Forgotten Realms Piety System
Forgotten Realms Piety System
Forgotten Realms Piety System
Preface
Below you will find a Piety system for all 38 deities of the Forgotten Realms pantheon. They are
arranged in alphabetical order with two pages for each deity. Included are character traits and
backstory hooks for each deity as well as general principles for gaining and losing piety and
rewards for each level of piety achieved.
Spells listed in the rewards section are always cast at their lowest level, using the specified
ability modifier for attack rolls / saving throws. Other features work as specified.
Please note that for the most part, evil gods demand evil actions to raise your piety score which
may put characters that follow these gods in frequent opposition with characters that worship
other deities. In addition, certain rivalries between gods are represented in their rules for gaining
and losing piety so I would discourage DMs from having characters worshiping rival gods or
gods of opposing alignment in the same adventuring party. However, I leave this to DM
discretion.
All content for good and neutral aligned deities is suitable for children, we leave it at parental /
DM discretion whether you allow children to play as followers of the evil aligned gods. As always
ensure you read the rules for whichever deities your players are interested in before approving
their characters. Enjoy!
Auril, Goddess of Winter
Alignment. Usually Neutral, Often Evil
Suggested Classes. Druid, Ranger, Barbarian
Suggested Cleric Domains. Nature, Tempest
d6 Circumstance
1 You were born during a terrible storm.
2 You don't think or feel as others do, finding emotions messy and confusing.
3 You faced a deadly challenge alone, but you managed to succeed.
4 As a child, you were given as a sacrifice to appease Auril to protect your home
from a terrible disaster.
5 Serving Auril is your family tradition, a responsibility honored for countless
generations.
6 One of your parents nearly froze to death.
Earning and Losing Piety
You increase your piety score to Auril when you honor her by demonstrating her power through acts
such as these:
Your piety score to Auril decreases if you diminish the Frostmaiden's reputation in the world, attract
followers who are weak or inadequate, or fail to live up to her standards of perfection:
Achievements / Rewards
Follower Piety 3+
Your blood runs cold as you are touched by the Frostmaiden. You can cast A rmour of Agathys with
this trait, requiring no material components, a number of times equal to your Wisdom modifier
(minimum of once). You regain all expended uses when you finish a long rest. W isdom i s your
spellcasting ability for this spell.
4 Logic. Emotion clouds one’s judgement and leads to poor decisions. (Neutral)
5 No Limits. Through magic anything is possible, nothing should fetter that.
(Chaotic)
6 Creativity. Art and beauty bring joy and love to the world (Good)
d6 Circumstance
1 As a child, you showed magical potential and were tutored in the art of magic.
2 You were trapped and found escape in a good book.
3 You were affected by a strange and powerful magical phenomenon.
4 You discovered a powerful magical artefact
5 Your parents forced you to study magic for your own good.
6 You learned the only way to save someone you love is through powerful magic.
Earning and Losing Piety
You increase your piety score to Azuth when you honor him by discovering and mastering new
knowledge through acts such as these:
Your piety score to Azuth decreases if you cause or allow knowledge to be lost from this world:
● Destroying or disposing of magical items where their knowledge and power will be lost
forever.
● Failing to learn or use a spell you have discovered
● Allowing sources of knowledge, such as books or archives, to be damaged or destroyed.
Achievements / Rewards
Follower Piety 3+
Your fingers tingle with the magic of Azulth. You can cast I dentify w ith this trait, requiring no
material components, a number of times equal to your Intelligence modifier (minimum of once). You
regain all expended uses when you finish a long rest. Intelligence i s your spellcasting ability for this
spell.
You gain the M
inor Illusion cantrip.
