Advanced Introduction To Advertising
Advanced Introduction To Advertising
Advertising
PATRICK DE PELSMACKER
Professor of Marketing, Faculty of Business and Economics,
University of Antwerp, Belgium
Published by
Edward Elgar Publishing Limited
The Lypiatts
15 Lansdown Road
Cheltenham
Glos GL50 2JA
UK
EEP BoX
Contents
List of figuresvii
List of tablesviii
List of boxesix
Prefacex
Acknowledgmentsxii
1 Advertising today 1
Marketing communications as part of the marketing effort 1
Advertising as part of the communication effort 2
Advertising in the digital age 6
Advertising in a cross-cultural environment 8
Cultural values 11
Standardization or adaptation 14
2 Advertising formats 18
Types of advertising and appeals 18
Contemporary advertising formats 26
Online advertising formats 34
Creativity in advertising 43
v
vi ADVANCED INTRODUCTION TO ADVERTISING
4 Advertising planning 76
Situation analysis 76
Segmenting, targeting, and positioning 78
Objectives87
Budgets93
Message and creative strategy 99
Media planning and selection 102
vii
Tables
viii
Boxes
ix
Preface
x
PREFACE xi
from the many theoretical and practical insights throughout the text,
a number of separate boxes go deeper into specific research insights and
practical cases. Finally, the book concludes with a list of references for
further reading and supplementary online resources.
Acknowledgments
xii
1 Advertising today
Marketing is the science and art of exploring, creating, and delivering value to
satisfy the needs of a target market at a profit. Marketing identifies unfulfilled
needs and desires. It defines, measures and quantifies the size of the identified
market and the profit potential. It pinpoints which segments the company is
capable of serving best and it designs and promotes the appropriate products
and services.1
1
2 ADVANCED INTRODUCTION TO ADVERTISING
Brand activation refers to tools such as sales promotions (e.g., buy one
get one free), stimulating customer engagement (e.g., to share branded
content on social media), and offering experiences (e.g., a test drive of
a new car). Sponsorship is the support of a person or organization, in
cash or kind (e.g., goods, services, know-how), in return for exploitable
marketing benefits for the sponsoring company, such as building brand
awareness, improving brand image, stimulating product trial, or acquir-
ing new customers. Public relations are communications of a company
with its audiences or stakeholders, groups of individuals or organizations
with whom the company wants to create goodwill (e.g., media, retail-
ers, communication agencies, banks, …). Point-of-sale communications
is communication at or near the point of sale (e.g., displays, product
presentation in the shop, store layout). Exhibitions and trade fairs are,
particularly in business-to-business and industrial markets, used for
contacting and meeting prospects, users and purchasers. Direct marketing
communications are a personal and direct way to communicate with
customers and potential clients or prospects (e.g., direct mailings, email
campaigns, telemarketing). Personal selling is face-to-face selling in which
a salesperson tries to convince the customer to buy a product.
One last aspect that several definitions have in common is that advertis-
ing is qualified as a non-personal form of communication, because it is
basically a monologue via mass media: the brand sends the same message
to a lot of consumers who cannot respond or interact with the brand.
However, in the context of online advertising, one of the key features of
advertising is personalization or customization, the ability to proactively
tailor advertising messages to characteristics and tastes of individual con-
sumers, by combining the use of technology and customer information to
ADVERTISING TODAY 5
Additionally, the lines between what could be called advertising and what
are considered other instruments of the communication mix are increas-
ingly blurred. For instance, brand placement in other media content (e.g.,
movies, games …) can be considered advertising: there is a commercial
intent to inform and persuade (potential) customers, it uses mass media
(e.g., movies, television shows, books, games) to do so, and in principle
there is an identified sponsor (or there should be). Similarly, influencer
marketing, the promotion of brands by social media influencers, can be
considered advertising for the same reasons. Despite the fact that some
would call brand placement or influencer marketing sponsorship of
media content, for all practical purposes, it is advertising. Formats such
as content marketing, storytelling and buzz marketing, although (partly)
borrowed from other disciplines such as public relations (PR), can be con-
sidered advertising since they are indeed intended to influence (potential)
consumers’ knowledge, attitudes, and behaviors toward products via mass
media messages. Indirectly, a branded and paid post on social media that
is shared by a user of these media is advertising since it is a communica-
tion consequence of company-initiated advertising.
Not only do people spend a lot of time on social media, but a substantial
part of them use these media to actively look for product and brand
information. In a 2019 study, 31% of social media users reported that
their main motivation in using social media was to research and find
products to buy,10 40% of Internet users said they followed their favorite
brands on social media, and 37% of online shoppers said that they looked
for inspiration on social media before they shopped.11 Consequently, not
only can advertisers find “eyeballs” on social media, but they can also
reach an interested and captive audience by using these channels. The
total spending on advertising worldwide has increased steadily over the
years. It is estimated at $718.21 billion in 2020 and is expected to grow to
$822.39 billion in 2024. In 2018, digital ad spending was $283.35 billion
(45.9% of total spend), increasing to $384.96 billion in 2020 (53.6%), and
expected to grow to $517.51 billion (60.5%) in 2023. In 2019, advertising
on Google represented 31.1% of all digital ad spend, followed by Facebook
with 20.2%.12 Thus, not only are digital advertising budgets growing,
but also their share of total advertising spend. Nevertheless, television
advertising remains very important. In 2019, worldwide, 33.6% of total
8 ADVANCED INTRODUCTION TO ADVERTISING
Table 1.1 Total ad spend (Mln€) per year and market share of
media types in Western Europe (%)
Cultural values
status, and material rewards for success are valued highly, while in fem-
inine cultures, caring for others, a preference for cooperation, modesty,
caring for the weak, and quality of life are central values. This can have
a great impact on how, for instance, traditional stereotypical advertising
messages will be appreciated (or not) (Box 1.1).
saying that these two latter dimensions will also be of great influence on
how advertising appeals persuade consumers or not.
Standardization or adaptation
their cultural values. One example would be to work out a global creative
idea, but to adapt the advertising so that local presenters, experts, or celeb-
rities are employed, or that reference is made to local history or national
symbols: Big Ben in London, the Eiffel Tower in Paris, the Atomium in
Brussels, the gondolas in Venice. Glocalized advertising campaigns often
combine global elements, such as a global brand name and positioning,
with local elements, such as wording or a local celebrity endorser.
The results of the study show the following. Societies with low open-
ness to foreign markets such as Iran consider foreign values and norms
as perceptually distant. In these societies, ads with international ele-
ments, either glocalized or standardized, are less positively received
than completely adapted ad appeals. In societies with a moderate
openness to foreign markets such as India, individuals have some con-
tact with foreign cultures, but also evaluate ads on the basis of their
congruency with their own local culture. As a result, advertising re-
quires at least a link to the local culture, through glocalization or com-
plete adaptation. In these countries, standardization of advertising is
a suboptimal strategy, but full adaptation is not necessary. In societies
with a high openness to foreign markets such as Belgium, individuals
have frequent contact with the norms and values of other cultures. In
those countries consumer responses do not differ significantly between
advertisement strategies. The results of the study show that glocaliza-
tion is as effective in moderately to highly open countries, while full
standardization can be equally effective for a nation with high level of
openness to foreign markets.
their chocolate, France and Italy for their wine, Japan for its technology,
Germany for its cars, and Switzerland for its watches. Products that
use a country-of-origin positioning may well be advertised by means of
a global approach.
Notes
1. https://www.kotlermarketing.com/phil_questions.shtml.
2. https:// w ww . economicsdiscussion . net/ a dvertising/ d efinitions - of
-advertising/31793.
3. https://www.internetworldstats.com/stats.htm.
4. https:// w ww . statista . com/ s tatistics/ 2 56300/ t ime - spent - with - media
-worldwide/#:~:text=The%20statistic%20presents%20data%20on,minutes
%20per%20day%20in%202021; https://www.statista.com/statistics/319732/
daily-time-spent-online-device/.
5. https://www.dictionary.com/browse/social-media.
6. https://www.statista.com/statistics/278414/number-of-worldwide-social
-network-users/.
7. https://www.statista.com/statistics/272014/global-social-networks-ranked
-by-number-of-users/.
8. https://www.statista.com/chart/18983/time-spent-on-social-media/#:~:
text=On%20average%20global%20internet%20users,trends%20differed
%20widely%20by%20country.
9. https:// w ww . broadbandsearch . net/ b log/ a verage - daily - time - on - social
-media.
10. http://www.globalwebindex.com.
11. https://www.wordstream.com/blog/ws/2018/07/19/advertising-statistics.
12. https://www.emarketer.com/content/global-digital-ad-spending-2019.
13. https://www.statista.com/topics/5952/television-advertising-worldwide/.
14. https://www.statista.com/statistics/303817/mobile-internet-advertising
-revenue-worldwide/#:~:text=In%202019%2C%20mobile%20advertising
%20spending,by%20the%20end%20of%202022.
2 Advertising formats
Sender Message
Manufacturer Informational
Collective Transformational
Retailer Institutional
Cooperative Selective vs. generic
Idea Theme vs. action
Receiver Media
Consumer Audio-visual
Industry Print
Trade
Stakeholders
18
ADVERTISING FORMATS 19
Endorsers
Experts
Celebrities
Influencers
Rational appeals
Rational ads may contain one or several information cues, such as price,
quality, performance, components, availability, special offers, taste, nutri-
tion, warranties, research results, new ideas, and safety. A talking head
format is an ad in which the characters tell a story in their own words.
Usually these formats have a problem–solution structure. In a demon-
stration, consumers are shown how a product works, focusing on product
attributes and/or benefits and product uses while demonstrating the
product. For example, when the brand Febreze was launched in Europe,
ads showed consumers that the product could be used for preventing
disturbing odors in clothes, sofas, curtains, cars, and so on. A problem
solution ad shows how a problem can be solved or avoided. For example,
the ads for Head & Shoulders feature an elegant-looking business profes-
sional wearing a nice dark suit. Unfortunately, he has a dandruff problem
which clearly shows on the suit: Head & Shoulders can solve this problem.
A testimonial features ordinary people saying how good a product is.
Typical products which are advertised in this way are detergents: “I really
was amazed; my clothes have never been so white.” Testimonials are
often effective because they rely on the positive membership reference
group effect: people like to take other people that have had and solved
similar problems as an example and inspiration. Slice-of-life ads feature
the product being used in a real-life setting that the target group can relate
to, which usually involves solving a problem. Dramatization advertising is
rather similar to a slice of life. Both first present a problem and afterward
the solution, but a dramatization builds suspense and leads consumers to
ADVERTISING FORMATS 21
Emotional appeals
Emotional advertising tries to evoke emotions in consumers rather than
to make them think. Emotional ads mainly consist of non-verbal elements
such as images and emotional stimuli. Humorous advertising is an appeal
created with the intent to make people laugh. Humor in advertising has
been studied by many researchers, and overall there is only one aspect on
which agreement can be found: humor attracts attention. However, there
may be a distraction effect in that humorous advertising attracts attention
to the ad, but not necessarily to the brand. Humorous advertising appears
to be more appropriate for low- than for high-involvement products,
and in situations where consumers are affectively (“feel”) rather than
cognitively (“think”) motivated. Consequently, humor should be avoided
for high-involvement/cognitive products, such as banking and insurance,
and is expected to work better for low-involvement/affective products
such as ice cream and cookies. In general, humor seems to be more effec-
tive for existing and familiar brands than for new and unfamiliar brands,
and humor that is related to the product is more effective than unrelated
humor. Finally, humor may have a detrimental effect when prior brand
evaluations are negative. In other words, if you are convinced that a Lion
bar tastes awful and sticks to your teeth, you are more likely to think that
the company wants to be funny, but is not funny at all, while a positive
brand attitude leads to more tolerance and acceptance of humorous
advertising.
intense the eroticism or, in other words, the more overt the sex appeal, the
more negative the responses to the ad become. The more the erotic appeal
is related to the product, the more positive the responses to it become.
In other words, functional products such as underwear, bath foam or
shower cream, and romantic products such as perfume, aftershave,
alcohol, or cosmetics are expected to benefit more from an erotic appeal
than other product categories such as coffee or a lawnmower. Warm
advertising contains elements that evoke mild, positive feelings such as
love, friendship, coziness, affection, and empathy. Although mixed results
have been reported as to the effect of warmth on message and brand recall
and recognition, warmth leads to more positive affective responses, less
negative feelings such as irritation, a more positive attitude toward the ad
and toward the brand, and sometimes an enhanced purchase intention.
“Drive models” claim that moderate levels of fear appeals work best:
some fear is needed to motivate people to reach a negative drive state.
However, the fear has to be able to be reduced (drive reduction). If fear
is too high, maladaptive behavior will follow as a result of “reactance,”
the motivation to resist any perceived threat to one’s freedom to make
up one’s own mind about an issue. The Protection Motivation Theory
(PMT), on the other hand, prescribes that four independent cognitive
responses mediate the impact of a threat appeal on coping attitudes,
intentions, and behavior: perceived severity, an individual’s beliefs
about the seriousness of the threat; perceived susceptibility or prob-
ability of occurrence, an individual’s beliefs about his or her chances
of experiencing the threat; perceived response efficacy, an individual’s
beliefs as to whether a response effectively prevents the threat; and per-
ceived self-efficacy, an individual’s belief in his or her ability to per-
form the recommended response. Perceived severity and susceptibility
represent the perceived level of threat; perceived response efficacy and
self-efficacy represent the perceived level of efficacy to do something
about the threat. Threat messages consequently lead to protection mo-
tivation which, in turn, has an impact on attitudes and coping intention
and behavior.
other hand, high levels of threat combined with low levels of perceived
coping efficacy lead to fear control and message rejection. People feel
threatened and get the impression that they cannot do anything about
it, and hence ignore or reject the message.
Endorsers
Besides testimonials of consumers, in advertising, a brand, product, or
claim can be endorsed by experts, celebrities, or influencers. Experts can
be used to demonstrate the quality or high technology of a product. For
example, toothpaste brands are often promoted by means of someone
in a white lab coat to imply a dentist’s opinion. The effectiveness of this
type of ad is assumed to be based on the perceived credibility of the
expert’s judgment. Celebrities can also be used to endorse a product.
Their effectiveness is based on the “aspiration group” effect. Examples of
celebrity endorsement are George Clooney for Nescafé, LeBron James for
Nike, and Rihanna for Puma. Several studies have shown that celebrities
can have a direct positive impact on ad likeability and also an indirect
effect on brand attitude and purchase intentions. According to the Source
Credibility Model, the celebrity should be credible in the sense that he
or she has expertise and is trustworthy. Expertise is the extent to which
an endorser is perceived to be an expert with respect to the product, the
problem the product solves, or the benefit a product can provide. The
trustworthiness of an endorser is the degree to which the endorser is per-
ceived to be honest and believable. According to the Source Attractiveness
Model, attractiveness, the extent to which the celebrity is physically per-
ceived to be attractive and is liked by the target group, plays an important
role. Finally, according to the Product Match-Up Hypothesis, there should
ADVERTISING FORMATS 25
Contemporary formats that exist online and offline are discussed first.
Online formats are dealt with in the next section.
ADVERTISING FORMATS 27
Brand placement
Brand placement, more commonly referred to as product placement, is the
paid inclusion of brand identifiers in editorial content. It is a hybrid com-
bination of advertising and sponsorship. Companies pay moviemakers,
TV program producers, authors, and game developers to include brand
identifiers in their editorial content. As far back as the 1930s, actors were
paid by cigarette companies to smoke the brand in the movies in which
they appeared. The popular television format called “soap opera” was
initially conceptualized as an advertising vehicle for laundry detergents.
Brand placement is big business. Worldwide, brand placement revenues
show a year-on-year increase of 15% to reach more than $20 billion in
2019 and, after a standstill in the Covid-19 year 2020, it is projected that,
from 2021 onwards, annual growth will be 10%–15%.1 Products or brands
were originally mainly placed in movies and TV shows, but also entire
television programs can be produced to promote a brand or a company, in
which case they are called advertising-funded programs (AFPs) (Box 2.2).
In scripted programs, the brand can be integrated into the plot in a natural
way and it can be shown, mentioned, or both. In non-scripted programs
such as reality shows, lifestyle programs, and quizzes, brands can be used
as prizes, tools, or ingredients.
Brand placement also occurs in books. For instance, Fay Weldon’s The
Bulgari Connection was commissioned by the renowned jewelry designer
Bulgari; Carole Matthew’s novel The Sweetest Taboo was sponsored
by Ford; and William Boyd’s short story “The Vanishing Game” was
published as an interactive e-book and commissioned by Land Rover.
Music videos also contain brands. For instance, Diet Coke in Lady
Gaga’s “Telephone,” EOS lip balm in Miley Cyrus’ “We can’t stop,” and
Samsung’s Galaxy Note 5 in Ariana Grande’s “Focus.”
whom it is used (social learning). In many cases, viewers are hardly aware
of the placements and do not consider them as having commercial intent.
In other words, there is less “persuasion knowledge” than with advertis-
ing. Therefore, some claim that brand placement is inherently deceptive.
Disclosure of brand placement may serve to increase the accessibility of
the persuasive or commercial intent behind placing brands (Box 2.3).
These expectations were studied in a Belgian field study about the pro-
gram De Designers, the local version of Project Runway. De Designers
is a ten-episode advertiser-funded fashion designer competition. The
program was sponsored by a well-known Belgian fashion retailer. The
winner of the competition got to design his/her own clothes collec-
tion, which would be sold in the retailer’s stores. The brand was an
essential part of the competition and the program. Each episode con-
tained several brand placements in the form of verbal mentions, brand
logos in the designers’ workshop, and so on. At regular times during
the competition, the participants visited the retailer’s designers or the
retailer’s stores. The sponsor brand was also shown and mentioned in
the program’s end credits. Short- and longer-term brand placement ef-
fects were measured through an online questionnaire one week and
one month, respectively, after the program finale was broadcast.
The results show that program liking positively impacts brand attitude
for the sponsor, both immediately after the program and in the longer
run. Furthermore, the effect of program liking is reinforced by a higher
ADVERTISING FORMATS 31
degree of perceived fit between the sponsor brand and the program.
A high degree of perceived brand–program fit is even more crucial
in the longer term. When the perceived brand–program fit is low, the
passing of time wipes out the program liking effect on brand attitude.
However, this is not the case when the perceived brand–program fit
is high. Advertising professionals should keep in mind that, although
placing brands in well-liked content is beneficial, in the long run,
a good match between the brand and the content reinforces the atti-
tudinal benefits the brand draws from the entertaining nature of the
content.
Ambient advertising
Ambient advertising is “advertising with a ‘wow’ factor.” It is usually
original, surprising, and spectacular, and mostly associated with outdoor
advertising. Examples are light projections on famous landmarks, huge
posters on building sites, transformation of public vehicles, street art, or
“flash mobs,” sudden and temporary pop-up events to promote a brand.
Related terms for this type of advertising are street marketing and guer-
rilla marketing.
Stealth advertising
Stealth advertising is the use of marketing practices that do not disclose
or reveal the true relationship between the message and the company that
pays for it. It is an advertising method in which consumers are often not
aware that they are being exposed to advertising. For instance, a mobile
phone manufacturer paid students to walk around in busy places and ask
people to take their picture “with their brand new mobile phone with the
fantastic camera.” Obviously, since the company’s commercial intent is
not disclosed, stealth advertising is often considered to be an unethical
practice.
Buzz marketing
Word of mouth has always been important in influencing people’s
buying behavior. Buzz marketing is advertising that uses public relations
techniques. It is deliberately creating news, giving people a reason to talk
about products and brands, and making it easier for conversations to take
32 ADVANCED INTRODUCTION TO ADVERTISING
place. Buzz marketing is aimed at spreading the message through the per-
sonal network of consumers. It is “organized word of mouth.” Typically,
people like to talk about intimacies, sex, the extraordinary, the unusual,
fun things, a story with a special angle, and secrets.
The Made of More work received 148 creative awards, including gold
at the 2020 IPA Effectiveness Awards. The campaign videos received
many millions of views on social media. Follow-up stories behind the
Compton Cowboys held viewers’ attention for minutes. Brand aware-
ness increased significantly and, in consumer research, Guinness
scored significantly higher than the category average on several im-
portant brand values. The brand realized significantly higher volumes
than before, and return on investment was higher than ever and also
greater than their competitors. Thanks to the “consistency x creativity
effect,” Made of More is estimated to have generated an extra £1bn in
sales for Guinness in Ireland and Great Britain alone.4
The formats discussed so far can be developed online and offline. The
next section examines online formats.
Brand websites
Brand websites are sites with specific brand-related information and/or
services. Although, strictly speaking, they are not advertising, they play
an important role in the advertising context. A brand website is neces-
sary for “maintenance communication” all year round, 24 hours a day.
Additionally, it is not just the brand website that is a communication tool,
but also its social media presence, such as a Facebook brand page or an
Instagram brand profile. A tailor-made brand site can also be used for
a short period during an advertising campaign. These temporary sites are
also called micro-sites. They often function as “landing pages” for online
advertising campaigns. Online advertising can drive an audience directly
to a specific URL, so that the pertinent information is only a few clicks
away. They are a good way to isolate a user and keep them focused on one
product or a specific range of products, or to convert a visitor who has
clicked on a link in an online ad into a “lead,” and further activate him or
her to become a customer.
efforts (to attract visitors to the site). Successful traffic generators are
online advertising, including the URL on corporate media (stationery
such as business cards, letterheads, and brochures), on packaging, and in
offline advertising. An important technique to generate traffic to a website
is Search Engine Optimization (SEO). Search engines have been called
“the new homepage for brands and businesses.” It is thus important to
be high on the list in search engines. Some web agencies are specialists
in registering sites in top and niche search engines and in improving
their rankings on the engine. Another way of increasing search engine
share-of-voice is keyword buying, one of the online advertising techniques
explained below. Presence on social media can generate free organic reach
(earned media): followers of these brand pages or profiles and fans like,
share, and comment upon branded posts on these platforms.
Native advertising
In traditional media, there are advertorials and infomercials. Advertorials
are print advertisements (in newspapers and magazines) that match the
form and style of the medium. Infomercials are a similar format, but on
television. They look and feel like a genuine short TV program, but in
fact are long TV spots. Both formats are to a certain extent “hidden.”
Advertisers and media are obliged to disclose the commercial nature of
this editorial content, but readers or viewers often overlook this disclo-
sure and see the message as (partly) editorial. Native advertising refers
to a similar online advertising format. Examples are the advertisements
that appear in the Facebook newsfeed or in online newspapers. The
word “native” refers to the content’s coherence with other content on the
website. In native advertising, ads can be shown naturally and without
interrupting the flow of, for instance, browsing through a Facebook
newsfeed or online news media. Often, native ads are content marketing
pieces that often also contain a call-to-action, a link that redirects readers
to a landing page.
In-app advertisements
In-app advertisements are displayed within a mobile app. These can be
anything from a sponsored post or tweet to a banner or autoplay video in
a game. They can be static or contain animations integrated into the app.
Native ads in apps are a more advanced version of banner or video ads
in that they are even more integrated into the app, making them less
36 ADVANCED INTRODUCTION TO ADVERTISING
Influencer marketing
An influencer is an individual who has the power to affect purchase deci-
sions of others because of their authority, knowledge, position, or rela-
tionship with the audience. Most of the time they have built a reputation
for their knowledge and expertise on one or more topics. They are active
in social media, where they have accounts on social media platforms. They
regularly post about these topics and thereby generate and actively engage
with enthusiastic, engaged followers who pay close attention to their
posts. Influencers differ from celebrities who endorse brands in advertis-
ing in that influencers are not “famous” because of sports performance,
singing, or acting in movies. They usually have become well-known and
highly regarded by their followers because of the credibility and trust-
worthiness they have built up as an opinion leader. Mega-influencers are
social superstars with more than one million followers; they are often
celebrities. Macro-influencers have between 100,000 and one million
followers. Micro-influencers have between 1,000 and 100,000 followers
and, while their following may be small(ish), their authenticity is high.
Finally, nano-influencers have fewer than 1,000 followers, but can have
a big influence with a comparatively narrow niche.
Marketers use social media influencers because they can create trends and
encourage their followers to buy products they promote. Ninety percent
of marketers believe that influencer marketing is effective, and indeed
they may be right: 70% of teenage YouTube subscribers say they relate to
YouTube creators more than traditional celebrities, 91% of millennials
trust online reviews as much as friends and family, and nearly 40% of
Twitter users say they’ve made a purchase as a direct result of a tweet from
an influencer. Brands can ask influencers to give exposure to their prod-
ucts in return for compensation in cash or kind (products). It is estimated
that every $1 spent on influencer marketing generates $5.20 extra revenue.
Micro-influencers appear to be more effective than macro-influencers.
Influencer marketing is booming business. In 2021, influencer marketing
budgets are estimated to be $13.8 billion. In a survey, 17% of marketers
claim to have a budget for content marketing, and 75% of them have
a dedicated budget for influencer marketing. Sixty-seven percent use
ADVERTISING FORMATS 37
Location-based advertising
Location-based advertising targets advertising messages to consumers
based on their location to promote location-based services. Examples
of location-based services are personal navigation (how do I get there?),
point-of-interest (what’s that?), reviews (what is the best restaurant in
the neighborhood?), friend-finder (where are you?), and family-tracker
services (where is my child?). These services are an opportunity for
marketers who can target consumers with messages at the right moment
and the right location to improve local shopping and buying experiences.
Geo-targeting is the practice of delivering user content to someone based
on their geographic location. It can be done on the city or postal code
level, by using an IP address or device ID, or with GPS signals.
