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Shimmer Shake Strike Manual

The document provides an overview of the main features and controls of the Shimmer Shake Strike virtual percussion instrument. It describes the main panel which contains controls for playback, synchronization, patterns, and sounds. It also briefly introduces the pattern panel for creating and editing rhythmic patterns, and the mixer panel for controlling sound parameters. The document is a manual that teaches the user how to operate Shimmer Shake Strike and make use of its various percussion sounds and patterns.
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0% found this document useful (0 votes)
887 views29 pages

Shimmer Shake Strike Manual

The document provides an overview of the main features and controls of the Shimmer Shake Strike virtual percussion instrument. It describes the main panel which contains controls for playback, synchronization, patterns, and sounds. It also briefly introduces the pattern panel for creating and editing rhythmic patterns, and the mixer panel for controlling sound parameters. The document is a manual that teaches the user how to operate Shimmer Shake Strike and make use of its various percussion sounds and patterns.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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WELCOME​ ​TO​ ​SHIMMER​ ​SHAKE​ ​STRIKE 2

SETUP​ ​TIPS 2
SNAPSHOTS 3

INSTRUMENT​ ​FEATURES 4
OVERVIEW 4
MAIN​ ​PANEL 4
SYNCHRONIZATION 5
SYNC:​ ​ON/OFF 5
TRIGGER:​ ​HOST/KEYS 5
PLAY​ ​BUTTON 6
HALF​ ​SPEED 6
PLAYBACK​ ​CONTROLS 6
MUTE 6
SOLO 6
OUTPUT 6
VOLUME 7
PAN 7
METERS 7
SOUNDSOURCE​ ​BROWSER 8
LINK 9
KEY​ ​MAPPING 11

PATTERN​ ​PANEL 13
PLAYBACK​ ​CONTROLS 13
CREATING​ ​PATTERNS​ ​WITH​ ​THE​ ​RHYTHM​ ​GRID 14
INNER-PATTERN​ ​ROLLS 15
PATTERN 16
HUMANIZE 17
PERFORMANCE 17
RATE 17
GRID 17
SWING 18
PATTERN 18
PATTERN​ ​MENU 19
LOCK 19
STEPS 20
PAGE 20
FOLLOW 20
ROLLS 20
ATK​ ​(ATTACK) 20
RLS​ ​(RELEASE) 20

MIXER​ ​PANEL 21
PLAYBACK​ ​CONTROLS 21
TUNE 22
TONE 22
FREQUENCY 22
EMPHASIS 22
EQ 23
SEND 23
MASTER​ ​FX 23
EQ 23
COMP 24
TAPE 24
RETURN 24
MASTER​ ​VOLUME 25
DELAY 25
VERB 26

CREDITS 27

SHIMMER​ ​SHAKE​ ​STRIKE​ ​-​ ​Manual​ ​-​ ​1


WELCOME​ ​TO​ ​SHIMMER​ ​SHAKE​ ​STRIKE
Thank​ ​you​ ​for​ ​purchasing​ ​Shimmer​ ​Strike​ ​Shake!

This​ ​library​ ​has​ ​been​ ​designed​ ​to​ ​be​ ​a​ ​one-stop-shop​ ​for​ ​all​ ​your​ ​“top​ ​of​ ​mix”​ ​percussion​ ​needs.

This​ ​sample​ ​library​ ​of​ ​tambourines,​ ​shakers​ ​and​ ​small​ ​hand​ ​percussion​ ​allows​ ​you​ ​to​ ​create​ ​and​ ​control​ ​the
sound​ ​of​ ​realistic,​ ​human​ ​performances​ ​with​ ​ease.

We​ ​hope​ ​that​ ​you​ ​enjoy​ ​Shimmer​ ​Shake​ ​Strike​ ​and​ ​that​ ​you​ ​will​ ​use​ ​it​ ​for​ ​many​ ​years​ ​to​ ​come.

SETUP​ ​TIPS
For​ ​the​ ​remainder​ ​of​ ​this​ ​manual,​ ​please​ ​open​ ​Kontakt’s​ ​“Info”​ ​pane​ ​and​ ​on-screen​ ​“Keyboard”​ ​by​ ​clicking​ ​the
“Workspace​ ​Management”​ ​icon​ ​and​ ​then​ ​selecting​ ​“Info”​ ​and​ ​“Keyboard”.

With​ ​the​ ​Info​ ​pane​ ​open​ ​(viewable​ ​at​ ​the​ ​very​ ​bottom​ ​of​ ​the​ ​Kontakt​ ​interface)​ ​you​ ​can​ ​get​ ​information​ ​on​ ​any
of​ ​Shimmer​ ​Shake​ ​Strike’s​ ​controls​ ​by​ ​hovering​ ​over​ ​them.

SHIMMER​ ​SHAKE​ ​STRIKE​ ​-​ ​Manual​ ​-​ ​2


SNAPSHOTS
Shimmer​ ​Shake​ ​Strike​ ​contains​ ​a​ ​number​ ​of​ ​Snapshots​ ​depending​ ​on​ ​you​ ​edition.

These​ ​Snapshots​ ​consist​ ​of​ ​a​ ​variety​ ​of​ ​patterns​ ​and​ ​soundsets​ ​for​ ​you​ ​to​ ​use​ ​or​ ​as​ ​starters​ ​for​ ​your​ ​own
patterns.

Each​ ​Snapshot​ ​is​ ​fully​ ​programmed,​ ​mixed,​ ​and​ ​ready​ ​to​ ​be​ ​played.

Each​ ​category​ ​of​ ​Snapshots​ ​features​ ​similarly​ ​programmed​ ​rhythms,​ ​with​ ​the​ ​biggest​ ​differences​ ​being​ ​in
which​ ​soundsources​ ​are​ ​being​ ​used.​ ​This​ ​allows​ ​you​ ​to​ ​quickly​ ​audition​ ​different​ ​soundsources​ ​with​ ​similar
patterns.