4 Efficiency. The best solution is the quickest that achieves ones goal even if that
means violence or cruelty. (Neutral or Evil)
5 Cruelty. The world is a mean and cruel place, the only way to thrive is to be the
baddest thing out there. (Evil)
6 Order. I shall bring peace and order to the world by any means necessary.
(Lawful)
d6 Circumstance
1 Your family worships Bane, it is your duty to them to continue the tradition.
2 You stopped a rebellion or uprising against the established order.
3 As a child, you found yourself to be a natural leader and ruler of the playground.
4 You were born the rightful heir to a kingdom, but your birthright was stolen
from you.
5 You were taken as tribute by the Order of Bane and raised in the church.
6 Your hometown was controlled by the priests of Bane. Worshipping him was
mandatory.
Your piety score to Bane decreases if you allow his influence to be lost from this world:
● Losing control of property you own or losing a title you have earned.
● Helping to destroy an existing system of hierarchy
● Losing your position of authority or influence over an existing authority.
Achievements / Rewards
Follower Piety 3+
Your voice echoes with the authority of Bane. You can cast B ane w
ith this trait, requiring no material
components, a number of times equal to your Charisma modifier (minimum of once). You regain all
expended uses when you finish a long rest. Charisma i s your spellcasting ability for this spell.
d6 Circumstance
1 Your family has suffered great misfortune since your birth.
2 You seem cursed to fail at everything important in life.
3 As a child, you caused a terrible accident.
4 You were conceived and born as an accident of an evil act.
5 You were stolen from your parents at a young age.
6 A hag cursed your mother before you were born.
d6 Circumstance
1 A family member was murdered in front of you.
2 You killed someone in cold blood.
3 Your mother died giving birth to you.
4 As a child you accidentally caused the death of your best friend.
5 You do not feel like normal people, you find pleasure in killing things
6 You have an unquenchable bloodlust.
d6 Circumstance
1 Your birth signalled a year with an excellent harvest.
2 Plants you grow always flourish
3 Ever since you were a child you've had a connection with animals
4 Your parents are very successful farmers
5 Your family has lived off the same piece of land for generations, it is a part of
who you are now.
6 Your family tradition is the worship of Chauntea, it is your honour and duty to
continue the tradition.
4 Ingenuity. There is always more than one way to achieve your goals (Chaotic)
5 Power. Reshape the world in your own image. (Evil)
6 Lies. Sometimes a lie is better than the truth. (Chaotic)
d6 Circumstance
1 You lie compulsively.
2 Since you were a child, you’ve had to hide your identity
3 One of your loved ones was killed by an assassin.
4 You know a career ending secret of a powerful person
5 Your father doesn’t know you exist
6 In your youth you were disgraced by a person in authority who you swore
vengeance against.
d6 Circumstance
1 As a child your only escape was in literature.
2 You come from a family of scribes, with the sacred duty to record events and
history.
3 You discovered a rare book, filled with lost knowledge.
4 You were separated from a loved one and your only method of communication
was through letters.
5 You inherited a journal of history your forebears witnessed.
6 Your only record of who you are is a book that no-one can read.
d6 Circumstance
1 You are the child of a union that ended a rivalry or blood feud.
2 When your life was threatened, you sought to understand your attacker not kill
them.
3 You were born on the day a war ended.
4 You were an orphan adopted and raised by a priest of Eldath
5 You have always be able to stay calm in stressful situations
6 As a child you were bullied, but you found yourself feeling pity for the bully not
anger at them.
4 Technology. Our quality of life depends on the quality and complexity of
technology (Any)
5 Tradition. Crafting is an honourable trade, passed on through generations. (Any)
6 Innovation. Novel creations will improve the world and the lives of people who
live in it. (Good or Neutral)
d6 Circumstance
1 I come from a long line of trades people, it is my duty to continue that tradition.
2 I have created a great masterpiece.
3 I was forced to work as a slave.
4 As a child, I found a long lost object or structure.
5 I have a natural talent for the craft.
6 When I look at raw materials I see a potential others do not.
Earning and Losing Piety
You increase your piety score to Gond when you honor her by demonstrating his creations through
acts such as these:
● Crafting a masterpiece
● Repairing an object or structure
● Helping to build a structure
Your piety score to Gond decreases if you damage or destroy his creations through acts such as
these:
Achievements / Rewards
Follower Piety 3+
Your hands are imbued with the skill of the Holy Maker. You learn the M ending c antrip. In addition,
you can cast F loating Disk with this trait, requiring no material components, a number of times equal
to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a
long rest. Intelligence i s your spellcasting ability for this spell.
