This character is an occultist who uses arcane knowledge and supernatural abilities to gather information. They can compel ghosts, read the "ghost field" to sense supernatural entities, and perform rituals to summon powers. Their special abilities include commanding ghosts, studying occult rituals, crafting strange inventions, and resisting supernatural influences. They carry occult tools and weapons, and know demons, ghosts, vampires, and witches. Experience is gained through using arcane skills, expressing their background, and struggling with personal issues.
This character is an occultist who uses arcane knowledge and supernatural abilities to gather information. They can compel ghosts, read the "ghost field" to sense supernatural entities, and perform rituals to summon powers. Their special abilities include commanding ghosts, studying occult rituals, crafting strange inventions, and resisting supernatural influences. They carry occult tools and weapons, and know demons, ghosts, vampires, and witches. Experience is gained through using arcane skills, expressing their background, and struggling with personal issues.
This character is an occultist who uses arcane knowledge and supernatural abilities to gather information. They can compel ghosts, read the "ghost field" to sense supernatural entities, and perform rituals to summon powers. Their special abilities include commanding ghosts, studying occult rituals, crafting strange inventions, and resisting supernatural influences. They carry occult tools and weapons, and know demons, ghosts, vampires, and witches. Experience is gained through using arcane skills, expressing their background, and struggling with personal issues.
This character is an occultist who uses arcane knowledge and supernatural abilities to gather information. They can compel ghosts, read the "ghost field" to sense supernatural entities, and perform rituals to summon powers. Their special abilities include commanding ghosts, studying occult rituals, crafting strange inventions, and resisting supernatural influences. They carry occult tools and weapons, and know demons, ghosts, vampires, and witches. Experience is gained through using arcane skills, expressing their background, and struggling with personal issues.
Lead a group action Protect a teammate name alias Set up a teammate
look planning & choose load
Assault: Point of attack Deception: Method heritage: akoros — dagger background: academic — labor isles — iruvia — severos — — law — trade — military — Stealth: Entry point skovlan—tycheros noble — underworld Occult: Arcane power Social: Connection vice/purveyor: faith — gambling — luxury — obligation — Transport: Route pleasure — stupor — weird stress trauma cold — haunted — obsessed — paranoid reckless — soft — unstable — vicious harm healing 3 need project clock help armor uses 2 -1d armor 1 less heavy effect special whisper gather information What do they intend to do? What is arcane or weird here? What drives them to do this? What echoes in the ghost field? How can I reveal [X]? What is hidden or lost here? What’s really going on here? special abilities Compel: You can Attune to the ghost field Ritual: You can Study an occult ritual (or create to force a nearby ghost to appear and obey a one) to summon a supernatural effect or being. command you give it. You are not supernaturally You know the methods to perform ritual sorcery. terrified by a ghost you summon or compel. You begin with one ritual already known. Ghost Mind: You’re always aware of Strange Methods: When you invent or supernatural entities in your presence. Take +1d craft a creation with arcane features, take +1 when you gather info about the supernatural. result level to your roll. You begin with one arcane design already known. Iron Will: You’re immune to the terror that some supernatural entities inflict on sight. Tempest: You can push yourself to do one of Take +1d to resistance rolls with Resolve. the following: unleash a stroke of lightning as a weapon—summon a storm in your immediate Occultist: You know the secret ways to vicinity (rain, winds, fog, chilling snow, etc.). Consort with ancient powers, forgotten gods or demons. Once you’ve consorted with one, you Veteran: Choose a special ability from
get +1d to command cultists who worship it. another source. Warded: You may expend your special armor to resist a supernatural consequence, or to push yourself when you deal with arcane forces. whisper items load 3 light 6 heavy stash 5 normal coin Fine lightning hook A Blade or Two Fine spirit mask Throwing Knives Electroplasm vials A Pistol A 2nd Pistol playbook Spirit bottles (2) A Large Weapon An Unusual Weapon insight Ghost key hunt Armor +Heavy Demonbane charm study Burglary Gear survey strange friends Climbing Gear tinker Nyryx, a possessor ghost Arcane Implements prowess Documents Scurlock, a vampire finesse Subterfuge Supplies prowl Setarra, a demon Demolition Tools skirmish Quellyn, a witch Tinkering Tools wreck Flint, a spirit trafficker Lantern resolve whisper xp attune command Every time you roll a desperate action, mark xp in that action's attribute. consort At the end of each session, for each item below, mark 1 xp (in your sway playbook or an attribute) or 2 xp if that item occurred multiple times. bonus die You addressed a challenge with knowledge or arcane power. push yourself (take You expressed your beliefs, drives, heritage, or background. + 2 stress) -or- accept a You struggled with issues from your vice or traumas during the session. devil's bargain.