There​ ​is​ ​a​ ​special​ ​set​ ​of​ ​snapshots​ ​called​ ​High​ ​End​ ​Grooves.​ ​These​ ​are​ ​individually​ ​programmed​ ​and​ ​have
pairs​ ​of​ ​grooves​ ​within​ ​their​ ​eight​ ​patterns.​ ​Notes​ ​F,​ ​G,​ ​A,​ ​and​ ​B,​ ​play​ ​the​ ​main​ ​groove.​ ​F#,​ ​G#,​ ​A#,​ ​and​ ​C,
play​ ​patterns​ ​that​ ​are​ ​more​ ​like​ ​fills​ ​or​ ​alternatives​ ​to​ ​the​ ​main​ ​grooves.

SHIMMER​ ​SHAKE​ ​STRIKE​ ​-​ ​Manual​ ​-​ ​3


INSTRUMENT​ ​FEATURES

OVERVIEW
When​ ​you​ ​first​ ​load​ ​Shimmer​ ​Shake​ ​Strike​ ​you​ ​will​ ​be​ ​in​ ​the​ ​Main​ ​panel.​ ​The​ ​Main​ ​panel​ ​is​ ​an​ ​overview​ ​and
contains​ ​the​ ​most​ ​useful​ ​playback​ ​functions​ ​along​ ​with​ ​the​ ​Link​ ​panel.

MAIN​ ​PANEL

In​ ​this​ ​panel​ ​you​ ​can​ ​set​ ​most​ ​playback​ ​parameters​ ​for​ ​the​ ​three​ ​different​ ​instruments​ ​in​ ​Shimmer​ ​Shake
Strike.

We​ ​will​ ​begin​ ​our​ ​overview​ ​here​ ​and​ ​move​ ​onto​ ​the​ ​other​ ​two​ ​panels,​ ​Mixer​ ​and​ ​Pattern,​ ​further​ ​down​ ​in​ ​the
Overview.

This​ ​Overview​ ​and​ ​its​ ​pictures​ ​will​ ​reference​ ​the​ ​Extended​ ​version​ ​of​ ​Shimmer​ ​Shake​ ​Strike.​ ​All​ ​controls​ ​and
functions​ ​are​ ​the​ ​same​ ​between​ ​editions​ ​with​ ​the​ ​only​ ​differences​ ​being​ ​Soundsource​ ​and​ ​Snapshot​ ​content.

SHIMMER​ ​SHAKE​ ​STRIKE​ ​-​ ​Manual​ ​-​ ​4


SYNCHRONIZATION
In​ ​addition​ ​to​ ​your​ ​MIDI​ ​keyboard,​ ​playback​ ​and​ ​playback​ ​timing​ ​options​ ​are​ ​controlled​ ​by​ ​three​ ​user​ ​interface
controls:​ ​Sync,​ ​Trigger​ ​and​ ​Play.

NOTE:​ ​These​ ​controls​ ​will​ ​remain​ ​unchanged​ ​as​ ​you​ ​go​ ​from​ ​Snapshot​ ​to​ ​Snapshot.

This​ ​design​ ​allows​ ​you​ ​to​ ​maintain​ ​the​ ​playback​ ​setting​ ​of​ ​your​ ​choice,​ ​no​ ​matter​ ​the​ ​Snapshot​ ​preset​ ​you
load.

SYNC:​ ​ON/OFF
This​ ​on/off​ ​switch​ ​allows​ ​the​ ​percussion​ ​pattern​ ​to​ ​synchronize​ ​to​ ​the​ ​host’s​ ​playback​ ​position.

EXAMPLE​ ​1​ ​(with​ ​Sync​ ​“On”):​ ​If​ ​the​ ​host’s​ ​playback​ ​is​ ​running​ ​and​ ​the​ ​percussion​ ​pattern​ ​is​ ​triggered​ ​on​ ​beat
two,​ ​percussion​ ​playback​ ​will​ ​start​ ​on​ ​beat​ ​two​ ​of​ ​its​ ​pattern;​ ​not​ ​at​ ​the​ ​beginning​ ​of​ ​its​ ​pattern.

In​ ​other​ ​words:​ ​this​ ​option​ ​allows​ ​the​ ​host’s​ ​playback​ ​position​ ​to​ ​dictate​ ​where​ ​within​ ​the​ ​percussion​ ​pattern
that​ ​playback​ ​will​ ​begin.

EXAMPLE​ ​2​ ​(with​ ​Sync​ ​“Off”):​ ​If​ ​the​ ​host’s​ ​playback​ ​is​ ​running​ ​and​ ​the​ ​percussion​ ​pattern​ ​is​ ​triggered​ ​on​ ​beat
two,​ ​percussion​ ​playback​ ​will​ ​begin​ ​playback​ ​at​ ​beat​ ​one​ ​of​ ​its​ ​pattern.

In​ ​other​ ​words:​ ​this​ ​option​ ​allows​ ​for​ ​triggering​ ​the​ ​playback​ ​of​ ​a​ ​percussion​ ​pattern​ ​at​ ​its​ ​beginning,​ ​every
time,​ ​no​ ​matter​ ​the​ ​host’s​ ​playback​ ​position.

TRIGGER:​ ​HOST/KEYS
When​ ​set​ ​to​ ​“Host”​ ​the​ ​currently​ ​selected​ ​percussion​ ​pattern​ ​will​ ​begin​ ​playback​ ​when​ ​the​ ​host​ ​starts​ ​running
(i.e.​ ​when​ ​“play”​ ​is​ ​engaged​ ​on​ ​your​ ​sequencer).​ ​The​ ​percussion​ ​pattern​ ​will​ ​stop​ ​when​ ​the​ ​host’s​ ​playback​ ​is
stopped.

NOTE:​ ​The​ ​“Host”​ ​setting​ ​will​ ​automatically​ ​activate​ ​and​ ​deactivate​ ​the​ ​percussion​ ​pattern’s​ ​Play​ ​button​ ​as
host​ ​playback​ ​is​ ​started​ ​and​ ​stopped.