Affiliate marketing
Affiliate marketing or affiliate networking is a performance-based mar-
keting technique often used by online retailers that reward one or more
affiliates for each visitor brought about by the affiliate’s own marketing
efforts (Figure 2.1). There are several options for affiliate compensation:
commission (for every sale which is a direct result of click-through
traffic from the affiliate’s website), pay per click, pay per lead (for every
person who signs up for something), residual income (for every time
a customer renews a service or purchases additional products after initial
click-through from an affiliate’s website), or pay per sale (for every time
a person purchases a product or service after clicking through an affiliate’s
website).
can skip after a few seconds. Non-skippable video ads are video ads that
viewers must watch before they can view the main video. Bumper ads
must be watched for up to six seconds before the main video starts to roll.
Sponsored cards provide content relevant to the video, for example, prod-
ucts featured in the main video. Advertisers pay for an in-stream ad when
somebody watches at least 30 seconds of the ad (unless it is shorter). They
pay for a video discovery ad when somebody clicks on the ad.
– like photo, company name, and job title – to personalize ads. Finally,
Text Ads are simple pay-per-click (PPC) or cost per 1,000 impressions
(CPM) ads. Companies only pay for the ads that work, per click, or per
impression.
Snapchat also provides a number of ad formats. Top Snap Only ads display
a single piece of content at the top of the feed. These ads are suitable for
promoting events, sales, or other one-off activities. Brands often use them
to drive people to a website landing page, to watch a long-form video,
or to install an app. Long-Form Video ads can be up to 10 minutes long.
Web View ads are like Top Snap Only ads, with the additional feature
that lets users swipe up on the ad and go to a particular URL. These ads
are particularly useful for introducing a brand. When users click an App
Install ad, they are taken straight to the relevant page at the appropriate
download store to download the app that’s being promoted. Sponsored
Lenses allow Snapchatters to make fun modifications to their selfies and
other images. A Sponsored geofilter is a graphic overlay that Snapchatters
can place on their snaps. Advertisers can create geofilters, based on where
they are physically located.
Viral marketing
Companies and brands rely on three types of approaches to reach their
audiences. First of all, they use owned media, tools the content of which
they develop and distribute themselves, such as newsletters, sponsored
magazines, websites, Facebook pages, or other social media profiles.
Second, they launch advertising campaigns – this is paid media. Finally,
42 ADVANCED INTRODUCTION TO ADVERTISING
they use viral marketing to generate what is called earned media or organic
reach: consumers react to owned or paid media by liking, sharing, and
commenting on branded online materials, and in that way “spread the
word” for free. Part of this earned media is user-generated content (UGC).
Formally, UGC is non-organizational media activity on third-party sites,
for example posts on social media, comments in community forums,
online ratings and reviews, feedback on blogs, and reaction on podcasts
or videos. UGC is manifested in numerous formats: text, hyperlinks to
other content, moving or fixed images, audio, music, animation, video
or a mix of these elements. The essence of UGC is that it is personal,
published and outside the domain of the contributor, and consequently it
often costs nothing to create; users’ actions in social media are shared with
their networks, as well as across the brand pages, widening the potential
audience; other consumers identify blog articles created by other users as
more credible; search engine results are often based on UGC; UGC can
assist the consumer decision journey; and UGC can transform elements
of a business. On the other hand, the content is outside the organization’s
control, it is without guarantees and can be unpredictable, creating risk as
the organization may be promoted negatively as well as positively.
Viral marketing is a set of techniques used to keep the ball in the game,
i.e., stimulate organic reach and UGC, in other words to stimulate
brand engagement or eWOM (electronic word-of-mouth). Viral market-
ing attempts to stimulate the strongest of all consumer triggers, namely
ADVERTISING FORMATS 43
Creativity in advertising
At the same time, to stand out and persuade, creative ads should also be
functional, i.e., relevant and meaningful for the target audiences, be in line
with the campaign objectives, and a translation of the campaign message
strategy. Creativity in advertising should thus support the message strat-
egy and be appealing to customers not only because the ad is surprising
and novel, but also because it is relevant to them. Pure artistic creativity,
without the necessary strategic focus, runs the risk of being noticed and
44 ADVANCED INTRODUCTION TO ADVERTISING
liked, but may also cause distraction from the core message. The audience
may remember the ad, but at the same time may remain completely in the
dark about which brand was talking to them and what it wanted to say.
Non-strategic creativity may indeed lead to brand confusion and lack of
message processing. Advertising is an expensive tool to support the mar-
keting of products and services; if it fails to do that, it is bad advertising,
no matter how creative it is.
Notes
1. https://www.pqmedia.com/product/global-product-placement-forecast
-2020/.
2. https:// s tatista . com/ s tatistics/ 2 38140/ g lobal - video - games - advertising
-revenue.
3. https://www.contagious.com/io/article/genies-in-gucci.
4. https://www.thinkbox.tv/case-studies/brand-films/guinness/; https://www
.marketingweek.com/facebook-instagram-guinness/; https://www.warc.com/
newsandopinion/opinion/how-guinness-consistency-x-creativity-formula
-earned-it-an-ipa-gold/3870.
5. https://influencermarketinghub.com/influencer-marketing-statistics/.
6. K.C. Laudon and C.G. Traver (2019), E-commerce 2018 : Business, Technology,
Society. Pearson.
3 How advertising works
Hierarchy-of-effects models
45
46 ADVANCED INTRODUCTION TO ADVERTISING
attitude towards it. Finally, this feeling or attitude makes the consumers
want to buy the brand. The task of advertising is to lead the consumers
through these successive stages for a positive end result (sales). The
oldest HoE model is the AIDA Model. It stands for: Attention (cognitive),
Interest, Desire (affective), Action (behavior). It was originally designed
to train salespeople to go through these four stages, in that order, to
close the sale. The Lavidge and Steiner Model proposes the goals of the
different stages in an advertising campaign: Brand awareness, Brand
knowledge (cognitive), Brand Liking, Preference, Conviction (affective),
Purchase (behavior). A similar approach is proposed by the DAGMAR
Model (Defining Advertising Goals for Measuring Advertising Results),
which will be discussed in Chapter 4. Another example is the Adoption–
Diffusion Model, also called the AIETA Model. This model proposes the
five stages of the consumers’ adoption process of innovations: Awareness
(cognitive), Interest, Evaluation (affective), Trial, Adoption (behavior).
Traditional hierarchy-of-effects models are still an inspiration for adver-
tising campaigns today.
cognitive elements are important, while for products such as cakes, ice
cream, and perfume, affective elements seem to have more impact on the
buying decision process.
Figure 3.1 shows the different sequences in each of the four situations.
Purchase decisions in the first quadrant are characterized by high involve-
ment and rational decision criteria. Here, the consumer first wants to
learn about the product, then could develop a positive attitude toward it,
and finally may buy it. This could be the case for deciding on an insurance
policy or for buying a new computer or major household appliance. In
this quadrant, the classical hierarchy of effects would hold. The main
advertising strategy for such products can be summarized as “selling is
telling”: the consumer needs a lot of factual, rational information and
arguments to be persuaded. The second quadrant concerns high involve-
ment products for which the consumer seeks important emotional or
lifestyle arguments to buy them. In this case, the consumer first wants
to be emotionally attracted by the brand image, then he or she collects
information, and finally buys the product. Jewelry, perfume, fashion,
and holidays may be examples that fit in this category. The appropriate
strategy here is to create an appealing and emotional lifestyle universe. In
the third quadrant, product decisions are located that require a minimum
of cognitive effort and tend to become routinized because of habit for-
mation. The assumed sequence is first buying the product, then learning
more about it, and finally developing an attitude after product or brand
usage. Toilet paper, sugar, paper tissues, and detergents are examples that
would fit in this quadrant. The advertising approach called for here is
“rational conditioning,” i.e., establishing a link between the brand name
and one or a couple of unique factional and rational arguments. The
fourth quadrant reflects decision-making regarding products which can
be termed “life’s little pleasures.” The assumed sequence here is: buy the
product, experience an affective response, and learn to know the product
afterwards. Examples that fit this category might be soft drinks, ice cream,
and chocolate bars. The appropriate advertising here is “affective condi-
tioning,” i.e., establish a link between the brand and a good feeling.
The interesting insight of the FCB grid is that the HoE that consumers
go through may be different depending on the buying context. However,
the misconception of the original framework is that involvement (low
or high) and buying motivations (think or feel) are not characteristics of
product types but of people in a buying situation. For instance, cars can
be in each of the four quadrants. One person who wants to buy a car may
need a lot of factual product information, in which case this consumer
would be in quadrant 1. Other consumers may buy cars that correspond
with their (aspired) lifestyle, in which case they do not need so much
information; rather, they are triggered by emotions a car evokes and the
extent to which they feel the car is a representation or extension of their
lifestyle; they are in quadrant 2. Still other people may just go for the
cheapest car in the category, which make them quadrant 3 consumers.
Finally, some consumers may look for a car that looks nice and has
a cool color; that would put them in quadrant 4. Additionally, for most
consumers, buying a car for the first time is a high-involvement decision
while, at a later age, they may become less involved because buying a car
HOW ADVERTISING WORKS 49
is a less risky financial decision for them. Indeed, many products are
highly involving the first time you buy them, but become less so when you
have already bought the product frequently, because of habit formation.
Consider insurance: the first time a person buys a new insurance (for
instance, when buying a house or an apartment), this is probably a rela-
tively highly involving decision. However, when a year later this person is
invited to pay the insurance fee, she will probably only spend a couple of
minutes to pay the fee online. The insurance has become a low involve-
ment product. Whether or not a product is highly or lowly involving thus
depends on the buying situation, and also on the buying context. Take
food: in “normal” circumstances, a person may be very health conscious,
and buy food on the basis of its ingredients, how it was produced, and so
on. This person is in quadrant 1. However, this same person may be all
into buying an indulgent McDonald’s hamburger with fries on the side
when he or she returns home from a party at night and is very hungry.
For a while, this same person is in quadrant 4 – the same person and the
same product category, but a different buying situation. A wine-loving
individual who routinely drinks wine every day may usually buy relatively
cheap wine he or she is used to and likes. He is a quadrant 4 person.
However, if he buys wine because he has invited good friends for dinner,
he may study the label or the type of wine, or its reputation before making
a choice. He is temporarily a quadrant 1 or maybe a quadrant 2 person.
Thus, the FCB is not so much a categorization of product types, but rather
a categorization of a person in a buying situation with respect to a specific
product. For companies, it is thus a segmentation and positioning tool
rather than a rigid product categorization. For instance, if you sell sports
cars, BMWs, and Alfa Romeos, you will probably have to target consum-
ers who are quadrant 2 buyers. If you sell hamburgers and fries, you will
have to target quadrant 4 people who – structurally or occasionally – want
to give themselves a treat.
The advantage of HoE models is that they provide a framework for advert-
ing objectives and campaign effectiveness measurement (see Chapters 4
and 5). A major critique of HoE models is that empirical support for the
fact that consumers go through each of a series of stages every time is
lacking. Therefore, to base advertising strictly on HoE models may not
always be the most effective or relevant strategy.
50 ADVANCED INTRODUCTION TO ADVERTISING
Several advertising models have been developed that are all relevant and
able to explain how advertising persuades consumers, but each for par-
ticular situations. These different advertising models regarding attitude
formation and change can be classified along two dimensions. The first
refers to the way attitudes are formed – primarily cognitive, affective,
or behavioral; the second is about how the message is processed. With
HOW ADVERTISING WORKS 51
The ELM and the effects of the MAO factors on advertising processing
and attitude formation are presented in Figure 3.2. If motivation, ability
and opportunity are all high, the elaboration likelihood is said to be high
and consumers are expected to engage in central-route processing (Box
3.1). This means that they are willing to elaborate on the information
and evaluate the arguments. Depending on the quality and credibility
of the arguments, consumers will react by producing counter-, support,
HOW ADVERTISING WORKS 53
The above might suggest that the central route pertains to cognitive
attitude formation (people think carefully about the substance of the
message), while peripheral-route processing is more likely to give rise to
affective attitude formation (people rely on how the ad makes them feel
instead of what the ad really tells them). However, in reality, it is more
complicated. The ELM, as well as other dual-processing models, assumes
that, under different MAO conditions, both rational arguments and
affect may give rise to peripheral and central processing. For instance,
research shows that when individuals focus on ideals (e.g., promotion
goals, relating to one’s hopes, wishes, and aspirations, such as dreaming
of a nice house, an exotic holiday), they consider affective information as
more relevant than the substance of the message and, as a consequence,
54 ADVANCED INTRODUCTION TO ADVERTISING
are more likely to base their evaluation on affect and follow the central
route. On the other hand, when consumers’ prevention goals, relating
to one’s duties, obligations, and responsibilities, such as providing for
a child’s education or looking professional at work, are their driving goal,
the opposite result is found.
