCHY TRIGGER FINGER
quirks -- a LETHAL COMBINATION for
he rides a HORSE named FIRE BREATHER! anyone who gets on his BAD side.
a spirited ARABIAN STALLION who comes
to me when \ WHISTLE, can UNTIE
KNOTS, and HOOF STRIKES he also has the FOUL WEATHER
with a PLUS ONE to HIT and DAMAGE. KNEE and NEAR SIGHTED flaws.
a HORSE
who can he carries a pair of SAWED
he was a GIFT from a KIOWA UNTIE OFF double-barrel
MEDICINE WARRIOR \ met KNOTS? GRANGER SHOTGUNS.
at the BATTLE OF FOUR STARS.
but his
LANTRY
DRAGOON
is his
PREFERRED
weapon.
\’ve never USED that one, but \ figure it might come in handy.
\ should probably point out \ speak SPANISH, SIOUX,
APACHE, and most of the ALGONQUIAN dialects. oh and \...
great.
it’ll be of INTEREST to know, don’t sweat it, SIR. \’ve lost a few PCs going after those BPs
MISTER HERZOG actually myself. oh man -- \’m DYIN’ to see what you came up with.
rolled up THREE
CHARACTERS last night.
yeah, well, don’t get TOO
excited there, PAUNCH.
what kind of SKILLS did you take? now that you’ve INTRODUCED
yourselves to one another,
we’ll get on with the ADVENTURE.
sorry -- that’s not
something \’m prepared to to SPEED things up
DISCUSS with strangers. hey, he’s we’re going to
ROLE-PLAYING. ASSUME you’ve all
met and have decided
strangers? the OLD MAN to THROW IN together.
catches on QuICK.
ZAYNE doesn’t know hrrmmpphh, \ guess
you from ADAM, son. if we’re STRANGERS
\ won’t be LOANING
him that RIFLE then.
a hot DESERT wind blows across the streets of COYOTE \ remember that -- FESS SHILO.
FLATS -- you sit in the BUST GUST SALOON around a table
HEAVY with trail dust attempting to CUT yer thirst. poor guy took a SLUG to
the jaw while we were
hitting the WELLS FARGO station.
good luck with THAT!!
\ aim SQUARE
for their
CHESTS. MOMENTS LATER...
droppin’ to
yer SECOND blast only WINGS its the FLOOR and
target. the DESPERADO skins a COLT reloading
DRAGOON and comes around BLAZING!! here...
TO BE CONTINUED...
note to self. actually stevil, NARDLINGTON is quite a ‘course you guys will have to get
transcribe will BEAUTIFUL CITY. just look at this wide SPRUCED UP a bit. fortunately,
to cuneiform tree-lined boulevard that leads to the the clothiers of nardlington have
tablets. governor’s palace. and the architecture some of the trendiest silks this
is quite unique. notice the extensive use side of fangaerie.
of decorative wrought iron...
fine gordo, you can
crimson’s headed
take us on a GUIDED
over to the ARMOR TOUR later.
EMPORIUM for his
final fitting.
so when is my
so do we see any ornate temples which cry the temple warhola is an imposing
armor going to
out, “\’m a successful high level cleric POST-MODERN structure set in the
be finished?
fully capable of raising the dead?” middle of a large slate-paved plaza.
it looks something like a perfectly
it’ll be another week to smooth 120-FOOT TALL OBELISK.
finish it up. your last
installment why don’t we head over to the TEMPLE as you get closer, you see that the
payment of 50,000 gold, WARHOLA in the bourgeois quarter. building is constructed entirely out
however, is due now. deacon mueller is well respected and of huge smoked glassteel plates.
renowned for his healing skills.
no problem. fine
diamonds are
sure. acceptable, right? lead the way gordo.
YOU had a TRIUMPH?? how the are you even LISTENING to me?
heck did you even fit into it?