Tip:​ ​When​ ​combined​ ​with​ ​the​ ​Sync​ ​“On”​ ​position,​ ​this​ ​setting​ ​is​ ​useful​ ​when​ ​you​ ​want​ ​one​ ​pattern​ ​to​ ​play
consistently​ ​throughout​ ​an​ ​entire​ ​track,​ ​as​ ​it​ ​requires​ ​no​ ​MIDI​ ​input.

SHIMMER​ ​SHAKE​ ​STRIKE​ ​-​ ​Manual​ ​-​ ​5


When​ ​set​ ​to​ ​“Keys”​ ​a​ ​percussion​ ​pattern​ ​will​ ​only​ ​begin​ ​playback​ ​when​ ​triggered​ ​by​ ​a​ ​MIDI​ ​note.

PLAY​ ​BUTTON
This​ ​control​ ​activates​ ​playback​ ​of​ ​the​ ​selected​ ​pattern,​ ​regardless​ ​of​ ​the​ ​Trigger​ ​selection.

NOTE:​ ​“Sync”​ ​settings​ ​are​ ​still​ ​observed​ ​when​ ​the​ ​Play​ ​button​ ​is​ ​activated.

HALF​ ​SPEED
An​ ​additional​ ​control​ ​labelled​ ​“1/2”​ ​halves​ ​the​ ​speed​ ​of​ ​all​ ​patterns​ ​in​ ​the​ ​Snapshot​ ​preset.

Tip:​ ​Engage​ ​this​ ​option​ ​when​ ​a​ ​track’s​ ​tempo​ ​is​ ​high​ ​enough​ ​that​ ​the​ ​percussion​ ​patterns​ ​begin​ ​to​ ​sound​ ​too
“busy”​ ​or​ ​unnaturally​ ​fast.

PLAYBACK​ ​CONTROLS
These​ ​controls​ ​allow​ ​you​ ​to​ ​set​ ​Volume​ ​and​ ​Pan,​ ​to​ ​route​ ​Output,​ ​to​ ​Solo​ ​and​ ​Mute,​ ​and​ ​to​ ​monitor​ ​the​ ​Levels
of​ ​each​ ​instrument.

MUTE
Clicking​ ​on​ ​the​ ​M​ ​button​ ​will​ ​mute​ ​the​ ​instrument.​ ​More​ ​than​ ​one​ ​instrument​ ​can​ ​be​ ​muted​ ​at​ ​a​ ​time.

SOLO
Clicking​ ​on​ ​the​ ​S​ ​button​ ​will​ ​only​ ​play​ ​that​ ​instrument.​ ​More​ ​than​ ​one​ ​instrument​ ​can​ ​be​ ​soloed​ ​at​ ​a​ ​time.

OUTPUT

Clicking​ ​on​ ​the​ ​Output​ ​(DEF​ ​by​ ​default)​ ​will​ ​show​ ​a​ ​dropdown​ ​to​ ​allow​ ​you​ ​to​ ​route​ ​the​ ​output​ ​of​ ​each
instrument​ ​to​ ​its​ ​own​ ​output​ ​routing​ ​in​ ​Kontakt.​ ​Re-routing​ ​in​ ​this​ ​manner​ ​will​ ​bypass​ ​the​ ​Master​ ​FX​ ​section.

SHIMMER​ ​SHAKE​ ​STRIKE​ ​-​ ​Manual​ ​-​ ​6


VOLUME
The​ ​Volume​ ​knob​ ​allows​ ​you​ ​to​ ​set​ ​how​ ​loud​ ​the​ ​instrument’s​ ​playback​ ​will​ ​be.

Clicking​ ​while​ ​holding​ ​Ctrl/Cmd​ ​will​ ​return​ ​the​ ​knob​ ​to​ ​its​ ​0db​ ​volume​ ​position.

PAN
By​ ​turning​ ​the​ ​Pan​ ​knob​ ​you​ ​can​ ​set​ ​the​ ​instrument's​ ​output​ ​left,​ ​with​ ​counter​ ​clockwise​ ​turns,​ ​and​ ​right​ ​with
clockwise​ ​turns.

Clicking​ ​while​ ​holding​ ​Ctrl/Cmd​ ​will​ ​return​ ​the​ ​knob​ ​to​ ​its​ ​center​ ​12​ ​o’clock​ ​position.

METERS
Displays​ ​the​ ​volume​ ​and​ ​pan​ ​adjustments​ ​made​ ​with​ ​the​ ​Volume​ ​and​ ​Pan​ ​knobs.

SHIMMER​ ​SHAKE​ ​STRIKE​ ​-​ ​Manual​ ​-​ ​7


SOUNDSOURCE​ ​BROWSER
Each​ ​of​ ​the​ ​three​ ​instruments​ ​allow​ ​you​ ​to​ ​change​ ​each​ ​of​ ​their​ ​instrument​ ​sounds​ ​by​ ​clicking​ ​on​ ​the
Soundsource​ ​Browser​ ​button.

Clicking​ ​on​ ​the​ ​name​ ​of​ ​the​ ​instrument​ ​(or​ ​the​ ​magnifying​ ​glass​ ​icon)​ ​will​ ​take​ ​you​ ​to​ ​the​ ​Soundsource​ ​Browser
page​ ​with​ ​picture​ ​representations​ ​of​ ​the​ ​included​ ​sound​ ​sets.

SHIMMER​ ​SHAKE​ ​STRIKE​ ​-​ ​Manual​ ​-​ ​8


You​ ​can​ ​also​ ​page​ ​thru​ ​the​ ​soundsources​ ​with​ ​the​ ​left​ ​and​ ​right​ ​triangles​ ​for​ ​that​ ​group​ ​of​ ​soundsources,​ ​either
“Shimmer”,​ ​“Shake”,​ ​or​ ​“Strike”.

NOTE:​ ​A​ ​soundsource​ ​can​ ​only​ ​be​ ​used​ ​once​ ​between​ ​the​ ​three​ ​instruments.