d6 Circumstance
1 I alerted my hometown to a great danger.
2 My senses have always been unusually sensitive.
3 As a child, I stood up to the local bullies.
4 My parents were killed protecting me.
5 I protected a family member from someone who tried to kill them.
6 A have a strong sense of duty.
Earning and Losing Piety
You increase your piety score to Helm when you honor him by practicing his guardianship through
act such as these:
Your piety score to Helm decreases if you dishonour his name through acts such as these:
Achievements / Rewards
Follower Piety 3+
You are blessed with the protection of Helm. You can cast Shield of Faith with this trait, requiring no
material components, a number of times equal to your Wisdom modifier (minimum of once). You
regain all expended uses when you finish a long rest. Wisdom i s your spellcasting ability for this
spell.
d6 Circumstance
1 I have endured great suffering.
2 I fought against terrible odds to end the suffering of others.
3 I grew up living under a tyrant.
4 I have a physical or mental disability
5 I am discriminated against because of who or what I am.
6 As a child, I was bullied relentless
Earning and Losing Piety
You increase your piety score to Illmater when you spread his teaching through act such as these:
Your piety score to Illmater decreases if you dishonour him through acts such as these:
Achievements / Rewards
Follower Piety 3+
You are granted the resiliency of Illmater. You can cast Healing Word with this trait, requiring no
material components, a number of times equal to your Constitution modifier (minimum of once).
You regain all expended uses when you finish a long rest. C onstitution is your spellcasting ability for
this spell.
d6 Circumstance
1 I have witnessed someone you care for die of old age.
2 My family has worshipped Kelemvor for generations, it is my duty to continue
this tradition.
3 I have a terminal illness
4 I survived a terrible plague or curse that wiped out my hometown
5 I have always felt more comfortable around the dead than the living.
6 As a child, my favorite place to play was the cemetery or crypt.
Earning and Losing Piety
You increase your piety score to Kelemvor when you honor his traditions through act such as these:
Your piety score to Kelemvor decreases if you dishonour him through acts such as these:
Achievements / Rewards
Follower Piety 3+
You have the aura of Kelemvor. You can cast D etect Evil and Good with this trait, requiring no
material components, a number of times equal to your Wisdom modifier (minimum of once). You
regain all expended uses when you finish a long rest. Wisdom i s your spellcasting ability for this
spell. In addition, you learn Spare the Dying if you do not already know it.
d6 Circumstance
1 You were born at dawn.
2 A priest of Lathander blessed your birth.
3 As a child you nearly died but came back to life.
4 You always wake up at dawn.
5 You parents prayed to Lathander for fertility.
6 One of your parents has been resurrected.
Earning and Losing Piety
You increase your piety score to Lathander when you honor his light through act such as these:
Your piety score to Lathander decreases if you darken his light through acts such as these:
Achievements / Rewards
Follower Piety 3+
You are infused with the light of Lathander. You learn the L ight c
antrip if you don’t already know it. In
addition, you can cast Colour Spray with this trait, requiring no material components, a number of
times equal to your Charisma modifier (minimum of once). You regain all expended uses when you
finish a long rest. C
harisma is your spellcasting ability for these spells.
d6 Circumstance
1 You were born surrounded by mist.
2 Something caused you to lose your memory.
3 You became the subject of a fascinating local legend.
4 As a child, you loved to make up stories.
5 You lie compulsively.
6 You invented a tall tale.
Earning and Losing Piety
You increase your piety score to Leira when you indulger in her mystery through act such as these:
Your piety score to Leira decreases if you reveal her mysteries through acts such as these:
Achievements / Rewards
Follower Piety 3+
You can call on the trickery of Leira. You learn the M inor Illusion cantrip if you don’t already know it.