20,000 gold for a raise dead? \ was trying to make an analogy to
this guy is STEEP! it was a long time ago. our current situation with newt.
but my point is that \ kept there comes a time when you have
pouring money into the darned to cut your losses and admit
thing and something else - defeat.
ya know, stevil, \’m gettin’ a bad
feelin’ about this whole thing. usually MORE expensive - would go
wrong as soon as \ got the last the kid snookered us. took us for
thing fixed. a whole lotta cash. but \’m afraid
kinda reminds me of that time \ we’re gonna lose even more trying
bought a USED TRIUMPH. to get it back.
should have bought a honda.
\ haven’t had a single
problem in 90,000 miles.
admit defeat.
NEVER!
* see “The Lord of Steam” in Bundle of Trouble vol.Three for a vivid example of [Nitro’s version of] Andy Warhol’s eccentric behavior
sure,
alright, \’m in. \ guess.
but if it comes
up dry...
wuss.
SHADY WAY is a NARROW, POORLY PAVED ALLEY \ flip the kid a silver.
in the heart of the commercial quarter. now off you!
no street numbers are on the buildings.
there’s a well-constructed
iron door in the side of the
the street urchin you building. as you approach, a
threatened points to a SLOT opens and you hear a
ramshackle building voice call out, “whadda ya um, stevil.
about 50 yards ahead. want, mac?” maybe we
“that’s 404. can \ go should go...
now?”
nonsense.
\’m here to talk to you about an “gentlemen, please have a seat. \ understand you have
individual called FOUL RAVEN. an inquiry regarding one MR. RAVEN - an individual in
whom we both share an interest.”
ours, stevil.
OURS!
...and OBLIGATIONS.
if \ understand you gentlemen
correctly, your contract with OBLIGATIONS?
the LATE MR. RAVEN gives you WHAT OBLIGATIONS??
title to his collateral...
you’re just the folks me and
my BUSINESS PARTNERS have
been waiting for...
shoulda asked some
more questions there
QUINCY!
to be continued...
Fuzzy Knights of the Dinner Table by Noah J.D. Chinn
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4 5
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44 ——————————————————— Issue #83: Who Let the Worgs Out?™
Indianapolis and predictions of doom-and-gloom by the naysayers, GenCon proved it was alive
cons. The ‘best four days of gaming’ drew larger than expected crowds as both gamers and
ure, there were problems. Computer glitches and uncooperative printers created never ending
as long as five hours as they waited for badges. These problems and more are being tackled with
l memory at next year’s show. Despite the problems, a good time was had by all as evidenced in
TEASE
That’s what inspired this new feature. Just how good IS your recall? Think you
know your KODT inside and out? Okay, hero. Let’s find out. The following
are one panel excerpts from various strips. Your mission? Figure out the story
urn
by Jolly R. Blackb and issue they came from. Good luck. —Jolly.
(By the way — Answers can be found at www.kenzerco.com)
1. 2.
i just looked at the latest sales figures and there’s no contest. hmmmm, i could work in
HACKMASTER is still paying the bills around here. sure, sales have been those DOG-PADDLING
dipping the last three quarters but it’s still the best moving product we have. so RULES i worked up.
i think we should revamp the old lady and relaunch with a NEW EDITION¡
3.
CRETAN ARCHERS: AN ANCIENT ELITE default they looked to mercenaries from Crete to fill the
parta. The very name still fires the imagination of niche. Sparta had close relations with the cities of Crete, so
ONE-TWO
PUNCHES by Jolly Blackburn
my character is in a FOUL MOOD today, b.a. he’s gonna HANG around the INN and pick
FIGHTS with the LOCALS. \’ll be donning my ASS-KICKIN’ ENSEMBLE. that would include
my GNARLY GLOVES OF SUCKER PUNCHING, my STEEL-TOED BOOTS OF
ATTITUDE ADJUSTMENT, and my GREAT HELM OF STAND-OFFISHNESS.
\’m tellin’ ya, PETE. \’m really HOPPED UP MAD so \ ask her for a PHONE NUMBER and she grabs a
over this latest STURMQUEST supplement. NAPKIN from the counter and sorta SCRIBBLES a
bunch of numbers on it and SLIDES it back to me.