Any advertiser aims for reaching consumers in such a way that they
process the advertising message centrally. Consequently, the advertiser
has to see to it that the message reaches the target customers when and
where they are motivated to process it, i.e., when and where they feel a need
or a desire for a product, and approach them with messages that tap into
the nature of this need (functional, hedonic, sensory…). Additionally, the
advertiser should reach target groups such that they are able to process
the message: use language they understand, and show contexts that are
relevant to them and to which they can relate. Finally, advertisers should
try to expose target customers to their messages in contexts where these
customers can fully process the messages without distraction. However,
often consumers do not process the message centrally, but rather periph-
erally. In such cases, advertising will not work unless there is a peripheral
cue that at least makes the consumers pay attention to the ad and may
be partially persuaded by it. In other words, every advertisement should
have “stopping power” by means of an element in the ad that attracts the
attention: a beautiful model, a celebrity, a creatively made stimulus, an
original approach, and so on.
HOW ADVERTISING WORKS 55
There are several other dual-processing models that are more or less
based on the same principle. According to Nobel Prize winner David
Kahneman, people have a fast thinking system (System 1) and a slow
thinking system (System 2), which roughly correspond to a subconscious
and conscious system. System 1 helps us, for example, to quickly, auto-
matically, and effortlessly recognize faces, speak our mother tongue with
mindless fluency, and even drive a car on an empty road. System 1 is
based on associative learning, gut feelings, habits, and heuristics, but it is
not always appropriate or cannot handle all tasks. For example, to make
a standardized computation in our head or to deliberate about advantages
and disadvantages of an expensive purchase, System 2 will take over. So,
the more rational System 2 checks on the intuitive System 1: but as this
requires time and effort, System 2 oftentimes follows System 1. Also the
heuristic-systematic model is conceptually based on the same principles.
with the ELM. Sponsored posts with a low involvement goal (i.e., cre-
ate awareness) were more effective when they appeared on Facebook,
whereas campaigns with a high involvement goal (i.e., generate trial)
were more effective on blogs. Blogger expertise – which is a peripheral
cue – had a more positive effect on consumer brand engagement when
the goal of the blog post was to raise awareness than when it aimed to
increase trial. The peripheral cue, blogger expertise, thus appeared to
drive engagement more for less important goals (awareness vs. trial).
This is in line with the ELM and also with research that shows that early
in the decision-making process source expertise is important, whereas
in the later, more consequential stages, homophily (being able to asso-
ciate with a source similar to oneself) becomes more important. This
effect was found for blogs only though; source expertise failed to break
through the low involvement barrier when the sponsored post was put
on Facebook. To increase awareness on a blogging platform, managers
should showcase the expertise and credibility of the blogger, whereas
for creating trial both expert and novice sources can be featured.1
and the latter is more important to them than the former. The most
famous and often-used multiple attribute models are the Fishbein Models.
They serve as a framework for consumer research as well as a starting
point for brand positioning and advertising strategy. The basic model
is the Expectancy–Value Model that predicts attitude. The Theory of
Reasoned Action builds upon that model to predict behavioral intention.
Finally, the Theory of Planned Behavior adds a third component, and
predicts actual behavior.
where
How can advertisers use this information? First, they could try to add
attributes that the consumer takes into account that are in its favor, for
instance, the cool packs that come with the car (state-of-the-art naviga-
tion system, top-quality sound system …), all included. Second, brand
and advertising managers could try to alter the relative importance of
attributes in the mind of people. For instance, car A scores well on price
HOW ADVERTISING WORKS 59
Car A Car B
Attribute ei bi ei × bi bi ei × bi
Low price 2 +2 +4 +1 +2
Prestige 6 +2 +12 0 0
Famous brand 3 +1 +3 0 0
Fuel-efficient 7 +1 +7 −1 −7
Eco-friendly 3 +2 +6 0 0
Large 5 −1 −5 +1 +5
Attitude 22 10
The insights with respect to the subjective norms provide extra angles for
advertising strategy. For instance, one of the car brands could try to add
Subjective norm
Car A Car B
Friends in youth 5 0 0 +1 +5
club
Friends in sports 5 −1 −5 +1 +5
club
Parents 4 +2 +8 −2 −8
Family 4 +1 +4 0 0
Social media 3 +2 +6 0 0
influencers
Journalists 5 +2 +10 +2 +5
a reference group that would work in its favor, for instance, car dealers.
Car A could try to increase the importance of influencers, since it scores
well with this reference groups. Car A could try to improve the opinion of
friends in sports clubs (or people who visit sports clubs) and the percep-
tion thereof with its target audience. Car B could try to do the same with
friends in school.
The TRA has been further extended to the Theory of Planned Behaviour
(TPB). This extension was necessary to be able to deal with behaviors
over which people have incomplete volitional control. Indeed, behavioral
intention can result in actual behavior only if the consumers themselves
can decide to perform or not perform the behavior. Behavior also often
depends on non-motivational factors, such as resources (e.g., time,
money, skills, or infrastructure). For example, a consumer may be
willing to go to work by means of public transport, but when he or she
lives in a remote village in which hardly any public transport facilities
are available, this may be difficult to do. Or, a consumer may hold very
favorable attitudes toward buying a Lamborghini, but when she lacks
the money, a cheaper car will be bought in the end. Perceived Behavioral
Control (PBC) is the perceived ease or difficulty of performing the behav-
iour and it is assumed to reflect past experience as well as anticipated
impediments and obstacles. Perceived behavioral control is computed
by multiplying control beliefs (what could stop people from actually
behaving in a way they intend to) by perceived power of the particular
control belief (do I feel I have control in that I can overcome this barrier)
to pose the behavior, and the resulting products are summed across the
salient control beliefs. In the case of buying a car, this could mean: well,
this car is so expensive that many people cannot afford it (control belief),
but I think I can manage to find the money to overcome that (perceived
power). PBC is about perceived barriers to purchase. The consequence for
advertising strategy is that advertisers should not just send out messages
that improve attitudes and subjective norms, but also identify barriers to
purchase and remove them by reassuring people that they are not actually
barriers or help them to overcome these barriers. For example, in the past,
MasterCard used the slogan “North. South. East. West. No card is more
accepted” to indicate you can pay everywhere with MasterCard. Nike
stresses “Just do it,” meaning that everyone can be an athlete.
The TPB has been applied to a variety of issues, from predicting fair trade
product purchase to condom use, from intentions to promote women in
62 ADVANCED INTRODUCTION TO ADVERTISING
Heuristic evaluation
Design
Brand
Country of origin
Perception–Experience–Memory Model
The models discussed above have often been tested for hypothetical
or new brands. However, most advertising is for existing brands. The
Perception–Experience–Memory Model tries to model what the role of
advertising is for first buys and for other than first-time purchases. When
consumers do not yet have brand experience, the main function of adver-
tising consists of framing perception. Framing can affect consumers’
expectation, anticipation, and interpretation. Expectation means noti-
fying consumers that a particular brand in a certain product category is
available and putting the brand in a frame of reference so that consumers
expect to see it. Next, advertising should try to create anticipation. Besides
expectation and anticipation, pre-experience advertising may offer an
interpretation or a rationale for the anticipation the brand generates. For
example, an unfamiliar computer brand could use the Intel Inside logo to
assure consumers that it is a trustworthy and high-quality brand. A next
critical function of both pre-experience and post-experience advertising
is enhancing sensory and social experience. Products may taste better,
function better, or look nicer, and the service may be perceived as friend-
lier or more knowledgeable just because consumers expect to experience
this and anticipate the experience. A second role of post-experience
advertising is to organize memory. It offers verbal and visual cues such as
jingles, slogans, user imagery, and so on, enriching the brand schema and
making it more likely that afterwards the brand will be recalled. Increasing
brand recall and top-of-mind awareness can stimulate brand-switching.
On the other hand, post-experience advertising may also prevent con-
sumers switching to the competitor’s brand. Finally, post-experience
communications also help consumers to interpret their experiences: The
advertisement not only influences the consumer to feel that the sensory
or social experience was a good one, but it also provides reasons to believe
that it was. In an era in which the majority of product category brands are
converging instead of becoming more distinct, post-experience advertis-
ing may offer the extra element for a brand to be perceived as better, or
more unique, than the rest.
HOW ADVERTISING WORKS 69
The strong theory of advertising posits that advertising has the power to
inform, persuade, and sell. It is the standard theory that has been adopted
by academics and practitioners alike for many decades. Advertising is
considered the driving force behind consumer behavior, and is assumed
to be able to strongly steer this behavior. The HoE models are typically
those that are embedded in this “strong theory” thinking. However,
although these models may be handy frameworks to describe advertising
goals in a campaign, there is little empirical evidence that customers
actually go through each of a number of stages before buying a product.
HOW ADVERTISING WORKS 71
context has provided new tools and new means to communicate with
consumers and, most importantly, to activate them to communicate with
the brand and with other consumers about the brand (Box 3.3).
Additionally, the results also show that posts on Instagram lead to bet-
74 ADVANCED INTRODUCTION TO ADVERTISING
One of the fundamental differences between the offline and the online
advertising environment is that the latter actively tries to engage (poten-
tial) customers to build brands (earned media) by capitalizing on the
aspect of social interaction and identification. However, the reaction to
brand messages in social networks will be influenced by the social context.
Three aspects that determine responses to interpersonal communication
have been identified: homophily, tie strength, and source credibility.
Homophily is the extent to which individuals are alike and share, for
example, the same age group, gender, education, lifestyle, social class,
or interests. Perceived homophily increases the likelihood of perceiving
the other as being more persuasive. Perceived homophily also stimulates
a greater level of interpersonal attraction, trust, and understanding. It
can serve as a cue to indicate that a product or service mentioned is
suited, for example, to their age group or gender. As a result, information
from a homophilous source (for instance, a post on Facebook) has more
influence in the decision-making process compared to information from
a heterophilous (dissimilar) source. Tie strength represents the strength
of the interpersonal relationship in the context of social networks. Tie
HOW ADVERTISING WORKS 75
These three factors are thus important determinants of how people react
to and interact with messages disseminated by others. Advertisers can
take these factors into account to leverage the effect of their advertising
campaign by means of viral marketing efforts that incentivize social
media users to engage with brands and like, share, and comment upon
branded content, and develop UGC themselves that reaches connections
on social media that are similar to them, with which they have strong ties,
and for which they are credible.
Notes
1. C. Hughes, V. Swaminathan, and G. Brooks (2019), “Driving brand engage-
ment through online social influencers: an empirical investigation of spon-
sored blogging campaigns,” Journal of Marketing, 83(5), 78–96.
2. C. Buzeta, N. Dens, and P. De Pelsmacker (2021), “Sales promotion posts
across different social media platforms: a speech act analysis,” University of
Antwerp, working paper.
4 Advertising planning
Situation analysis
76
ADVERTISING PLANNING 77
• Markets: What are the market size evolution, market shares, market
segments, consumer characteristics, and behavior; what is the basic
consumer behavior insight on the basis of which we could build our
message strategy?
• Products and brands to be communicated: What are their unique
strengths and weaknesses, what is the unique selling proposition to
be advanced, what could be the communication platform, i.e., the
arguments with which to convince the target group, etc.?
• Competitors: Who are our competitors? What are their strengths and
weaknesses, and their (advertising) strategies?
• Macro-environment: What are the political and legal restrictions or
regulations, the economic situation, sociological concerns, and tech-
nological evolutions?
the brand or product to be promoted are listed, may also be used to get
the process underway.
Segmentation
Market segmentation is the process of dividing consumers into homoge-
neous groups in that the members of one group should react in the same
way to advertising stimuli and differ in their reactions to these stimuli
from the members of other segments. In other words, it is not sufficient
for men and women to be physiologically different. If no systematic
difference between the two groups in the way they react to advertising
stimuli can be expected, there is no sound reason to distinguish between
them. Segmentation starts with a definition of potentially relevant factors
on the basis of which a market can be segmented. Different variables or
criteria can be used to segment a market.
have different needs. For instance, singles are an interesting market for
entertainment and travel; newly married people need houses or apart-
ments and furniture; families with young children spend a lot on baby
care products and toys; and retired people have a lot of time to travel and
for leisure activities.
Markets can also be segmented on the basis of the user status of custom-
ers. An individual can be a non-user, a potential user, a first-time user,
a regular user, or an ex-user. Non-users are consumers who will never
buy a product. Men, for example, will never use sanitary towels. An
80 ADVANCED INTRODUCTION TO ADVERTISING
Targeting
Once a company has identified and defined segment profiles, it has to
decide which segments to focus upon. Therefore, segment attractiveness
has to be assessed. On the basis of this analysis of attractiveness, the mar-
keter will select a number of target groups to focus on. This is called tar-
geting. Segment attractiveness has to be assessments based on consumer
and competitor analyses and the company’s relevant strengths. To evalu-
ate segments, companies have to look at four elements: size and growth of
segments, structural attractiveness of a segment, objectives and budgets,
and stability of market segments. Target segments should be profitable,
meaning that they should contain a sufficient amount of consumers
that are able and willing to buy the company’s product, and competition
should not be too strong. Current turnover, potential growth, and prof-
itability of segments are the first important conditions that should be
evaluated for each segment. Structural attractiveness can be analyzed by
using Porter’s five-factor model: current competitors, potential entrants,
substitution products, and the power of customers’ and suppliers’ influ-
ence. Some attractive segments may not fit with the strategic objectives
or long-term goals of a company, or be inaccessible because of budgetary
constraints. The choice of well-defined target groups should later on be
reflected in the selection of advertising objectives, message strategies,
advertising instruments, campaign execution, and touch point planning.