In addition, you can cast Fog Cloud with this trait, requiring no material components, a number of
times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you
finish a long rest. I ntelligence is your spellcasting ability for these spells.
d6 Circumstance
1 You were conceived during a festival.
2 As a child, you revelled in every festival.
3 Your birth was a cause for much celebration.
4 Your parents worship Lliira, and taught you to do the same.
5 A priest of Lliira saved you when you saw only despair.
6 You have created a beautiful work of art.
Earning and Losing Piety
You increase your piety score to Lliira when you indulge in her jolity through act such as these:
Your piety score to Lliira decreases if you erase her joy through acts such as these:
Achievements / Rewards
Follower Piety 3+
You are filled with the joy of Lliira. You can cast Faerie Fire with this trait, requiring no material
components, a number of times equal to your Charisma modifier (minimum of once). You regain all
expended uses when you finish a long rest. Charisma i s your spellcasting ability for these spells.
d6 Circumstance
1 You have witnessed the destruction caused by those who have sympathy for
monsters.
2 You were taken as a child by a priest of Lovitar to hurt your parents.
3 As a child you suffered endless physical or psychological abuse.
4 You are not like other people, you find pleasure in pain.
5 You have been tortured and learned to like it.
6 Your mother suffered for days in labour.
Earning and Losing Piety
You increase your piety score to Lovitar when you inflict pain through act such as these:
Your piety score to Lovitar decreases if you succumb to mercy through acts such as these:
Achievements / Rewards
Follower Piety 3+
You understand the sadism of Lovitar. You can cast Inflict Wounds with this trait, requiring no
material components, a number of times equal to your Dexterity modifier (minimum of once). You
regain all expended uses when you finish a long rest. Dexterity is your spellcasting ability for these
spells.
4 Nature. I live as nature intended, with all the ferocity that entails. (Neutral or
Evil) (Lawful)
5 Ferocity. It is only through fierceness that we can protect our way of life.
(Neutral or Evil)
6 Loyalty. The pack hunts together, not fight among themselves (Neutral or
Lawful)
d6 Circumstance
1 I am cursed with lycanthrope
2 I was raised by wolves.
3 Since I was a child, I have felt more at home among animals than other
people.
4 I have lived alone in the wilderness for years.
5 I was born in the wilds, far from civilization.
6 My parents are great hunters.
Earning and Losing Piety
You increase your piety score to Malar when you engage in a hunt through act such as these:
Your piety score to Malar decreases if you allow yourself to be civilized through acts such as these:
Achievements / Rewards
Follower Piety 3+
You have the hunting instincts of Malar. You can cast Hunter’s Mark with this trait, requiring no
material components, a number of times equal to your Wisdom modifier (minimum of once). You
regain all expended uses when you finish a long rest. Wisdom i s your spellcasting ability for these
spells.
d6 Circumstance
1 You are a kleptomaniac.
2 As a child, you caught a thief and let them go.
3 Stolen goods keep coming into your possession.
4 You have an innate affinity for shadows.
5 You have had to steal or starve, you chose to steal.
6 You stumbled upon a thieve's guild hideout.
Earning and Losing Piety
You increase your piety score to Mask when you engage in thievery through act such as these:
Your piety score to Mask decreases if you ignore his tenets through acts such as these:
Achievements / Rewards
Follower Piety 3+
You adopt the versatile planning of Mask. You can cast Grease w ith this trait, requiring no material
components, a number of times equal to your Dexterity modifier (minimum of once). You regain all
expended uses when you finish a long rest. Dexterity is your spellcasting ability for these spells.
d6 Circumstance
1 You saved the life of a unicorn.
2 You were raised deep in the forest.
3 Your parents worship Mielikki, it is your honour to carry on the tradition.
4 A unicorn saved your life.
5 You have made a promise to a unicorn.
6 You found refuge from a great evil in the forest.
Earning and Losing Piety
You increase your piety score to Mielikki when you honour her and her forests through act such as
these:
Your piety score to Mielikki decreases if destroy her domain through acts such as these:
● Harming a unicorn.