500 pages and no INDEX? not even a decent
TABLE OF CONTENTS. what the hell’s up with \’m thinkin’ \’m in like FLYNN at this point. so
that? \ spent FOUR HOURS looking up the \ make with the SMALL TALK. you know -- FEEL
rules on TREASURE DISPERSAL last night. her out a bit and get to KNOW her some.
TABLE OF CONTENTS?? oh, \ got JUST wow! she gave you her number?
what you need. you’re lookin’ for SUP- just like that? how’d you manage that?
PLEMENT 4C. it’s got ALL that stuff in
there along with some new ERRATA. \ rolled
a NAT TWENTY.
twenty-four fifty
plus tax. want -sigh-
me to RING it up? yeah, go
ahead.
oh.
TA B L E
Actual Home-brewed
my gaming group that we need to give HackMaster
a try, and the sooner, the better. —Semah G Noj
“Why, certainly, milady wizard,” said the GM as
the General. “By months, if not years. If we could
get into the city proper, we could then siege the
Keep itself.”
Legends from our readers. “WHAT? NO WINGS?”
“I can do that. But I need a few things.”
Our adventuring group, The Acquisition, was
on our way down to Barcen to start up the White A few minutes looking at the books produced a
Doom Mountain campaign. By wagon it took us list: Two wands of extended reduce. A garment for
about a month and a half. The group is composed a person 10' tall that has a hundred pockets in it.
of Malachi, a human cleric of Nudor, Giff, a pixie And to talk to the halfling contingent of the army.
fairy thief, and myself, a human Sniper sole practi- So, the GM figured with an army of 50,000 sieging
tioner who dabbles in the occult (warlock). Now the city, there were less than 500 halflings, in a
Giff thinks himself vastly superior to the rest of the capacity of support mostly.
party in many ways. We're big, loud, smelly, have The wizard questioned them, the other PCs test-
no antennae, but worst of all, we have no wings. ed them, and 100 were selected, then lightly armed
Flabby land-walkers is his current term for us. and armored. At the appropriate time, the compa-
Three days out on our wagon trip we get ny was gathered and the spells were cast.
ambushed by near a dozen trash ogres, which Enlarge on the wizard. She was now 10' tall.
thankfully killed none of the oxen (not for lack of Then she donned the garment. Meanwhile, two
trying) before we killed enough for them to fail borrowed spellcasters used the wands.
their morale check. The next day we’re riding along At 5th level extended reduce, an equipped
a quiet forest path and the GM turns to me and says halfling weighs about 5 pounds, and will stay that
“Hey, your familiar tells you that he sees a small way for 10 minutes. The two wands had them all
“SUPER OGRE AND A DEAD COW” pixie-like creature. He hops into the wagon and done in about 5. A tenth level wizard can only tele-
This past weekend I was at the Milwaukee begins rummaging around in one of your packs.” port 500 lbs, usually only 2 other PCs.
Gamefest and had the privilege of taking part in one My familiar is a pseudo-dragon named Zoot, and But now, the full company of halflings could be
of the “Learn to Hack” demos of the HackMaster thank the Gawds he can see the invisible. taken. They scrambled all over her in climbing into
game. I rolled up a character and then Jolly ran One sting later and the thieving critter is laid the pockets (Yes, it tickled as they climbed her)
everyone through a short adventure. The experi- out in the bed of the wagon, unconscious and visi- She had been the Evil Overlord’s girlfriend for a
ence was one of the more unique gaming experi- ble. While the cleric and myself were deliberating as while (long story, don’t ask) and knew she could
ences I have ever taken part in. I decided to roll up to what we'd do with the intruder, Giff lands from teleport into the gatehouse itself. She did so, and, a
a Half-Ogre barbarian and after rolling for more scouting up ahead to see what all the hub-ub is few moments later the reduce spells began to wear
quirks and flaws that was reasonably sane, my guy about. After a brief examination, the GM informs off.
wound up with a Strength that rivaled Thor, no him that he knows this pixie-kin as a “packasite,” The company and the wizard took the gatehouse
Intelligence, Charisma, or Comeliness, and a whole cowardly creatures that have a propensity for drink- by surprise, lowering the drawbridge, raising the
bung of building points left over. Jolly was getting ing spare potions they find and being huge portculli, and opening the gates for the awaiting
ready to start the game and I still had two BPs left, moochers, but can be encouraged to do tasks if allied army to enter the city.
so I hurriedly selected the literacy skill, followed by treated well.
