Adobe Flash & Animation Techniques

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Adobe Flash

&
Animation Techniques
Three Types of animation

Motion Tween
Shape Tween
Frame by frame animation
Shape Tween
A shape tween changes the shape of an object over a series of frames.
In Flash, this is used to complete a number of effects.
mainly shape tweens are used to animate opening and closing mouths or
blinking eyes.
Melting ice cream is created using a shape tween, as are expanding liquid
puddles and other similar effects.
As with motion tweens, shape tweens are accomplished by placing one
shape in one animation frame and another shape in a subsequent end frame.

Note- When the animation is played, Flash generates a shape somewhere


between the other two in each blinking frame, creating the image of a
smooth transformation between shapes.
Motion Tween
Motion tweens transport a still object across a scene.
In Flash, an object is animated this way by selecting its start
position and first animation frame as well as its end position and
last animation frame within the program.
When run, the animation displays the object in a different section
of the scene for each frame, creating the illusion of motion.

Note- Motion tweens are also used to move background images,


which creates the illusion that still images in the foreground are in
motion. Motion tweens also move two or more objects in a scene
relative to each other.
Frame by frame animation
Frame-by-frame animation is the way cartoons have been
animated since the early days of animation.
Using this method, the animator draws a figure or scene one
frame at a time, drawing slight differences between each frame.
When the frames are then viewed in rapid sequence, the
differences between them create the illusion of change or
motion.
Note- In Flash, animators impose frame by frame animations over
still images or other types of animation to avoid redrawing an
entire scene for every animation frame.
Tweening
Short for in-betweening, the process of generating
intermediate frames between two
images/keyframes to give the appearance that the
first image evolves smoothly into the second image.
Note-Tweening is a key process in all types
of animation, including computer animation.
Complicated animation software enables you to
identify specific objects in an image and define how
they should move and change during the tweening
process.
Stage
The Stage is the rectangular area where you
place graphic content when creating Flash
documents. The Stage in the authoring
environment represents the rectangular space
in Flash Player or in a web browser window
where your document appears during playback.
To change the view of the Stage as you work,
zoom in and out.
Note- To help you position items on the Stage, you can use the grid, guides,
and rulers.
Timeline
The Timeline organizes and controls a
document’s content over time in layers and
frames. Like films, Flash documents divide
lengths of time into frames. Layers are like
multiple film strips stacked on top of one
another, each containing a different image that
appears on the Stage.
Note- The major components of the Timeline
are layers, frames, and the play head.
Motion Tweens Classic Tweens
•Complex to create, classic tween includes all tweens created in
Powerful and simple to create, provides
earlier versions of Animate.
maximum control over tweened
•Provides user-specific capabilities.
animation  
•Uses property frames.
Offers better tween control.
•Tweens between two key-frames with same or different symbols.
Uses keyframes. •Converts text objects to graphic symbols.
Consists of one target object over the Uses frame scripts.
entire tween. Consists of groups of individually selectable frames in the timeline.
Uses text as a tweenable type and does Applies eases to the groups of frames between the key-frames
not convert text objects to movie clips. within the tween. 

Does not use frame scripts. Applies one color effect per tween.
Applies two different color effects, such as tint and alpha
Stretches and resizes the tween in the
transparency.
timeline and treats it as a single object.
 Cannot animate 3D objects. 
Applies eases across the entire length
Can be saved as motion presets.
of a motion tween span.
Cannot be saved as motion presets. Swaps symbols or sets the
Easing specific frames of a motion frame number of a graphic symbol to display in a property key-
tween requires creating a custom ease frame.
curve.
Applies one color effect per tween.
Animates 3D objects. 
Can be saved as motion presets.
Onion Skinning
Usually, one frame of the animation sequence at a
time appears on the Stage.
To help position and edit a frame-by-frame animation,
view two or more frames on the Stage at once.
The frame under the play head appears in full color,
while surrounding frames are dimmed, making it
appear as if each frame were drawn on a sheet of
translucent/transparent onion-skin paper and the
sheets were stacked on top of each other.
Note-Dimmed frames cannot be edited.
• Inverse Kinematics poses
(deprecated with Flash Professional )
• Inverse kinematic poses allow you to stretch and bend
shape objects and link groups of symbol instances to
make them move together in naturalistic ways.
Once you have added bones to a shape or a group of
symbols, you can change the position of the bones or
symbols in different key frames. Note- Flash
interpolates the positions in the in-between frames.
Classic tweens

Classic tweens are like motion tweens, but are


more complex to create.
Classic tweens allow for some specific
animated effects not possible with distance
-based tweens.
File format Filename extensions

• Adobe Flash Authoring File .FLA


• Action Script File .AS
• Flash XML File .XML
• Compiled Flash file .SWF
• Action Script Communication File .ASC
• Flash JavaScript File .JSFL
Rotoscoping
Roto-scoping is an animation technique in which
animators trace over live-action film movement,
frame by frame, for use in animated films.
Originally, recorded live-action film images were
projected onto a frosted glass panel and re-drawn
by an animator.
This projection equipment is called a roto-scope,
although this device has been replaced by
computers in current era.
Note-In the visual effects industry, the term roto-scoping refers to the
technique of manually creating a matte for an element on a live-action
plate so it may be composited over another background.

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