0% found this document useful (0 votes)
177 views

Grade VI Computer

The document provides instructions for a class assignment on creating animations in Adobe Flash CS3, including filling in blanks about symbols, timelines, and tweening, identifying true/false statements, and short answer questions about symbols, timelines, tweening types, and practicing frame-by-frame, motion, and shape tweening animations. Students are asked to complete practice exercises following steps on specified pages to create different animation types in Flash.

Uploaded by

Asad Naeem
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
177 views

Grade VI Computer

The document provides instructions for a class assignment on creating animations in Adobe Flash CS3, including filling in blanks about symbols, timelines, and tweening, identifying true/false statements, and short answer questions about symbols, timelines, tweening types, and practicing frame-by-frame, motion, and shape tweening animations. Students are asked to complete practice exercises following steps on specified pages to create different animation types in Flash.

Uploaded by

Asad Naeem
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 2

Lahore Grammar School

Landmark Project
Valencia Town Branch

Name:_____________________ Class:6 Section:_________ Date: _______________


Chap 10 : Creating Animation in Flash CS3

Page no (151-161)

Read the topics: Creating Symbols, Understanding the Timeline, Creating Animations (create frame-by-frame animations, create a motion tween,
create a shape tween)

Note: In this chapter students will learn about creating Animations, so it is recommended to download Adobe Flash CS3 software).

1. Fill in the Blanks.


a. A ......................... is the basic unit of any movie.
b. A ........................ is a graphic image, animation, or button that is stored along with a movie.
c. An ......................... is the occurrence of a symbol.
d. F6 is the shortcut key for inserting a ......................... .
e. In ......................... animation, you only specify the first and the last frame.
2. Write T for the true statement and F for the false one.
a. In frame-by-frame animation, you have to specify only the first and the last frame.
b. Shape tweening does not work on symbols.
c. Library is a folder in Flash CS3 that stores symbols.
d. Play head is the basic unit of a flash movie.
e. For motion tweening, drawings must be converted into symbols.
3. Short Answer Questions.( Must be done on copies)
a. Where are the symbols stored in Flash CS3?
b. What is the use of the timeline?
c. What are the different types of tweening animation?
d. What is the difference between a symbol and an instance?
e. What is the difference between a frame and a key frame?
f. What is the difference between frame-by-frame animation and tweening animation?
4. Write the shortcut keys of the following:

1. Play a movie __________________ 2. Inserting a frame ________________

3. Inserting a key frame _________________ 4. Converting to symbol __________________

5. Library panel _________________________

5. Practice Time. (Follow the steps mentioned on pg154-158 to perform the activity).
• Create frame-by-frame animations,
• Create a motion tween
• Create a shape tween

You might also like

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy