Blades Sheets v8 2 Hound
Blades Sheets v8 2 Hound
Blades Sheets v8 2 Hound
stash
a deadly coin
sharpshooter
crew and tracker
special abilities playbook
name alias Sharpshooter: You can push yourself to do one of the following:
make a ranged attack at extreme distance beyond what’s normal for insight
look
the weapon—unleash a barrage of rapid fire to suppress the enemy. hunt
Focused: You may expend your special armor to resist a consequence
study
of surprise or mental harm (fear, confusion, losing track of someone) survey
heritage: a koros—the dagger isles background: academic—labor—law
or to push yourself for ranged combat or tracking. tinker
iruvia—severos—skovlan—tycheros trade—military—noble—underworld
Ghost Hunter: Your hunting pet is imbued with spirit energy.
prowess
It gains potency when tracking or fighting the supernatural, and
gains an arcane ability: ghost-form, mind-link, or arrow-swift. Take finesse
this ability again to choose an additional arcane ability for your pet. prowl
vice / purveyor: faith—gambling—luxury—obligation—pleasure—stupor—weird Scout: When you gather info to locate a target, you get +1 effect.
skirmish
stress trauma When you hide in a prepared position or use camouflage, you get +1d wreck
cold—haunted—obsessed—paranoid to rolls to avoid detection.
reckless—soft—unstable—vicious resolve
Survivor: From hard won experience or occult ritual, you are
harm healing immune to the poisonous miasma of the deathlands and are able to attune
need project clock subsist on the strange flora and fauna there. You get +1 stress box. command
3 help consort
Tough as Nails: Penalties from harm are one level less severe
armor uses (though level 4 harm is still fatal). sway
2 -1d armor Vengeful: You gain an additional xp trigger: You got payback
bonus die
less heavy against someone who harmed you or someone you care about. If your push yourself (take
1 effect special crew helped you get payback, also mark crew xp. + 2 stress) -or- accept a
notes
Veteran: Choose a special ability from another source. devil's bargain.
Steiner, an assassin Fine pair of pistols A Blade or Two
Celene, a sentinel Fine long rifle Throwing Knives
Electroplasmic ammunition A Pistol A 2nd Pistol
Melvir, a physicker A Large Weapon
A trained hunting pet
Veleris, a spy Spyglass An Unusual Weapon
Casta, a bounty hunter Spiritbane charm Armor +Heavy
Burglary Gear
xp Climbing Gear
Every time you roll a desperate action, mark xp in that action's attribute. Arcane Implements
At the end of each session, for each item below, mark 1 xp (in your playbook or Documents
an attribute) or 2 xp if that item occurred multiple times. Subterfuge Supplies
You addressed a challenge with tracking or violence. Demolition Tools
You expressed your beliefs, drives, heritage, or background. Tinkering Tools
You struggled with issues from your vice or traumas during the session. Lantern
teamwork planning & load gather information
Choose a plan, provide the detail. Choose your What do they intend to do?
Assist a teammate load limit for the operation. How can I get them to [X]?
Lead a group action Assault: Point of attack Occult: Arcane power What are they really feeling?
Where are they vulnerable?
Protect a teammate Deception: Method Social: Connection Where did [X] go?
How can I find [X]?
Set up a teammate Stealth: Entry point Transport: Route
What's really going on here?