Less than a day later, the siege of the Evil
the “Secret Persona” skill. One of the other players Giff’s eyes light up for a moment as he consid- Overlord’s keep proper began, which ended with
noticed this and asked me why I went with these ers the possibility of an invisible minion, and a fel- him escaping and the party giving chase.
and I replied, “It’ll be funny.” I then decided my low pixie-kin no less, to do his thiefly biddings.
Then he asks for a detailed physical description of And the phrase that the allied general uttered
half ogre had a secret identity named “Super Half- the intruder. As he listened carefully to the descrip- that started all this (emphasis mine): “With a hun-
Ogre” which he disguised (not very well) by wear- tion of this passed-out packasite, we could see the dred Stout fighters we could take that tower.” —
ing glasses and a jacket over his cape. Then the light in his eyes fade and get replaced with a look of Vahktang
game started. disgust before he exclaimed in frustration:
Jolly had us meet the mayor of a small village “WHAT? No wings?!? I boot its ass out of the
and he told us of a bunch of fairies that were ter- wagon and riddle him with crossbow bolts.” — TRAPS THAT DO NOT KILL US
rorizing a local farmer’s livestock and asked if we Manos Back in the AD&D 2nd edition days, we decid-
could help him. I replied “I cannot. But I know ed to delve into the world of Dragonlance. Well, as
someone who can.” and proceeded to “sneak off”
and transform into Super Half Ogre and we were we ventured forth, we eventually had to run into the
“WE’RE TAKIN’ THE CITY!” tinker gnomes. There was just one problem. Our
ready to go. A few problems came up along the way
when the other half-ogre’s pyromania flaw kicked in The story goes like this: resident kender thief just couldn’t cut the mustard
and he tried to burn down both the farmer’s wagon Our GM was a classical history major and the when it came to trap detection. So it was all up to
and the forest, but they got smoothed out. campaign started with the siege of the Evil us burly fighter types to trade off pushing a ten-foot
Then we met the dire cow. Overlord’s city and keep. pole. After days of pleading for another chance, we
We started out as 1st level characters, helping to resumed searching speed and this time an odd
Then we killed the dire cow. spherical trap slammed around our poor kender.
guard supply caravans. As we went up in level, we
Then, Super Ogre decided that picking up the got more and more responsibilities, guarding supply After laughing at his predicament for some time our
dire cow's corpse and bringing it with him would be lines, running supply trains, gaining allies for our resident dwarf hacked the trap off of its trigger. We
fun. Soon after, a troop of fairies attacked us, doing side, preventing the EO from gaining allies, etc. then spent a day refining the spherical cage until we
a fair amount of damage to our surprised selves. had a rolling “kender ball.” Most of the traps in this
Jolly asked us what we were doing in turn. I looked So we’re all about name (10th) level and since
the Evil Overlord was a lich with at least a 15th level nasty gnomish dungeon were either pitfalls or cages,
at the battlemat and the miniature setup, pointed at
one of the fairies, and said “I’m going to throw this cleric to his name, it would be a while before we both of which were too small for our kender ball.
cow at that fairy.” Jolly paused for exactly one sec- confronted him personally. As has been a lesson put in my personal GM book
ond and said, “Roll to-hit.” On this night the GM was giving flavor text, the “Traps which do not kill us, make us more devious.”
allied armies’ general going on about yet another —DeanTheAdequate
Apparently a thrown dire cow corpse does
enough damage to kill your average fairy. Super failed attack on the wall, as we settled in and wait-
Half-Ogre (After transforming to his secret ID ed for the information about the next mission. GOT A ‘TALE FROM THE TABLE’
Curley Kent, male pattern baldness, you see) dis- Suddenly, the player of the female elven wizard OF YOUR OWN TO SHARE?