LINK
The​ ​Link​ ​slider​ ​allows​ ​the​ ​instruments​ ​to​ ​playback​ ​rolls​ ​and​ ​hits​ ​together​ ​or​ ​individually.

When​ ​Link​ ​is​ ​set​ ​to​ ​“On”,​ ​when​ ​playing​ ​notes​ ​F#2,​ ​G#2,​ ​and​ ​or​ ​A#2​ ​from​ ​your​ ​MIDI​ ​keyboard,​ ​all​ ​instruments
will​ ​play​ ​rolls​ ​simultatneously.

NOTE:​ ​The​ ​Strike​ ​category​ ​does​ ​not​ ​provide​ ​rolls​ ​for​ ​its​ ​soundsources.

When​ ​Link​ ​is​ ​set​ ​to​ ​“Off”,​ ​each​ ​of​ ​the​ ​instruments’​ ​rolls​ ​can​ ​be​ ​played​ ​back​ ​individually.

SHIMMER​ ​SHAKE​ ​STRIKE​ ​-​ ​Manual​ ​-​ ​9


NOTE:​ ​The​ ​roll​ ​keys​ ​are​ ​defaulted​ ​so​ ​that​ ​F#2​ ​plays​ ​rolls​ ​that​ ​begin​ ​and​ ​end​ ​immediately​ ​as​ ​the​ ​F#​ ​note​ ​is
held​ ​and​ ​released.

G#​ ​plays​ ​rolls​ ​with​ ​a​ ​fade​ ​in​ ​and​ ​stops​ ​immediately​ ​upon​ ​a​ ​key’s​ ​release.

A#​ ​plays​ ​rolls​ ​that​ ​fade​ ​in​ ​and​ ​out​ ​as​ ​the​ ​F#​ ​note​ ​is​ ​held​ ​and​ ​released.

These​ ​settings​ ​can​ ​be​ ​modified​ ​on​ ​the​ ​Pattern​ ​page​ ​with​ ​the​ ​“Atk”​ ​and​ ​“Rls”​ ​controls.

The​ ​hits​ ​keys​ ​work​ ​similarly.​ ​When​ ​Link​ ​is​ ​set​ ​to​ ​“ON”,​ ​all​ ​instruments’​ ​hits​ ​will​ ​play​ ​simultaneously.

When​ ​Link​ ​is​ ​set​ ​to​ ​“OFF”,​ ​each​ ​instrument’s​ ​hits​ ​can​ ​be​ ​played​ ​individually.

EXAMPLE:​ ​Roll​ ​with​ ​a​ ​Hit​ ​at​ ​the​ ​end,​ ​accents,​ ​etc.

SHIMMER​ ​SHAKE​ ​STRIKE​ ​-​ ​Manual​ ​-​ ​10


KEY​ ​MAPPING
Shimmer​ ​Shake​ ​Strike​ ​has​ ​been​ ​designed​ ​to​ ​provide​ ​extra​ ​flexibility​ ​in​ ​the​ ​triggering​ ​of​ ​percussion​ ​patterns.

Under​ ​the​ ​Link​ ​control​ ​on​ ​the​ ​Main​ ​panel​ ​(and​ ​Kontakt’s​ ​Keyboard)​ ​you​ ​can​ ​see​ ​that​ ​there​ ​are​ ​several​ ​keys​ ​to
help​ ​with​ ​this.

C1,​ ​C#1,​ ​and​ ​D1,​ ​will​ ​solo​ ​each​ ​of​ ​the​ ​three​ ​instruments.​ ​These​ ​are​ ​colored​ ​yellow​ ​in​ ​the​ ​Keyboard​ ​display.

E1​ ​is​ ​a​ ​toggle​ ​for​ ​Link​ ​and​ ​is​ ​colored​ ​orange​ ​in​ ​the​ ​Keyboard.

Each​ ​of​ ​the​ ​eight​ ​patterns​ ​can​ ​be​ ​played​ ​from​ ​keys​ ​F1​ ​to​ ​C2​ ​and​ ​are​ ​colored​ ​red​ ​in​ ​the​ ​Keyboard​ ​display.

In​ ​Link​ ​“On”​ ​mode:

Rolls​ ​can​ ​be​ ​played​ ​from​ ​keys​ ​F#2,​ ​G#2,​ ​and​ ​A#2.​ ​These​ ​keys​ ​are​ ​velocity​ ​sensitive​ ​and​ ​are​ ​colored​ ​blue.

Hits​ ​can​ ​be​ ​played​ ​from​ ​keys​ ​E2,​ ​F2,​ ​G2,​ ​A2,​ ​and​ ​B2.​ ​These​ ​key’s​ ​sounds​ ​will​ ​increase​ ​in​ ​intensity​ ​from​ ​E2​ ​to
B2​ ​and​ ​are​ ​colored​ ​light​ ​blue.

SHIMMER​ ​SHAKE​ ​STRIKE​ ​-​ ​Manual​ ​-​ ​11


In​ ​Link​ ​“Off”​ ​mode:

Rolls​ ​can​ ​be​ ​played​ ​from​ ​keys​ ​F#2,​ ​G#2,​ ​and​ ​A#2​ ​for​ ​Instrument​ ​1,​ ​F#3,​ ​G#3,​ ​and​ ​A#3​ ​for​ ​Instrument​ ​2,​ ​and
F#4,​ ​G#4,​ ​and​ ​A#4​ ​for​ ​Instrument​ ​3.​ ​These​ ​keys​ ​are​ ​velocity​ ​sensitive.​ ​In​ ​the​ ​Keyboard​ ​display​ ​they​ ​are
colored​ ​blue.