● Burning a forest.
● Killing a healthy animal.
Achievements / Rewards
Follower Piety 3+
You gain the blessing of Mielikki. You can cast Faerie Fire with this trait, requiring no material
components, a number of times equal to your Wisdom modifier (minimum of once). You regain all
expended uses when you finish a long rest. Wisdom i s your spellcasting ability for these spells.
4 Legends. The stories we tell will live on far after we are gone. (Any)
5 Thought. Art should convey a complete thought or idea. (Neutral)
6 Exploration. Always seek a new tale to tell, or new instrument to
play.(Chaotic or Neutral)
d6 Circumstance
1 As a child you loved listening to travelling minstrels.
2 You have always been effortlessly charming.
3 You were raised among a troop of travelling performers.
4 Someone sang a powerful song as you were born.
5 You have an ear for music and rhythm.
6 You have the soul of a poet.
Earning and Losing Piety
You increase your piety score to Milil when you honour her by sharing her music through act such as
these:
Your piety score to Milil decreases if you interrupt her song through acts such as these:
Achievements / Rewards
Follower Piety 3+
You gain the blessing of Milil. You can cast Charm Person with this trait, requiring no material
components, a number of times equal to your Charisma modifier (minimum of once). You regain all
expended uses when you finish a long rest. Charisma i s your spellcasting ability for these spells.
d6 Circumstance
1 You witnessed someone die violently as a child.
2 You have had a near death experience.
3 You have suffered a plague of pestilence.
4 You have spent many years studying the magic of life and death.
5 You were born in a graveyard.
6 You family have always been undertakers, you carry on their tradition of
worshipping Myrkul.
Earning and Losing Piety
You increase your piety score to Myrkul when you spread the fear he brings through act such as
these:
Your piety score to Myrkul decreases if you try to cheat him through acts such as these:
Achievements / Rewards
Follower Piety 3+
You gain the blessing of Myrkul. You can cast C
ause Fear with this trait, requiring no material
components, a number of times equal to your Intelligence modifier (minimum of once). You regain
all expended uses when you finish a long rest. Intelligence i s your spellcasting ability for these
spells.
d6 Circumstance
1 You were conceived through magic.
2 You have been affected by strange, uncontrolled magic.
3 One of your parents was a sorcerer.
4 Since you were a child you showed an unusual aptitude with magic.
5 Your parents insisted you study magic.
6 You have a fascination with all things magical.
Earning and Losing Piety
You increase your piety score to Mystra when you use her magic for good through act such as these:
Your piety score to Mystra decreases if you disrupt the Weave through acts such as these:
Achievements / Rewards
Follower Piety 3+
You can sense the Weave like Mystra. You can cast Identify and D etect Magic at will with this trait,
requiring no material components, Intelligence i s your spellcasting ability for these spells.
4 Honesty. Knowledge should be used to share truth, not to deceive. (Good or
Lawful)
5 Power. Information wins wars, not soldiers. (Any)
6 Debate. Use logic and truth to dispel falsehoods or wrong ideas. (Neutral or
Good)
d6 Circumstance
1 You spent your childhood in libraries, reading and studying.
2 You parents are lore or record keepers, it is your duty to honour that
tradition.
3 You have a boundless curiosity.
4 You have a knack for learning, that was recognized by your teachers at a
young age.
5 You have a perfect memory.
6 You inherited your genius from your parents.
Earning and Losing Piety
You increase your piety score to Oghma when you gain and spread knowledge through act such as
these:
Your piety score to Oghma decreases if you try to hide or cloud facts through acts such as these:
● Spreading falsehood.