covered more uses for a dead cow. They are very looked up from the copy of the Lord Of the Rings EMAIL IT TO KODTSUBMIT@KENZERCO.COM
good at discovering pit traps in three simple steps: DVD she had bought that day and said:
E O
YOU STUPID RAT HAIRED SCRUFFY FACED IDIOT OR \LL KICK YER ASS FROM NOON TO SUNDAY AND
C FF!
THEN I’LL RIP OFF YOUR HEAD AND SPIT DOWN YOUR FRICKIN’ THROAT AND MAKE YOU CALL ME
FA
SALLY COULDN’T POUR PEE OUT OF A BOOT YOU MUNCHKIN LOOKINBALD BUTT FACE OF YERS AND
MOP THE FLOOR WITH YOUR FACE YOU GOT THAT FIRK DING BLASTIN’ FAT HEADED SUNUVAGREL
MORON CLUELESS FAT COW BETTER TAKE IT BACK YOU STUPID RAT HAIRED SCRUFFY F
TAKIN’ A POSITION
A ND DEFENDING IT
Note: Each month a question is posed to our audience on our discussion forums at www.kenzerco.com.
The replies below represent the views and opinions of readers and are not necessarily shared by
KenzerCo or members of its staff. Our role is merely to instigate and then step out of harm’s way.
◆◆◆ “Kinda.
“Let me explain.
“No. Different world, different religions. All the deities in “My faith strongly influences my handling of religion in my
my realm have the option to take an active part in the game. I campaigns [as GM], but Christianity doesn’t exist as we know
don't think making Jesus an NPC is a good idea. Funny? it in my game wurlds.
Probably. Offensive? Yes. Besides, the only spells the clerics “Because I’m most familiar with, and have more resources
could do would be: part water, sticks-to-snakes, water-to-wine,
dealing with, a monotheistic feudal society vs. a polytheistic
water walk, Multiply Loaves and fishes, cure disease, heal, and
feudal society, I tend to merge the pantheons a little tighter
burn bush.” — BlackTom
together. (Snuggle in close guys)
◆◆◆ “For instance in my GURPS WoG game, when characters
talked about the church, they meant the church of Pelor. Pelor
“I would agree that it is best to keep real religion,
is top dog, and everyone else in the pantheon was a child/servi-
(Christian, Jewish, Islam, Pagan, etc.) out of the fantasy world
tor etc. of Pelor. Mayaheine his shield maiden. Beory his wife.
of your campaign.
etc. It ended up with a medieval Catholic feel.
“I am a Christian Minister, and I don’t use my real faith in “Different clerical orders compared nicely to the different
my playing, and most of the others I game with do likewise. monastic orders of the middle ages, and the lesser deities were
“However, I will say that any gaming group has the freedom treated much as Saints were (are?) in the catholic church...
to do what the group wants, and if it is agreeable to ALL mem- power flows from Pelor, but his servants [lesser deities] can be
bers of the group, then of course play the Paladin of Christ if asked to intercede on a worshippers behalf. I’ll have to hunt
you want. down my notes, as the Pelorite church is the one I did the most
detail on. A LN gawd’s followers ended up as the inquisition
“I know about the new Old Testament RPG coming out, of the Pelorite church as a whole - usually reigned in by the
and I am divided on wether or not it is a good idea, I will Pelorite orders.
reserve judgment until I actually see a copy. I did start a thread “Each pantheon has its big cheese, and servants, and each of
about that game over in the Talk Back Forum, under ‘Stats for course claims to be the one true faith (gotta have conflict).