Hits​ ​can​ ​be​ ​played​ ​from​ ​keys​ ​E2,​ ​F2,​ ​G2,​ ​A2,​ ​and​ ​B2​ ​for​ ​Instrument​ ​1,​ ​E3,​ ​F3,​ ​G3,​ ​A3,​ ​and​ ​B3​ ​for​ ​Instrument
2,​ ​and​ ​E3,​ ​F3,​ ​G3,​ ​A3,​ ​and​ ​B3​ ​for​ ​Instrument​ ​3.​ ​These​ ​key’s​ ​sounds​ ​will​ ​increase​ ​in​ ​intensity​ ​from​ ​E2-B2,
E3-B3,​ ​and​ ​E4-B4.​ ​On​ ​the​ ​Keyboard,​ ​Instrument​ ​one​ ​is​ ​colored​ ​green,​ ​Instrument​ ​2,​ ​blue,​ ​and​ ​Instrument​ ​2,
purple.

SHIMMER​ ​SHAKE​ ​STRIKE​ ​-​ ​Manual​ ​-​ ​12


PATTERN​ ​PANEL
The​ ​Pattern​ ​panel​ ​consists​ ​of​ ​three​ ​rows​ ​for​ ​step​ ​entering​ ​patterns​ ​for​ ​each​ ​of​ ​the​ ​instruments.

PLAYBACK​ ​CONTROLS
These​ ​controls​ ​mirror​ ​those​ ​found​ ​on​ ​the​ ​Main​ ​and​ ​Mix​ ​pages:​ ​Volume,​ ​Pan,​ ​Solo,​ ​Mute,​ ​Meter​ ​and
Soundsource​ ​Selection.

SHIMMER​ ​SHAKE​ ​STRIKE​ ​-​ ​Manual​ ​-​ ​13


CREATING​ ​PATTERNS​ ​WITH​ ​THE​ ​RHYTHM​ ​GRID
The​ ​rhythm​ ​grid​ ​has​ ​been​ ​designed​ ​to​ ​create​ ​performances​ ​that​ ​reflect​ ​the​ ​true-to-life​ ​motion​ ​and​ ​sound​ ​of​ ​the
instruments.

When​ ​the​ ​grid​ ​is​ ​empty​ ​and​ ​a​ ​tambourine​ ​or​ ​shaker​ ​instrument​ ​is​ ​loaded​ ​the​ ​interface​ ​will​ ​display​ ​arrows​ ​in​ ​the
bottom​ ​square​ ​of​ ​each​ ​slider​ ​tray.

These​ ​arrows​ ​signify​ ​that​ ​the​ ​shaker​ ​is​ ​either​ ​moving​ ​away​ ​or​ ​towards​ ​the​ ​player.

To​ ​create​ ​a​ ​general-use​ ​tambourine​ ​or​ ​shaker​ ​performance,​ ​click​ ​and​ ​drag​ ​the​ ​slider​ ​to​ ​fill​ ​the​ ​bottom​ ​row​ ​of
arrows​ ​(if​ ​no​ ​slider​ ​is​ ​visible,​ ​click​ ​anywhere​ ​in​ ​the​ ​slider​ ​tray​ ​and​ ​drag​ ​up).

Once​ ​you​ ​have​ ​a​ ​basic​ ​pattern,​ ​think​ ​about​ ​where​ ​you​ ​want​ ​to​ ​have​ ​accents​ ​and​ ​how​ ​strong​ ​they​ ​should​ ​be.

Raising​ ​a​ ​slider​ ​from​ ​the​ ​first​ ​position​ ​adds​ ​an​ ​accent.​ ​An​ ​accent’s​ ​strength​ ​will​ ​increase​ ​as​ ​it​ ​is​ ​moved​ ​higher.

The​ ​below​ ​image​ ​shows​ ​a​ ​basic​ ​16th​ ​note​ ​pattern​ ​with​ ​slight​ ​backbeat​ ​accents​ ​on​ ​the​ ​“2”​ ​and​ ​“4”.

SHIMMER​ ​SHAKE​ ​STRIKE​ ​-​ ​Manual​ ​-​ ​14


Additionally,​ ​articulation​ ​types​ ​can​ ​also​ ​change​ ​as​ ​an​ ​accent​ ​is​ ​increased.

EXAMPLE​ ​1:​ ​A​ ​tambourine​ ​in​ ​spaces​ ​four​ ​and​ ​five​ ​(from​ ​the​ ​bottom)​ ​will​ ​feature​ ​hand​ ​hits.

EXAMPLE​ ​2:​ ​A​ ​shaker​ ​is​ ​spaces​ ​four​ ​and​ ​five​ ​(from​ ​the​ ​bottom)​ ​will​ ​feature​ ​performed​ ​twists.

IMPORTANT:​ ​Some​ ​users​ ​might​ ​think,​ ​“I​ ​want​ ​my​ ​pattern​ ​to​ ​sound​ ​stronger.​ ​To​ ​achieve,​ ​this​ ​I​ ​will​ ​raise​ e
​ very
slider​ ​to​ ​the​ ​2nd/3rd/4th/etc…​ ​position.”

This​ ​is​ ​the​ ​wrong​ ​approach​ ​and​ ​will​ ​not​ ​typically​ ​produce​ ​a​ ​life-like​ ​result,​ ​as​ ​most​ ​percussionists​ ​do​ ​not​ ​wave
their​ ​hands​ ​harder/further​ ​for​ ​every​ ​note​ ​to​ ​achieve​ ​“stronger”​ ​sounds​ ​with​ ​tambourines​ ​and​ ​shakers.

Use​ ​this​ ​approach​ ​when​ ​creating​ ​patterns​ ​with​ ​Shimmer​ ​Shake​ ​Strike:​ ​create​ ​a​ ​“baseline”​ ​back-and-forth
pattern​ ​(as​ ​described​ ​above)​ ​and​ ​then​ ​add​ ​more/harder​ ​accents​ ​for​ ​a​ ​“stronger”​ ​performance​ ​sound.

INNER-PATTERN​ ​ROLLS
The​ ​top​ ​two​ ​levels​ ​of​ ​each​ ​slider​ ​represent​ ​two​ ​32nd​ ​and​ ​three​ ​32nd​ ​triplet​ ​notes.​ ​These​ ​can​ ​be​ ​used​ ​to​ ​get​ ​an
inner-pattern​ ​roll​ ​articulation.