Targeting online
When they go online, people disclose a lot of personal information:
the websites they visit, the things they like and share, the searches they
conduct, the content they view, demographic and location information,
and so on. Tracking consumers’ online activities and using this informa-
tion to deliver advertising targeted to the individual consumer’s interest
on certain platforms and websites is called Online Behavioural Advertising
(OBA), or Interest-Based Advertising (IBA). Across all these online plat-
forms, targeting is done via algorithms that make sense of the vast amount
of personal data the platform collects based on the information users
disclose online. This is called programmatic advertising: the use of soft-
ware to buy digital ads. It uses real-time systems, algorithms, and rules to
deliver the automated purchase of data-driven targeted ads. Ad allocation
is based on a bidding process, the result of which is immediately applied
in campaign roll-out: the algorithm assesses whether a person visiting
82 ADVANCED INTRODUCTION TO ADVERTISING
The targeting options that search engines and social media platforms
offer are largely based on the same principles and criteria, although their
operationalization may differ per platform. In any advertising campaign,
be it offline or online, advertisers start from the description of a target
group and try to select media by means of which they can reach this audi-
ence effectively and efficiently. For instance, in traditional offline media,
advertisers could define their target group as men between the ages of
20 and 30 who are interested in sports, and then select the appropriate
advertising media (magazines, TV shows …) in which to place their ads.
In fact, the same happens online: based on a target group description
and an analysis of this target group’s online behavior, online platforms
expose target group members to the ads. The difference with traditional
offline media is that, online, this process is faster, more flexible, more
fine-grained, personalized and customized, and easily measurable.
ing travel plans, the campaign “No need to fly” used an algorithm that
identified German locations that resembled the iconic international
destinations that people were interested in. The algorithm then, using
geo-targeting, calculated the flying cost from the user’s nearby airport
and compared that in real time with the €19 price of a train ticket to
the lookalike location in Germany. This visual side-by-side compar-
ison then popped up on the Instagram feed of travel enthusiasts and
local influencers. More than 10,000 unique personalized images were
compiled in that way. The ads led to a click-through-rate that was 850%
higher than previous Deutsche Bahn summer campaigns, generated an
impressive 6.61% conversion rate, resulted in selling two million rail
tickets in two-thirds of the time it usually takes, and led to an increase
of 24% in year-on-year revenue for Deutsche Bahn.3
Objectives
The intention of the buyer to purchase the brand or the product or take
other buying-related actions (going to the store, asking for more informa-
tion, leaving contact details on a website, subscribing to an e-newsletter
…) can also be enhanced. Especially in high-involvement situations, when
perceived buying risks are high, the intention to buy is a necessary medi-
ating step between a favorable attitude and the actual purchase. Purchase
facilitation is about assuring buyers that there are no barriers hindering
product or brand purchase. These barriers could be other elements of
the marketing mix, such as price, product, and place (distribution).
Sometimes availability or price is a problem, preventing consumers from
buying a product. Advertising should minimize these perceived prob-
lems. For example, if a certain brand is not widely available in all stores,
a list of approved dealers might help the consumers. Point-of-purchase
communications may also help to facilitate purchases. The next goal is to
stimulate purchase. In many circumstances it is difficult to use sales goals
as a primary advertising objective, since advertising often works in the
longer run. Nevertheless, there are situations in which stimulating sales
could be a good objective, such as when a sales promotion is announced,
in case of direct marketing campaigns, or in the last stages of an online
campaign (see hereafter).
When the product or service lives up to the required and desired ben-
efits or surpasses expectations, the consumer will be satisfied and thus
inclined to buy the brand again. Satisfied customers are advocates of the
brands they buy. Advertising should thus also be directed to developing
satisfaction with new and existing customers. Brand loyalty is the mental
commitment or relation between a consumer and a brand. Repeat pur-
chase is not the same as brand loyalty. The former is often the result of
habit or routine buying rather than of brand preference or brand loyalty.
For instance, instead of evaluating alternatives and choosing a new brand
for every new purchase, in low-involvement, fast-moving goods consum-
ers tend to buy the same brands again without having a commitment to
the brand. Next to focusing on higher market penetration rates, brands
should also use advertising campaigns to retain their customers better,
encourage their loyal consumers to use the brand more frequently, as well
as suggesting new ways to use the brand or new situations in which it can
be consumed.
the right time to move the prospect through the funnel. At the top of the
funnel, making the brand visible and developing awareness are the top
objectives. The goal of ToFu content in advertising should be to educate
a broad audience on a specific question or need that they’re looking to
address, but without an explicit sales goal. In the ToFu stage, typically
push advertising, such as social media advertising, is called for. When
a user sees a Facebook ad in their newsfeed, it’s actually interrupting what
they’re doing. People do not like to be approached with a sales offer during
their first interaction with a brand. They need to develop some form of
relationship with the brand first. ToFu advertising should use meaningful
content to develop a trust-based relationship with target consumers, such
as a blog post, without attempting to specifically promote the company’s
brand or business. Once interested members of the audience reach out to
the brand, they progress on to the MoFu stage. In this stage of the funnel,
the advertising content should continue to educate but also begin to
position the company as the solution to the needs and challenges of the
prospective customers. The focus here is to convert potential customers
to solid leads, by retargeting these potential customers by ads that aim at
developing leads. At this stage, activating content is needed, usually an
offer which trades premium content for an email address: introduce the
company’s brand, provide value for free, further build trust, and convert
interested people to leads to email subscribers or activate them to go to the
company’s landing page or e-commerce site, again without sending a sales
message to them. Finally, in the BoFu stage, leads should be converted
into buyers by offering them activating content and compelling reasons
to buy the company’s product. This may also include sales or promotions
of all kind (a free trial, or a discount). At this point, the leads pulled in
through previous stages know the company and are comfortable engaging
one-on-one. In this stage also pull advertising should be used, such as
keywords buying on Google and YouTube. Since the user has already spe-
cifically established what they’re looking for, the ad they receive is highly
relevant. They “pulled” the ad their way.
Budgets
forward. First of all, advertising is not the only marketing mix instrument
influencing sales. Prices, product line decisions and changes in the distri-
bution strategy will also influence them. Furthermore, an effective mar-
keting mix implies that synergy and interaction exist between the various
marketing tools. In a well-designed marketing plan each tool reinforces
another. An advertising plan may lead to better results if the distribu-
tion strategy is optimized or the price is lowered. A rearrangement of
the product line may result in more effective advertising and so on. As
a result of this interaction, it is very difficult to isolate the effect of the
advertising budget on commercial results. Furthermore, sales response
models do not take the effect of competitive actions and environmental
factors into account. Finally, advertising efforts may have both an imme-
diate short-term and a long-term effect on sales and market share. That
makes advertising budgeting based on “hard” calculations a tedious job.
Consequently, management often employs relatively simple rules to set
an annual advertising budget, or to decide upon a budget for a specific
campaign. They are discussed in the following paragraphs.
resources after all input costs (i.e., human resources, operational, and
financial costs) are invested in advertising. This method is often used
in small and medium-size enterprises. In this philosophy, advertising
budgets are considered to be a cost rather than an investment and are
mostly not part of the strategic plan. In the percentage of sales technique,
budgets are defined as a percentage of the projected sales of the next year.
These budgeting methods are very popular in many companies due to
their ease of use. They are mainly used to decide upon advertising budgets
for a certain period (e.g., next year), and not for individual campaign
budgets. Needless to say, all of them lack strategic focus. Inertia and
affordability are very subjective ways of deciding how to spend advertis-
ing money and lack critical analysis and overall strategy. The affordability
method ensures that advertising costs do not threaten profits, but suffers
from the same flaws. The percentage of sales budgeting method could lead
to overspending in markets in which these kinds of investments are not
needed and at the same time advertising budgets might be too small where
they might have had a major impact. Decreasing returns on sales will lead
to smaller advertising budgets, which will certainly not help to change the
negative sales evolution. Advertising budgets should not be the result of
sales but rather should create demand and thus push up sales.
There are also advertising budgeting methods that have more strategic
focus. One of them is competitive parity budgeting: companies look at
the budgets competitors spend on advertising and base their budgeting
decisions accordingly. First of all, they may simple copy the competi-
tor’s budget, based on the consideration that the collective behavior of
a market will not skew much of the budget optimum. This method is often
used in fast-moving consumer goods where sales are believed to be highly
influenced by advertising spending. However, the underlying assumption
is that the competitor’s advertising budget was set in an effective and
efficient way, and it implies that the resources, operational methods,
opportunities, and objectives of competitors used as a benchmark are the
same as those of the company itself. The method is also based on historical
data and not on competitors’ plans for the future. Companies can also
base their budgeting decisions on competitive considerations without
copying the competitors’ budgets, when advertisers want to use their
budgets to reach certain strategic goals. This implies decisions on share of
voice (SOV) related to share of market (SOM). Share of voice is the ratio of
own advertising investments divided by the advertising investments of all
brands in the same product category or market. For instance, a company
96 ADVANCED INTRODUCTION TO ADVERTISING
that wants to win SOM could decide to substantially increase its SOV
for a certain period of time to overpower the competition. Finally, the
objective and task method differs from the other methods in that they
start from advertising objectives and the resources that are needed to
reach these planned goals. All needed investments are then added and this
will lead to the overall advertising budget. Budgets can be evaluated each
year, and this feedback will lead to improved decision-making and more
efficient budgeting in the future. The difficulty in this method lies in the
estimation of profit impacts of different advertising tactics.
Budgeting online
Offline and online campaigns are similar in that in both cases companies
have to decide upon a budget they want to spend, and allocate that budget
as efficiently as possible across media, keeping their advertising targeting
and objectives in mind. However, in most traditional advertising media,
this means optimizing the number of “eyeballs” reached. Further, pro-
spective customers should be activated and converted to actual custom-
ers. In traditional offline campaigns, reaching these goals often requires
different types of campaigns with different communication instruments,
for instance direct marketing for generating and activating leads, and
sales promotions to generate trial and repeat purchases. Online adver-
tising enables companies to reach all these goals by building campaigns
that guide prospective customers through the entire sales funnel, from
reaching them, creating awareness and interest, to activating them and
turning them into leads, to converting them and closing the sale. Online
advertising is much more flexible than offline campaigns. Companies can
set a total budget, but also a daily budget over a given period. Different ads
ADVERTISING PLANNING 97
for different target groups and different objectives that are different over
time are relatively easy and cheap to produce. Since online advertisers
can keep track of campaign effectiveness in real time, they can easily and
quickly remove the ads that do not work and replace them with new ones.
The way the online advertising budgeting is done is different from offline
advertising, and sometimes also varies between online platforms. Given
the advertiser’s objectives and target groups, each platform’s algorithm
uses all the information it has from the platform’s users to optimize
campaign effectiveness, i.e., reach the advertiser’s goals as well as possible,
with the chosen target groups. All platforms have extensive management
modules, dashboards by means of which a campaign can be organized:
target groups, objectives, budgets, ads, and measurement of results.
the highest Ad Rank appear higher in the list of its keywords. The pricing
mechanism is the same for YouTube ads.
companies are bidding on. For all LinkedIn advertising products, bidding
works as a second-price auction. That means if a company wins the bid,
it will only pay the minimum needed to beat the second-highest bidder.
LinkedIn determines who wins the auction based on the highest bid
combined with past ad performance. Ads receive relevance scores based
on factors like CTR, comments, likes, and shares. Campaigns with higher
relevance get a boost in the auction process. The more relevant the ad, the
lower the price a company has to pay.
Message strategy
Once the communication context is analyzed, target groups and objec-
tives have been established, and the advertising budget has been decided
upon, a communication strategy has to be developed. This strategy should
answer the question: what is to be communicated, and how? In other
words, a message and a creative strategy should be developed.
Positioning
Preferably, the brand has to define a unique and relevant position for its
products in the mind of the target group. Positioning is determining the
100 ADVANCED INTRODUCTION TO ADVERTISING
There are a number of positioning strategies that a company can use, for
instance a unique attribute (e.g., low-fat, the cheapest) or a unique benefit
(e.g., the safest, the healthiest). A price/quality positioning means offering
the same or better quality at a lower price than competitors. Positioning
by use or application implies emphasizing a specific use or application
of the product. For instance, Kellogg’s introduced cereals as a snack at
hours other than breakfast by offering little variety packets that kids can
take to school. Comparative positioning is comparing a brand’s added
value against another brand in the same product category. For instance,
Eurostar offers a fast train connection to London from France, Belgium
or the Netherlands as an alternative to airline connections. Positioning
by product user is associating a product with a specific group of users,
e.g., Aquarius, a thirst-quenching isotonic drink for sporting men and
women. Cultural symbols refer to brand personalities or branding devices
such as Tony the Tiger (Kellogg’s Frosties), Mr. Clean, and Captain Iglo.