God?’ “I can have clerics throw the H word around (heresy) in the
“Also, I kno, awhile back TSR did ‘A Mighty Fortress’ (I pantheon, and the I word at ‘those other people.’
think that was the title) about the Christian Europe during the “The creation myth for the wurld also talks about a creator,
Protestant Reformation period AD 1400-1700. I only saw it and a bringer of peace, but defines neither.
in the stores a couple of times and never really got the chance “All these things actually raised our comfort level, and let
to read it. Did not know any one who actually used it. Is there me use existing material with minimal changes.” — Delcar
anyone out there who has a copy of either of these works who ◆◆◆
could give us some input on how it it was handled there.” —
“Well, I sort of did integrate a real religion into my cam-
evershear
paign in 2E. Kind of...
◆◆◆ The Roman pantheon was more or less the most well
personality, not because its the only one. “I think some parts of religion could be cool if implement-
“I despise Paladin players who role-play their character’s ed in a game, such as Biblical history and some of the leg-
fanaticism all the time, because although its kinda cool to do ends…” — Burseg
so and its the basic point of the game, it does get very, very old
at times; the only Paladin I’ve played with that has played nice- RIDIN’ THE FENCE
ly is a player who told us all in advance that he liked to role- “My group is composed of four to six people who just don’t
play his character’s beliefs a lot, and if we ever found it to get give a damn… as a witch I for one am happy to see my religion
bored or uncomfortable, to tell him and he’d role-play other accurately portrayed in a game for once, since between hollywood
aspects of his Paladin’s personality. The strange thing was, and other sources it happens so infrequently. As far as christiani-
although he did it frequently, it never really got old since we
ty and other monotheistic religions, well there are plenty of cheap
had the choice to tell him if it did.” — Kirant
knock-offs in D&D already, and if people want to play the real
◆◆◆ thing, more power to them… it’s about player responsibility… my
“Just the thought of trying to integrate real-world religion group tends to avoid these types of things…because we all play
into gaming sends a chill up my spine and makes my head ache D&D to escape real life. ” — Superball Z
like a Jagermiester hangover. That is one can ‘o worms I
wouldn’t touch with the proverbial ten-foot pole! NEXT ISSUE’S DEBATE QUESTION:
When I was younger and just starting my foray into gaming,
my family’s church made it a point to spread the word about
Q; Rules’ lawyers:
which toys were evil and violently unsuited for gift-giving at Helpful or Real Pains?
Christmas. Of course D&D made the list, which was funny to
me since they denounced it entirely, but playing Star Frontiers EMAIL YOUR RESPONSE TO MAILBAG@KENZERCO.COM OR
POST IT IN OUR DISCUSSION FORUM AT WWW.KENZERCO.COM
seemed to be ok. I’m sure the Mennonites weren’t the only
ones to do so. There are enough religions putting a negative
spin on gaming that we don’t need to add fuel to their fire.” —
Face S T R AY S H O T S : T h o s e c o m m e n t s
t hat r i c o che t e d o f f t a r ge t .
\’m sorry, bob. “RAISING HELL” try MY gawd, bob. “I think my players may be “Here's me with my 10' pole
is a LIFESTYLE, not a RELIGION. he has a really running religious characters... not touching this topic... in
LOOSE definition of Every time I throw something game or out.” — Geezerjoe
but \’m chaotic the term MURDER. at them they say ‘Oh my god!’”
good. why can’t \? — Burseg “On a GM only incorporat-
ing his religion in a game my
“Hey, if you’re going to use that thought would be to bring
hot potato... why not integrate down the corrupt mother
real politics into gaming as church and bring utter chaos
well?” — mossfoot in the world…” —
SeptumSin
I N D I E S D O W N , M AI N S TR EAM U P
ey fanboys and fangirls. This month I find myself in what the publishers were thinking when they upped the
T H E A RT OF M E SSA G E B O AR DS
elieve it or not, I’m still here, and I’m back for anoth- a given topic as well as their appreciation of it. By using an
mark yer
DO YOU LIKE TO
K O D T
frickin’
CALENDARS! cos \ AIN’T
repeatin’
myself!
PLAY GAMES?