SHIMMER​ ​SHAKE​ ​STRIKE​ ​-​ ​Manual​ ​-​ ​15


PATTERN
By​ ​clicking​ ​on​ ​the​ ​Pattern​ ​button,​ ​a​ ​variety​ ​of​ ​functions​ ​and​ ​starter​ ​patterns​ ​can​ ​be​ ​accessed.

These​ ​include​ ​functions​ ​to​ ​copy,​ ​paste,​ ​and​ ​clear​ ​patterns​ ​and​ ​pages;​ ​shift​ ​patterns​ ​by​ ​steps​ ​and​ ​beats;​ ​import
and​ ​export​ ​patterns;​ ​and​ ​a​ ​variety​ ​of​ ​starter​ ​patterns​ ​designed​ ​for​ ​the​ ​currently​ ​loaded​ ​instrument.

SHIMMER​ ​SHAKE​ ​STRIKE​ ​-​ ​Manual​ ​-​ ​16


HUMANIZE

Adds​ ​a​ ​bit​ ​of​ ​randomness​ ​to​ ​the​ ​timing​ ​of​ ​a​ ​pattern.

Clicking​ ​while​ ​holding​ ​Ctrl/Cmd​ ​will​ ​return​ ​the​ ​knob​ ​to​ ​its​ ​0%​ ​position.

NOTE:​ ​This​ ​knob​ ​is​ ​only​ ​available​ ​for​ ​“Strike”​ ​soundsources.

PERFORMANCE
This​ ​section​ ​features​ ​controls​ ​to​ ​control​ ​the​ ​overall​ ​feel​ ​and​ ​tempo​ ​of​ ​Shimmer​ ​Shake​ ​Strike.

RATE
Controls​ ​the​ ​speed​ ​at​ ​which​ ​the​ ​Rhythm​ ​Grid​ ​runs.​ ​Toggles​ ​between​ ​16th​ ​and​ ​1/8T​ ​note​ ​lengths​ ​for​ ​each​ ​step.

NOTE:​ ​in​ ​1/8T​ ​the​ ​Swing​ ​knob​ ​will​ ​become​ ​unavailable.

GRID
Toggles​ ​between​ ​16​ ​or​ ​12​ ​steps​ ​for​ ​each​ ​Page​ ​in​ ​the​ ​Rhythm​ ​Grid.

SHIMMER​ ​SHAKE​ ​STRIKE​ ​-​ ​Manual​ ​-​ ​17


SWING
Adjusts​ ​the​ ​amount​ ​that​ ​even-numbered​ ​grid​ ​spaces​ ​are​ ​delayed​ ​before​ ​being​ ​triggered.

Clicking​ ​while​ ​holding​ ​Ctrl/Cmd​ ​will​ ​return​ ​the​ ​knob​ ​to​ ​its​ ​0%​ ​position.

PATTERN
Accesses​ ​each​ ​of​ ​the​ ​eight​ ​sets​ ​of​ ​Rhythm​ ​Grid​ ​programming.​ ​These​ ​eight​ ​sets​ ​correspond​ ​to​ ​the​ ​eight
patterns​ ​discussed​ ​in​ ​the​ ​Link​ ​section.

The​ ​knob​ ​will​ ​also​ ​change​ ​as​ ​different​ ​patterns​ ​are​ ​triggered​ ​from​ ​the​ ​MIDI​ ​keyboard.

Clicking​ ​while​ ​holding​ ​Ctrl/Cmd​ ​will​ ​return​ ​the​ ​knob​ ​to​ ​Pattern​ ​1.

SHIMMER​ ​SHAKE​ ​STRIKE​ ​-​ ​Manual​ ​-​ ​18


PATTERN​ ​MENU

This​ ​drop​ ​down​ ​menu​ ​lets​ ​you​ ​access​ ​similar​ ​functions​ ​as​ ​in​ ​the​ ​pattern​ ​drop​ ​down​ ​menu​ ​for​ ​each​ ​of​ ​the​ ​three
rows.​ ​These​ ​include​ ​functions​ ​to​ ​copy,​ ​paste,​ ​and​ ​clear​ ​patterns​ ​and​ ​pages;​ ​shift​ ​patterns​ ​by​ ​steps​ ​and​ ​beats;
and​ ​import​ ​and​ ​export​ ​patterns.

LOCK

Locks​ ​the​ ​patterns​ ​so​ ​that​ ​Snapshot​ ​changes​ ​do​ ​not​ ​change​ ​any​ ​patterns​ ​in​ ​the​ ​Rhythm​ ​Grid.​ ​This​ ​is​ ​helpful
when​ ​you​ ​want​ ​to​ ​audition​ ​other​ ​sets​ ​of​ ​sounds​ ​from​ ​different​ ​Snapshots.

SHIMMER​ ​SHAKE​ ​STRIKE​ ​-​ ​Manual​ ​-​ ​19


STEPS

With​ ​a​ ​16​ ​grid,​ ​there​ ​are​ ​1-64​ ​Steps,​ ​and​ ​1-48​ ​steps​ ​with​ ​a​ ​12​ ​grid.​ ​This​ ​allows​ ​quick​ ​setup​ ​for​ ​patterns​ ​in​ ​4/4
and​ ​¾​ ​time​ ​signatures.

Clicking​ ​while​ ​holding​ ​Ctrl/Cmd​ ​will​ ​return​ ​the​ ​knob​ ​to​ ​16​ ​steps​ ​for​ ​16​ ​Grid​ ​and​ ​12​ ​steps​ ​for​ ​12​ ​Grid.

PAGE

When​ ​a​ ​pattern​ ​includes​ ​more​ ​than​ ​16​ ​steps​ ​in​ ​a​ ​16​ ​grid​ ​or​ ​more​ ​than​ ​12​ ​steps​ ​in​ ​a​ ​12​ ​grid,​ ​the​ ​Page​ ​button
allows​ ​you​ ​to​ ​program​ ​these​ ​additional​ ​steps​ ​by​ ​accessing​ ​the​ ​next​ ​set​ ​of​ ​16​ ​or​ ​12​ ​steps,​ ​for​ ​a​ ​total​ ​of​ ​64​ ​or​ ​48
steps​ ​in​ ​4​ ​pages.