Not all differences with competitors are meaningful for an effective dif-
ferentiation. The chosen USP(s) should be important to the target group,
clearly different from what a competitor is offering, superior, easy to
ADVERTISING PLANNING 101
Creative strategy
After the campaign message strategy has been established, a creative
strategy has to be developed. The core message has to be translated into
a creative idea and concrete advertising formats. Developing a creative
idea and creative formats is the core task of an advertising agency. Before
the agency can start thinking of a creative strategy, the advertiser must
give the agency a creative brief. The creative brief should contain informa-
tion on the target group, advertising objectives, and message strategy, but
also sufficient information concerning the background of the company,
the product, the market, and the competitors. Some examples of necessary
elements are the long-term company and brand strategy, past, current
and desired positioning, former advertising campaigns, message strate-
gies and execution styles, desired media, available budget, and timing of
the different steps (creative idea, execution strategies, campaign running,
etc.).
The first step of the creative strategy is to develop a creative idea. A cre-
ative idea is an original and imaginative thought designed to produce
goal-directed and problem-solving advertisements and commercials.
A creative advertising idea has to be attention-grabbing and should
lead to immediately understanding of the brand’s position. In essence,
a creative idea boils down to a proposition which makes it possible to
communicate a brand’s position in an original, attention-getting, but
easy-to-catch way. Based on the core creative idea, creative formats have
to be developed that “translate” this idea into concrete ads (TV ads, native
ads, etc. – see Chapter 2).
The cost of buying advertising time and space makes up a large part of the
advertising budget. A media plan is a plan specifying which media and
vehicles will be purchased when, at what price, and with what expected
results. Media planning means selecting the appropriate media, given the
target group of the advertising campaign and the characteristics of the dif-
ferent advertising media. Both qualitative criteria and quantitative media
objectives for selecting the media mix are important. Media planning
encompasses both offline and online media. The specific issues in online
media planning have been discussed before in this chapter. The following
sections mainly focus on offline media planning.
Frequency
Frequency indicates how many times a consumer of the target group, on
average, should be exposed to the advertiser’s message within a specified
time period for it to be effective. According to the two-factor model, an
inverted-U relationship exists between the level of exposure, on the one
hand, and advertising effectiveness (memory, attitudes, purchase), on the
other. Wear-in and wear-out effects explain the nature of this relationship.
At low levels of exposure, consumers develop rather negative responses
(e.g., counter-arguments) due to the novelty of the stimulus. After a few
exposures, the reaction becomes more positive. This is referred to as
wear-in. More frequent exposures again lead to more negative responses,
a phenomenon called wear-out. Negative responses, such as irritation, can
be expected to be the highest both at low and high exposure levels, while
positive responses are optimal at intermediate exposure levels. One way to
counter or delay the wear-out effect is to make minor changes to the ad so
that the consumer is not exposed to the same ad over and over again, or to
use executional cues that evoke positive emotional responses.
Total reach of a medium vehicle is the number of people who are exposed
to the medium vehicle during a specified period, for instance how many
people read The Guardian. Total reach determines the cost of advertising
in that particular medium vehicle. Useful reach of a medium vehicle is
how many consumers from the target group are exposed to the medium
vehicle. Again, only exposure to the medium vehicle can be measured, not
exposure to the message itself. Even within the same medium type, total
and useful reach can differ substantially for different media vehicles. The
greater the overlap between total and useful reach of a medium, the more
selective the medium is and the lower the cost per useful contact will be.
Total and useful reach are medium-specific. Net and gross reach indica-
tors are characteristics of a campaign (multiple media). Net reach, often
referred to as just “reach,” is the total number of target group members
ADVERTISING PLANNING 107
1 20.0%
2 16.0%
3 11.5%
4 6.0%
5 3.5%
6 1.8%
7 1.2%
that are reached by all media used in a campaign. Some of these target
group members will be reached several times, because they have been
reached several times by means of the same or different media vehicles.
For instance, a person can be reached three times because the ad was
placed three times in a newspaper she reads, or she can be reached
three times through one newspaper and two different magazines. Gross
reach is the total number of contacts a campaign has made, duplications
included. This represents the weight of a campaign. It is often expressed
as Gross Rating Points (GRP): gross reach as a percentage of the target
group. GRP can exceed 100%. Often, “%” is not added. These GRP can
be realized by means of the same or different media vehicles. Another
measure often used by media planners is Opportunity to See (OTS). OTS
is defined as the average frequency (number) of exposure that an average
reached target consumer has. It is calculated by dividing gross reach by
net reach. Finally, effective reach is the number of target consumers who
were potentially exposed to the advertiser’s message at least three times.
Suppose an advertising campaign reached 60% of its target consumers
with the frequencies reported in Table 4.3. In this example, percentage net
reach is 60% (20% + 16.0% + 11.5% + 6.0% + 3.5% + 1.8% + 1.2%). GRP
is 147.2. Consequently, OTS is 2.45 (147.2/60). If the consumer needs to
be exposed at least three times to be effective, then the effective reach is
24.0% (11.5% + 6.0% + 3.5% + 1.8% + 1.2%).
Cost
The cost of a medium is usually expressed as the cost per thousand people
reached (CPM). CPM is calculated by dividing the cost of the medium
108 ADVANCED INTRODUCTION TO ADVERTISING
a medium vehicle the audience of which is fully in the target group, and
10% of the target group is covered. An advertiser might decide to put all
her money in ads in this vehicle. That would lead to the lowest possible
CPM, and the highest GRP and frequency for the budget. This is not
a good media plan: net reach is too low and frequency is unduly high. At
the other side of the spectrum, the advertiser may select medium vehicles
that all partially cover a different part of the target group, leading to
a reach of 70%. However, this would also be a bad media plan. It would
lead to low GRP and zero effective reach. The “ideal” plan would be
a mixture of both scenarios, a compromise between reach and effective
frequency.
Scheduling
With respect to scheduling, advertisers have a number of possibilities.
A continuous schedule means that the advertiser spends a continuous
amount of money per day, week, or month throughout the whole
campaign period. In the case of budget constraints, a continuous sched-
ule might result in too low expenditures per period to be effective.
Continuous advertising at low levels is also called “dripping.” This can
be meaningful in a philosophy of 360-degree communication to have
short but frequent touch points with the target group. A pulsing schedule
means that a certain level of advertising takes place during the whole
campaign period (“dripping”), but during particular periods higher
advertising levels are used. A flighting schedule is used when advertising
is concentrated in only a few periods and not during the whole campaign
period. In other words, during some periods no advertising takes place,
and high levels are spent during peak months (“waves”). Typically, many
campaigns have two waves, a launch wave, and a couple of months later
a reminder wave. One last tactic worth mentioning is double-spotting: two
spots of the same brand (usually a longer and a shorter one) are placed
within the same advertising block (on TV or radio) to increase the likeli-
hood of obtaining effective frequency.
Notes
1. De Morgen, March 16, 2021; De Standaard, April 3, 2021.
2. https://blog.hootsuite.com/instagram-statistics/.
3. https:// w ww . contagious . com/ n ews - and - views/ g erman - rail - campaign
-facebook-sheryl-sandberg-called-the-future-of-advertising; http://www.our
-work.de/noneedtofly_automation/; https://www.contagious.com/news-
and-views/doppelganger-destinations-sell-staycations-to-germans;
https://wersm.com/how-deutsche-bahn-increased-sales-by-24-thanks-to
-instagram/.
4. https://contagious.com/io/article/insight-and-strategy-nulla-puo-fermarci
-stop-at-nothing.
5 Advertising effectiveness
Pre-testing
111
112 ADVANCED INTRODUCTION TO ADVERTISING
In recall tests, such as the portfolio test, the extent to which an individual
recalls a new ad or a new execution amid existing ads is tested. The ad
to be tested is put in a portfolio, together with other ads. The subject is
asked to look at the ads, and sometime later (20 or 30 minutes), the recall
test takes place. The subject has to name the ads and the brands, as well
as the content of the ad that he or she can remember. Ads that are more
frequently recognized are assumed to have drawn the attention better.
Recall tests have a number of limitations. First of all, the more one is inter-
ested in a certain product (because one is planning to buy it in the near
future, for instance), the more attention is paid to the ad and the better
it is recalled. Additionally, very often the recall test is carried out very
briefly after the exposure. The subject does not really have time to forget
the ad. Ideally, the time between the exposure and the recall test should be
114 ADVANCED INTRODUCTION TO ADVERTISING
as long as the time between the exposure and the buying situation in real
life, but this can hardly be organized in a controlled lab experiment like
the portfolio test. Results of recall tests, and in fact of any other advertis-
ing effectiveness test, should be benchmarked, i.e., compared to relevant
alternatives measured in comparable test groups. For instance, the results
of a test for a new car ad should be compared with the results of other car
ads or different stimuli for the same car campaign. The test of a new car
ad should not be carried out in a group of car fanatics and compared to
test results of car ads in a group of people who are not so much interested
in cars. Often, in this and other types of ad effectiveness tests, the quality
of ads is expressed as how high they score compared to other previously
tested comparable campaigns, for instance in the top 10% for recall of the
brand, the top 15% for recall of the tagline, and so on.
ticipants know that they are being tested, and this might influence their
buying behavior.
Although pre-testing procedures are very valuable, they have some limi-
tations that should be taken into account when interpreting their results.
A pre-test will never lead to the best possible ad, but only to the best ad out
of a number of stimuli tested. Pre-testing is only “a guide to better adver-
tising.” Pre-testing is only useful when the ads are tested in an individual
interviewing procedure. Since ads are processed individually, they should
also be tested individually, and not in a group setting in which the influ-
ence of the other members of the group invalidates the test rather than
being synergetic. Most pre-tests take place in an experimental setting.
Consumers may behave differently when exposed to an ad in a real-life
situation. Some pre-test methods, such as the direct opinion method, are
susceptible to consumer jury effects. Often the effectiveness of the ad is
measured almost immediately after exposure. The effect of the elapse of
time on ad effectiveness is not assessed. The effect of repetition or fre-
quency of exposure on ad effectiveness cannot easily be assessed. In any
case, pre-tests can only provide guidance in terms of intermediate effects
of a campaign, such as ad recall or recognition, recalling or understanding
the core message, the attitude and feelings toward the ad, the extent to
which the ad supports brand image, stimulates activation, or might lead
to buying intention. They cannot predict actual sales, market shares,
number of new customers, and other “hard” campaign results.
Post-testing
Obviously, the Starch test is very susceptible to the test subject’s honesty.
Most post-test are conducted via personal or online surveys and measure
similar indicators: recognition, attribution (+ useful score), and several
quality perception attributes, such as clarity, convincingness, credibility,
likeability, originality, and how pleasant or annoying the ads are.
A specific post-testing format for online ads is the A/B test, also known
as the split test. A/B testing is a real-time real-live experiment to find
out to what extent two or more variations of an online advertisement
perform better by presenting each version to groups of users at random
at the same time, and analyzing the results to determine which variation
performs better for a given advertising goal (conversion, sales …). A/B
testing demonstrates the efficacy of online advertising stimuli, based on
behavioral effects data. Based on A/B tests, an advertiser can withdraw
specific stimuli (banners, native ads) that are not or less effective, replace
stimuli with other ones, or adapt stimuli, all in real time. This allows for
short-term optimization of an advertising campaign at minimal cost.
Elements of an ad that can be A/B tested include the headline or subject
ADVERTISING EFFECTIVENESS 119
line, imagery, CTA forms and language, layout, fonts, and colors. It is
crucial to only run one test at a time, i.e., to pick one variable to test, for
instance, the number of viewers who subscribe to an e-newsletter after
clicking on a link in a native ad, or make a purchase after exposure to the
ad. Testing one change at a time will show which affected users’ behavior
and which did not. To prove causality, an A/B test needs controls, the ele-
ments that are kept the same throughout the experiment. One variable to
control for is time, i.e., the period during which the test is run. The period
for an A/B test must be the same for both “A” and “B” variables so that the
user base seeing each version is the same. Further, substantially different
“competing” advertising stimuli should be selected to do the test, and
ideally sufficiently large subsamples of viewers should be selected that are
equally and randomly exposed to one of the test ads. But even relatively
small sample sizes can provide significant, actionable results as to which
changes are most engaging for users. A/B testing and adapting campaign
stimuli accordingly will ideally make the adapted final versions of the
advertising stimuli better, and will help to keep visitors on site longer,
more quickly click through, or convert. Determining a winner and a loser
of an A/B test is straightforward: which stimulus metrics come closer to its
goals (time spent, conversions, etc.). Further, A/B testing can also provide
inspiration to apply them in subsequent campaigns.
before and after a campaign, its effect on brand awareness can be assessed.