● Preventing someone from sharing their ideas.
● Hiding information or keeping secrets.
Achievements / Rewards
Follower Piety 3+
You gain the blessing of Oghma. You can cast C omprehend Languages with this trait, requiring no
material components, a number of times equal to your Intelligence modifier (minimum of once). You
regain all expended uses when you finish a long rest. Intelligence i s your spellcasting ability for these
spells.
In addition, choose one of the following skills: Arcana, History, or Religion. You add double your
proficiency bonus to checks using that skill.
4 Fate. Preserve order of the world by ensuring others accept their fate
(Lawful)
5 Duty. Must ensure events play out as they are supposed to. (Lawful or
Neutral)
6 Trust. Trust in fate and prophecy. (Lawful or Neutral)
d6 Circumstance
1 A great prophecy has been made about you.
2 You received a vision of the future.
3 No matter what you do, you cannot escape your destiny.
4 You were born on an auspicious day.
5 Your birth fulfilled a prophecy.
6 A fortune teller read your future with uncanny accuracy.
Earning and Losing Piety
You increase your piety score to Savras when you share his prophecies with the world through act
such as these:
Your piety score to Savras decreases if you try to disrupt the foretold fates through acts such as
these:
Achievements / Rewards
Follower Piety 3+
You gain the blessing of Savras. You can cast Augury with this trait, requiring no material
components, a number of times equal to your Intelligence modifier (minimum of once). You regain
all expended uses when you finish a long rest. Intelligence i s your spellcasting ability for these
spells.
In addition, you learn the True Strike cantrip and can cast it as a bonus action.
d6 Circumstance
1 You were born under a full moon.
2 You are a shape changer.
3 You have experienced a sudden change in your life.
4 You have found your true love.
5 You dream of the moon every night.
6 Your family are sailors and you carry on their tradition of worshipping
Selune
Earning and Losing Piety
You increase your piety score to Selune when you share her guidance with others through act such
as these:
Your piety score to Selune decreases if you disrupt her followers through acts such as these:
Achievements / Rewards
Follower Piety 3+
You are touched by the moonlight of Selune. You can cast Guiding Bolt with this trait, requiring no
material components, a number of times equal to your Wisdom modifier (minimum of once). You
regain all expended uses when you finish a long rest. Wisdom i s your spellcasting ability for these
spells.
d6 Circumstance
1 You have suffered a great loss.
2 You were born in a dark cave.
3 You have an affinity for darkness.
4 There is something you are desperate to forget.
5 You are the last of your family.
6 You hear was broken and it never healed.
Earning and Losing Piety
You increase your piety score to Shar when you spread her darkness through act such as these:
Your piety score to Shar decreases if you allow light or love to corrupt her darkness through acts
such as these:
Achievements / Rewards
Follower Piety 3+
You are cloaked in the shadow of Shar. You can cast Witch Bolt with this trait, requiring no material
components, a number of times equal to your Dexterity modifier (minimum of once). You regain all
expended uses when you finish a long rest. Dexterity is your spellcasting ability for these spells.
d6 Circumstance
1 You were raised deep in a forest.
2 Since you were a child, you sought comfort and safety in a tree.
3 Your parents planted an oak tree to celebrate your birth.
4 A Dryad has blessed you.
5 You like to speak to trees.
6 You have seen a truly ancient oak tree.
Earning and Losing Piety
You increase your piety score to the Oak Father when you protect his forests through act such as
these:
● Planting trees.
● Defending and protecting a forest.
● Curing or eradicating disease.
Your piety score to Silvanus decreases if you damage his forests through acts such as these:
Achievements / Rewards
Follower Piety 3+
You are connected to the forests of Silvanus. You can cast G oodberry with this trait, requiring no
material components, a number of times equal to your Wisdom modifier (minimum of once). You
regain all expended uses when you finish a long rest. Wisdom i s your spellcasting ability for these
spells.