FOLLOW

With​ ​the​ ​Follow​ ​button​ ​engaged,​ ​the​ ​pattern​ ​sliders​ ​will​ ​show​ ​each​ ​of​ ​the​ ​pages​ ​as​ ​they​ ​are​ ​played.

ROLLS

There​ ​are​ ​three​ ​keys​ ​to​ ​play​ ​rolls​ ​per​ ​instrument​ ​soundsource​ ​except​ ​for​ ​“Strike”​ ​soundsources.​ ​See​ ​the​ ​Link
section​ ​for​ ​more​ ​details.

All​ ​three​ ​of​ ​these​ ​keys​ ​have​ ​the​ ​same​ ​sound​ ​on​ ​each​ ​key,​ ​the​ ​difference​ ​being​ ​the​ ​settings​ ​of​ ​the​ ​ATK​ ​and
RLS​ ​knobs.

ATK​ ​(ATTACK)

Controls​ ​the​ ​fade-in​ ​for​ ​the​ ​roll​ ​when​ ​the​ ​key​ ​is​ ​pressed.​ ​Fade-in​ ​can​ ​be​ ​set​ ​from​ ​0ms​ ​to​ ​5​ ​seconds.

RLS​ ​(RELEASE)

Controls​ ​the​ ​fade-out​ ​for​ ​the​ ​roll​ ​when​ ​the​ ​key​ ​is​ ​released.​ ​Fade-out​ ​can​ ​be​ ​set​ ​from​ ​15ms​ ​to​ ​5​ ​seconds.

SHIMMER​ ​SHAKE​ ​STRIKE​ ​-​ ​Manual​ ​-​ ​20


MIXER​ ​PANEL
The​ ​Mixer​ ​panel​ ​allows​ ​greater​ ​detail​ ​to​ ​shape​ ​the​ ​sound​ ​of​ ​the​ ​three​ ​instruments​ ​individually​ ​and​ ​globally,​ ​with
Tune,​ ​Tone,​ ​EQ,​ ​Comp,​ ​Tape,​ ​Delay,​ ​and​ ​Reverb​ ​effects.

PLAYBACK​ ​CONTROLS
These​ ​controls​ ​mirror​ ​those​ ​found​ ​on​ ​the​ ​Main​ ​and​ ​Pattern​ ​pages:​ ​Volume,​ ​Pan,​ ​Solo,​ ​Mute,​ ​Meter​ ​and
Soundsource​ ​Selection.

SHIMMER​ ​SHAKE​ ​STRIKE​ ​-​ ​Manual​ ​-​ ​21


TUNE

Lowers​ ​the​ ​pitch​ ​of​ ​the​ ​instrument​ ​by​ ​turning​ ​counter​ ​clockwise,​ ​and​ ​raises​ ​the​ ​pitch​ ​by​ ​turning​ ​the​ ​knob
clockwise.

Clicking​ ​while​ ​holding​ ​Ctrl/Cmd​ ​will​ ​return​ ​the​ ​knob​ ​to​ ​its​ ​center​ ​12​ ​o’clock​ ​position.

TONE

FREQUENCY
Activates​ ​a​ ​low​ ​pass​ ​filter​ ​when​ ​positioned​ ​left-of-center​ ​and​ ​a​ ​high​ ​pass​ ​filter​ ​when​ ​right-of-center.

When​ ​the​ ​knob​ ​sits​ ​at​ ​the​ ​original​ ​center​ ​default​ ​position,​ ​both​ ​filters​ ​are​ ​disengaged.

Clicking​ ​while​ ​holding​ ​Ctrl/Cmd​ ​will​ ​return​ ​the​ ​knob​ ​to​ ​its​ ​center​ ​12​ ​o’clock​ ​position.

EMPHASIS
Controls​ ​the​ ​amount​ ​of​ ​resonance​ ​within​ ​the​ ​Tone’s​ ​Frequency​ ​control.

Resonance​ ​(narrowing​ ​the​ ​bandwidth​ ​and​ ​emphasizing​ ​the​ ​filter​ ​frequency)​ ​is​ ​increased​ ​as​ ​the​ ​control​ ​is
turned​ ​clockwise.

NOTE:​ ​Emphasis​ ​can​ ​only​ ​be​ ​heard​ ​when​ ​the​ ​Frequency​ ​control​ ​is​ ​at​ ​a​ ​setting​ ​other​ ​than​ ​its​ ​center​ ​12​ ​o’clock
position.

SHIMMER​ ​SHAKE​ ​STRIKE​ ​-​ ​Manual​ ​-​ ​22


EQ

The​ ​equalizer​ ​section​ ​is​ ​separated​ ​into​ ​four​ ​bands​ ​to​ ​help​ ​further​ ​shape​ ​the​ ​tonality​ ​of​ ​the​ ​instrument.

Clicking​ ​while​ ​holding​ ​Ctrl/Cmd​ ​will​ ​return​ ​any​ ​knob​ ​to​ ​its​ ​center​ ​12​ ​o’clock​ ​position.

SEND

Each​ ​of​ ​the​ ​three​ ​instruments​ ​feature​ ​send​ ​controls​ ​for​ ​Delay​ ​and​ ​Reverb​ ​to​ ​add​ ​echo​ ​and​ ​ambience.

Clicking​ ​while​ ​holding​ ​Ctrl/Cmd​ ​will​ ​return​ ​the​ ​knob​ ​to​ ​its​ ​0db​ ​volume​ ​position.

MASTER​ ​FX

The​ ​Master​ ​FX​ ​effects​ ​all​ ​three​ ​instruments​ ​simultaneously.

EQ

Similar​ ​to​ ​the​ ​instrument​ ​EQs,​ ​the​ ​equalizer​ ​is​ ​separated​ ​into​ ​four​ ​bands​ ​to​ ​help​ ​further​ ​shape​ ​the​ ​tonality​ ​of
the​ ​instrument.