Furthermore, brand awareness rates of competitive products are also
measured, and can serve as a control measurement or benchmark. Often
a campaign aims at changing the target group’s opinion about certain
aspects or attributes of a brand. Measurement scales can be used to
measure this change in attitude or image components. Finally, the com-
munications effect of a campaign can be measured on the basis of a target
group of consumers’ intention to buy: “The next time you buy coffee, what
is the chance that you will buy brand X (as a percentage, or on a 10-point
scale)?” An alternative measure is the Net Promoter Score (NPS), which is
based on the question: “To which degree would you recommend the fol-
lowing brand to your family or friends?” measured on a 0–10-point scale.
Customers that answer 9 or 10 are called “promoters”; those answering
7 or 8 are “passives”; and those who answer 0–6 are “distractors.” The
net promoter score is then calculated by subtracting the percentage of
people scoring 0–6 from the percentage of people who scored 8–10. NPS
can thus take values between −100 and +100. Obviously, NPS scores
should be benchmarked, i.e., compared with previous scores and/or with
scores of competing brands or companies. NPS can be a good indicator
of customer loyalty, provided the industry consists of enough players and
customers have a real choice, and customers can easily switch from one
supplier to another. On the other hand, NPS is too simple. It does not say
how results can be improved, and it is focused on existing customers and
not on new ones. It also does not give any information about competitors:
they can win a lot of new customers by attracting passives or detractors
from other companies. Passives are not taken into account. However,
they are indeed also “not satisfied” customers that can be seduced to
switch to competitors.
• Awareness rate: number of target group members that are aware of the
brand/number of people in the target group.
• Trial rate: number of target group members that have purchased the
brand at least once during a given period/number of target group
members that are aware of the brand.
• Retention rate: number of people that have purchased the brand at
least a specific number of times during the same period/number of
target group members that have purchased the brand at least once
during a given period.
Evidently, the period under study and the number of times a consumer
has to have purchased the product to be called a loyal consumer have to
be determined in advance, and will depend upon the product category
studied. Suppose that for two competing brands the results in Table 5.1
have been obtained after an advertising campaign.
122 ADVANCED INTRODUCTION TO ADVERTISING
Brand A Brand B
The end result is the same for both brands: 2.8% of the target group has
become loyal to the brand (70 x 40 x 10 = 20 x 20 x 70). However, the three
indicators show a more differentiated picture. Brand B was not very suc-
cessful in building awareness and trial. One might say that the advertising
campaign was not very effective. On the other hand, the marketing strat-
egy seems to be on target: most people who have tried the product have
become loyal to it. Brand A has had a successful advertising campaign, but
something seems to be wrong with the rest of the marketing strategy (low
retention rate). Maybe the product is of bad quality, the price too high, or
the distribution strategy inappropriate. It could also be that the product
is a luxury item, for which in the short run trial is more important than
repeat purchase.
cost efficiency are the CPM (views of an ad), CPC (someone clicking
through to the landing page of the campaign), and CPA (someone
doing something you intended him to do, such as leaving an email
address, becoming a lead, or making a sale).
Table 5.2 provides an overview of specific metrics that are often used
in tracking online advertising and e-commerce effectiveness. All social
media provide a number of these metrics, variants thereof, or metrics
that are specific for the platform, to track the effectiveness of social
media advertising campaigns. For instance, on Facebook, besides impres-
sions, click-throughs and conversions, the number of likes, shares, and
comments can also be tracked. On Twitter, the number of comments,
responses, and retweets, the ratio of negative to positive tweets, and the
number of followers can be monitored. Similar metrics are available on
Pinterest and Snapchat. On mobile, advertisers can, for instance, keep
track of visits to a physical store, check maps for directions, requests for
more information, SMSs and notifications to friends, and share locations
or offers with friends.
Email metrics
Open rate Percentage of email recipients who open the email and
are exposed to the message
Source: K.C. Laudon and C.G. Traver (2019), E-commerce 2018: Business,
Technology, Society, Pearson.
how many (unique) visitors their site has per day/week/month/etc., how
visitors use their site, how they arrived on the site (from which site, using
which search terms, etc.), from which countries, and so on. Content
reports give insights into which parts of the website are performing well,
which pages are most popular, and how much time the surfer is spending
on these pages, in order to create a better experience for the visitor, pros-
pect, or customer. Social media (what visitors are sharing and where) and
mobile (know which mobile platforms work best, see where mobile traffic
comes from) are also incorporated. Conversion parameters give insights
into the number of customers that the brand or the company attracts,
how much it sells, and how users are engaging with the site. Google
Analytics can also be used for analyzing an online advertising campaign.
All digital channels such as search, display, social, affiliate, and email can
be included to see the effect on conversion rates and return. Other DMPs
(e.g., Socialbakers) give insights into the kind of attention that posts and
updates are getting. It also shows the reach, sentiment, and passion that
followers have for a name or brand. It also gives insights into the key
terms that are typically associated with a brand. DMP Buffer helps users
collaborate, plan, and publish content that drives meaningful engagement
and brand growth across platforms like Facebook, Twitter, Pinterest, and
ADVERTISING EFFECTIVENESS 127
Per channel, and for both periods, the number of visits (called “ses-
sions”), the average viewing time per session, the bounce rate (the per-
centage of people who have only visited one page of the website), and
the target conversion ratio is given. The latter is the overall percentage
of visits that resulted in one of the target conversions, such as registra-
tion for “open days,” information days, or “keep me informed,” down-
loading brochures, leaving contact details, or staying on the website for
more than three minutes. The “relative importance” column shows the
percentage of visits for each channel. Visits from UAntwerp student
and staff were removed from the data. Compared to the first quarter
of 2020, in the first quarter of 2021, the number of sessions and the
target conversion ratio have increased, and the bounce rate decreased
(which is good). However, the average time visitors stayed on the web-
site dropped.
128 ADVANCED INTRODUCTION TO ADVERTISING
Note: 2020 and 2021 refer to the first three months of each year.
ADVERTISING EFFECTIVENESS 129
Note
1. https://www.smartbugmedia.com/blog/what-is-the-difference-between
-direct-and-organic-search-traffic-sources.
6 Advertising ethics
Morals are beliefs that individuals hold concerning what is right or wrong.
Morals direct people as they make decisions. Ethics are operational guide-
lines for both individuals and organizations. They are in fact “applied
morals,” those practices and activities that are importantly right or wrong.
Others hold that any advertising decision should in any case be legal,
decent, honest, and truthful. Legal means that it should be allowed under
the current regulations and laws of the country in which the company
operates. Decent means that it should not contain anything that is likely to
cause widespread offence, fear, or distress; for instance, the use of shock-
ing claims or images for the sake of creating attention should be avoided,
unless a valid and acceptable reason is given. Honest and truthful implies
that it should not exploit inexperience or lack of knowledge of consumers;
no claims should be made which are inaccurate, ambiguous, or intended
130
ADVERTISING ETHICS 131
Deception
Advertising is expected not to be deceptive or misleading, by misusing
or omitting information on material facts (for instance, the health
side effects of medication), statistics, or research. A special category of
potentially misleading advertising is puffery, the use of hyperbole or
exaggeration of claims to promote a brand. Puffery is sometimes called
“soft-core deception.” On the other hand, puffery may be seen as a legit-
imate creative technique that is not misleading because any “reasonable”
consumer with sufficient cognitive skill knows what is going on. Indeed,
traditionally, the ethicality of advertising rests upon the “reasonable
person standard.” It is generally assumed that an ad cannot be considered
to be ethically wrong if a “reasonable person” comprehends it correctly.
Additionally, the distinction should be made between miscomprehension
and deliberate deception. The former is a problem of the consumer (and
maybe partly the responsibility of the advertiser), but is not per se an
ethical problem. Some ads are indeed unintentionally misleading in the
sense that they lead to false beliefs and material harm. However, in those
cases, advertising is just miscomprehended. But who is a “reasonable”
consumer? And what are “sufficient cognitive skills?” Should not adver-
tisers and governments strive to also appropriately inform and protect
less reasonable and less advertising literate consumers?
for instance, use vague (“natural”) or false claims, claims without proof,
or false labels.
A Belgian study set out to see whether gender role depiction in Belgian
TV advertising had evolved over time. From a database containing all
televised ads broadcast on Belgian commercial TV, commercials from
January 2002 to April 2003 and from January 2009 to April 2010 were
randomly selected; 250 commercials from the first period and 243
from the second period were selected, in which a total of 907 main
characters were portrayed. Both men (50%) and especially women
(71%) were mostly presented as young and least in the older age cate-
gory (11% of men, 8% of woman). Men (39%) appeared more frequent-
ly as middle-aged than women (21%). Women (19%) were depicted
significantly more often as using a product than men (11%). Women
(20%) were significantly more frequently depicted as sexual objects
than men (5%). Almost half (44%) of the women in the ads were shown
in a domestic setting, while this occurred significantly less frequently
for men (30%). Men (27%), by contrast, were proportionally more fre-
quently portrayed in a professional context than women (9%). Within
the workplace, the majority of men (55%) are shown as interpreting
a superior role, while women are most often shown in a subordinate
role (57%). Women (17%) are also more often depicted in a parental
role than men (11%). Only 1% of the men in the ads are performing
household chores, while this percentage is significantly higher for
women (12%). When women are shown in a family context, they are
vastly portrayed as dominant within the family (90%), while this is
only the case for 25% of the men shown in a family context. Almost all
(99%) women and the majority of men (66%) were rated as “not mus-
cular.” Men were significantly more often “slightly muscular” (27%) or
“strongly muscular” (5%) than women. While 89% of women in the
ads were judged to be underweight (vs. 27% of men), men were most
likely to be shown in a “normal” weight class (66% vs. 9% of women).
Overweight men (5%) and women (2%) were rare.
The use of models in advertising often supports the stereotype that hap-
piness depends on physical attractiveness. Advertising often uses images
of unattainable idealizations. The ideal woman is pictured as thin, and the
ideal man as buff, and everyone is beautiful. The more these unrealistic
and unattainable images are seen, the more people will perceive them
as reflecting reality. Social comparison theory posits that individuals
compare themselves to others in order to achieve social acceptance and
that people may feel inferior if the person or group they are using for
comparison is seen as being “better” than themselves. All this leads to the
perception of an individual as a physical object viewed by others, increas-
ing the perception of the need to present as positive a physical appearance
as possible, and to perceived pressure to conform to these ideal images. As
a result, idealized advertising can negatively affect how individuals think
about themselves and on their mood and bodily perceptions, leading
to unhealthy dieting, body dissatisfaction, and a range of psychologi-
cal problems including depression and eating disorders. Models being
Photoshopped to make them look more “ideal” than they are is a common
practice in advertising. This type of advertising is deceptive and violates
the autonomy of those subjected to it. On the bright side, advertisements
that stress female empowerment (also termed “femvertising”) have also
appeared in recent years. Femvertising challenges and rejects traditional
stereotypical images in favor of personal freedom.
Shock advertising
Controversial or “shock advertising” is advertising that deliberately startles
and offends its audience, by means of norm violation – transgression
of law or custom (obscenity) or moral/social code (vulgarity) – or by
showing things that outrage the moral or physical senses (e.g., provocative
or disgusting images). Controversial advertising appeals and shock tactics
are widely used as a creative technique to grab the attention of the target
group by means of breaking through the clutter (Box 6.2). Controversial
advertising can be divided into two broad categories: advertising for
controversial products or ideas (e.g., politics, female hygiene products
in some cultures, tobacco, and alcohol; some may even say professional
services like dentists, lawyers, and doctors), and controversial imagery,
because it is perceived as indecent or causing offence (e.g., indecent
language, nudity, sexually oriented, gross depiction, racist, too personal).
Several well-known brands are known to have used controversial appeals,
the most frequently cited being Benetton, but also Calvin Klein, Citroën,
Moschino, Esprit, Gucci, Sony PlayStation, and Reebok. Shock appeals
are sometimes used in public service announcements, for instance AIDS
awareness campaigns, in which case they can generate a lot of attention to
and memory of the message.
ADVERTISING ETHICS 137
The campaign and the resulting online buzz seem to have worked:
searches for the brand increased by 41% in the week after the advert
was launched online. Some say that this is (also) due to the social com-
ponent to these ads at a time when people long for human touch. One
progressive aspect of the latest adverts is that they also feature same-sex
couplings. Showing something provocative, like an orgy, helps build
buzz among consumers at a time when sales of suits have declined
sharply. When many are still social distancing and trying to keep their
germs to themselves, an orgy is all the more shocking. That shock can
translate into brand awareness.
