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Manual Robotics

The document describes an amphibious robotics competition called Amphibionic Esplanade. In the competition, teams must create a remote-controlled amphibious robot capable of traveling on land and water, and lifting objects. The competition consists of two rounds - a preliminary knockout race and a main round where robots must collect balls of different points values from three zones in a water arena. Robots can only carry one ball at a time and must deposit balls in their team's collection box. The team with the highest score after a 15-minute time limit wins. The competition aims to test robots' ability to adapt to different terrain and complete tasks in water and on land.

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Siri Cherukuri
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0% found this document useful (0 votes)
222 views4 pages

Manual Robotics

The document describes an amphibious robotics competition called Amphibionic Esplanade. In the competition, teams must create a remote-controlled amphibious robot capable of traveling on land and water, and lifting objects. The competition consists of two rounds - a preliminary knockout race and a main round where robots must collect balls of different points values from three zones in a water arena. Robots can only carry one ball at a time and must deposit balls in their team's collection box. The team with the highest score after a 15-minute time limit wins. The competition aims to test robots' ability to adapt to different terrain and complete tasks in water and on land.

Uploaded by

Siri Cherukuri
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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AMPHIBIONIC ESPLANADE

INTRODUCTION
Amphibionic Esplanade is the area where amphibians live in. It is a manual robotics event with an innovative problem statement, hidden treasure, zig-zag terrain and water. The might of your machine will be put to test in this multi-task event. The robot has to showcase its ability to adapt to various situations and collect the treasure from water arena. The competition requires the combination of skill and pace to overcome the hurdles and finish the objective in minimum time and with maximum points. So roll up your sleeves and get ready for a thrilling event!!

PROBLEM STATEMENT
Participants have to make an amphibious robot which is capable of travelling on horizontal/inclined surface and on the surface of water/underwater. The robot should be capable of lifting/dropping or pushing light weight objects.

GAME PLAY and ARENA


The game comprises of two rounds:1. PRELIMS Round (Knockout Race) 2. MAINS Round (Collection of Balls)

Round: PRELIMS Round:


Arena:

Arena Specifications:
Land Arena Length: 150cm. Water Arena Length: 180cm. Arena Width: 200cm Water Lane Width: 30cm.

Game Play (PRELIMS):


1. The robots start from start points START 1 (for Team 1) and START 2 (for Team 2). 2. The robot will have to travel through zig-zag path of sand and water path to reach the FINISH point. 3. There will be a knockout race between Team 1 and Team 2 and the team finishing first will qualify for the main round. 4. Time limit is 10mins.

Round: MAINS Round:


Arena:

Arena Specifications:
Land Arena Length: 150cm. Water Arena Length: 180cm. Arena Width: 200cm. Water Lane Width: 30cm. CB 1= Collection Box for Team 1. CB 2= Collection Box for Team 2. Water Arena is divided into three zones viz. ZONE 1 (6 Blue Balls), ZONE 2 (6 Green Balls, 4 Red Balls), ZONE 3 (Black Ball).

Collection Points:
1. Blue Ball: 100 pts. 2. Green Ball: 200 pts. 3. Red Ball: 300 pts. 4. Black Ball: 500 pts. Ball Diameter:- 5-6 cm.

Game Play (MAINS):


1. The robots start from start points START 1 (for Team 1) and START 2 (for Team 2). 2. The robot will have to travel through zigzag path of sand and water path and collect the balls from water arena to their respective collection boxes. The bot is allowed to carry only one ball at a time. 3. Each robot has access to all the balls present in the water arena. 4. The time limit for this round is 15 mins (liable to change). Once the Black Ball from ZONE 3 is collected, the allotted time limit will be decreased by 5 mins. 5. Theft from collection box of other team is allowed. 6. The team with maximum points at the end wins.

SPECIFICATIONS
1. The robot size should not exceed 20cm x 20cm x 20cm. 2. The robot has to be necessarily controlled by some wired/wireless remote controlled mechanism at all stages of the game. 3. Use of Lego kits or readymade mechanisms is strictly prohibited. Violation of this clause will lead to disqualification of the robot. 4. Soldering iron, soldering can and other sort of equipments are to be carried by participants. Organisers will not provide any such items at the time of repair works of the robot. 5. Organisers will provide a standard 220-240V/50Hz AC power supply. Any extension cords, eliminators, adapters, etc. will have to be arranged by participants themselves. 6. The voltage at any point of the robot should not exceed 12V DC. 7. The use of compressors and other non-electric power sources is not allowed.

RULES and REGULATIONS


General Rules:
1. A team can comprise of maximum 3 participants. 2. Any individual cannot participate in this event as a member of more than one team. 3. All students with a valid ID card of their respective institutes are eligible to participate in this event. 4. A team once registered cannot register again with a different name. 5. There should be a unique team name for each team.

Game Rules:
1. The teams must not damage the opponent teams robot in any way. Organisers reserve the right to disqualify any team indulging in misbehaviour. 2. Any team which is not ready at the time specified will be disqualified automatically. 3. Organisers decision will be final and binding to all.

ORGANISERS
SAMIRAN ROY BHOWMIK NAYAN JYOTI PATHAK ILYAS ISLAM

CONTACTS
9435304641 9613008821 9706234374

ALL THE BEST TO THE PARTICIPATING TEAMS!!

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