4 Indulgence. Life is short, enjoy the best of it while you can. (Chaotic or Good)
5 Romance. Share your love with others. (Chaotic or Good)
6 Perfection. Never settle for second best. (Any)
d6 Circumstance
1 You are effortlessly beautiful.
2 Your parents prayed to Sune to bless you with beauty.
3 You have a talent for art.
4 You were born in a beautiful place.
5 You learned to romance others to survive.
6 Since you were a child others could see nothing beyond your beauty.
Earning and Losing Piety
You increase your piety score to Lady Firehair when you share in her love and beauty through act
such as these:
Your piety score to Sune decreases if you damage his forests through acts such as these:
Achievements / Rewards
Follower Piety 3+
You are blessed with the beauty of Sune. You can cast Charm Person with this trait, requiring no
material components, a number of times equal to your Charisma modifier (minimum of once). You
regain all expended uses when you finish a long rest. Charisma i s your spellcasting ability for these
spells.
d6 Circumstance
1 You have an incurable illness.
2 You survived a great plague..
3 You have nearly died of poison.
4 Your mother drank poison before you were born.
5 As a child you often ate poisonous things.
6 Your loved ones died of a mysterious disease.
Earning and Losing Piety
You increase your piety score to the Mistress of Disease when you spread her poison through act
such as these:
Your piety score to Talona decreases if you damage his forests through acts such as these:
Achievements / Rewards
Follower Piety 3+
The poison of Talona runs through your veins. You can cast Ray of Sickness with this trait, requiring
no material components, a number of times equal to your Wisdom modifier (minimum of once). You
regain all expended uses when you finish a long rest. Wisdom i s your spellcasting ability for these
spells.
d6 Circumstance
1 A ship I was on sank in a storm. I am the only survivor.
2 I was born during a great storm.
3 A terrible rage lives inside me.
4 Destruction seems to follow me wherever I go.
5 I have been struck by lightning.
6 My parents died in a storm.
Earning and Losing Piety
You increase your piety score to the Stormlord when you bring his destruction down upon others
through act such as these:
Your piety score to Talos decreases if you dishonour yourself through acts such as these:
Achievements / Rewards
Follower Piety 3+
You are filled with the stormy temper of Talos. You can cast Thunderwave w ith this trait, requiring no
material components, a number of times equal to your Strength modifier (minimum of once). You
regain all expended uses when you finish a long rest. Strength i s your spellcasting ability for these
spells.
d6 Circumstance
1 You were born during a great battle.
2 Your mother or father was a war hero.
3 You were drafted into an army.
4 Your home was attacked and you fought away the attackers.
5 You think most clearly while in battle.
6 Since you were a child, fighting was a way of life.
Earning and Losing Piety
You increase your piety score to the God of War when you honour his traditions through act such as
these:
Your piety score to Tempus decreases if you dishonour yourself through acts such as these:
Achievements / Rewards
Follower Piety 3+
You are filled with the strength of Tempus. You can cast J ump with this trait, requiring no material
components, a number of times equal to your Constitution modifier (minimum of once). You regain
all expended uses when you finish a long rest. Constitution i s your spellcasting ability for these
spells.
d6 Circumstance
1 I have been saved by a Paladin or cleric of Torm.
2 My family worships Torm, it is my honoured duty to continue that tradition.
3 I took a great risk to myself to save someone else.
4 As a child I always stood up to bullies.
5 I have faced a great challenge and never gave up hope.
6 I was raised by a cleric and have a keen sense of what is right and wrong.
Earning and Losing Piety
You increase your piety score to Torm when you honour his teachings through act such as these:
Your piety score to Torm decreases if you are cowardly or cruel through acts such as these:
Achievements / Rewards
Follower Piety 3+
You are filled with the righteousness of Torm. You can cast D ivine Favour with this trait, requiring no
material components, a number of times equal to your Charisma modifier (minimum of once). You
regain all expended uses when you finish a long rest. Charisma i s your spellcasting ability for these
spells.