CO NV E NTI O N
W
e here at Knights of the Dinner Table love
CAL E N DAR games, and so we’re always on the lookout
for new games to recommend to our read-
CALIFORNIA INDIANA ers. Now, you can help!! Just send an email to
noah@kenzerco.com or post on our discussion boards
10/10/03-10/12/03 10/18/03
GNA's Into the Woods CampCon GallowsCon 2003 at www.kenzerco.com.
Santa Barbara, CA Valparaiso, IN Recommend any game you enjoy playing, and
GNA is proud to host "Into the GallowsCon is Northwest Indiana's pre- we’ll take a look at it. If we like it, it may be featured
Woods," a camping/gaming convention miere gaming convention, featuring
of seriously fun proportions at the Live your favorite RPGs, card, board, dice in the Editor’s Picks column. So let us know what
Oak Camp in Santa Barbara County, and miniatures games. Several vendors you like to play, and share the love! ❑
California. Live Oak is a gorgeous out- and exhibitors will be on hand to show
door group camping site with bath- you their wares and demo some games,
rooms, hot showers, a commercial and we will have a concession stand
kitchen, a covered dining area that seats open for our attendees. Check out our
250, and more! And, yes, you'll be
camping there amongst the 20 acres of
trees and birds and all things natural.
website at www.the-hangmen.org for
more information.
Contact information: Jason Schmelzer
GREMLINS STRIKE
Planned activities include: Board games
(Settlers of Catan, Monopoly, Tikal,
etc.), Role-playing games (D&D, Star
377 N 650W
Valparaiso, IN 46385
prdirector@the-hangmen.org
DANGEROUS DENIZENS
Wars, GRUPS, et al.), Card games hoops! From time to time, we here at
(Illuminati, Hearts, Magic the
Gathering, et al.), Party games
(Guestures, Charades, Curses, etc.),
Living Greyhawk, etc.
MICHIGAN
11/14/03-11/16/03
U*CON Gaming Convention
W Kenzer & Company are assaulted by evil
gremlins who wreak havoc on our careful-
ly and lovingly prepared manuscripts. We fight these
Contact Person: Robert Moon Ann Arbor, MI vile beasts at every turn but every now and then they
U*Con is an annual gaming convention
ILLINOIS held at the Student Union of the claim one small victory. And so it was with their
University of Michigan, Ann Arbor. deletion of the names of certain hardworking
10/02/03-10/05/03 U*Con offers Role-Playing Games,
Archon 27 Collectible Card Games, Board Games, playtesters who contributed to our recent Dangerous
Collinsville, IL Miniatures, Train Games, Live Action Denizens D&D monster book. Here are those
Archon 27 Science Fiction and Fantasy RPGs, Dealers' Hall, Auction, Specialty
Convention features Guest author, Gaming Tracks, Anime Room, and names:
artists and media people. Activities much more!
include panels, presentations, video Contact Infor: http://www.ucon-gam-
rooms(3), art Show, Masquerade Show, ing.org/ Pete D'Amica, Rev. Kevin Elmore, Jon Karl
dance with DJ each night, hospitality Hayens, Will Jones, Matt Maddy, Andy
room, dealer room and gaming. 200+ PENNSYLVANIA
game events will be presented. McCullough, Jeff Waltersdorf and Andrew
Contact Person: Jon Bancroft 10/03/03-10/05/03 Webb
Archon 27 MEPACON
P.O. Box 8387 Easton, PA
St. Louis, MO, 63132-8387 Contact Person: Ed Lehman Thanks guys. And let all gremlins beware! ❑
-- wink wink --
KENZERCO.COM
now featuring
KODT strips
5 times a WEEK!
-- nudge nudge --
L
SMALL
PICKS
ast month I presented my favorite games from ORIGINS
2003, having just returned from the convention as I wrote this.
Now I sit here with both ORIGINS and Gen Con under my belt,
and I can honestly say I made a mistake. While all the games I
reviewed here last month are excellent products, the best game at
ORIGINS I didn’t even play until I got back. And that game was Attack by Eagle Games.