EQ​ ​can​ ​turned​ ​off​ ​or​ ​on​ ​by​ ​clicking​ ​the​ ​toggle​ ​dot.

SHIMMER​ ​SHAKE​ ​STRIKE​ ​-​ ​Manual​ ​-​ ​23


COMP

This​ ​control​ ​can​ ​be​ ​used​ ​to​ ​bring​ ​up​ ​lower​ ​level​ ​detail​ ​of​ ​the​ ​mix.

Clicking​ ​while​ ​holding​ ​Ctrl/Cmd​ ​will​ ​return​ ​the​ ​knob​ ​to​ ​its​ ​counterclockwise​ ​0%​ ​position.

Comp​ ​can​ ​turned​ ​off​ ​or​ ​on​ ​by​ ​clicking​ ​the​ ​toggle​ ​dot.

TAPE

This​ ​control​ ​emulates​ ​the​ ​sound​ ​of​ ​analog​ ​tape​ ​recorders​ ​and​ ​using​ ​this​ ​helps​ ​to​ ​achieve​ ​the​ ​sound​ ​of​ ​tape
being​ ​driven​ ​with​ ​a​ ​hot​ ​input.

Tape​ ​can​ ​turned​ ​off​ ​or​ ​on​ ​by​ ​clicking​ ​the​ ​toggle​ ​dot.

EXAMPLE:​ ​With​ ​a​ ​combination​ ​of​ ​Comp​ ​and​ ​Tape,​ ​one​ ​can​ ​get​ ​the​ ​rich​ ​sound​ ​of​ ​older​ ​recordings.

RETURN

Controls​ ​the​ ​overall​ ​level​ ​of​ ​Delay​ ​and​ ​Reverb​ ​level​ ​of​ ​the​ ​mix.

Clicking​ ​while​ ​holding​ ​Ctrl/Cmd​ ​will​ ​return​ ​the​ ​knobs​ ​to​ ​their​ ​0db​ ​volume​ ​position.

NOTE:​ ​Some​ ​amount​ ​of​ ​“Send”​ ​level​ ​from​ ​an​ ​instrument​ ​must​ ​be​ ​present​ ​to​ ​hear​ ​the​ ​effects​ ​of​ ​the​ ​Return
settings.

SHIMMER​ ​SHAKE​ ​STRIKE​ ​-​ ​Manual​ ​-​ ​24


MASTER​ ​VOLUME

Controls​ ​the​ ​final​ ​output​ ​volume​ ​of​ ​Shimmer​ ​Shake​ ​Strike.

Clicking​ ​while​ ​holding​ ​Ctrl/Cmd​ ​will​ ​return​ ​the​ ​knob​ ​to​ ​their​ ​0db​ ​volume​ ​position.

DELAY

TIME
Controls​ ​the​ ​interval​ ​between​ ​echoes.

TEMPO-SYNC​ ​(METRONOME)
When​ ​engaged​ ​Time​ ​values​ ​change​ ​from​ ​milliseconds​ ​to​ ​musical​ ​time​ ​(e.g.​ ​1/64,​ ​1/16,​ ​1/4,​ ​etc.).

FEEDBACK
Controls​ ​the​ ​amount​ ​of​ ​the​ ​output​ ​signal​ ​that’s​ ​being​ ​fed​ ​back​ ​into​ ​the​ ​input​ ​of​ ​the​ ​delay​ ​line,​ ​thereby​ ​creating​ ​a
series​ ​of​ ​echoes​ ​that​ ​gradually​ ​fade​ ​into​ ​silence.

DAMPING
Attenuates​ ​high​ ​frequencies​ ​in​ ​the​ ​delayed​ ​signal.​ ​Turning​ ​this​ ​control​ ​clockwise​ ​will​ ​increase​ ​the​ ​damping
effect.

WIDTH
Setting​ ​a​ ​value​ ​higher​ ​than​ ​0​ ​creates​ ​a​ ​panning​ ​effect,​ ​which​ ​alternates​ ​echos​ ​between​ ​the​ ​left​ ​and​ ​the​ ​right
side​ ​of​ ​the​ ​stereo​ ​panorama.

MIX
Controls​ ​the​ ​Dry/Wet​ ​mix​ ​of​ ​the​ ​Delay​ ​effect.

SHIMMER​ ​SHAKE​ ​STRIKE​ ​-​ ​Manual​ ​-​ ​25


VERB

Four​ ​reverb​ ​ambience​ ​types​ ​can​ ​be​ ​selected​ ​by​ ​clicking​ ​on​ ​their​ ​pictures.

SIZE

Determines​ ​the​ ​room​ ​size​ ​by​ ​setting​ ​the​ ​length​ ​of​ ​the​ ​reverb​ ​effect.​ ​Higher​ ​values​ ​simulate​ ​larger​ ​rooms​ ​while
lower​ ​values​ ​simulate​ ​smaller​ ​rooms.​ ​Range​ ​is​ ​50%​ ​to​ ​150%.

Clicking​ ​while​ ​holding​ ​Ctrl/Cmd​ ​will​ ​return​ ​the​ ​Size​ ​knob​ ​to​ ​its​ ​center​ ​100%​ ​position.

Verb​ ​can​ ​turned​ ​off​ ​or​ ​on​ ​by​ ​clicking​ ​the​ ​toggle​ ​dot.

SHIMMER​ ​SHAKE​ ​STRIKE​ ​-​ ​Manual​ ​-​ ​26


CREDITS
Concept,​ ​Design​ ​&​ ​Recordings:​ ​Kyle​ ​Z

Kontakt​ ​Scripting:​ ​Mario​ ​Krušelj

Sample​ ​Editing​ ​&​ ​Documentation:​ ​Anthony​ ​Mena

Additional​ ​Engineering:​ ​David​ ​Browning

Performed​ ​Shaker​ ​Rolls:​ ​Alexander​ ​Trewyn

SHIMMER​ ​SHAKE​ ​STRIKE​ ​-​ ​Manual​ ​-​ ​27

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