d6 Circumstance
1 I am addicted to gambling.
2 It was extremely unlikely that I was born.
3 I have unusually good luck.
4 By luck I survived from something that would have surely killed me.
5 I enjoy taking risks.
6 When I see a bees hive, I have the irresistible urge to poke it with a stick.
Earning and Losing Piety
You increase your piety score to Lady Luck when you trust your fate to her through act such as
these:
Your piety score to Tymora decreases if you are overly calm or careful through acts such as these:
Achievements / Rewards
Follower Piety 3+
You receive the good luck of Tymora. You can cast Bless with this trait, requiring no material
components, a number of times equal to your Charisma modifier (minimum of once). You regain all
expended uses when you finish a long rest. Charisma i s your spellcasting ability for these spells. In
addition, you learn the Guidance cantrip if you don’t already know it.
4 Honour. I keep my word, for honour is the foundation of trust. (Lawful or
Good)
5 Honesty. I tell the truth to ensure justice can be done. (Lawful or Good)
6 Fairness. I treat everyone the same, I judge them on their actions not their
appearance or beliefs. (Good)
d6 Circumstance
1 I am the child of a judge, I was taught the importance of justice since birth.
2 My family worships Tyr, it is my duty to continue that tradition.
3 I was falsely accused of a crime.
4 I was imprisoned or enslaved unfairly.
5 As a child, I was judged for how I looked.
6 I figured out the true culprit of a crime.
Earning and Losing Piety
You increase your piety score to Tyr when you bring his justice to others through act such as these:
Your piety score to Tyr decreases if you corrupt his justice through acts such as these:
Achievements / Rewards
Follower Piety 3+
You understand the justice of Tyr. You can cast Command w ith this trait, requiring no material
components, a number of times equal to your Constitution modifier (minimum of once). You regain
all expended uses when you finish a long rest. Constitution i s your spellcasting ability for these
spells.
4 Strength. The strong shall rule over the weak. (Evil or Chaotic)
5 Greed. I will have what is owed to me. (Evil)
6 Fear. All should fear my wrath. (Evil)
d6 Circumstance
1 I nearly drowned during a storm.
2 As a child, my house was destroyed by waves.
3 My parents were lost at sea.
4 The ship I worked on sank during a storm.
5 As a child, I was sacrificed to a cleric of Umberlee.
6 I was raised next to the sea.
Earning and Losing Piety
You increase your piety score to Umberlee when you spread fear of her wrath through act such as
these:
Your piety score to Umberlee decreases if you ignore Umberlee through acts such as these:
Achievements / Rewards
Follower Piety 3+
You are filled with the fury of Umberlee. You can cast Thunderwave w ith this trait, requiring no
material components, a number of times equal to your Wisdom modifier (minimum of once). You
regain all expended uses when you finish a long rest. Wisdom i s your spellcasting ability for these
spells.
d6 Circumstance
1 As a child, you were sold to a trading caravan.
2 You seek your fortune in the exchange of goods..
3 You have smuggled goods to those who needed them.
4 You stopped a shop or trader from being robbed.
5 Your family worships Waukeen, it is your duty to continue the tradition.
6 You have a talent for haggling.
Earning and Losing Piety
You increase your piety score to Waukeen when you enhance in trade through act such as these:
Your piety score to Waukeen decreases if you disrupt the fair flow of goods through acts such as
these:
● Be cheated in a deal.
● Rob or raid traders or merchants.
● Hoarding your coin.
Achievements / Rewards
Follower Piety 3+
You receive the business wisdom of Waukeen. You can cast A larm with this trait, requiring no
material components, a number of times equal to your Intelligence modifier (minimum of once). You
regain all expended uses when you finish a long rest. Intelligence i s your spellcasting ability for these
spells.