It is frightening how quickly this game has become one of my favorites, and I owe it
all to Jolly. He went to ORIGINS with the intention of picking this game up. I was a
little gun shy, and I regret every day that I lost. When we got back to the office, he taught
me the rules, and I immediately went out and purchased the game and the expansion.
PRESS Attack is a World War II wargame similar to Axis and Allies, but with several advan-
tages. Most importantly, Attack is not historically based. Though I enjoy Axis and Allies,
the games are generally the same, and the board set up, alliances, etc. are always the same.
PUBLISHERS! SEND YER Attack has the feel of WWII with its look and pieces, but isn’t wedded to any initial setup
REVIEW COPIES TO:
or alliances. Instead, each player begins play as one of four political ideologies:
KODT: BRIAN’S PICKS
Attn: Noah Kolman • Kenzer and Company Communism, Democracy, Monarchy, and Facism. A player’s political philosophy influ-
25667 Hillview Court • Mundelein, IL 60060 ences how they score victory points, how easy or hard it is to influence neutral territories
with diplomacy, and a few minor things. This gives the feel of major superpowers bat-
tling each other, ala WWII, without committing the players to anything specific.
The rules are quite nice too. Some are pretty standard for the genre, but a few things stand out as exceptional. Instead
of each player having a set number of moves, attacks, or actions, each player has a certain amount of oil. The first action
costs 1 oil, the second 2 oil, and so on. Oil is only replenished with Oil economic cards. It gives players a lot of flexibil-
ity, and requires some careful planning. A player’s economy is represented by economics cards, and he has one card per
territory he controls. As he gains or loses territories, his economy grows. But each card has a different resource and a dif-
ferent value, and it can be quite unpredictable.
Attack is sold as a basic game and an expansion, each for thirty bucks, and they are both worth it. I’ve never played just
the basic rules, but they aren’t as cool as both sets together. Get this game as quickly as you can, you won’t be sorry.
Brian’s Rating: One of the Best Wargames I’ve EVER Played!!!!!
A t best, I am a passable miniatures painter (unlike this column’s namesake), and I am always try-
ing to pump better painters for tips. You can imagine my joy, then, when I found The Painting
Wizard’s Workshop 1 & 2. These videos were just what I was looking for, and even if you aren’t a
visual learner like myself, you will improve your painting just from watching these.
The best aspect of the Painting Wizards Workshop videos are that the instructions are slow and easy to understand, and
they are ALL demonstrated on actual miniatures in front of your eyes. This is especially helpful for techniques such as
washing and drybrushing, where the consistency of the paint and the water to paint ratio are very important. In addition,
the videos cover a wide range of topics in an easy to follow, linear fashion. This means that you can watch one section of
the video, stop, practice, and then move on to another. If you get the DVD version, this is even easier to accomplish.
The first video covers basic painting techniques as well as priming and cleaning minis. For beginners, this is an excel-
lent starting point. The second video is more advanced, but still easy to follow.
Brian’s Rating: A Work Of Art!!!
I can honestly say that I have never brewed my own beer, but if it is half as fun as BrewMaster: The
Craft Beer Game, I just might have to give it a try. This non-collectible card game simulates the
difficult choices and production strategy of brewmaking quite well, and the result is an enjoyable, quick game.
Of course, no knowledge of beer making or beer drinking is necessary to enjoy BrewMaster. When looked at abstract-
ly, BrewMaster uses a limited pool of resources to force players to compete for scarce but necessary cards. Specifically, each
player represents a microbrewery competing for the limited dollars available in the microbrew market. To do so, they must
use the ingredient cards in their hand to “brew” one of six types of beer. Each beer type has its own market, and each new
beer of a certain type grabs part of that market. If there haven’t been three beers of that type played yet, then more fans
are added to the particular market. But if three beers of that type exist already, then someone gets squeezed out. On top
of this, not all beer types have the same number of cards, further adding to the strategy.
BrewMaster is a quick, enjoyable game that should appeal to all gamers, not just those that enjoy a little ale now and
then. I reccommend this as great light fare.
Brian’s Rating: This Will Sastisfy Your Thirst!!