Covert marketing
Covert marketing is a firm’s marketing actions whereby consumers
believe that the activities are not those of the firm. It exists in many forms,
such as stealth marketing, brand placement, native advertising, buzz mar-
keting, and influencer marketing (see Chapter 2). Some claim that brand
placement is the ultimate example of unethical, inherently deceptive
advertising, since it is both disguised and obtrusive. Often viewers are not
aware of the fact that brands are intentionally placed in TV programs or
movies, and they often do not pay conscious attention to them. Therefore,
there is a need to protect consumers from being misled. Brand placement
or native advertising and influencer marketing disclosure, i.e., communi-
cating to the viewers or readers that brands are placed in media content,
may serve to increase the accessibility of the persuasive or commercial
intent behind placed brands. The Interactive Advertising Bureau (IAB)
as well as, for instance, the U.S. Federal Trade Commission (FTC) and
the European Commission, have developed guidelines on how sponsored
media content should be disclosed. For instance, the European “televi-
sion without frontiers” guideline stipulates that the presence of product
placement in TV programs is disclosed in advance to the consumer.1 The
FTC states that disclosures on social media (e.g., native advertising and
influencer marketing) should be made in the clearest and most conspicu-
ous possible terms that allow the message to be understood as advertising.
Disclosures should thus be easily noticed and clearly understood. The
FTC therefore imposes using the words or hashtag “sponsored,” “ad,” or
“paid” on all social media advertising messages, on top of the required
disclosures that platforms such as Facebook and Instagram impose. For
instance, Instagram offers the hashtag “paid partnership with [Brand]” in
influencers’ post headers.
The most often used advertising formats toward children were contests,
branded websites, premiums (a gift in exchange for the purchase of the
product), and advergames. Contests, banners, and branded websites
were the most often used advertising formats toward teenagers. OBA
and location-based services were the least used advertising formats to-
ward both children and teenagers. According to the respondents, the
ADVERTISING ETHICS 141
Privacy
Technological developments have given advertisers the opportunity to
collect and analyze a massive amount of information about the target
audience, and use it in personalized or customized online advertising.
Contemporary online advertising formats often have the additional
purpose of gathering personal information from the receiver of the adver-
tising message by persuading individuals to disclose their data by having
them register or create an account on a website or application. Personal
data are also collected by tracking media users’ online activities and
142 ADVANCED INTRODUCTION TO ADVERTISING
preferences. These data are then used to develop highly targeted online
advertising campaigns. Contemporary online advertising techniques
raises a number of privacy concerns: Is it ethical to use information that
individuals leave behind online? Which data are collected and how? How
(long) are the data stored and used? Who has access to these data? Are
they sold to third parties? Can individuals have access to their data and do
they have the right to have certain data removed?
One trend in the health care industry that has gained importance over
recent years is eHealth and mHealth, with important ramifications for
ethical communication. eHealth is a group of activities that use electronic
means to deliver health-related information, resources, and services.
mHealth is part of eHealth and refers to the use of mobile and wireless
technologies to support the achievement of health objectives, for instance,
health apps, wearables, and fitness trackers. Concerns have been raised
with respect to the quality of information, information transparency, and
information asymmetry (patients typically have less information than
experts and app developers), digital health literacy (can users understand
information and how apps work?), harvesting of personal sensitive data,
invasion and loss of privacy, loss of surveillance, control, and human
agency (as a result of automation), and fear of data breaches.
There is a whole range of industries that market legal but harmful prod-
ucts when consumed excessively, such as soft drinks, tobacco, alcohol,
and confectionery. Advertising has a direct impact on the consumption
ADVERTISING ETHICS 145
Like confectionery and soft drinks, bulk buy discounting is also used
extensively in alcohol promotion, which stimulates larger purchases and
increased consumption. The industry has also come under criticism in
relation to advertising that seeks to reduce the perceived risks of alcohol
consumption. Labeling beverages as “natural,” “gluten free,” “no artificial
color or flavors,” “good for you,” as well as using advertising images of
natural ingredients and healthy lifestyles, play a significant role in this
regard. Alcohol is heavily promoted through social media channels.
For instance, an Australia-wide study of Facebook brand marketing in
2014 identified nearly two million fans of the 10 most popular alcohol
brands. In 2019, the Facebook alcohol fan base for beer, wine, and spirits
grew to over 3.5 million. Similar to confectionery and soft drinks, this
type of marketing employs direct interaction and engagement, often via
146 ADVANCED INTRODUCTION TO ADVERTISING
competitions between the social media users that seek to turn them into
greater consumers of alcoholic beverages by normalizing daily consump-
tion. Finally, despite bans on tobacco advertising the industry is adept at
finding new ways to communicate with customers. These include vulner-
able and disadvantaged groups. One recent trend has been an escalation
in “influencer” marketing. Regulation has not prevented tobacco adver-
tisers from using social media influencers to post content that promotes
their products to young people.
In 2017, the campaign Bloodnormal was launched. For the first time in
the history of femcare, Libresse swapped the infamous blue liquid for
red, showed period blood trickling down a woman’s leg, a girl publicly
asking for a pad, a man buying pads, the emotional journey of periods,
the pain, the intimacy, and the beauty. At the end of 2018, Libresse
decided to expand into a broader offering of products for women’s inti-
mate area. The brand wanted to stay true to Live Fearless and apply its
taboo-busting attitude to that category. The “Viva La Vulva” campaign
wanted to be a joyous and unashamed ode to the vulva, by means of
truthful, positive representations of women’s genitals through an in-
finite diversity of shapes and forms. The campaign was designed to
normalize periods and vulvas, and to push the boundaries of represen-
ADVERTISING ETHICS 147
tations to be truer than ever to women and their vulva, and overturn
a long history of shame and objectification. Viva La Vulva is a lip-sync
music video with a twist. It shows a diversity of vulvas of every shape
and color singing loud and proud. The film ends on behind-the-scene
interviews with women, opening up about the issue, the shame, the
ignorance, and reclaiming their bodies.2
Self-regulation
One of the major ethical challenges is the access that companies have to
data that are used to personalize advertising. Since the online tracking
industry is evolving at such a high pace, it is impossible for legislators to
timely and adequately regulate these practices. Consequently, companies
also have the obligation to develop and live by ethical codes of conduct
regarding the collection and use of personal data and related privacy
issues. Ethical strategies could be increased by means of transparency and
increased control by consumers. Additionally, the advertising industry
should develop best practices for the appropriate disclosure of all adver-
tising formats, especially with respect to novel online integrated and/
or interactive advertising formats (brand placement, native ads …), for
instance by developing a clear and uniform cue across media and adver-
tising formats to signal content as advertising. The advertising industry
could also develop easy-to-use tools to enable parents to monitor and/
or restrict their children’s advertising exposure and protect their privacy,
and facilitate the development of advertising literacy amongst children,
parents, and teachers, for instance by developing or assisting in the devel-
opment of awareness and educational materials.
150 ADVANCED INTRODUCTION TO ADVERTISING
There are several areas in which public policy should make (greater)
efforts to enforce more ethical marketing practices. One example is pro-
tecting children and teenagers. Despite existing public policy initiatives
to protect minors against potentially misleading and deceptive advertis-
ing, there still exists a lack of regulation on novel and especially online
integrated and/or interactive advertising formats, and public policy
could do more to impose rules and restrictions on the advertising and
media industry to target children and teenagers in a more fair and ethical
way. Public policy could also enforce the use of a clear and transparent
advertising disclosure cue that is uniform across media and advertising
formats. More measures could also be taken to reduce or avoid stereotyp-
ing based on gender, ethnicity, or sexual orientation, or the disrespectful
portrayal of people in advertising. Given the fast evolution of techniques
to collect personal information online and use it for marketing purposes,
public policy should continuously monitor and adapt privacy regulations
to protect consumers from the harmful consequences of big data-based
marketing practices.
Finally, there are several areas in which the education system plays
a crucial role in developing sensitivities and skills that can lead to a more
ethical advertising practice. Primary and secondary schools should
develop educational materials on advertising literacy and use them in
the classroom. Also teachers and policymakers should be educated about
how contemporary advertising formats work and why these advertising
formats are effective. Additionally, it is important to properly educate
business school students to develop genuine knowledge about ethics
and develop ethical attitudes and behavior in business and marketing
practice. The reinforcement of ethical dimensions in all course modules
is important – failure to do so may send a signal that ethics is not, in fact,
operationally important.5
ADVERTISING ETHICS 151
Notes
1. https://ec.europa.eu/commission/presscorner/detail/en/MEMO_06_419.
2. https://www.youtube.com/watch?v=0k-_4WloY6Y.
3. Tanja Grubner (ESSITY GMBH); Margaux Revol, Bridget Angear (AMV
BBDO); https://www.essity.com/.
4. https:// w ww . easa - alliance . org/ s ites/ d efault/ f iles/ E ASA % 20Complaints
%20Annual%20Report%202019.pdf.
5. An extensive overview and discussion of ethical issues in marketing and
advertising can be found in L. Eagle, S. Dahl, P. De Pelsmacker, and C.R.
Taylor (eds.) (2021), The Sage Handbook of Marketing Ethics, Sage.
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156 ADVANCED INTRODUCTION TO ADVERTISING
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Index
157
158 ADVANCED INTRODUCTION TO ADVERTISING
synergy 6 TripAdvisor 43
systematic processing 64 tripwire 92
trust/trustworthiness 24, 29, 32, 36, 68,
tacit knowledge 139 70, 74, 75, 93
talking head appeals 20 truthfulness 130–31
targeting 81–7, 139–40 Twitter 28, 36, 40, 85, 98, 124, 126
teenagers 36, 59–60, 139, 140–41, 150 two-factor model, exposure and
telepresence 29 effectiveness 105
television advertising 7–8, 8, 25, 27,
35, 103, 104, 106, 113, 117, 138 unaided awareness 90, 119
temporary involvement 52 unaided recall tests 117
testimonials 20 uncertainty avoidance 13
Text Ads 41 unethical practices 31, 131, 132, 137,
theme advertising 19 138, 141
Theory of Planned Behavior (TPB) unfair advertising 131, 139
61–2 unique selling proposition (USP) 77,
Theory of Reasoned Action (TRA) 100–101
59–61 usability testing 123
think-feel dimension, purchasing usage rate, segmentation 80
decisions 46–7, 48 useful contact, cost per 108
third-party cookies 82, 83, 142 useful reach of a medium vehicle 106
thought-starter lists 77–8 useful score, masked identification
threat appeals 22–4, 137–8 tests 116
tie strength 74–5 user status, segmentation 79–80
TikTok 7, 37, 41, 86, 87 user-generated content (UGC) 25, 42,
time perception 9 43, 72, 75, 84, 123
tobacco advertising 146
ToFu (top-of-funnel) 92, 93 value 1, 10, 90
top-of-mind awareness (TOMA) 68, verbal language 9
69, 79, 90, 119 Video Creation Kit 41
topic knowledge 139 video discovery ads 39
TopSnapOnly ads 41 viral marketing 41–3, 75, 110
total reach of a medium vehicle 106 vulnerable industries 144–7
touch points 5, 101–2, 109 vulnerable targets, children as 139–41
tourism industry 144
tracking warm advertising 22
effectiveness research 120, 122, weak theory of advertising 71
124, 125–6, 127 weak uncertainty avoidance 13
personal data collection 81, 82, wear-in/wear-out 105
83, 141–2, 149 Web View ads 41
trade advertising 19 weight 103, 107
traffic generators 34–5
trailer tests 114
transformational advertising 19 young people 16
transformational buying motives 47–8 YouTube 7, 36, 37, 38–9, 67, 83, 93,
transparency 143, 149, 150 97, 139
trial rate 121
Titles in the Elgar Advanced Introductions series include:
International Political Economy International Conflict and Security
Benjamin J. Cohen Law
Nigel D. White
The Austrian School of Economics
Randall G. Holcombe Comparative Constitutional Law
Mark Tushnet
Cultural Economics
Ruth Towse International Human Rights Law
Dinah L. Shelton
Law and Development
Michael J. Trebilcock and Mariana Entrepreneurship
Mota Prado Robert D. Hisrich
International Humanitarian Law International Tax Law
Robert Kolb Reuven S. Avi-Yonah
International Trade Law Public Policy
Michael J. Trebilcock B. Guy Peters
Post Keynesian Economics The Law of International
J.E. King Organizations
Jan Klabbers
International Intellectual Property
Susy Frankel and Daniel J. Gervais International Environmental Law
Ellen Hey
Public Management and
Administration International Sales Law
Christopher Pollitt Clayton P. Gillette
Organised Crime Corporate Venturing
Leslie Holmes Robert D. Hisrich
Nationalism Public Choice
Liah Greenfeld Randall G. Holcombe
Social Policy Private Law
Daniel Béland and Rianne Mahon Jan M. Smits
Globalisation Consumer Behavior Analysis
Jonathan Michie Gordon Foxall
Entrepreneurial Finance Behavioral Economics
Hans Landström John F. Tomer
Cost-Benefit Analysis International Trade Law
Robert J. Brent Michael J. Trebilcock and Joel
Trachtman
Environmental Impact Assessment
Angus Morrison Saunders European Union Law
Jacques Ziller
Comparative Constitutional Law
Second Edition Planning Theory
Mark Tushnet Robert A. Beauregard